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Post by duckley on May 12, 2017 23:30:28 GMT
I've wondered if the game had released in exactly this consition, minus the name 'Bioware' in the credits, if the backlash would have been as nasty. If say, 'Bethesda' had been on the logo, people tend to forgive them for bugs, y'know, like the 'I lost 300 hours on Skyrim due to save game corruption, crashing in Riften 100 percent of the time?' kind of bugs. BW came back into the scene still smoking from the ME3 ending nightmare. They might have been better to take the hiatus then, and re think the series at that time, not now with a whole new story arc, questions and lingering story (Quarians) now up in the air. I sometimes feel that Bioware is held to a higher standard.
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Post by cooldude on May 13, 2017 0:01:42 GMT
I've wondered if the game had released in exactly this consition, minus the name 'Bioware' in the credits, if the backlash would have been as nasty. If say, 'Bethesda' had been on the logo, people tend to forgive them for bugs, y'know, like the 'I lost 300 hours on Skyrim due to save game corruption, crashing in Riften 100 percent of the time?' kind of bugs. BW came back into the scene still smoking from the ME3 ending nightmare. They might have been better to take the hiatus then, and re think the series at that time, not now with a whole new story arc, questions and lingering story (Quarians) now up in the air. I sometimes feel that Bioware is held to a higher standard. People were just as forgiving towards Bioware as they are Bethesda, back when Bioware allowed it's fanbase to mod their games completely. When you take modding away, people are going to be more critical over bugs and problems with the game. And because of that, they are held to a higher standard.
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Post by mmoblitz on May 13, 2017 0:04:00 GMT
Are we 100 % sure MEA is over for good? Someone someday will make an MEA2. MEA will end up being cult classic in video games. Just watch. After all the games' bugs are fixed and the holidays hit, people will pick it up for cheap having never played a mass effect. New weird, nerdy fans will be born. It might be a good game for those who have never played the OT. Most of the push back comes from those that have. I think Bioware was in an impossible position. Create a brand new game, new characters, and in a new location, but keep the flavor of Mass Effect. The direction they wanted to take the game is really very different than what the OT was and just didn't work or feel like Mass Effect for me. Maybe it's not fair to compare MEA with the OT, but I can't just forget the 12 PT I have done with the OT. If they didn't want comparisons then they should have left "Mass Effect" out of the title and have no references in the game at all to the OT. Even then though if the writing was the same then I still wouldn't like it. Just felt weak compared to other Bioware games and didn't grab me and pull me in like other titles have. They went for more of a shooter crowd who doesn't really care all that much for writing/story. They seemed to place more stock in combat and MP. This seems to be the direction they are going and if that is the case then let the series end.
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Post by Iakus on May 13, 2017 0:07:32 GMT
Did I say the issue wasn't important - at least to those still complaining about it, it is. You certainly act like it is not important. Perhaps. But then, the Powers That Be seemed to think only a few people were upset about ME3 to begin with. The rest were simply "confused" or "sad" Again, Bioware has not been a company of its own for years. It "exists" only as an EA brand. And they will do what EA says, whether that's another sequel or shelving the series.
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Post by Deleted on May 13, 2017 0:16:13 GMT
Did I say the issue wasn't important - at least to those still complaining about it, it is. You certainly act like it is not important. Perhaps. But then, the Powers That Be seemed to think only a few people were upset about ME3 to begin with. The rest were simply "confused" or "sad" Again, Bioware has not been a company of its own for years. It "exists" only as an EA brand. And they will do what EA says, whether that's another sequel or shelving the series. It's still sad... tragic even... people who claim to love RPGs driving one company out of business that has made some good ones. Some of the original individuals are still there... even though others have left. Being a sub of an American conglomerate is almost an inevitability for a lot of Canadian industries... I've see it happen in lots of different sectors. Survival after being taken over is usually difficult... in this case, it's been made even more difficult by this hate campaign that exists. Regardless... still it's one less company making RPGs.
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Mad Cassidy
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Post by Mad Cassidy on May 13, 2017 0:26:59 GMT
Andromeda isn't perfect. But it was never going to be perfect, and I think it's received much more flak than it deserved. BioWare certainly dropped the ball in some places (CC, empty worlds, poor pacing, predictable plot, etc.), but I definitely don't consider it a write-off, or a disservice to the franchise. There were a lot of things it did right, like placing greater emphasis on crew interactions, loyalty missions, and a decent ending that left me craving more. The writing wasn't superb, but it wasn't all that fantastic in the original trilogy either, and I found Ryder had fewer cringe-inducing lines than Shepard did (Shepard could sometimes be an idiot, whereas Ryder felt more over-the-top).
