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Post by KaiserShep on May 12, 2017 1:08:52 GMT
That's fair. It's sort of the same reason I hate ME2's intro so much, so I guess mileages vary. A big part is Joker though. Goddamn I never wanted to throttle an NPC so badly. Me too. I wanted my Shepard to forget about him and head to an escape pod. If the clown wants to go down with the ship, let him. Trouble is it makes Shepard look bad either way. If Shepard wasn't gimped by the plot here, the logical outcome would be to forcibly remove him from the seat, even if that meant breaking every bone in his stupid body.
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Post by themikefest on May 12, 2017 1:12:10 GMT
Trouble is it makes Shepard look bad either way. If Shepard wasn't gimped by the plot here, the logical outcome would be to forcibly remove him from the seat, even if that meant breaking every bone in his stupid body. I would also blame the squadmate for wasting the time to tell Shepard he won't leave instead of just grabbing Joker to get him to the escape pod
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Obadiah
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
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Post by Obadiah on May 12, 2017 2:08:35 GMT
I never said this aloud, but there are better writers here on the unofficial forums. Look at the Roleplay section. I'm a little intimidated to join. But yeah... the writing needed serious polish and editing. Seriously. Flynn, if the buck stops at you, you're an
asshole . A complete
asshole to put something out as a commodity instead of taking pride in art. If it's a commodity, I'll remove myself from the Bioware fan club. EA, Enthusiasm Annihilated.As I said before in this topic. Anyone who knows science knows what going on.....magnetic levitation and electrostatic levitation. All caused by the massive electric storms that are on the planet which the faulty vault is causing. What going on that planet is only unlikely not impossible. Wish this was spoken about more in-game What about these floating rocks? Plausible?
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Post by dreman999 on May 12, 2017 12:52:40 GMT
As I said before in this topic. Anyone who knows science knows what going on.....magnetic levitation and electrostatic levitation. All caused by the massive electric storms that are on the planet which the faulty vault is causing. What going on that planet is only unlikely not impossible. Wish this was spoken about more in-game What about these floating rocks? Plausible? well ofcourse it's possible in zero g. Silly billy.
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Post by dreman999 on May 12, 2017 12:58:24 GMT
If it were a vacuum, you couldnt have lightning. there is more then one way to have a vacuum. Vacuum's is not cause by no atmosphere. It's caused by pressure and lack of a perticular matter in one area then another. boyle's law states this.
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Post by docklenator on May 12, 2017 13:14:21 GMT
The bottom line is, be it hitting the scourge or having it move to attack, whether the air was too toxic, or any other time people had an issue with the way the story was presented, there will be people with elaborate explanations as to 'why''. None of that takes away from many players (as evidenced in these forums) feeling the story was not well told. Even given that in order to play the game you have to buy into the whole sci-fi/biotics from the start, it just doesnt feel sharp. Some people are able to gloss over the inconsistencies and enjoy it, and thats fine. For others, it sours the overall game, and thats fine, too. The goal here is not to change anyone's feelings about the game, its to point out how the next game (if there is one) can avoid these issues and more players can enjoy that game from the start. What issues exactly? The ones pointed out by you so far are directly caused by simply not paying attention. Its not an "elaborate explanation" when people are answering your questions with information from the game that you are questioning. As far as the initial suspension of disbelief, the "buying in to scifi/biotics"... Well that's what the game IS. (Might as well watch a horror movie and ask why a chainsaw is scary.) No one's reaching with their explanations, and the information given to answer your questions is readily available via codex entries in the game (if not clearly in your face via cutscenes. A crucial moment in the game literally hinges on using the scourge's ability to move against the kett ) You have no one but yourself to blame for these "inconsistencies." If you'd like to point out some valid ones I would be glad to hear them, but so far the error lies with you.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
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Post by Obadiah on May 12, 2017 13:29:46 GMT
Wish this was spoken about more in-game What about these floating rocks? Plausible? well ofcourse it's possible in zero g. Silly billy. If it was zero g, then these rocks are not in orbit around the asteroid Ryder is on, and all this debris is orbiting the gas giant synchronously without colliding. That doesn't seem plausible.
