Elfen Lied
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Post by Elfen Lied on Jun 13, 2017 8:26:26 GMT
I wonder if skippable maps might be a good thing. My first time through DAI I blew off the Emerald Graves, Emprise du Lion, and maybe the Hissing Wastes altogether, did the Fallow Mire only after wrapping the main plot up, and only did a little of the Exalted Plains. I didn't see this as a problem. Problem is that for as much as I 'disliked' Dragon Age Origins there needs to be some connection to the main plot in each area you go to to make the whole thing feel connected, otherwise what would be the point of going there? Though BioWare did try and do a little connectivity between the zones, but...it just did not work for me. And as I have always said, DA I is a tale of two different games as a result. A tier 3 game with solid gameplay, combat, and questing, and an amazing Tier 1 cinematic character driven main story with rich lore and content. Pretty much this. My main problem with DA:I wasn't doing the side content but asking myself every time "Why am I doing all of this when I didn't need to be here to begin with?" This time it was different because I had to land on planets and travel through them for plot reasons therefore, as a patfinder, I find it difficult to ignore people in need of help that I was meeting along the road. Of course you can still decide to not bother with Kadara and its people after you get the small piece of information that you need and to skip one between Voeld and Hargard, but after I was there for a strong reason and I was aware of the situation there I find it difficult to leave them alone. There is still a lot of content that you can skip without losing anything. When I'll go back to the game for my 2nd playtrough I'll probably ignore at all the scans quests (planet, rocks, plants, corps and so on) The problem wasn't just the animations, though that clearly didn't help matters. The biggest problem was that BioWare never prioritized what people care about, they didn't put enough effort into the biggest reason why people play BioWare games. Story and Character Interactions. Andromeda is left lacking in this regard. This can be seen both in major problems with the game, such as a much weaker story and characterizations due to limited writing time, to small details like character banter being continuously interrupted. I partially disagree with this statement. It's true that the matter of SAM interrupting the party banter is very annoying and I hope that they could fix it. Maybe also that the companions didn't work for anyone, but I cannot agree when people say that they lacked interactions and characterization. I think that this is the BW game were they had more things to say, and where the world felt alive the most. Everytime you go back to a hub and as long as you proceed with the story you can hear people talking about current matters and you can find your companions spread anywhere that have something different to say. When on the Nexus did you have the small chats with Jaal in the cultural center? Or with PeeBee in the Habitation Quarters? Hearing Jaal's complaining in Kralla's Song on Kadara and tell him to STFU or hearing from Cora that people tried to buy her together with the Nomad and I could go on forever. And this doesn't apply only to companions. The number of NPC that you meet somewhere and then you can find elsewhere is impressive: prisoners you freed, people that you could persuade to go to the Nexus, people that chats with you and later send you an email about it. This game is far away from being perfect but saying that they didn't pay attention to small details imho is just unfair.
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Post by Deleted on Jun 13, 2017 11:46:41 GMT
Yeah... we haven't agreed on much here; but I think you've probably nailed this one... if EA decides to keep Bioware intact as an entity. I wouldn't be surprised though if they dissolve it over time... taking the people they want to keep into other divisions of the company and eventually just letting the rest go. It's possible that the ME brand will get sold to someone else; but I'm inclined to think that it will just be allowed to fade away as well. I don't think it's lucrative, ever, for EA to sell the rights to the franchise. If EA goes down someday, which it can't because FIFA sells, then something will need to be done. Probably right on that as well... that they won't sell it. It'll just sit mothballed indefinitely.
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Sanunes
N6
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Post by Sanunes on Jun 13, 2017 11:55:25 GMT
Pretty much this. My main problem with DA:I wasn't doing the side content but asking myself every time "Why am I doing all of this when I didn't need to be here to begin with?" This time it was different because I had to land on planets and travel through them for plot reasons therefore, as a patfinder, I find it difficult to ignore people in need of help that I was meeting along the road. Of course you can still decide to not bother with Kadara and its people after you get the small piece of information that you need and to skip one between Voeld and Hargard, but after I was there for a strong reason and I was aware of the situation there I find it difficult to leave them alone. There is still a lot of content that you can skip without losing anything. When I'll go back to the game for my 2nd playtrough I'll probably ignore at all the scans quests (planet, rocks, plants, corps and so on). I think for me at least having the option to turn off a bunch of "the additional tasks" to make the game seem more structured might help additional playthroughs. Right now I am on my third I am attempting to do only the Priority Missions and the Character missions and just ignore everything else to see if the game has a better flow then before for me.
