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Post by colfoley on Jul 12, 2017 5:15:07 GMT
Commander Shepard: The last time we talked, you started speaking about a past event as if you were watching it. Thane Krios: Drell have perfect memories. We can relive any moment in our life with perfect clarity. It's difficult to control at times. Some of us disappear into... well, let's call it "solipsism." Commander Shepard: What do you mean, solipsism? Thane Krios: When a memory feels as real as life, it's as valid as life. Thinking about a moment brings back the smell of cut grass, the warmth of another's hand on yours, the taste of another's tongue in your mouth. Wouldn't you rather lose yourself in such a memory then spend the night alone, staring at walls of metal and plastic? Commander Shepard: Isn't that a rather personal memory to talk about? Thane Krios: Forgive me. Lately I have spent a great deal of time reviewing my life. I didn't mean to make you uncomfortable. Commander Shepard: Isn't there a risk that you could lose yourself in bad memories as well? Thane Krios: Of course. Remembering the times I've taken bullets is... unpleasant. But I can look at my knee and see it's not shattered. The memories that are hard to escape are those of despair. Commander Shepard: You can remember everything that happened in your life? Thane Krios: Nearly. I expect if we remembered the birth trauma, we'd never recover from it. * Mordin: Life is a negotiation. We all want. We all give to get what we want. * Legion: We discovered copies of our current patrol routes in this database. This suggests the heretics have runtimes within our networks. Shepard: We wouldn't be here if the heretics wanted to be friends with the geth. Why wouldn't they spy on us? Legion: You do not understand. Organics do not know each other's minds. Geth do. We are not suspicious. We accept each other. The heretics desired to leave. We understood their reasons. We allowed it. There was peace between us. Shepard: It couldn't have lasted forever. You disagreed about what path your race should take. (Paragon response) Legion: Human history is a litany of blood shed over differing ideals of rulership and afterlife. Geth have no such history. We shared consensus on such things. * Legion: (confused) How could we have become so different? Why can we no longer understand each other? What did we do wrong? (Paragon response) Shepard: When individuals are separated, they develop in different ways. When they get back together, they don't always get along. Legion: If this is the individuality you value, we question your judgment. * Mordin: (scans corpse with omni-tool) Dead krogan. Female. Tumors indicate experimentation. No restraint marks. Volunteer. Sterile Weyrloc female willing to risk procedures. Hoped for cure. Pointless. Pointless waste of life. Shepard: I didn't expect you to be disturbed by the sight of a dead krogan. Mordin: (surprised at Shepard) What? Why? Because of genophage work? Irrelevant. No, causative. Never experimented on live krogan. Never killed with medicine. Her death not my work, only reaction to it. Goal was to stabilize population. Never wanted this. Can see it logically... but still unnecessary. Foolish waste of life. Hate to see it. Shepard: I didn't think you had much direct contact with things like this. Did you come to Tuchanka after dropping your plague? Mordin: Yearly recon missions. Water, tissue samples. Ensure no mistakes. Superiors offered to carry it on. Refused. Need to see it in person. Need to look. Need to see. Accept it as necessary. See small picture. Remind myself why I run a clinic on Omega. (gestures to dead krogan) Rest, young mother. Find your gods. Find someplace better. Shepard: I didn't expect spirituality from you, Mordin. Mordin: Genophage modification project altered millions of lives. Then saw results. Ego, humility, juxtaposition. Frailty of life. Size of universe. Explored religions after work was completed. Different races. No answers. Many questions. Shepard: Sounds like you were trying to deal with a guilty conscience. The doctor who killed millions. Mordin: Modified genophage project great in scope. Scientifically brilliant. But ethically difficult. Krogan reaction visceral, tragic. Not guilty, but