Fen'Harel Faceman
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Post by Fen'Harel Faceman on Jul 20, 2017 21:11:54 GMT
That's a separate issue, as was all the stuff you mentioned about the fans asking for a re-worked ending (one that made sense, if anyone's played the original ending there were just serious issues with it besides Starbrat). I think one thing to keep in mind is that we have social media now. Used to be, the way we knew a game was unsuccessful was by the number of copies sold and maybe some game press... then game forums became more main stream then there was Twitter and Facebook. Now we all know what everybody's thinking about everything. Until we all learn to adjust to that, it definitely is going to seem like the volume is way too loud when it comes to consumer feedback, or politics, or whatever else. I don't believe it's separate at all, mostly because it's our own responsibility to curate our link, so to speak. Take, for example, how Andromeda has been fixed. We had Ian Frazier here asking feedback before release, after the demo was out, everyone gave them feedback, plus more attached as the game was played a bit. Lo and behold, the changes and updates to the game through the patches are on the very feedback given...changes that still anger people because they feel it's not fixing things properly or catering to the wrong audience. Heres the rub; using these tools, we have adjusted, somewhat, as its easy to gain information quickly and discuss it. What we don't do sometimes is parse through it properly, and then the good bits of criticism to have is drowned out by the masses acting like children. We should be more responsible in what we actually present or discuss. Knowing what people are thinking is meaningless if we don't know how to respond to it properly. It is a separate issue. It's always been the case that someone who makes a piece of entertainment gets the kudos when it works and gets the blame when it doesn't work. That's got nothing to do with social media, or fans asking for a game to be fixed. In as far as calls for change in how we respond via social media - there's not a lot that can be done about that. It's like trying to herd cats. You can really only be responsible for yourself and how you comport yourself when talking with devs or actors or politicians or whatever. Manners on the internet are very, very hard to enforce. Ironically, Bioware and EA have chosen a social media mode of communication that's the least moderated - at least on their forums they could set up their own polls or surveys and those could be moderated by their own folks, or community folks. But hey, whatever floats their boat.
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Post by Deleted on Jul 20, 2017 21:18:43 GMT
It's with the last 10% or so. I don't see how you derived that figure. The galaxy is thoroughly trashed over the entire course of the game, starting right from the beginning. The batarians are crushed before the game even starts, Earth is a ruin before we're out of the prologue, Palaven follows right after, Thessia gets its turn at about the 3/4 mark (depending on sidequest order). Other planets are being continually swallowed up on the map all through the game. To clarify: I have a significant problem with the beam run on. I have a less significant but still bothersome problem with the overall tone of the game.
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Iakus
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Post by Iakus on Jul 20, 2017 21:22:48 GMT
It's with the last 10% or so. I don't see how you derived that figure. The galaxy is thoroughly trashed over the entire course of the game, starting right from the beginning. The batarians are crushed before the game even starts, Earth is a ruin before we're out of the prologue, Palaven follows right after, Thessia gets its turn at about the 3/4 mark (depending on sidequest order). Other planets are being continually swallowed up on the map all through the game. So...what was the point of piling on even more (nonsensical) tragedy at the end? A big red, blue, or green cherry on top?
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linksocarina
N5
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Post by linksocarina on Jul 20, 2017 21:50:18 GMT
I don't believe it's separate at all, mostly because it's our own responsibility to curate our link, so to speak. Take, for example, how Andromeda has been fixed. We had Ian Frazier here asking feedback before release, after the demo was out, everyone gave them feedback, plus more attached as the game was played a bit. Lo and behold, the changes and updates to the game through the patches are on the very feedback given...changes that still anger people because they feel it's not fixing things properly or catering to the wrong audience. Heres the rub; using these tools, we have adjusted, somewhat, as its easy to gain information quickly and discuss it. What we don't do sometimes is parse through it properly, and then the good bits of criticism to have is drowned out by the masses acting like children. We should be more responsible in what we actually present or discuss. Knowing what people are thinking is meaningless if we don't know how to respond to it properly. It is a separate issue. It's always been the case that someone who makes a piece of entertainment gets the kudos when it works and gets the blame when it doesn't work. That's got nothing to do with social media, or fans asking for a game to be fixed. In as far as calls for change in how we respond via social media - there's not a lot that can be done about that. It's like trying to herd cats. You can really only be responsible for yourself and how you comport yourself when talking with devs or actors or politicians or whatever. Manners on the internet are very, very hard to enforce. Ironically, Bioware and EA have chosen a social media mode of communication that's the least moderated - at least on their forums they could set up their own polls or surveys and those could be moderated by their own folks, or community folks. But hey, whatever floats their boat. Well, we can actually have real discussions? Exchange of ideas, all of stuff. I agree, we should be responsible for ourselves, but we should also be aware of who we listen to. Like what drives us to watch a youtube video, or what makes us listen to a politicians? And also admit to mistakes when we make them. You would hope that eventually the culture of gaming would begin to grow into something more fruitful because there is always so much potential when it comes to discussion and debate. It's why I would advocate for that at least. As to it being seperate, you may be right, but our actions and thoughts, whether valid or just part of the herd, do affect the people making the product. In a weird way it's interconnected, maybe not as strongly as it should (or shouldn't ) be, but it is there.
