jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Jul 30, 2017 7:30:28 GMT
I'd personally love a Mass Effect game that deals with galactic society in the aftermath of a Reaper War. Ancient forerunner civilizations and blasts from the past are gone, so we can look to the future. On the other hand, there's loose ends to tie up. How do the Krogan manage themselves in a post-Genophage existence? What would a united Quarian-Geth civilization look like? Who joins the new Citadel, and who doesn't? The Batarian Hegemony is completely destroyed but hundreds of millions if not billions of Batarians still live in Terminus space and need to build a new government. Pre-spaceflight species such as the Yahg are none the worse for wear following the war; what happens to them? What role does Shepard take, provided he/she survived the events of the series, and what role do the Reapers fill if they weren't destroyed? And what about the Leviathans? Are the former rulers of the galaxy content to hide on an isolated ocean world or do they view the chaos as a chance to rebuild their lost empire? We get little hints of most of these (and other things) in the epilogue, but only to a certain degree. Of course, handling these in another game would require canonizing an ending, but I myself would not mind. There's plenty of questions that still could be answered but you're living in fantasy land if you honestly think the stuff set out above is enough material to start a new saga for a new hardware generation. Because that's ultimately what MEA was - a setting that give the writers enough freedom to create a story that isn't hamstrung by its immediate predecessor. A game about cleaning up the Trilogy's loose ends just isn't going to achieve that. That's DLC territory, frankly.
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I am Pathfinder rah bah bah
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Post by qwib on Jul 30, 2017 11:49:25 GMT
Would be the worst possible idea in the history of video games. Andromeda has a lot of potential and pretending the majority of ME fans hated it, is the most absurd statement I have read this week. And remember Trump is the American President, I read a lot of absurd statements these days.
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Post by tacsear on Jul 30, 2017 12:26:31 GMT
It can be another story that takes place before ME3s ending
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Post by Daft Arbiter on Jul 30, 2017 14:37:40 GMT
I'd personally love a Mass Effect game that deals with galactic society in the aftermath of a Reaper War. Ancient forerunner civilizations and blasts from the past are gone, so we can look to the future. On the other hand, there's loose ends to tie up. How do the Krogan manage themselves in a post-Genophage existence? What would a united Quarian-Geth civilization look like? Who joins the new Citadel, and who doesn't? The Batarian Hegemony is completely destroyed but hundreds of millions if not billions of Batarians still live in Terminus space and need to build a new government. Pre-spaceflight species such as the Yahg are none the worse for wear following the war; what happens to them? What role does Shepard take, provided he/she survived the events of the series, and what role do the Reapers fill if they weren't destroyed? And what about the Leviathans? Are the former rulers of the galaxy content to hide on an isolated ocean world or do they view the chaos as a chance to rebuild their lost empire? We get little hints of most of these (and other things) in the epilogue, but only to a certain degree. Of course, handling these in another game would require canonizing an ending, but I myself would not mind. There's plenty of questions that still could be answered but you're living in fantasy land if you honestly think the stuff set out above is enough material to start a new saga for a new hardware generation. Because that's ultimately what MEA was - a setting that give the writers enough freedom to create a story that isn't hamstrung by its immediate predecessor. A game about cleaning up the Trilogy's loose ends just isn't going to achieve that. That's DLC territory, frankly. It's certainly true that the scale would be smaller, but smaller does not mean less important. To me, that's the charm of a post-ME3 game. There is no Reaper harvest, no ancient dominion that threatens to doom the galaxy. The sky's the limit on what the current cycle can do with their new-found freedom and piles of Reaper tech. One can really dig into the cultural and societal nuances relating to the different species and how they approach a galaxy with no Reaper threat. We get hints of it especially in ME2, when we visit places like Omega and Illium, but only a little bit. There's so much that we don't know about the galaxy that the OT takes place in, even after 3 games. It's a shame that the ME3 endings and Bioware's handling of the endings is preventing them from doing more with a wonderful setting filled with fascinating people and places. There's so much that's been left fallow in order to go to Andromeda. No slight to the new galaxy, but I think the old one still has plenty to offer.
