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Post by themikefest on May 13, 2017 15:57:42 GMT
The endings are a roadblock because Mac won't let his Art be touched. He did say that the endings could have been better in an interview. Maybe he will let his art be touched. I don't know.
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Post by Sairys on May 13, 2017 16:02:20 GMT
While I loved my Shepards, I think there's nowhere left for them to go. I mean, what do you do after saving the entire galaxy? Go to Disney World? I think Shepard and friend paid enough of a price and deserve to retire to just do their own thing. In that you are right. And I have no problem with this being an entirely new approach. That said, I would have liked for them to create an equally strong lead. People play these kinds of games for escapism, to identify with something they aren't in real life. Larger than life. For me at least, Ryder's a douche and for the largest part stays a douche. That could have been easily remedied by supplying the character with snide responses to all the insinuations of not taking them seriously, but the game goes to great lengths of rubbing into your face, you're not taken seriously. Also, the more I played, the more I realized the companions not being on par with previous games. In other games, even after playing them three of four times, I went to them to get their opinions and to see what they have to say. Not here. I find myself pushing the X button to speed things up. Which is largely a result of whatever your character says, the response almost always is the same. Which reminds me of FO4 where you could outright insult a character and get the same response as if you just had applauded them. I'm right there with you. I have no problem with this game going in a new direction, a news galaxy. But in the other games, the companions of your team in this franchise and in the DA franchise respected your character's lead. In this game the game does go to great lengths to rub it in your face that your character is weak in your relationships to those around you, be it the authority you answer to or to your own shipmates. Ryder may have been able to pull it off with better writing that showed more growth. But I honestly do not see growth with this protagonist in this installment of the new direction and that's so important. Saying "oh they're just starting out, we will see the character grow into their father's shoes gradually during the series" doesn't cut it. They are asking us to wait for five years for ME:A2 to come out before we see Ryder mature into that Big-Damn-Hero so many of us expected. Ryder should have either been or at the very least GROWN into that Big-Damn-Hero by the end of THIS game so we'd be excited for the next game in years to come.
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Post by Iakus on May 13, 2017 16:10:15 GMT
That's not to say they couldn't have done a better job. A more serious tone in the sequel would certainly help foster that feeling of character growth. You just have to be willing to play the long game. When Bioware adopts a more serious tone, entire species die.
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Post by Rochrok on May 13, 2017 16:10:34 GMT
Then give them the opportunity to grow, damn it. Apart from a select few instances, this character doesn't evolve. The developers made sure of it. I don't know if it was getting rid of Paragon/Renegade or the insufferable attempts at humor they felt like inserting into this game. But I don't feel the vibe of my character growing. I'm not sure about you, but in terms of people's reactions to my character, at least, it felt like Ryder went from someone everyone questioned at the start of the game to the respected senior pathfinder by the end. It's also tricky to pull off significant player-character growth in a single game that isn't jarring and doesn't take away player agency. Paragon/Renegade doesn't really have anything to do with it, and you could always try moving more towards the 'professional' or 'logical' tones as the game progresses (that would cut down on some of the humour). That's not to say they couldn't have done a better job. A more serious tone in the sequel would certainly help foster that feeling of character growth. You just have to be willing to play the long game. But that is the development of the NPCs not the PC. I never saw Ryder himself grow up and become a much stronger or capable leader. That growth should have been seen throughout the course of the game, not pulled out the writer's rear end in one scene. And I don't see many people shelling about another $60 on a character they think is lackluster.
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Post by Iakus on May 13, 2017 16:12:31 GMT
The endings are a roadblock because Mac won't let his Art be touched. He did say that the endings could have been better in an interview. Maybe he will let his art be touched. I don't know. He also said in an interview that because a couple of people at a con told him the endings were "perfect" for them, that he KNOWS they were good.
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Post by abaris on May 13, 2017 16:23:09 GMT
He did say that the endings could have been better in an interview. Maybe he will let his art be touched. I don't know. He also said in an interview that because a couple of people at a con told him the endings were "perfect" for them, that he KNOWS they were good. Honestly, the endings of ME3 are the least of my concerns in this game. That's actually one thing they handled well in MEA. Leaving it on a cliffhanger instead of happy go lucky or doom all around. The endings of ME3 were bad. So much so that I decided to always quit my playthroughs before actually getting there, after watching them on youtube and other sources. But that's water under the bridge by now.
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Post by paridave42 on May 13, 2017 16:35:54 GMT
That's not to say they couldn't have done a better job. A more serious tone in the sequel would certainly help foster that feeling of character growth. You just have to be willing to play the long game. When Bioware adopts a more serious tone, entire species die. Maybe, instead of letting them die, they should have just been left back in the Milky Way. This game was populated by so many favorite species Bioware had to constantly remind you that "this was party of the Initiative," and "this is Andromeda." Instead of hitting us with something new and alien around every corner, they smothered us with the familiar.
