anarchy65
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Post by anarchy65 on Oct 28, 2017 17:18:25 GMT
I find it funny people think EA is not making DLC because they are "greedy" since DLC is actually about being "greedy". They would probably make more money by releasing a DLC. Thing is, they probably don't want more damage done. They don't believe the same team that developed this crappy game could actually save it with a DLC. And they probably don't believe this game is saved and prefer to ignore it. And they are right. Better to spare the resources with future games that players can hopefully actually appreciate. If they thought they would make more money by releasing DLC for this game than not, then they would have. But they really would make more money. Mass Effect: Andromeda, even being a terrible game, gave them profit. But damage to reputation and credibility can be, in long term, worse than short term "no-profit". They must show they are doing something to acknowledge their mistakes instead of praising them.
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Post by Hanako Ikezawa on Oct 28, 2017 18:01:26 GMT
If they thought they would make more money by releasing DLC for this game than not, then they would have. But they really would make more money. Mass Effect: Andromeda, even being a terrible game, gave them profit. But damage to reputation and credibility can be, in long term, worse than short term "no-profit". They must show they are doing something to acknowledge their mistakes instead of praising them. I'd say not making a DLC damages their reputation and credibility even more, since all not making the DLC did is piss off everyone who liked or at least enjoyed the game and having them join those who didn't like the game in not supporting and bashing them and their upcoming products like Anthem. Also, sweeping something under the rug is not acknowledging your mistake. Acknowledging your mistake would be making a DLC that looks at all the biggest complaints and tries to address them, like what they did with the Extended Cut DLC for Mass Effect 3.
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Post by anarchy65 on Oct 28, 2017 18:27:18 GMT
But they really would make more money. Mass Effect: Andromeda, even being a terrible game, gave them profit. But damage to reputation and credibility can be, in long term, worse than short term "no-profit". They must show they are doing something to acknowledge their mistakes instead of praising them. I'd say not making a DLC damages their reputation and credibility even more, since all not making the DLC did is piss off everyone who liked or at least enjoyed the game and having them join those who didn't like the game in not supporting and bashing them and their upcoming products like Anthem. Also, sweeping something under the rug is not acknowledging your mistake. Acknowledging your mistake would be making a DLC that looks at all the biggest complaints and tries to address them, like what they did with the Extended Cut DLC for Mass Effect 3. Those who actually liked the game are minority. Closing Montreal studio and ignoring ME:A shows they don't praise lazy work, even if it was profitable. Having incompetent people producing a DLC would only damage their reputation even more. And I disagree, because there is no saving Andromeda. A DLC can't fix the horror that this game was. Mass Effect 3 was always a good game, the only problem was the ending, so that was actually fixable. But when the game is rotten to the core, there's nothing a DLC can really do. So, take the complaints and bring them to the next game, hopefully ditching Ryder and his/her companions.
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Post by Hanako Ikezawa on Oct 28, 2017 18:30:46 GMT
I'd say not making a DLC damages their reputation and credibility even more, since all not making the DLC did is piss off everyone who liked or at least enjoyed the game and having them join those who didn't like the game in not supporting and bashing them and their upcoming products like Anthem. Also, sweeping something under the rug is not acknowledging your mistake. Acknowledging your mistake would be making a DLC that looks at all the biggest complaints and tries to address them, like what they did with the Extended Cut DLC for Mass Effect 3. Those who actually liked the game are minority. Closing Montreal studio and ignoring ME:A shows they don't praise lazy work, even if it was profitable. Having incompetent people producing a DLC would only damage their reputation even more. And I disagree, because there is no saving Andromeda. A DLC can't fix the horror that this game was. Mass Effect 3 was always a good game, the only problem was the ending, so that was actually fixable. But when the game is rotten to the core, there's nothing a DLC can really do. So, take the complaints and bring them to the next game, hopefully ditching Ryder and his/her companions. Actually the people who like it are a majority. Plus if people did what you are advocating every time, none of the great games would exist. Even if it can't 'fix' the game, it can build confidence that the next one will be better. I hope they don't ditch Ryder and Co, they were my favorite Mass Effect bunch so far. Well, most of them anyway.
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Post by majesticjazz on Oct 28, 2017 18:57:08 GMT
I'd say not making a DLC damages their reputation and credibility even more, since all not making the DLC did is piss off everyone who liked or at least enjoyed the game and having them join those who didn't like the game in not supporting and bashing them and their upcoming products like Anthem. Also, sweeping something under the rug is not acknowledging your mistake. Acknowledging your mistake would be making a DLC that looks at all the biggest complaints and tries to address them, like what they did with the Extended Cut DLC for Mass Effect 3. Those who actually liked the game are minority. Closing Montreal studio and ignoring ME:A shows they don't praise lazy work, even if it was profitable. Having incompetent people producing a DLC would only damage their reputation even more. And I disagree, because there is no saving Andromeda. A DLC can't fix the horror that this game was. Mass Effect 3 was always a good game, the only problem was the ending, so that was actually fixable. But when the game is rotten to the core, there's nothing a DLC can really do. So, take the complaints and bring them to the next game, hopefully ditching Ryder and his/her companions. Also I would like to add that the people who made the Omega DLC were the same bunch who made MEA. It is no surprise that Omega was the lowest reviewed MET DLC just like MEA was the lowest reviewed ME game. ....and they were both made by Montreal.