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Post by jaegerbane on Jul 30, 2017 15:02:37 GMT
It's certainly true that the scale would be smaller, but smaller does not mean less important. To me, that's the charm of a post-ME3 game. There is no Reaper harvest, no ancient dominion that threatens to doom the galaxy. The sky's the limit on what the current cycle can do with their new-found freedom and piles of Reaper tech. One can really dig into the cultural and societal nuances relating to the different species and how they approach a galaxy with no Reaper threat. We get hints of it especially in ME2, when we visit places like Omega and Illium, but only a little bit. There's so much that we don't know about the galaxy that the OT takes place in, even after 3 games. It's a shame that the ME3 endings and Bioware's handling of the endings is preventing them from doing more with a wonderful setting filled with fascinating people and places. There's so much that's been left fallow in order to go to Andromeda. No slight to the new galaxy, but I think the old one still has plenty to offer. I don't think you're getting it - it's not about what you would find interesting or important, Bioware had a very clear idea of where they wanted to take the franchise, they had sufficient evidence to suggest the fans were onboard with the idea, and they needed to bring ME to a new hardware and software generation. Successfully pulling that off is not going to involve tying all loose ends left over from the OT, that's ridiculous. I mean, frankly, if we're just pretending that whatever quirky fan request we all personally have for a MW-based ME followup would do all this then I'd rather we had a flight sim set during the Reaper War.
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Wealth beyond measure, Outlander.
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Origin: dasriboflavin
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Post by Daft Arbiter on Jul 30, 2017 16:01:05 GMT
It's certainly true that the scale would be smaller, but smaller does not mean less important. To me, that's the charm of a post-ME3 game. There is no Reaper harvest, no ancient dominion that threatens to doom the galaxy. The sky's the limit on what the current cycle can do with their new-found freedom and piles of Reaper tech. One can really dig into the cultural and societal nuances relating to the different species and how they approach a galaxy with no Reaper threat. We get hints of it especially in ME2, when we visit places like Omega and Illium, but only a little bit. There's so much that we don't know about the galaxy that the OT takes place in, even after 3 games. It's a shame that the ME3 endings and Bioware's handling of the endings is preventing them from doing more with a wonderful setting filled with fascinating people and places. There's so much that's been left fallow in order to go to Andromeda. No slight to the new galaxy, but I think the old one still has plenty to offer. I don't think you're getting it - it's not about what you would find interesting or important, Bioware had a very clear idea of where they wanted to take the franchise, they had sufficient evidence to suggest the fans were onboard with the idea, and they needed to bring ME to a new hardware and software generation. Successfully pulling that off is not going to involve tying all loose ends left over from the OT, that's ridiculous. I mean, frankly, if we're just pretending that whatever quirky fan request we all personally have for a MW-based ME followup would do all this then I'd rather we had a flight sim set during the Reaper War. I'm sorry, I didn't realize we were on the board of directors and that this thread is hinged upon the commercial viability of our ideas. Why do we have to be so stuffy and serious on a fan forum for a video game series?
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Post by jaegerbane on Jul 30, 2017 16:11:54 GMT
I'm sorry, I didn't realize we were on the board of directors and that this thread is hinged upon the commercial viability of our ideas. Of course we're not. We are, however, on a thread talking about the likelihood of the series moving back to the MW. So things like commercial viability are kind of relevant given that it's the bottom line.
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Post by Daft Arbiter on Jul 30, 2017 16:25:17 GMT
I'm sorry, I didn't realize we were on the board of directors and that this thread is hinged upon the commercial viability of our ideas. Of course we're not. We are, however, on a thread talking about the likelihood of the series moving back to the MW. So things like commercial viability are kind of relevant given that it's the bottom line. I saw narrative issues being raised, not commercial ones. So I pointed out that hey, I'm a person who likes the narrative implications of a post-Reaper galaxy! I wanted to say something nice and positive, which wasn't off-topic. Why the condescension? Why the gloom?