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Post by Deleted on Jun 13, 2017 12:03:06 GMT
Pretty much this. My main problem with DA:I wasn't doing the side content but asking myself every time "Why am I doing all of this when I didn't need to be here to begin with?" This time it was different because I had to land on planets and travel through them for plot reasons therefore, as a patfinder, I find it difficult to ignore people in need of help that I was meeting along the road. Of course you can still decide to not bother with Kadara and its people after you get the small piece of information that you need and to skip one between Voeld and Hargard, but after I was there for a strong reason and I was aware of the situation there I find it difficult to leave them alone. There is still a lot of content that you can skip without losing anything. When I'll go back to the game for my 2nd playtrough I'll probably ignore at all the scans quests (planet, rocks, plants, corps and so on). I think for me at least having the option to turn off a bunch of "the additional tasks" to make the game seem more structured might help additional playthroughs. Right now I am on my third I am attempting to do only the Priority Missions and the Character missions and just ignore everything else to see if the game has a better flow then before for me. An option to just toggle off specific groups of tasks (in the pre-game startup menu) would be a nice feature. To accomplish it, though, I think they would have had to incorporate finer tuning of grouping the tasks menu, dividing them further into say, collection quests and random encounters. To be fair though, I do think they've left the player the option of turning them down just by saying something like "I don't have time" during the initial conversations that assign the task or just by not accessing the terminals that get the "blue exclamation mark" on them.
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Sanunes
N6
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Post by Sanunes on Jun 13, 2017 12:42:21 GMT
I think for me at least having the option to turn off a bunch of "the additional tasks" to make the game seem more structured might help additional playthroughs. Right now I am on my third I am attempting to do only the Priority Missions and the Character missions and just ignore everything else to see if the game has a better flow then before for me. An option to just toggle off specific groups of tasks (in the pre-game startup menu) would be a nice feature. To accomplish it, though, I think they would have had to incorporate finer tuning of grouping the tasks menu, dividing them further into say, collection quests and random encounters. To be fair though, I do think they've left the player the option of turning them down just by saying something like "I don't have time" during the initial conversations that assign the task or just by not accessing the terminals that get the "blue exclamation mark" on them. I agree, it is just something that would have been nice. Unfortunately now I think it would be too much work for they would have to go back and revisit every quest in the game and then troubleshoot them for possible bugs.
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Elfen Lied
N3
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Post by Elfen Lied on Jun 13, 2017 12:51:28 GMT
I think for me at least having the option to turn off a bunch of "the additional tasks" to make the game seem more structured might help additional playthroughs. Right now I am on my third I am attempting to do only the Priority Missions and the Character missions and just ignore everything else to see if the game has a better flow then before for me. An option to just toggle off specific groups of tasks (in the pre-game startup menu) would be a nice feature. To accomplish it, though, I think they would have had to incorporate finer tuning of grouping the tasks menu, dividing them further into say, collection quests and random encounters. To be fair though, I do think they've left the player the option of turning them down just by saying something like "I don't have time" during the initial conversations that assign the task or just by not accessing the terminals that get the "blue exclamation mark" on them. I was thinking the same thing while I was playing: wouldn't it be cool if along with an option to switch on or off the helmet there was another one to select the game content? It would be an option that could please anyone. Do you wanna play the narrow corridors of ME2? Choose to play only the Priority missions. Do you want a ME1 style? Activate Priority mission + Heleus missions. Do you want to play the whole "open world" content? Select "All contents". But I can't see any developer doing something like that just to address our OCD. They'll always think: the option is already in the game, it is called "ignore them"
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Post by Deleted on Jun 13, 2017 12:52:28 GMT
An option to just toggle off specific groups of tasks (in the pre-game startup menu) would be a nice feature. To accomplish it, though, I think they would have had to incorporate finer tuning of grouping the tasks menu, dividing them further into say, collection quests and random encounters. To be fair though, I do think they've left the player the option of turning them down just by saying something like "I don't have time" during the initial conversations that assign the task or just by not accessing the terminals that get the "blue exclamation mark" on them. I agree, it is just something that would have been nice. Unfortunately now I think it would be too much work for they would have to go back and revisit every quest in the game and then troubleshoot them for possible bugs. I agree... I see the same sort of issue with TW3 though and hope that it is something the industry considers as they appear to be moving towards more "open-world" games and the fans don't seem to want a return to the more linear story telling format. This sort of thing would be, I think, a great option... leaving it essentially up to the player to tell the game what sort of story-telling format they themselves prefer. If the tasks are filtered then so that they just never come up in the log, they won't trigger my "completionist" urges. Still, I can see where it would be a challenge to program, even during initial development... especially from the perspective of balancing the game to ensure things like crafting are doable without those tasks showing up at all and yet not totally redundant if the player opts to leave them in.
