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Post by Steelcan on May 31, 2017 16:39:45 GMT
Important as in quest related, yes the the normal ones have stuff in them, but they're clearly delineated from the ones related to quests I don't believe that's the case in every chest... in White Orchard where I believe, you need some specific supplies from the cabin by the lake to complete the Devil in the Well contract (i.e. to make the specter oil instructed in the tutorial). Somehow, I sincerely doubt that the people saying it's not that hard to complete the game without doing any looting whatsoever are actually playing it that way... without glitching or modding the game somewhere. those are radiant items though, you need specific flowers and such, painting half the landscape red would reduce the importance of the distinction. Or you can just go buy them from the herbalist.
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Post by Deleted on May 31, 2017 17:20:40 GMT
Well, W3 saga fell down in price on Steam to the price point that I said I'd buy it for before I saw all those in-depth discussions of the beast. It's like a couple bucks for the first game, 4$ for the second, and 35$ for the third in GOTY package. So, yeah, dunno. It's like an infomercial on late night TV. Don't need it, but it's cheap.
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Post by Deleted on May 31, 2017 17:21:57 GMT
I'm with you right up until you get to "CDPR does not treat their players like that" and then I review my impressions of TW3 where I felt I was needlessly running all over that map just to even find side quests at an appropriate level for my character, running back an forth between White Orchard and Velen because I didn't do Crow's Perch right away and, therefore, wasn't able to access my Stash except by going back to White Orchard and then when I did, the nearest fast travel post was a long jaunt through the entirety of Crow's Perch away from the stash (for no apparent reason at all other than being bloody inconvenient). The there was hopping all over the map to have gwent games with specific characters, hopping back and forth all over the map to join in the fist fights... and in the course of that constantly getting on and off the horse to stop and talk with this or that person along the roadway who had some shit task to do... that also wound up taking me all over the map (e.g. setting shrines upright). ME:A copied TW3 in lots of way... but the fandom overlooks it entirely when CDPR does it and trashes Bioware when they do it. When TW3 came out is was so much longer and had great setting quality... so people have lapped it right up... and then starting hammering on the other companies to make their games the same way... long, open, and hopping people around all over the map and allowing them to do the quests in any order... so that's what they got with ME:A... and now it frustrates the shit out of them. Bioware should have never followed TW3 down this huge, massive, open world path. Their style of story telling is about RPG'ing character personality development... and that style of story telling falls apart when subjected to an massive open-world template. Geralt is Geralt... his personality is basically set... the decisions that player makes do not forge a different personality for Geralt in the same way that making different decisions decided Shepard's personality. The decisions in TW3 usually only decide whether or not the NPC in that part of the story lives or dies (if lives, you get a cameo later on and if not, you don't). It's not about one company abusing it's fans and another one not... it's about the fact that different writing styles suit different genres of novels and others don't... and the same holds true for games. To me there is a big difference between putting artificial stops into even minor quests and tricking the player into chasing some random cargo or signal... and seeking out Gwent players. There is no way of knowing which MEA quest is another cheap chase game with little to no payoff. It this sort of lazy MMO shit was limited to tasks then I would be fine with it as extra content for those weird people who enjoy this sort of filler. But it feels like half of all quests are like this. And that the loyalty missions take forever to even start is a crime. It takes all enjoyment out of it for me. And then the actual mission is 30min at best. MEA is the equivalent of working out an hour in the gym for a tiny candy bar. Sadly the loyalty missions are among the better things of the game. So if you skip them you're left with almost nothing... W3 has A LOT of side content. That is correct. And fast travel is not ideal because you need to reach the markers first. MEA has a decent system there actually. The thing is I found 90% of all minor side quests fairly enjoyable. At least there was a monster to kill. Or even one to befriend. There was story and atmosphere. What do the majority of MEA quests offer? Finding data pads and scanning stuff. Great... there are no engaging plot developments in chasing a signal. You drive for minutes through nothingness to a location. You scan that location. It's not what you're looking for 80% of the time. You drive some more. You scan some more. What the hell?!? And when you take that quest you don't know if its going to be one of those cases where a simple"get this" or "fins this" turns into an ordeal. If these side quests were over with quickly at least. But nope. It's disgusting padding. There ARE a lot of time sink elements in W3. But they aren't the quests. It's mostly the crafting and for completionists the bandit camp clearing and other question marks. THEY are padding. But then again you know they are. I did almost all things in W3 gladly. They were fun. Enjoyed the combat a lot (no idea why so many people say it was boring) and was looking forward to fighting the monsters guarding treasure. LOVED Gwent. I still play the physics card game with a friend once or twice a month. What drove me nuts was the Witcher gear crafting. That took so many hours. Never had enough money and materials. Had to loot and craft and sell and buy over and over. They were a pain in the ass. Finding the schematics too. But at least they all told a story. One was quite horrific... The animals in MEA are a joke. The fiends are