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Post by Revan Reborn on Aug 7, 2017 6:00:40 GMT
One of the biggest faults of every single Dragon Age game has been the combat. Origins was arguably the best, because it knew what it was and focused on making a truly compelling strategy-based combat experience. Since DAO, the combat in Dragon Age has largely been terrible. We had a mostly action-oriented combat system in DA2, that was incredibly simplified and not satisfying. We then went to pseudo action-oriented, pseudo strategy combat in DAI, which was subpar in both disciplines.
While I'd personally prefer DA4 just dedicate itself entirely to action-oriented combat, I also know there are probably just as many that want a fully dedicated strategy-based combat system. Truth be told, I don't really care which one BioWare goes with, as long as they choose one. I just don't see it being realistically feasible to believe BioWare can do both systems well. I tolerate DAI's combat, but I certainly do not like it.
I can't be the only one to believe that BioWare attempting to do both combat systems will ultimately end in disaster again. It would save the studio a lot of time, money, and effort if they focus on making one really good gameplay experience, instead of trying to accommodate too many different play styles.
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Post by mmoblitz on Aug 7, 2017 11:37:14 GMT
I have to disagree with you on the DA2 combat. For me, it has been the best so far of any DA game to date. I think they improved it and the tactics system from DAO.
I agree with you though that trying to please both crowds usually ends up not pleasing many. I can live with either though as long as the core game play (story, characters, and dialog) are DAO or DA2 style. If it's anything like DAI or god forbid, MEA, I won't be buying it.
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Post by Catilina on Aug 7, 2017 14:38:17 GMT
One of the biggest faults of every single Dragon Age game has been the combat. Origins was arguably the best, because it knew what it was and focused on making a truly compelling strategy-based combat experience. Since DAO, the combat in Dragon Age has largely been terrible. We had a mostly action-oriented combat system in DA2, that was incredibly simplified and not satisfying. We then went to pseudo action-oriented, pseudo strategy combat in DAI, which was subpar in both disciplines. While I'd personally prefer DA4 just dedicate itself entirely to action-oriented combat, I also know there are probably just as many that want a fully dedicated strategy-based combat system. Truth be told, I don't really care which one BioWare goes with, as long as they choose one. I just don't see it being realistically feasible to believe BioWare can do both systems well. I tolerate DAI's combat, but I certainly do not like it. I can't be the only one to believe that BioWare attempting to do both combat systems will ultimately end in disaster again. It would save the studio a lot of time, money, and effort if they focus on making one really good gameplay experience, instead of trying to accommodate too many different play styles. Da2 combat was very enjoyable, especially as a mage. This totally fit the story's cartoon-style but wasn't stupid, nor simple. The tactic also got a place in it.
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Post by luketrevelyan on Aug 7, 2017 15:08:59 GMT
Going back to replay all of them, I still enjoy DAO's combat the most. It has a "slower" pace but I actually find the combat encounters resolve faster because DA2 had the annoying respawns and DAI many enemies are hit sponges. The abilities are also the most numerous and diverse for each class.
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Post by tacsear on Aug 7, 2017 15:20:07 GMT
Going back to replay all of them, I still enjoy DAO's combat the most. It has a "slower" pace but I actually find the combat encounters resolve faster because DA2 had the annoying respawns and DAI many enemies are hit sponges. The abilities are also the most numerous and diverse for each class. They weren't hit sponges. Most of them died with a nice set of combo.
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Post by luketrevelyan on Aug 7, 2017 15:37:18 GMT
Going back to replay all of them, I still enjoy DAO's combat the most. It has a "slower" pace but I actually find the combat encounters resolve faster because DA2 had the annoying respawns and DAI many enemies are hit sponges. The abilities are also the most numerous and diverse for each class. They weren't hit sponges. Most of them died with a nice set of combo. I don't know, those Hinterlands bears...
