haolyn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Posts: 285 Likes: 777
inherit
8869
0
Jun 30, 2017 23:19:43 GMT
777
haolyn
285
Jun 29, 2017 20:09:08 GMT
June 2017
haolyn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by haolyn on Sept 3, 2017 20:08:14 GMT
That means they were able to adapt alien technology by themselves. They're doing much better than any other Milker group. they didn't adapt anything. the angara who still live there are operating the water filtration system. they are entirely dependent on the angara for survival if people suffering and dying daily until eventually they all perish and/or abandon the planet means they are "handling it" and are "surviving" then yeah sure
|
|
Qolx
N3
Sleuth
Posts: 250 Likes: 381
inherit
Sleuth
8864
0
381
Qolx
250
Jun 29, 2017 16:05:22 GMT
June 2017
qolx
|
Post by Qolx on Sept 3, 2017 20:08:42 GMT
Tough luck, then, because none of those planets are "thrivable" without the conveniently placed vault master switch. What were they going to do? Sit on their thumbs until god SAM the writers pulled it out of their asses? We had and have human populations that survive(d) in harsh conditions. They experienced famines, plagues, natural disasters, crop failures, <$2/day, and other calamities. Many of them survived and thrived. yeah the writers conveniently placed a vault on each world for ryder to use to solve the Big Problem, just like they placed a prothean beacon on eden prime for shepard to use and solve the Big Problem. it's a video game. they could have been more creative and less repetitive with the vault-outpost-architect formula on each planet but overall the story structure doesn't differ much from the OT Eden Prime was a Prothean colony. It's a video game that follows internal consistency. Vaults are there because the writers were lazy. And the game is still a dumpster fire. Well, worse... dumpster fires have better internal consistency.
|
|
Qolx
N3
Sleuth
Posts: 250 Likes: 381
inherit
Sleuth
8864
0
381
Qolx
250
Jun 29, 2017 16:05:22 GMT
June 2017
qolx
|
Post by Qolx on Sept 3, 2017 20:10:15 GMT
That means they were able to adapt alien technology by themselves. They're doing much better than any other Milker group. they didn't adapt anything. the angara who still live there are operating the water filtration system. they are entirely dependent on the angara for survival if people suffering and dying daily until eventually they all perish and/or abandon the planet means they are "handling it" and are "surviving" then yeah sure That would apply to the AI as well. So it is a shit game without the convenient vaults.
|
|
haolyn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Posts: 285 Likes: 777
inherit
8869
0
Jun 30, 2017 23:19:43 GMT
777
haolyn
285
Jun 29, 2017 20:09:08 GMT
June 2017
haolyn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by haolyn on Sept 3, 2017 20:16:01 GMT
yeah the writers conveniently placed a vault on each world for ryder to use to solve the Big Problem, just like they placed a prothean beacon on eden prime for shepard to use and solve the Big Problem. it's a video game. they could have been more creative and less repetitive with the vault-outpost-architect formula on each planet but overall the story structure doesn't differ much from the OT Eden Prime was a Prothean colony. It's a video game that follows internal consistency. Vaults are there because the writers were lazy. And the game is still a dumpster fire. Well, worse... dumpster fires have better internal consistency. well if you say so then it must be true! i guess it makes total sense for saren to be chasing prothean beacons so he can access the council chambers when he's literally a spectre and can walk right in they didn't adapt anything. the angara who still live there are operating the water filtration system. they are entirely dependent on the angara for survival if people suffering and dying daily until eventually they all perish and/or abandon the planet means they are "handling it" and are "surviving" then yeah sure That would apply to the AI as well. So it is a shit game without the convenient vaults. yeah that's the point of the game. everything is going to shit and you have to fix it
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,417 Likes: 26,126
inherit
214
0
26,126
melbella
Trouble-shooting Space Diva
8,417
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Sept 3, 2017 20:17:21 GMT
Why didn't any of the leaders on the Nexus mention this to Ryder at the beginning of the game? Once Ryder becomes Pathfinder, the narrative makes it seem like there hasn't been any place discovered to where humans and other MW species can live, thus giving more weight to the Ryder and the importance of Pathfinders. However, that is all discredited because there is ALREADY a functioning outpost/colony on Kadara. Yes, it is full of outlaws, but that isn't the point. The point is that there is already an established place where humans and other MW species can live. In a sense, the narrative contradicts itself. they moved into an angaran settlement? they didn't establish shit. it's the angaran water filtration system that enables them to live there
This is one reason I always have trouble deciding what to do about Annea on Elaaden. On the one hand, one person shouldn't decide who lives and dies via fiat. On the other, she and her brother did the hard work to get accessible water and make it available to people.