dangerous but the others? They are the same everywhere too. The architect fight had me almost rage quite because again it's designed to take forever just because. Took me 30min or so on Eos at level 15 or so because the no damage period was so ridiculously long. I thought the fight had glitched at some point... no autosave between phases. EVERYTHING about MEA is annoying to me. If you feel like that way about W3, I can't really understand it unless you simply don't like open world. Not sure I do actually. But I can respect that. I see absolutely nothing of W3 in MEA. I see a repeat of DAI with some improvements to the open world but major disappointment in most areas. Bioware sucks at open world. And most open world games suffer from fetch quest spam. But this has nothing to do with W3 in particular. I'll say though that I gave up on W1 after 4 hours because in that time period all I did was run around a small area trying to get into the city. It was literally go from person A to B, back to A, to C, back to A, B... I never made it into the city. It was so annoying and boring. But hey, joke's on me. Been putting up with this shit in MEA for 70h and counting because it's Bioware and I feel obligated to beat the game. Imo CDPR learned their lesson, Bioware didn't. Will never touch another game made by Montreal. But I guess they won't be making another one anyway. I'm not sad. May I ask how, before doing it, you ascertained that The Fall of the House of Reardon led sometimes to unlocking the Ghost of the Past (Letho cameo) quest or was like the Witcher Wannabe quest (go kill one ghoul in a cemetery, talk with a couple of people and make a quick decision about the "fate" of the fake witcher). Both come to you via notice boards and both are labeled side quests. Then how, before doing them, did you discern that the Defender of the Faith side quest (go fix shrines by the roadside in 3 different locations spread all over the Velen map with a single fist fight at the last location) was so qualitatively different from, say, the Lynch Mob side quest (where you quickly decide whether the mob can hang the guy or not). Both are roadside encounters marked with an Exclamation Mark and then listed as side quests. How is Lynch Mob different from, say, Deadly Crossing (where you encounter bandits blocking the Troll Bridge and can either convince them to lower it or kill them and lower it yourself (which does not ever appear as any sort of quest in your journal). Throw in then also Whispering Hillock (which is labeled a side quest, but is one that is integrally tied to the main story line)?
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Post by Deleted on May 31, 2017 17:24:48 GMT
Just get over it already. The loot system in TW3 is trash. Pure. Trash. beyond leveled gear and weapon degradation being plagues wherever they manifest themselves, I just don't see how. Quest related loot is specifically marked out, and if you can't figure out what non-quest gear is to be looted, then I don't know what to tell you. Want monster items, go to monster nests, want crafting equipment, bandit camps are a good idea, treasure hunts and witcher schematic quests are also pretty self explanatory. My point is that it is nearly impossible to actually play the game without doing some "looting"... and it is defined as "loot" by the developer. Looting is important in this game... every bit as important as picking up ammo is in ME2 or ME3. It's actually the same thing. Sure, you can conceivably play the game without usuing any ammo and, therefore, you don't ever need to pick up any ammo... but do people consider that when they're griping about the ammo system in ME3... nooooooo. Also, in ME3, any "quest" items are clearly labeled... in fact, every item you pick up, be it upgrade or quest item (e.g. dog tags) is clearly labeled the moment you activate the item... You don't have to take any items you don't want to take. Same is true for TW3... but you do have to open a "loot" chest to determine if it has the alcohol, food, or crafting materials you might need so desperately... and your quest item chests are red... but they are also labeled as "loot." They could have labeled more of them as "examine" or "gather item" or some other descriptor.
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Post by simtam on May 31, 2017 18:00:29 GMT
My basic issue with TW3 though is about my inability to connect adequately with the story because of the huge, open-world structure of the game... and it is a story better designed for that sort of piece-meal telling than Bioware's stories that are about character development and character changes over time. It's an advantage to TW3 that Geralt is Geralt... his personality and character being defined by CDPR in detail in the entry written by Dandelion that the player can read in the game... as opposed to Shepard... whose personality (either renegade or paragon or a bit of both) is defined by the player over the course of the entire Trilogy. That sort of character development is not conducive to being jumbled up and mashed into a plot that can be told in any sequence. Even TW3 has some sequencing issues (e.g. side quests that fail to initiate if not done in the right order (e.g. the Dirty Funds, Deserter Gold, and Temerian Valuables Treasure Hunts in White Orchard... If the player does not do Dirty Funds before doing Deserter Gold, the little note that starts the Dirty Funds quest won't trigger it (this is mentioned in their Wiki). Another one I never got to is the Gangs of Novigrad quest, which according to the Wiki, will fail if not done in precisely the right order in conjunction with the Get Junior quest. If one digs, there is evidence online that TW3 has its share of problems... but people are so busy praising it and begging other companies to copy it... that those issues are just not making it into the light enough so that the companies copying the format can avoid the problems that also came with it. I can see why someone who "cannot connect to the story" would take these examples as an offense. But this is the industry state of the art in videogame RPG journal design, I am afraid. I wouldn't mind if there was another journal quest state, apart from the usual "not finished yet" / "completed" / "failed", for quests that were obsoleted by a turn of events.