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Post by tacsear on Aug 7, 2017 15:41:48 GMT
They weren't hit sponges. Most of them died with a nice set of combo. I don't know, those Hinterlands bears... Oh shit forgot about them. They don't die even if you rain fire upon them with 4 mages. They even made a joke about that un Jaws of Hakkon
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Post by Pokemario on Aug 7, 2017 15:48:46 GMT
Still think that Inquisition had the best combat in the series. DA4 should keep it and simply add DA2's Tactics menu and more skills/spells IMO.
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Post by boxofscreaming on Aug 7, 2017 16:16:41 GMT
One of the biggest faults of every single Dragon Age game has been the combat. I couldn't disagree more, really. I think combat has always been one of the strengths of the Dragon Age games. DA2 did it best, but I found combat very enjoyable in all three. In general, combat in rpgs is often not great. Ultima VII was a big game for me, a true classic, but the combat was awful. Then look at the Elder Scrolls games where combat never really rises above hack and slash. I could go on, but in such company I think DA is certainly above average.
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Post by Revan Reborn on Aug 7, 2017 18:00:23 GMT
I have to disagree with you on the DA2 combat. For me, it has been the best so far of any DA game to date. I think they improved it and the tactics system from DAO. I agree with you though that trying to please both crowds usually ends up not pleasing many. I can live with either though as long as the core game play (story, characters, and dialog) are DAO or DA2 style. If it's anything like DAI or god forbid, MEA, I won't be buying it. I would have liked DA2's combat if it actually had some weight to it. It was fast-paced, but I felt as if I was hitting enemies with a feather... Perhaps it depends on what class you played (I was a warrior), but it reminded me of really generic hack and slash games with not a lot of depth. I enjoy Dynasty Warriors combat over DA2. At least that series adds in a large variety of combos and attacks that you can do. Now, if DA2's combat was polished and felt more satisfying (perhaps even throw in some finishing moves like DAO had), I wouldn't mind seeing it return. I definitely don't want a return of the wonky, sluggish gameplay we received from DAI. I liked MEA's combat, but I'm not even sure why you'd be concerned of that being implemented into Dragon Age. It's a shooter RPG, not an action/strategy RPG. Da2 combat was very enjoyable, especially as a mage. This totally fit the story's cartoon-style but wasn't stupid, nor simple. The tactic also got a place in it. Agree to disagree. It was a boring button mash for me. It didn't feel as if I was actually hitting enemies with my sword either. I'd prefer the action-oriented approach it was going for, but BioWare would have to revamp it and polish it a lot for that system to be fun. Going back to replay all of them, I still enjoy DAO's combat the most. It has a "slower" pace but I actually find the combat encounters resolve faster because DA2 had the annoying respawns and DAI many enemies are hit sponges. The abilities are also the most numerous and diverse for each class. Agreed. DAO had the most depth and variety. Still think that Inquisition had the best combat in the series. DA4 should keep it and simply add DA2's Tactics menu and more skills/spells IMO. I'm glad you liked it. I hope BioWare chunks it out a window and sets it on fire... I couldn't disagree more, really. I think combat has always been one of the strengths of the Dragon Age games. DA2 did it best, but I found combat very enjoyable in all three. In general, combat in rpgs is often not great. Ultima VII was a big game for me, a true classic, but the combat was awful. Then look at the Elder Scrolls games where combat never really rises above hack and slash. I could go on, but in such company I think DA is certainly above average. Perhaps you just have much lower standards than I do when it comes to games. BioWare has never exactly been top tier when it comes to combat in games. Their combat has always been serviceable. Ironically enough, I think their best attempt at combat for the longest time was Jade Empire. Andromeda also has a really good combat system, but that game is divisive for many. When you have to compare Dragon Age to a game that released in 1992, there's a serious problem with that... TES may not have the most in-depth combat, but at least it's interactive enough where I can block, do a variety of swings depending on the direction, and even adds finisher moves on top. Dragon Age combat has gone from real time strategy, to a mindless hack and slash, to a awkward mix of both with neither being great. BioWare can do much better, and I hope they do with DA4.
