Dabrikishaw
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by Dabrikishaw on Jun 12, 2017 23:27:12 GMT
The quarian dlc was likely started already so i would expect it to be released for sure. After that, nobody knows - if you trust these Kotaku news ME will be shelved for a while. These kind of "behind the scenes" news are always divisive like that, because by it's very nature they can't cite sources, so not everyone is willing to beleive it. In the end time proves if there awas any truth to it, or it was just a reporter trying to get views. Exactly. There's never going to be a way to prove articles like this correct, so we always have reason to disbelieve.
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Post by Warrick on Jun 12, 2017 23:34:37 GMT
The issue with ME:A is that it was DAI in space in terms of map exploration. And DAI maps sucked shit. They were just as large, barren, and filled with pointless fetch waypoints/collection quests. Enemy variety also sucked shit, just like in ME:A. What saved DAI from the same reception as MEA are 2 things: *snip* What saved DAI from MEA's reception was that it didn't look like a joke. Have you already forgotten the videos mocking the animations? The game just looked goofy and was a glitchfest. Don't bother going deeper than that. Noone has been talking about the writing and only one big gaming site talked about the open world. Andromeda's #1 issue is animations. I find it surprising that people would think the writing of this or that squadmate is a bigger problem for the game's reception at large. Had Andromeda been released in its current state, with the animations largely fixed, it would have received the same reception as Inquisition, regardless of other games. It would sit at 85 on Metacritic and we would be talking about DLC. The game has deeper problem (its very conception being one in my view), but deeper problems are hidden from view underneath superficial, very visible problems.
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Elfen Lied
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Fatebinder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Elfen Lied on Jun 12, 2017 23:58:39 GMT
The issue with ME:A is that it was DAI in space in terms of map exploration. And DAI maps sucked shit. They were just as large, barren, and filled with pointless fetch waypoints/collection quests. Enemy variety also sucked shit, just like in ME:A. Much of the "open world" content bored me a lot too. Is my least favorite part of the game, especially when you have to backtrack between different worlds. At least this time we must give them credit for trying to give more background to secondary quests. And this time there are no maps that are totally "skippable" because they are disjointed from the main story. In inquisition you could not visit half of the areas if you didn't feel like that. This time the side content seemed to be a little less "sided" and you find most of it along the main road.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 13, 2017 0:00:59 GMT
The issue with ME:A is that it was DAI in space in terms of map exploration. And DAI maps sucked shit. They were just as large, barren, and filled with pointless fetch waypoints/collection quests. Enemy variety also sucked shit, just like in ME:A. What saved DAI from the same reception as MEA are 2 things: *snip* What saved DAI from MEA's reception was that it didn't look like a joke. Have you already forgotten the videos mocking the animations? The game just looked goofy and was a glitchfest. Don't bother going deeper than that. Noone has been talking about the writing and only one big gaming site talked about the open world. Andromeda's #1 issue is animations. I find it surprising that people would think the writing of this or that squadmate is a bigger problem for the game's reception at large. Had Andromeda been released in its current state, with the animations largely fixed, it would have received the same reception as Inquisition, regardless of other games. It would sit at 85 on Metacritic and we would be talking about DLC. The game has deeper problem (its very conception being one in my view), but deeper problems are hidden from view underneath superficial, very visible problems. Inquisition at least in my opinion had a bigger problem with "BioWare lied" due to the videos show things that were removed during crunch for things they were showing at game conferences even while labeled "pre-alpha" were expected to be in the game and were not.
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Post by alanc9 on Jun 13, 2017 0:33:53 GMT
The issue with ME:A is that it was DAI in space in terms of map exploration. And DAI maps sucked shit. They were just as large, barren, and filled with pointless fetch waypoints/collection quests. Enemy variety also sucked shit, just like in ME:A. Much of the "open world" content bored me a lot too. Is my least favorite part of the game, especially when you have to backtrack between different worlds. At least this time we must give them credit for trying to give more background to secondary quests. And this time there are no maps that are totally "skippable" because they are disjointed from the main story. In inquisition you could not visit half of the areas if you didn't feel like that. This time the side content seemed to be a little less "sided" and you find most of it along the main road. I wonder if skippable maps might be a good thing. My first time through DAI I blew off the Emerald Graves, Emprise du Lion, and maybe the Hissing Wastes altogether, did the Fallow Mire only after wrapping the main plot up, and only did a little of the Exalted Plains. I didn't see this as a problem.
