ioannisdenton
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Post by ioannisdenton on May 30, 2017 15:34:37 GMT
I fucking love andromeda so far. I think it stomps almsot all other games this gen. and i have played almost all of the big titles. Too bad people are liars and haters
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Post by Ancient on May 30, 2017 15:34:40 GMT
Actually you have the same problem like OP. Cognitive disorder. Let's use one very important elements of both games, crafting. In TW3 you must find necessary materials and schematics to make weapon or armor. Then you must take it to a Blacksmith which then creates what you need. In Skyrim you are this special snowflake who can easily create weapon and armor. You can become an expert blacksmith and craft legendary deadric weapons and dragon armor just by repetitively crafting novice-level items? On the other hand game tells you through other Blacksmiths how this is something that takes years to learn, etc. Or you can become Arch-Mage of the College of Winterhold by playing pure melee character? I can continue with this nonsense. What a design! CDPR forums are that way. There you can spew your opinion as fact grabage as much as you like. I'm done arguing with TW fanatics on a forum for BIOWARE games. Oh come on man, i was just joking! We both know TW3 sucks! OP knows this too!
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Post by simtam on May 30, 2017 15:52:48 GMT
Meh. A purely representational position, and you've just make a lasting impression with some of the most respected magical societies of that fictional universe. It's not even called "guild" any more, please don't insist on hazing rituals, multi-year apprenticeship periods, and similar things that influenced the design of earlier games in the series. Plus you've survived a major nordic ruin dungeon, and judging by how often you and other average players reload their save-games, it would be considered a worthy feat in itself.
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Post by colfoley on May 30, 2017 18:38:41 GMT
you can? The only way i know you being able to do that is by training...which costs money, is somewhat limited, and makes sense. Oh by reading books. Like how most people learn v in real life. You can enter College by persuading or by casting apprentice level spell. And that's it, from this point you can finish all related short quests, and suddenly you are Arch-Mage with no knowledge in magic?? What a design! ah so that's what you meant. Sorry thought you were referring to something else.
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Post by suikoden on May 30, 2017 18:42:17 GMT
I fucking love andromeda so far. I think it stomps almsot all other games this gen. and i have played almost all of the big titles. Too bad people are liars and haters The fact I read this as sarcasm means you might want to take it down a notch to be taken seriously...
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Post by smilesja on May 30, 2017 19:07:09 GMT
Actually you have the same problem like OP. Cognitive disorder. Let's use one very important elements of both games, crafting. In TW3 you must find necessary materials and schematics to make weapon or armor. Then you must take it to a Blacksmith which then creates what you need. In Skyrim you are this special snowflake who can easily create weapon and armor. You can become an expert blacksmith and craft legendary deadric weapons and dragon armor just by repetitively crafting novice-level items? On the other hand game tells you through other Blacksmiths how this is something that takes years to learn, etc. Or you can become Arch-Mage of the College of Winterhold by playing pure melee character? I can continue with this nonsense. What a design! you can? The only way i know you being able to do that is by training...which costs money, is somewhat limited, and makes sense. Oh by reading books. Like how most people learn v in real life. You have to practice your craft as well.