|
|
haolyn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Posts: 285 Likes: 777
inherit
8869
0
Jun 30, 2017 23:19:43 GMT
777
haolyn
285
Jun 29, 2017 20:09:08 GMT
June 2017
haolyn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by haolyn on Sept 3, 2017 20:23:12 GMT
they moved into an angaran settlement? they didn't establish shit. it's the angaran water filtration system that enables them to live there
This is one reason I always have trouble deciding what to do about Annea on Elaaden. On the one hand, one person shouldn't decide who lives and dies via fiat. On the other, she and her brother did the hard work to get accessible water and make it available to people.
i have no qualms about kicking her out. making water freely available benefits everyone. leaving her in charge only benefits her
|
|
Qolx
N3
Sleuth
Posts: 250 Likes: 381
inherit
Sleuth
8864
0
381
Qolx
250
Jun 29, 2017 16:05:22 GMT
June 2017
qolx
|
Post by Qolx on Sept 3, 2017 20:25:23 GMT
Eden Prime was a Prothean colony. It's a video game that follows internal consistency. Vaults are there because the writers were lazy. And the game is still a dumpster fire. Well, worse... dumpster fires have better internal consistency. well if you say so then it must be true! i guess it makes total sense for saren to be chasing prothean beacons so he can access the council chambers when he's literally a spectre and can walk right in That would apply to the AI as well. So it is a shit game without the convenient vaults. yeah that's the point of the game. everything is going to shit and you have to fix it 1) Saren needed the information stored on Ilos to take control of the Citadel. He didn't know where it was and what relay would get him there. Same for the player. The story succeeds. 2) Correct! The point is to activate convenient vaults that were setup there for the Milker's convenience. The story fails.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Sept 3, 2017 20:33:47 GMT
This is one reason I always have trouble deciding what to do about Annea on Elaaden. On the one hand, one person shouldn't decide who lives and dies via fiat. On the other, she and her brother did the hard work to get accessible water and make it available to people.
i have no qualms about kicking her out. making water freely available benefits everyone. leaving her in charge only benefits her I usually leave her in charge for the time being, for the leverage. Over her, possibly the krogan colony, and anyone else who might want to settle there. It's also a good way to make sure it isn't wasted, doesn't become tainted, or anything else that could happen over a water war.
|
|
krighaur
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 88 Likes: 170
inherit
9282
0
Oct 17, 2017 13:28:28 GMT
170
krighaur
88
August 2017
krighaur
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by krighaur on Sept 3, 2017 20:36:28 GMT
2) Correct! The point is to activate convenient vaults that were setup there for the Milker's convenience. The story fails. NO the story don't fails, YOU think the story fails, but it's only YOUR opinion, you are not Jupiter, and other people may think differently from you. But YOU think that every people who don't think like you are idiots.
|
|
inherit
β¨ Retired
24
0
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 3, 2017 20:48:30 GMT
How different would things have been had a pathfinder traveled with the Nexus?
|
|
simit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
inherit
8535
0
Oct 23, 2024 15:06:42 GMT
1,042
simit
790
May 24, 2017 14:21:26 GMT
May 2017
simit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Chris2k30
Simit2k30
|
Post by simit on Sept 3, 2017 20:58:01 GMT
for such low numbers that originally left the milkyway i sure killed alot ππ
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,417 Likes: 26,126
inherit
214
0
26,126
melbella
Trouble-shooting Space Diva
8,417
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Sept 3, 2017 20:58:04 GMT
]1) Saren needed the information stored on Ilos to take control of the Citadel. He didn't know where it was and what relay would get him there. Same for the player. The story succeeds. 2) Correct! The point is to activate convenient vaults that were setup there for the Milker's convenience. The story fails. 1. No, Saren needed the Conduit in order to get to the Citadel. Except he didn't because as a Spectre, he already had access to pretty much everything there. Sovereign had all the override codes but no access since the keepers were repurposed. Shepard got the override codes from Vigil. This is really the only reason to be there - so we can get the codes Saren already has and fast travel back to the Citadel.
