mannyray
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Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by mannyray on Aug 6, 2017 16:39:09 GMT
Final Fantasy peaked with VI It is known Well, that's just blasphemy. Khaleesi will banish you to Andromeda. You're all wrong! It's FF8. Quistis 4 Life!
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Post by griffith82 on Aug 6, 2017 17:19:59 GMT
Well, that's just blasphemy. Khaleesi will banish you to Andromeda. You're all wrong! It's FF8. Quistis 4 Life! Why'd you do that?! I miss that game. Now I have to go find a used PlayStation and s copy of FFVIII! *grumbles*
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Post by griffith82 on Aug 6, 2017 17:24:01 GMT
I'm old enough to have played the 5.25 inch floppy disc version of The Oregon Trail. My very first game system was the original NES that I bought with my allowance in 1988. My first computer was a Power Macintosh. So don't presume to tell me what I can or cannot like. Also I've played all of those as a kid. I see. Andromeda is one of those terrible games you accidentally played, I understand now. Nope. That'd be Superman64, Project Slypheed, and Prototype.
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Post by colfoley on Aug 6, 2017 18:51:21 GMT
ME 2 is my favorite of the Mass Effects. Though i must note the entire series has been style >substance. If anything Andromeda is reversing that trend. In terms of the core gameplay I agree with this 100% Even if the game was a hallway shooter like ME:2, the power mechanics, profile swapping and versatility to make your own build are good stuff and main the reason I find replayability. In the other ME games, the shoot 'em up is fun, but the games lean on the story massively in some spots. I look at ME:2's story and ME:A's story in comparison like this: Mass Effect 2: good Michael Bay movie Mass Effect Andromeda: bad Michael Bay movie. i like the cut of your jib. Though it is interesting to point out ME 2 may have had a weak story but i do like how everything you do in ME 2 contributes to the SM. Kind of like MEA almost.
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Post by abaris on Aug 6, 2017 19:02:44 GMT
i like the cut of your jib. Though it is interesting to point out ME 2 may have had a weak story but i do like how everything you do in ME 2 contributes to the SM. Kind of like MEA almost. ME2s story is weak if you look at it as a story. If you view it as a journey it's certainly the strongest narrative of the trilogy. It's about forming a team out of entirely different people, thereby allowing Bioware to play to it's strength, which is the creation of believable and gripping characters.
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Post by colfoley on Aug 6, 2017 19:07:25 GMT
i like the cut of your jib. Though it is interesting to point out ME 2 may have had a weak story but i do like how everything you do in ME 2 contributes to the SM. Kind of like MEA almost. ME2s story is weak if you look at it as a story. If you view it as a journey it's certainly the strongest narrative of the trilogy. It's about forming a team out of entirely different people, thereby allowing Bioware to play to it's strength, which is the creation of believable and gripping characters. i accept that logic but the game did ALMOST nothing to advance the Reaper plot over. Like I've said before the MET was a collection of three amazing games...but a terrible trilogy.
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mannyray
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Played Anthem finally. So... yeah.
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Post by mannyray on Aug 6, 2017 19:10:15 GMT
i like the cut of your jib. Though it is interesting to point out ME 2 may have had a weak story but i do like how everything you do in ME 2 contributes to the SM. Kind of like MEA almost. ME2s story is weak if you look at it as a story. If you view it as a journey it's certainly the strongest narrative of the trilogy. It's about forming a team out of entirely different people, thereby allowing Bioware to play to it's strength, which is the creation of believable and gripping characters. That's what really made ME2 work for me. The characters were great which mitigated the thin story. Also the "round up a team to go break a foot off in some enemy ass like no one else" is much that of one of my all-time favorite war movies "The Dirty Dozen." That film's story has been told in a variety of different ways. Prior to it we had "Seven Samurai" which was remade in the USA as "The Magnificent 7" and most recently in the Tarantino film "Inglorious Basterds."
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Post by jaegerbane on Aug 6, 2017 20:13:56 GMT
i like the cut of your jib. Though it is interesting to point out ME 2 may have had a weak story but i do like how everything you do in ME 2 contributes to the SM. Kind of like MEA almost. ME2s story is weak if you look at it as a story. If you view it as a journey it's certainly the strongest narrative of the trilogy. It's about forming a team out of entirely different people, thereby allowing Bioware to play to it's strength, which is the creation of believable and gripping characters. The story is what it is, and I'm not sure I see the logic of arguing that its fine so long as you look at it as something else. You could pretty much defend anything on that basis. Furthermore, you didn't really 'form a team' - you recruited a Dirty Dozen and kind of just yolo'd your way through, to the extent where you had to keep defusing potentially fatal arguments. Hell, the first time the 'team' actually co-operated on something was the final mission itself. Of course, that final mission was one of the best-written missions in the entire trilogy, but that's kind of the issue - there wasn't enough of it.