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Post by Kappa Neko on May 31, 2017 18:30:47 GMT
May I ask how, before doing it, you ascertained that The Fall of the House of Reardon led sometimes to unlocking the Ghost of the Past (Letho cameo) quest or was like the Witcher Wannabe quest (go kill one ghoul in a cemetery, talk with a couple of people and make a quick decision about the "fate" of the fake witcher). Both come to you via notice boards and both are labeled side quests. Then how, before doing them, did you discern that the Defender of the Faith side quest (go fix shrines by the roadside in 3 different locations spread all over the Velen map with a single fist fight at the last location) was so qualitatively different from, say, the Lynch Mob side quest (where you quickly decide whether the mob can hang the guy or not). Both are roadside encounters marked with an Exclamation Mark and then listed as side quests. How is Lynch Mob different from, say, Deadly Crossing (where you encounter bandits blocking the Troll Bridge and can either convince them to lower it or kill them and lower it yourself (which does not ever appear as any sort of quest in your journal). Throw in then also Whispering Hillock (which is labeled a side quest, but is one that is integrally tied to the main story line)? My point was that way too many quests in MEA are still really boring drive to X, then drive to Y than to Z quests where literally nothing happens in between. I appreciate that there are different categories, so the most empty scan mineral tasks and such are clearly labeled. But then I expected the other "real" side quests to actually be fun to do. But they are not most of the time. There is nothing interesting to see and do in Bioware open world environments. They are stale and devoid of life outside the settlements save for spawning enemies by these ridiculous drop ships. They look pretty. But that's it. And MEA is not nearly as pretty/diverse as DAI, so it's not even worth driving around for the view. Seen one spot, seen it all. I'm doing quest after quest hoping to enjoy them the way I enjoy them in many other games. But way too many fall flat. And that's a damn shame when you're not even doing the fetch quests labeled as such. I never said W3 didn't have fetch quests or repetitive elements. The vast majority of quests were quite diverse though imo. So if one is fairly short and bland, I can forgive that. I didn't feel like I need a better idea of what kind of quest it will be because they were mostly well done regardless of how long they were. In MEA I wish somebody told me which ones are actually well done so I can skip all the boring stuff. The Task category is insufficient. I still feel like I'm wasting my time. See, the MEA quest design sounds good on paper. Like so many of their ideas. On Eos, I first thought it was a really cool idea to have quests unlock after a time. Gives the player the illusion of growth and change. I can also see how locking content until something significant happens makes sense for certain quests. W3 has a nice somewhat dynamic quest design. Depending on which order you do them or certain parts of them, you get different results sometimes. New options to resolve an issue. Some quests need others to be completed before they unlock. I really enjoyed that in W3. It was implemented well. MEA is a complete mess because the implementation is so infuriating and the presentation lacking. It's ok to put a quest on old ONCE for something to unfold first, not ten or twenty times. It's ok to have some weak fetch quests, not half of the game. It's ok to scan some things, not scan everything. If you focus only on the main quests and political side story in W3 you still get one hell of a cool game. If you focus only on the main story in MEA you get very little content. The side quests are supposed to be immersive and some of them DO add to the feel of each planet. But way too many involve just driving around with maybe a line or two afterwards. MEA has serious implementation issues on top of the writing. On paper there might not be that big of a difference between W3 and MEA in the different types of quests there are. It's the presentation and flow of the quests that are very different from one another. I agree that games that focus on narrative do not really benefit from open world. And I want Bioware to ditch it. Failed experiment. I love W3 but I prefer linear cinematic narratives. The trilogy was perfect for my taste. W3 has certain pacing issues. Especially the beginning is slow and confusing. I DID get confused which quest would actually progress the main story. I was underleveled for everything the first ten hours or so. W3's questlog is not the most intuitive, I give you that. But the ope world was implemented quite beautifully. The world felt alive and immersive. It added to the atmosphere of the story imo. MEA TRIES to be more alive than DAI was, and in that it is partially successful. But DAI was overall a much better game to me. And while I can see how W3 is way too long for some people, I spent over 200h with it, it's perhaps the best game I've ever played. The trilogy is the gaming love of my life, warts and all. That will never change. But W3 is "objectively" better made. I know thats' debatable. But it's how I see it.
