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Post by CrutchCricket on Sept 22, 2018 21:49:54 GMT
Challenge accepted! Smiling time stamps: 0:13 Iron Man 4:43 Captain America 5:02 Hulk (half-smirk but it counts) 8:83 Iron Man 2 (plus bonus Black Widow) 10:29 Thor I'm bored, someone else do the rest. In other news, man, trailers spoil everything. Never really noticed it, but looking back, holy shit.
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Post by CrutchCricket on Sept 22, 2018 21:27:38 GMT
If Mickey wants to use Force Ghosts as his personal Eagles, that's his business.
It has nothing to do with it being legitimate on any level, though.
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Post by CrutchCricket on Sept 20, 2018 13:21:57 GMT
That doesn't answer my question though. If it is a critical element, then every romance needs it in its portrayal and yet there are countless cases where that isn't the case. Things like "it hasn't happened yet" is not an answer since the romance when portrayed doesn't involve it yet is still able to be portrayed fully. Or are you saying otherwise, that every romance that doesn't depict sex while being portrayed is a failure of a portrayal of a romantic relationship? If not, then again why is it a critical element when there are stories that don't have it yet still portray romantic relationships? Yeah, this isn't an absolute standard. "Portrayed fully" can mean different things, depending on the context of the story, and its focus. The story of how x and y first met? Chances are they didn't bang the first date, so yeah, sex might be not be shown. Yet the start of their romance, being the focus of the story ends up "portrayed fully". Unless of course, the characters involved are supposed to be promiscuous for some reason, or sex addicts, or they simply did bang the first date, in which case, yeah show at least enough of that to be understood. I'm not saying "every" anything. I'm saying the context suggests it more than anything. I'm also saying that sometimes sex, the lead up and payoff to can substitute for shorthand "they're in a relationship"- again in a context where the story wants to say that but can't or won't devote the full rom-com treatment to it. Ultimately it's up to the creators as to what story they want to tell, and what elements they want it to contain. And if romance is one of those elements, sex is fair game. For the record the best romance I've ever seen in a game is still Jackie Estacado and Jenny in The Darkness. The grand total of their scene together is her making you a cake for your birthday and then cuddling on the couch and watching To Kill a Mockingbird (and you can choose to watch the whole movie in the game lol). Some real shit goes down later, but that's all that happens "romantically"- and it's one of the most heartfelt scenes I've ever seen. That game is also a very personal, torturous journey for the protagonist, with an emphasis on atmosphere and making you feel what's going on (and it's not even an RPG, though you do get a few dialog choices). Other games that have made other choices as to themes, atmosphere, scope and feel would not necessarily pull that off, sex scene or no. But the choices they made perhaps would benefit from a more explicit pointer to sex. Each of the games in the ME trilogy for example work better with a sex scene/clear indicator of sex. The way those romances are set up play with the tropes of letting of some steam, the last chance before the expectation of death etc, as well as some specific ones, depending on who you chose.
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Post by CrutchCricket on Sept 19, 2018 19:18:03 GMT
As far as i’m Concerned representation of sex is pretty critical element to portraying romantic relationship. Can’t stand the instances where bioware has attempted the neutered variety. Why is sex a critical element in portraying romantic relationships? There are thousands of romantic relationships portrayed without sex. Because it's the typical outcome in/of said relationships. To the point where a significant part of those cases without it are simply examples where it hasn't happened yet. Either because the story is over before we get there, or the focus is too scoped in elsewhere to allow it.
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Post by CrutchCricket on Sept 19, 2018 17:20:04 GMT
Maybe he hit quote but meant to hit edit. It's happened to me before. I catch it, but it could conceivably be missed.
Now liking your own posts, that's rock bottom.
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Post by CrutchCricket on Sept 19, 2018 15:50:01 GMT
As opposed to your expertise on passive-aggressiveness?... I am just redirecting what i received... It was less redirection and more repeating yourself, technically. But now this chain really is getting asinine. Back on topic, there is no good argument for killing games. And it won't be a positive aspect of any BioWare game going forward, certainly.
