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Post by themikefest on Sept 10, 2016 12:26:31 GMT
Hmm....I wouldn't trust them too much. People sometimes see what they want to see no matter evidence in contrary. Besides a lot of worlds in the previous games were modeled based on real worlds from our Solar System, so possibility exists Bioware is still doing the same. I've read those too, but I've looked at the trailer enough times myself to be very skeptical. It could be, but what we see in the trailer is far from definitive. Until Bioware says different, I will say that is Earth and the ships leave before the events of ME3
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bshep
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Post by bshep on Sept 10, 2016 12:26:54 GMT
More likely I think someone did believe Shepard after the first game without telling them and began this project. They'd see a massive influx of resources after Arrival, but I'd be hard pressed to believe it started then. Maybe. Guess we will know(or not) the story setting after N7day...
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Post by Sartoz on Sept 10, 2016 12:33:15 GMT
<<<<<<<<<<(0)>>>>>>>>>>
Makes sense though, that it is our Homeworld.
Flynn's "...brought along other races that pitched in too" tells me it is an Earth Alliance Initiative, hence the Ai. No Earth colony was big enough to light up the dark part of the planet like Earth can. Stands to reason, then, it's Earth.
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Post by The Elder King on Sept 10, 2016 12:41:37 GMT
Cerberus becoming the Empire is ridicolous in both the methods and the premise. The Andromeda project isn't ridicolous as a premise, it might (hopefully not, but i prefer to keep my expectations in check) in the methods to achieve it. It's just as bad. And they both came from the mind of Mac Walters. I like a lot of his characters, but I'm not going to go out of my way to defend him. I don't know if I can convince you... you've already got an Andromeda avatar. These shitty DAI like graphics are bad enough to me...which somehow manage to look worse than 7 yr old ME2. I don't even have to mention this plotline. The Andromeda avatar doesn't mean much in my case. I'm not sure that I'll buy MEA, expecially on release. I have doubts on how they'll execute the galaxy switch, as well as the balance between open world and the story. So It's not about me being convinced about the game (i think in either case it's too early), but me waiting to know more. I just think that the premise of a contingency plan isn't that far fetched, or ridicolous. It's fine if we disagree though. I didn't even know the Andromeda idea was Mac's idea, so I wasn't trying to defend him either. I don't see how MEA graphics are worse then ME2. But I never had a good opinion on ME's graphics for the start, at least on console. Or did you mean that because of DAI you don't have faith on MEA's graphics? THe graphics are bad? Really? You can't convince anyone because we have no information about the plotline to say anything about it. It's because of this that I have the feeling they fled the Milky Way when the Reaper War was already happening. Because lets face it, almost no one trusted Shepard until after the ending of ME2 when there is hard evidence that the Reapers are coming to the galaxy. So to me it makes more sense that the Ark ships started being constructed between the interval from ME2 to ME3. We know from Citadel that the Council did actually believe Shepard, and given Sovereign's overwhelming powers It's not far fetched that they would think of something. The problem is the execution, since it's a project that might be too big And too advanced tombe realized in that time frame. Even If I'm open minded about it, it's likely I won't enjoy the solution for The vojage.
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Post by straykat on Sept 10, 2016 13:31:32 GMT
THe graphics are bad? Really? You can't convince anyone because we have no information about the plotline to say anything about it. Yeah, they are. Looks like DAI. And not as good as Frostbite with BF4, which used scanned faces and better bodies. So it's nothing against the raw power or the engine. Just Bioware's use of it. The human has bobblehead proportions and shinier, cartoony textures in the face. In DAI, the proportions look worse on some characters more than others. Take a look at the Lord Seeker when you meet him in Orlais. But even Alistair almost looks as bad. Heads aren't supposed to be that big.
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Post by Catfishers on Sept 10, 2016 13:34:15 GMT
THe graphics are bad? Really? You can't convince anyone because we have no information about the plotline to say anything about it. Yeah, they are. Looks like DAI. And not as good as Frostbite with BF4, which used scanned faces and better bodies. The human has bobblehead proportions and cartoony textures in the face. It's accentuated on some characters more than others. Take a look at the Lord Seeker when you meet him in Orlais. But even Alistair almost looks as bad. Heads aren't supposed to be that big. I think that's more of a stylisation issue than a straight-up graphics issue.