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Post by scootshoot on Aug 7, 2017 20:16:24 GMT
Say wut? Less you playing Knight Chanter where you face tanking stuff I find combat very much improved from DAO to DAI. Very interactive gameplay with timely blocks and stuns, using charge to gain ground quickly to pull aggro off the mage, the grappling hook ability to pull stuff to you with warrior alongside archery (evades, roots, somersaulting out of the way, ability to kite if needed) which is a crap ton of fun.
If you want a really slow paced dumbed down combat which has never changed for years, try any of the Elder Scrolls from Daggerfall to Skyrim, all those years later nothing has changed, right click block, left click attack with no other abilities inbetween, lol
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Post by Revan Reborn on Aug 7, 2017 20:28:34 GMT
Say wut? Less you playing Knight Chanter where you face tanking stuff I find combat very much improved from DAO to DAI. Very interactive gameplay with timely blocks and stuns with warrior alongside archery (evades, roots, somersaulting out of the way, ability to kite if needed) which is a crap ton of fun. If you want a really slow paced dumbed down combat which has never changed for years, try any of the Elder Scrolls from Daggerfall to Skyrim, all those years later nothing has changed, right click block, left click attack with no other abilities inbetween, lol DAI's combat, at best, resembles a very mediocre MMORPG. If I wanted that kind of combat, I'd just play SWTOR, which BioWare did a much better job with regarding combat. Skyrim could definitely learn a thing or two from other games, such as Dark Messiah, Mirror's Edge, and now Kingdom Come: Deliverance, in terms of doing interactive first person combat. But, there's more to Skyrim than just blocking and hitting... Stuns. Directional attacks. Heavy attacks. Shouts. Finishers. There's a lot of variety in what is a very easy system to understand and learn, and most of those features were not in Daggerfall, Morrowind, and Oblivion. DAI combat is just... bland and limited. It doesn't do anything particularly well and is just all around average.
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Post by alihou on Aug 7, 2017 23:27:18 GMT
I agree with OP, I found myself not enjoying the combat very much in DAI. It was too much mayhem and colors everywhere. Much too fast paced. I felt like I was not really enjoying the battles and was button mashing the whole time. I really think this series needs to evolve its combat system into a more real time action, with the player reacting to strikes with timing. For God's sake, bring back the tactics slots so we can micromanage our squadmates.
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Post by Cantina on Aug 8, 2017 0:27:48 GMT
Going back to replay all of them, I still enjoy DAO's combat the most. It has a "slower" pace but I actually find the combat encounters resolve faster because DA2 had the annoying respawns and DAI many enemies are hit sponges. The abilities are also the most numerous and diverse for each class. Have to agree here. True. DAO did have that annoying character comment every-time you attacked. BUT....not every attack you made against them connected. Enemies dodged, had debuffs and had a variety of interesting attacks and could easily compensate whatever damage your party dealt. You had to think (most of the time) in order how to defeat a pack of darkspawn or even a boss. When playing DAO, I recall, my party never just ran straight into battle, I had to think as to how I wanted to do this fight. I'd pass out buffs and run the tank in first. I'd keep an eye on my party's health and toss out damage and debuffs. DA2 combat was better. Though I did feel it come off as kind of arcade style. In DAI, all you did was drop a barrier and let the party run in. The most "thinking" you did was to move a tank over to an archer or maybe a mage. Then all you and your party did was bombard them with damage until they died. Unlike the previous two games, guzzling down lyrium/stamina potions was not need for two reasons: One, the fights never lasted that long and two there was a ridculious amount of auto-powers that renewed your stamina/lyrium. So, what sets the other two games apart from DAI? Well, I've said this before and I'll say it again: healing spells. When you completely remove healing spells and change it to an excessive amount of auto/activate buffs, it makes combat less intense. The enemies are less interesting and are basically bopping you over the head with an inflatable hammer; while they just soak up the damage until they die. When I notice a mage, cleric or druid has the opportunity to cast such healing spells, I know combat is going to be a challenge. Those spells would not be present if it was not. When you remove said spells the challenge in combat is nonexistent. "Well, you can make enemies be more challenging in the options screen."