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Post by chawktrick on May 30, 2017 19:16:11 GMT
Humans are 99.9% genetically similar, but if you get to know two of them, you wouldn't confuse them for each other. It comes down to the presentation and details. The Witcher 3 and ME:A have a lot of similarities, but there are legitimate reasons one is generally considered better than the other. There are also legitimate reasons why Bioware should not follow TW3 model. If you're thinking all of this boils down to just one is generally considered better than other... I suggest you read this thread all again. Bioware's brand of story and story telling does not work in an open-world setting. Following TW3 blindly down this open-world path will not work becaus Bioware's brand of story telling is about character personality development. The personality of Geralt is set... More often than not, all the player is deciding is who lives and who dies (and usually that decision is with regard to the person standing right in front of him during the side quest). If he lets them live, they may turn up later in the game to help him fight the final battle. He's deciding between 2 romance partners (both sorceresses), and he can determine which faction wins the war. The quests that determine these actual endings are a very few - listed here: www.vg247.com/2015/12/22/the-witcher-3-how-to-get-the-best-ending/ and that's out of some 300 possible quests the player can do, more than 50 of which are main ones. ME3 had 15 main quests (1/3 of that of TW3) and 1/5th of the total number of side quests. In that game, the player does determine whether the geth or the quarian win that war or whether they settled it peacefully; they determined whether the genophage is cured or not cured, and they determine the fate of the Virmire Survivor based on how they felt about the character/personality of your Shepard. They can choose how they develop EDIs personality a little bit. MaleShep can choose among 6 or 7 romances; Femshep can choose among 5 (although two get broken off by mid game). Then, 2 of those side quests determined whether or not the Turian bomb on Tuchanka blew up and whether a group of biotic students escaped Cerberus' control and whether or not they survive the war. He/she also decides whether the rachni queen/breeder queen should live or die... alll without even touching the ending(s). First, I actually agree with some of the points you're making. I don't think ME:A should do exactly what TW3 did and I agree there are elements of the Mass Effect series that don't fit well with TW3's style. But, you said this: "It shares a lot of similarities with TW3... things that people repeatedly say they like about TW3, they staunchly declare that they hate in ME:A (and hated even in ME3 for that matter)." To which I responded that it all comes down to presentation and details. You and I could both try to accomplish similar goals (whatever they may be) and have vastly different outcomes. That's what happened with ME:A. But, you treat it like it's somehow TW3's fault that it's generally considered a better game than ME:A. Or, that ME:A did some copy pasta and people have an unwarranted bias against ME:A just because it came from Bioware and not CDPR. That's an inaccurate representation.
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Post by Deleted on May 30, 2017 19:48:52 GMT
If there is 1 thing to keep mum about on the Internet, its The Witcher 3...
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piratesnugglecakes
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Post by piratesnugglecakes on May 30, 2017 20:45:07 GMT
I fucking love andromeda so far. I think it stomps almsot all other games this gen. and i have played almost all of the big titles. Too bad people are liars and haters Or maybe they have a different opinion than you and think that Andromeda wasn't very good. Or maybe you're a big fat liar when you say you've played other titles. Or maybe you have impaired judgment and are probably not the best person to ask about what makes a 'good' game. Lots of possibilities. Open the mind.
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Post by smilesja on May 30, 2017 20:53:04 GMT
I fucking love andromeda so far. I think it stomps almsot all other games this gen. and i have played almost all of the big titles. Too bad people are liars and haters Or maybe they have a different opinion than you and think that Andromeda wasn't very good. Or maybe you're a big fat liar when you say you've played other titles. Or maybe you have impaired judgment and are probably not the best person to ask about what makes a 'good' game. Lots of possibilities. Open the mind. You Know i could actually say the same thing towards people who don't like the game and call out others who do
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Post by geralt on May 30, 2017 21:09:48 GMT
Don't have time right now to read through beyond the 1st page of this thread, I'll get to the rest later. Maybe it's been confirmed by someone else already, but if not it's ironic someone with my username does. A number of the MEA design team didn't actually start to play TW3 until AFTER MEA's release. (A bunch of them tweeted this.) Though I would agree MEA did to an extent follow the ways of another game, but that game is called Dragon Age Inquisition. Obviously from my name you can tell I like The Witcher series a lot, though I get not everyone it's going to like it. For the criticisms you've thrown at it, fetch quests sure ain't one them. I've logged 170 hours on it, and I've had something to the number of maybe a handful could be considered "fetch". If you wanted to see all your quests, there's a mod out for it on nexus mods that I use. That's at least another feather in TW3's cap, chances are if you don't like something about it, someone has made a mod to change/remove it for you. MEA doesn't even have mods to bail it out of it's many issues.
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Post by samhain444 on May 30, 2017 21:14:33 GMT
Or people can just avoid the missions labeled "Task:". It's pretty easy to determine which missions are required to complete the game and which ones are there if you want to explore the world further.
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Post by samhain444 on May 30, 2017 21:22:21 GMT
That's a great deal if you are looking to get into the game for the first time. All the bugginess is cleared up and you all the DLC.