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Post by alanc9 on Jul 30, 2017 16:38:02 GMT
For those who didn't play it, BG2 stuck people with what was apparently a canon BG1 playthrough . Your character imported, but what imported was just the stats, class, level, and a couple of inventory items. It's got one of those "you are captured by the Big Bad and have to escape" starts, and the people you've been captured with are one of the more likely good parties. Doesn't matter if you were enemies in BG1, or even if you killed them. This is actually a lot worse than what we're talking about for ME; I don't think anybody's proposing both a canon MET ending and bringing Shepard back. Plus several characters can be encountered who could be dead in the first game. And if "a lot worse" could work (and hey, BG2 is generally considered superior to BG1 in every way) then what's the problem with a canon outcome for Mass Effect? Just make a canon that doesn't favor anyone's so no one can claim favoritism. Of course, that non-canon outcome would favor you, since you've been begging to retcon everything for years. Don't pretend that there's any solution which wouldn't privilege one group of fans over others. It's conceptually impossible. You can avoid favoring individual players' Shepards by having them all be equally fake, yes, but that's not the real issue.
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Post by alanc9 on Jul 30, 2017 16:40:30 GMT
I think the point being made is that currently, any given player can make whatever decisions they wish across the trilogy, and end up with a final MW state that is essentially their personal chronicle of the Shepard saga. If they canonise one ending, then they've effectively labelled a percentage of the options as 'wrong' which will inevitably upset people. The part I've never quite followed is how this argument moves from "different" to "wrong." I don't see what "wrong" means in this context.
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I am Pathfinder rah bah bah
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Post by qwib on Jul 30, 2017 17:22:19 GMT
I think the point being made is that currently, any given player can make whatever decisions they wish across the trilogy, and end up with a final MW state that is essentially their personal chronicle of the Shepard saga. If they canonise one ending, then they've effectively labelled a percentage of the options as 'wrong' which will inevitably upset people. The part I've never quite followed is how this argument moves from "different" to "wrong." I don't see what "wrong" means in this context. Kotor I played Sith Lord female Revan. In SW:TOR you get the Canon version with Lightside Revan/male, which kind of sucks, if you are passionate about the Dark Side, because you obviously choose the wrong path. Mass Effect was never about a Canon SL, so any Shep and any decision is your Story, or how you imagine Mass Effect to be. If you make something canon, it's going to be 100% male Shepard and a Paragon. I don'T mind the male part, but the Paragon decisions are Mary Sueish and rubb me the wrong way and I don'T want to feel like I made the wrong choices again.
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Post by Iakus on Jul 30, 2017 17:30:11 GMT
Plus several characters can be encountered who could be dead in the first game. And if "a lot worse" could work (and hey, BG2 is generally considered superior to BG1 in every way) then what's the problem with a canon outcome for Mass Effect? Just make a canon that doesn't favor anyone's so no one can claim favoritism. Of course, that non-canon outcome would favor you, since you've been begging to retcon everything for years. Don't pretend that there's any solution which wouldn't privilege one group of fans over others. It's conceptually impossible. You can avoid favoring individual players' Shepards by having them all be equally fake, yes, but that's not the real issue. Sure, I've been wanting a retcon. I never pretended otherwise. But notice I'm not asking for a retcon that I personally would like here. Just a retcon that could not be achieved through the events of ME3 as they played out. How about an attempt at a Low EMS Control that ended up being more akin to a Low EMS destroy? The galaxy has been plunged into a dark age with no relays. There are a few Reapers that managed to survive the blast, under the control of a deranged Shepard AI who's been holed up somewhere for centuries planning...something. How about an ending where Shepard died at the beam run, but Bailey managed to make his way to the decision chamber and triggered a completely unexpected function. Hell, how about a retcon where the Crucible never existed, but some other mysterious alien tech was used to defeat the Reapers, making the galaxy better or worse for it? Plenty of games have gone this route in the past.