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Post by griffith82 on Jun 13, 2017 0:37:34 GMT
You know as frustrating as these forums can be I just realized it could be a lot worse. It could be the Far Cry 5 forum.
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Post by colfoley on Jun 13, 2017 0:42:19 GMT
Much of the "open world" content bored me a lot too. Is my least favorite part of the game, especially when you have to backtrack between different worlds. At least this time we must give them credit for trying to give more background to secondary quests. And this time there are no maps that are totally "skippable" because they are disjointed from the main story. In inquisition you could not visit half of the areas if you didn't feel like that. This time the side content seemed to be a little less "sided" and you find most of it along the main road. I wonder if skippable maps might be a good thing. My first time through DAI I blew off the Emerald Graves, Emprise du Lion, and maybe the Hissing Wastes altogether, did the Fallow Mire only after wrapping the main plot up, and only did a little of the Exalted Plains. I didn't see this as a problem. Problem is that for as much as I 'disliked' Dragon Age Origins there needs to be some connection to the main plot in each area you go to to make the whole thing feel connected, otherwise what would be the point of going there? Though BioWare did try and do a little connectivity between the zones, but...it just did not work for me. And as I have always said, DA I is a tale of two different games as a result. A tier 3 game with solid gameplay, combat, and questing, and an amazing Tier 1 cinematic character driven main story with rich lore and content.
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Post by Link"Guess"ski on Jun 13, 2017 0:54:48 GMT
It's been pretty clear to me since shortly after the news of the downsize and the twitters I follow that Montreal has been reduced to a lightweight Software-Support mode. They seem to have very few of the previous Andromeda tweeters tweeting and it's mostly related to addressing current issues and I also suspect the news of people recording more lines like Cora's actress is just some light patch of her becoming lesbian or something or revisions to dialogue so they can get the best out of their game and maybe time will prove that there's still enough interest and passion for the brand for EA to risk letting BioWare make another.
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caios
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by caios on Jun 13, 2017 1:10:43 GMT
Well since I'm sure the mods would prefer I not start my own thread on this. I'll just add my thoughts here...
Whatever else you might say, in the end BioWare let us down
I understand it's easy for people to yell and scream about "haters" and the like but it's important to understand why so many fans are feeling frustrated. Whether you like to admit it or not, BioWare failed many of us.
Without a doubt Mass Effect: Andromeda was horribly mismanaged, many people at the top just completely dropped the ball and failed to do their jobs as directors of the project. This resulted in a game that just didn't live up to expectations. No, it's not a bad game, it's a mediocre game. Sure it sold well enough, but that was due far more to the Mass Effect brand then the game itself.
People shouldn't feel the need to make excuses for the game, or have to explain why they enjoy it. If the game could stand on its own merits, none of this would be needed. The fact is Andromeda simply isn't as good as it should have been, and the Anthem reveal proves it. This is why people are angry about it. It's fine if you don't agree with that hate, but it's good to understand where it's coming from.
The problem wasn't just the animations, though that clearly didn't help matters. The biggest problem was that BioWare never prioritized what people care about, they didn't put enough effort into the biggest reason why people play BioWare games. Story and Character Interactions. Andromeda is left lacking in this regard. This can be seen both in major problems with the game, such as a much weaker story and characterizations due to limited writing time, to small details like character banter being continuously interrupted.
Many of Andromeda's technical problems would have been less of an issue if they had prioritized accordingly. Dragonage 2 is a perfect example. Despite all the major issues that game had, what it never lacked was amazing characters, story, and interactions. Despite being far inferior from a technical perspective, I far and away enjoyed Dragonage 2 more then Andromeda and even Inquisition. At least that game didn't have so many things taking away from those core story elements. And more notably, the DLC for that game directly addressed all of the issues and concerns people had for that game.
