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Post by roro4066 on Mar 16, 2017 12:27:42 GMT
chicken! don't worry i'm jokin. As domi said, you really don't have to craft anything to beat the game. It's even doable on nightmare you see...although it takes a bit longer. It's just my opinion but, DAi is really not that challenging on normal. You could at least have tried it on normal and lower the difficulty if needed. DAI is not darksouls (from what i've heard), it's designed for everyone including the occasional gamer till the hardcore gamer. I understand you want to enjoy the story the most, but if you don't want to enjoy the gameplay, watch a movie, it's the same result, cheaper and easier. Did you have any difficulties to progress in the game so far? if yes, what was difficult for you?
trust yourself mate...
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Post by roro4066 on Mar 14, 2017 10:10:54 GMT
oki cpn, good to know. And yes, the rift near the camp is ok, i was talking about the one at the extrem east of the map, right before the cavern with the veil fire. Anyway i left that playthrough with my warrior...tired of swinging the air when ennemies are knocked down...
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Post by roro4066 on Mar 13, 2017 16:32:53 GMT
thanks gilli. But, this character is not my first warrior (maybe the fifth or even more by the way), and i never had issues with charging bull before. Moreover if i just press the button once (without holding it), i'll charge on 1 or 2 meters then stop directly. So from my experience and with a controller on pc, you have to hold charge until you want it to stop. i appreciate the quick feedback tough. see you
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Post by roro4066 on Mar 13, 2017 11:19:21 GMT
hi charlie, i'm running now a sword and shield elf reaver, and i'm having issues with charging bull. for some reason my inquisitor sometimes stops charging after 3 or 4 meters eventhough i'm still holding the button and have plenty of stamina left. So do you have something in store for that?
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Post by roro4066 on Mar 13, 2017 11:13:22 GMT
Ok Capn,thanks for more infos, if you find more, please post in. But what about cassandra?
If this is the rift near the dragon, this area is the buggy place (from the ruins where the dragon waits to that area around the rift). You may have already noticed that some structures have not been finished correctly by the devs (all the shades demons from the rift are running to a precise invisible point, ignoring you until you got there and say " he i'm here"). Followers can also be extremly buggy here.
And around the dragon's zone, i had several CTD in some playthroughs and some weirds bugs with the dragon. I'm still trying to figure out why, but crestwood has become a kind of "blacksheep" for me.
Yesterday my personnal inquisitor got stuck, frozen during combat. i think this was the first time i saw my character glitched as the others. good to know she is a sword and shield warrior elf.
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Post by roro4066 on Mar 9, 2017 18:34:43 GMT
yeah i see your point and the way you enjoy rpg games. that's fair enough for me. personnally i really enjoy exploring, crafting , personalizing, setting builds, tactics and of course a descent scenario with well written characters and well designed environements. To my mind, da2 was good with its action oriented gameplay and tactics with nice visual effects and stuff as well as cool character like isabella, varric and merill, but not so good concerning the story, really bad with the crafting and loot system, and as i said, really crap by varrying dungeons. It's still an enjoyable game for me but i definitely prefer DAi even with its weaknesses. So we are definitely all different and enjoy different things, but the most important thing is to have fun, as you seem to have and share with others. see you domi
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Post by roro4066 on Mar 9, 2017 17:21:34 GMT
i don't share your point of view about da2 but i understand it. but tell me how can you bear what the dev did with the areas and dungeons structures?! Everytime i enter a "cavern" or an "isolated street" i recognize the same matrix they used over and over. it's so boring and gives the feeling that developpers said "we don't car about how you feel about dungeons variety, it's just cheaper for us that way". This is not acceptable for a game of that calibre, in my opinion. Hope everything i said was clear enough... have fun with legacy! .
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Post by roro4066 on Mar 9, 2017 15:30:36 GMT
Nah, it became better when the character got more abilities. But I switched to a Mage for completely unrelated reasons anyway. He did have far easier time right away, but rogue caught up in EoU fairily fast. Just the first couple-three levels were a pita. i know you found it a bit weird at the begining because you were used to DA2 gameplay, which was a good gameplay... But if you keep playing DAI you will see that its gamplays is actually superior than da2 (except with tactics which are nothing but shit) IMO. Ps: have you found and used a "75% movement speed in stealth" Masterwork (like fadetouched lurker scale)?
