Ean'Harel
N2
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 80 Likes: 232
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Post by Ean'Harel on Sept 3, 2017 6:37:35 GMT
I like tanking. I like facing my enemies head on. It makes me feel powerful. Sniping from the distance or attacking from the shadows may be more prudent, but it feels cowardly. This is, after all, a fantasy game; it's not like I have to worry about pain or blood loss or infections. I do miss the "curse" spells that were once part of Dragon Age, like Misdirection Hex and so forth. I was also a big fan of Horror. I really must try tanking again. I played a tank on one of those kinda-free Korean MMORPGs (must've been Perfect World), and I loved it. Watching Cass or Blackie tank hasn't made me want to try it yet, but that doesn't mean it wouldn't be fun. I love the glass canons, though. It doesn't feel cowardly when you know that with one wrong move, you'll go down in flames before you have time to say "Oops". I must say my rogues rely less on stealth, more on speed and mobility -- it very much feels like playing on the edge, which is fun.
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Sylvius the Mad
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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Post by Sylvius the Mad on Sept 4, 2017 21:51:30 GMT
I like tanking. I like facing my enemies head on. It makes me feel powerful. Sniping from the distance or attacking from the shadows may be more prudent, but it feels cowardly. This is, after all, a fantasy game; it's not like I have to worry about pain or blood loss or infections. I do miss the "curse" spells that were once part of Dragon Age, like Misdirection Hex and so forth. I was also a big fan of Horror. I roleplay combat as much as any other part of the game. My characters routinely make suboptimal decisions because they're scared or angry or reckless or cautious or indecisive. Tanking, though, is just too contrived to be compatible with roleplaying. It's too game-y.
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Post by cloud9 on Sept 6, 2017 7:41:09 GMT
Yep. Dragon Age will have a lot of work to do because this game is not fucking around when it comes to combat.
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Post by Revan Reborn on Sept 6, 2017 8:36:34 GMT
Yep. Dragon Age will have a lot of work to do because this game is not fucking around when it comes to combat. Monolith (developer of Shadow of Mordor and Shadow of War) just stole Rocksteady's Free Flow system from the Batman Arkham games. Not that I'm against that decision (Rocksteady has made one of the best combat systems in any video game), but it wouldn't really work for a party-based game that has more than just melee-oriented classes.
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Post by naughtynomad on Sept 6, 2017 9:18:14 GMT
Yeah, but momonolith also got greedy with micro transactions. So that's one good reason not to compare games to them for any reason.
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Post by cloud9 on Sept 6, 2017 9:28:24 GMT
Yep. Dragon Age will have a lot of work to do because this game is not fucking around when it comes to combat. Monolith (developer of Shadow of Mordor and Shadow of War) just stole Rocksteady's Free Flow system from the Batman Arkham games. Not that I'm against that decision (Rocksteady has made one of the best combat systems in any video game), but it wouldn't really work for a party-based game that has more than just melee-oriented classes. Technically they work for the same publisher so I'm pretty sure they didn't steal it from them, and they could at least hire experts of combat design and motion capture to make it happen.
