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Post by Deleted on Jun 22, 2017 20:01:35 GMT
To be honest you probably think creating a matchstick by singlehandedly chopping down an entire Finnish forest with a penknife, using a handsander to get a speck of wood from each tree and then using the slow movement of the glacial rebound to compress it into a single match stick is a better crafting method than MEA, so I'd take that with a pinch of salt. And you probably think obtaining the pinch of salt by using a single desk lamp to evaporate all the water from the north sea is a less cumbersome crafting method than MEA. Andromeda has some of the worst menu design in modern videogames. This is what makes it cumbersome. There you go with the vague generalizations again. Please specify (i.e. name some games and specify just how you think the ME:A menu system is worse). Worse than ME1? I disagree. Worse that Minecraft? I disagree. Worse than either Borderlands game? I disagree. All of these menu designs have played more cumbersome than this one and resulted in me making more "mistakes" when I was new to them than I'm making in ME:A (despite two of those having far fewer items to manage in them). It all seems pretty intuitive to me.
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Post by suikoden on Jun 22, 2017 20:08:56 GMT
Andromeda has some of the worst menu design in modern videogames. This is what makes it cumbersome. There you go with the vague generalizations again. Please specify (i.e. name some games and specify just how you think the ME:A menu system is worse). Worse than ME1? I disagree. Worse that Minecraft? I disagree. Worse than either Borderlands game? I disagree. All of these menu designs have played more cumbersome than this one and resulted in me making more "mistakes" when I was new to them than I'm making in ME:A (despite two of those having far fewer items to manage in them). It all seems pretty intuitive to me. The nested menus are a nightmare. Almost every review mentions them in a negative light - even positive reviews. Attempting to argue the opposite seems pointless to me so I'll let you be on your way.
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Post by Deleted on Jun 22, 2017 20:22:07 GMT
There you go with the vague generalizations again. Please specify (i.e. name some games and specify just how you think the ME:A menu system is worse). Worse than ME1? I disagree. Worse that Minecraft? I disagree. Worse than either Borderlands game? I disagree. All of these menu designs have played more cumbersome than this one and resulted in me making more "mistakes" when I was new to them than I'm making in ME:A (despite two of those having far fewer items to manage in them). It all seems pretty intuitive to me. The nested menus are a nightmare. Almost every review mentions them in a negative light - even positive reviews. Attempting to argue the opposite seems pointless to me so I'll let you be on your way. With so many item varieties to keep track of games these days... how do you propose not having "nested" menues. Unless you propose having only long, long lists of items to scroll through (like ME1) that you could sort, but would unsort themselves the moment you pick up something (which TW3 also does and has been a common complaint of the YouTubers I have watched play that game).
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Post by suikoden on Jun 22, 2017 20:28:55 GMT
The nested menus are a nightmare. Almost every review mentions them in a negative light - even positive reviews. Attempting to argue the opposite seems pointless to me so I'll let you be on your way. With so many item varieties to keep track of games these days... how do you propose not having "nested" menues. Unless you propose having only long, long lists of items to scroll through (like ME1) that you could sort, but would unsort themselves the moment you pick up something (which TW3 also does and has been a common complaint of the YouTubers I have watched play that game). There's just too many layers for Andromedas nested menus - it feels like it was designed by people who haven't used videogame menus before. Simple tabs with autosorting would simplify things imo.
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Post by Deleted on Jun 22, 2017 20:46:30 GMT
With so many item varieties to keep track of games these days... how do you propose not having "nested" menues. Unless you propose having only long, long lists of items to scroll through (like ME1) that you could sort, but would unsort themselves the moment you pick up something (which TW3 also does and has been a common complaint of the YouTubers I have watched play that game). There's just too many layers for Andromedas nested menus - it feels like it was designed by people who haven't used videogame menus before. Simple tabs with autosorting would simplify things imo. I think the nesting is OK and using the LB and RB (on the Xbox One) to switch categories is very intuitive. A sort feature that actually works would be a plus for both TW3 and for this game. I'm not sure what video game programmers have against using alphabetization as a means to sort things. That is, an improvement I would make to the ME:A menu system is to have things like quests within their subgroups organize themselves alphabetically In TW3, I would have had all the crafting ingredients and such organize themselves alphabetically based on their names. In ME:A, I would have also designated those additional tasks that involve only one planet by planet. (See, I don't always bite... and sometimes we can even agree on some things.)