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Cyberstrike
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Post by Cyberstrike on Jun 13, 2017 13:32:06 GMT
But since we apparently are going to have to put up with these big open worlds for the foreseeable future, the question is how to integrate those with the strong story, etc. True. But BioWare is off to a good start and they aren't alone in this regard either. Mass Effect Andromeda did have a strong, well paced story. Witcher 3 had a terrific story. And other games like GTA have been known, in some circles, for their storetelling....and they aren't even alone. Even Dragon Age Inquisition, as much as its hybrid world style was probably a determent to its overall gameplay/ story it still managed to tell a very descent story at the end of the day. Another thing to wonder is trying to do an open world with both a single player and multiplayer modes, Fallout 4 and The Witcher 3 were single player games and they didn't have to focus part of their resources to a MP mode. Maybe it's something to think about.
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Post by abaris on Jun 13, 2017 13:47:10 GMT
Another thing to wonder is trying to do an open world with both a single player and multiplayer modes, Fallout 4 and The Witcher 3 were single player games and they didn't have to focus part of their resources to a MP mode. Maybe it's something to think about. Seeing as there's only a very simplistic horde mode MP, that's not that much of an effort. Just to make the maps accessable and to create some spawn and victory flags in a nutshell. MP development, mostly done by a different crew by most studios, doesn't really take away from SP. That's why they fork out MP missions as there was no tomorrow. Easily done and a sure way to get some revenue by microtransactions.
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heathenoxman
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Post by heathenoxman on Jun 13, 2017 15:59:13 GMT
I wonder if they will try to release at least some DLC that would counter the bad publicity this game got. Kind of like how DA2 DLC let you go to new locations outside of the city to counter that complaint, and ME3 Citadel brought good press to that game. That said, my complaints go beyond the bugs, unplayableness depending on patches, bad animations, etc. The writing is flat out dull and characters uninteresting. I had to force myself to like any of them. It all feels very generic which is why it's not surprising that they said that the writing was condensed in too short a time frame. Unlikely I'll ever bother reinstalling to finish this game or for any DLC - it just wasn't up to par with the trilogy. Honestly I feel that the character were the most interesting in a BioWare game in a LONG time. They felt more like individuals and not just exposition dumps (except for Jaal) on their races and class. We get to see new and different points of view of the asari from Peebee and Cora the turians from Vetra, the salarians from Kallo and Tann, the krogan from Drack and Kesh, and etc. While I've ragged on Liam and I still stand by at the start he's annoying dumbass, but after his loyalty mission he grows up and doesn't act like an annoying dumbass anymore and starts acting a logical and reasonable man one that I actually like. Mass Effect Trilogy all the characters in ME1 are just giant exposition dumps of lore, the cast of ME2 outside of Garrus and Tali the rest are basically doing the same thing, and by the time you get to ME3 there are so many characters (and with the added fact that some can die in ME2) that outside of Liara and Garrus are probably the best written because they're LIs. Honestly it's a miracle that characters work at all given that the overall arc in MET is a extremely thin story that only holds together if don't think too hard about it through all 3 games. The villains aren't much better. What is told about Saren in-game is generic and thin, plus Saren is barely even in the first game, hell the Archon probably has more screen time than Saren does, and in-game he's just barely above the Archon as a rather 2D villain (and yes the Archon is a 2D villain that is basically evil for the sake of evil) and if you didn't have the option to convince to blow his brains out he would be a forgettable villain. It's novel Mass Effect: Revelation and the comic book mini-series Mass Effect: Evolution that is where and how he becomes a slightly more interesting character. Liara's mother was just even an evil henchwoman. Harbinger is basically an annoying internet troll in ME2. By the time we get to ME3 TIM might as well be Cobra Commander for the 80s cartoon show G.I. Joe: A Real American Hero with the difference between them is that Cobra Commander was occasionally smarter than TIM was in ME3 and Leviathan makes the Reapers go from scary a cosmic force of nature to bunch of idiots following an equally stupid AI. IMHO BioWare never should have told the origins of the Reapers it robs them of menace and makes them just stupid. Agreed. I loved the MEA characters. Personally, I vastly preferred them to the ME2 characters.