2. Actually, the vaults were for the angara, except the got Scourged and ketted and no longer knew how to use the tech very well, if at all.
|
|
haolyn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Posts: 285 Likes: 777
inherit
8869
0
Jun 30, 2017 23:19:43 GMT
777
haolyn
285
Jun 29, 2017 20:09:08 GMT
June 2017
haolyn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by haolyn on Sept 3, 2017 21:09:19 GMT
well if you say so then it must be true! i guess it makes total sense for saren to be chasing prothean beacons so he can access the council chambers when he's literally a spectre and can walk right in yeah that's the point of the game. everything is going to shit and you have to fix it 1) Saren needed the information stored on Ilos to take control of the Citadel. He didn't know where it was and what relay would get him there. Same for the player. The story succeeds. 2) Correct! The point is to activate convenient vaults that were setup there for the Milker's convenience. The story fails. yeah saren conveniently needed information stored on ilos (instead of, you know, just walking onto the citadel to try to manually turn it on like he does anyway), just like shepard was conveniently sent to eden prime at the same time saren was there. suspension of disbelief, i believe they call it the vaults in andromeda were not set up for the milker's convenience. they were set up for the jardaan's convenience, to provide habitable worlds for the angara. the andromeda initiative would have never gone to the heleus cluster if they hadn't seen it as a place full of habitable worlds (which it was, when the vaults were still functioning). once they arrived, everything had gone to shit in the meantime, and they were unprepared to deal with trying to colonize completely inhospitable worlds and still, there were attempts made to colonize eos, as well as scientists (and peebee) who correctly deduced the remnant technology seemed to have some sort of influence over the planet. they were attempting to study it and even translate the glyphs. ryder just speeds that whole process up with SAM so that no further people have to die of radiation poisoning to get anywhere
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,422
Serza
Rendering planets viable since 2017
6,301
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Sept 3, 2017 21:52:47 GMT
Ah. I see there is a minor misunderstanding. Allow me to put it in words you will more easily understand. Pay more attention. Let's indeed pay more attention. The Citadel and Omega are space stations with technology capable of sustaining millions of inhabitants. Billions of people live on Earth, Sur'Kesh, Thessia, Palaven; even radioactive wasteland Tuchanka supports billions. The Quarian Flotilla houses 20 million people in centuries-old ships; the Rayya alone supplies 1/3 of the food the Flotilla consumes. The Flotilla also acquires water, fuel, and minerals from asteroids and other sources. We also know colonial pilot programs rarely go above a 1000 pioneers. We saw colonies like Feros, Proteous, Yamm, etc in different stages of development. Basically, the Milkers have the tech and capacity to establish colonies. The Kadarans are doing exactly that. They are autonomous and self-sustaining. They trade with the Angara, suggesting an economy and cultural relations. They didn't even need a n Errand Pathfinder to set their little colony. A half-brained Pathfinder would have returned to the Nexus to provide this information. A Nexus run by half-brained people would have begun establishing small colonies based off that information, hell after Eos. But, this is a stupid game developed by stupid people for stupid people therefore it stupidly continues towards its Stu-peak-dity. Everyone read the script and realized that there was a conveniently placed ready-made planet with a convenient master switch that solved all "problems." And here we go again. Both Citadel and Omega do not face major damages within the series (that would be shown - something as relatively minor as a chunk of a Ward being struck by Reaper debris takes over two to three years to SOMEWHAT put back in order - to the point that large amounts of Tayseri Ward are still without electricity and the repairs are assumed to continue for YEARS). While the Nexus supposedly has similar if not identical capabilities to the two aforementioned stations, you have neglected - intentionally, no doubt, but don't worry, sweetheart, that's what I'm here for - the severe