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Post by CrutchCricket on Sept 19, 2018 12:34:56 GMT
Didn't you knew? Hating something is a long term job that goes back to the time of the old BSN, passes through this one and goes on to the next version of BSN in the decade of 2030 As are/will asinine passive-aggressive replies that ignore arguments. Anyway, the decay of physical materials vs the potential volatility of digital storage debate is missing the point entirely. Both forms of media can be lost. The point is, in both cases people act to specifically preserve them. People don't leave the Mona Lisa laying around a damp basement, nor do they stick fridge magnets on their HDDs. We preserve important physical art (or replicate it when applicable) as we backup our digital media to redundant drives or to a cloud. So again, why should we accept the deliberate loss of specific media (video games) when the general trend is quite the opposite, regardless of what it's stored on?
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Post by CrutchCricket on Sept 18, 2018 19:48:10 GMT
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Post by CrutchCricket on Sept 18, 2018 17:05:56 GMT
The Force Unleashed 2 was the last game I tried to Plat. PS3 version. There is one challenge, where you have to force dash your way through the map, essentially flying. It takes some BS, patience, and maybe something else, to finish, and I said fuck it. I did complete all achievements for ME3 though lol that's not even the worst one. I nearly threw my controller at the screen at the final challenge- do all the combos in the game, in like 30 seconds. That being said, the only Plat I have is God of War 2 from the PS3 collection- because I played it to death on the PS2 before and thus knew pretty everything about it. Also because it didn't require Titan mode- I've never done the hardest mode on any God of War. And yeah, in general achievements don't matter, unless they provide some actual goodies in-game. Sometimes some of them are fun to try for, but I don't sweat it.
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Post by CrutchCricket on Sept 18, 2018 16:54:37 GMT
Longevity of art is variable. A paper book is going to last a lifetime. A theatre or musical performance is one-time-only, at least in that instance, though another performance can be repeated song as the artist chooses. An online game relies upon the servers continuing online. I would expect such a period of time to be many years, but to expect some moral claim over playing an archaic game after 99% of people have moved on seems unreasonable to me. Thankfully, as this hasn't happened to a BioWare game to my knowledge, we're getting needlessly outraged about hypotheticals. It really isn't. Live performances are the exception not the rule. The only component of video games that relates to the spontaneity and timeliness of live performances are individual multiplayer matches. Shutting a game down forever isn't the same as missing a show. It's the same as burning all copies of the play or song sheet. Games that actually require servers as an integral function of the game such as MMOs may indeed have a limited lifespan by their nature (though emulation makes that arguable). But games tied to servers only by DRM? That's crap. Even in the case of multiplayer only titles, companies used to release the source code once support ended, allowing users to make their own master servers. A game may have a lifespan as a product for a company, but there is no reason it must die as media/art for the players. This isn't a BioWare specific issue. It's a point about all games. Unfortunately EA is a leading proponent of game extinction, thus making it very likely future BioWare games will be affected, unless radical opposition to this philosophy can be mustered.
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Post by CrutchCricket on Sept 18, 2018 16:15:00 GMT
If hardly anyone plays then it will have had its time. I disagree with this. Why must games be limited time, regardless of how many years that measures? This is a very shitty modern attitude EA pushes. No other media is thus subject to the whims of its creators- you can't just pull the servers for a movie, show or book. Why should games be any different? They are part of culture and deserve to be as accessible as anything else.
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Post by CrutchCricket on Sept 18, 2018 13:58:20 GMT
They probably could do this with crew. With squadmates, it could be a tall order and it might have to be a huge chunk of the story, maybe even an entire act. But it's an interesting idea.
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Post by CrutchCricket on Sept 18, 2018 13:10:55 GMT
A thousand voices yelling legitimate, if inflamed criticism are not immediately invalidated by one voice threatening violence. You separate (and condemn) the crazy. Then you carry on. A mob of angry gamers can't necessarily do this in the momentum of the protest because mobs are dumb and lack this type of discernment, no matter how intelligent their members might be. But what's the developers' excuse? Excuse is exactly what pointing to these crazies is- an excuse to dismiss valid criticism because there's a crazy in the crowd.