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Post by straykat on Sept 10, 2016 13:35:45 GMT
Yeah, they are. Looks like DAI. And not as good as Frostbite with BF4, which used scanned faces and better bodies. The human has bobblehead proportions and cartoony textures in the face. It's accentuated on some characters more than others. Take a look at the Lord Seeker when you meet him in Orlais. But even Alistair almost looks as bad. Heads aren't supposed to be that big. I think that's more of a stylisation issue than a straight-up graphics issue. It is.. I just edited/clarified that. Sorry. Like I said, I like BF4's look. And that was the first use of this engine. And it still looks better than putting it in Bioware's hands. edit: I think the worst combination is when you have realistic textures and backdrops, but then you try to stylize proportions or faces. Do one or the other. Like Blizzard goes all out with style and it looks great. While games going for pure realism are good in their own way.
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Post by dalinne on Sept 10, 2016 14:37:34 GMT
I have a theory about the Project. It's not the best but it could work and it's heavily based on the Black Ark Theory:
I think initially The ARKON could have been a human project to expanse human colonization IN the Milky Way. Originally could have been a project made by scientific corporations (such as we found in Noveria). They start recruiting people, essentially human, then individually other species. Then, ME2-ME3 or another point in the trilogy (maybe at the end of ME3), the Council takes over the Project and makes it a contingency to escape. That's a desperate plan because they have to change the original plan of go to another point of the Milky Way to another freaking Galaxy. The Council starts to send civilians, scientists, refugees etc. to the Arks.
The problem is: why we see an Earth not being attacked in the trailer? Maybe they took it away from the trailer in order to keep the suspense (or in order to make last moment changes) And the millenial question: where the technology comes from?
Another theory: It would be interesting if the technology is send to us somehow as a lure. Maybe the Khet or the baddies in Andromeda tend to repopulate their Galaxy with more slaves by luring alien especies to Andromeda. Maybe the humans found the bait decades ago, they were investigating it but in desperate times you make desperate decisions.
So at first we got to Andromeda and we start to build colonies. Then, after a couple of hours of gameplay the Khet appear and they ask for people as tributes or something like that.
Anyway, I agree Milkywayers should be treated as equals in this scenario. We are in the same boat.
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Post by Hoge on Sept 10, 2016 14:52:41 GMT
Another theory: It would be interesting if the technology is send to us somehow as a lure. Maybe the Khet or the baddies in Andromeda tend to repopulate their Galaxy with more slaves by luring alien especies to Andromeda. Maybe the humans found the bait decades ago, they were investigating it but in desperate times you make desperate decisions. So at first we got to Andromeda and we start to build colonies. Then, after a couple of hours of gameplay the Khet appear and they ask for people as tributes or something like that. Anyway, I agree Milkywayers should be treated as equals in this scenario. We are in the same boat. This is a theory I hadn't ever thought of and I actually kind of really like it! Will be interesting to see what they do/ how they go about the launching of the ARK program. I personally believe it will be some sort of contingency plan, either as an escape from the Reaper War or possibly even to ensure the survival of the MW species should something catastrophic happen to the Milky Way. Really liking the whole "lure" angle though!
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linksocarina
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Always teacher, sometimes writer
Teaching Mode Activated
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Post by linksocarina on Sept 10, 2016 15:33:15 GMT
So the Khet are kind of trojan horsing us...like the aliens from V?
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Sept 10, 2016 18:28:58 GMT
More likely I think someone did believe Shepard after the first game without telling them and began this project. They'd see a massive influx of resources after Arrival, but I'd be hard pressed to believe it started then. Maybe. Guess we will know(or not) the story setting after N7day... We know from Citadel that the Council did actually believe Shepard, and given Sovereign's overwhelming powers It's not far fetched that they would think of something. The problem is the execution, since it's a project that might be too big And too advanced tombe realized in that time frame. Even If I'm open minded about it, it's likely I won't enjoy the solution for The vojage. Yes, the Citadel holo is evidence that despite their public statements, the Council could have been working behind the scenes on emergency measures, possibly spearheaded by Udina or Anderson as the new human councillor.
There is the comment from the asari councilor about "continuity of civilization" which isn't really something that can be organized after your planet is in ruins, so that seems to indicate plans were already in motion and just needed to be given the "Go" command.
There is also the comment (from Anderson, I think?) in ME2 that a lot of the debris from Sovereign was recovered, so they would have had a lot of Reaper tech to play with. Also Ilos, which was investigated after ME1. Remember the Reapers never found the Prothean base on Ilos, so a new research facility could have been set up that was completely blacked out as well. I mean, we did build the Crucible without them finding it, so we know such a thing is possible.
The Leviathan project is another avenue of research we didn't know about until the invasion.
It just remains to be seen how they pull it all together in the game, hopefully so that it makes sense without a lot of hand-waving and assumptions.