Adding to all this, it's become clear that Anthem was BioWare's true priority. They simply never bothered to put enough care and emphasis on their Mass Effect title during it's development. Though they had the option to delay it further, they choose to release it in its broken state, despite early and vocal concerns that their animations and faces were every bit as bad as they turned out. They did this because according to their internal reviews they expected the game to get fairly average reviews for a AAA title with a well known brand.
Think about what that means; they were fine with releasing an unfinished, unpolished game because they expected the game to be received about average. They didn't care enough to make a great game, they were happy enough to make an average game, which is exactly what they did.
This all shows a profound lack of respect for the franchise and their fans.
Even if this wasn't the case, it doesn't make any difference because that is exactly the perception their actions have created. As the idiom goes, "Actions speak louder then words". And the actions of BioWare, especially after they sacked their Montreal studio and diverted even more resources to Anthem, just fuels the impression a lot of people are feeling that they just don't really care that much. So no matter if you agree with it or not, people's anger are justified in this regard.
Personally I fully admit that this really bothers me. I've always been a huge fan of all BioWare games. I was playing them almost constantly from the days of Baulder's Gate and Neverwinter. Those were the games that made me want to become a game developer, so I could one day be able to tell such amazing stories and create such amazing characters through this medium. In fact the original Mass Effect trilogy remains by far my favorite gaming franchise of all time. And that's despite how much I absolutely hated the ending beyond imagining.
Where once I played these games almost religiously, I now find myself losing interest in both Mass Effect and Dragonage franchises. Where once I imagined working at BioWare would be my dream job, now I know to avoid it as much as possible given how management abused their great talent that still managed to make a decent game despite their own failures. I'm not even saying that I hate them, I just don't really care anymore. And THAT is what bothers me more then anything else; that BioWare could fall so far that I would lose all interest in the future of my once favorite game worlds.
As for Anthem, sure it looks very pretty. Might be a great game when it comes out. I might even end up playing it if it really ends up being everything they promised. But to me it's not a BioWare game, merely another Destiny clone made by EA. Time will tell if they can prove differently. But unless BioWare can address the fans who feel so let down by all of this, Anthem will maintain the stigma of the game that they killed Mass Effect for.
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Post by Deleted on Jun 13, 2017 1:19:18 GMT
It's been pretty clear to me since shortly after the news of the downsize and the twitters I follow that Montreal has been reduced to a lightweight Software-Support mode. They seem to have very few of the previous Andromeda tweeters tweeting and it's mostly related to addressing current issues and I also suspect the news of people recording more lines like Cora's actress is just some light patch of her becoming lesbian or something or revisions to dialogue so they can get the best out of their game and maybe time will prove that there's still enough interest and passion for the brand for EA to risk letting BioWare make another. Yeah... we haven't agreed on much here; but I think you've probably nailed this one... if EA decides to keep Bioware intact as an entity. I wouldn't be surprised though if they dissolve it over time... taking the people they want to keep into other divisions of the company and eventually just letting the rest go. It's possible that the ME brand will get sold to someone else; but I'm inclined to think that it will just be allowed to fade away as well.
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Post by Deleted on Jun 13, 2017 1:24:05 GMT
I don't think, given the attitude of the internet, that it will ever be possible to Bioware to produce an ME game that "wows." It think whatever they try that's even remotely similar to any of the ME games and even any of the DA games will just get pulled apart by an internet "gang" that's determined to pull apart whatever Bioware does. It may not even possible for them to "wow" in a different genre, given that people have already started to pull apart the new IP just based on a very short intro vid. By the time their game will get even close to release, the attitude on the internet will probably already be so negative towards it that it will just snowball into another feeding frenzy. I think you are shifting blame here. Other companies can still wow despite the fact that they are putting out the 10th iteration of a franchise that has done extremely well in the past. Look at how AC: Origins is received. I am not sure if it "wows" people but it certainly isn't pulled apart by "the internet" just because AC2 was a brilliant game and they had a couple of bad apples in the franchise afterwards. I'd say BioWare got pretty much exactly the kinds of reactions to their games that you'd expect and if they were to put out a really high quality product again, I doubt "the internet" would rip it apart out of sheer malice. Single individuals on some forums, sure but it wouldn't become the general consensus. For that to happen, something must be wrong with the product (and as far as Andromeda was concerned, something was, it simply wasn't up to the standard that BW itself set for their titles). ... not when people are already starting to pick apart an IP based on a short trailer... and they already have started that here. Blame doesn't matter in the long run... Time will tell.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Jun 13, 2017 1:24:27 GMT
You know as frustrating as these forums can be I just realized it could be a lot worse. It could be the Far Cry 5 forum. ... and that's official.