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Post by Invellous on May 31, 2017 0:56:44 GMT
you can? The only way i know you being able to do that is by training...which costs money, is somewhat limited, and makes sense. Oh by reading books. Like how most people learn v in real life. You can enter College by persuading or by casting apprentice level spell. And that's it, from this point you can finish all related short quests, and suddenly you are Arch-Mage with no knowledge in magic?? What a design! Yeah... In regards to faction quests The Elder Scrolls V: Skyrim were the weakest in the last three titles, I can not comment on titles older than The Elder Scrolls III: Morrowind. In Skyrim you can literally do one or two quests and suddenly it is decided you are worthy of learning the dark secret of the Companion's council. You can become the Arch-Mage of the Mage's Guild with a full fledged fighter. You do not even need to cast a spell to be allowed entrance in the college, just use a shout. The only factions in the base game that are even close to being polished are the Dark Brotherhood and The Thieves Guild which I suspect that is only because they were they most liked in the previous title The Elder Scrolls IV: Oblivion which treated each faction quest-line with care and developed them as their own standalone story-lines. Even Morrowind did it better than Skyrim and each rank demanded that your character met a statistic requirement before advancing. Bethesda took a huge leap back. The story telling has progressively become weaker from Morrowind. Weapon and spell selection has been trimmed down and streamlined, spell crafting... gone. And combat... still 'floaty', weightless. Every character looks like they just started swinging a sword for the first time, even supposed veterans. Finisher animations rarely line up properly and end up looking ridiculous. Like "oh, I will grab the air around this lunging and love tap the air on his other side with my sword, yeah, that will end him rightly!" And the A.I... Without a mod of some kind it is just down right pitiful, even Call of Duty bots are smarter. "Hey, Bob just fell over and there is an arrow in his neck. Must have been the wind. Nevermind that arrow, or that we are in this tunnel, or this person standing in front of me in this narrow hallway. They don't exist, nope! Just my imagination." But hey, let us praise our lord and savior Todd Howard and defecate on a much smaller company with not even a fraction of the history or experience that Bethesda / Zenimax can boast like CD Projekt Red who despite all odds, even being told by the author of the book series that they were gonna fail and make no profit, came out with a trilogy that sold and has taken more steps forward then back as each title came out. I mean, if folks here find their latest release to absolute trash and unacceptable then I should be seeing a news feed on Facebook regarding a angry mob outside Bioware and Bethesda waving pitchforks and torches.
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Post by smilesja on May 31, 2017 1:07:47 GMT
What's wrong with not liking The Witcher 3?
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Post by Deleted on May 31, 2017 1:36:58 GMT
There are also legitimate reasons why Bioware should not follow TW3 model. If you're thinking all of this boils down to just one is generally considered better than other... I suggest you read this thread all again. Bioware's brand of story and story telling does not work in an open-world setting. Following TW3 blindly down this open-world path will not work becaus Bioware's brand of story telling is about character personality development. The personality of Geralt is set... More often than not, all the player is deciding is who lives and who dies (and usually that decision is with regard to the person standing right in front of him during the side quest). If he lets them live, they may turn up later in the game to help him fight the final battle. He's deciding between 2 romance partners (both sorceresses), and he can determine which faction wins the war. The quests that determine these actual endings are a very few - listed here: www.vg247.com/2015/12/22/the-witcher-3-how-to-get-the-best-ending/ and that's out of some 300 possible quests the player can do, more than 50 of which are main ones. ME3 had 15 main quests (1/3 of that of TW3) and 1/5th of the total number of side quests. In that game, the player does determine whether the geth or the quarian win that war or whether they settled it peacefully; they