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Post by griffith82 on Jul 30, 2017 20:16:18 GMT
Of course, that non-canon outcome would favor you, since you've been begging to retcon everything for years. Don't pretend that there's any solution which wouldn't privilege one group of fans over others. It's conceptually impossible. You can avoid favoring individual players' Shepards by having them all be equally fake, yes, but that's not the real issue. Sure, I've been wanting a retcon. I never pretended otherwise. But notice I'm not asking for a retcon that I personally would like here. Just a retcon that could not be achieved through the events of ME3 as they played out. How about an attempt at a Low EMS Control that ended up being more akin to a Low EMS destroy? The galaxy has been plunged into a dark age with no relays. There are a few Reapers that managed to survive the blast, under the control of a deranged Shepard AI who's been holed up somewhere for centuries planning...something. How about an ending where Shepard died at the beam run, but Bailey managed to make his way to the decision chamber and triggered a completely unexpected function. Hell, how about a retcon where the Crucible never existed, but some other mysterious alien tech was used to defeat the Reapers, making the galaxy better or worse for it? Plenty of games have gone this route in the past. And they've paid the price. Retconning ME 3 is a terrible idea.
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Post by alanc9 on Jul 30, 2017 21:07:48 GMT
But notice I'm not asking for a retcon that I personally would like here. Just a retcon that could not be achieved through the events of ME3 as they played out. How about an attempt at a Low EMS Control that ended up being more akin to a Low EMS destroy? The galaxy has been plunged into a dark age with no relays. There are a few Reapers that managed to survive the blast, under the control of a deranged Shepard AI who's been holed up somewhere for centuries planning...something. How about an ending where Shepard died at the beam run, but Bailey managed to make his way to the decision chamber and triggered a completely unexpected function. Hell, how about a retcon where the Crucible never existed, but some other mysterious alien tech was used to defeat the Reapers, making the galaxy better or worse for it? One of your big complaints was the moral unacceptability of the final choices. Of the three options here, #1 may or may not solve that, depending on presentation; I think it would be hard to avoid solving your problems with this approach.. 2 and 3 certainly do avoid that. I'm also not really clear on what problem you're trying to openly solve with this retcon. Let's stipulate that you're not trying to make your problems go away, though that may be a happy accident. So what are you trying to do? Can't be the Crucible itself since that stays in two of the three. Can't be space magic since all of them run on that.
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Origin: JaegerBane
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Post by jaegerbane on Jul 30, 2017 21:11:07 GMT
Of course we're not. We are, however, on a thread talking about the likelihood of the series moving back to the MW. So things like commercial viability are kind of relevant given that it's the bottom line. I saw narrative issues being raised, not commercial ones. So I pointed out that hey, I'm a person who likes the narrative implications of a post-Reaper galaxy! I wanted to say something nice and positive, which wasn't off-topic. Why the condescension? Why the gloom? There was no condescension intended dude, I assumed you were responding to the subject of the thread. Like I say, I'd love to see a Mass Effect flight sim.