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Post by griffith82 on Aug 6, 2017 20:26:27 GMT
Well, that's just blasphemy. Khaleesi will banish you to Andromeda. You're all wrong! It's FF8. Quistis 4 Life! Look at this.
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Post by abaris on Aug 6, 2017 20:29:38 GMT
The story is what it is, and I'm not sure I see the logic of arguing that its fine so long as you look at it as something else. You could pretty much defend anything on that basis. So let's put it this way. I see it as a well executed intergalactic road movie rather than a space opera. As I always keep saying, I don't expect Pulitzer material from a game story. The setting, as in companions and lead character, matter much more than the narrative arc, which always demands to suspend disbelief.
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Post by sunbrojamie on Aug 7, 2017 21:47:05 GMT
Well OP to answer your question... its not *really* that simple.
Short answer. Yes. The Fans were too harsh on *Andromeda*.
Longer answer. Not entirely. Or at least. Not for the 'proper' reasons.
Now, I'll be flat out honest and say that I didn't play Andromeda on release. It was only after I'd heard they'd fixed alot of it and it went on sale, did I bother to buy it. It also had Mac Walters at the proverbial helm. So my expectations for this game, quite literally, could not have been lower. Hell, if the game didn't have me rolling my eyes/face palming every other scene I would have probably considered it well above Mac's usual level of competence and thus, a success.
So, all n all, being 'pleasantly surprised' was literally only one of two outcomes available for me. The other, of course, having the dubious pleasure of being 'right' in my expectations.
So, when I looked/finished Andromeda last week, my answer to the question was a flat 'Yeah. People were definitely too harsh on this game. If the dev cycle was as troubled as reported then the MEA team moved mountains to make it what it is'
Now however, after thinking about it some more. I think ME:A was a victim to a much bigger, much more systemic problem that has slowly been plaguing Bioware, and more noticeably, the Bioware Fandom for a while now. And here it finally came to a head in a big way.
In short, dissatisfaction by the community and over-reaction instinct from the Devs.
This started LONG before ME:A I'd say it goes all the way back to DA2. Now, personally, I didn't have much of a problem with DA2... the first time I played it. When I was younger.
Come back a few times though, and you can see how forced, hamfisted and utterly one dimensional the story is. Outside of the Arishok arc, the characters, the plotline, the protagonist, all of it is a 2D set piece with very cheap and obvious 3D spray paint.
This was pretty much the first 'screw up' with Bioware Devs.
Then came ME3
This (For Andromeda anyway) *REALLY* was the big one. And we'll get into this in a bit.
So,the community shouted and bitched and moaned and the Bioware Devs took all of it, and basically threw everything out with the bathwater. The good and the bad from BOTH games. So for DA:I they were basically remaking the whole thing from the ground up.
DA:2 People complained about MMO type spawning enemies from thin air and re-used environments. So the Dev team decided to make a massive MMO style open world game with lots of 'BIG' Locations. About as far removed from DA2 as possible.
But then they forgot that big MMO type maps actually need stuff to FILL these maps. MMO's can get away with it by having tons and tons of players who sometimes PVP or Co-operate and other features to fill in the time sinks. DA:I didn't have that. So, you overshot the solution to one problem and made another problem because of it.
In DA:2 people complained about the insanity of the mage templar war, and the stupidity and forced nature of Anders storyline along with the absurdity in believing that one city will toss the whole planet into a conflict.
So they threw it all out for DAI and moved on to Corypheus. The Mage templar war is practically resolved by the end of act 1. It gets a mention here and there but the bulk of the actual 'War' is finished. Hell, you could have had NO mage templar war in that narrative and it wouldn't have really changed much.
DA2: People complained about the 2 dimensional nature of many characters (Anders, Fenris, Isabela etc.)
So they overcompensate by making a slew of 'complex' characters by giving them all 'Secrets' to hide or needing to 'really get to know them' before you see their charm.
Vivienne with her secret husband.