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Post by Mad Cassidy on May 13, 2017 17:24:49 GMT
I disagree whole-heartedly. The leaders at Nexus went from rude to just a tad tolerable. Her own team walked out at the end of a meeting, and you have people like Peebee that disrespect your authority enough to hit that escape pod button. Shepard/Jedi/Hawk/Dovakiin/Pick a Big-Damn-Hero would have dismissed her from the team on the spot at the very least. The Nexus leaders I have no issue with. You can't always be the most badass person in the room, or force people to wholeheartedly endorse you. The relationship at least showed some progress. You can't always steamroll over everyone with whom you don't see eye to eye, and in the end, they're the ones in charge. I'll not disagree with regards to the meeting or the escape pod incident. Those were very ham-fisted attempts to set a tone without consideration for player agency. With respect to the team, there should have been some ability to reign everyone in, or at least show improved discipline later. In terms of the escape pod... I can understand BioWare not wanting to allow players to drop squadmates, because that's an added complication (though as a player, I see your point). That whole episode shouldn't have happened - it was idiotic; they cornered themselves into a position where they couldn't win. Better to have approached that plotline much differently.
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Post by Iakus on May 13, 2017 17:29:44 GMT
When Bioware adopts a more serious tone, entire species die. Maybe, instead of letting them die, they should have just been left back in the Milky Way. This game was populated by so many favorite species Bioware had to constantly remind you that "this was party of the Initiative," and "this is Andromeda." Instead of hitting us with something new and alien around every corner, they smothered us with the familiar. What I mean is Bioware seems to have a developed a difficulty in distinguishing "serious" from "grimdark".
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Post by SKAR on May 13, 2017 17:31:59 GMT
I want more Shepard. Or at least more Milky Way. Shepard's story is done.
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Post by Reorte on May 13, 2017 17:38:18 GMT
I disagree whole-heartedly. The leaders at Nexus went from rude to just a tad tolerable. Her own team walked out at the end of a meeting, and you have people like Peebee that disrespect your authority enough to hit that escape pod button. Shepard/Jedi/Hawk/Dovakiin/Pick a Big-Damn-Hero would have dismissed her from the team on the spot at the very least. The Nexus leaders I have no issue with. You can't always be the most badass person in the room, or force people to wholeheartedly endorse you. The relationship at least showed some progress. You can't always steamroll over everyone with whom you don't see eye to eye, and in the end, they're the ones in charge. I'll not disagree with regards to the meeting or the escape pod incident. Those were very ham-fisted attempts to set a tone without consideration for player agency. With respect to the team, there should have been some ability to reign everyone in, or at least show improved discipline later. In terms of the escape pod... I can understand BioWare not wanting to allow players to drop squadmates, because that's an added complication (though as a player, I see your point). That whole episode shouldn't have happened - it was idiotic; they cornered themselves into a position where they couldn't win. Better to have approached that plotline much differently. My guess is that it was partially supposed to show that this wasn't a military operation, that it wasn't a rigid hierarchy, chain of command "I'm in charge, you follow my orders" type group. But yeah, not done well.
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Post by Conquer Your Dreams on May 13, 2017 17:43:32 GMT
I want more Shepard. Or at least more Milky Way. Shepard's story is done. Shep and Milky Way are not an option, unless one day they will decide to make a full reboot. They should continue Andromeda, but the people responsible need to have a plan and ideas for the whole story, not only for MEA 2. That was the biggest issue with trilogy - Drew did ME1 alone, Drew take a major part in ME2 and he already got ideas for ME3 /interview from 2014/, but it wasn't planned, discussed and written. Then he left. So what's happen ? Well, spaceboy happen. It's like making a 3 hour long movie, where every hour director and screenwriter is changing. It's not good.
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Post by abaris on May 13, 2017 17:51:59 GMT
My guess is that it was partially supposed to show that this wasn't a military operation, that it wasn't a rigid hierarchy, chain of command "I'm in charge, you follow my orders" type group. But yeah, not done well. Regardless if this is military, civilian or any other kind of organisation. You're there, you're their only hope of solving their problems. Maybe they're insulting you anyway, but you should have gotten the opportunity to respond in kind. To make them shut up. There are some lame attempts later on with Tan and Addison, doesn't change the fact though that you have to take the initial ridicule in stride without being able to at least verbally come back. As son or daughter I just lost a parent and a sibling in a coma, and I can't imagine anyone being in that situation to take that in without having some say in the matter.