responsible. Trained as doctor. Genophage affects fertility. Doesn't kill. Still (hesitates) ...caused this. Hard to see big picture behind pile of corpses. Shepard: Can you really just rationalize it all away? How do you justify it? Mordin: Wheel of life. Popular salarian concept. Similar to human Hinduism in focus on reincarnation. Appealing to see life as endless. Fix mistakes in next life. Learn, adapt, improve. Refuse to believe life ends here. Too wasteful. Have more to offer. Mistakes to fix. Cannot end here. Could do so much more. Shepard: If you need this much soul-searching to get over it, maybe the genophage was wrong. Mordin: Had to be done. Rachni Wars, Krogan Rebellions all pointed to krogan aggression. So many simulations. Effects of krogan population increase. All pointed to war, extinction. Genophage or genocide. Save galaxy from krogan. Save krogan from galaxy. Shepard: Look at the dead woman, Mordin. It doesn't look like you saved her. Mordin: No. It doesn't. Worked with available data. Only option. No other possible... Doesn't matter. * This has been an endless masturbatory circle jerk of a discussion with barely any substantial examples. I just went to ME2's imdb to find just a few of many good scenes (not ME3's because I'm still early in a replay, and haven't played since 2012 so don't want to spoil it all). Can anyone present dialogue from MEA that rivals this writing in depth and execution? I can't remember anything that reaches this level. Flannery O'Connor it is not, but for a video game, this is pretty damn amazing dialogue. I liked the game, I did. Eventually, once I realized that it wasn't going to be at all like the MET and just had fun with it. But MET--despite some bad lines, sure, and many platitudes (which Garrus calls you on, once in ME3)--was a series that at times provided dialogue and complexity of world building outside the league of any video game I have ever played. I maintain that MEA has strengths (beyond combat), but it is not its writing. I don't know what happened there, but I do know that writers of literary fiction and film struggle to make a living, and could have used work like this for $$... Prove me wrong? (Maybe something with Jaal I'm not remembering, our new species?) Well that's a lovely turn of phrase.
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Post by smilesja on Jul 12, 2017 5:16:00 GMT
Here's one of my favorites. It really talks about Drack coming to grips with his mortality and finding hope through Kesh. To be honest warrior I don't think I can convince you about dialogue since it's all subjective. I personally found ME: A dialogue on par with the MET.
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Post by warrior on Jul 12, 2017 5:21:39 GMT
for example, someone mentioned the Akksul conversation. This is one of my favorite scenes in MEA -- it's not awful.
I like Ryder here, and I like the general backstory behind this, and the notion that rebels often have good reasons for what they do -- and Jaal is in a position to see that, but also that his trust and confidence almost gets him killed. This is not only one of the best scenes in the game, but one of the best decisions, because neither choice is really all that great. But it's written very....Hollywood. in a bad way, imho. Let's say it's very James Cameron-esque. And at his worst, imo (sorry if you like it): Avatar-level dialogue, not even close to Aliens. And let's say I can't remember a scene that at least attemtps to go as deep, that takes the kinds of risks, as MET was willing to go at its best.
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Post by smilesja on Jul 12, 2017 5:22:46 GMT
Have you seen my example or colfoley's which is the same that you posted?
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Post by colfoley on Jul 12, 2017 5:23:22 GMT
Here's one of my favorites. It really talks about Drack coming to grips with his mortality and finding hope through Kesh. To be honest warrior I don't think I can convince you about dialogue since it's all subjective. I personally found ME: A dialogue on par with the MET. Oh I forgot about that one. Another great scene. Hell you can add seeing the birst of Kesh's....babies?...at the end of the game IF you did the quests right.