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Post by griffith82 on Jun 13, 2017 16:21:05 GMT
Problem is that for as much as I 'disliked' Dragon Age Origins there needs to be some connection to the main plot in each area you go to to make the whole thing feel connected, otherwise what would be the point of going there? Though BioWare did try and do a little connectivity between the zones, but...it just did not work for me. And as I have always said, DA I is a tale of two different games as a result. A tier 3 game with solid gameplay, combat, and questing, and an amazing Tier 1 cinematic character driven main story with rich lore and content. Pretty much this. My main problem with DA:I wasn't doing the side content but asking myself every time "Why am I doing all of this when I didn't need to be here to begin with?" This time it was different because I had to land on planets and travel through them for plot reasons therefore, as a patfinder, I find it difficult to ignore people in need of help that I was meeting along the road. Of course you can still decide to not bother with Kadara and its people after you get the small piece of information that you need and to skip one between Voeld and Hargard, but after I was there for a strong reason and I was aware of the situation there I find it difficult to leave them alone. There is still a lot of content that you can skip without losing anything. When I'll go back to the game for my 2nd playtrough I'll probably ignore at all the scans quests (planet, rocks, plants, corps and so on) The problem wasn't just the animations, though that clearly didn't help matters. The biggest problem was that BioWare never prioritized what people care about, they didn't put enough effort into the biggest reason why people play BioWare games. Story and Character Interactions. Andromeda is left lacking in this regard. This can be seen both in major problems with the game, such as a much weaker story and characterizations due to limited writing time, to small details like character banter being continuously interrupted. I partially disagree with this statement. It's true that the matter of SAM interrupting the party banter is very annoying and I hope that they could fix it. Maybe also that the companions didn't work for anyone, but I cannot agree when people say that they lacked interactions and characterization. I think that this is the BW game were they had more things to say, and where the world felt alive the most. Everytime you go back to a hub and as long as you proceed with the story you can hear people talking about current matters and you can find your companions spread anywhere that have something different to say. When on the Nexus did you have the small chats with Jaal in the cultural center? Or with PeeBee in the Habitation Quarters? Hearing Jaal's complaining in Kralla's Song on Kadara and tell him to STFU or learning from Cora that people tried to buy her together with the Nomad and I could go on forever. And this doesn't apply only to companions. The number of NPC that you meet somewhere and then you can find elsewwhere is impressive: prisoners you freed, people that you could persuade to go to the Nexus, people that chats with you and later send you an email about it. This game is far away from being perfect but saying that they didn't pay attention to small details imho is just unfair. I haven't played DA since origins and am debating whether or not to revisit. I work in a retail chain that has DAI for $20 (just the base game) and I have DA2 free thanks to Origin Access. I also have Awakening though never played it. As far as MEA goes I just finished it last night and started play through 2. I've played from patch IDK 1.01maybe? So I can acknowledge there were definitely some issues facial bugs, audio glitches, not enough CC options and some quest bugs. However a lot of these other complaints are extremely picky and some down right false. If you don't like the game fine but use facts not lies. (Sorry couldn't think of a better word.) also I've noticed nearly all these issues are non existent except my Earn the Badge was still busted but it could have been a result of the stage it was in and my MQ progress. I think even Jaal's voice was fixed. After finishing the game it would be a damn shame if it wasn't continued. I hope we get more than the likely Quarian dlc.