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Post by Kappa Neko on May 31, 2017 18:43:38 GMT
My point is that it is nearly impossible to actually play the game without doing some "looting"... and it is defined as "loot" by the developer. Looting is important in this game... every bit as important as picking up ammo is in ME2 or ME3. It's actually the same thing. Sure, you can conceivably play the game without usuing any ammo and, therefore, you don't ever need to pick up any ammo... but do people consider that when they're griping about the ammo system in ME3... nooooooo. Also, in ME3, any "quest" items are clearly labeled... in fact, every item you pick up, be it upgrade or quest item (e.g. dog tags) is clearly labeled the moment you activate the item... You don't have to take any items you don't want to take. Same is true for TW3... but you do have to open a "loot" chest to determine if it has the alcohol, food, or crafting materials you might need so desperately... and your quest item chests are red... but they are also labeled as "loot." They could have labeled more of them as "examine" or "gather item" or some other descriptor. Yes, like a lot of games, especially open world games, W3 relies heavily on loot. And gathering ingredients. You are not forced to loot all the time. But it's part of the gameplay. I actually think that is another thing MEA fucked up. I keep looting all chests out of habit. (I'm a bit of a hoarder I admit.) But what for? In MEA there is actually almost no incentive for it. I can just buy that one armor set that I can use for my build. Done. Same with the guns. I keep finding level V guns before I can craft them. The minuscule improvements through the mods I get with crafting are a joke and not worth it. I guess I appreciate it in a way because I can avoid the witcher gear madness spiral. But crafting is so pointless. I loved it in DAI. Here I cannot even pick the stats. I can never have the maverick armor be good for a biotic. Or turn the N7 armor into a tech armor. That's just bullshit. A major step back from DAI. Makes no sense in MEA to have these restrictions the way the witcher gear has. That the color scheme applies to all armor sets in another one of these annoying design choices I don't get. But enough whining today. My own fault I keep playing this disappointing game. At least combat is somewhat well done. Even when again the openness does it no favors.
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Post by chawktrick on May 31, 2017 18:54:40 GMT
That's too bad you experienced bugs and weird save issues. Those were non-existent for me on PC with TW3, GeraltButtShit, there's no way anyone can make it through games as big as TW3 without running into any bugs. Truthfully, any bug experiences I had were so irrelevant or infrequent that I don't remember them, and I've put more than 400 hours into TW3.
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Post by mugwump v1 on May 31, 2017 19:21:36 GMT
GeraltButtShit, there's no way anyone can make it through games as big as TW3 without running into any bugs. Truthfully, any bug experiences I had were so irrelevant or infrequent that I don't remember them, and I've put more than 400 hours into TW3. One broken quest (deliver a letter to a smith at Kaer Trolde) and some odd pathfinding from Roach aside, I didn't experience any problems with the game. Played on PS4.
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Post by Invellous on Jun 1, 2017 3:27:12 GMT
GeraltButtShit, there's no way anyone can make it through games as big as TW3 without running into any bugs. Truthfully, any bug experiences I had were so irrelevant or infrequent that I don't remember them, and I've put more than 400 hours into TW3. In regards to bugs and or glitches relating to the Withcer 3: Wild Hunt I only ever ran into one on a semi-frequent basis and by that I mean maybe once or twice per play session that ranged from three to ten hours and that is the dive button not working and that was resolved by a quick save and reload which was only bothersome before the end of the game's base story because of the pre load screen story recaps, afterwards it was a minuscule ten second delay in gameplay. Comparing that to the overwhelming number of bugs and glitches present in any unmodded Bethesda game and Bioware's most recent offering; Mass Effect: Andromeda I was and am able to readily forgive that. There was also an issue where a vendor related to a quest would not interact with me yet that too was fixed by a quick save and reload cycle, problem solved. After 170 hours in the game and it's DLC those are the only two that comes to mind. I will also mention that during a dialogue scene I would on occasion spy an NPC in the background having some collision issue with the environment or in the case of the tournament in the second DLC the bow bugging out on some character's back but I can maybe recall three instances readily and they were hardly uncanny valley worthy scenarios.
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Post by Deleted on Jun 1, 2017 3:42:08 GMT
Truthfully, any bug experiences I had were so irrelevant or infrequent that I don't remember them, and I've put more than 400 hours into TW3. One broken quest (deliver a letter to a smith at Kaer Trolde) and some odd pathfinding from Roach aside, I didn't experience any problems with the game. Played on PS4. Well, I can list several more... I had NPC's who perpetually appeared half sunk into the floor or terrain and others who appeared floating in the air. The gate stutter at the Nilfgaardian garrison in White Orchard was perpetual... and judging from the vids I've seen, I sincerely doubt that anyone who has played through White Orchard can honestly say they've not experienced that one. Animals and enemies who spawned inside trees such that they were trapped endlessly running in place. Several chests and, on one battlefield, horses and dead soldiers who glowed orange but could not be looted from any angle. Lots of times, streaks of solid color would project out of NPC's heads like, say, a cape or a flag. I also had NPC's doing the freakish head twist or body twist (shown with the one strumpet in the video I posted earlier). Animation errors... like wind blowing Geralt's hair wildly about but the candles in the scene not moving. Continually not being able to talk to the smith a Blackbough until after saving, exiting, and reloading the game while standing next to him. The other general merchant at Blackbough (the one who does play gwent and is not a travelling merchant) continually not spawning. The innkeeper at the Inn at the Crossroads continually not spawning until I walked back out of the inn and waited a minute for him to spawn. Geralt sometimes not drawing a sword when entering combat and then being unable to get him to manually draw a sort after combat begins (i.e. it's a real bitch fighting Neilen the werewolf with fists only). All of these bugs are listed by others on the internet... and were listed shortly after the game was released... and have not been fixed. (Note: a quick save and a reload is not a bug solved... it's a workaround.)