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Post by dreman999 on May 12, 2017 13:34:07 GMT
well ofcourse it's possible in zero g. Silly billy. If it was zero g, then these rocks are not in orbit around the asteroid Ryder is on, and all this debris is orbiting the gas giant synchronously without colliding. That doesn't seem plausible. *points to moon. I'm just saying it's low gravity. In truth it the same level of gravity as the moon. And as long as matter is around matter it is attracted to each other. So these rock will not float away unless a great enough force pushes them way.
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Obadiah
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
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Post by Obadiah on May 12, 2017 13:52:49 GMT
If it was zero g, then these rocks are not in orbit around the asteroid Ryder is on, and all this debris is orbiting the gas giant synchronously without colliding. That doesn't seem plausible. *points to moon. I'm just saying it's low gravity. In truth it the same level of gravity as the moon. And as long as matter is around matter it is attracted to each other. So these rock will not float away unless a great enough force pushes them way. These rocks are all in motion orbiting something: a nearby planet, a star, etc. It's implausible that they're this close to each other and not impacting upon each other constantly until there's nothing but fine rocks, and maybe one or two larger rocks that can withstand that impact of the small particles. Sure, we're several hundred years post the original planet's destruction and debris field, and most of the debris probably flew off into space, or impacted the planet, and whatever was left is much more stable. I could believe that if these rocks were in some kind of motion (twirling maybe) while moving ever so slightly farther apart or together over time. But aside from their synchronous orbit, there doesn't appear to be any motion to them.
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Post by President of Boom on May 12, 2017 14:13:17 GMT
I think it was a perfectly normal human reaction. I've never seen a tornado in person. Now, I've seen many pictures and videos of tornadoes and I can imagine what they would look like. I also like to think that I have at least a rudimentary understanding of the theories of how tornadoes form, but if I ever do see a tornado in person, I'm absolutely sure my reaction will not be "Ah, nothing to see here. It's just a tornado. I've seen many storms before. They are a fairly common natural occurrence." I also refuse to believe that anyone, even the scientists who study tornadoes, would become jaded to the point of viewing them purely as a collection of research data and a bunch of swirling formulas.
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Post by dreman999 on May 12, 2017 15:43:16 GMT
*points to moon. I'm just saying it's low gravity. In truth it the same level of gravity as the moon. And as long as matter is around matter it is attracted to each other. So these rock will not float away unless a great enough force pushes them way. These rocks are all in motion orbiting something: a nearby planet, a star, etc. It's implausible that they're this close to each other and not impacting upon each other constantly until there's nothing but fine rocks, and maybe one or two larger rocks that can withstand that impact of the small particles. Sure, we're several hundred years post the original planet's destruction and debris field, and most of the debris probably flew off into space, or impacted the planet, and whatever was left is much more stable. I could believe that if these rocks were in some kind of motion (twirling maybe) while moving ever so slightly farther apart or together over time. But aside from their synchronous orbit, there doesn't appear to be any motion to them. that's based on speed and their are many planet and moon's and with rock like that orbiting each other like that. Point is there is not enough force or momentum there to have this rocks push way from each other...even if they hit each other. What is going on there is normal except for one factor.... we don't have a lot of those rock hitting the planets surface as you are on it.