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Cyan_Griffonclaw
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Post by Cyan_Griffonclaw on Jun 13, 2017 16:54:26 GMT
Pretty much this. My main problem with DA:I wasn't doing the side content but asking myself every time "Why am I doing all of this when I didn't need to be here to begin with?" This time it was different because I had to land on planets and travel through them for plot reasons therefore, as a patfinder, I find it difficult to ignore people in need of help that I was meeting along the road. Of course you can still decide to not bother with Kadara and its people after you get the small piece of information that you need and to skip one between Voeld and Hargard, but after I was there for a strong reason and I was aware of the situation there I find it difficult to leave them alone. There is still a lot of content that you can skip without losing anything. When I'll go back to the game for my 2nd playtrough I'll probably ignore at all the scans quests (planet, rocks, plants, corps and so on) I partially disagree with this statement. It's true that the matter of SAM interrupting the party banter is very annoying and I hope that they could fix it. Maybe also that the companions didn't work for anyone, but I cannot agree when people say that they lacked interactions and characterization. I think that this is the BW game were they had more things to say, and where the world felt alive the most. Everytime you go back to a hub and as long as you proceed with the story you can hear people talking about current matters and you can find your companions spread anywhere that have something different to say. When on the Nexus did you have the small chats with Jaal in the cultural center? Or with PeeBee in the Habitation Quarters? Hearing Jaal's complaining in Kralla's Song on Kadara and tell him to STFU or learning from Cora that people tried to buy her together with the Nomad and I could go on forever. And this doesn't apply only to companions. The number of NPC that you meet somewhere and then you can find elsewwhere is impressive: prisoners you freed, people that you could persuade to go to the Nexus, people that chats with you and later send you an email about it. This game is far away from being perfect but saying that they didn't pay attention to small details imho is just unfair. I haven't played DA since origins and am debating whether or not to revisit. I work in a retail chain that has DAI for $20 (just the base game) and I have DA2 free thanks to Origin Access. I also have Awakening though never played it. As far as MEA goes I just finished it last night and started play through 2. I've played from patch IDK 1.01maybe? So I can acknowledge there were definitely some issues facial bugs, audio glitches, not enough CC options and some quest bugs. However a lot of these other complaints are extremely picky and some down right false. If you don't like the game fine but use facts not lies. (Sorry couldn't think of a better word.) also I've noticed nearly all these issues are non existent except my Earn the Badge was still busted but it could have been a result of the stage it was in and my MQ progress. I think even Jaal's voice was fixed. After finishing the game it would be a damn shame if it wasn't continued. I hope we get more than the likely Quarian dlc. As Origins is what I consider BioWare's masterpiece. I highly recommend it. It was built with an in-game engine. There is a powerful, user-friendly toolset that will allow you to customize whatever you want. There is a very, easy-to-understand wiki on how to use the toolset. The graphics are super lame against Frostbite, but there are several key pieces that Inquisition didn't have. You have a friend/foe meter. Being "light or Paragon" doesn't always jive with your companions and there are real consequences to that and vice versa about being "dark or Renegade." Their level of affinity does have added benefits as well. The DLC is really cool, especially Warden's Hold (best armor set for a Grey Warden can be found here) and Leliana's Song. The passion and soul for Origins came through in every manner. Awakenings has a few hiccups, but overall it's great. Dragon Age 2, just expect to play it as Awakenings except modified for more action-based combat. It's jarring, but okay. It's pretty much a very long DLC with Hawke as the narrator (you will not have a voiced protagonist in Origins). If you approach it this way, you'll love the handoff it gives to Inquisition. Inquisition is much like Andromeda in many, many respects. It's built on the same canvas and you're going to see a lot of assets and smaller stuff from Andromeda. Also, back before EA, there was quite a strong modding and machinima crowd. Check out Warden's Fall on YouTube after Origins. Also, bit of advice: don't read any guides for your initial playthrough. You will play again. You will... I will bet on it. Your first run may not turn out like you expected. Mine was a complete disaster for some of my companions and I had to correct that crap right away. I also will bet you will find at least one love interest or companion and say, "Wow. That VA sold it and the writer behind the character nailed it."