Blackwall secretly not actually being Blackwall.
Solas secretly being the Dread Wolf
The... what's her face whom I never take into the inquisition for being an utter imbecile. The elf chick.
Now all of the characters are supposedly complex. But the Dev team is trying SO hard to make it happen that it feels, in its own way, largely forced. Sure, there were some good moments but there were also some cringeworthy ones like the infamously pragmatic and role assigned Qunari being accepting of a 'Trans' woman (Though I'm not sure how that would work with no surgery or hormonal altering drugs...)
ME:3 people complain about the ending. So DAI tosses everything out the proverbial window and plays that Vanilla ending as SAFE and GENERIC as one can possibly imagine.
In short, Bioware Devs seem to be suffering from a complete inability to objectively judge the merits of their own game. They lack the ability to objectively determine what 'works' and what 'does not'
All the while, with every 'swing and a miss' that they do, the community dissatisfaction keeps on building.
ALL of this comes to a head in Andromeda.
Now, as I said earlier. ME3 was the 'Big one' for Andromeda, and, frankly, even MORE than Andromeda's own failings, I believe ME3 had basically killed the game in its cradle before it ever had a chance to succeed.
ME3, effectively, marked the follow up game for death no matter what happened.
Firstly; many people viewed Andromeda as a 'cheap' 'soft reset' to escape the Ending Fiasco. To not have to 'deal' with the disastrous ending. So already you're starting off on the back foot. You have a good chunk of the potential buyers looking at this thing, not as a legitimate expansion of the universe, but rather a 'cheap' way, to see if the cash cow is dead or almost dead.
Secondly: You have the inevitable comparison between the original Trilogy working against it. Everyone absolutely everyone would have compared this game, the characters within it to the previous game. Also inevitably, you'll have people who believe the previous works were better for XYZ reason. So that's another sizable chunk of people you're going to be on the back foot with.
Finally, you have the people who WANTED this game to fail. And believe me, there were MANY of them out there who WANTED this game to crash and burn and would have done everything they could to ensure that it did as much as possible because they want 'revenge' for ME3's ending. That's ANOTHER group of people against this game from the onset.
All of this, without even TOUCHING the fiascos during development.
Burning 75% of their time and budget on a feature that was ultimately cut out
The white guy hating developer that had alot of people boycott the game out of principle
The numerous other controversies.
Finally, heaped onto ALL of this... is Bioware's need to overcompensate for criticism which creates its own problems.
"Not enough exploration" Burn so much money on the exploration they nearly blow their budget.
"Don't want to rehash the story with the Krogan" Make it so the Krogan have 'mutated' a cure in stasis. *STASIS*
"No AI vs Creators bullshit" Whitewash everything and all the implications about SAM and make him 'Part' of the Pathfinder to a huge degree. To the point that some even say the Pathfinder is nothing but a meat bag to lug SAM around.
With all of this working against it, without even getting to the animations or overall story flaws (which are definitely there. Mac's plot writing hasn't improved THAT much) Andromeda never had a chance to succeed.
Now, with all that having been said, I still believe ME:A to be a solid game. And if this was the sole game of a developer (any developer) other than Bioware, I would say, it was judged unfairly.
However, given the trend and pattern of conduct seen with Bioware overall; I do believe that this wasn't only merited, but *necessary*.
Bioware NEEDED a kick in the fucking teeth. They NEED to hit Rock bottom. I'm not even sure if they have yet. But they NEED a goddamn wakeup call. They need to take a good HARD look at what they've done, what they're doing and decide how they want to keep moving forward.
If this was the 'death' of the Mass Effect genre; I'll be sad. But if Mass Effect had to die in order to kick Bioware's ass into actually making games that merit their numerous awards and high scores then I can accept the necessary sacrifice.
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Post by abaris on Aug 7, 2017 22:23:07 GMT
If this was the 'death' of the Mass Effect genre; I'll be sad. But if Mass Effect had to die in order to kick Bioware's ass into actually making games that merit their numerous awards and high scores then I can accept the necessary sacrifice. Right now, and going by the projects they're promoting, they seem to go all out MMO. Glorified MMO, but still MMO. So the kick seems to be misplaced. Unless someone's into MMO style games, which I ain't.