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Post by Iakus on Jul 30, 2017 21:23:05 GMT
But notice I'm not asking for a retcon that I personally would like here. Just a retcon that could not be achieved through the events of ME3 as they played out. How about an attempt at a Low EMS Control that ended up being more akin to a Low EMS destroy? The galaxy has been plunged into a dark age with no relays. There are a few Reapers that managed to survive the blast, under the control of a deranged Shepard AI who's been holed up somewhere for centuries planning...something. How about an ending where Shepard died at the beam run, but Bailey managed to make his way to the decision chamber and triggered a completely unexpected function. Hell, how about a retcon where the Crucible never existed, but some other mysterious alien tech was used to defeat the Reapers, making the galaxy better or worse for it? One of your big complaints was the moral unacceptability of the final choices. Of the three options here, #1 may or may not solve that, depending on presentation; I think it would be hard to avoid solving your problems with this approach.. 2 and 3 certainly do avoid that. I'm also not really clear on what problem you're trying to openly solve with this retcon. Let's stipulate that you're not trying to make your problems go away, though that may be a happy accident. So what are you trying to do? Can't be the Crucible itself since that stays in two of the three. Can't be space magic since all of them run on that. If the "canonized" ending is something that would be impossible to achieve through ME3, then that whole problem is rendered irrelevant because we would not be playing my Shepard (or rather, my Shepard's legacy) any more than we would be playing anyone else's Shepard. What I am trying to do is find a way to bring Mass Effect back into the Milky Way without having to deal with RGB. Or any other wildly divergent choices made in ME3 for that matter. Because whether you love or hate the endings (yes, I hate the endings), they are a major stumbling block going forward in any future stories set in the Milky Way.
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Post by themikefest on Jul 30, 2017 21:33:30 GMT
How about an ending where Shepard died at the beam run, but Bailey managed to make his way to the decision chamber and triggered a completely unexpected function. Not bad. I've posted this many times After the coup, the player learns the crucible has enough energy to destroy the reaper, just didn't know how that would happen. There's your ending right there. Just have to get to the end. Continue letting TIM believe he can control them Once the arms are opened, it fires its bag of goodies all over the galaxy destroying the reapers. What that does is avoid the magic carpet ride up to lala land. It avoids the thing taking the shape of a human child. It avoids the shoot this, pull that and jump in here endings. The other thing is choices. What about them? In ME1 Garrus does not have to be recruited. If he isn't and Kirrahe survives ME1, they both know each other by name, if Garrus is taken to Sur"kesh. How is that possible? Can I say my choices don't matter? Doesn't matter if its a very insignificant choice, its still a choice. Bioware chose to ignore it. They can do the same for any other choice. If Bioware wants to have a game take place in the Milky Way, it wouldn't be hard to do. They also have their get-out-of-jail-for-free card. The guy did say the details have changed over time. That could be anything within the trilogy.
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Post by Steelcan on Jul 31, 2017 2:32:13 GMT
For one we'd be spared the extra step of having new civilizations that are direct analogues to ones we've already met If its not already clear, you don't appear to be explaining why redoing everything in the MW will be better then redoing everything in Andromeda. Your argument for going back to the MW is the same reason you've given for why you dislike Andromeda as a setting. I don't think I'm being very clear and that's on me. What I hope BioWare would do is declare Andromeda non-canonical musings red sand using people stranded on that planet Jacob's father landed on. Then just continue the series set in a world state where Shepard chose High-EMS Destroy as the ending setting.
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Post by Steelcan on Jul 31, 2017 2:33:24 GMT
For one we'd be spared the extra step of having new civilizations that are direct analogues to ones we've already met So? We'd still have them just under a different name. Still can't see the difference here - ME:A is basically the continuation given how similar a lot of it is. What bothers me to know end is how the game was all about new beginnings and the like then just gave us the same thing we'd have gotten staying in the Milky Way, without all of the retardation that accompanied Andromeda.