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Post by Reorte on May 13, 2017 18:00:17 GMT
My guess is that it was partially supposed to show that this wasn't a military operation, that it wasn't a rigid hierarchy, chain of command "I'm in charge, you follow my orders" type group. But yeah, not done well. Regardless if this is military, civilian or any other kind of organisation. You're there, you're their only hope of solving their problems. Maybe they're insulting you anyway, but you should have gotten the opportunity to respond in kind. To make them shut up. There are some lame attempts later on with Tan and Addison, doesn't change the fact though that you have to take the initial ridicule in stride without being able to at least verbally come back. As son or daughter I just lost a parent and a sibling in a coma, and I can't imagine anyone being in that situation to take that in without having some say in the matter. Like I said, not done well. Ryder doesn't need to be a gung-ho everyone-will-jump-at-his-every-need type of character (thank goodness), better to have one that needs to hold his own rather than expect everyone to give way before him, but it doesn't look like they figured out how to achieve such a character and relationships with other characters.
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Post by decafhigh on May 13, 2017 18:12:43 GMT
I disagree whole-heartedly. The leaders at Nexus went from rude to just a tad tolerable. Her own team walked out at the end of a meeting, and you have people like Peebee that disrespect your authority enough to hit that escape pod button. Shepard/Jedi/Hawk/Dovakiin/Pick a Big-Damn-Hero would have dismissed her from the team on the spot at the very least. The Nexus leaders I have no issue with. You can't always be the most badass person in the room, or force people to wholeheartedly endorse you. The relationship at least showed some progress. You can't always steamroll over everyone with whom you don't see eye to eye, and in the end, they're the ones in charge. I'll not disagree with regards to the meeting or the escape pod incident. Those were very ham-fisted attempts to set a tone without consideration for player agency. With respect to the team, there should have been some ability to reign everyone in, or at least show improved discipline later. In terms of the escape pod... I can understand BioWare not wanting to allow players to drop squadmates, because that's an added complication (though as a player, I see your point). That whole episode shouldn't have happened - it was idiotic; they cornered themselves into a position where they couldn't win. Better to have approached that plotline much differently. I had no real issues with the Nexus leaders either. Addison I could accept that she is just a bitch, sometimes you come across people like that. The rest all seemed cordial enough. I also agree with how ham-fisted a lot of the Ryder and team interactions felt. Even if Liam and PeeBee didn't range from immature to downright intolerable at times Ryder often just acted like a complete dunce. Most notable are the team meetings and when Jaal first comes on the ship and after some of the loyalty missions (again Liam and PeeBee). I get Ryder isn't supposed to be a "big god damn hero" but she is supposed to be the Pathfinder, the captain of the Tempest, and the leader of the team. It just makes the whole thing feel unbelievable that a crew that would show her that mush disrespect in those situations would be able to follow her lead in any other. Especially when crap is hitting the fan in combat, settling hazardous worlds, or any of the many high risk situations the team finds itself in. Only through the magic of plot armor did that 'team' manage to accomplish anything instead of completely falling apart.
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Post by paridave42 on May 13, 2017 18:21:14 GMT
Maybe, instead of letting them die, they should have just been left back in the Milky Way. This game was populated by so many favorite species Bioware had to constantly remind you that "this was party of the Initiative," and "this is Andromeda." Instead of hitting us with something new and alien around every corner, they smothered us with the familiar. What I mean is Bioware seems to have a developed a difficulty in distinguishing "serious" from "grimdark". I'd have rather had the story be a little more 'grimdark' at the beginning, say the Hyperion had actually crashed on Habitat 7, lots of casualties, with the new Pathfinder not only having to fight the Kett, but steal one of their shuttles in order to get to the Nexus to try and initiate a rescue mission. Well, maybe that's not 'grimdark,' but it would have been much better than having to hear Cora whine about not being chosen Pathfinder.
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Post by abaris on May 13, 2017 18:55:25 GMT
Only through the magic of plot armor did that 'team' manage to accomplish anything instead of completely falling apart. That's why I always keep saying, it's not the story. They never delivered a story that makes you go wow. Their strong suit always was to deliver on engaging companions and a strong lead. That's where they lost their skill set and that's why this game got so much flak. I'm not in the camp of calling this a bad game, but if some real effort had gone into developing Ryder and team, most of the bad vibes could have been avoided entirely. They failed there, not in telling the overall story, which isn't better or worse than in any other of their games. Honestly, I can only facepalm at the ones believing that these pseudo comical moments were the right way to go.
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Post by vonuber on May 13, 2017 18:56:42 GMT
That scene where Ryder is having a meeting with everyone and they all turn and leave on her and she responds like a 14 yr old with the weak "I didn't dismiss everyone." was so full of ugh. Her own team treated her like that. There was no growth to her at all. And her weak forgiving of Peebee for that stunt with the escape hatch? A stronger character would have had the ability to either accept that OR KICK HER OFF THE SHIP and off the team. Ryder never got a backbone in this game. Pretty much, yes. It's what the writers obviouly mistook for humor. Forgetting that, since we're supposed to identify with that character, the joke's obviously on us. And a lame one at that. Pretty much no. Mainly because if you actually bothered to play the game you would acknowledge that the second time that happens she does order them back and they come back to be dismissed. BAM. Character growth and increase in authority right there. Obviously that doesn't fit your one sided narrative, but hey ho.