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Post by dm04 on Jun 22, 2017 23:35:33 GMT
Rated 6, game was and still is a 6, with all the problems the game have (bugs, unfinished/unpolished content) it is just a 4. ALl the patches up to today havent fixed enough to warant at least +1. Game is still randomly crashing to desktop or freezing, though not as much as after release, still, after 3 months... Bugs supposed to be fixed are still not "fully fixed" (cough cough talking about the infamous nomad shield bug, and I actualy even know what is causing it, wonder if they ever find out.) There is still a ton of mission bugs not fixed. Mission conditionals to make sidestories and mission "linearity" more sense are still not in game... heck right now I just do not know if this is worse then FO4. The "improved/patched" cc is still a realy bad joke. Whatever.
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Post by dm04 on Jun 22, 2017 23:42:24 GMT
There's just too many layers for Andromedas nested menus - it feels like it was designed by people who haven't used videogame menus before. Simple tabs with autosorting would simplify things imo. I think the nesting is OK and using the LB and RB (on the Xbox One) to switch categories is very intuitive. A sort feature that actually works would be a plus for both TW3 and for this game. I'm not sure what video game programmers have against using alphabetization as a means to sort things. That is, an improvement I would make to the ME:A menu system is to have things like quests within their subgroups organize themselves alphabetically In TW3, I would have had all the crafting ingredients and such organize themselves alphabetically based on their names. In ME:A, I would have also designated those additional tasks that involve only one planet by planet. (See, I don't always bite... and sometimes we can even agree on some things.) What a luck SKyrim and FO4 are moddable and we got Skyrim UI and DEF_INV and valdacils item sorting and awkcr and and and, too bad something like this will never be possible for MEA. Imagine what could happen if the ME games were as highly moddable as Bethesdas OW games.
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Post by Deleted on Jun 23, 2017 0:23:10 GMT
I think the nesting is OK and using the LB and RB (on the Xbox One) to switch categories is very intuitive. A sort feature that actually works would be a plus for both TW3 and for this game. I'm not sure what video game programmers have against using alphabetization as a means to sort things. That is, an improvement I would make to the ME:A menu system is to have things like quests within their subgroups organize themselves alphabetically In TW3, I would have had all the crafting ingredients and such organize themselves alphabetically based on their names. In ME:A, I would have also designated those additional tasks that involve only one planet by planet. (See, I don't always bite... and sometimes we can even agree on some things.) What a luck SKyrim and FO4 are moddable and we got Skyrim UI and DEF_INV and valdacils item sorting and awkcr and and and, too bad something like this will never be possible for MEA. Imagine what could happen if the ME games were as highly moddable as Bethesdas OW games. Lol... Mods make little to no difference to me since I'm on an Xbox One. One reason I'm on the Xbox One is that I don't have to want to deal with installing and managing mods and such. I'm too old to learn too much computer shit. I would be a very happy camper if the devs just consider merely alphabetizing their lists. Why they don't, I have no idea.
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Post by Steelcan on Jun 23, 2017 1:35:13 GMT
The unfortunate truth that got lost in the hooplah over animations and other trivial matters is that they distract from the games much more glaring flaws. Uninteresting squadmates, a villain that is less charismatic than a wet cardboard box, a story that is predictable and uninspired and makes no attempts at actual sci-fi material or themes, poorly written dialogue, a dialogue system even worse than renegade/paragon, no meaningful story mission decisions, on top of the bland worlds, knock off new aliens, and filer filled world maps.
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Post by abaris on Jun 23, 2017 9:01:47 GMT
Lol... Mods make little to no difference to me since I'm on an Xbox One. One reason I'm on the Xbox One is that I don't have to want to deal with installing and managing mods and such. I'm too old to learn too much computer shit. I would be a very happy camper if the devs just consider merely alphabetizing their lists. Why they don't, I have no idea. Being in my mid 50ies, I can hardly imagine you to be much older than me. It doesn't take a genius to install and manage mods. But your loss. There's quite a lot of games that get so much better through the labor of love that modders are providing. MEA doesn't have that many as of yet, but a few essential ones, such as shutting up SAM from constantly stating the obvious.
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Post by vonuber on Jun 23, 2017 10:07:15 GMT
The unfortunate truth that got lost in the hooplah over animations and other trivial matters is that they distract from the games much more glaring flaws. Uninteresting squadmates, a villain that is less charismatic than a wet cardboard box, a story that is predictable and uninspired and makes no attempts at actual sci-fi material or themes, poorly written dialogue, a dialogue system even worse than renegade/paragon, no meaningful story mission decisions, on top of the bland worlds, knock off new aliens, and filer filled world maps. Enough about the MET, what about MEA? Looks like it is more of the same to me from that list.