Most of what I remember of the original trilogy is coloured by rose-tinted nostalgia. But going back, ME1 characters were often flat, and UNCs were a chore. ME2 had a pretty threadbare plot that didn't work well at all for many Shepards, and a flat central villain. ME3 had a weird ending and a massive mcguffin plot. MEA doesn't really compare that unfavourably to the original three, those things considered.
I think Andromeda left us in a fairly good position going forward with the Ryder story, and I would be quite unhappy if BioWare abandoned a sequel because Andromeda didn't quite measure up to fan expectations.
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Iakus
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Post by Iakus on May 13, 2017 0:31:26 GMT
You certainly act like it is not important. Perhaps. But then, the Powers That Be seemed to think only a few people were upset about ME3 to begin with. The rest were simply "confused" or "sad" Again, Bioware has not been a company of its own for years. It "exists" only as an EA brand. And they will do what EA says, whether that's another sequel or shelving the series. It's still sad... tragic even... people who claim to love RPGs driving one company out of business that has made some good ones. Some of the original individuals are still there... even though others have left. Being a sub of an American conglomerate is almost an inevitability for a lot of Canadian industries... I've see it happen in lots of different sectors. Survival after being taken over is usually difficult... in this case, it's been made even more difficult by this hate campaign that exists. Regardless... still it's one less company making RPGs. It is a tragedy. But not in the way you think. Bioware did make good RPGs in the past. But the emphasis should be in the past. The last really great RPG that I think they made was DAO. since then the emphasis has been more and ore on "streamlining" and watering down RPG components in order to draw "Call of Duty's crowd" Since being acquired by EA Bioware has been abandoning its roots and alienating the "people who claim to love RPGs" Yes yes I know "evolve or stagnate" but Bioware has gone way too far in the other direction. And given Bioware's next project is reportedly not an RPG at all, and there has been no news of another Dragon Age game (or any other RPG in the works) for quite some time, it's a little late to bemoan Bioware no longer making RPGs. They've been dying as an RPG developer for years. Maybe EA finally decided to pull the plug. Or maybe we'll get more watered down RPGs in a few years and Bioware will continue limping along a while longer. Who knows? I can recommend some indie companies that make the kinds of games they used to, though.
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Post by ClarkKent on May 13, 2017 0:34:51 GMT
The 'moving on' rhetoric always never smelt right with me. Bioware took the most cowardly route of least resistance with Andromeda's setting.
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Post by Deleted on May 13, 2017 0:48:24 GMT
I suspect the studio would have released a mediocre title in the Milky Way just as they did in Andromeda.
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Post by paradigm on May 13, 2017 0:52:04 GMT
I remember most fans just wanting to "move on" and eagerly leave everyone and everything we knew in the past. I don't remember that. I think people wanted back in the ME universe hard, and they wanted to see what happened next. The way the franchise ended it practically begged for more, but the way Bioware ended it, they'd kinda painted themselves into a corner where the ending branched so wildly they couldn't go on without creating separate games. So while going to Andromeda is an understandable and reasonable solution it wasn't what most fans wanted. Regardless, though whatever they did, the problem with Andromeda was in the execution. You can't offer up to an audience starving to get back into the ME-verse a game with ugly characters and very limited character creation options, and a dialogue system that aside from romances and a few key plot points is completely irrelevant to gameplay. EA/Bioware's problem was that "moving on" meant moving backwards in terms of what an ME game is.