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Post by colfoley on Jul 12, 2017 5:33:36 GMT
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Post by suikoden on Jul 12, 2017 5:35:11 GMT
Commander Shepard: The last time we talked, you started speaking about a past event as if you were watching it. Thane Krios: Drell have perfect memories. We can relive any moment in our life with perfect clarity. It's difficult to control at times. Some of us disappear into... well, let's call it "solipsism." Commander Shepard: What do you mean, solipsism? Thane Krios: When a memory feels as real as life, it's as valid as life. Thinking about a moment brings back the smell of cut grass, the warmth of another's hand on yours, the taste of another's tongue in your mouth. Wouldn't you rather lose yourself in such a memory then spend the night alone, staring at walls of metal and plastic? Commander Shepard: Isn't that a rather personal memory to talk about? Thane Krios: Forgive me. Lately I have spent a great deal of time reviewing my life. I didn't mean to make you uncomfortable. Commander Shepard: Isn't there a risk that you could lose yourself in bad memories as well? Thane Krios: Of course. Remembering the times I've taken bullets is... unpleasant. But I can look at my knee and see it's not shattered. The memories that are hard to escape are those of despair. Commander Shepard: You can remember everything that happened in your life? Thane Krios: Nearly. I expect if we remembered the birth trauma, we'd never recover from it. * Mordin: Life is a negotiation. We all want. We all give to get what we want. * Legion: We discovered copies of our current patrol routes in this database. This suggests the heretics have runtimes within our networks. Shepard: We wouldn't be here if the heretics wanted to be friends with the geth. Why wouldn't they spy on us? Legion: You do not understand. Organics do not know each other's minds. Geth do. We are not suspicious. We accept each other. The heretics desired to leave. We understood their reasons. We allowed it. There was peace between us. Shepard: It couldn't have lasted forever. You disagreed about what path your race should take. (Paragon response) Legion: Human history is a litany of blood shed over differing ideals of rulership and afterlife. Geth have no such history. We shared consensus on such things. * Legion: (confused) How could we have become so different? Why can we no longer understand each other? What did we do wrong? (Paragon response) Shepard: When individuals are separated, they develop in different ways. When they get back together, they don't always get along. Legion: If this is the individuality you value, we question your judgment. * Mordin: (scans corpse with omni-tool) Dead krogan. Female. Tumors indicate experimentation. No restraint marks. Volunteer. Sterile Weyrloc female willing to risk procedures. Hoped for cure. Pointless. Pointless waste of life. Shepard: I didn't expect you to be disturbed by the sight of a dead krogan. Mordin: (surprised at Shepard) What? Why? Because of genophage work? Irrelevant. No, causative. Never experimented on live krogan. Never killed with medicine. Her death not my work, only reaction to it. Goal was to stabilize population. Never wanted this. Can see it logically... but still unnecessary. Foolish waste of life. Hate to see it. Shepard: I didn't think you had much direct contact with things like this. Did you come to Tuchanka after dropping your plague? Mordin: Yearly recon missions. Water, tissue samples. Ensure no mistakes. Superiors offered to carry it on. Refused. Need to see it in person. Need to look. Need to see. Accept it as necessary. See small picture. Remind myself why I run a clinic on Omega. (gestures to dead krogan) Rest, young mother. Find your gods. Find someplace better. Shepard: I didn't expect spirituality from you, Mordin. Mordin: Genophage modification project altered millions of lives. Then saw results. Ego, humility, juxtaposition. Frailty of life. Size of universe. Explored religions after work was completed. Different races. No answers. Many questions. Shepard: Sounds like you were trying to deal with a guilty conscience. The doctor who killed millions. Mordin: Modified genophage project great in scope. Scientifically brilliant. But ethically difficult. Krogan reaction visceral, tragic. Not guilty, but responsible. Trained as doctor. Genophage affects fertility. Doesn't kill. Still (hesitates) ...caused this. Hard to see big picture behind pile of corpses. Shepard: Can you really just rationalize it all away? How do you justify it? Mordin: Wheel of life. Popular salarian concept. Similar to human Hinduism in focus on reincarnation. Appealing to see life as endless. Fix mistakes in next life. Learn, adapt, improve. Refuse to believe