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Post by themikefest on Sept 10, 2016 19:10:23 GMT
Here's a theory hahaha Dad and kids are actually undercover Cerberus operatives. hahaha . They have been for years, but dad spent all his time with the Alliance secretly passing information to TIM. Once the project to go to Andromeda was started, TIM suggested to dad to volunteer to go. Dad, decided it would be a good idea since his wife and the mother of his children died recently of an illness. The kids liked the idea and were onboard. TIM also mentioned that he had a few other undercover operative that will be going to Andromeda as well. Once there, they will build up Cerberus. They will spread the word that humanity is best. They will also hamper any alien trying to get to the top. By the end of the game, Cerberus has a foothold in Andromeda. hahaha. This calls for the big guy
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Prime Posts: 1876
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Post by bshep on Sept 10, 2016 19:30:03 GMT
Now this deserve a Darth Vader pic: Jokings aside, we are already going crazy with theories only a few days after the tech video. Damn waiting until november will be hard...
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Post by shechinah on Sept 10, 2016 19:42:22 GMT
Here's a theory hahaha Dad and kids are actually undercover Cerberus operatives. hahaha . They have been for years, but dad spent all his time with the Alliance secretly passing information to TIM. Once the project to go to Andromeda was started, TIM suggested to dad to volunteer to go. Dad, decided it would be a good idea since his wife and the mother of his children died recently of an illness. The kids liked the idea and were onboard. TIM also mentioned that he had a few other undercover operative that will be going to Andromeda as well. Once there, they will build up Cerberus. They will spread the word that humanity is best. They will also hamper any alien trying to get to the top. By the end of the game, Cerberus has a foothold in Andromeda. hahaha. This calls for the big guy Ah, so will this be Borebus or Inconsisbus?
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Post by Sifr on Sept 10, 2016 20:06:25 GMT
So... Cerberus was inspired by the plot of the Winter Soldier?
(Hail Hydra)
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Post by Darth_Atreyu on Sept 10, 2016 20:18:46 GMT
I have a theory about the Project. It's not the best but it could work and it's heavily based on the Black Ark Theory: I think initially The ARKON could have been a human project to expanse human colonization IN the Milky Way. Originally could have been a project made by scientific corporations (such as we found in Noveria). They start recruiting people, essentially human, then individually other species. Then, ME2-ME3 or another point in the trilogy (maybe at the end of ME3), the Council takes over the Project and makes it a contingency to escape. That's a desperate plan because they have to change the original plan of go to another point of the Milky Way to another freaking Galaxy. The Council starts to send civilians, scientists, refugees etc. to the Arks. The problem is: why we see an Earth not being attacked in the trailer? Maybe they took it away from the trailer in order to keep the suspense (or in order to make last moment changes) And the millenial question: where the technology comes from? Another theory: It would be interesting if the technology is send to us somehow as a lure. Maybe the Khet or the baddies in Andromeda tend to repopulate their Galaxy with more slaves by luring alien especies to Andromeda. Maybe the humans found the bait decades ago, they were investigating it but in desperate times you make desperate decisions. So at first we got to Andromeda and we start to build colonies. Then, after a couple of hours of gameplay the Khet appear and they ask for people as tributes or something like that. Anyway, I agree Milkywayers should be treated as equals in this scenario. We are in the same boat. I like your theory seems like a cool premise. The reason why we see an earth not being attacked could be because we're leaving earth in a shuttle going to the place where the Arcs are being constructed and the Reapers haven't hit earth yet.
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Post by Darth_Atreyu on Sept 10, 2016 20:31:03 GMT
THe graphics are bad? Really? You can't convince anyone because we have no information about the plotline to say anything about it. Yeah, they are. Looks like DAI. And not as good as Frostbite with BF4, which used scanned faces and better bodies. So it's nothing against the raw power or the engine. Just Bioware's use of it. The human has bobblehead proportions and shinier, cartoony textures in the face. In DAI, the proportions look worse on some characters more than others. Take a look at the Lord Seeker when you meet him in Orlais. But even Alistair almost looks as bad. Heads aren't supposed to be that big. BF4 is not an open-world game, therefore not limited in many ways regarding the game engine. Andromeda neither looks nor feels like DAI to me, but more like Mass effect 1. I'd suggest you look at Andromeda for what it is rather than comparing it to a game made by another developer, Dice; (and in essence Inquisition).