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Post by Deleted on May 13, 2017 1:07:45 GMT
It's still sad... tragic even... people who claim to love RPGs driving one company out of business that has made some good ones. Some of the original individuals are still there... even though others have left. Being a sub of an American conglomerate is almost an inevitability for a lot of Canadian industries... I've see it happen in lots of different sectors. Survival after being taken over is usually difficult... in this case, it's been made even more difficult by this hate campaign that exists. Regardless... still it's one less company making RPGs. It is a tragedy. But not in the way you think. Bioware did make good RPGs in the past. But the emphasis should be in the past. The last really great RPG that I think they made was DAO. since then the emphasis has been more and ore on "streamlining" and watering down RPG components in order to draw "Call of Duty's crowd" Since being acquired by EA Bioware has been abandoning its roots and alienating the "people who claim to love RPGs" Yes yes I know "evolve or stagnate" but Bioware has gone way too far in the other direction. And given Bioware's next project is reportedly not an RPG at all, and there has been no news of another Dragon Age game (or any other RPG in the works) for quite some time, it's a little late to bemoan Bioware no longer making RPGs. They've been dying as an RPG developer for years. Maybe EA finally decided to pull the plug. Or maybe we'll get more watered down RPGs in a few years and Bioware will continue limping along a while longer. Who knows? I can recommend some indie companies that make the kinds of games they used to, though. In your opinion... some people like ME3, DA:I and even ME:A. Even though the games haven't met your rather strict expectations for RPGs, they still are RPGs... and even if you don't class them as RPGs, they are still respectable games that many millions of people have enjoyed playing. Regardless, it's a tragedy in the human cost to the employees of Bioware. As a result, I have no sympathies for the rather heartless people who have targeted this company just because they bought a single game they didn't like the ending to... wasting all of $80 (if they paid full price)... and as a result saw it fit for them to berate the employees of the company mercilessly online for five years... and some of those have even done worse (i.e. issuing death threats, etc.).. and now they look for some sort of vindication of their behavior here by denying that they've contributed to the problem rather than facilitated a solution.
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erikson
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Post by erikson on May 13, 2017 1:14:27 GMT
I think it might be the exact opposite. Some people don't seem to be able to move on.
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Post by Iakus on May 13, 2017 1:19:04 GMT
It is a tragedy. But not in the way you think. Bioware did make good RPGs in the past. But the emphasis should be in the past. The last really great RPG that I think they made was DAO. since then the emphasis has been more and ore on "streamlining" and watering down RPG components in order to draw "Call of Duty's crowd" Since being acquired by EA Bioware has been abandoning its roots and alienating the "people who claim to love RPGs" Yes yes I know "evolve or stagnate" but Bioware has gone way too far in the other direction. And given Bioware's next project is reportedly not an RPG at all, and there has been no news of another Dragon Age game (or any other RPG in the works) for quite some time, it's a little late to bemoan Bioware no longer making RPGs. They've been dying as an RPG developer for years. Maybe EA finally decided to pull the plug. Or maybe we'll get more watered down RPGs in a few years and Bioware will continue limping along a while longer. Who knows? I can recommend some indie companies that make the kinds of games they used to, though. In your opinion... some people like ME3, DA:I and even ME:A. Even though the games haven't met your rather strict expectations for RPGs, they still are RPGs... and even if you don't class them as RPGs, they are still respectable games that many millions of people have enjoyed playing. Regardless, it's a tragedy in the human cost to the employees of Bioware. As a result, I have no sympathies for the rather heartless people who have targeted this company just because they bought a single game they didn't like the ending to... wasting all of $80 (if they paid full price)... and as a result saw it fit for them to berate the employees of the company mercilessly online for five years... and some of those have even done worse (i.e. issuing death threats, etc.).. and now they look for some sort of vindication of their behavior here by denying that they've contributed to the problem rather than facilitated a solution. "In your opinion..." I never said that ME3, DAI or MEA aren't RPGs. The only one I have said is not is the upcoming "Project Dylan" or whatever they're calling it, which they have outright stated is not an RPG. I have said they've been watering down their RPGs for years (which is true) and now those chickens are coming home to roost (which is, I admit, speculation on my part) Tragedy for Bioware employees? Sure. It's always a tragedy to employees when a business is mismanaged. Though I think there are more important things to waste your hate on than people who complain on an internet forum. Nice job trying to demonize me by subtly trying to lump me in with the knuckleheads who send out death threats. That has NEVER happened before
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Post by blueasari on May 13, 2017 1:34:24 GMT
It is a tragedy. But not in the way you think. Bioware did make good RPGs in the past. But the emphasis should be in the past. The last really great RPG that I think they made was DAO. since then the emphasis has been more and ore on "streamlining" and watering down RPG components in order to draw "Call of Duty's crowd" Since being acquired by EA Bioware has been abandoning its roots and alienating the "people who claim to love RPGs" Yes yes I know "evolve or stagnate" but Bioware has gone way too far in the other direction. And given Bioware's next project is reportedly not an RPG at all, and there has been no news of another Dragon Age game (or any other RPG in the works) for quite some time, it's a little late to bemoan Bioware no longer making RPGs. They've been dying as an RPG developer for years. Maybe EA finally decided to pull the plug. Or maybe we'll get more watered down RPGs in a few years and Bioware will continue limping along a while longer. Who knows? I can recommend some indie companies that make the kinds of games they used to, though. In your opinion... some people like ME3, DA:I and even ME:A. Even though the games haven't met your rather strict expectations for RPGs, they still are RPGs... and even if you don't class them as RPGs, they are still respectable games that many millions of people have enjoyed playing. Regardless, it's a tragedy in the human cost to the employees of Bioware. As a result, I have no sympathies for the rather heartless people who have targeted this company just because they bought a single game they didn't like the ending to... wasting all of $80 (if they paid full price)... and as a result saw it fit for them to berate the employees of the company mercilessly online for five years... and some of those have even done worse (i.e. issuing death threats, etc.).. and now they look for some sort of vindication of their behavior here by denying that they've contributed to the problem rather than facilitated a solution. No comparison with domestic violence this time?