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Farci Reprimer
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 42 Likes: 54
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Post by Farci Reprimer on Sept 6, 2017 9:53:09 GMT
I never liked how much the combat transformed from Origins to so...... How do you say it? Flashy. Of course combat is supposed to look and feel cool but at the same time I think it is supposed to be somewhat grounded in reality so we can better immerse ourselves in our characters struggles. In other words DA2 and DAI combat makes it pretty hard for me to take it seriously at times when warriors shield bash iron gates open, rogues leap backwards half a mile and the actual fighting looks like this: Assassin's Creed seems to also transform their combat to a little flashier direction in their newest game. And while this below looks totally unsuited for a AC game I realized something like that would instead look really cool in the next Dragon Age. With party based tactical element implemented of course. SO in other words fighting in Tevinter's hot sands should look like this in my opinion.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Sept 6, 2017 21:03:15 GMT
Technically they work for the same publisher so I'm pretty sure they didn't steal it from them, and they could at least hire experts of combat design and motion capture to make it happen. I'm well aware that Rocksteady and Monolith are both owned by WB. That doesn't change the fact that Monolith stole the Free Flow system from Rocksteady. Batman: Arkham Asylum released in 2009. Middle-earth: Shadow of Mordor released in 2014. Regardless, for reasons I already pointed out, that combat system would not work in a Dragon Age game. I never liked how much the combat transformed from Origins to so...... How do you say it? Flashy. Of course combat is supposed to look and feel cool but at the same time I think it is supposed to be somewhat grounded in reality so we can better immerse ourselves in our characters struggles. In other words DA2 and DAI combat makes it pretty hard for me to take it seriously at times when warriors shield bash iron gates open, rogues leap backwards half a mile and the actual fighting looks like this: Assassin's Creed seems to also transform their combat to a little flashier direction in their newest game. And while this below looks totally unsuited for a AC game I realized something like that would instead look really cool in the next Dragon Age. With party based tactical element implemented of course. SO in other words fighting in Tevinter's hot sands should look like this in my opinion. Unfortunately for you, sexy combat is what sells. If you want a combat system more grounded in realism, I'd recommend looking into Kingdom Come: Deliverance. As far as Assassin's Creed: Origins is concerned, it's just stealing The Witcher 3: Wild Hunt's combat system. While I'm not opposed to that sort of combat system for Dragon Age 4, I also know that many gamers tend to be very critical of combat in The Witcher 3. Not to mention, you still have the issue of dealing with companions that also fight in combat.
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Post by cloud9 on Sept 8, 2017 22:30:19 GMT
I never liked how much the combat transformed from Origins to so...... How do you say it? Flashy. Of course combat is supposed to look and feel cool but at the same time I think it is supposed to be somewhat grounded in reality so we can better immerse ourselves in our characters struggles. In other words DA2 and DAI combat makes it pretty hard for me to take it seriously at times when warriors shield bash iron gates open, rogues leap backwards half a mile and the actual fighting looks like this: Assassin's Creed seems to also transform their combat to a little flashier direction in their newest game. And while this below looks totally unsuited for a AC game I realized something like that would instead look really cool in the next Dragon Age. With party based tactical element implemented of course. SO in other words fighting in Tevinter's hot sands should look like this in my opinion.
Eh. I like Witcher better because the motion capture made combat more fun to play with and Origins are downgraded compared to the other Assasin's Creed Series.
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Post by phoray on Sept 8, 2017 23:11:23 GMT
Is there a link to an explanation to different video game fighting style types?
All I know is I loved HZD combat but was pretty meh about TW3 combat. I liked DAO mage best, DA2 Rogue best, and Two handed warrior in DAI best, but I wouldn't say any of them come close to HZD. And it seems like every FPS has about the same camera decisions.
But I don't know exactly what points about HXD combat I could point to and be like, TThis is this and This is why I like it."
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Post by PapaCharlie9 on Sept 9, 2017 3:56:41 GMT
Is there a link to an explanation to different video game fighting style types? Not that I know of, but coincidentally, TIL that there is a taxonomy of video games for critical analysis. www.gamasutra.com/view/feature/131205/game_taxonomies_a_high_level_.phpIMO, the main, high-level combat style categories are: - Turn-based, as for most JRPGs, XCOM
- FPS (COD, Battlefield)
- Third-person action (TW3, Devil May Cry, Max Payne)
- Third-person cover-based (ME, Gears of War)
- Mixed first/third (Fallout 3)
- Strategic (DAO, Dawn of War, Starcraft)
- Fighting (Street Fighter, Mortal Kombat)
- Isomorphic (Diablo)
- Platformer (Metroid, Castlevania)
- Bullet hell (Touhou Project)
- Soulsbourne (Dark Souls, Bloodbourne)
Each of those high-level categories have multiple sub-categories, like 3P action with stealth, or 3P action with Arkham's flow mechanic. Some of the high-level categories were formally sub-categories or even niche, like bullet hell or Soulsbourne, but have become so popular and have been copied so frequently, that they have risen to the top as their own categories. HZD has been praised for being a "best of the best" mash-up of various games that preceded it. No one thing in HZD is novel, but the combination of the best graphics technologies, stealth mechanics, hunting mechanics, riding mechanics, climbing mechanics, archery mechanics, melee mechanics, setting, etc., etc., make for an enjoyable experience.