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Post by mugwump v1 on Jun 1, 2017 5:18:37 GMT
One broken quest (deliver a letter to a smith at Kaer Trolde) and some odd pathfinding from Roach aside, I didn't experience any problems with the game. Played on PS4. Well, I can list several more... I had NPC's who perpetually appeared half sunk into the floor or terrain and others who appeared floating in the air. The gate stutter at the Nilfgaardian garrison in White Orchard was perpetual... and judging from the vids I've seen, I sincerely doubt that anyone who has played through White Orchard can honestly say they've not experienced that one. Animals and enemies who spawned inside trees such that they were trapped endlessly running in place. Several chests and, on one battlefield, horses and dead soldiers who glowed orange but could not be looted from any angle. Lots of times, streaks of solid color would project out of NPC's heads like, say, a cape or a flag. I also had NPC's doing the freakish head twist or body twist (shown with the one strumpet in the video I posted earlier). Animation errors... like wind blowing Geralt's hair wildly about but the candles in the scene not moving. Continually not being able to talk to the smith a Blackbough until after saving, exiting, and reloading the game while standing next to him. The other general merchant at Blackbough (the one who does play gwent and is not a travelling merchant) continually not spawning. The innkeeper at the Inn at the Crossroads continually not spawning until I walked back out of the inn and waited a minute for him to spawn. Geralt sometimes not drawing a sword when entering combat and then being unable to get him to manually draw a sort after combat begins (i.e. it's a real bitch fighting Neilen the werewolf with fists only). All of these bugs are listed by others on the internet... and were listed shortly after the game was released... and have not been fixed. (Note: a quick save and a reload is not a bug solved... it's a workaround.) I don't doubt you for a second Redux. One bug I encountered which I failed to mention is the one where Ciri becomes cloned in a cut-scene. In any case, given that I played the game for something approaching 200 hours, I found it to be remarkably robust.
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Post by Elfen Lied on Jun 1, 2017 10:42:22 GMT
Apart from showing the hate towards a game which received a lot of praise I don't see any reason to compare ME:A to TW3. The only thing they have in common is that they are both RPG. And to be honest, by looking at the similarities, I'd say that this game was more inspired by DA:I rather than TW3.
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Post by Deleted on Jun 1, 2017 13:38:57 GMT
Well, I can list several more... I had NPC's who perpetually appeared half sunk into the floor or terrain and others who appeared floating in the air. The gate stutter at the Nilfgaardian garrison in White Orchard was perpetual... and judging from the vids I've seen, I sincerely doubt that anyone who has played through White Orchard can honestly say they've not experienced that one. Animals and enemies who spawned inside trees such that they were trapped endlessly running in place. Several chests and, on one battlefield, horses and dead soldiers who glowed orange but could not be looted from any angle. Lots of times, streaks of solid color would project out of NPC's heads like, say, a cape or a flag. I also had NPC's doing the freakish head twist or body twist (shown with the one strumpet in the video I posted earlier). Animation errors... like wind blowing Geralt's hair wildly about but the candles in the scene not moving. Continually not being able to talk to the smith a Blackbough until after saving, exiting, and reloading the game while standing next to him. The other general merchant at Blackbough (the one who does play gwent and is not a travelling merchant) continually not spawning. The innkeeper at the Inn at the Crossroads continually not spawning until I walked back out of the inn and waited a minute for him to spawn. Geralt sometimes not drawing a sword when entering combat and then being unable to get him to manually draw a sort after combat begins (i.e. it's a real bitch fighting Neilen the werewolf with fists only). All of these bugs are listed by others on the internet... and were listed shortly after the game was released... and have not been fixed. (Note: a quick save and a reload is not a bug solved... it's a workaround.) I don't doubt you for a second Redux. One bug I encountered which I failed to mention is the one where Ciri becomes cloned in a cut-scene. In any case, given that I played the game for something approaching 200 hours, I found it to be remarkably robust. Again, my point is not to say that TW3 was overtly buggy at release... my point is that 2 years later, the bugs still exist in the game. CDPR really isn't any "better" in that area than other developer companies. In this day and age, they release games with bugs, they fix the worst of them for a period of time but they all leave bugs that never do get fixed... and the player is left using workarounds. In the case of TW3, that workaround is often a save and reload... but that triggers the little reload blurb and takes time and it makes the game less enjoyable to play. CDPR fans "forgive" this, brush it off... when mentioned here, it typically gets 1) responses saying "I didn't experience any bugs" or "They were so minor, I don't see them as a problem." Bioware, on the other hands, gets annihilated on every front... I've even seen a "complaint" on these boaards about them having patched the game and not patched every single bug fans have been listing... and we're only, what, a little over 2 months after the game was released. ME:A was not "remardably robust" at release... but it has been steadily improved upon since release. Bioware deserves some credit for that... they're working hard to patch it and doing a good job of it even though they are working under all the stress of having a such overtly hostile "fan" base. Some of the bugs they've been ripped apart for do exist in TW3 and others seem somewhat inherent in the release of open-world games. When are the fans going to stop treating Bioware with such overt and ridiculous maliciousness? The ME3 endings weren't great... but they weren't all THAT bad either... and they certainly do not warrant the 5 years of this shit that Bioware has been receiving.