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Post by straykat on Sept 10, 2016 20:57:19 GMT
Yeah, they are. Looks like DAI. And not as good as Frostbite with BF4, which used scanned faces and better bodies. So it's nothing against the raw power or the engine. Just Bioware's use of it. The human has bobblehead proportions and shinier, cartoony textures in the face. In DAI, the proportions look worse on some characters more than others. Take a look at the Lord Seeker when you meet him in Orlais. But even Alistair almost looks as bad. Heads aren't supposed to be that big. BF4 is not an open-world game, therefore not limited in many ways regarding the game engine. Andromeda neither looks nor feels like DAI to me, but more like Mass effect 1. I'd suggest you look at Andromeda for what it is rather than comparing it to a game made by another developer, Dice; (and in essence Inquisition). You seemingly don't know shit about graphic engines. Open worlds have nothing to do with it. That's about streaming. And it doesn't apply to main objects or characters, which are always loaded in memory. When a game of the same engine looks different or worse, it's just the resources/art.
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Post by Darth_Atreyu on Sept 10, 2016 22:17:20 GMT
BF4 is not an open-world game, therefore not limited in many ways regarding the game engine. Andromeda neither looks nor feels like DAI to me, but more like Mass effect 1. I'd suggest you look at Andromeda for what it is rather than comparing it to a game made by another developer, Dice; (and in essence Inquisition). You seemingly don't know shit about graphic engines. Open worlds have nothing to do with it. That's about streaming. And it doesn't apply to main objects or characters, which are always loaded in memory. When a game of the same engine looks different or worse, it's just the resources/art. Don't presume you know me or what I know. Ironically your comment reveals your own ignorance regarding open-world games and linear games. But that's fine, I believe we are all here to learn. Don't know what's up with the hostile tone though.
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Post by Darth_Atreyu on Sept 10, 2016 22:19:49 GMT
What is it with the internet that gives people a false sense of grandios and thinking themselves experts at everything.
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Post by straykat on Sept 10, 2016 22:23:43 GMT
You seemingly don't know shit about graphic engines. Open worlds have nothing to do with it. That's about streaming. And it doesn't apply to main objects or characters, which are always loaded in memory. When a game of the same engine looks different or worse, it's just the resources/art. Don't presume you know me or what I know. Ironically your comment reveals your own ignorance regarding open-world games and linear games. But that's fine, I believe we are all here to learn. Don't know what's up with the hostile tone though. You're the one that presumed. I'm hostile because you're insulting my intelligence and trying to "suggest" to me how things work, when what you said is nonsense. Open worlds set a priority on assets and stream as needed, from a memory pool. It has nothing to do with the quality. And it especially has nothing to do with the main objects (like characters) that are always in memory. And I'm all complaining about is textures and bone shapes. This is just a design issue.
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Post by Darth_Atreyu on Sept 10, 2016 22:29:55 GMT
Don't presume you know me or what I know. Ironically your comment reveals your own ignorance regarding open-world games and linear games. But that's fine, I believe we are all here to learn. Don't know what's up with the hostile tone though. You're the one that presumed. I'm hostile because you're insulting my intelligence and trying to "suggest" to me how things work, when what you said is nonsense. Open worlds set a priority on assets and stream as needed, from a memory pool. It has nothing to do with the quality. And it especially has nothing to do with the main objects (like characters) that are always in memory. And I'm all complaining about is textures and bone shapes. This is just a design issue. lol
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Post by straykat on Sept 10, 2016 22:31:59 GMT
You're the one that presumed. I'm hostile because you're insulting my intelligence and trying to "suggest" to me how things work, when what you said is nonsense. Open worlds set a priority on assets and stream as needed, from a memory pool. It has nothing to do with the quality. And it especially has nothing to do with the main objects (like characters) that are always in memory. And I'm all complaining about is textures and bone shapes. This is just a design issue. lol Oh, I didn't know texture streaming is such a joke now. lolol Seriously, dude? I have no problem if you like the game, but give it up.
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Sept 6, 2020 23:15:15 GMT
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saberchic
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August 2016
saberchic
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
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Post by saberchic on Sept 10, 2016 22:37:13 GMT
So how about them Ryder siblings, eh?
Do you think we'll get a certain look if we pick a certain preset, kind of like they did with DA2? I would hope we could tweak the sibling even if we do.
Also, I'm kind of wondering how the sibling dynamic will be. I would love for them to be on our team, but it seems that won't be the case with their comment.
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Darth_Atreyu
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Jade Empire
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May 14, 2017 17:58:45 GMT
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Darth_Atreyu
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Sept 5, 2016 16:17:41 GMT
September 2016
darthatreyu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Jade Empire
171
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Post by Darth_Atreyu on Sept 10, 2016 22:41:28 GMT
So how about them Ryder siblings, eh? Do you think we'll get a certain look if we pick a certain preset, kind of like they did with DA2? I would hope we could tweak the sibling even if we do. Also, I'm kind of wondering how the sibling dynamic will be. I would love for them to be on our team, but it seems that won't be the case with their comment. I'd imagine we get to pick their looks. It seems the dynamics with other characters will be decided based upon our conversations with them.
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