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Post by cloud9 on Sept 9, 2017 5:29:55 GMT
Technically they work for the same publisher so I'm pretty sure they didn't steal it from them, and they could at least hire experts of combat design and motion capture to make it happen. I'm well aware that Rocksteady and Monolith are both owned by WB. That doesn't change the fact that Monolith stole the Free Flow system from Rocksteady. Batman: Arkham Asylum released in 2009. Middle-earth: Shadow of Mordor released in 2014. Regardless, for reasons I already pointed out, that combat system would not work in a Dragon Age game. I never liked how much the combat transformed from Origins to so...... How do you say it? Flashy. Of course combat is supposed to look and feel cool but at the same time I think it is supposed to be somewhat grounded in reality so we can better immerse ourselves in our characters struggles. In other words DA2 and DAI combat makes it pretty hard for me to take it seriously at times when warriors shield bash iron gates open, rogues leap backwards half a mile and the actual fighting looks like this: Assassin's Creed seems to also transform their combat to a little flashier direction in their newest game. And while this below looks totally unsuited for a AC game I realized something like that would instead look really cool in the next Dragon Age. With party based tactical element implemented of course. SO in other words fighting in Tevinter's hot sands should look like this in my opinion. Unfortunately for you, sexy combat is what sells. If you want a combat system more grounded in realism, I'd recommend looking into Kingdom Come: Deliverance. As far as Assassin's Creed: Origins is concerned, it's just stealing The Witcher 3: Wild Hunt's combat system. While I'm not opposed to that sort of combat system for Dragon Age 4, I also know that many gamers tend to be very critical of combat in The Witcher 3. Not to mention, you still have the issue of dealing with companions that also fight in combat. What I would've done if I were BioWare I would play Witcher 3, Shadow of Mordor, and the Assassin's Creed series to observe the combat of each game to improve on animations, introduce unique fighting styles, and how to make companions more useful and fun to play with. They can do so much more if they just hire experts and invest in the motion capture studio.
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Post by Revan Reborn on Sept 9, 2017 18:50:19 GMT
What I would've done if I were BioWare I would play Witcher 3, Shadow of Mordor, and the Assassin's Creed series to observe the combat of each game to improve on animations, introduce unique fighting styles, and how to make companions more useful and fun to play with. They can do so much more if they just hire experts and invest in the motion capture studio. The problem with all of those games is they are built around melee-oriented character. Geralt primarily uses a steel and silver sword. Talion primarily uses a sword and dagger. All of the assassins generally use daggers, swords, or even their fists. The other issue is what combat system would you use from AC? The animation-heavy and counter-driven system that has largely been in place since AC2? The slower and harder combat system that was in ACU? Or the copy/paste of TW3 combat that is now in Asassin's Creed: Origins? With a game that needs to support warriors, rangers, and mages, there are simply way too many varying play styles to make a "one size fits all" combat system. It's the same reason many are critical of combat in Skyrim, because there are way too many different types of classes and weapon types to make a system that's truly refined and impactful.
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Post by cloud9 on Sept 10, 2017 7:05:03 GMT
What I would've done if I were BioWare I would play Witcher 3, Shadow of Mordor, and the Assassin's Creed series to observe the combat of each game to improve on animations, introduce unique fighting styles, and how to make companions more useful and fun to play with. They can do so much more if they just hire experts and invest in the motion capture studio. The problem with all of those games is they are built around melee-oriented character. Geralt primarily uses a steel and silver sword. Talion primarily uses a sword and dagger. All of the assassins generally use daggers, swords, or even their fists. The other issue is what combat system would you use from AC? The animation-heavy and counter-driven system that has largely been in place since AC2? The slower and harder combat system that was in ACU? Or the copy/paste of TW3 combat that is now in Asassin's Creed: Origins? With a game that needs to support warriors, rangers, and mages, there are simply way too many varying play styles to make a "one size fits all" combat system. It's the same reason many are critical of combat in Skyrim, because there are way too many different types of classes and weapon types to make a system that's truly refined and impactful. Uh DA have swords and daggers too. And they can learn and come up with their own combat style but just learn from combat focused games not copy them. Better yet they could make combat way better than Witcher or SoM if they get their shit together.