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Post by roro4066 on Mar 8, 2017 19:09:46 GMT
For me, the only class suffering from bad starting abilities is mage. it's true that tactician's amulett is very convenient to gain 1 or even 2 free skill point for better use, but apart from mage inquisitor it's really ok to deal with party starting abilities. there are much more challenging things to do imo, like run a "only pick ups" playthrough on nigthmare with all trials on... and so much more.
cheers
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Post by roro4066 on Mar 7, 2017 11:58:26 GMT
I don't think AI characters use combat roll on their own, i've never seen it, so if you don't control him manually there is no point in giving him this ability.
with grapplin chain my cassandra is sometimes doing great and sometimes isn't using it at all. AI script is weird in that game IMO. i also see my cassandra starting charging bull on 3 meters hitting no one and immediately use horn of valor which is quite annoying since she is set up to use HOV as "favourite" and charging bull as a "normal active" skill. so normally she is supposed to do HOV first, then charge, then war cry. Sometimes it works great and sometimes not... As i already told you, i'm no fan of pommel strike.
I also noticed that iron bull is quite the weakiest warrior, everytime i put him in the party with descent and defensive gear (+ his 25% mele resist bonus) he is always the first one going down. Like you, i have always wondered WHYYYYY? This could be class related (2h) since i never gave him any build that is including a shield. But still confusing when i see my human reaver inquisitor doing much better than him (15 attributes points don't make THAT difference + no mele damage resist bonus for my inquisitor) anyway there is something strange or difficult to understand in iron bull combat efficiency.
keep testing things mate!
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Post by roro4066 on Mar 7, 2017 7:43:23 GMT
good to know capn,
but as domi said and from what i remember as well, he definitely can be buggy, but not as much as the other warriors (cassandra in my case).
Most of the time i don't take pommel strike because you miss your target so much, especially the big ones like great bears or wyverns. It's a pity because its effect is nice.
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Post by roro4066 on Mar 6, 2017 16:39:38 GMT
capn,
i understand then.
Don't you have sometimes difficulties to hit your target when you are a close combat character like a warrior or a DW rogue, especially when your ennemy is knocked down, it seems impossible to hit them with mele weapon unless you use special abilities as mighty blow or combat roll with te new upgrade. i also encounter problems performing stealthy flanking attacks (especialy with twin fangs because it has an animation and doesn't target well), since my target will very often turn back to me as soon as i come out of stealth and even sometimes before.
so mele characters come with a kind of handicap compare to ranged characters IMO, but are still very fun to play
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Post by roro4066 on Mar 6, 2017 16:17:36 GMT
When you check stats, you have to do so while in combat. Many of the buffs and gear improvements, as well as passives, don't apply unless you are in combat mode. BTW, here is the formula for max guard: max_guard = floor(max_health * max_guard_factor)
max_guard_factor: Default value for all classes is 0.25. Certain Warrior abilities increase this number.
From this Guide, which is worth reading: bsn.boards.net/thread/472/guide-documentation-combat-mechanicsi was waiting for your feedback so i didn't sell my belt yet. So i checked everything several times in the midlle of a fight and the enhanced belt of max guard makes no difference at all ( at least the enhanced one, i will check the superb one as soon as i get one). check it by yourself if you think i did it wrong but for me that item is bugged, and i realize that my warriors were actually wearing nothing in the belt slot during all the playthroughs i have done so far, since they wore almost every game a belt of guard. see you
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Post by roro4066 on Mar 5, 2017 17:27:33 GMT
Capn, i agree that it happens rarely with iron bull from what i remember, but still more than rogues or mages, that's why i'm wondering: wariors,what's going wrong in your script with you all?