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Post by griffith82 on Jun 13, 2017 17:00:20 GMT
I haven't played DA since origins and am debating whether or not to revisit. I work in a retail chain that has DAI for $20 (just the base game) and I have DA2 free thanks to Origin Access. I also have Awakening though never played it. As far as MEA goes I just finished it last night and started play through 2. I've played from patch IDK 1.01maybe? So I can acknowledge there were definitely some issues facial bugs, audio glitches, not enough CC options and some quest bugs. However a lot of these other complaints are extremely picky and some down right false. If you don't like the game fine but use facts not lies. (Sorry couldn't think of a better word.) also I've noticed nearly all these issues are non existent except my Earn the Badge was still busted but it could have been a result of the stage it was in and my MQ progress. I think even Jaal's voice was fixed. After finishing the game it would be a damn shame if it wasn't continued. I hope we get more than the likely Quarian dlc. As Origins is what I consider BioWare's masterpiece. I highly recommend it. It was built with an in-game engine. There is a powerful, user-friendly toolset that will allow you to customize whatever you want. There is a very, easy-to-understand wiki on how to use the toolset. The graphics are super lame against Frostbite, but there are several key pieces that Inquisition didn't have. You have a friend/foe meter. Being "light or Paragon" doesn't always jive with your companions and there are real consequences to that and vice versa about being "dark or Renegade." Their level of affinity does have added benefits as well. The DLC is really cool, especially Warden's Hold (best armor set for a Grey Warden can be found here) and Leliana's Song. The passion and soul for Origins came through in every manner. Awakenings has a few hiccups, but overall it's great. Dragon Age 2, just expect to play it as Awakenings except modified for more action-based combat. It's jarring, but okay. It's pretty much a very long DLC with Hawke as the narrator (you will not have a voiced protagonist in Origins). If you approach it this way, you'll love the handoff it gives to Inquisition. Inquisition is much like Andromeda in many, many respects. It's built on the same canvas and you're going to see a lot of assets and smaller stuff from Andromeda. Also, back before EA, there was quite a strong modding and machinima crowd. Check out Warden's Fall on YouTube after Origins. Also, bit of advice: don't read any guides for your initial playthrough. You will play again. You will... I will bet on it. Your first run may not turn out like you expected. Mine was a complete disaster for some of my companions and I had to correct that crap right away. I also will bet you will find at least one love interest or companion and say, "Wow. That VA sold it and the writer behind the character nailed it." I played Origins but I couldn't tell you much about the plot if you asked it's been so long. So I likely will remember as I go.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
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Just a flip of the coin.
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September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 13, 2017 17:04:16 GMT
I haven't played DA since origins and am debating whether or not to revisit. I work in a retail chain that has DAI for $20 (just the base game) and I have DA2 free thanks to Origin Access. I also have Awakening though never played it. As far as MEA goes I just finished it last night and started play through 2. I've played from patch IDK 1.01maybe? So I can acknowledge there were definitely some issues facial bugs, audio glitches, not enough CC options and some quest bugs. However a lot of these other complaints are extremely picky and some down right false. If you don't like the game fine but use facts not lies. (Sorry couldn't think of a better word.) also I've noticed nearly all these issues are non existent except my Earn the Badge was still busted but it could have been a result of the stage it was in and my MQ progress. I think even Jaal's voice was fixed. After finishing the game it would be a damn shame if it wasn't continued. I hope we get more than the likely Quarian dlc. Isn't Inquisition just a code in the box like Andromeda and I could be wrong, but I think Inquisition is part of Origin Access right now as well. I do agree the game had those issues, but from my perspective at least people found the instances when it was at its absolute worst and then started to claim the entire game was like that too. I was able to complete Earn the Badge with Scott Ryder after 1.08 for I saved even starting it until after there was a patch, but I have been told the problem with it completing is only with Sara Ryder as well.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Nov 17, 2024 18:04:04 GMT
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Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jun 13, 2017 17:07:55 GMT
As Origins is what I consider BioWare's masterpiece. I highly recommend it. It was built with an in-game engine. There is a powerful, user-friendly toolset that will allow you to customize whatever you want. There is a very, easy-to-understand wiki on how to use the toolset. The graphics are super lame against Frostbite, but there are several key pieces that Inquisition didn't have. You have a friend/foe meter. Being "light or Paragon" doesn't always jive with your companions and there are real consequences to that and vice versa about being "dark or Renegade." Their level of affinity does have added benefits as well. The DLC is really cool, especially Warden's Hold (best armor set for a Grey Warden can be found here) and Leliana's Song. The passion and soul for Origins came through in every manner. Awakenings has a few hiccups, but overall it's great. Dragon Age 2, just expect to play it as Awakenings except modified for more action-based combat. It's jarring, but okay. It's pretty much a very long DLC with Hawke as the narrator (you will not have a voiced protagonist in Origins). If you approach it this way, you'll love the handoff it gives to Inquisition. Inquisition is much like Andromeda in many, many respects. It's built on the same canvas and you're going to see a lot of assets and smaller stuff from Andromeda. Also, back before EA, there was quite a strong modding and machinima crowd. Check out Warden's Fall on YouTube after Origins. Also, bit of advice: don't read any guides for your initial playthrough. You will play again. You will... I will bet on it. Your first run may not turn out like you expected. Mine was a complete disaster for some of my companions and I had to correct that crap right away. I also will bet you will find at least one love interest or companion and say, "Wow. That VA sold it and the writer behind the character nailed it." I played Origins but I couldn't tell you much about the plot if you asked it's been so long. So I likely will remember as I go. Also, the combat is really lame as well, but (and this is part of the reason it's a masterpiece) the AI on both sides are smart. You can literally upgrade your companion's AI by choosing cause and effect events. Once you open their tactics page, you'll see what I mean. The more time spent with the party, the more slots. Even on the highest difficulty, you can start a battle and just whip the camera around to follow what's going on. Alistair, Oghren, Shale and Sten will tank and grab enemies. Leliana, Zevran, your Mabari hound and Morrigan will light them up with DPS. Zevran's animations are the most fun to watch. Wynne and Morrigan (if you chose healing) all heal like veterans. With a cast like this at your back or in front of you, you're going to appreciate the different classes. There is no profile changing and for this series, it makes sense.