determined whether the genophage is cured or not cured, and they determine the fate of the Virmire Survivor based on how they felt about the character/personality of your Shepard. They can choose how they develop EDIs personality a little bit. MaleShep can choose among 6 or 7 romances; Femshep can choose among 5 (although two get broken off by mid game). Then, 2 of those side quests determined whether or not the Turian bomb on Tuchanka blew up and whether a group of biotic students escaped Cerberus' control and whether or not they survive the war. He/she also decides whether the rachni queen/breeder queen should live or die... alll without even touching the ending(s). First, I actually agree with some of the points you're making. I don't think ME:A should do exactly what TW3 did and I agree there are elements of the Mass Effect series that don't fit well with TW3's style. But, you said this: "It shares a lot of similarities with TW3... things that people repeatedly say they like about TW3, they staunchly declare that they hate in ME:A (and hated even in ME3 for that matter)." To which I responded that it all comes down to presentation and details. You and I could both try to accomplish similar goals (whatever they may be) and have vastly different outcomes. That's what happened with ME:A. But, you treat it like it's somehow TW3's fault that it's generally considered a better game than ME:A. Or, that ME:A did some copy pasta and people have an unwarranted bias against ME:A just because it came from Bioware and not CDPR. That's an inaccurate representation. Just look at the two "hilarious bug" videos I put up and the difference in attitude from the same group (Gameranx) over the same sort of bugs present in the two games. The bias against Bioware becomes immediately evident. TW3 is all just awesomely funny... ME:A on the other hand "is a mess" in their words. There's "presentation and details" for you. One other reason I quit TW3 is that I was getting increasingly weirder issues with my saves. The game was starting to lag a lot (screen going blurry every time I selected a line of dialogue and the next line taking an increasingly longer time to load). I cleared by Xbox One cache and that helped for a bit. Still, the last save I did actually showed a save date and time in the future (and my Xbox One clock was reading correctly for both date and time as set via its internet connection). You never hear such things mentioned when people discuss TW3... you only hear how good it is. It has issues... it's not perfect... and it is a very, very extremely long game. Too long for ME's style of story.
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Post by Redhead on May 31, 2017 6:37:15 GMT
What's wrong with not liking The Witcher 3? Nothing. Completely nothing. You're choosing what's enjoyable for you and what's not, it's your right. And those people who would tell you, that something must be wrong with you, that you playing the game in a wrong way, or that you lost great player experience by not playing TW3? Well, they're morons. The problem starts, when people like OP acting like their own tastes are objective facts. I mean, just look at title of this thread. "Andromeda sucks, Witcher 3 sucks". And then, in first post, list of "reasons", that are mostly just personal preferences. And the fact is, that not liking a game doesn't make it automatically bad, just like liking a game doesn't make it automatically good. I don't like Dark Souls games. Is it make them bad? Of course not - they're great games, with deep lore, interesting story and challenging fights. But they're focus on aspects I don't really like, therefore I can't enjoy them. I pretty much hate first person camera, so I don't play FPP games. Well, I made an exception for Dishonored, but you won't see me playing Far Cry for example. Is this mean Far Cry games are bad? No. They're just not for me. Oh, and horror games! I won't touch a horror game with a ten foot pole. Still, Alien: Isolation IS a masterpiece. And I am one of those people who love DA2. I really do. Yet I wouldn't call DA2 great or even very good game. It's mediocre, unnecessarily rushed, with lot of flaws. I am aware of that. But so what? It has what I'm looking for in games - personal story, family bond, interesting and likeable companions, dark themes and humor together, romances... So it's good enough for me. And there should be some intelligent, elaborated punchline, but I have to go to work, so let me just say this: personal tastes are just that - personal. And let them be that way.