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Post by alanc9 on Jul 21, 2017 4:00:22 GMT
I don't see how you derived that figure. The galaxy is thoroughly trashed over the entire course of the game, starting right from the beginning. The batarians are crushed before the game even starts, Earth is a ruin before we're out of the prologue, Palaven follows right after, Thessia gets its turn at about the 3/4 mark (depending on sidequest order). Other planets are being continually swallowed up on the map all through the game. So...what was the point of piling on even more (nonsensical) tragedy at the end? A big red, blue, or green cherry on top? Consistency. The war ends the way it began, and the way it was fought all the days in between.
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Post by alanc9 on Jul 21, 2017 4:05:41 GMT
I don't see how you derived that figure. The galaxy is thoroughly trashed over the entire course of the game, starting right from the beginning. The batarians are crushed before the game even starts, Earth is a ruin before we're out of the prologue, Palaven follows right after, Thessia gets its turn at about the 3/4 mark (depending on sidequest order). Other planets are being continually swallowed up on the map all through the game. To clarify: I have a significant problem with the beam run on. I have a less significant but still bothersome problem with the overall tone of the game. Hey, quarantine's showing as a deleted member on my system. Seems to me we've been seeing a lot of that lately.
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Post by Andrew Lucas on Jul 21, 2017 4:08:15 GMT
Ban hammering? Lolz.
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Fen'Harel Faceman
N7
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Post by Fen'Harel Faceman on Jul 21, 2017 4:24:38 GMT
No, Sofa's already mentioned that banned accounts don't show up as deleted.
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Iakus
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Post by Iakus on Jul 21, 2017 5:07:43 GMT
So...what was the point of piling on even more (nonsensical) tragedy at the end? A big red, blue, or green cherry on top? Consistency. The war ends the way it began, and the way it was fought all the days in between. That makes no sense. The war "began" a billion-odd years ago. We have nothing but vague references to how it began. And "the way it was fought"? With what, poorly explained space magic that doesn't even fit within the lore of the setting as it is? No, the ending was a terrible, terrible shift from a sci-fi action piece into a lame attempt to be "deep". It tried to make the leap from Star Wars to Solaris without any consideration for how they (don't) fit together.
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Post by voltangclan on Jul 21, 2017 5:15:37 GMT
Should have just stuck with Star Wars. More fun to watch than Borelaris. I'd rather watch turian porn.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
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Post by Cyan_Griffonclaw on Jul 21, 2017 7:54:21 GMT
Consistency. The war ends the way it began, and the way it was fought all the days in between. That makes no sense. The war "began" a billion-odd years ago. We have nothing but vague references to how it began. And "the way it was fought"? With what, poorly explained space magic that doesn't even fit within the lore of the setting as it is? No, the ending was a terrible, terrible shift from a sci-fi action piece into a lame attempt to be "deep". It tried to make the leap from Star Wars to Solaris without any consideration for how they (don't) fit together. I don't know if it's the heat or what... but you're right. I'm sorry AlanC9... I think you're on the money on a lot of things, but not here. That's my opinion. The ending was poorly constructed and it betrayed the very notion that my time in the trilogy would matter. In the end, it didn't with the RGB ending. The EC was okay, but seriously... I've seen better in Fallout titles and that's not saying a whole lot. Leviathan should've been included from the start and I firmly believe EA's grubby hands mucked that up as well. Nothing is going to change my mind on that. It was Hudson's biggest error and he is never EVER going to shake that off. It was a horrible way to end the franchise. I'm not alone... By the way, you want to know a way to get YouTube subscribers... give someone enough fuel to light the mob's torches and you've got a hit. I didn't know anything about AngryJoe until this: By the way, EA still sucks at marketing and PR for BioWare. That hasn't changed.