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DarkBeaver
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by DarkBeaver on May 12, 2017 16:39:58 GMT
The bottom line is, be it hitting the scourge or having it move to attack, whether the air was too toxic, or any other time people had an issue with the way the story was presented, there will be people with elaborate explanations as to 'why''. None of that takes away from many players (as evidenced in these forums) feeling the story was not well told. Even given that in order to play the game you have to buy into the whole sci-fi/biotics from the start, it just doesnt feel sharp. Some people are able to gloss over the inconsistencies and enjoy it, and thats fine. For others, it sours the overall game, and thats fine, too. The goal here is not to change anyone's feelings about the game, its to point out how the next game (if there is one) can avoid these issues and more players can enjoy that game from the start. What issues exactly? The ones pointed out by you so far are directly caused by simply not paying attention. Its not an "elaborate explanation" when people are answering your questions with information from the game that you are questioning. As far as the initial suspension of disbelief, the "buying in to scifi/biotics"... Well that's what the game IS. (Might as well watch a horror movie and ask why a chainsaw is scary.) No one's reaching with their explanations, and the information given to answer your questions is readily available via codex entries in the game (if not clearly in your face via cutscenes. A crucial moment in the game literally hinges on using the scourge's ability to move against the kett ) You have no one but yourself to blame for these "inconsistencies." If you'd like to point out some valid ones I would be glad to hear them, but so far the error lies with you. There are other threads where people go into detail about the plot holes and inconsistencies. In regards to the two examples i cited, if Habita-7 is a vacuum and that is why they cannot breathe, well, that brings up the clouds and lightning question. People have said they read how the scourge moves in the book, (i did not read the book) and that you see it 40-60 hours later in game time, in the final battle, but that doesnt change the fact that in the opening, you walk up the bridge, see a giant, clusterwide thing and wonder how the hell the crew was so incompetent as to hit it. Again, had the captain said, "Did you see how it moved towards us?" or something, it would have been fine. But nobody did. You never see it move at the Rem sites on Eos, or in the vault, or any other place for that matter. So to expect me to see it move in the final battle and go, "oh, that explains everything" is a little late. Im not saying it doesnt move, I believe you. I am just saying I didnt get that impression, and that started the game off on a bad foot for ME. Obviously, you feel differently, and thats fine. I am not trying to change your mind. I am just explaining why the game did not give ME a very good first impression. As for the suspension of disbelief, exactly. In order to begin playing, you have to buy into the premise of the whole sci/fi, biotics, etc. But within that context, there shouldnt be multiple situations that make you ask, "why didnt they just..."
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Post by dreman999 on May 12, 2017 16:57:03 GMT
What issues exactly? The ones pointed out by you so far are directly caused by simply not paying attention. Its not an "elaborate explanation" when people are answering your questions with information from the game that you are questioning. As far as the initial suspension of disbelief, the "buying in to scifi/biotics"... Well that's what the game IS. (Might as well watch a horror movie and ask why a chainsaw is scary.) No one's reaching with their explanations, and the information given to answer your questions is readily available via codex entries in the game (if not clearly in your face via cutscenes. A crucial moment in the game literally hinges on using the scourge's ability to move against the kett ) You have no one but yourself to blame for these "inconsistencies." If you'd like to point out some valid ones I would be glad to hear them, but so far the error lies with you. There are other threads where people go into detail about the plot holes and inconsistencies. In regards to the two examples i cited, if Habita-7 is a vacuum and that is why they cannot breathe, well, that brings up the clouds and lightning question. People have said they read how the scourge moves in the book, (i did not read the book) and that you see it 40-60 hours later in game time, in the final battle, but that doesnt change the fact that in the opening, you walk up the bridge, see a giant, clusterwide thing and wonder how the hell the crew was so incompetent as to hit it. Again, had the captain said, "Did you see how it moved towards us?" or something, it would have been fine. But nobody did. You never see it move at the Rem sites on Eos, or in the vault, or any other place for that matter. So to expect me to see it move in the final battle and go, "oh, that explains everything" is a little late. Im