Ugh. I should not need to switch on an option to make combat more interesting. That should be in the game by default. Furthermore, since Bioware added in an option for the enemies to be interesting long after the game came out, it should be obvious combat is not good. I want my combat to be a challenge. I want to be able to think before just rushing in. I don't want enemies just to stand there and soak up every hit and then just die. And I most certainly want my damn tactics set-up menu back so combat does not feel like babysitting. Bioware should take the good with DAO combat bits and mix it with the good combat bits of DA2 . This whole MP/MMO style of combat should not be apart of a single player game -especially one with the RPG style. RPG single player games (even ones with companions) should work together to defeat the enemy and/or enemies using your mind. Not this whole, party mob rushes in and just beats enemies with a rolling pin until they can take no more. What is this? Tom and Jerry combat!?! Most of us here are adults and I doubt anyone of us appreciates having are hand held when it comes to combat. Whats next for DA4? Bioware going to wipe my character's ass?!? (shakes head).
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Post by scootshoot on Aug 8, 2017 2:30:17 GMT
I agree with OP, I found myself not enjoying the combat very much in DAI. It was too much mayhem and colors everywhere. Much too fast paced. I felt like I was not really enjoying the battles and was button mashing the whole time. I really think this series needs to evolve its combat system into a more real time action, with the player reacting to strikes with timing. For God's sake, bring back the tactics slots so we can micromanage our squadmates. What class you play? Some classes require lots of micromanage and it gets hectic at times so I agree. I leave Barrier/support mage classes controlled by the AI as they do a far better job of overlooking party health than I would controlling it manually. I also don't recommend playing a tank or duel wield melee rogue if hectic micro managing battles is not your thing. The latter is mainly due to rogues being extremely squishy without barrier/guard and you are constantly trying to re-position your toon for flanking attacks which in turn makes you not notice your health dropping fast, lol. The best classes for me for chill playstyle is any range dps.
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Post by alihou on Aug 8, 2017 3:23:17 GMT
I agree with OP, I found myself not enjoying the combat very much in DAI. It was too much mayhem and colors everywhere. Much too fast paced. I felt like I was not really enjoying the battles and was button mashing the whole time. I really think this series needs to evolve its combat system into a more real time action, with the player reacting to strikes with timing. For God's sake, bring back the tactics slots so we can micromanage our squadmates. What class you play? Some classes require lots of micromanage and it gets hectic at times so I agree. I leave Barrier/support mage classes controlled by the AI as they do a far better job of overlooking party health than I would controlling it manually. I also don't recommend playing a tank or duel wield melee rogue if hectic micro managing battles is not your thing. The latter is mainly due to rogues being extremely squishy without barrier/guard and you are constantly trying to re-position your toon for flanking attacks which in turn makes you not notice your health dropping fast, lol. The best classes for me for chill playstyle is any range dps. I have played every class in the game. I haven't tried all the sub classes though. From what it is, I cycle through techniques while the other recharges. I found the archer the worst to play with, i'm literally cycling through the same moves from a distance. I don't find it engaging, again, others might find it adequate. I loved DAI regardless, however, the combat got boring once you used the abilities enough. There wasn't enough variation or unpredictability.