life ends here. Too wasteful. Have more to offer. Mistakes to fix. Cannot end here. Could do so much more. Shepard: If you need this much soul-searching to get over it, maybe the genophage was wrong. Mordin: Had to be done. Rachni Wars, Krogan Rebellions all pointed to krogan aggression. So many simulations. Effects of krogan population increase. All pointed to war, extinction. Genophage or genocide. Save galaxy from krogan. Save krogan from galaxy. Shepard: Look at the dead woman, Mordin. It doesn't look like you saved her. Mordin: No. It doesn't. Worked with available data. Only option. No other possible... Doesn't matter. * This has been an endless masturbatory circle jerk of a discussion with barely any substantial examples. I just went to ME2's imdb to find just a few of many good scenes (not ME3's because I'm still early in a replay, and haven't played since 2012 so don't want to spoil it all). Can anyone present dialogue from MEA that rivals this writing in depth and execution? I can't remember anything that reaches this level. Flannery O'Connor it is not, but for a video game, this is pretty damn amazing dialogue. I liked the game, I did. Eventually, once I realized that it wasn't going to be at all like the MET and just had fun with it. But MET--despite some bad lines, sure, and many platitudes (which Garrus calls you on, once in ME3)--was a series that at times provided dialogue and complexity of world building outside the league of any video game I have ever played. I maintain that MEA has strengths (beyond combat), but it is not its writing. I don't know what happened there, but I do know that writers of literary fiction and film struggle to make a living, and could have used work like this for $$... Prove me wrong? (Maybe something with Jaal I'm not remembering, our new species?) Well that's a lovely turn of phrase. Counted 23 cringe moments in there for me. Andromeda cant seem to have scenes without its attempt at humour shoehorned in. Ruins it.
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Post by colfoley on Jul 12, 2017 5:38:25 GMT
Well that's a lovely turn of phrase. Counted 23 cringe moments in there for me. Andromeda cant seem to have scenes without its attempt at humour shoehorned in. Ruins it. How was any of that 'humorous'?
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Post by smilesja on Jul 12, 2017 5:38:37 GMT
Then try the Drack scene then which has no humor.
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Post by warrior on Jul 12, 2017 5:46:44 GMT
Have you seen my example or colfoley's which is the same that you posted? No, I was writing it when he was writing his post. That Akksul moment isn't an example of MET-level writing [eta: at its best] imo, for the explanation I gave... it's a good moment for me for MEA, a tense moment. But how is this still not totally cliche? (Next time I'm going to shoot him, tho.) The Drack one I had forgotten about -- and I agree that it is a strong example of the best writing in MEA. But sorry, you're right, maybe I can't be convinced -- because I don't see how it rivals any moments in the even the small sample I've posted. It's cool that he learned something from Kesh, but his lesson is not exactly interesting. The moments I posted above all take risks that that conversation doesn't. Yeah, the genophage is sad, sure, and it's cool that Drack learned a thing. But that moment with Mordin about the genophage, for example -- when you confront him about his work and the dead body laid before him -- is a complex moment in a way neither of these moments really are. Similarly, Legion and Thane are two of the most complex and intelligent members of the trilogy, both introduced in a single game -- and that is only a tiny bit of what they offer in that regard -- and they are very strong in not only their excecution, but in their very conception -- the conception of these species and the representative characters they give us for these species are, in video game standards, amazing in complexity/depth compared to the angara or kett, our only two new species in the new game. So I guess what I mean is that the MET did a lot of cliche. Like, a whole lot. But there are moments that even marginally transcend cliche, that ask ( and don't always answer for you) complex questions and raise issues about what it means to be a human being, and I don't remember a moment in MEA that truly does that.
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Post by suikoden on Jul 12, 2017 5:47:29 GMT
Counted 23 cringe moments in there for me. Andromeda cant seem to have scenes without its attempt at humour shoehorned in. Ruins it. How was any of that 'humorous'? I can go through it and post em later when not on my phone. The fact you don't even see them shows how divisive it is in Andromeda.