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Post by KaiserShep on Jul 31, 2017 5:41:20 GMT
I think the point being made is that currently, any given player can make whatever decisions they wish across the trilogy, and end up with a final MW state that is essentially their personal chronicle of the Shepard saga. If they canonise one ending, then they've effectively labelled a percentage of the options as 'wrong' which will inevitably upset people. FWIW I don't even think canonising an ending is that big a deal, my main issues with continuing in the MW boil down to the Reaper story essentially being the most important even in MW history - following on from that is either going to be a story of inferior importance or blatantly silly as a foe that could have challenged the Reapers suddenly arrives a few years after their 37 million year operation is stopped and it just so happens some plucky hero will arise just in time to stop them. Both options feel pretty unpalatable. At the very least, Andromeda has a lot more potential as a setting and the importance of the story in the OT has basically burned the MW as the setting for a new saga. I'd personally love a Mass Effect game that deals with galactic society in the aftermath of a Reaper War. Ancient forerunner civilizations and blasts from the past are gone, so we can look to the future. On the other hand, there's loose ends to tie up. How do the Krogan manage themselves in a post-Genophage existence? What would a united Quarian-Geth civilization look like? Who joins the new Citadel, and who doesn't? The Batarian Hegemony is completely destroyed but hundreds of millions if not billions of Batarians still live in Terminus space and need to build a new government. Pre-spaceflight species such as the Yahg are none the worse for wear following the war; what happens to them? What role does Shepard take, provided he/she survived the events of the series, and what role do the Reapers fill if they weren't destroyed? And what about the Leviathans? Are the former rulers of the galaxy content to hide on an isolated ocean world or do they view the chaos as a chance to rebuild their lost empire? We get little hints of most of these (and other things) in the epilogue, but only to a certain degree. Of course, handling these in another game would require canonizing an ending, but I myself would not mind. Sadly, the Geth/Quarian civilization could never be, since the geth are dead in the One True Ending™.
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Post by alanc9 on Jul 31, 2017 14:34:57 GMT
I'd personally love a Mass Effect game that deals with galactic society in the aftermath of a Reaper War. Ancient forerunner civilizations and blasts from the past are gone, so we can look to the future. On the other hand, there's loose ends to tie up. How do the Krogan manage themselves in a post-Genophage existence? What would a united Quarian-Geth civilization look like? Who joins the new Citadel, and who doesn't? The Batarian Hegemony is completely destroyed but hundreds of millions if not billions of Batarians still live in Terminus space and need to build a new government. Pre-spaceflight species such as the Yahg are none the worse for wear following the war; what happens to them? What role does Shepard take, provided he/she survived the events of the series, and what role do the Reapers fill if they weren't destroyed? And what about the Leviathans? Are the former rulers of the galaxy content to hide on an isolated ocean world or do they view the chaos as a chance to rebuild their lost empire? We get little hints of most of these (and other things) in the epilogue, but only to a certain degree. Of course, handling these in another game would require canonizing an ending, but I myself would not mind. There's plenty of questions that still could be answered but you're living in fantasy land if you honestly think the stuff set out above is enough material to start a new saga for a new hardware generation. Because that's ultimately what MEA was - a setting that give the writers enough freedom to create a story that isn't hamstrung by its immediate predecessor. A game about cleaning up the Trilogy's loose ends just isn't going to achieve that. That's DLC territory, frankly. I agree that none of that makes for a main plot. However, this stuff would be good sidequest material if someone came up with a workable main plot.
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Post by alanc9 on Jul 31, 2017 14:44:01 GMT
So? We'd still have them just under a different name. Still can't see the difference here - ME:A is basically the continuation given how similar a lot of it is. What bothers me to know end is how the game was all about new beginnings and the like then just gave us the same thing we'd have gotten staying in the Milky Way, without all of the retardation that accompanied Andromeda. OK, this is clearer. You're not against ME:A being more of the same; that's what you want. The problem is ME:A being more of the same in Andromeda.
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Post by griffith82 on Jul 31, 2017 14:47:28 GMT
I saw narrative issues being raised, not commercial ones. So I pointed out that hey, I'm a person who likes the narrative implications of a post-Reaper galaxy! I wanted to say something nice and positive, which wasn't off-topic. Why the condescension? Why the gloom? There was no condescension intended dude, I assumed you were responding to the subject of the thread. Like I say, I'd love to see a Mass Effect flight sim. Wing Commander Mass Effect Edition! Hell Yes!