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Post by Revan Reborn on Sept 10, 2017 10:16:18 GMT
Uh DA have swords and daggers too. And they can learn and come up with their own combat style but just learn from combat focused games not copy them. Better yet they could make combat way better than Witcher or SoM if they get their shit together. I don't think you understand. Let me break this down for you even further. Dragon Age has a wide variety of classes and sub-classes. They are not just warriors and rogues using melee weapons. We have a large variety of warriors (sword and shield, two-handed weapon), rogues (daggers, bows), and mages (staves). That's a broad overview, as the depth of these classes even goes beyond that. I don't think you realize how utterly difficult it is to make a system that accommodates so many different play styles. The Witcher 3 and Shadow of Mordor, by comparison are very simple. They are almost entirely built on melee combat, alone. It makes far more sense to compare Dragon Age to Skyrim, which also has a large variety of classes and weapon types. Skyrim also has an issue of having to accommodate too many play styles, leading to an underwhelming combat experience. The only practical way of resolving this issue would be to take away play styles and specialize in one, as is the case with TW3 and SoM. That's obviously not going to happen, so I hope you realize the futility in constantly saying "Dragon Age should copy X game." Not to mention, BioWare can't just snap their fingers and make the combat "way better than Witcher or SoM if they get their shit together." Game development is far harder and more difficult than you give it credit. Not to mention, you aren't even considering the fact that enemy AI would have to be completely revamped and re-written to accommodate such a massive change in combat approach.
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Post by cloud9 on Sept 10, 2017 12:02:21 GMT
Uh DA have swords and daggers too. And they can learn and come up with their own combat style but just learn from combat focused games not copy them. Better yet they could make combat way better than Witcher or SoM if they get their shit together. I don't think you understand. Let me break this down for you even further. Dragon Age has a wide variety of classes and sub-classes. They are not just warriors and rogues using melee weapons. We have a large variety of warriors (sword and shield, two-handed weapon), rogues (daggers, bows), and mages (staves). That's a broad overview, as the depth of these classes even goes beyond that. I don't think you realize how utterly difficult it is to make a system that accommodates so many different play styles. The Witcher 3 and Shadow of Mordor, by comparison are very simple. They are almost entirely built on melee combat, alone. It makes far more sense to compare Dragon Age to Skyrim, which also has a large variety of classes and weapon types. Skyrim also has an issue of having to accommodate too many play styles, leading to an underwhelming combat experience. The only practical way of resolving this issue would be to take away play styles and specialize in one, as is the case with TW3 and SoM. That's obviously not going to happen, so I hope you realize the futility in constantly saying "Dragon Age should copy X game." Not to mention, BioWare can't just snap their fingers and make the combat "way better than Witcher or SoM if they get their shit together." Game development is far harder and more difficult than you give it credit. Not to mention, you aren't even considering the fact that enemy AI would have to be completely revamped and re-written to accommodate such a massive change in combat approach. Then BW should take this opportunity to do the impossible and push their limits if they want to remain on top. They can start by recruiting combat choreographers who specializes in HEMA and various medieval fighting styles for certain weapons, also to introduce basic mocap movements of dodging, striking, parry, and blocking. Also it would be best if they could create a classless character instead of choosing a class and stick with it. Warrior, Mage, and Rogue as skill sets to create your own build. That way it would be easier to focus to have a combat-based RPG game.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Sept 10, 2017 17:51:14 GMT
Then BW should take this opportunity to do the impossible and push their limits if they want to remain on top. They can start by recruiting combat choreographers who specializes in HEMA and various medieval fighting styles for certain weapons, also to introduce basic mocap movements of dodging, striking, parry, and blocking. Also it would be best if they could create a classless character instead of choosing a class and stick with it. Warrior, Mage, and Rogue as skill sets to create your own build. That way it would be easier to focus to have a combat-based RPG game. I'm not expecting "the impossible" and you really shouldn't either. You will only set yourself up for disappointment. As long as the combat in DA4 is better than what we've had in previous games, I'll be happy. As far as trying to "remain on top," I don't believe BioWare has been on top for a very long time. The last game they developed that was undisputedly a commercial and critical success was Mass Effect 2, and that was seven years ago. DAI sold well and also received various awards, but it's an incredibly divisive game for fans. Some love it. Some hate it. I personally found it to be a mixed bag that was a chore half the time. Many seem to agree that TW3, and CDPR, have surpassed BioWare at its own style. Dragon Age has always been a class-based system since the very beginning. It sounds like you want to do something similar to Mass Effect Andromeda's "profiles," although that system seems to be highly contentious among the player base. I actually prefer classless systems myself, such as what you might find in Skyrim or Fallout 4, but I really don't see how that could be justified in Dragon Age. Characters always have defined roles, and unless they try and justify from a storytelling perspective why the protagonist can be a warrior, rogue, and a mage, then I don't see that working well. Not to mention, some Dragon Age fans are absolutely against a "combat-based RPG." I'm not one of them, but some would rather the game go back to its tactical roots.