Note the flip side (when it actually works the way it's supposed to)- Heir and Price were BioWare and ArenaNet respectively. Should we have held those entire companies responsible for their racism and attacking fans with feminist bullshit? No, and unlike randos on the Internet, those people were specifically hired by an organization and representing them at the time. The developers did what was right in this case- they cut out the bad element and carried on. Would that we could shut down the crazies in our ranks so easily. But just because we can't doesn't mean we're all to be painted with teh same brush.
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Post by CrutchCricket on Sept 17, 2018 20:21:35 GMT
That's my disconnect with Harry Potter. Just a bunch of nerds flailing around and yelling variations of "abracadabra" at one another. I did like that last two HP films a bit but I still find it hilariously weak that this somehow has anything resembling testosterone in it. I suppose they'll keep it because that's the visual style, but Dr. Strange has definitely one-upped it. Hell even the Sorcerer's Apprentice got more creative. I guess that'd be my criticism of it. I don't need them to dismember each other, but since magic can do pretty much anything, doing nothing but firing red/blue/green sparks at each other is a little lame. You know, that could be another selling point of an Aurors show. They can't use the Death Curse because it's forbidden and their enemies are getting too crafty for Stupefy/disarm spells, so they have to get inventive too. Cue the summonings, object warpings and fireballs.
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Post by CrutchCricket on Sept 17, 2018 19:46:02 GMT
My first question Sofa is how have did you find 30 hours in a day? Have you split yourself in two? Uploaded your personality to an AI hivemind devoted to foruming? ...omg you pushed control didn't you. Wow. GodAIist, much? I thought I knew you, Arcadia.
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Post by CrutchCricket on Sept 17, 2018 19:18:45 GMT
Honestly, they should have gone and made a movie / TV show about the Aurors. Could be a little like Fringe or similar shows, where Aurors need to deal with all the mind-bending shit that results from having so many idiots running around with access to reality-warping powers. They could have some obligatory big-bad as well. Yeah, that'd be pretty cool actually. I'd want to see them explore wizard/muggle relations going into the modern day as well. Of course, part of that may come off as Men in Black but with sticks and robes, instead of shades and chrome. Still, there's a lot of potential there. Meh, I consider Harry Potter the antithesis of the OG Predator. You got a bunch of kids and grown ass men fighting with friggin wands. I say drop your pixie sticks and throw down. Give me Goonies and Wolverines 10/10 times over Harry and the Wanderkin. To be fair, said pixie sticks can do all manner of nastiness to you with a simple word. I'll admit it's a little silly when it devolves to just shooting sparks at each other like in the movies, but the point is, anyone who's half decent at it is a borderline reality warper. That's nothing to sneer at, even if it looks comical.
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Post by CrutchCricket on Sept 17, 2018 17:30:31 GMT
Perhaps, but then really there are only a few scenes where they would use those terms of endearment while the rest of the time they would refer to you like the others so those few times wouldn't have enough uses to break down. I agree with the more limited set and more uses, but disagree completely with them being mandatory. I see no benefit to that when instead they could just do what they did in MEA where if you didn't use Scott or Sara they just call you Ryder. One can be enough to break immersion. I suppose, so long as defaulting to the last name wouldn't encourage a preference for it, in the form of decreasing the number of personalized uses. Basically if we have 4-6, max 8 choices that then get used regularly in the proper intimate setting and we default to the common appellation of last name/title otherwise, that should be fine. You could even code in a dialog where you could choose to have a character refer to you by last name even though they could refer to you by first name- for cases where some people still prefer the last name, or if a character tries to get familiar too quickly.
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Post by CrutchCricket on Sept 17, 2018 17:22:25 GMT
^for now. Fantastic Beasts was awesome, I liked it better than the originals tbh. We'll see how the sequel does. Did you read the books? They were way better than the movies, but that's normal. I read them when I was a kid. This was not a condemnation of the movies btw. For a while there I re-watched all 8 around Christmas. I just prefer Fantastic Beasts. Interesting characters (Queenie and Graves were the highlights), full wizards instead of kids, the Muggle fish out of water angle was well done, I loved the time period, and it was interesting seeing how another country's magical community differs from the British one.