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Post by chawktrick on Jun 1, 2017 13:44:24 GMT
I believe people experienced bug issues with TW3. I saw evidence of this on the CDPR forums. I can only speak from my own experience which was that the game, for the most part, was very clean.
However, the complexity and depth of videos games in 2017 means we're probably always going to experience bugs. It just is what it is. The difference comes down to how impactful those bugs are to the user experience and their pervasiveness. Based on the published articles I've read, and from my experiences on both of these forums, bugs have been a considerably larger issue with ME:A.
I mostly agree with Elfen Lied, though. I see more similarities between ME:A and DA:I than I do ME:A and TW3. There are some 30,000 foot view concepts that are clearly present in all three titles, but we must judge their implementations on an individual basis.
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Post by chawktrick on Jun 1, 2017 13:59:10 GMT
I don't doubt you for a second Redux. One bug I encountered which I failed to mention is the one where Ciri becomes cloned in a cut-scene. In any case, given that I played the game for something approaching 200 hours, I found it to be remarkably robust. Again, my point is not to say that TW3 was overtly buggy at release... my point is that 2 years later, the bugs still exist in the game. CDPR really isn't any "better" in that area than other developer companies. In this day and age, they release games with bugs, they fix the worst of them for a period of time but they all leave bugs that never do get fixed... and the player is left using workarounds. In the case of TW3, that workaround is often a save and reload... but that triggers the little reload blurb and takes time and it makes the game less enjoyable to play. CDPR fans "forgive" this, brush it off... when mentioned here, it typically gets 1) responses saying "I didn't experience any bugs" or "They were so minor, I don't see them as a problem." Bioware, on the other hands, gets annihilated on every front... I've even seen a "complaint" on these boaards about them having patched the game and not patched every single bug fans have been listing... and we're only, what, a little over 2 months after the game was released. ME:A was not "remardably robust" at release... but it has been steadily improved upon since release. Bioware deserves some credit for that... they're working hard to patch it and doing a good job of it even though they are working under all the stress of having a such overtly hostile "fan" base. Some of the bugs they've been ripped apart for do exist in TW3 and others seem somewhat inherent in the release of open-world games. When are the fans going to stop treating Bioware with such overt and ridiculous maliciousness? The ME3 endings weren't great... but they weren't all THAT bad either... and they certainly do not warrant the 5 years of this shit that Bioware has been receiving. There are always going to be people who complain and hold grudges against companies for their past decisions or issues with current games. However, I would still argue it's disingenuous to suggest Bioware is simply the victim of bias or overt and ridiculous maliciousness. What if the answer is this: overall, people haven't been as impressed with Bioware's most recent title(s) as they've been with titles in the same genre or time frame? The proof is in the critic reviews, fan reviews and sales. I can respect and understand each and every person who doesn't like TW3 and had problems with TW3, but I don't believe that changes the facts.
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liquidsnake
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Post by liquidsnake on Jun 1, 2017 14:03:03 GMT
ME:A was not "remardably robust" at release... but it has been steadily improved upon since release. Bioware deserves some credit for that... they're working hard to patch it and doing a good job of it even though they are working under all the stress of having a such overtly hostile "fan" base. Some of the bugs they've been ripped apart for do exist in TW3 and others seem somewhat inherent in the release of open-world games. When are the fans going to stop treating Bioware with such overt and ridiculous maliciousness? The ME3 endings weren't great... but they weren't all THAT bad either... and they certainly do not warrant the 5 years of this shit that Bioware has been receiving. I agree with this statement completely. I think Bioware upper management and EA are entirely responsible for MEA shipping before it should have, but the Montreal team is absolutely phenomenal. First, I enjoy the game tremendously as is, but they have also been supporting the game post launch and releasing some sizable patches to correct what I'm sure they knew upon release was wrong. I think they are going above and beyond to try and make us all happy and fix the game they are very passionate about. As for actual bugs in Andromeda... I've experienced very few. One game breaking that I fixed and never experienced again after an autosave reload and the rest very minor that I experience similar levels of bugs regularly on just about every other AAA game I play. Heck, one of my favorite developers is Bethesda and they are the absolute Kings of Game-Breaking bugs. I still harbor no ill feelings toward them either. I admit I strongly disliked the original ME3 endings, but was satisfied after the release of the Extended Cut, so between that, Leviathan and the Citadel, I had no ill-will or negative feelings towards Bioware at all.