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Post by Hrungr on Aug 8, 2017 4:32:40 GMT
I see it didn't take long to get a full range of opinions on this. Prefers DAO Prefers DA2 Prefers DAI Would prefer more action-oriented Would prefer more tactical DAI combat is too frantic DAI combat is too slow There are things I liked in DAO: Tac-Cam behavior, Cinematic Finishers, Stealth range for scouting, Spell Combos, Tactics Screen, Stats Page (tracked your kills, etc.). DAO had the most abilities, but I felt there were also a lot that weren't all that useful. In DA2: I liked the large mechanical traps in Legacy you had to keep an eye out for, but could turn on your enemies if you were smart. It just added another dimension to combat. There was an improved pace/feel over DAO I thought, and some weapons we're just a lot more fun to use - like the bow. In DAI: I felt like on the whole, it was the best in the series, even if there were elements in previous games I definitely missed. The classes I liked the most KE, Reaver, some of the MP classes, I enjoyed playing more than classes in previous games. I like the support around combat with crafting (and mastercrafts), improved mobility (rushes, mini-teleports, jumping, climbing, etc.) and open environments which give you a lot more tactical freedom (I can avoid fights, approach from the direction/elevation I want, etc.). The game with my favorite fantasy combat though is Shadow of Mordor (and it looks like Shadow of War will continue to improve on it). Essentially Arkham-style combat with fantasy flourishes. The combat flows so well in that game (attacks/blocks/evasion), with great cinematic finishers, tactical options, mobility, fun magical abilities, etc.. Kingdoms of Amalur has some really fun combat elements as well. That said, in these games you're a solo act, and you're not having to coordinate your efforts with 3 other characters. So it's not an issue to have full-on active blocking/evading/demanding 100% of your attention, where it might in a Dragon Age game. The more you go that direction, the more pacing and companion AI become important. It'll be interesting to see where they go in DA4...
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Post by isaidlunch on Aug 8, 2017 4:42:53 GMT
I find it hard to say anything that DAI did better than DA2 when it came to combat, a lot of the changes did nothing but make the combat significantly worse. I've gone from playing DAO and DA2 on Nightmare to spamming killallhostiles in DAI.
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Post by Revan Reborn on Aug 8, 2017 5:10:33 GMT
The game with my favorite fantasy combat though is Shadow of Mordor (and it looks like Shadow of War will continue to improve on it). Essentially Arkham-style combat with fantasy flourishes. The combat flows so well in that game (attacks/blocks/evasion), with great cinematic finishers, tactical options, mobility, fun magical abilities, etc.. Kingdoms of Amalur has some really fun combat elements as well. That said, in these games you're a solo act, and you're not having to coordinate your efforts with 3 other characters. So it's not an issue to have full-on active blocking/evading/demanding 100% of your attention, where it might in a Dragon Age game. The more you go that direction, the more pacing and companion AI become important. It'll be interesting to see where they go in DA4... While I'd absolutely love for DAI to just copy/paste the Arkham "free flow" combat that Rocksteady invented, and that Monolith has borrowed for Middle-earth, I don't ever see that happening for the reasons you listed. BioWare makes party-based RPGs, and there would be no place for a party in that kind of combat system. Unless, BioWare was to do something similar with Batman Arkham Knight, where you could do double takedowns and the like with other characters. Even so, I'd never imagine BioWare doing anything remotely like that, as many Dragon Age faithfuls who like the more traditional combat systems would riot. I just want BioWare to choose. Either action-oriented combat or strategy-based. Final Fantasy XV tried to do two different kinds of combat systems, and it ultimately fared just as well as DAI's attempt did. I just don't believe it's realistic or practical to dedicate that many resources to two distinctly different types of gameplay. Much in the way Mass Effect 2 had a serious makeover from the atrocious combat in Mass Effect 1, I think Dragon Age could use a serious facelift in the combat department.
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Post by Cantina on Aug 8, 2017 8:39:07 GMT
I find it hard to say anything that DAI did better than DA2 when it came to combat, a lot of the changes did nothing but make the combat significantly worse. I've gone from playing DAO and DA2 on Nightmare to spamming killallhostiles in DAI.That seriously made me laugh out loud. I had this thought of: DAO: Challenge DA2: A little hokey but still a challenge. DAI: What the fuck is this crap?!?