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Post by Andrew Waples on Jul 21, 2017 8:56:42 GMT
A question I find more interesting is how will certain-let's call them "crtics" for now. How will they view the announcement if there is in fact dlc.
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jaegerbane
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Post by jaegerbane on Jul 21, 2017 11:35:51 GMT
Consistency. The war ends the way it began, and the way it was fought all the days in between. That makes no sense. The war "began" a billion-odd years ago. We have nothing but vague references to how it began. And "the way it was fought"? With what, poorly explained space magic that doesn't even fit within the lore of the setting as it is? No, the ending was a terrible, terrible shift from a sci-fi action piece into a lame attempt to be "deep". It tried to make the leap from Star Wars to Solaris without any consideration for how they (don't) fit together. To a certain extent, a lot of this is your interpretation of it. Most would say the Reaper War began a few days before ME3 started. Including every other cycle in it doesn't really make much sense as aside from the Milky Way being the battleground and the Reapers being the antagonists, the cycles don't have much to link them. Javik is IIRC the only survivor of one cycle to have ever made it into another. I'll throw it out there that I have no idea what it is specifically about the endgame in ME3 that is so 'poorly explained'. It made sense to me when I played through it first time (admittedly after the installation of the EC DLC). AlanC9's point was that the story was supposed to depict an ongoing war and you don't do that by simply suspending the flow of it 90% through.
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Post by Iakus on Jul 21, 2017 15:43:34 GMT
That makes no sense. The war "began" a billion-odd years ago. We have nothing but vague references to how it began. And "the way it was fought"? With what, poorly explained space magic that doesn't even fit within the lore of the setting as it is? No, the ending was a terrible, terrible shift from a sci-fi action piece into a lame attempt to be "deep". It tried to make the leap from Star Wars to Solaris without any consideration for how they (don't) fit together. To a certain extent, a lot of this is your interpretation of it. Most would say the Reaper War began a few days before ME3 started. Including every other cycle in it doesn't really make much sense as aside from the Milky Way being the battleground and the Reapers being the antagonists, the cycles don't have much to link them. Javik is IIRC the only survivor of one cycle to have ever made it into another. I'll throw it out there that I have no idea what it is specifically about the endgame in ME3 that is so 'poorly explained'. It made sense to me when I played through it first time (admittedly after the installation of the EC DLC). AlanC9's point was that the story was supposed to depict an ongoing war and you don't do that by simply suspending the flow of it 90% through. Even if we say the war "began" with ME3, where is the parallels with the ending? How does it end like it began? The ending does nothing to show an ongoing war, rather a war that just...stops. Because this is the end of the story, and a "chocie" has to be made, however nonsensical. What is poorly explained bout the ending? How does shooting a tube blow up the Reapers? How does Shepard know to do that? Why is Shepard stupid enough to walk into the fireball? Why does destroying the Reapers mean destroying ALL synthetic life everywhere in the galaxy? And yet doesn't destroy VIs, greyboxes, cybernetics, or other programs? How does Shepard throwing him/herself into the green space magic rewrite everyone's DNA (human, turian, asari, quarian, even freaking PLANTS!) to be partly synthetic? WTF does Synthesis even mean, besides some fantastically racist concept that purely organic beings are untermensch? Is everyone really universally happy with Synthesis? Unpleasant implications if they are. Who the hell was stupid enough to have lethal levels of electricity running through the control rods? How does the blast wave propagate at ftl speeds? Why doesn't it's power attenuate over distance? Why can't Shepard discuss the options with Hackett or others? Why can't other potions be discussed? Why is a temporary cease-fire not an option, if the Catalyst is willing to talk? And I suppose while we're at it, why was Shepard forced to die in virtually every outcome? Besides Mac's heavy-handed Messianic allegory "The Shepard died for our sins" (and he's the Narrative Director of the franchise now ) The list could be much longer if we wanted to do the whole game, of course, this is just the nonsense with the Catalyst, and what I could come up with off the top of my head.