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Post by ShadowAngel on Jun 1, 2017 14:14:50 GMT
I believe people experienced bug issues with TW3. I saw evidence of this on the CDPR forums. I can only speak from my own experience which was that the game, for the most part, was very clean. However, the complexity and depth of videos games in 2017 means we're probably always going to experience bugs. It just is what it is. The difference comes down to how impactful those bugs are to the user experience and their pervasiveness. Based on the published articles I've read, and from my experiences on both of these forums, bugs have been a considerably larger issue with ME:A. I mostly agree with Elfen Lied, though. I see more similarities between ME:A and DA:I than I do ME:A and TW3. There are some 30,000 foot view concepts that are clearly present in all three titles, but we must judge their implementations on an individual basis. I think when it comes to bugs, many will give them a pass if they're not game breaking or if the product as a whole is so good they'll be willing to overlook them. I'm of the latter as I'm very tolerant of bugs, however I don't recall falling through geometry or seeing duplicate characters in TW3. Andromeda is far from the buggiest p.o.s I've ever played, but it is the buggiest bioware game I've played to date. In Andromedas case: it wasn't received nearly as well as TW3, so I could see bugs not be given a pass as much.
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Post by Deleted on Jun 1, 2017 14:23:51 GMT
Again, my point is not to say that TW3 was overtly buggy at release... my point is that 2 years later, the bugs still exist in the game. CDPR really isn't any "better" in that area than other developer companies. In this day and age, they release games with bugs, they fix the worst of them for a period of time but they all leave bugs that never do get fixed... and the player is left using workarounds. In the case of TW3, that workaround is often a save and reload... but that triggers the little reload blurb and takes time and it makes the game less enjoyable to play. CDPR fans "forgive" this, brush it off... when mentioned here, it typically gets 1) responses saying "I didn't experience any bugs" or "They were so minor, I don't see them as a problem." Bioware, on the other hands, gets annihilated on every front... I've even seen a "complaint" on these boaards about them having patched the game and not patched every single bug fans have been listing... and we're only, what, a little over 2 months after the game was released. ME:A was not "remardably robust" at release... but it has been steadily improved upon since release. Bioware deserves some credit for that... they're working hard to patch it and doing a good job of it even though they are working under all the stress of having a such overtly hostile "fan" base. Some of the bugs they've been ripped apart for do exist in TW3 and others seem somewhat inherent in the release of open-world games. When are the fans going to stop treating Bioware with such overt and ridiculous maliciousness? The ME3 endings weren't great... but they weren't all THAT bad either... and they certainly do not warrant the 5 years of this shit that Bioware has been receiving. There are always going to be people who complain and hold grudges against companies for their past decisions or issues with current games. However, I would still argue it's disingenuous to suggest Bioware is simply the victim of bias or overt and ridiculous maliciousness. What if the answer is this: overall, people haven't been as impressed with Bioware's most recent title(s) as they've been with titles in the same genre or time frame? The proof is in the critic reviews, fan reviews and sales. I can respect and understand each and every person who doesn't like TW3 and had problems with TW3, but I don't believe that changes the facts. Unfortunately, you are probably correct, so players like me are being pushed out of the hobby by the majority's vote. If Andromeda is the last title of its kind, and all new games became like W3 for a time, it means a change of hobby for a time for me after I've recycled the stash of the old titles a few times, until BioWARE-like games come back to the market.
It is not tragic, but I can't help but feel sad that the W3 conceptually won more audiences and higher acclaim. I am back in the minority, just as everything I used to derive a nerdish pleasure with exploded into the main-stream popularity like a super-nova. Ironic, but what can you do.
Times and mores, times and mores, and tastes.
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Post by chawktrick on Jun 1, 2017 16:06:15 GMT
I believe people experienced bug issues with TW3. I saw evidence of this on the CDPR forums. I can only speak from my own experience which was that the game, for the most part, was very clean. However, the complexity and depth of videos games in 2017 means we're probably always going to experience bugs. It just is what it is. The difference comes down to how impactful those bugs are to the user experience and their pervasiveness. Based on the published articles I've read, and from my experiences on both of these forums, bugs have been a considerably larger issue with ME:A. I mostly agree with Elfen Lied, though. I see more similarities between ME:A and DA:I than I do ME:A and TW3. There are some 30,000 foot view concepts that are clearly present in all three titles, but we must judge their implementations on an individual basis. I think when it comes to bugs, many will give them a pass if they're not game breaking or if the product as a whole is so good they'll be willing to overlook them. I'm of the latter as I'm very tolerant of bugs, however I don't recall falling through geometry or seeing duplicate characters in TW3. Andromeda is far from the buggiest p.o.s I've ever played, but it is the buggiest bioware game I've played to date. In Andromedas case: it wasn't received nearly as well as TW3, so I could see bugs not be given a pass as much. That's really good point - I agree that probably plays a factor, as well.