Indeed DW rogues are really weak against 2h opponents...poisoned weapons with fade touched snoufleur skin could really help a lot in that regard, but no snoufleurs to be seen until the exalted plains. why don't you get trespasser dlc? you seem to enjoy varrying your builds etc... Yeah it's a pity AI doesn't use evade. And what can annoy a bit is that she really shines in close combat meanwhile she can dies pretty fast. I don't take blackwall a lot with me, but i'm surprised you tell me Cassandra is doing much better against a 2h ennemy...with all his "selfish" champion abilities? i see there are some of you guys who like running a full mages or full warriors party...that's interesting. With sigil of the bronto in your case i guess. 4 Mages could be fun with plenty of visual effects. i will definitely give it a shot.
til next time!
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Post by roro4066 on Mar 5, 2017 11:57:07 GMT
I don't think it is Horn of Valor. I don't get that on my warriors very often since I don't have Trespasser. Maybe it isn't specifically Shield Wall, but I think it is related, like maybe AI deciding to block when they are trying to do something else. Sort of like a broken animation cancel. I would think tactics settings don't have much of an effect on this. I think War Cry was just about the only other common active my guys had last run. Blackwall had LnS and was more into Battlemaster, while Cass had SW and was more into Vanguard passives. IB had War Cry eventually, but mostly 2H passive, some Battlemaster and testing with Charging Bull. He had the upgrade to Block and Slash (Flawless Defense). I can't remember if I have had Sera get stuck when I was testing various Parry based dagger builds on her. Thanks for the infos, then it indeed shouldn't be horn of valor. Shield wall related? i would say no because why is then iron bull buggy as well with abilities points only invested in 2h and vanguard trees? Please tell me how sera was doing with Parry? i never take it. see you
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Post by roro4066 on Mar 5, 2017 11:49:51 GMT
domi you seem to be luckier than me then, because i can definitely say that cassandra bugged at least 10 times in my 20 "in game" hours. On the other hand i alway could fix the problem by jumping, so mybe luckier than you actually...
agreed tactical mode is such a shit by interacting with environnement and being obliged to get so near from the ennemies in order to target them (but i play with a controller on pc and i know it's a bit less shitty with a mouse)
Sometimes i feel like bioware has really good team members by creating a very enjoyable crafting system and bestiary, and sometimes i feel like half of the bioware staff are students who are still experimenting stuff to improve themselves with that crappy tactical mode, IA and tactics settings. It's a shame for sure, but it's still a good game anyway. Have fun mate!
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Post by roro4066 on Mar 5, 2017 11:34:23 GMT
Most of the belts are meh, it's not like there are big advantages or disadvantages either way. The exceptions are: * Guard belts for warriors * Pact belts for mages * Max health belts for everyone (assuming you have gain guard on hit) Max guard is calculated from max health, so a max health buff belt is the equivalent of a guard belt on a warrior, it buffs guard. Plus the extra health doesn't hurt. There are also a couple of unique belts that are pretty useful, like The Bind That Guides and the Belt of Urgency. Finally, if you are fighting a dragon or Hakkonites, it's worth using an elemental defense belt. Like a fire belt if fighting a fire dragon, or a cold belt if running through JoH. I've been looking to my attributes today and discovered that the enhanced guard belt is bugged. I explain: my character has 765 max health, and 191 guard amount when it reaches the max. cassandra has 718 max health and 179 guard when at max as well. We both don't have any passive abilities that increase the amount of max guard. the only difference between my inquisitor and cass is that my char is wearing an enhanced guard belt (+20 max guard) i discovered after some testing that the belt doesn't make any difference, and that the only reason why my char has 12 more guard than Cass is because she has 47 more health points. So, as you (papacharlie) mentionned in your previous post, the higher your max health will be, the higher your guard cap will be. So max guard amount seems to be around 25% of the max health of the character. So, as soon as i get a superb belt of guard i will do the same tests and find out if it's also bugged or not, but for know, the only thing i'm sure of, is that i sell immediately my bugged enhanced guard belt and relplace it with anything else i find.
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Post by roro4066 on Mar 4, 2017 20:38:44 GMT
yes thanks for the jump tip, i already know it but it's still annoying to switch char, jump and switch again...