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Post by majesticjazz on Jun 13, 2017 1:53:27 GMT
The issue with ME:A is that it was DAI in space in terms of map exploration. And DAI maps sucked shit. They were just as large, barren, and filled with pointless fetch waypoints/collection quests. Enemy variety also sucked shit, just like in ME:A. What saved DAI from the same reception as MEA are 2 things: *snip* What saved DAI from MEA's reception was that it didn't look like a joke. Have you already forgotten the videos mocking the animations? The game just looked goofy and was a glitchfest. Don't bother going deeper than that. Noone has been talking about the writing and only one big gaming site talked about the open world. Andromeda's #1 issue is animations. I find it surprising that people would think the writing of this or that squadmate is a bigger problem for the game's reception at large. Had Andromeda been released in its current state, with the animations largely fixed, it would have received the same reception as Inquisition, regardless of other games. It would sit at 85 on Metacritic and we would be talking about DLC. The game has deeper problem (its very conception being one in my view), but deeper problems are hidden from view underneath superficial, very visible problems. Another problem besides animations is that it released with Zelda and Horizon, both games that were praised for their open environments while MEA showed that Bioware still struggles with open settings. Remember, DAI released in a bad gaming year while 2017 is shapping up to be one of the best gaming years in a long while.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on Jun 13, 2017 1:59:54 GMT
I don't have to, because I know that info is not revealed and even if it was you just twist it around as "proof" so you can push your stupid " Mass Effect is dead." meme because you hate ME:A so much that you want it to die because it wasn't the game that entitled whinny hardcore gamer troll like you wanted. Well here are some other series that were considered dead: Star Wars, Star Trek, The Transformers, G.I. Joe, Voltron, Superman, and Batman why don't you do a google search about how long they stayed "dead" or how comics, novels, and video games helped keep them alive and popular enough to get major movies and become pop culture institutions. We live in an era of mass media and crowdfunding. No franchise can truly die so long as it has a following of some kind. Regardless of how Andromeda is perceived (success vs failure) and even if EA kicks the series to the curb, Mass Effect was and is a beloved series. That doesn't mean that it'll get a new game in 5 or even 10 years, but as publishers search for opportunities to make a buck, Mass Effect will always be a ripe target for a new installment or a remaster. Exhibit A: Crash Bandicoot N. Sanity Edition. Crash Bandicoot was a joke for over a decade, and you can even argue ever since Naughty Dog sold the rights to the series. Yet, it gets a remaster. It's not the same as a new game, but the point is that well-known game franchises don't just "die" anymore. Just like classic films, advances in society and technology allow for new things to be done with the subject material. No kidding we line in a world where MST3K, Full House, and Voltron all got a resurrection, sequel, and a reboot respectfully thanks to Netflix and Kickstarter. Hell The Transformers has been rebooted so many times across so much media that it's hard for me to complain about how bad the Bay films are, because there is so much Transformers media that I do like and some that I love that it's actually getting easy for me just to ignore those shit shows. It's not just Mass Effect and Dragon Age that have comics, novels, and anime movies made about them. I mean just off the top of my head Super Mario, Pokemon, Mega Man, Sonic, Halo, The Elder Scrolls, Mortal Kombat, Street Fighter, Resident Evil, Tomb Raider, The Prince of Persia, Assassin's Creed, and Fable all at least one of (a couple have done all the following forms of major media) the other medias following made: cartoon/anime shows and/or movies, toys, comics, novels, and/or live action movies.