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Post by slimgrin727 on Sept 10, 2017 19:36:54 GMT
I'd rather see them go back to what they did in Origins, but it'd also be interesting if they could somehow blend the pause and play strategy with twitchy combat like Dragon's Dogma or Witcher.
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Post by cloud9 on Sept 12, 2017 5:33:10 GMT
Then BW should take this opportunity to do the impossible and push their limits if they want to remain on top. They can start by recruiting combat choreographers who specializes in HEMA and various medieval fighting styles for certain weapons, also to introduce basic mocap movements of dodging, striking, parry, and blocking. Also it would be best if they could create a classless character instead of choosing a class and stick with it. Warrior, Mage, and Rogue as skill sets to create your own build. That way it would be easier to focus to have a combat-based RPG game. I'm not expecting "the impossible" and you really shouldn't either. You will only set yourself up for disappointment. As long as the combat in DA4 is better than what we've had in previous games, I'll be happy. As far as trying to "remain on top," I don't believe BioWare has been on top for a very long time. The last game they developed that was undisputedly a commercial and critical success was Mass Effect 2, and that was seven years ago. DAI sold well and also received various awards, but it's an incredibly divisive game for fans. Some love it. Some hate it. I personally found it to be a mixed bag that was a chore half the time. Many seem to agree that TW3, and CDPR, have surpassed BioWare at its own style. Dragon Age has always been a class-based system since the very beginning. It sounds like you want to do something similar to Mass Effect Andromeda's "profiles," although that system seems to be highly contentious among the player base. I actually prefer classless systems myself, such as what you might find in Skyrim or Fallout 4, but I really don't see how that could be justified in Dragon Age. Characters always have defined roles, and unless they try and justify from a storytelling perspective why the protagonist can be a warrior, rogue, and a mage, then I don't see that working well. Not to mention, some Dragon Age fans are absolutely against a "combat-based RPG." I'm not one of them, but some would rather the game go back to its tactical roots. OK think of it this way: If a game offers a great story, characters, and superior combat gameplay over a game sticks to traditional tactic-based RPG gameplay. Who would most people choose?
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Post by Revan Reborn on Sept 12, 2017 8:58:49 GMT
I'd rather see them go back to what they did in Origins, but it'd also be interesting if they could somehow blend the pause and play strategy with twitchy combat like Dragon's Dogma or Witcher. No Dragon's Dogma combat for me. That game, like the Monster Hunter franchise, is a janky, quirky mess. There are some good ideas in there, but it's brought down by really clunky and silly mechanics. No idea why so many praise that game for its combat. The Witcher 3 doesn't have twitch-based combat, since you have a soft lock and a hard lock feature. I wouldn't mind that combat in the game, but I can't see BioWare doing that and a tactical mode well. They've arguably already tried to do both with DAI and failed. OK think of it this way: If a game offers a great story, characters, and superior combat gameplay over a game sticks to traditional tactic-based RPG gameplay. Who would most people choose? Assuming "superior combat gameplay" means action-oriented, then that's my personal preference. Of course, I know not everybody wants action-oriented combat. There are some that love more traditional tactics-based systems. Dragon Age has attempted to appease both sides since the beginning. No idea what BioWare will do this time with Dragon Age 4.