Don't want to create an other thread about combat roll but to speak about it... Once again i play with a warrior (i think the most varied char and close to action) and i'm so impressed by the damage of combat roll, once again.
i know it's bugged as papacharlie already mentioned in his "post trespasser glitch" thread, but i think warriors were missing a high damage skill untill the new upgrade of combat roll... just a pity that an ability wich is supposed to be a way to avoid danger becomes atually the highest dps + AOE ability for warriors (except some combos or very situational abilities as spell purge, wrath of heaven...). It should have been better and more immersive to make earthshaking strike (which is pretty crap IMO) or other "top of the tree" abilities more high damage oriented.
i just wanted to talk about it and have your feelings about it if you want to share... Anyway have fun guys and girls, see ya
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Post by roro4066 on Mar 4, 2017 18:32:41 GMT
So after all your posts, for me what is sure,
This bug has nothing to do with chharacters it has nothing to do with shield wall or any one handed tree ability neither
What remains is : the warrior class (with frequency, more bugged than the others, Why? The AI settings Maybe horn of valor
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Post by roro4066 on Mar 4, 2017 18:26:36 GMT
Capn233, thanks for your sharing, but i can assure you that shield wall isn't involved because My cassandra doesn't have it yet.
Domi, i bet you will see him doing so as well, since what cpn233 confirmed blackwall is in the same case.
Charlie, i think it's more warrior related than 1 handed related because i'm sure i have seen iron bull doing this as well with 2 h weapon, and the only thing they have all in common is that they are all warriors with cassandra. Furthermore i remember cassandra doing so at the begining of my journey, as she had no point at all invested in the 1 handed tree (wanted fortifying blast for horn of valor...) but i agree that it can also happen to any char and that ai setting could also play a role.
What do you think of horn of valor in this matter?
so all of you seem ton comfirm me one thing : cassandra is not more buggy than the others. So i take note of that and will try not to be so rude with her in the future. But man, how annoying is this bug!!! Thank you all for the feed back.
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Post by roro4066 on Mar 4, 2017 13:59:46 GMT
I've always noticed during my playthroughs that cassandra is quite the buggy companion, since she is really often standing alone doing nothing during fights.
I know that this can also happen with other characters, but Cassandra is the "queen" in that matter.
From what i 've seen this could be related to the warrior class ( but since i'm currently playing as a warrior myself with no bug for my inquisitor, i don't think so). This also has nothing to do with her specialization because i'didn't arrive in skyhold yet. trials could really be involved in that problem because i always play with trials on. Sometimes i also wonder if it's not due to the horn of valor ability. Finally could this have sthing to do with ai settings? But if so why do the rest of the party has no problem? cassandra is my favourite warrior because she buffs the entire party, has cool abilities and is definitely not bad looking with her battlemaster mail. Moreover she is also quite funny during fight (in french at least).
The thing is, i never take blackwall with me and rarely do it with iron bull. So i don't really know how buggy they could be. So if you guys know sthing about everything i've just talked about, please let me know, this would be much appreciated.
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Post by roro4066 on Mar 2, 2017 8:58:39 GMT
thanks for the reply
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Post by roro4066 on Mar 1, 2017 19:56:22 GMT
Zeypher, agreed, panic and knockdown are part of my party build. Good party dps helps also a lot. useful masterworks like walking fortress for defense and walking bomb does great job doing massive AOE damage. don't underestimate rogues as well... i did recently the jaws of hakkon dlc with my tempest, and she was always able to kill almost the half of ennemies before combat starts. sorry for my ignorance but what do you mean exactly by "CC"? thanks for your sharing.
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Post by roro4066 on Mar 1, 2017 13:44:54 GMT
Sorry my bad, didn't read the introduction. Thanks for your help charlie and gilli.
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Post by roro4066 on Feb 28, 2017 20:15:46 GMT
Ok gilli thanks, That's indeed hurlock alpha vambrace. usefull link but it doesn't say how many pieces of each you need to pick up to get the bonus and codex entry. For example last time, i used this "hurlock alpha vambrace on the research table and nothing poped up except that the item was removed... that is to say: no codex entry unlocked and no damage bonus vs darkspawn acquired. i guess i will have to find out by myself how many i need. This item is pretty rare, so if i need 5 pieces of it to get benefit from it, that doesn't worth the effort , except you're lucky with drop rates. see you
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