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Post by alanc9 on Jun 13, 2017 2:14:34 GMT
I wonder if skippable maps might be a good thing. My first time through DAI I blew off the Emerald Graves, Emprise du Lion, and maybe the Hissing Wastes altogether, did the Fallow Mire only after wrapping the main plot up, and only did a little of the Exalted Plains. I didn't see this as a problem. Problem is that for as much as I 'disliked' Dragon Age Origins there needs to be some connection to the main plot in each area you go to to make the whole thing feel connected, otherwise what would be the point of going there? Though BioWare did try and do a little connectivity between the zones, but...it just did not work for me. And as I have always said, DA I is a tale of two different games as a result. A tier 3 game with solid gameplay, combat, and questing, and an amazing Tier 1 cinematic character driven main story with rich lore and content. I just have the sneaking feeling that a lack of consequences and connection is what people like about OW. Works for Bethesda, after all.
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Post by colfoley on Jun 13, 2017 2:22:14 GMT
Problem is that for as much as I 'disliked' Dragon Age Origins there needs to be some connection to the main plot in each area you go to to make the whole thing feel connected, otherwise what would be the point of going there? Though BioWare did try and do a little connectivity between the zones, but...it just did not work for me. And as I have always said, DA I is a tale of two different games as a result. A tier 3 game with solid gameplay, combat, and questing, and an amazing Tier 1 cinematic character driven main story with rich lore and content. I just have the sneaking feeling that a lack of consequences and connection is what people like about OW. Works for Bethesda, after all. Sure Betheda's 'exploration as the most important thing ever and lets let our players faff about to their hearts content' is popular and successful with their fans...and there's nothing wrong with that. But, I prefer things like Strong Story, Descent characters, and interesting bad guys. And most of those things the Bethesda titles that I've played just do not have.
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Post by alanc9 on Jun 13, 2017 2:25:28 GMT
Adding to all this, it's become clear that Anthem was BioWare's true priority. They simply never bothered to put enough care and emphasis on their Mass Effect title during it's development. Though they had the option to delay it further, they choose to release it in its broken state, despite early and vocal concerns that their animations and faces were every bit as bad as they turned out. They did this because according to their internal reviews they expected the game to get fairly average reviews for a AAA title with a well known brand. The mechanism here isn't obvious. ME:A and Anthem had separate budgets and deadlines. It's not clear how no Anthem means more headcount or time for ME:A. (It might have meant more competent headcount for ME:A, perhaps. ) Internal reviews would have told them the same thing, Anthem or no.
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Post by AnDromedary on Jun 13, 2017 2:35:34 GMT
I think you are shifting blame here. Other companies can still wow despite the fact that they are putting out the 10th iteration of a franchise that has done extremely well in the past. Look at how AC: Origins is received. I am not sure if it "wows" people but it certainly isn't pulled apart by "the internet" just because AC2 was a brilliant game and they had a couple of bad apples in the franchise afterwards. I'd say BioWare got pretty much exactly the kinds of reactions to their games that you'd expect and if they were to put out a really high quality product again, I doubt "the internet" would rip it apart out of sheer malice. Single individuals on some forums, sure but it wouldn't become the general consensus. For that to happen, something must be wrong with the product (and as far as Andromeda was concerned, something was, it simply wasn't up to the standard that BW itself set for their titles). ... not when people are already starting to pick apart an IP based on a short trailer... and they already have started that here. Blame doesn't matter in the long run... Time will tell. I am sorry but the main issue people had with the trailer on a wide basis were the animations therein. I said as much back in the day. Turns out, we weren't exactly wrong there. Now when the game was in the Origins trial stage, people went over the top with the memes and stuff, civil criticism would have been better but I will not apologize for being skeptical of and criticizing what I perceive as a problem. If BW would have been smart, they would have actually kept an ear to peoples reaction to the trailers and fix it before getting the game out (as they said they would if necessary). So no, sorry, BW doesn't get a pass because people took issue with what was an issue and has since even been accepted by the devs as an issue.