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Hope for the best, plan for the worst
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Post by griffith82 on Jun 13, 2017 17:33:33 GMT
I haven't played DA since origins and am debating whether or not to revisit. I work in a retail chain that has DAI for $20 (just the base game) and I have DA2 free thanks to Origin Access. I also have Awakening though never played it. As far as MEA goes I just finished it last night and started play through 2. I've played from patch IDK 1.01maybe? So I can acknowledge there were definitely some issues facial bugs, audio glitches, not enough CC options and some quest bugs. However a lot of these other complaints are extremely picky and some down right false. If you don't like the game fine but use facts not lies. (Sorry couldn't think of a better word.) also I've noticed nearly all these issues are non existent except my Earn the Badge was still busted but it could have been a result of the stage it was in and my MQ progress. I think even Jaal's voice was fixed. After finishing the game it would be a damn shame if it wasn't continued. I hope we get more than the likely Quarian dlc. Isn't Inquisition just a code in the box like Andromeda and I could be wrong, but I think Inquisition is part of Origin Access right now as well. I do agree the game had those issues, but from my perspective at least people found the instances when it was at its absolute worst and then started to claim the entire game was like that too. I was able to complete Earn the Badge with Scott Ryder after 1.08 for I saved even starting it until after there was a patch, but I have been told the problem with it completing is only with Sara Ryder as well. Last I checked it was just DA2. That was the problem people claimed the whole game was bugged when it was just some certain things. Yeah it's with Sara but I heard it was fixed.
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Post by themikefest on Jun 13, 2017 18:12:23 GMT
and by the time you get to ME3 there are so many characters (and with the added fact that some can die in ME2) If you're referring to the crew and squadmates, ALL, not some, can be dead in ME2 except Joker Why would them being LI's mean they're likely the best written? For you, sure. For me, no. He's one of the best characters in the trilogy. My Shepard enjoyed hearing him talk smack. Its too bad he didn't have a bigger role in ME3
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Post by abaris on Jun 13, 2017 18:16:51 GMT
For you, sure. For me, no. He's one of the best characters in the trilogy. My Shepard enjoyed hearing him talk smack. Its too bad he didn't have a bigger role in ME3 Well, to be fair, this hurts you became a meme on it's own. Not always in a family safe context to tell the truth.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,940 Likes: 3,177
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Cyberstrike
is wanting to have some fun!
1,940
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Jun 13, 2017 19:37:16 GMT
and by the time you get to ME3 there are so many characters (and with the added fact that some can die in ME2) If you're referring to the crew and squadmates, ALL, not some, can be dead in ME2 except Joker Why would them being LI's mean they're likely the best written? For you, sure. For me, no. He's one of the best characters in the trilogy. My Shepard enjoyed hearing him talk smack. Its too bad he didn't have a bigger role in ME3 Funny I've played ME2 and had a few playthroughs where some squadmates got killed and some lived. Again it's comics and DLC that elevated them above the others and the fact that VAs were really good. What was his Harbinger's goal in ME2 with the Collectors and the Proto-Reaper? Besides just being an annoying asshole. I've played ME2 close to 25 times and I couldn't tell you what his end goal in ME2 was if there ever was one.