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Post by warrior on Jul 12, 2017 6:57:51 GMT
Counted 23 cringe moments in there for me. Andromeda cant seem to have scenes without its attempt at humour shoehorned in. Ruins it. How was any of that 'humorous'? I see elements of humor in the "debrief" with Jaal, when he talks about how Akksul couldn't kill him at short range and that he couldn't let Ryder be the only "show off," but not as much in the actual showdown. Maybe "crazy people," but it's said so seriously that I'm not sure it's supposed to be funny.
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Post by suikoden on Jul 12, 2017 7:07:09 GMT
How was any of that 'humorous'? I see elements of humor in the "debrief" with Jaal, when he talks about how Akksul couldn't kill him at short range and that he couldn't let Ryder be the only "show off," but not as much in the actual showdown. Maybe "crazy people," but it's said so seriously that I'm not sure it's supposed to be funny. There's this overall snarky tone that so many characters seem to share which I find jarring - in the trilogy, that sort of tone was reserved for Joker, or the odd Sheperd renegade prompt, while here, everyone's infused with an attitude.
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Post by ioannisdenton on Jul 12, 2017 7:52:31 GMT
I see elements of humor in the "debrief" with Jaal, when he talks about how Akksul couldn't kill him at short range and that he couldn't let Ryder be the only "show off," but not as much in the actual showdown. Maybe "crazy people," but it's said so seriously that I'm not sure it's supposed to be funny. There's this overall snarky tone that so many characters seem to share which I find jarring - in the trilogy, that sort of tone was reserved for Joker, or the odd Sheperd renegade prompt, while here, everyone's infused with an attitude. what are you mumbling about again? you have not played the game! Shoo! Shoo!
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Post by colfoley on Jul 12, 2017 8:13:01 GMT
There's this overall snarky tone that so many characters seem to share which I find jarring - in the trilogy, that sort of tone was reserved for Joker, or the odd Sheperd renegade prompt, while here, everyone's infused with an attitude. what are you mumbling about again? you have not played the game! Shoo! Shoo! I can just imagine you waving a bed sheet at him. lol.
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Post by ioannisdenton on Jul 12, 2017 8:39:49 GMT
what are you mumbling about again? you have not played the game! Shoo! Shoo! I can just imagine you waving a bed sheet at him. lol.
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Post by suikoden on Jul 12, 2017 8:46:45 GMT
I can just imagine you waving a bed sheet at him. lol.
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Post by Deleted on Jul 12, 2017 8:55:53 GMT
All the mass effect games are terribly written. if you are after literary genious read a book, don't make sense of a computer game.
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Post by clips7 on Jul 12, 2017 9:14:09 GMT
Have you seen my example or colfoley's which is the same that you posted? No, I was writing it when he was writing his post. That Akksul moment isn't an example of MET-level writing [eta: at its best] imo, for the explanation I gave... it's a good moment for me for MEA, a tense moment. But how is this still not totally cliche? (Next time I'm going to shoot him, tho.) The Drack one I had forgotten about -- and I agree that it is a strong example of the best writing in MEA. But sorry, you're right, maybe I can't be convinced -- because I don't see how it rivals any moments in the even the small sample I've posted. It's cool that he learned something from Kesh, but his lesson is not exactly interesting. The moments I posted above all take risks that that conversation doesn't. Yeah, the genophage is sad, sure, and it's cool that Drack learned a thing. But that moment with Mordin about the genophage, for example -- when you confront him about his work and the dead body laid before him -- is a complex moment in a way neither of these moments really are. Similarly, Legion and Thane are two of the most complex and intelligent members of the trilogy, both introduced in a single game -- and that is only a