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Post by Ancient on Jun 1, 2017 16:12:06 GMT
Heh, for those who measure the quality of faction quest lines by their length, Thieves Guild and Dark Brotherhood are at least 50% better than College or Companions. Do you have a link to Dark Brotherhood analysis, too, or is the killing of Emperor the same as your wooden Dragonsreach? This is some poor attempt to discredit me? Don't make me laugh. About these Skyrim problems we have talked on Bethesda forum. Btw, pick some better argument if wooden Dragonsreach is not good for you. I have presented plenty. The fact that you didn't recognize these problems with the game tells me something about you.
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Post by chawktrick on Jun 1, 2017 16:12:44 GMT
There are always going to be people who complain and hold grudges against companies for their past decisions or issues with current games. However, I would still argue it's disingenuous to suggest Bioware is simply the victim of bias or overt and ridiculous maliciousness. What if the answer is this: overall, people haven't been as impressed with Bioware's most recent title(s) as they've been with titles in the same genre or time frame? The proof is in the critic reviews, fan reviews and sales. I can respect and understand each and every person who doesn't like TW3 and had problems with TW3, but I don't believe that changes the facts. Unfortunately, you are probably correct, so players like me are being pushed out of the hobby by the majority's vote. If Andromeda is the last title of its kind, and all new games became like W3 for a time, it means a change of hobby for a time for me after I've recycled the stash of the old titles a few times, until BioWARE-like games come back to the market.
It is not tragic, but I can't help but feel sad that the W3 conceptually won more audiences and higher acclaim. I am back in the minority, just as everything I used to derive a nerdish pleasure with exploded into the main-stream popularity like a super-nova. Ironic, but what can you do.
Times and mores, times and mores, and tastes.
If I may attempt to bolster your spirits, I wouldn't be too worried that your gaming preference is destined for the history books. I believe the new Mass Effect series (if it continues) has incredible potential to captivate audiences, even those who were used to the style of the original ME trilogy. But, it all comes down to execution. ME:A tried to take a different approach to the universe and (in my opinion) didn't execute it very well. They have a lot of room for improvement.
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Post by Deleted on Jun 1, 2017 16:15:14 GMT
Unfortunately, you are probably correct, so players like me are being pushed out of the hobby by the majority's vote. If Andromeda is the last title of its kind, and all new games became like W3 for a time, it means a change of hobby for a time for me after I've recycled the stash of the old titles a few times, until BioWARE-like games come back to the market.
It is not tragic, but I can't help but feel sad that the W3 conceptually won more audiences and higher acclaim. I am back in the minority, just as everything I used to derive a nerdish pleasure with exploded into the main-stream popularity like a super-nova. Ironic, but what can you do.
Times and mores, times and mores, and tastes.
If I may attempt to bolster your spirits, I wouldn't be too worried that your gaming preference is destined for the history books. I believe the new Mass Effect series (if it continues) has incredible potential to captivate audiences, even those who were used to the style of the original ME trilogy. But, it all comes down to execution. ME:A tried to take a different approach to the universe and (in my opinion) didn't execute it very well. They have a lot of room for improvement. It was nearly perfect to my tastes. Almost everything BioWare did in 2000+ (save for Inquisition anomaly) is fitting perfectly to my tastes and desires. W3 in basically every way opposes it.
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Post by samhain444 on Jun 1, 2017 16:24:59 GMT
Apart from showing the hate towards a game which received a lot of praise I don't see any reason to compare ME:A to TW3. The only thing they have in common is that they are both RPG. And to be honest, by looking at the similarities, I'd say that this game was more inspired by DA:I rather than TW3. Absolutely...same dev, same engine, they absolutely mirror each other Camps and Forward Stations, AVP and Inquisition Points, Crafting Blueprints and Resource and Development, etc I think there are things that ME:A did better than DA:I in terms of some of these similarities
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Post by simtam on Jun 1, 2017 16:55:04 GMT
Heh, for those who measure the quality of faction quest lines by their length, Thieves Guild and Dark Brotherhood are at least 50% better than College or Companions. Do you have a link to Dark Brotherhood analysis, too, or is the killing of Emperor the same as your wooden Dragonsreach? This is some poor attempt to discredit me? Don't make me laugh. About these Skyrim problems we have talked on Bethesda forum. Btw, pick some better argument if wooden Dragonsreach is not good for you. I have presented plenty. The fact that you didn't recognize these problems with the game tells me something about you. You, them, doesn't matter, it's not personal; anyone who comes off as copying arguments from some other forum without either actually playing the game or just simply double-checking the publicly available facts. I haven't played Skyrim DB questline since 2012, so I don't 100% recognize what you nitpick at. Is it so that you assaulted the guy instead of poisoning him and then paid a bounty for it?
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