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Post by PillarBiter on Jun 23, 2017 10:20:06 GMT
The unfortunate truth that got lost in the hooplah over animations and other trivial matters is that they distract from the games much more glaring flaws. Uninteresting squadmates, a villain that is less charismatic than a wet cardboard box, a story that is predictable and uninspired and makes no attempts at actual sci-fi material or themes, poorly written dialogue, a dialogue system even worse than renegade/paragon, no meaningful story mission decisions, on top of the bland worlds, knock off new aliens, and filer filled world maps. Enough about the MET, what about MEA? Looks like it is more of the same to me from that list. I see what you did there. Smooth.
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Post by GruntKitterhand on Jun 23, 2017 12:29:43 GMT
I voted 8/10, based on the game in its present state and at a discounted price. I would consider that to be a very generous rating, as it's really not great, but will pass 100 hours or so of your time in a reasonably pleasant environment. Just try not to worry too much about the plot, and if you can manage a playthrough where you never look at or utter a word to Cora (or to a lesser extent Liam or Gil), chances are you'll have a fun time.
The major disappointment will hit you when you realize you don't really want to go through it all again, unlike all of its predecessors. The introduction of Profiles has killed the replay value that the original Class system had, and none of the plot decisions carry enough weight to make you care enough to have multiple saves in what looks like a dead franchise at this stage.
And the MP gets terminally boring after 100 hours, unlike ME3 which sucked up 3000 hours of my time, and is where I'm back playing. So yeah, that 8/10 really does seem generous.
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Post by Thrombin on Jun 23, 2017 12:56:39 GMT
The nested menus are a nightmare. Almost every review mentions them in a negative light - even positive reviews. Attempting to argue the opposite seems pointless to me so I'll let you be on your way. With so many item varieties to keep track of games these days... how do you propose not having "nested" menues. Unless you propose having only long, long lists of items to scroll through (like ME1) that you could sort, but would unsort themselves the moment you pick up something (which TW3 also does and has been a common complaint of the YouTubers I have watched play that game). My main problem with the inventory/menu system is the lack of sorting or filtering options and the fact that the symbol for unread content is very inconsistent (i.e. inaccurate) and makes it really hard to find what you've missed. There's no way to mark everything 'read' either so you have to spend ages searching for what you've missed in order to clear it. The fact that there's one button on the controller that will switch to a completely different category while a different button tabs to a different sub-category can also be tricky as hitting either button at the wrong time when you're several levels down will chuck you out of where you were and you then have to find your way back again.
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Post by Steelcan on Jun 23, 2017 13:19:36 GMT
The unfortunate truth that got lost in the hooplah over animations and other trivial matters is that they distract from the games much more glaring flaws. Uninteresting squadmates, a villain that is less charismatic than a wet cardboard box, a story that is predictable and uninspired and makes no attempts at actual sci-fi material or themes, poorly written dialogue, a dialogue system even worse than renegade/paragon, no meaningful story mission decisions, on top of the bland worlds, knock off new aliens, and filer filled world maps. Enough about the MET, what about MEA? Looks like it is more of the same to me from that list. so very funny. Saren and TIM at least get points for villains, the squadmates while hit or miss overall throguh out the franchise do have quite a few home runs, Mordin and Legion come to mind, but Jack and Javik deserve kudos as well. I won't dispute the story issues, but the OT does try and tackle some Sci-fi material, not always very well, but the attempt is there in missions like Legion's LM or Overlord. The dialogue is also hit or miss, but I was cringing less often in the OT, sans appearances by Kai Leng, not going to bother disputing the story decisons. Worlds like Tuchunka, the Citadel, Omega, and Illium are far from bland.
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Post by Deleted on Jun 23, 2017 13:42:31 GMT
Lol... Mods make little to no difference to me since I'm on an Xbox One. One reason I'm on the Xbox One is that I don't have to want to deal with installing and managing mods and such. I'm too old to learn too much computer shit. I would be a very happy camper if the devs just consider merely alphabetizing their lists. Why they don't, I have no idea. Being in my mid 50ies, I can hardly imagine you to be much older than me. It doesn't take a genius to install and manage mods. But your loss. There's quite a lot of games that get so much better through the labor of love that modders are providing. MEA doesn't have that many as of yet, but a few essential ones, such as shutting up SAM from constantly stating the obvious. Don't try to sell me on modding or playing on a PC to do it. I am much older and very set in my ways (a privilege that comes with age). All I can say is that there seems to be a few people here intent on telling others what they should and should not like... essentially telling them how to live their lives.