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Post by Cyberstrike on Aug 7, 2017 22:27:43 GMT
As a long time and die hard Mass Effect fan I was disappointed in Andromeda when it first came out but now when looking back on it several months later I can't help but to reanalyze it and decide if maybe we the fans were too harsh on Andromeda. If you enjoyed this video please check us out on YouTube - 3 Chopsticks - I post my mass effect videos every Monday because I think it is the greatest gaming franchise ever created! Regardless of your thoughts on the video or Andromeda I just want to say thank you all for taking the time to comment and etc, its always good to talk with other Mass Effect fans!
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Post by colfoley on Aug 7, 2017 22:46:30 GMT
If this was the 'death' of the Mass Effect genre; I'll be sad. But if Mass Effect had to die in order to kick Bioware's ass into actually making games that merit their numerous awards and high scores then I can accept the necessary sacrifice. Right now, and going by the projects they're promoting, they seem to go all out MMO. Glorified MMO, but still MMO. So the kick seems to be misplaced. Unless someone's into MMO style games, which I ain't. I would be shocked if DA 4 was an MMO or always online.
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Post by abaris on Aug 7, 2017 22:48:15 GMT
I would be shocked if DA 4 was an MMO or always online. Do they promote it yet? No. So it seems there will be a DA4, but not in the foreseeable future, as in the next 1 or 2 years.
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Post by Cyberstrike on Aug 7, 2017 23:01:28 GMT
I would be shocked if DA 4 was an MMO or always online. Do they promote it yet? No. So it seems there will be a DA4, but not in the foreseeable future, as in the next 1 or 2 years. Anthem is next. Then Dragon Age 4. Then Mass Effect: Andromeda 2. Then we rinse and repeat.
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Post by Qui-Gon GlenN7 on Aug 8, 2017 12:06:10 GMT
I don't know. Are we too harsh with the kids at work, or are they really just that fucking stupid? You decide.
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Post by vonuber on Aug 8, 2017 12:21:06 GMT
Or just pay the staff more so they don't rely on tips.
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Post by Qui-Gon GlenN7 on Aug 8, 2017 13:14:12 GMT
Or just pay the staff more so they don't rely on tips. This notice is posted in our work room. We get per diem for our lunches, but cannot tip over 15% for reimbursement. This simple concept is difficult, apparently.
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Post by alanc9 on Aug 8, 2017 15:27:27 GMT
So tipping up to 15% is reimbursed, and anything over that is on you?
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Post by Qui-Gon GlenN7 on Aug 8, 2017 15:46:56 GMT
So tipping up to 15% is reimbursed, and anything over that is on you? Correct. The issue is, math is hard. 20% the kids could handle, 15% is too hard. We always kick a personal dollar per individual to make the tip above 20% - I worked in the industry far too long to be a shady tipper, and vonuber makes a valid point about how some places pay their servers. However, that is a massive digression from the topic at hand. I guess my point with all of this, was, no not really, "WE" were not too hard on Andromeda, although some of the internet was definitely pretty harsh. I didn't want to burn anyone's house down, or to injure children and kittens. I did think people should lose their jobs. Gosh, that happened.
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Post by Deleted on Aug 8, 2017 19:34:27 GMT
Yes, they were far to hard on ME:A. They, as in the Internet hate machine, targeted ME:A from the day it was announced. Part of that group where those disgruntled former fans who lack the ability to get the fuck over the ME3 ending. Another part of that group where the #GamerGate types that consider anything and everything to be SJW and consider BW to be the source of it in gaming. The rest came from the ultra-jaded, "its hip to hate everything" crowd of hipster gamers that actually think JRPGs are anything but landfill material and that indie games are the future of gaming. The torrent of memes, angry trolls, and the never satisfied dregs drowned out both constructive criticism of the game as well as those giving kudos to the devs. I'm not lumping those with legit beef with the game into any of these groups, but the sad part is is that BW overreacts to this sort of thing and will most likely listen to those who only wish to tear them down anyway, and not those with legit criticisms. Maybe I'm just bitter, but the 'net has the habit of doing that to people.
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Post by Deleted on Aug 8, 2017 20:54:59 GMT
I just want them to keep making games
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Post by griffith82 on Aug 9, 2017 1:38:56 GMT
I just want them to keep making games This is how I feel about Bioware games.
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Post by tacsear on Aug 9, 2017 22:12:42 GMT
After playing the release version as my first time I tried giving it a second chance, after patch 1.09 but I couldn't. Not because the game itself but I thought to myself: "The people who made this don't even care about this anymore why should I?" and like that my enthusiasm was gone.
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