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Post by Ean'Harel on Aug 8, 2017 8:49:09 GMT
What class you play? Some classes require lots of micromanage and it gets hectic at times so I agree. I leave Barrier/support mage classes controlled by the AI as they do a far better job of overlooking party health than I would controlling it manually. I also don't recommend playing a tank or duel wield melee rogue if hectic micro managing battles is not your thing. The latter is mainly due to rogues being extremely squishy without barrier/guard and you are constantly trying to re-position your toon for flanking attacks which in turn makes you not notice your health dropping fast, lol. The best classes for me for chill playstyle is any range dps. I have played every class in the game. I haven't tried all the sub classes though. From what it is, I cycle through techniques while the other recharges. I found the archer the worst to play with, i'm literally cycling through the same moves from a distance. I don't find it engaging, again, others might find it adequate. I loved DAI regardless, however, the combat got boring once you used the abilities enough. There wasn't enough variation or unpredictability. I prefer dual-wield myself, but to avoid that predictable feel with an archer: start from a distance, then hook-and-tackle, 12 arrows in the face, leap back. It gives you a lot of mobility, and also makes it a tad more dangerous. I also like the archer's lance (or what-it's-called) upgrade to long shot, rather than the other one that does more damage the further you are. Sure, with archer's lance, you don't get as much spike damage from far away, but by Fen'Harel's marshmallow teeth, it's satisfying to kill two or three enemies at once with just *one* shot! Placement is essential in this case. It still ends up a bit repetitive, but so does DW. I have yet to try warriors or mages (aside from when I jump into Dorian's skin when he dies to manage his mana-free spells), but considering we only have eight abilities, one of which is focus... and at least a couple of which are tricky to do without (barrier, war cry, etc), everything is going to be repetitive after a while. I wonder if some of it is due to terrain rather than skill trees. Most fights take place in open space, or in well-defined rooms where all the enemies are in plain sight. So you can't, say, take cover behind a rock to avoid projectiles, or set up traps the slow way. Taking advantage of the terrain can be well difficult, too. There's that rift on the way to Redcliffe -- not the one just before the village, but one further back, with some sort of bridge/tower fortification right next to it. I tried taking advantage of that fort and snipe the demons from up there. It ended in tears because I couldn't really split my team -- and terror demons were quite happy to jump up the stairs anyway! Although I'm not really a tactician, I like being able to take advantage of terrain. Sneak up on, barge in, jump on, hurl myself at... There's more than one way to skin a nug. It makes me feel clever (lol), and even though I shoot the same arrows from the same bow or throw the same daggers, it makes the fights less repetitive and more memorable.
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Max Deltree
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Max Deltree on Aug 8, 2017 21:36:50 GMT
What I expect in DA4's combat: - Less numbers, like it had in Origins, and more akin to D&D. Not MMO-style like in DA2 and Inquisition. Specially when it comes to loot. I don't like that every new armor is better. I prefer something like Origins and Dark Souls, where every armor has it's own ups and downs. Less random loot, I guess. - For it to be slower, but not to the point of Dragon Age Origins. I want to feel the weight of the characters, unlike DA2 and Inquisition, that felt too fast. Origins felt too slow. - More tactical. Less random mooks, and more designed battles. I don't want to have to keep fighting some random dudes all around the map, but that each battle feels unique. Or at least most of them. - I want Morrigan's shapeshifter specialization back! But done right this time, as it was a bit broken in DAO. It could be really fun if done right.
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Post by Deleted on Aug 8, 2017 22:01:32 GMT
I'll be happy with DA2 style of combat.
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brandoftime
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Post by brandoftime on Aug 9, 2017 2:07:56 GMT
What if they make DA4 the tactics game they were hinting at last year? That would turn off alot of gamers out there . . .
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vit246
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Post by vit246 on Aug 9, 2017 2:35:02 GMT
I hate the Combos mechanic. I've hated it since Mass Effect 2. I hate that it feels so mandatory in order to get decent damage. Can't some attacks be powerful on their own?
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