not saying it doesnt move, I believe you. I am just saying I didnt get that impression, and that started the game off on a bad foot for ME. Obviously, you feel differently, and thats fine. I am not trying to change your mind. I am just explaining why the game did not give ME a very good first impression. As for the suspension of disbelief, exactly. In order to begin playing, you have to buy into the premise of the whole sci/fi, biotics, etc. But within that context, there shouldnt be multiple situations that make you ask, "why didnt they just..." dear god. For the last time being in a vacuum does not mean not having any lighting or storms. You can have a vacuum with an atmosphere. What a vacuum mean that there is a lack of a gas or product and pressure that is enough to cause sucking. Saying an environment is a vacuum does not mean it has no atmosphere, it mean there is enough pressure and lack of gas or a paticular gas to cause suction. As a reference this is what happens if you are on mars. Mars has a maximum of .011 of Earth's atmospheric pressure at its the bottom of its deepest depth. But the Armstrong limit, the pressure where water boils at the normal temperature of the human body, is only 0.0618 atmosphere. It is possible that the blood itself would not boil immediately: but all saliva, tears, skin moisture and most importantly the water in the alveoli of the lungs would boil away, which would cause death within a few minutes. Also, the oxygen fraction is only 0.13% so there is nothing useful to breathe even if you could manage to. So while you were dying of evaporation you would die of suffocation. Finally, the average annual temperature is −63 °C/−82 °F. Honestly though, this is survivable unprotected for longer than the atmosphere is and won't kill you that quickly. However - yes, a human probably could survive for 1 or 2 minutes, tops, if they had the presence of mind to hold their breath and close their mouth and eyes and not panic. [EDIT: Holding your breath is not a good idea during decompression, it seems]. But they'd be in very bad sha
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Reorte
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Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
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Post by Reorte on May 12, 2017 17:40:44 GMT
The bottom line is, be it hitting the scourge or having it move to attack, whether the air was too toxic, or any other time people had an issue with the way the story was presented, there will be people with elaborate explanations as to 'why''. None of that takes away from many players (as evidenced in these forums) feeling the story was not well told. Even given that in order to play the game you have to buy into the whole sci-fi/biotics from the start, it just doesnt feel sharp. Some people are able to gloss over the inconsistencies and enjoy it, and thats fine. For others, it sours the overall game, and thats fine, too. The goal here is not to change anyone's feelings about the game, its to point out how the next game (if there is one) can avoid these issues and more players can enjoy that game from the start. The real question is whether or not these should be issues or not. Is it reasonable that there is something you can run in to without noticing it, air that your can't breathe etc.? IMO there's a point at which it's feasible to headcanon it away (unbreatheable air for example would likely be the norm), and beyond which it's just shovelling anything into plot holes in an attempt to fill them. MEA, for all its problems, isn't too bad in that regard, at least compared to the originals, even if it's far from perfect.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by DarkBeaver on May 12, 2017 17:43:59 GMT
Glad that didnt require an "elaborate explanation"!
But you know what, I really dont care to argue about this stuff. It isnt important if you can explain it.
I didnt like it. My feelings towards the game were negative. Period. You cant tell me to feel the story was good any more than I can tell you to feel the story was bad. Lets just agree to disagree.
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N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Posts: 172 Likes: 144
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Post by Reorte on May 12, 2017 17:45:04 GMT
dear god. For the last time being in a vacuum does not mean not having any lighting or storms. You can have a vacuum with an atmosphere. What a vacuum mean that there is a lack of a gas or product and pressure that is enough to cause sucking. Saying an environment is a vacuum does not mean it has no atmosphere, it mean there is enough pressure and lack of gas or a paticular gas to cause suction. The definition of vacuum is lack of gas. A perfect vacuum has zero pressure, which means zero atmosphere. As far as a lot (but not all) of Earth-based stuff is concerned to all practical intents and purposes Martian atmospheric pressure is as good as vacuum. To say "it's not vacuum" is like saying "being stationary" means not moving at all, when moving an inch per millenium is, for most purposes, as good as stationary. And to say it's vacuum is reasonable enough in a lot of cases.