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Post by cloud9 on Sept 15, 2017 21:38:05 GMT
I'd rather see them go back to what they did in Origins, but it'd also be interesting if they could somehow blend the pause and play strategy with twitchy combat like Dragon's Dogma or Witcher. No Dragon's Dogma combat for me. That game, like the Monster Hunter franchise, is a janky, quirky mess. There are some good ideas in there, but it's brought down by really clunky and silly mechanics. No idea why so many praise that game for its combat. The Witcher 3 doesn't have twitch-based combat, since you have a soft lock and a hard lock feature. I wouldn't mind that combat in the game, but I can't see BioWare doing that and a tactical mode well. They've arguably already tried to do both with DAI and failed. OK think of it this way: If a game offers a great story, characters, and superior combat gameplay over a game sticks to traditional tactic-based RPG gameplay. Who would most people choose? Assuming "superior combat gameplay" means action-oriented, then that's my personal preference. Of course, I know not everybody wants action-oriented combat. There are some that love more traditional tactics-based systems. Dragon Age has attempted to appease both sides since the beginning. No idea what BioWare will do this time with Dragon Age 4. I don't see how tactics can go onto a DA game unless you command an army to takeover a fortress or a small country, but they can keep the tactic-based menu of your companions abilities on certain situations. Just amp up the combat.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by cloud9 on Sept 27, 2017 1:32:50 GMT
One of the biggest faults of every single Dragon Age game has been the combat. Origins was arguably the best, because it knew what it was and focused on making a truly compelling strategy-based combat experience. Since DAO, the combat in Dragon Age has largely been terrible. We had a mostly action-oriented combat system in DA2, that was incredibly simplified and not satisfying. We then went to pseudo action-oriented, pseudo strategy combat in DAI, which was subpar in both disciplines. While I'd personally prefer DA4 just dedicate itself entirely to action-oriented combat, I also know there are probably just as many that want a fully dedicated strategy-based combat system. Truth be told, I don't really care which one BioWare goes with, as long as they choose one. I just don't see it being realistically feasible to believe BioWare can do both systems well. I tolerate DAI's combat, but I certainly do not like it. I can't be the only one to believe that BioWare attempting to do both combat systems will ultimately end in disaster again. It would save the studio a lot of time, money, and effort if they focus on making one really good gameplay experience, instead of trying to accommodate too many different play styles. Arguably one of the best? Really? It was one of the most unbearable combat design I've ever seen, the animations are terrible, slow and cumbersome, and you can't even dodge, block, and parry in that game. I don't know how they got away with that shit.
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Sept 24, 2017 18:39:20 GMT
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Post by Superhik on Sept 27, 2017 18:01:42 GMT
Two choices, really. Either go in full with turn based, like with Larian's games, or real time action gameplay with companion support, like with Dogma. These little-bit-of-both bore the hell out of me. Imo, second is a better option, as TB just becomes tiresome for 20+ hours. And fucking hell Bioware, this is what high level mages should be:
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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Jul 17, 2019 20:15:37 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Sept 27, 2017 20:03:29 GMT
Arguably one of the best? Really? It was one of the most unbearable combat design I've ever seen, the animations are terrible, slow and cumbersome, and you can't even dodge, block, and parry in that game. I don't know how they got away with that shit. DAO easily had BioWare's best combat since NWN. And that's still true. In the past 15 years, BioWare has made exactly one game with genuinely good combat, and it was DAO.
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cloud9
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Aug 14, 2016 11:41:22 GMT
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cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Sept 27, 2017 21:47:29 GMT
Two choices, really. Either go in full with turn based, like with Larian's games, or real time action gameplay with companion support, like with Dogma. These little-bit-of-both bore the hell out of me. Imo, second is a better option, as TB just becomes tiresome for 20+ hours. And fucking hell Bioware, this is what high level mages should be: That's pretty sweet!
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