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Post by alanc9 on Jun 13, 2017 2:36:41 GMT
I just have the sneaking feeling that a lack of consequences and connection is what people like about OW. Works for Bethesda, after all. Sure Betheda's 'exploration as the most important thing ever and lets let our players faff about to their hearts content' is popular and successful with their fans...and there's nothing wrong with that. But, I prefer things like Strong Story, Descent characters, and interesting bad guys. And most of those things the Bethesda titles that I've played just do not have. But since we apparently are going to have to put up with these big open worlds for the foreseeable future, the question is how to integrate those with the strong story, etc. I like the concept of integration, but that's more or less a restatement of me not really liking the OW concept in the first place.
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Post by colfoley on Jun 13, 2017 2:40:59 GMT
Sure Betheda's 'exploration as the most important thing ever and lets let our players faff about to their hearts content' is popular and successful with their fans...and there's nothing wrong with that. But, I prefer things like Strong Story, Descent characters, and interesting bad guys. And most of those things the Bethesda titles that I've played just do not have. But since we apparently are going to have to put up with these big open worlds for the foreseeable future, the question is how to integrate those with the strong story, etc. True. But BioWare is off to a good start and they aren't alone in this regard either. Mass Effect Andromeda did have a strong, well paced story. Witcher 3 had a terrific story. And other games like GTA have been known, in some circles, for their storetelling....and they aren't even alone. Even Dragon Age Inquisition, as much as its hybrid world style was probably a determent to its overall gameplay/ story it still managed to tell a very descent story at the end of the day.
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Post by Deleted on Jun 13, 2017 2:52:48 GMT
... not when people are already starting to pick apart an IP based on a short trailer... and they already have started that here. Blame doesn't matter in the long run... Time will tell. I am sorry but the main issue people had with the trailer on a wide basis were the animations therein. I said as much back in the day. Turns out, we weren't exactly wrong there. Now when the game was in the Origins trial stage, people went over the top with the memes and stuff, civil criticism would have been better but I will not apologize for being skeptical of and criticizing what I perceive as a problem. If BW would have been smart, they would have actually kept an ear to peoples reaction to the trailers and fix it before getting the game out (as they said they would if necessary). So no, sorry, BW doesn't get a pass because people took issue with what was an issue and has since even been accepted by the devs as an issue. Why would you think I'm expecting anyone to apologize?... I'm not. I fully expect denial by everyone... because that's what people tend to do regardless of whether they're at fault or not... and I just said blame ultimately is irrelevant. If the internet tears Anthem apart before release the same way it did ME:A, then it doesn't have much of a chance of "wow'ing" anyone. Expectations get tainted by all the pre-release negativity. Time will tell.
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Post by majesticjazz on Jun 13, 2017 3:05:02 GMT
I am sorry but the main issue people had with the trailer on a wide basis were the animations therein. I said as much back in the day. Turns out, we weren't exactly wrong there. Now when the game was in the Origins trial stage, people went over the top with the memes and stuff, civil criticism would have been better but I will not apologize for being skeptical of and criticizing what I perceive as a problem. If BW would have been smart, they would have actually kept an ear to peoples reaction to the trailers and fix it before getting the game out (as they said they would if necessary). So no, sorry, BW doesn't get a pass because people took issue with what was an issue and has since even been accepted by the devs as an issue. Expectations get tainted by all the pre-release negativity. Time will tell. I was not aware if the pre release stuff regarding MEA animations. I always hung out in the non spoiler thread during that time. Yet when I finally played MEA, it was the bad animations that really stuck out. As I continued to play, the movie set open environments and dull party members began to stick out more. Finally my dull autodialog Ryder who seemed so good2shoe was the final straw for me. So then I made my mind up that I didnt like MEA. Mind you I didnt follow any pre release bashing.