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Post by themikefest on Jun 13, 2017 20:28:58 GMT
Funny I've played ME2 and had a few playthroughs where some squadmates got killed and some lived. I've done a playthrough where Joker was the only one survived. I've recruited all 12 squadmates and had 10 of them die. I've recruited 8 having everyone survive. It all depends on what the player chooses to do in the game. Everyone can die except Joker. Never read the comics. So I wouldn't know about that. With the dlc, I would say you're referring to the broker dlc for the asari. All VA's did well in the trilogy. You don't like him. Fine. I do.
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Party like it's 2023!
9,233
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jun 13, 2017 20:35:55 GMT
and by the time you get to ME3 there are so many characters (and with the added fact that some can die in ME2) If you're referring to the crew and squadmates, ALL, not some, can be dead in ME2 except Joker Why would them being LI's mean they're likely the best written? For you, sure. For me, no. He's one of the best characters in the trilogy. My Shepard enjoyed hearing him talk smack. Its too bad he didn't have a bigger role in ME3 I admit to being a little surprised about Harbinger. For all the criticism of the Archon being a "Saturday morning villain", there was something decidedly cartoonish about Harbinger's shit talking and monologuing that brought him down to the level of Dr. Claw from Inspector Gadget. We just needed to hear the line "I'll get you Shepard, if it's the last thing I do" as the cherry on top. Not the best look for an immortal sentient starship killbot. I have my share of issues with Sovereign and the whole reaper logic in general, but Sovereign sure sounded cooler. Shit, the Destroyer on Rannoch sounded cooler than Harbykins. What a world.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Jun 13, 2017 20:43:15 GMT
Also, the combat is really lame as well, but (and this is part of the reason it's a masterpiece) the AI on both sides are smart. You can literally upgrade your companion's AI by choosing cause and effect events. Once you open their tactics page, you'll see what I mean. The more time spent with the party, the more slots. Even on the highest difficulty, you can start a battle and just whip the camera around to follow what's going on. Alistair, Oghren, Shale and Sten will tank and grab enemies. Leliana, Zevran, your Mabari hound and Morrigan will light them up with DPS. Zevran's animations are the most fun to watch. Wynne and Morrigan (if you chose healing) all heal like veterans. With a cast like this at your back or in front of you, you're going to appreciate the different classes. There is no profile changing and for this series, it makes sense. Yes, not other Bioware game reached that level of tactics settings ever again. It was groundbreaking even if it bugged out at times. Such as creating an if event tied to cooldowns. Taking a potion or something like that they got stuck in that animation since they weren't allowed to do that at that point.
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Post by themikefest on Jun 13, 2017 20:46:03 GMT
I admit to being a little surprised about Harbinger. For all the criticism of the Archon being a "Saturday morning villain", there was something decidedly cartoonish about Harbinger's shit talking and monologuing that brought him down to the level of Dr. Claw from Inspector Gadget. We just needed to hear the line "I'll get you Shepard, if it's the last thing I do" as the cherry on top. Not the best look for an immortal sentient starship killbot. I have my share of issues with Sovereign and the whole reaper logic in general, but Sovereign sure sounded cooler. Shit, the Destroyer on Rannoch sounded cooler than Harbykins. What a world. Sovereign wasn't bad. The destroyer on Rannoch with its can't comprehend crap was exactly that, crap I like Harbinger. Its fine others don't, but I do.
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Deleted Member
Posts: 0
Deleted
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guest@proboards.com
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Nov 27, 2024 15:40:11 GMT
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Post by Deleted on Jun 13, 2017 20:52:51 GMT
The Worst thing about harbinger is what ME3 turned him into, completely neglected, only to make an underwhelming cameo at the eleventh hour. Even Harbinger Visual Appearance in ME3 is inferior to that of ME2.
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jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
PSN: JaegerBane
Posts: 582 Likes: 1,110
inherit
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0
Aug 11, 2017 17:15:47 GMT
1,110
jaegerbane
582
June 2017
jaegerbane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
JaegerBane
JaegerBane
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Post by jaegerbane on Jun 13, 2017 21:13:34 GMT
The Worst thing about harbinger is what ME3 turned him into, completely neglected, only to make an underwhelming cameo at the eleventh hour. Even Harbinger Visual Appearance in ME3 is inferior to that of ME2. I did think it was weird. I always assumed ME2's contribution to the main storyline was setting up Harbinger as the main antagonist... then all of ME3 happens and I'm not even sure Harby even appears until the last stage of the final mission.
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