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Post by alanc9 on Jul 31, 2017 15:41:53 GMT
One of your big complaints was the moral unacceptability of the final choices. Of the three options here, #1 may or may not solve that, depending on presentation; I think it would be hard to avoid solving your problems with this approach.. 2 and 3 certainly do avoid that. I'm also not really clear on what problem you're trying to openly solve with this retcon. Let's stipulate that you're not trying to make your problems go away, though that may be a happy accident. So what are you trying to do? Can't be the Crucible itself since that stays in two of the three. Can't be space magic since all of them run on that. If the "canonized" ending is something that would be impossible to achieve through ME3, then that whole problem is rendered irrelevant because we would not be playing my Shepard (or rather, my Shepard's legacy) any more than we would be playing anyone else's Shepard. Yep. You're making your problem go away. I'm not calling this out as a problem with the approach itself, mind. It's conceptually impossible, again, for any plan to not favor somebody. For instance, canonizing high-EMS Destroy, as others have proposed in the thread, would do a big favor for IT believers (except for the Choose Wisely splinter group). And it's only natural that you're pushing a solution that just happens, coincidentally, to make one of your big problems go away. (The fact that your proposed plan is a personal benefit for you and a personal loss for me is true, but irrelevant; it's just an inevitable consequence of the several zero-sum games we're in WRT RPG design.) I'm still unclear what problem this is actually solving. I think we're conceptualizing the divergence problem differently. I see the problem as not being able to play in the same universe as our Shepards, and a retcon and a canon ending are exactly the same in that respect. Either way, not my Shepard's universe, and now we're paying the retcon costs too. It'd help if someone who's really opposed to a canon ending could get into the specifics of the problem. My understanding of this issue is entirely theoretical. AS far as I'm concerned, RPG choices shouldn't last any longer than our playing time with the character who made them.
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Post by Iakus on Jul 31, 2017 15:55:29 GMT
If the "canonized" ending is something that would be impossible to achieve through ME3, then that whole problem is rendered irrelevant because we would not be playing my Shepard (or rather, my Shepard's legacy) any more than we would be playing anyone else's Shepard. Yep. You're making your problem go away. I'm not calling this out as a problem with the approach itself, mind. It's conceptually impossible, again, for any plan to not favor somebody. For instance, canonizing high-EMS Destroy, as others have proposed in the thread, would do a big favor for IT believers (except for the Choose Wisely splinter group). And it's only natural that you're pushing a solution that just happens, coincidentally, to make one of your big problems go away. (The fact that your proposed plan is a personal benefit for you and a personal loss for me is true, but irrelevant; it's just a consequence of the several zero-sum games we're in WRT RPG design.) I'm still unclear what problem this is actually solving. I think we're conceptualizing the divergence problem differently. I see the problem as not being able to play in the same universe as our Shepards, and a retcon and a canon ending are exactly the same in that respect. Either way, not my Shepard's universe, and now we're paying the retcon costs too. It'd help if someone who's really opposed to a canon ending could get into the specifics of the problem. My understanding of this issue is entirely theoretical. AS far as I'm concerned, RPG choices shouldn't last any longer than our playing time with the character who made them. The problem is a canonized ending that it clearly favors one of the outcomes. While yes, High EMS Destroy is by far the most popular of the "real" endings, it is still not the universally beloved endings. There are people who favor control, synthesis, or modded or headcanoned outcomes. If Bioware went with High EMS Destroy, or Synthesis, etc, it would give the impression that this is the "correct" ending and picking anything else is choosing "wrong". You can see this sentiment with the Thane and Jacob romances in ME3. Fans of them felt slighted because they come to abrupt ends in ME3. WHile it's not exactly a perfect solution, by creating a "noncanon canon" you are at least not overtly favoring any one Shepard. (except, I suppose, those who hated the endings so much that literally any other outcome might be preferable) And everyone is in teh same boat. Shepard was not their Shepard. This is not the galaxy your Shepard created, though it has many of the same features and landmarks. MEA was sort of a half-arsed way of doing it. But in the end wound up feeling more like "cheap knock-off Mass Effect"
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