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Post by dillk on Jun 23, 2017 17:30:58 GMT
The nested menus are a nightmare. Almost every review mentions them in a negative light - even positive reviews. Attempting to argue the opposite seems pointless to me so I'll let you be on your way. With so many item varieties to keep track of games these days... how do you propose not having "nested" menues. Unless you propose having only long, long lists of items to scroll through (like ME1) that you could sort, but would unsort themselves the moment you pick up something (which TW3 also does and has been a common complaint of the YouTubers I have watched play that game). Im' surprised players don't see what you explain. Looks like they don't realize the massive amount of items that don't become obsolete. The amount of choice in weapons and interesting crafting is just huge, no other ME can compare, an ME2 was a disaster fixed with ME3. In my opinion they even missed one more opportunity of subsection. When you select a plan you should see only the most powerful and have on option to extend the list, or something like that. Obviously at first contact MEA UI hurts, but quickly you realize it's better that way.
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Post by dillk on Jun 23, 2017 17:35:59 GMT
With so many item varieties to keep track of games these days... how do you propose not having "nested" menues. Unless you propose having only long, long lists of items to scroll through (like ME1) that you could sort, but would unsort themselves the moment you pick up something (which TW3 also does and has been a common complaint of the YouTubers I have watched play that game). My main problem with the inventory/menu system is the lack of sorting or filtering options and the fact that the symbol for unread content is very inconsistent (i.e. inaccurate) and makes it really hard to find what you've missed. There's no way to mark everything 'read' either so you have to spend ages searching for what you've missed in order to clear it. The fact that there's one button on the controller that will switch to a completely different category while a different button tabs to a different sub-category can also be tricky as hitting either button at the wrong time when you're several levels down will chuck you out of where you were and you then have to find your way back again. I have some difficulty to imagine what you mean. I dont see how filter could solve anything. The only point is it is missing a put in trash for later selling, and hide option for items and plans, with obviously untrash and unhide options. For trash, DAI did it very well.
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Post by clips7 on Jun 23, 2017 17:38:11 GMT
The unfortunate truth that got lost in the hooplah over animations and other trivial matters is that they distract from the games much more glaring flaws. Uninteresting squadmates, a villain that is less charismatic than a wet cardboard box, a story that is predictable and uninspired and makes no attempts at actual sci-fi material or themes, poorly written dialogue, a dialogue system even worse than renegade/paragon, no meaningful story mission decisions, on top of the bland worlds, knock off new aliens, and filer filled world maps. I absolutely agree with this...tho I did like the overall design of the worlds, they felt organic and fully realized and while some NPC's in these worlds were static, the worlds were very open and you had to work really hard to hit the boundaries of each one (which I did only once), but I agree with everything else you stated. My main issue was the story and it's characters and it's overall narrative.
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Post by Thrombin on Jun 24, 2017 19:10:31 GMT
My main problem with the inventory/menu system is the lack of sorting or filtering options and the fact that the symbol for unread content is very inconsistent (i.e. inaccurate) and makes it really hard to find what you've missed. There's no way to mark everything 'read' either so you have to spend ages searching for what you've missed in order to clear it. The fact that there's one button on the controller that will switch to a completely different category while a different button tabs to a different sub-category can also be tricky as hitting either button at the wrong time when you're several levels down will chuck you out of where you were and you then have to find your way back again. I have some difficulty to imagine what you mean. I dont see how filter could solve anything. The only point is it is missing a put in trash for later selling, and hide option for items and plans, with obviously untrash and unhide options. For trash, DAI did it very well. A hide option is just another name for a filter. I just mean a way to select the type of items you want to see from any given menu. E.g. A way to only show unread Codex/Journal entries or new Inventory items would be incredibly useful for someone like me who doesn't want to miss stuff.
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Post by projectpatdc on Jun 24, 2017 20:43:37 GMT
8.5/10
Deducting points for the lack dynamic NPCs and vehicles, side quests not feeling fully flashed out, inconsistent pacing, and really not enough enemies or enemy types to fully flesh out large scale battles in the open world that gave a similiar feeling to Me2 or ME3. The game played it too safe with the tone through out the game with none of the big revelations or events having much impact. I too would have liked more Renegade choices and I hope they allow for a more rogue playthrough in the next game. Some of the dialogue was cringeworthy but that has been in every Mass Effect game IMO.