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Post by Space Cowboy on May 12, 2017 17:53:12 GMT
dear god. For the last time being in a vacuum does not mean not having any lighting or storms. You can have a vacuum with an atmosphere. What a vacuum mean that there is a lack of a gas or product and pressure that is enough to cause sucking. Saying an environment is a vacuum does not mean it has no atmosphere, it mean there is enough pressure and lack of gas or a paticular gas to cause suction. The definition of vacuum is lack of gas. A perfect vacuum has zero pressure, which means zero atmosphere. As far as a lot (but not all) of Earth-based stuff is concerned to all practical intents and purposes Martian atmospheric pressure is as good as vacuum. To say "it's not vacuum" is like saying "being stationary" means not moving at all, when moving an inch per millenium is, for most purposes, as good as stationary. And to say it's vacuum is reasonable enough in a lot of cases. I think someone's mixing up vacuum and vacuum cleaners. Cause sucking? Lol. In H7 Ryder clearly said the atmosphere was not breathable. It may also have been a vacuum but I don't see the connection to floating rocks. Gravity holds stuff together, atmosphere or no.
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Post by sevalaricgirl on May 12, 2017 18:04:20 GMT
I thought objects defying laws of physics is the 101 of the universe. It's like, in the title. Why aren't they saying sth like "I wonder what generates mass effect fields here?" or "this planet... is it inherently biotic?"? Sorry if it was discussed before, but it just struck me now. Earlier I had a gripe with this because space explorers should expect the unexpected in the first place and floating rocks isn't some kind of mind-boggling concept. It's just I never realised that of all things floating rocks is probably THE thing that should be 'been there, done that'. It gets even funnier that in the same prologue Cora comes out as a biotic, like, you know, the kind of person who makes things float in the air and nobody is like WHOOAAAH WHAT DID YOU DO so that kills a possible theory that AI recruited some space rednecks who spent their lives on a space farms watching space cows milk themselves. Because the writers for Andromeda have a background of writing fan-fiction, not science fiction. Is that what happened? I wouldn't be surprised. Liam "We have floating rocks, do you see them?" femRyder "Where did you grow up, in a bunker?"
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Post by sevalaricgirl on May 12, 2017 18:05:34 GMT
Because the writers for Andromeda have a background of writing fan-fiction, not science fiction. Is that what happened? I wouldn't be surprised. Liam "We have floating rocks, do you see them?" femRyder "Where did you grow up, in a bunker?" Actually, I wish my femRyder could slap Jacob...er I mean Laim....er I mean Liam.
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N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Posts: 172 Likes: 144
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Post by Reorte on May 12, 2017 18:28:52 GMT
The definition of vacuum is lack of gas. A perfect vacuum has zero pressure, which means zero atmosphere. As far as a lot (but not all) of Earth-based stuff is concerned to all practical intents and purposes Martian atmospheric pressure is as good as vacuum. To say "it's not vacuum" is like saying "being stationary" means not moving at all, when moving an inch per millenium is, for most purposes, as good as stationary. And to say it's vacuum is reasonable enough in a lot of cases. I think someone's mixing up vacuum and vacuum cleaners. Cause sucking? Lol. In H7 Ryder clearly said the atmosphere was not breathable. It may also have been a vacuum but I don't see the connection to floating rocks. Gravity holds stuff together, atmosphere or no. I think my brain deliberately skipped "causes sucking" I'll leave that to EA.
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Post by KaiserShep on May 12, 2017 18:30:08 GMT
It's times like these I miss the diagram of the chemical composition of Tali's sweat.