damages sustained. Fourteen months after arrival, only small parts of the Nexus are active. Radioactive Tuchanka supports only a little bit over two billion, which is a valid number. Too bad it slipped your mind how hard to kill Krogan are, and even they have a hard time to thrive. Hmm. I have to wonder how much damage did Rayya sustain. I also have to wonder when such damage happened. Nope, it might be falling apart, but it didn't get punched in the face repeatedly, so to speak. Next point. Mining asteroids would be prohibitively dangerous. Also, all but one Pathfinder ship are lost, many shuttles and other transports were taken either by the Krogan or by the Exiles. We do not even know if there are operational ships capable of such a task. Whoopsie daisy, right. Technology to establish outposts. What a fancy idea. Too bad that paying attention would tell you the Eos radiation shielding is getting burned out at an alarming rate, to add to other problems. Once again, mentioned in the datapads you likely never read. You reach beautiful theory on Kadara, but yet again, you fall short with what seems to me like a terrifyingly poor attention span. Isn't it clearly stated that the Exiles are under the radar? They can't possibly trace them to Kadara, and as we know all colony efforts of the Nexus are made on Eos. Kadara is three times the distance in FTL. An easily forgotten fact, I am sure. Oh, did I mention Kadara is actually getting WORSE, as you may find out yourself in the game? They are not self-sufficient. They're on a delayed death sentence, just as Tann intended. Put two and two together - who would have guessed! There is no "ready-made" planet. Rather a bunch of planets that are dying and unsuitable for long-term colonization. Kadara can barely support the people they have. I wouldn't pull Aya out, either, as the Scourge shields the system. Should the sensors on the Nexus be in a functional state, they would not be able to detect the planet anyway. Just to add to that, have you bothered to take a look at Aya from orbit, or did you just roll out to pretend you know everything without doing so? Only a small part of the planet surface looks the way the city you visit does. I would be surprised if you never saw the tornadoes of fire and dark skies on the horizon. Right before I'd start doubting your eyesight.
|
|
inherit
Champion of the Raven Queen
605
0
3,489
maximusarael020
1,651
August 2016
maximusarael020
Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
MaximusArael020
|
Post by maximusarael020 on Sept 3, 2017 22:29:09 GMT
Let's indeed pay more attention. The Citadel and Omega are space stations with technology capable of sustaining millions of inhabitants. Billions of people live on Earth, Sur'Kesh, Thessia, Palaven; even radioactive wasteland Tuchanka supports billions. The Quarian Flotilla houses 20 million people in centuries-old ships; the Rayya alone supplies 1/3 of the food the Flotilla consumes. The Flotilla also acquires water, fuel, and minerals from asteroids and other sources. We also know colonial pilot programs rarely go above a 1000 pioneers. We saw colonies like Feros, Proteous, Yamm, etc in different stages of development. Basically, the Milkers have the tech and capacity to establish colonies. The Kadarans are doing exactly that. They are autonomous and self-sustaining. They trade with the Angara, suggesting an economy and cultural relations. They didn't even need a nΒ ErrandΒ Pathfinder to set their little colony.Β A half-brained Pathfinder would have returned to the Nexus to provide this information. A Nexus run by half-brained people would have begun establishing small colonies based off that information, hell after Eos. But, this is a stupid game developed by stupid people for stupid people therefore it stupidly continues towards its Stu-peak-dity. Everyone read the script and realized that there was a conveniently placed ready-made planet with a convenient master switch that solved all "problems." And here we go again. Both Citadel and Omega do not face major damages within the series (that would be shown - something as relatively minor as a chunk of a Ward being struck by Reaper debris takes over two to three years to SOMEWHAT put back in order - to the point that large amounts of Tayseri Ward are still without electricity and the repairs are assumed to continue for YEARS). While the Nexus supposedly has similar if not identical capabilities to the two aforementioned stations, you have neglected - intentionally, no doubt, but don't worry, sweetheart, that's what I'm here for - the severe damages sustained. Fourteen months after arrival, only small parts of the Nexus are active. Radioactive Tuchanka supports only a little bit over two billion, which is a valid number. Too bad it slipped your mind how hard to kill Krogan are, and even they have a hard time to thrive. Hmm. I have to wonder how much damage did Rayya sustain. I also have to wonder when such damage happened. Nope, it might be falling apart, but it didn't get punched in the face repeatedly, so to speak. Next point. Mining asteroids would be prohibitively dangerous. Also, all but one Pathfinder ship are lost, many shuttles and other transports were taken either by the Krogan or by the Exiles. We do not even know if there are operational ships capable of such a task. Whoopsie daisy, right. Technology to establish outposts. What a fancy idea. Too bad that paying attention would tell you the Eos radiation shielding is getting burned out at an alarming rate, to add to other problems. Once again, mentioned in the datapads you likely never read. You reach beautiful theory on Kadara, but yet again, you fall short with what seems to me like a terrifyingly poor attention span. Isn't it clearly stated that the Exiles are under the radar? They can't possibly trace them to Kadara, and as we know all colony efforts of the Nexus are made on Eos. Kadara is three times the distance in FTL. An easily forgotten fact, I am sure. Oh, did I mention Kadara is actually getting WORSE, as you may find out yourself in the game? They are not self-sufficient. They're on a delayed death sentence, just as Tann intended. Put two and two together - who would have guessed! There is no "ready-made" planet. Rather a bunch of planets that are dying and unsuitable for long-term colonization. Kadara can barely support the people they have. I wouldn't pull Aya out, either, as the Scourge shields the system. Should the sensors on the Nexus be in a functional state, they would not be able to detect the planet anyway. Just to add to that, have you bothered to take a look at Aya from orbit, or did you just roll out to pretend you know everything without doing so? Only a small part of the planet surface looks the way the city you visit does. I would be surprised if you never saw the tornadoes of fire and dark skies on the horizon. Right before I'd start doubting your eyesight. Preach! Very well said! 110% agreed. Excellent attention to detail.
|
|
inherit
3439
0
9,664
alanc9
Old Scientist Contrarian
8,054
February 2017
alanc9
|
Post by alanc9 on Sept 4, 2017 0:31:21 GMT
well if you say so then it must be true! i guess it makes total sense for saren to be chasing prothean beacons so he can access the council chambers when he's literally a spectre and can walk right in yeah that's the point of the game. everything is going to shit and you have to fix it 1) Saren needed the information stored on Ilos to take control of the Citadel. He didn't know where it was and what relay would get him there. Same for the player. The story succeeds. 2) Correct! The point is to activate convenient vaults that were setup there for the Milker's convenience. The story fails. Wait, what? Sovereign didn't know how to control the Citadel?
|
|
Qolx
N3
Sleuth
Posts: 250 Likes: 381
inherit
Sleuth
8864
0
381
Qolx
250
Jun 29, 2017 16:05:22 GMT
June 2017
qolx
|
Post by Qolx on Sept 4, 2017 2:48:44 GMT
Thank you everyone for strengthening my points. The writers were lazy and unimaginative. The game "ends" when the player arrives at Kadara but stupidly continues to the ready-made planet Meridian where the conveniently placed vault master switch is located. Kadara and other settled planets are proof that the AI and the pathfinder are useless and incompetent. They would have died off if the writers had not given them conveniently contrived vaults. I have read better stories in classified ads.
|
|
Dabrikishaw
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 182 Likes: 204
inherit
1347
0
204
Dabrikishaw
182
Aug 29, 2016 20:21:41 GMT
August 2016
dabrikishaw
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
|
Post by Dabrikishaw on Sept 4, 2017 2:54:41 GMT
The Angara were the ones that established Kandara Port, and it was still mostly a wasteland of toxic waters and hostile bandits. Ryder wouldn't have a reason to know about it until he's given the task to fix it and Sloane couldn't be located because no one knew she was there after the uprising.