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Post by kotoreffect3 on May 13, 2017 1:42:59 GMT
I would have preferred to stay in the Milky Way but still not play as Shepard. Shepard's story ended with ME3. Don't know why people got so hellbent on wanting to keep Shepard. Even if Shepard survives destroy you have to retire him from the franchise at this point. There are a lot of interesting political scenarios that could play out in a post reaper war Milky Way. I would have been fine with them picking a canon ending to ME3 just for continuity's sake so they could have a starting off point to continue the next game in.
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Post by Steelcan on May 13, 2017 2:05:13 GMT
I would have preferred to stay in the Milky Way but still not play as Shepard. Shepard's story ended with ME3. Don't know why people got so hellbent on wanting to keep Shepard. Even if Shepard survives destroy you have to retire him from the franchise at this point. There are a lot of interesting political scenarios that could play out in a post reaper war Milky Way. I would have been fine with them picking a canon ending to ME3 just for continuity's sake so they could have a starting off point to continue the next game in. That's even only if they wanted to "advance the story", I personally would have been fine with concurrent or prequel stories that didn't impact Shepard's. Hell they could have even just plopped Andromeda's plot line into an unexplored part of the Milky Way, reworded a few lines, and it'd have been fine.
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Post by Deleted on May 13, 2017 2:06:55 GMT
In your opinion... some people like ME3, DA:I and even ME:A. Even though the games haven't met your rather strict expectations for RPGs, they still are RPGs... and even if you don't class them as RPGs, they are still respectable games that many millions of people have enjoyed playing. Regardless, it's a tragedy in the human cost to the employees of Bioware. As a result, I have no sympathies for the rather heartless people who have targeted this company just because they bought a single game they didn't like the ending to... wasting all of $80 (if they paid full price)... and as a result saw it fit for them to berate the employees of the company mercilessly online for five years... and some of those have even done worse (i.e. issuing death threats, etc.).. and now they look for some sort of vindication of their behavior here by denying that they've contributed to the problem rather than facilitated a solution. No comparison with domestic violence this time? To quote you - We won't ever agree... because you obviously like making meaningless snide remarks. No peace, obviously... so please continue carrying on... we'll see where it leads in another 5 years. I doubt it will be better RPGs.
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Post by blueasari on May 13, 2017 2:14:34 GMT
No comparison with domestic violence this time? To quote you - We won't ever agree... because you obviously like making meaningless snide remarks. No peace, obviously... so please continue carrying on... we'll see where it leads in another 5 years. I doubt it will be better RPGs. Different thread, I have not posted in there since but you seem to be bringing it up where ever you can and at the same time insult posters who are sharing their opinion. Well since Bioware/EA have not been making good rpgs for a while with or without criticism, we can agree on that.
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Post by gamersglory on May 13, 2017 3:02:53 GMT
With the future of Mass Effect being a bit unclear because of Mass Effect Andromeda, I started thinking about all the moments leading up to the release of MEA. I remember most fans just wanting to "move on" and eagerly leave everyone and everything we knew in the past. New stories, new characters,new adventures and a whole new setting ,while others felt the franchise should have continued somehow with Shepard. I know , MEA' s failings have less to do with its setting and more to do with a myriad other things,but I wanted to open a discussion for fans to talk about their opinions on whether the departure to a spin-off was better or worse than making an actual sequel. Yes, a sequel (ME4) would mean rewriting the endinds of ME3 and that wouldn't be feasible anyway. However, having seen and played Mass Effect Andromeda ,would anyone have preferred a ME4 with Shepard instead of what we got, afterall? Just a hypothetical question. My humble opinion is that the franchise is so rich and ripe for stories we could have gotten both. If only,Bioware had planned it better. Feel free to discuss. Haveing thought about it the last few days I think everyone expected more than they got with the amount of time between the start of development and when the game came out. But I believe most of that time was spent in switching over to the Frostbite engine, remaking all the Mass effect game assets in the new engine instead of just using the Unreal engine like the first 3 games. Because EA wanted to save money on licensing and royalty cuts. I would say the game itself only was developed in the last 3 years. The rest of the time was sitting up Frostbite to work for a Mass effect title. I though the writing was good but not epic and leads to a lot of story potential as far as DLC and sequel.. That being said the whole game was not a whole story it felt like a long drawing out of the first part of a story and when you got to the end of the game it felt like the start of the climax. But then you got the credits. in other words, this game felt like a foundation for the next game. which kind of makes sense but the long buildup did not pay off as the story was starting to come togeather at the end. Still, This game would have never lived up to the original trilogy because that set a new standard in gaming and RPG's in general. So this game would have been panned no matter how it was done. But this game did what Mass effect 1 did except did it in a way longer form and that was to set up a new franchise. The day one problem just gives ammo right off the bat to panning the game. which is what happened. overall a good start story wise but it needed to have the glaring problems fixed before release.