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Post by docklenator on May 12, 2017 18:59:39 GMT
What issues exactly? The ones pointed out by you so far are directly caused by simply not paying attention. Its not an "elaborate explanation" when people are answering your questions with information from the game that you are questioning. As far as the initial suspension of disbelief, the "buying in to scifi/biotics"... Well that's what the game IS. (Might as well watch a horror movie and ask why a chainsaw is scary.) No one's reaching with their explanations, and the information given to answer your questions is readily available via codex entries in the game (if not clearly in your face via cutscenes. A crucial moment in the game literally hinges on using the scourge's ability to move against the kett ) You have no one but yourself to blame for these "inconsistencies." If you'd like to point out some valid ones I would be glad to hear them, but so far the error lies with you. There are other threads where people go into detail about the plot holes and inconsistencies. In regards to the two examples i cited, if Habita-7 is a vacuum and that is why they cannot breathe, well, that brings up the clouds and lightning question. People have said they read how the scourge moves in the book, (i did not read the book) and that you see it 40-60 hours later in game time, in the final battle, but that doesnt change the fact that in the opening, you walk up the bridge, see a giant, clusterwide thing and wonder how the hell the crew was so incompetent as to hit it. Again, had the captain said, "Did you see how it moved towards us?" or something, it would have been fine. But nobody did. You never see it move at the Rem sites on Eos, or in the vault, or any other place for that matter. So to expect me to see it move in the final battle and go, "oh, that explains everything" is a little late. Im not saying it doesnt move, I believe you. I am just saying I didnt get that impression, and that started the game off on a bad foot for ME. Obviously, you feel differently, and thats fine. I am not trying to change your mind. I am just explaining why the game did not give ME a very good first impression. As for the suspension of disbelief, exactly. In order to begin playing, you have to buy into the premise of the whole sci/fi, biotics, etc. But within that context, there shouldnt be multiple situations that make you ask, "why didnt they just..." Okay, as for Habitat 7... That's a planet with a fully functional atmosphere. It just isn't compatible with humans. AI they can't breathe the "air" there. This isn't speculation, or a long winded explanation either. Its directly stated in-game. As for your "Why didn't they JUST" as far as Alec and Ryder changing helmets: Evac was not "30" seconds away. It was 3-4 minutes away, and Ryder junior had already sustained enough damage to lose consciousness, both from the inhospitable atmosphere AND a botched transfer from SAM. This is explained via cutscene and convo after the fact. The scourge moving? There are NUMEROUS references as to how it seeks its targets. Conversations and at least THREE cutscenes. (Fleeing the Archon, Meridian, and the final battle) as well as several references with collectible anomalies. I'm not saying there aren't inconsistencies, but these mentioned here aren't for lack of proper information being presented. If you make it through the whole game without being aware something like the scourge can move that is most definitely an observational error on your part. You could blame the disinterest on lack of suspension of disbelief, but you really lose that point as you threw down money for the scifi genre in the first place. If you don't buy into those tropes, again, you have no one but yourself to blame for buying an item that is centered on them.
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ღ Grumpy Old Man
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Feb 12, 2024 15:48:21 GMT
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Space Cowboy
They call me a Space Cowboy
4,937
Aug 17, 2016 20:09:17 GMT
August 2016
spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on May 12, 2017 19:03:15 GMT
I think someone's mixing up vacuum and vacuum cleaners. Cause sucking? Lol. In H7 Ryder clearly said the atmosphere was not breathable. It may also have been a vacuum but I don't see the connection to floating rocks. Gravity holds stuff together, atmosphere or no. I think my brain deliberately skipped "causes sucking" I'll leave that to EA. Well, you know, several lead staff left the project, leaving a vacuum, one might say.