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Post by AnDromedary on Jun 13, 2017 3:39:52 GMT
I am sorry but the main issue people had with the trailer on a wide basis were the animations therein. I said as much back in the day. Turns out, we weren't exactly wrong there. Now when the game was in the Origins trial stage, people went over the top with the memes and stuff, civil criticism would have been better but I will not apologize for being skeptical of and criticizing what I perceive as a problem. If BW would have been smart, they would have actually kept an ear to peoples reaction to the trailers and fix it before getting the game out (as they said they would if necessary). So no, sorry, BW doesn't get a pass because people took issue with what was an issue and has since even been accepted by the devs as an issue. Why would you think I'm expecting anyone to apologize?... I'm not. I fully expect denial by everyone... because that's what people tend to do regardless of whether they're at fault or not... and I just said blame ultimately is irrelevant. If the internet tears Anthem apart before release the same way it did ME:A, then it doesn't have much of a chance of "wow'ing" anyone. Expectations get tainted by all the pre-release negativity. Time will tell. Well, you can't really say "blame doesn't matter" after posting something like this: "I don't think, given the attitude of the internet, that it will ever be possible to Bioware to produce an ME game that "wows." It think whatever they try that's even remotely similar to any of the ME games and even any of the DA games will just get pulled apart by an internet "gang" that's determined to pull apart whatever Bioware does. It may not even possible for them to "wow" in a different genre, given that people have already started to pull apart the new IP just based on a very short intro vid. By the time their game will get even close to release, the attitude on the internet will probably already be so negative towards it that it will just snowball into another feeding frenzy." I say, at least in the case of ME:A, there was no "Internet gang" that maliciously tried to "pull apart whatever BW does". People saw the stuff taking shape and had concerns. And I have yet to see a serious pre-release (or post-release) concern that got wide-spread attention and that turned out not to be justified. Some were exaggerated but all of them had some basis in ME:A's material. Were there a few trolls on boards like this one? Sure but I don't see anything especially malevolent or unfair of how BW or ME:A was treated when compared to any other AAA production over all.
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Post by Link"Guess"ski on Jun 13, 2017 3:54:58 GMT
It's been pretty clear to me since shortly after the news of the downsize and the twitters I follow that Montreal has been reduced to a lightweight Software-Support mode. They seem to have very few of the previous Andromeda tweeters tweeting and it's mostly related to addressing current issues and I also suspect the news of people recording more lines like Cora's actress is just some light patch of her becoming lesbian or something or revisions to dialogue so they can get the best out of their game and maybe time will prove that there's still enough interest and passion for the brand for EA to risk letting BioWare make another. Yeah... we haven't agreed on much here; but I think you've probably nailed this one... if EA decides to keep Bioware intact as an entity. I wouldn't be surprised though if they dissolve it over time... taking the people they want to keep into other divisions of the company and eventually just letting the rest go. It's possible that the ME brand will get sold to someone else; but I'm inclined to think that it will just be allowed to fade away as well. I don't think it's lucrative, ever, for EA to sell the rights to the franchise. If EA goes down someday, which it can't because FIFA sells, then something will need to be done.
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Post by Sanunes on Jun 13, 2017 4:29:17 GMT
Yeah... we haven't agreed on much here; but I think you've probably nailed this one... if EA decides to keep Bioware intact as an entity. I wouldn't be surprised though if they dissolve it over time... taking the people they want to keep into other divisions of the company and eventually just letting the rest go. It's possible that the ME brand will get sold to someone else; but I'm inclined to think that it will just be allowed to fade away as well. I don't think it's lucrative, ever, for EA to sell the rights to the franchise. If EA goes down someday, which it can't because FIFA sells, then something will need to be done. I don't think a Publisher has ever sold the rights to an IP unless they go bankrupt like THQ. An example would be Bungie for they left Microsoft and kept their name while Microsoft kept Halo, Bethesda is cannibalizing the Prey IP with a game that is completely unrelated to the first one. Just like the name BioWare I don't see it going anywhere just because people are feeling that they no longer make the games they want to play doesn't mean EA is going to take the name away, we still have Maxis and Visceral and both had in my opinion worse games then BioWare did with Andromeda.
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