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ioannisdenton
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Post by ioannisdenton on May 31, 2017 7:14:39 GMT
I fucking love andromeda so far. I think it stomps almost all other games this gen. and i have played almost all of the big titles. Too bad people are liars and haters Or maybe they have a different opinion than you and think that Andromeda wasn't very good. Or maybe you're a big fat liar when you say you've played other titles. Or maybe you have impaired judgment and are probably not the best person to ask about what makes a 'good' game. Lots of possibilities. Open the mind. i d take a SP game over a Mp game anytime. Compared to Horizon zero dawn a game which sold millions, got great reviews across the press and gamers and i really really enjoyed ,so far andromeda feels way better. I wont even begin on Jrpg and japanese games like Nier (finished it, a 15 yo game) or Nier. Ubisoft titles are shallow and repetitive so scratch these. witcher3 comes to kind and people love dickriding that game . Wicther3 is top tier indeed. Bethesda games come next in which if you hate Andromeda for bugs and animations then oh boy! you are in for a treat. Rockstar games. Hmmmm, no . RDR their best game had half the decent characters than any bioware game. GtAV i wnt even mention. i am 36. The divinity original sin game a game where i wanted to smash the disk for its love for archaic mechanincs like: constant micromoanagemt, each one has his own inventory, No heal after combat, long ass turn based combat. SILLY and lighthearted atmosphere, (Hmm lighthearted is a common argument against andromeda in here, lets see if the same people like Divinity) And thats about it for games. i dont play on Pc , mind you. There you have it: i like andromeda. A lot. i loved the trilogy, i dont want a remaster and i dont wear special nosltagia goggles: Andromeda bests on Me1 on every aspect.
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Post by ioannisdenton on May 31, 2017 7:17:14 GMT
I enjoyed TW3 but it has no replayability value for me..or the replayability is very low. I stopped playing it after a little over 200 hours. When I was playing MEA I definitely began to feel like it was witcher in space. I also stopped playing after 217 hours. On my third playthrough the story did not feel different at all to me. THIS! while it is one of the best games i played the replay value is low. Inquisition you can roleplay as different class, sex, voice actor, race, romance and choose other companions and everything. The major decisions are not so major , like biwoare games. The red barrons good outcome was boring AF. In wicther you are JUST geralt (Not a bad thing).
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Post by Kappa Neko on May 31, 2017 11:19:31 GMT
Or people can just avoid the missions labeled "Task:". It's pretty easy to determine which missions are required to complete the game and which ones are there if you want to explore the world further. If only... I'm avoiding 99% of all Tasks and still feel like rage quitting every time I want to do a "normal" quest because the quest design is the most infuriating, insulting waste of my time I have ever come across. Most quests are about finding and scanning stuff all over the map and several planets. And I can't even do loyalty missions until I've wasted a bazillion hours doing all the mind-numbing steps. Everything is always ON HOLD, I'm so very fed up with this game after 70h... Bioware Montreal is either completely incompetent or this is a very insidious padding tactic because if you take all the planet hopping and revisiting the tempest for no reason out of the game, you'd be done very quickly with this game. Most quests are so boring, I get angry for wasting my time A LOT. One of the worst offenders is the drive core hunt. "Oops, the core is not here anymore. It was but a minute ago. Keep chasing it." This shit isn't fun. It's an insult, a fucking joke. A sorry excuse to make people drive all over these deserted boring planets. I went from initial shock to acceptance... then briefly enjoying the game on Eos to now pretty much hating Montreal for this gameplay fuckery. I go to Kadara for a one minute conversation with Peebee for her eventual LM. Now it's on hold. Now I'm supposed to go to Elaaden. But on the Tempest I am told Vetra wants to see me on Kadara WHERE I JUST GOT BACK FROM. No, I did not get this email before when I was still on the Tempest before going to Kadara. Either the triggers are all fucked up or this is on purpose to make people revisit planets over and over and over again. Just for a short conversation. Why do I even have to take vidcom shit on the Tempest while my crewmates can chirp stuff over the comm while I'm out running through the desert? I lost track of the number of times I did something on a planet only to be asked to go back tehre the second I'm back on the Tempest. I cannot understand how this is fun to anybody. CDPR does not treat their players like that. In fact, no other developer ever led me around in circles like that for even the smallest most boring quests. *ragemode off*