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Post by Deleted on May 13, 2017 19:07:52 GMT
IMO when game devs take a new approach to re designing a game franchise it can either turn out awesome or it can suck. ME A is a good looking game it has a ton of content it just lacks that "Mass Effect" feel. It seems to grab most of its functions from DAI and ofc it has the plethora of additional tasks which are a good time filler between the priorty missions but can be bland and repeative.
So yeah I get the whole moving on from the orignal ME series but bioware need to make it up with a decent follow up.
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Post by colfoley on May 13, 2017 19:09:39 GMT
People have v some really weird memories or blame Bioware for v the choices they themselves made. I remember quite specifically punishing Peebee.
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Post by abaris on May 13, 2017 19:14:18 GMT
I remember quite specifically punishing Peebee. As in how? What were your options of punishing her?
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Post by KaiserShep on May 13, 2017 19:21:06 GMT
People have v some really weird memories or blame Bioware for v the choices they themselves made. I remember quite specifically punishing Peebee. You can't really punish her though. The aftermath dialogue essentially ends in an implied IOU that never really goes anywhere and it's business as usual. Being banished from the Tempest would be a reasonable option that I would bet lots of people would take. Like, if Ryder were to say something along the lines of Peebee's willful disregard for the Pathfinder's authority on the ship and jeopardizing the entire operation over what could essentially be a wild goose chase (and really is if you bothered to save Kalinda), she'd have nothing to say but blather on about how important this remtech is. Like, just look at that dialogue when the other squadmate asks if she has a plan for getting back on the Tempest and she just says "Is that a thing?" I can tolerate quite a lot of obnoxious stuff, but Peebee would basically have to sleep under the Nomad, assuming she'd even be permitted back on the ship. I really like the mission, looking back on it, but the lack of any substantially different options to deal with Peebee herself takes a bit out of it. Just about the most satisfying thing I can do is make sure Kalinda does not leave that hell pit alive. If I'm being honest, if the game permitted, Peebee wouldn't make it out alive either, unless that meant losing the remtech we went there for. I refuse to leave empty handed if I don't have to.
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Post by Deleted on May 13, 2017 19:43:56 GMT
I keep reading the notion, that somehow the ME3 endings made it impossible for them to continue making games in the Milky Way. That is simply put untrue. There are ways to write past all 3 endings of ME3, but they didn't have the writing talent to do it. Or they simply chose not to make another game in TMW. The ending they presented sort of invited you to headcanon the future of TMW, and any new game in that setting would have stepped on player's headcanon. Aside from all of the other problems they'd have needed to solve, there's a substantial dichotomy between what the lore says about TMW (most of it unexplored) and what we saw on the galaxy map. The known relays and systems cover the entire galaxy. Also - IIRC, they did a fan survey to ask people what they might like in a new game. Then give them the opportunity to grow, damn it. Apart from a select few instances, this character doesn't evolve. The developers made sure of it. I don't know if it was getting rid of Paragon/Renegade or the insufferable attempts at humor they felt like inserting into this game. But I don't feel the vibe of my character growing. Ryder accomplished everything she set out to do - and then some. She also disobeyed a direct order (along with the other pathfinders) when she went to Meridian, which was a huge risk - and pretty much had all of the other pathfinders in her pocket. Yeah, Shepard took the SR-1 out of lockdown in ME1, but it was because a superior officer encouraged and helped her. ME1 started by telling us what a big goddamned hero Shepard was, a Spectre candidate no less, and provided multiple ego strokes throughout (telling). Ryder proved herself (showing) and earned others' respect in the process. Shepard did ultimately defeat the reapers, but the cost made it almost feel like a pyrrhic victory. She was not able to save a lot of what she was fighting for - and had to make some huge compromises in the process.
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Post by abaris on May 13, 2017 19:50:04 GMT
Ryder accomplished everything she set out to do - and then some. She also disobeyed a direct order (along with the other pathfinders) when she went to Meridian, which was a huge risk - and pretty much had all of the other pathfinders in her pocket. Yeah, that's the main quest railroads, pretty much the same as taking over the Normandy. Also the ensuing pat on the head by Tan. And that's not what I mean by developing or shaping a character.
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Post by colfoley on May 13, 2017 20:01:45 GMT
I remember quite specifically punishing Peebee. As in how? What were your options of punishing her? make her pay for a new escape pod and if she can't make her work for it. I suppose it would have helped if you saw her scrubbing the deck in game but that wouldn't be necessary.
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