tiny bit of what they offer in that regard -- and they are very strong in not only their excecution, but in their very conception -- the conception of these species and the representative characters they give us for these species are, in video game standards, amazing in complexity/depth compared to the angara or kett, our only two new species in the new game. So I guess what I mean is that the MET did a lot of cliche. Like, a whole lot. But there are moments that even marginally transcend cliche, that ask ( and don't always answer for you) complex questions and raise issues about what it means to be a human being, and I don't remember a moment in MEA that truly does that. I absolutely agree with this...that confrontation with Mordin on ME2 was so well written. The options you had to respond to Mordin in terms of that particular moment had me feeling a bit uncomfortable (but in a good way) because the response i gave Mordin was so confrontational and almost on the verge of it becoming physical in how Strongly Sheperd felt about what Mordin was doing. I haven't played ME2 in years, but i remember that particular scene and the response was exactly crafted in a manner in which what i wanted to say to Mordin. I also agree with you about Thane and Legion...two unique characters that was written extremely well. Their backstories are interesting and no matter how many times i've played ME2, i'm, never bored when listening to their dialogue....It's true that MEA will never be able to top the story of the Reapers, but their characters are also lacking in depth and personality. Drack and Vetra were the only members i took with me on missions and while MEA does have it's moments, every character in ME 2 was written better than the entire cast in Andromeda.... Now i don't want to sound like Andromeda is trash, it's not......it just feels mediorce to me and falls a bit short when compared to other characters/games in the franchise.
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Post by Iakus on Jul 12, 2017 14:11:35 GMT
There's this overall snarky tone that so many characters seem to share which I find jarring - in the trilogy, that sort of tone was reserved for Joker, or the odd Sheperd renegade prompt, while here, everyone's infused with an attitude. what are you mumbling about again? you have not played the game! Shoo! Shoo! And clearly he is blind, deaf, and has no access to Youtube.
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Post by griffith82 on Jul 12, 2017 14:23:58 GMT
Same. As the memories are discovered Alex's story definitely becomes more poignant and personal. It was a pretty good plot device. Preferred how they used the memories in Breath of the Wild. How would you know? The 10 hours wouldn't get you to that part.
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Post by maximusarael020 on Jul 12, 2017 15:19:37 GMT
what are you mumbling about again? you have not played the game! Shoo! Shoo! And clearly he is blind, deaf, and has no access to Youtube. That's what we I'm the business call a "real bummer, man."
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N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
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Nov 27, 2024 16:03:39 GMT
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kino
The path up and down are one and the same.
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August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
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Post by kino on Jul 12, 2017 15:34:10 GMT
Here's one of my favorites. It really talks about Drack coming to grips with his mortality and finding hope through Kesh. To be honest warrior I don't think I can convince you about dialogue since it's all subjective. I personally found ME: A dialogue on par with the MET. That was one powerful scene with Drack. Well written, well acted and well made. There were a couple that stuck out for me in the game, but that's one that stuck with me. Also the Task:What He Would Have Wanted. Not a lot to it, but memorable for me. Had to take a break after that one.
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warrior
N3
I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Jun 26, 2017 22:00:50 GMT
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warrior
I don't like MP!