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Post by Deleted on May 31, 2017 11:33:39 GMT
Or people can just avoid the missions labeled "Task:". It's pretty easy to determine which missions are required to complete the game and which ones are there if you want to explore the world further. If only... I'm avoiding 99% of all Tasks and still feel like rage quitting every time I want to do a "normal" quest because the quest design is the most infuriating, insulting waste of my time I have ever come across. Most quests are about finding and scanning stuff all over the map and several planets. And I can't even do loyalty missions until I've wasted a bazillion hours doing all the mind-numbing steps. Everything is always ON HOLD, I'm so very fed up with this game after 70h... Bioware Montreal is either completely incompetent or this is a very insidious padding tactic because if you take all the planet hopping and revisiting the tempest for no reason out of the game, you'd be done very quickly with this game. Most quests are so boring, I get angry for wasting my time A LOT. One of the worst offenders is the drive core hunt. "Oops, the core is not here anymore. It was but a minute ago. Keep chasing it." This shit isn't fun. It's an insult, a fucking joke. A sorry excuse to make people drive all over these deserted boring planets. I went from initial shock to acceptance... then briefly enjoying the game on Eos to now pretty much hating Montreal for this gameplay fuckery. I go to Kadara for a one minute conversation with Peebee for her eventual LM. Now it's on hold. Now I'm supposed to go to Elaaden. But on the Tempest I am told Vetra wants to see me on Kadara WHERE I JUST GOT BACK FROM. No, I did not get this email before when I was still on the Tempest before going to Kadara. Either the triggers are all fucked up or this is on purpose to make people revisit planets over and over and over again. Just for a short conversation. Why do I even have to take vidcom shit on the Tempest while my crewmates can chirp stuff over the comm while I'm out running through the desert? I lost track of the number of times I did something on a planet only to be asked to go back tehre the second I'm back on the Tempest. I cannot understand how this is fun to anybody. CDPR does not treat their players like that. In fact, no other developer ever led me around in circles like that for even the smallest most boring quests. *ragemode off* I'm with you right up until you get to "CDPR does not treat their players like that" and then I review my impressions of TW3 where I felt I was needlessly running all over that map just to even find side quests at an appropriate level for my character, running back an forth between White Orchard and Velen because I didn't do Crow's Perch right away and, therefore, wasn't able to access my Stash except by going back to White Orchard and then when I did, the nearest fast travel post was a long jaunt through the entirety of Crow's Perch away from the stash (for no apparent reason at all other than being bloody inconvenient). The there was hopping all over the map to have gwent games with specific characters, hopping back and forth all over the map to join in the fist fights... and in the course of that constantly getting on and off the horse to stop and talk with this or that person along the roadway who had some shit task to do... that also wound up taking me all over the map (e.g. setting shrines upright). ME:A copied TW3 in lots of way... but the fandom overlooks it entirely when CDPR does it and trashes Bioware when they do it. When TW3 came out is was so much longer and had great setting quality... so people have lapped it right up... and then starting hammering on the other companies to make their games the same way... long, open, and hopping people around all over the map and allowing them to do the quests in any order... so that's what they got with ME:A... and now it frustrates the shit out of them. Bioware should have never followed TW3 down this huge, massive, open world path. Their style of story telling is about RPG'ing character personality development... and that style of story telling falls apart when subjected to an massive open-world template. Geralt is Geralt... his personality is basically set... the decisions that player makes do not forge a different personality for Geralt in the same way that making different decisions decided Shepard's personality. The decisions in TW3 usually only decide whether or not the NPC in that part of the story lives or dies (if lives, you get a cameo later on and if not, you don't). It's not about one company abusing it's fans and another one not... it's about the fact that different writing styles suit different genres of novels and others don't... and the same holds true for games.