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Daft Arbiter
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Wealth beyond measure, Outlander.
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Post by Daft Arbiter on Jul 21, 2017 15:57:33 GMT
The answer is simple: Casey Hudson is some sort of mystical creature which enters a state of hibernation every few decades to maintain seeming immortality, emerging from a chrysalis or pupa to work his magic on role-playing games. After some time, his magickal fortitude will be diminished, thus forcing him to retreat to a subterranean cave where he will be undisturbed by the rantings of malcontent reviewers for some months.
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jaegerbane
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Post by jaegerbane on Jul 21, 2017 16:04:59 GMT
<snip> The list could be much longer if we wanted to do the whole game, of course, this is just the nonsense with the Catalyst, and what I could come up with off the top of my head. Tbh the list could have been far shorter if you'd simply said that you expected every single aspect of the last 10% of the game to be explained in a level of detail far beyond what a story will typically give you. We can split hairs all day long about whether it was 100% explained the specific chain reaction resulting from Shepard attacking a part of the Catalyst apparatus managed to take out each and every AI in existence, but it ultimately didn't obscure what was happening or the ramifications of the decision. I mean, what's really your argument here? That the whole ME trilogy is poorly explained? I mean, why did Shepard order Jenkins to take point? Why did Jenkin's armour not handle the few drone blasts? How is it possible that a group of non-self-aware VIs manage to get the drop on a Eden Prime native? etc etc etc. Perhaps we should apply it to other fiction? Why was it never explained precisely how Luke's torpedoes triggered the chain reaction in the death star? Why did Vader not manage to blow up Luke? How was his fighter not destroyed in the blast? Going to the that level would leave you arguing all fiction in history is 'poorly explained'. As for the war... I would have assumed the parallels are self-evident. It begins and ends abruptly. There's no long drawn-out rearguard action etc. The war (and every previous cycle) was effectively a result of a fundamental lack of Reaper understanding of organics, and one way or the other that problem is solved with Shepard's decision.
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Post by Iakus on Jul 21, 2017 16:13:25 GMT
<snip> The list could be much longer if we wanted to do the whole game, of course, this is just the nonsense with the Catalyst, and what I could come up with off the top of my head. Tbh the list could have been far shorter if you'd simply said that you expected every single aspect of the last 10% of the game to be explained in a level of detail far beyond what a story will typically give you. We can split hairs all day long about whether it was 100% explained the specific chain reaction resulting from Shepard attacking a part of the Catalyst apparatus managed to take out each and every AI in existence, but it ultimately didn't obscure what was happening or the ramifications of the decision. "Just turn off your brain and go with it" is not an explanation Umm, arguably Shepard has been fighting the war for three years now, ever since Eden Prime. And Sovereign had been working in the shadows for decades beforehand along with Saren. There is no rearguard action. Shepard chooses Red, Green, or Blue and the war just...stops. And I question that any of those choices "solves" anything, rather it just replaces one injustice with another.
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Post by jaegerbane on Jul 21, 2017 16:21:39 GMT
"Just turn off your brain and go with it" is not an explanation Look dude, I don't mind having a conversation but I really can't be bothered continuing if you're going to stick words in my mouth. That is clearly not what I said and you damn well know it.
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Post by themikefest on Jul 21, 2017 16:46:34 GMT
How does shooting a tube blow up the Reapers? How does Shepard know to do that? Why is Shepard stupid enough to walk into the fireball? Yep Since Shepard has been in the military for over 10 years, 10 years of training and experience, using various types of weapons, why would she/he walk towards the tube while firing at it when firing at a distance would get the same result? I don't know. Wouldn't adding a few drops of blood be ok? How about a few strands of hair? Or some skinflakes? Why didn't Hackett send a shuttle to that location after getting no response from Shepard? Time is not on his side. Since choices is a big feature in ME, why couldn't there be a few other choices. Shepard calls for a shuttle which Steve brings, if he survived. Shepard gets on the shuttle and Steve fires at the tube If Shepard wanted control, why not have the edibot platform take control. If the platform was destroyed on the beam run, Shepard would have to do it her/himself. With the green, why not have the shuttle fly down and grab Anderson's body or use one of the many other bodies that were seen and throw it in the beam of green? I will add few more. If ems is below 2700, the thing will say 'why are you here" instead of "wake up", if ems is above 2700? Why the different line of dialogue? Its a thing. Shepard had no control of the platform taking her/him up to lala land. The thing says it preserves life in reaper form. If that's the case, why are they put in harm's way? What about the soldiers who were vaporized on the beam run? How is that preserving life? It say's synthetics will destroy all organics. Really? So why didn't the geth wipeout the rest of the quarians and then go after all the other organics in the Milky Way? When talking about control, it will say this if the bottom right diaogue is chosen "And I don't look forward to being replaced by you, but...I would be forced to accept it". Why would it hesitate for that brief moment? Is it because it wants to stay in control of its toys? Why didn't it help Sovereign? The catalyst is able to control the Citadel. If it doesn't then who or what raised the ramps for control and destroy and extend the ramp for synthesis? How was it able to shutoff the crucible if Shepard doesn't choose an ending?