717
Mar 20, 2017 22:14:03 GMT
March 2017
warrior
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by warrior on Jul 12, 2017 17:55:13 GMT
I absolutely agree with this...that confrontation with Mordin on ME2 was so well written. The options you had to respond to Mordin in terms of that particular moment had me feeling a bit uncomfortable (but in a good way) because the response i gave Mordin was so confrontational and almost on the verge of it becoming physical in how Strongly Sheperd felt about what Mordin was doing. I haven't played ME2 in years, but i remember that particular scene and the response was exactly crafted in a manner in which what i wanted to say to Mordin. I also agree with you about Thane and Legion...two unique characters that was written extremely well. Their backstories are interesting and no matter how many times i've played ME2, i'm, never bored when listening to their dialogue....It's true that MEA will never be able to top the story of the Reapers, but their characters are also lacking in depth and personality. Drack and Vetra were the only members i took with me on missions and while MEA does have it's moments, every character in ME 2 was written better than the entire cast in Andromeda.... Now i don't want to sound like Andromeda is trash, it's not......it just feels mediorce to me and falls a bit short when compared to other characters/games in the franchise. Basically. Like, I'm not here to trash MEA to death. I certainly cared more about my companions in MEA than I did my fascist son in Fallout 4, for ex, who I wish I could have just shot point blank and been done with it. I also especially liked Vetra and Drack, out of the companions we were given. but I just can't down with the "as good as the OT" comments, just because the OT also had some bad lines and some other weak moments. On the replay, I can see very clearly now that I was not wearing "rose-colored glasses" when I was playing MEA and feeling constantly disappointed by my interactions with NPCs, which felt anemic in comparison. I'm not far into ME3, as I said, but I also thought this exchange with Eve was also really well done: Shepard: If you don't mind me asking, what's it been like living with the genophage? FemKrogan: I knew sisters who couldn't bear the shame of being infertile. They would wander off into the wastelands, hoping a thresher maw would kill them and end their torment. Shepard: Did the thought ever cross your mind? FemKrogan: Yes. After my first stillborn. Shepard: What kept you from ending your own life? FemKrogan: When my child didn't draw breath, that's when my life truly began. The genophage forces us to live on hope alone. There is nothing else. There is no reason to exist other than the hope that the next day will bring change. And if it doesn't, there is always the next. Shepard: How do you think things will change after the genophage is cured? FemKrogan: Our species will find its balance again. Females will help shape the future, like in the ancient days, before we were just pawns of power-hungry males. Shepard: Most seem hell-bent on shooting anything that looks at them wrong. FemKrogan: What else is there for them to do? Because of the genophage, they've become wandering killers, seeking targets to justify their existence, excuses to earn them "honor." Shepard: I didn't realize the krogan had female shamans. FemKrogan: Wisdom comes from pain -- and the genophage has made us very wise. Rather than surrender to despair, a few of us chose to preserve the ancient ways. We safeguard our culture, our knowledge, our secrets -- so when our children live again, the krogan will flourish. Shepard: How were you initiated? FemKrogan: You're locked in a cave for seven days with just enough food to last. On the eighth, you'll starve. Shepard: What does that prove? FemKrogan: Your resolve. FemKrogan: Every acolyte is given a chance: you either claw your way out through the rock with your bare hands, or you die. Shepard: That's a brutal initiation. FemKrogan: But an illuminating one. You learn to appreciate the light by living in the dark. Shepard: How did you make it out alive? FemKrogan: I started digging the wrong way. I was in complete darkness. Nothing other than my own heartbeat to sustain me. Shepard: What happened? FemKrogan: I found this. A simple crystal. But it became my chisel. Take it as a reminder, Commander. In the darkest hour, there is always a way out.
It's not winning itself a Pulitzer or Oscar-for-screenplay anytime soon, but for a video game set in a completely different reality, tasked with both developing a world + lore and making me care about the people in it--instead of merely giving me the satisfaction of shooting enemies, like most games--this is fantastic writing. At least, compared to the majority of video games I have played. The quality of dialogue/scene-writing/character building is always something that impressed me in MET, strong enough to salvage even the worst elements and headscratchers in its main plotlines, so I bristle a bit when someone says that MEA working on the same level, and we're just being nostalgic if we think otherwise...
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warrior
N3
I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 717 Likes: 1,021
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Jun 26, 2017 22:00:50 GMT
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warrior
I don't like MP!
717
Mar 20, 2017 22:14:03 GMT
March 2017
warrior
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by warrior on Jul 12, 2017 18:10:40 GMT
All the mass effect games are terribly written. if you are after literary genious read a book, don't make sense of a computer game. uh I am not after "literary genius" in my games. My hopes for AAA video game writing are actually obscenely low, much lower than the standards I'd set for a mass market genre fiction book, which I don't even read...
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