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Post by Deleted on May 13, 2017 3:41:01 GMT
I don't think ME:A benefited the franchise at all.
What is the difference between rebuilding the Milky Way, establishing new colonies, finding new aliens to deal with, and exploring new areas of the MW galaxy, vs establishing new colonies, finding new aliens to deal with, and struggling for existence and exploration in another galaxy?
[Edit: I wish that] the Shepard 'destroy ending' choice had been made cannon, and Shepard survived for "one more story" in an extended 40-hour DLC (and it had been released 2-3 years ago). Perhaps a civil war breaks out in the MW following the destruction of the Reapers, and Shepard has to make a lot of 'gray' decisions after getting all of the MW species to band together - and suddenly all h*ll breaks loose in the big power-vacuum left in the wake of the Reaper's destruction. Then skip forward 100 years after the "One More Story" and develop new Milky Way stories in new MW star clusters and star systems. This type of story-game could still be made! And ME:A does not preclude a final ME:3 DLC, or two, where much more satisfying ending choices for our RP decisions will really make a difference in the possible outcomes. I know it won't happen. Perhaps that's my real problem with ME:A - I envision so many missed opportunities that could have extended the Shepard timeline and pass the torch to a new set of protagonists in the MW for 1-2 more games. Maybe one day I'll write my own ME:4 DLC. And I really miss Ashley!
Edit: And now that all of the Frostbite efforts are basically working for Mass Effect....
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Post by RoboticWater on May 13, 2017 4:13:07 GMT
Haveing thought about it the last few days I think everyone expected more than they got with the amount of time between the start of development and when the game came out. But I believe most of that time was spent in switching over to the Frostbite engine, remaking all the Mass effect game assets in the new engine instead of just using the Unreal engine like the first 3 games. Because EA wanted to save money on licensing and royalty cuts. I would say the game itself only was developed in the last 3 years. The rest of the time was sitting up Frostbite to work for a Mass effect title. I'll tell you right now, that's not how videogames are made. Games aren't houses; you don't pour the foundation first and then start building, it's a waste of time. While engine techs are busy making the framework, game designers are prototyping, artists are designing assets, and writers are fleshing out the narrative. And you do realize that plenty of other games are made from scratch (sometimes including the engine) in 5 year increments, right? Hell, plenty are done in just 3. Andromeda isn't special here. It's big, but it's not groundbreaking. Also, I wouldn't really describe the jump to Frostbite a money-saving effort. Unreal 3 was on its last leg by the time ME3 came out, so there's no way BioWare would use it in the new console generation. You can't just port stuff to Unreal 4 either as far as I'm aware, but even if you could just drag and drop assets, I doubt BioWare would do that. It's not like assets are simply transferable between games. Did you notice how all the weapons and armor changed over the course of the trilogy? Those were all new, from-scratch assets, because BioWare needed their game to look its best. The code doesn't copy over, but again, 5 years (with access to the expertise and documentation of ~5 other Frostbite studios by the way) is more than enough time to get it to work. If, however, it isn't, then it's down to the producers to keep their game's scope in check. This is decidedly false. Inquisition was met with decent critical praise despite being arguably worse than Andromeda in most mechanical regards. Why? Because Inquisition had meat to it. It wasn't perfect and it got lost in the minutia, but there was enough stuff to enjoy. Wicked Eyes and Wicked Hearts stands out as one of the better quests in the entire series, and it's flanked by a number of other well-made quests as well. Andromeda doesn't have that consistency in quality. The big difference is that Mass Effect works by itself. Take out the hints of other Reapers, and Mass Effect is just a solid story set in a well-built world. It also helps that Mass Effect was wildly innovative at the time. It was essentially the foundation for modern RPG. Mass Effect gave us a glimpse of the potential for this new emerging genre on top of an already intriguing adventure. What does Andromeda give us? The potential for some vaguely interesting plot threads and what I would hope is a more competent implementation of the relatively overdone open world adventure game? That's not all that exciting. It should go without saying that all games should work on their own. We shouldn't need some nebulous promise of "sequel potential" to simply enjoy the story. It's unfortunate then that not only is Andromeda boring in its own right, but its sequel potential isn't that invigorating either. The fact is that Andromeda wasn't doomed to fail. We shouldn't come up with excuses for it, because Andromeda's problems aren't external. Time constraints didn't ruin the game. Expectations didn't ruin the game. I'm sure neither of those things helped, but a good game could overcome them. BioWare just didn't take any chances. They delivered a product so safe yet so unpolished that of course it pales in comparison to its predecessors. It has the inconsistency of an innovative game without the actual innovation.