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DarkBeaver
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 125 Likes: 119
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DarkBeaver
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Apr 16, 2017 15:53:42 GMT
April 2017
darkbeaver
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by DarkBeaver on May 12, 2017 21:34:00 GMT
There are other threads where people go into detail about the plot holes and inconsistencies. In regards to the two examples i cited, if Habita-7 is a vacuum and that is why they cannot breathe, well, that brings up the clouds and lightning question. People have said they read how the scourge moves in the book, (i did not read the book) and that you see it 40-60 hours later in game time, in the final battle, but that doesnt change the fact that in the opening, you walk up the bridge, see a giant, clusterwide thing and wonder how the hell the crew was so incompetent as to hit it. Again, had the captain said, "Did you see how it moved towards us?" or something, it would have been fine. But nobody did. You never see it move at the Rem sites on Eos, or in the vault, or any other place for that matter. So to expect me to see it move in the final battle and go, "oh, that explains everything" is a little late. Im not saying it doesnt move, I believe you. I am just saying I didnt get that impression, and that started the game off on a bad foot for ME. Obviously, you feel differently, and thats fine. I am not trying to change your mind. I am just explaining why the game did not give ME a very good first impression. As for the suspension of disbelief, exactly. In order to begin playing, you have to buy into the premise of the whole sci/fi, biotics, etc. But within that context, there shouldnt be multiple situations that make you ask, "why didnt they just..." Okay, as for Habitat 7... That's a planet with a fully functional atmosphere. It just isn't compatible with humans. AI they can't breathe the "air" there. This isn't speculation, or a long winded explanation either. Its directly stated in-game. As for your "Why didn't they JUST" as far as Alec and Ryder changing helmets: Evac was not "30" seconds away. It was 3-4 minutes away, and Ryder junior had already sustained enough damage to lose consciousness, both from the inhospitable atmosphere AND a botched transfer from SAM. This is explained via cutscene and convo after the fact. The scourge moving? There are NUMEROUS references as to how it seeks its targets. Conversations and at least THREE cutscenes. (Fleeing the Archon, Meridian, and the final battle) as well as several references with collectible anomalies. I'm not saying there aren't inconsistencies, but these mentioned here aren't for lack of proper information being presented. If you make it through the whole game without being aware something like the scourge can move that is most definitely an observational error on your part. You could blame the disinterest on lack of suspension of disbelief, but you really lose that point as you threw down money for the scifi genre in the first place. If you don't buy into those tropes, again, you have no one but yourself to blame for buying an item that is centered on them. Oh my gosh! You guys have totally convinced me! I LOVE this game now! ME-A is the bestest game EVER. Are you guys happy now?
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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At sunrise there is the sunset.
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on May 13, 2017 0:29:08 GMT
I thought objects defying laws of physics is the 101 of the universe. It's like, in the title. Why aren't they saying sth like "I wonder what generates mass effect fields here?" or "this planet... is it inherently biotic?"? Sorry if it was discussed before, but it just struck me now. Earlier I had a gripe with this because space explorers should expect the unexpected in the first place and floating rocks isn't some kind of mind-boggling concept. It's just I never realised that of all things floating rocks is probably THE thing that should be 'been there, done that'. It gets even funnier that in the same prologue Cora comes out as a biotic, like, you know, the kind of person who makes things float in the air and nobody is like WHOOAAAH WHAT DID YOU DO so that kills a possible theory that AI recruited some space rednecks who spent their lives on a space farms watching space cows milk themselves.The A.I. DID... they are called Sara and Scott Ryder... the only one not is the N7 Father Ryder. ANYWAY........ The only floating rocks that we see are in the vicinity of the tower only - we don't see the other side of the planet. I doubt there are floating rocks there as well unless another tower exists there as well... ... ... ... Unless complete global determent really did occur. With the Mass Effect field that tower is emitting it is safe to say that the tower is the reason for the gravity defying nature at this point of area on H7. As with all mass effect fields -which we all know can manipulate gravity and reduce mass to zero when effected by electrical currents. It is more likely than not that the tower is emanating a massive mass effect field. A field that is further enhanced by the the electrical storm that the tower is also producing maybe as a by-product of the emanation of the mass effect field. Let me just say that usually something as powerful as that tower could lead to completely undoing of known physics in a local area. The only three possibilities that this could effect full planet: One would be if this field emitting from the tower goes through and uses the core of the planet as power source and indirectly affects the core and thus affects the whole world. Second are that there are multiple towers scattered across the planet -the likely conclusion (still in prologue and what I have seen in some gameplay videos). Third is that a battle took place there between very powerful foes that basically "broke" physics. Case in point: a game where a massive war eons ago literally 'broke' that games' worlds physics. So floating rocks after a global disaster are nothing new...
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