|
|
inherit
Champion of the Raven Queen
605
0
3,489
maximusarael020
1,651
August 2016
maximusarael020
Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
MaximusArael020
|
Post by maximusarael020 on Sept 4, 2017 5:34:33 GMT
Thank you everyone for strengthening my points. The writers were lazy and unimaginative. The game "ends" when the player arrives at Kadara but stupidly continues to the ready-made planet Meridian where the conveniently placed vault master switch is located. Kadara and other settled planets are proof that the AI and the pathfinder are useless and incompetent. They would have died off if the writers had not given them conveniently contrived vaults. I have read better stories in classified ads. You can't just say words and think it makes them true. Your point got DEMOLISHED by facts from people who know the game. Hilariously, irrefutable crushed. You might as well have said "Thanks, everyone, for making me King of the world and God-emperor to Mordor and the Seven Kingdoms" and it would be as true as your "thanks for strengthening my points." And you people say MEA fans are in denial. π
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Sept 4, 2017 5:47:22 GMT
Thank you everyone for strengthening my points. The writers were lazy and unimaginative. The game "ends" when the player arrives at Kadara but stupidly continues to the ready-made planet Meridian where the conveniently placed vault master switch is located. Kadara and other settled planets are proof that the AI and the pathfinder are useless and incompetent. They would have died off if the writers had not given them conveniently contrived vaults. I have read better stories in classified ads. Kadara is a corrupt insufficient planet that was likely doomed to fail. That's not what the Initiative wanted.
|
|
inherit
8777
0
187
dawnold
108
June 2017
dawnold
|
Post by dawnold on Sept 4, 2017 8:46:08 GMT
If I remember right, the reason why all the golden worlds are ruined before we arrive in Heleus is because of the Scourge. The Scourge was supposedly deployed after Meridian and the vaults were created. The golden worlds were fine before they started their vault experiments, so why build those things in the first place? We know that the vault network can also be used to turn worlds into wastelands. Something to look forward to if there's ever a sequel: the motivation of the Jardaan (who kinda remind me of the Xel'Naga from Starcraft).
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,422
Serza
Rendering planets viable since 2017
6,301
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Sept 4, 2017 15:20:32 GMT
I'm sorry for overstraining you too much. I'll do better next time.
Unfortunately, the exact point of an entire main story quest is to track Meridian. Which is lost.
There is one more unfortunate thing here. You deliberately forgetting facts that do not suit your take on the narrative.
|
|
inherit
2550
0
1,958
majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by majesticjazz on Sept 4, 2017 16:59:38 GMT
Thank you everyone for strengthening my points. The writers were lazy and unimaginative. The game "ends" when the player arrives at Kadara but stupidly continues to the ready-made planet Meridian where the conveniently placed vault master switch is located. Kadara and other settled planets are proof that the AI and the pathfinder are useless and incompetent. They would have died off if the writers had not given them conveniently contrived vaults. I have read better stories in classified ads. You can't just say words and think it makes them true. Your point got DEMOLISHED by facts from people who know the game. Hilariously, irrefutable crushed. You might as well have said "Thanks, everyone, for making me King of the world and God-emperor to Mordor and the Seven Kingdoms" and it would be as true as your "thanks for strengthening my points." And you people say MEA fans are in denial. π A critically panned game with the lowest review scores for ANY Bioware game and the first Bioware game since ME1 to not get SP DLC...What is there to be in denial about? Most people have came to accept that MEA was a failure, and to cut their losses, EA shifted focus to Anthem and pulled the plug on MEA. Only here at BSN are people twisting themselves into a pretzel to somehow create a narrative that MEA was not a failure but just some victim to Anthem and EA planning from the very brginning to forgo dlc and move all resources to Anthem. In short, accepting that MEA failed is too big of a pill for people to swallow so they create some tinfoil narrative that has MEA as not failing and only a victim of EA, not the fans/quality.
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Sept 4, 2017 17:01:21 GMT
You can't just say words and think it makes them true. Your point got DEMOLISHED by facts from people who know the game. Hilariously, irrefutable crushed. You might as well have said "Thanks, everyone, for making me King of the world and God-emperor to Mordor and the Seven Kingdoms" and it would be as true as your "thanks for strengthening my points." And you people say MEA fans are in denial. π A critically panned game with the lowest review scores for ANY Bioware game and the first Biowarr game since ME1 to not get SP DLC...What is there to be in denial about? ME: A is not critically panned.
|
|
inherit
2550
0
1,958
majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by majesticjazz on Sept 4, 2017 17:05:52 GMT
A critically panned game with the lowest review scores for ANY Bioware game and the first Biowarr game since ME1 to not get SP DLC...What is there to be in denial about? ME: A is not critically panned. Ok so it was critcally praised. It was the most well recieved Bioware game ever made with review scores to back it up. In fact, I expect it to win a number of GOTY awards like all the other past Bioware successful games. /s
|
|