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Post by Iakus on Jul 21, 2017 16:46:41 GMT
"Just turn off your brain and go with it" is not an explanation Look dude, I don't mind having a conversation but I really can't be bothered continuing if you're going to stick words in my mouth. That is clearly not what I said and you damn well know it. Hey, you're the one saying I need "every aspect of the last 10% of the game".
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Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Jul 21, 2017 16:59:25 GMT
That makes no sense. The war "began" a billion-odd years ago. We have nothing but vague references to how it began. And "the way it was fought"? With what, poorly explained space magic that doesn't even fit within the lore of the setting as it is? No, the ending was a terrible, terrible shift from a sci-fi action piece into a lame attempt to be "deep". It tried to make the leap from Star Wars to Solaris without any consideration for how they (don't) fit together. I don't know if it's the heat or what... but you're right. I'm sorry AlanC9... I think you're on the money on a lot of things, but not here. That's my opinion. The ending was poorly constructed and it betrayed the very notion that my time in the trilogy would matter. In the end, it didn't with the RGB ending. The EC was okay, but seriously... I've seen better in Fallout titles and that's not saying a whole lot. Leviathan should've been included from the start and I firmly believe EA's grubby hands mucked that up as well. Nothing is going to change my mind on that. It was Hudson's biggest error and he is never EVER going to shake that off. It was a horrible way to end the franchise. I'm not alone... By the way, you want to know a way to get YouTube subscribers... give someone enough fuel to light the mob's torches and you've got a hit. I didn't know anything about AngryJoe until this: By the way, EA still sucks at marketing and PR for BioWare. That hasn't changed. I worked with Joe at the time of that video, right before he left Blistered Thumbs. He was not the most pleasant person to work with, although credit to him for working hard to get to the point he is now. Thing is, Joe has passion but doesn't think a lot of things though, its less thought out, more on feeling. Nothing wrong with that either...but id like more of the former vs the latter.
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Post by alanc9 on Jul 21, 2017 17:30:11 GMT
That makes no sense. The war "began" a billion-odd years ago. We have nothing but vague references to how it began. And "the way it was fought"? With what, poorly explained space magic that doesn't even fit within the lore of the setting as it is? No, the ending was a terrible, terrible shift from a sci-fi action piece into a lame attempt to be "deep". It tried to make the leap from Star Wars to Solaris without any consideration for how they (don't) fit together. I don't know if it's the heat or what... but you're right. I'm sorry AlanC9... I think you're on the money on a lot of things, but not here. That's my opinion. The ending was poorly constructed and it betrayed the very notion that my time in the trilogy would matter. In the end, it didn't with the RGB ending. The EC was okay, but seriously... I've seen better in Fallout titles and that's not saying a whole lot. Leviathan should've been included from the start and I firmly believe EA's grubby hands mucked that up as well. Nothing is going to change my mind on that. It was Hudson's biggest error and he is never EVER going to shake that off. It was a horrible way to end the franchise. I'm not alone... Oh, I'm not trying to mount any general defense of the ending here. I'm only saying that the level of additional damage the ending inflicted on the MEU is in keeping with the rest of ME3, which was quarantine's specific objection. (Plus an implicit endorsement of RPGs having the right to give players hard choices, although you can make a serious case that this wasn't appropriate for ME in particular even if it works as a general rule.) That destruction was pretty tame on the SF scale, incidentally. The Fall of Hyperion's ending is similar in general outline, for instance -- I'm certain this is one of the sources the writers ripped off -- but the physical consequences of the destruction of the farcaster network are far worse than losing the MEU relays since many densely-populated planets didn't bother to grow their own food in the Hyperionverse. As for including Leviathan from the start, can we rephrase that to "Leviathan should have been written earlier"? Inclusion isn't quite the right concept since it's conceptually impossible to include something before you've created it, and we shouldn't muddle up how the process worked. There's no trace of any of the Leviathan concepts in the leaked material.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Jul 21, 2017 17:35:22 GMT
Look dude, I don't mind having a conversation but I really can't be bothered continuing if you're going to stick words in my mouth. That is clearly not what I said and you damn well know it. Hey, you're the one saying I need "every aspect of the last 10% of the game". That's literally what you asked for. You had a list of questions going into such detail that clearly expected every aspect to be explained and indicated that they were just the ones off the top of your head, and that you were only focused on the ending (which had been previously expressed as being everything happening after 90% of the game) If your intention wasn't to ask for extra detail then I'm not really sure what your original point was. If you're asking questions about how the specifics of shooting a tube enacted the results of the destroy ending then you can't then start saying that you didn't need detail.