It was however, a ton of fun to play and get lost in the Mass Effect Universe. The gameplay mechanics that are there are great! The Nomad is fun and easy to drive, the combat is the best it's ever been, the squad banter is also the best in the series. The game had a ton to do and with 4k, the game never ceased to amaze graphically. The Tempest was awesome in every way being a step up from the Normandy and I loved the galaxy map where it felt like flying from one destination to another.
I feel like their effort to make everything feel seemless is under appreciated by many. It's an element that was really missing for me in ME2 and ME3 and something I really enjoyed in ME1.
The story was also a familiar yet interesting spin on the Mass Effect Universe but it felt like the Force Awakens of ME1. For me, what was there was great and it had a great ending and epilogue. It just had pacing issues, not caused the open world, but rather in the presentation during the story missions. Alec Ryder's death lacked impact and felt rushed as opposed to Say shepard's death in ME2. It didn't need to be the same level but a funeral would have been nice. The whole thing with Meridian and Jaardan all felt a bit rushed as well. And I felt conned by all the cliffhangers. They weren't necessary nor will they ever be necessary in a video game. You can conclude almost everything and still have a sequel.
Overall, solid game. It's my favorite mass Effect in the series even though I would score ME2 higher.
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Post by projectpatdc on Jun 24, 2017 20:46:57 GMT
The author of The Witcher is just salty, because he has sold the rights for the game franchise for an not too high amount of money. It looked a good bet at that time. CDPR had originally offered him a percentage of the sales from the game, but he declined that and asked a fixed sum. If he had chosen that sales percentage, he would have a multitude of the sum that was payed to him. So - He turned grumpy on that. Also - his books got a great sale impulse driven by the popularity of TW3. He cannot stand that, and claims the game sold that good because the popularity of his books. When asked for that for the n'th time he got salty and said some unpleasant things. This all has nothing at all to do with the development studio (CDPR), and saying the TW3 game is rotten because of that frustrated author is completely and utterly ridiculous (the same can be said about that infantile yelling about that presumed SJW stuff in ME:A). Anyway - Back to topic. My score for ME:A is still "very good". I don't like that number score, because an 8 in America seems to be lower than a 8 in Europe. As far as I seem to understand a 8 in America means "average", While 6 to 7 means "average" in Europe. So I would give the game an 8.5 in the European scale, what means "above merely good, but below excellent". my god for once i agree with the Europeans. Honestly we have people on this forum (you know who are) who are treating this game like some massive failure...pointing to review scores and metacritic. Last time i checked 70+ wasn't a failure. And especially given the huge hurdles this game faced if i were bw I'd be cracking open the champagne at just how well it did. Ha I love my European friends on PSN but it's consistent. If they don't like something, it's utter dog shit.
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Post by projectpatdc on Jun 24, 2017 20:49:40 GMT
To be honest you probably think creating a matchstick by singlehandedly chopping down an entire Finnish forest with a penknife, using a handsander to get a speck of wood from each tree and then using the slow movement of the glacial rebound to compress it into a single match stick is a better crafting method than MEA, so I'd take that with a pinch of salt. And you probably think obtaining the pinch of salt by using a single desk lamp to evaporate all the water from the north sea is a less cumbersome crafting method than MEA. Andromeda has some of the worst menu design in modern videogames. This is what makes it cumbersome. I see your point/complaint, and I raise you Wicther 3's menu. I've been playing it again recently and yeah MEA's is much smoother. They both have a cumbersome UI design but at least MEA's is quick and responsive
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Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
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Post by suikoden on Jun 24, 2017 21:04:23 GMT
Andromeda has some of the worst menu design in modern videogames. This is what makes it cumbersome. I see your point/complaint, and I raise you Wicther 3's menu. I've been playing it again recently and yeah MEA's is much smoother. They both have a cumbersome UI design but at least MEA's is quick and responsive Map comes up too slowly in TW3 - having said that, it's a much better map. And while TW3 menus aren't great in how everything is jumbled together, it's much less cumbersome for me than digging into Andromedas nested menus.
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kotoreffect3
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March 2017
kotoreffect3
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by kotoreffect3 on Jun 24, 2017 22:54:24 GMT
I know I have already posted in this thread but after my second complete playthrough I would give this game an 85. If the game gets a good DLC it can bump that up to an 87 or 88 right now it stands at about an 85. Considering that back in March it was barely an 80 for me that is a pretty significant jump. Yes the patches helped but also learning the game's systems and an understanding that not every little quest or task needs to be pursued helps as well. I take the same approach to DAI.
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