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Post by chawktrick on May 31, 2017 14:59:35 GMT
First, I actually agree with some of the points you're making. I don't think ME:A should do exactly what TW3 did and I agree there are elements of the Mass Effect series that don't fit well with TW3's style. But, you said this: "It shares a lot of similarities with TW3... things that people repeatedly say they like about TW3, they staunchly declare that they hate in ME:A (and hated even in ME3 for that matter)." To which I responded that it all comes down to presentation and details. You and I could both try to accomplish similar goals (whatever they may be) and have vastly different outcomes. That's what happened with ME:A. But, you treat it like it's somehow TW3's fault that it's generally considered a better game than ME:A. Or, that ME:A did some copy pasta and people have an unwarranted bias against ME:A just because it came from Bioware and not CDPR. That's an inaccurate representation. Just look at the two "hilarious bug" videos I put up and the difference in attitude from the same group (Gameranx) over the same sort of bugs present in the two games. The bias against Bioware becomes immediately evident. TW3 is all just awesomely funny... ME:A on the other hand "is a mess" in their words. There's "presentation and details" for you. One other reason I quit TW3 is that I was getting increasingly weirder issues with my saves. The game was starting to lag a lot (screen going blurry every time I selected a line of dialogue and the next line taking an increasingly longer time to load). I cleared by Xbox One cache and that helped for a bit. Still, the last save I did actually showed a save date and time in the future (and my Xbox One clock was reading correctly for both date and time as set via its internet connection). You never hear such things mentioned when people discuss TW3... you only hear how good it is. It has issues... it's not perfect... and it is a very, very extremely long game. Too long for ME's style of story. That's too bad you experienced bugs and weird save issues. Those were non-existent for me on PC with TW3, but I can certainly see how that would impact your viewpoint. For example, because I experienced virtually no bugs with TW3 on PC, and experienced several with ME:A, my experience suggests ME:A was not as clean of a game. I also spent a considerable amount of time on the CDPR forums after TW3 was released (as I have also done on here since ME:A was released). I've personally seen more bugs and bug complaints unique to ME:A than I ever did with TW3. I've also seen more articles about ME:A's issues than I have TW3. I have no reason to believe that this is bias-driven analysis. I just don't think ME:A is as good of a game, overall. Honestly, though, is that really so bad? This whole conversation reminds me of how some people in the movie industry think Rotten Tomatoes is the downfall of modern cinema. People see a movie and will leave bad reviews, thus assisting in poor box office performances. But, that's a silly excuse. People giving their opinion isn't the problem - people making bad movies is the problem. (I'm not saying ME:A is a bad game, to be clear.)
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Post by Terminator Force on May 31, 2017 15:03:31 GMT
What's wrong with not liking The Witcher 3? Nothing. Completely nothing. You're choosing what's enjoyable for you and what's not, it's your right. And those people who would tell you, that something must be wrong with you, that you playing the game in a wrong way, or that you lost great player experience by not playing TW3? Well, they're morons. The problem starts, when people like OP acting like their own tastes are objective facts. That's because the things I'm talking about can be very objectively observed. Stuff like game play and how open world and it's exploration are handled, looting, item managing, etc. And I've explained myself over the course of this thread as to why I think TW3 really bombs here. But no one here defending TW3 wants to talk about the obvious flaws, do they. Because they've got their nose puckered up to high up Geralt's butt, that's why. Why if Andromeda really had great graphics and story like TW3, it would have been GotY just like TW3 too. Because TW3 proves without a doubt that's all majority of RPGers need. Since TW3 and Andromeda are very similar (with Andromeda even having more interesting game play, among other things), the only main and big difference is quality of story and and graphics. That's why one is GotY and one isn't. Simple objective observation.
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Post by Gileadan on May 31, 2017 15:09:49 GMT
Weird thread.
I thought it was obvious that MEA was "inspired" by DAI.
The same big, good looking maps that play like MMO combat zones. Inquisition perks became cryo points. Outposts became forward stations. War table missions became strike teams. Power kinda became viability.
And yet this goes on for over 20 pages.
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Post by Steelcan on May 31, 2017 15:12:41 GMT
Bioware should have never followed TW3 down this huge, massive, open world path. Their style of story telling is about RPG'ing character personality development... and that style of story telling falls apart when subjected to an massive open-world template. Geralt is Geralt... his personality is basically set... the decisions that player makes do not forge a different personality for Geralt in the same way that making different decisions decided Shepard's personality. The decisions in TW3 usually only decide whether or not the NPC in that part of the story lives or dies (if lives, you get a cameo later on and if not, you don't). It's not about one company abusing it's fans and another one not... it's about the fact that different writing styles suit different genres of novels and others don't... and the same holds true for games. They didn't follow TW3 down this path, it started with DA:I which was taking its cues from Skyrim, (it couldn't have been taking them from TW3 as it was released before).
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