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Post by alanc9 on Jul 21, 2017 17:45:31 GMT
Consistency. The war ends the way it began, and the way it was fought all the days in between. That makes no sense. The war "began" a billion-odd years ago. We have nothing but vague references to how it began. *shrug* Definitional fights are stupid. I was defining the Reaper War the way the codex does. But if you want to define the war as everything that happened since the Catalyst put its plan into action, that's workable, if a little strange because the Catalyst doesn't perceive his activities as "war," and I'm not sure the Reapers do either. If we define the war that way, of course, my comment would then apply only to the current campaign. (And probably to previous campaigns, but we only have data for Javik's) And you already knew that. What was the point of your objection, again? I sometimes can't tell if you're genuinely missing the point or not. The point was that the war - or campaign, if you like -- involved huge sacrifices, terrible choices, and brutal destruction from the first day to the last. The ending is just more of the same. I get that you probably just wanted to go off on a space magic tangential complaint, but if you're going to quote and reply to someone, shouldn't your post have something to do with what you're replying to?
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Post by malgus on Jul 21, 2017 17:47:41 GMT
I worked with Joe at the time of that video, right before he left Blistered Thumbs. He was not the most pleasant person to work with, although credit to him for working hard to get to the point he is now. Thing is, Joe has passion but doesn't think a lot of things though, its less thought out, more on feeling. Nothing wrong with that either...but id like more of the former vs the latter. Well recently, I had to disagreed with joe on many things, one of them being mass effect andromeda. Now his reviews belongs to him and he has the right to his opinion, but he made several points that had nothing to do with the quality of MEA and more of what he wanted the game to have, for exemple he consider the absence of space battle to be a negative and same for no choice of alien species for the SP of Andromeda. Now I would have loved both of those things to be there in MEA, but it was never part of what ME did, ME was always about a defined character and no space battles were playable. IF bioware wants to make a game with multiple species, I would love to see that but they wanted a defined character like ryder than they should do what they want. And for space battles, while I was dissapointed when I learned there was not going to be any, That modes takes up ressources to create and maybe the team was not interested into making it, and if they were not interested I don't think they should be forced to do it. Another thing I hated that he did was during his injustice 2 review, where he unfortunately said that injustice brought the final nail in the coffin of MEA because it had better facial animation... I was like "Ok joe, I am not saying MEA had acceptable facial animation at release they should definately have been more worked on before they sell it. The problem is comparing a fighting game who has much less work to do not only as a game, but can have full motion capture for their facial animation because they have at best 2 to maybe 3 hours cinematic to do with less than 30 characters, some of them completely masked and during the fight you don't see them upclose for most of the fight. Comparing it with MEA who had hundreds of characters, not all scripted cutscenes and dozens of hours of cinematics... its comparing magic apples to a mutant sci fi oranges". If he compare dragon age inquisition to mass effect andromeda, ok it would have already been a better comparison because they are both rpg with a lot of character and non scripted cutscenes and like I said the facial animation of MEA were bad for an rpg. But asking rpg to have the same facial animation than a very short fighting game, that would blow up the budget.
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