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Post by marshalmoriarty on Jun 8, 2017 2:43:33 GMT
Just because a writer doesn't like writing romance doesn't make them bad writers. Its hard to get right and most writers would rather focus on action, horror, adventure etc.
I mean, look at how massively sucessful something like Harry Potter was and is. But JK Rowling devotes very little time to romance over 7 books and what little there is, is generally regarded as extremely weak and that she has no sense for some of the more obvious pairings. Its clear this was not an aspect that she cared much about. Do you write her off just for that?
Her gazillions of sales would suggest people are able to look past that (not to mention her many technical failings lol) The point is that she tells a good story and writes good characters. Romance is just one string on a writer's bow. If they have it great, if they don't then we just shrug and say 'Well, what else you got?'
Contracted writers are not their own masters on subject material. But the lead writers and producers have to assign duties based on skill and level of engagement. If a writer doesn't like a subject, you will never get the best out of them.
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Post by Xanphal on Jun 8, 2017 2:56:10 GMT
Just because a writer doesn't like writing romance doesn't make them bad writers. Its hard to get right and most writers would rather focus on action, horror, adventure etc. I mean, look at how massively sucessful something like Harry Potter was and is. But JK Rowling devotes very little time to romance over 7 books and what little there is, is generally regarded as extremely weak and that she has no sense for some of the more obvious pairings. Its clear this was not an aspect that she cared much about. Do you write her off just for that? Her gazillions of sales would suggest people are able to look past that (not to mention her many technical failings lol) The point is that she tells a good story and writes good characters. Romance is just one string on a writer's bow. If they have it great, if they don't then we just shrug and say 'Well, what else you got?' Contracted writers are not their own masters on subject material. But the lead writers and producers have to assign duties based on skill and level of engagement. If a writer doesn't like a subject, you will never get the best out of them. I never said they were bad writers; I said that it's unfortunate that they don't have anyone on their team that isn't passionate about the romance aspect of the storytelling. But, it's not just about the romance aspect that I'm trying to make a point; none of the main NPC's in Andromeda are particularly memorable or unique. All the bones for those stories are there, but they were never fleshed out fully, nor were they weaved into the plot in such a way that make them stick into a players minds and remember them. And again, I'm not blaming this on the writers, but on the development cycle. They clearly didn't have enough time to put full effort into writing those relationships, but it's those relationships that made Mass Effect the games that are so loved. Lots of things went wrong, and, unfortunately for everybody, one of the things that didn't get the time and effort it should have, was the writing and relationship building. Obviously some characters got more effort than others, predominantly the characters/romances that the company through would appeal to the biggest group of players; but what it lead to is a lot of people that had high hopes and weren't expecting to be disappointed over the one thing Bioware has gotten right in the past.
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Post by marshalmoriarty on Jun 8, 2017 3:10:01 GMT
Well, its a time issue (the game needed about another half year to beef up Elaaden and either make something of the asteroid 'planet' or else cut it completely). And yes, the general standard of the writing was mediocre. Mac Walters and other senior staff should really have acted on this (and that includes Walters interrogating his own writing).
Basically, sometimes an author has to stand back and say 'This book I'm writing... well it just sucks. I have to go back and try harder, because I can't release it like this - my name's on it'.
The game needed an editor, a respected figure to gather everyone together and not spare any blushes in assessing quality of writing. Praise good work, but make sure poor writing is identified and work with the writers to see what can be done. Are they unhappy with the subject, do they need people to bounce ideas off or play act scenes with them etc?
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Post by Xanphal on Jun 8, 2017 3:45:45 GMT
Well, its a time issue (the game needed about another half year to beef up Elaaden and either make something of the asteroid 'planet' or else cut it completely). And yes, the general standard of the writing was mediocre. Mac Walters and other senior staff should really have acted on this (and that includes Walters interrogating his own writing). Basically, sometimes an author has to stand back and say 'This book I'm writing... well it just sucks. I have to go back and try harder, because I can't release it like this - my name's on it'. The game needed an editor, a respected figure to gather everyone together and not spare any blushes in assessing quality of writing. Praise good work, but make sure poor writing is identified and work with the writers to see what can be done. Are they unhappy with the subject, do they need people to bounce ideas off or play act scenes with them etc? I agree. The impression that I've gotten from the bits and pieces of information that have come out, is that they really didn't have time for any of that, though. I think they were more pressed just to make sure there actually WAS writing and that everyone had something to say, rather than if what they were saying was any good. And I think that's the biggest disappointment. The core foundation of Bioware RPG's is those stories and interactions, and so those are the things that should have been sorted out and at the core of everything they developed. Instead they got caught up in grand designs, and the writing was left til last, and then it had to scramble. I think, also, that the reason it's the LGBT community that sounds the loudest is because they're the romances that were left til absolute last and were given the least amount of attention; when compared to the other relationships it becomes painfully obvious where the issues are and it's because more effort was put into the more mainstream romances, probably to cover shortfalls in time. If it had been the other way around, then it would be the more mainstream players screaming their heads off; but, of course, Bioware/EA at least have the sense to piss off the smallest playerbase possible.
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Post by alanc9 on Jun 8, 2017 4:51:10 GMT
I was perfectly content to let BioWARE fix the buggy animations (and you must admit they needed, and still need, to be fixed). Instead, they're wasting valuable time catering to a bunch of triggered little babies sad they can't get an achievement. It's not that they can't get it but they refuse to do another romance option or just play as Sara to romance Jaal. I agree with you this game has bigger issues then who Jaal will give oral sex to and who he won't. This is a dopey way to think about the topic. Sure, adding the Jaal thing doesn't fix your problems. But not only is adding that relatively cheap -- throw the same amount of dev time at, say, animations in general, and nobody would notice that they did anything -- it also uses writers and voice talent who can't contribute much to other fixes.
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Post by varicite on Jun 8, 2017 5:57:35 GMT
Eh, you could've gotten nothing, which is what you thought you were getting until now.
But hey, bitch some more, I guess.
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Post by SofaJockey on Jun 8, 2017 5:58:26 GMT
Ratio of constructive posts in this thread is falling. We're done here.
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