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Post by CrutchCricket on Sept 17, 2018 17:05:01 GMT
Between a set name or a few names that are recognized, I’d choose the latter. Fallout 4 did that, and MEA kind of did, and overall that was fine. Then again them calling me by my title or last name never really bothered me. Definitely don’t want to have a predefined name though. For LIs at least nicknames would work since they could call you universal terms like love, sweetheart, etc. Universal terms of endearment would work up to a point, but would again break down after a while. A life and death situation where they thought they'd lose you, for example. Limited selection would be fine, but I'd argue for a more limited set than Fallout 4, making the choice mandatory (i.e. you have to use one of the options) and more uses of it in-game. I haven't played too much FO4, but that was more of a gimmick than a fully integrated feature.
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Post by CrutchCricket on Sept 17, 2018 16:33:14 GMT
^for now. Fantastic Beasts was awesome, I liked it better than the originals tbh.
We'll see how the sequel does.
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Post by CrutchCricket on Sept 17, 2018 16:31:41 GMT
Though speaking of Mass Effect and names, you'd need to come up with an "omni-name" if you allowed race selection. Something that could potentially apply to any race, given the established naming conventions. Either that or make their background race independent- so you could be asari, turian or human but for reasons, you were raised by the same mixed-bag faction that named you something generic. I imagine they would just use a title. Most of the time you are referred to as that, and in a few cases you are referred to by your last name. Sort of like how Inquisition did it. Yeah, that's Sheparditis all over again. Title/last name works for formal occasions, or when dealing with strangers, but what about intimate acquaintances? LIs? At that point it is customary to use first names. Nicknames can provide an out for one character, but you can't use that universally. They should just do set full names. Or at best provide a limited selection of names to choose from. Or let you type a middle name. It's a useless variable mechanically anway, the RP value shouldn't change. Respect it by having a character see a letter or report containing your full name (since I'm sure they've mastered printing variables) and remark " That's your middle name?" There, acknowledged. It's more than the trilogy did since they couldn't even print the damn name on the memorial wall.
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Post by CrutchCricket on Sept 17, 2018 16:15:21 GMT
OP has a point about fixed characteristics offering a stronger integration of the PC as a legitimate part of the world, instead of "the PC". I will never get over the mental gymnastics done to avoid Shepard's first name, for example. There is little else that screams more "yes, varPlayerCharacter, I agree with your sentiment, beep boop" than that.
But race doesn't necessarily have to be as crucial, it depends on the story. If the story emphasizes the clash of cultures between the races (which were definitely strongly present in the trilogy) then yes, making the PC race variable will weaken the PC's identity as a character because they're not going to code extensive variations for all the possible options (and the more options, the more noticeable this will be). But if the story is something else, like say, exploring a new galaxy, where every race is in the same boat, then race will not be a crucial distinction anyway.
Though speaking of Mass Effect and names, you'd need to come up with an "omni-name" if you allowed race selection. Something that could potentially apply to any race, given the established naming conventions. Either that or make their background race independent- so you could be asari, turian or human but for reasons, you were raised by the same mixed-bag faction that named you something generic.
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Post by CrutchCricket on Sept 17, 2018 15:35:38 GMT
But I'm sorry, that analogy is one of the cringy-ist, and frankly dumbest thing I've ever heard."I liked that too. It's very accurate." - Grif -griffith, at some point, probably.
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Post by CrutchCricket on Sept 17, 2018 13:30:13 GMT
Yeah, yeah... I suck at writing rants. Though I have to admit, I do like the "Star Wars fan/Muslim analogy". It just made perfect sense in my mind. Hey, who doesn't like a good rant now and then? But I'm sorry, that analogy is one of the cringy-ist, and frankly dumbest thing I've ever heard. We like and discuss movies on the Internet. Some people dislike some of those movies. Sure, that's the same as an unevolved religion whose extremists perpetuate goddamn terrorism. People that said mean things on a forum/comment board are basically suicide bombers. The Plinkett reviews were basically 9/11, right? I suggest we just stop talking about this. Politics thread is that way, Comments of Peace get free parking.---> bsn.boards.net/thread/3573/political-discussion-read-op
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Post by CrutchCricket on Sept 17, 2018 12:45:53 GMT
Okay, I'll take that. I had no idea what the fuck I was saying. Guess I was just a little agitated about the whole lightsaber in Rebels thing. Retraction accepted. I mean...
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