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Daft Arbiter
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Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Origin: dasriboflavin
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Wealth beyond measure, Outlander.
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Post by Daft Arbiter on May 13, 2017 6:14:26 GMT
I guess I'm one of the freaks in the "Doesn't care about ME:A, will never play it, but is patiently waiting for ME4 with no ill will whatsoever" camp.
ME:A doesn't interest me at all. An ME4 however? That'd be a whole different story. Either way, I'm fine with whatever Bioware chooses to do. I already lost my shit when ME3 was released, so the series can't really upset me at this point.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sairys on May 13, 2017 6:34:44 GMT
Despite the hiccups and bugs and such (of which I experienced very little on PC version and I played three times through) the only thing that keeps it from being as re-playable as the other games I play over and over is that the Ryder twins are not larger than life.
People are ordinary in RL. We play RP games as an escape to be something larger than what we are. For those exciting hours we are Shepard, we are the Inquisitor, we are the Warden, Hawk, the Witcher, the Dragonborn Dovakiin, the Jedi bearing a lightsaber, we go forth boldly on the Enterprise. It makes a player feel capable, strong, the hero.
As Ryder, I play a kid that never really becomes something bigger, who could never fill their distant (and now deceased) father's shoes were it not for Sam and even then, it feels like the successes are more accident than coming into one's own. Instead of being on a ship with a team of specialists with some expertise in their fields, I feel like my character is fresh out of college with a handful of people that are also just out of college and they're sort of wading through it.
Andromeda might have been a really great game if we'd been playing Alex Ryder (or Alexa for female protaganist.) Andromeda would have been so much more, at least to me, if we'd entered this brand new galaxy of hope and danger while in the shoes of the capable hero that everyone was expecting to be looking up to when they woke up from Cryo.
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Post by alanc9 on May 13, 2017 6:38:33 GMT
In your opinion... some people like ME3, DA:I and even ME:A. Even though the games haven't met your rather strict expectations for RPGs, they still are RPGs... and even if you don't class them as RPGs, they are still respectable games that many millions of people have enjoyed playing. Regardless, it's a tragedy in the human cost to the employees of Bioware. As a result, I have no sympathies for the rather heartless people who have targeted this company just because they bought a single game they didn't like the ending to... wasting all of $80 (if they paid full price)... and as a result saw it fit for them to berate the employees of the company mercilessly online for five years... and some of those have even done worse (i.e. issuing death threats, etc.).. and now they look for some sort of vindication of their behavior here by denying that they've contributed to the problem rather than facilitated a solution. "In your opinion..." I never said that ME3, DAI or MEA aren't RPGs. The only one I have said is not is the upcoming "Project Dylan" or whatever they're calling it, which they have outright stated is not an RPG. I have said they've been watering down their RPGs for years (which is true) and now those chickens are coming home to roost (which is, I admit, speculation on my part) "Watering down their RPGs" is only true if you're using a certain definition of RPG, though.
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Post by alanc9 on May 13, 2017 6:40:15 GMT
I guess I'm one of the freaks in the "Doesn't care about ME:A, will never play it, but is patiently waiting for ME4 with no ill will whatsoever" camp. ME:A doesn't interest me at all. An ME4 however? That'd be a whole different story. Either way, I'm fine with whatever Bioware chooses to do. I already lost my shit when ME3 was released, so the series can't really upset me at this point. ME4, or ME5?
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