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Post by anarchy65 on Oct 28, 2017 18:57:23 GMT
Those who actually liked the game are minority. Closing Montreal studio and ignoring ME:A shows they don't praise lazy work, even if it was profitable. Having incompetent people producing a DLC would only damage their reputation even more. And I disagree, because there is no saving Andromeda. A DLC can't fix the horror that this game was. Mass Effect 3 was always a good game, the only problem was the ending, so that was actually fixable. But when the game is rotten to the core, there's nothing a DLC can really do. So, take the complaints and bring them to the next game, hopefully ditching Ryder and his/her companions. Actually the people who like it are a majority. Plus if people did what you are advocating every time, none of the great games would exist. Even if it can't 'fix' the game, it can build confidence that the next one will be better. I hope they don't ditch Ryder and Co, they were my favorite Mass Effect bunch so far. Well, most of them anyway. No, the people who like it are a minority. If people who liked it are a majority, why would they think a DLC wouldn't be profitable? And if people really stopped praising lazy work, we would have much more great games. Besides, most of the games we played in the past didn't have DLC and we were just fine without them, can't understand what's the big deal in this game not having a DLC.
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Post by abaris on Oct 28, 2017 19:20:19 GMT
....and they were both made by Montreal. Which doesn't say they're technically bad. Just in need of proper direction. And that's what seemed to be missing throughout MEA, with constantly changing leads.
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Post by Deleted on Oct 28, 2017 22:16:12 GMT
"Closing Montreal studio and ignoring ME:A shows they don't praise lazy work, even if it was profitable. Having incompetent people ...." ....and they were both made by Montreal. Which doesn't say they're technically bad. Just in need of proper direction. And that's what seemed to be missing throughout MEA, with constantly changing leads. I know this aspect (the game's management) is getting off-topic because it's not related to ME: Annihilation, but I'd like to comment on these two posts. I strongly agree that proper direction was lacking, and it is what is entirely needed to move forward. To say that the people who made ME:A were lazy, or that there were incompetent people on this project, is NOT true. I do think critical mistakes were made at the high-level leadership level, not with the team members grunting it out in the trenches. I sincerely hope ME: Annihilation will be a very good story and keep the candle burning. The ME franchise IS recoverable. Story, story, story: plots, turns, and twists, character development, and great dialog (not an over abundance of cheesy dialog).
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Post by pessimistpanda on Oct 28, 2017 22:34:18 GMT
Unless you guys can provide stats to back up your shit, you can both stop claiming that your side is "the majority"
The decision on whether or not to make any story content DLC was probably made before the main game was even released, they just waited to announce it.
The problem is not the story or the characters. the problem is that Montreal wasted literal years of development time on procedural planet generation that went nowhere.
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Post by goishen on Oct 29, 2017 2:24:13 GMT
I'm just a giant meh about the entire thing. I haven't bought any of the books, as I said that I was gonna do. The entire thing wraps around the game. The entire thing is blown in the ass now. The decision on whether or not to make any story content DLC was probably made before the main game was even released, they just waited to announce it. Hahahahaha. Yeh, okay. Whatever. Say hi to Xenu for me and Alex Jones if you see him.
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Post by armass81 on Oct 29, 2017 2:42:01 GMT
Thats nice. but i think ME, at least the andromeda stories after all this are essentially dead... I dont really care anymore. Just got word that the people who made Star Control 2, the game that inspired ME, are going for a sequel at last. So thats one more thing for me to look for. Even if ME stays dead.
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Post by pessimistpanda on Oct 29, 2017 2:46:19 GMT
I'm just a giant meh about the entire thing. I haven't bought any of the books, as I said that I was gonna do. The entire thing wraps around the game. The entire thing is blown in the ass now. The decision on whether or not to make any story content DLC was probably made before the main game was even released, they just waited to announce it. Hahahahaha. Yeh, okay. Whatever. Say hi to Xenu for me and Alex Jones if you see him. Except we know for a fact that many, many game developers plan out their DLC well in advance, because season passes exist.
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Post by antmarch456 on Oct 29, 2017 3:11:00 GMT
What the author said on reddit...
"Hi guys, Catherynne Valente here. You may remember me from such things as that press release you just read.
I just wanted to say that while I'm as disappointed as you are, if not more, that DLC hasn't manifested, I will be doing my absolute best to bring to life every bit of the ME universe I can and tie it into a satisfying bow for you guys.
I am a huge fan of Mass Effect, and under my incognito account, an active member of this sub. I wanted to write this novel so badly. I sought out the contract and auditioned and campaigned for it. The day Bioware and I had our first meeting some 18 months ago was one of the happiest of my life as a writer. So rest assured that the Quarian ark is in the hands of a fan as obsessive as you are. I can't talk about plot or what is or isn't included beyond what Bioware has made public, but I was given permission to work with some of my favorite parts of the canon, and as I told them ages ago, if I had gotten to pick what story to write for ME, it would have been this one.
Please also understand that this actually isn't a cash grab or anything like that, no matter what I've heard people say. No one is trying to screw the fans. I was hired to write this almost two years ago, it was always planned, simply delayed for reasons I know you're all aware of, since, you know, I lurk here a lot. The amount of time and energy I have poured into this project is more than I can calculate. This is a labor of love, and while we all might wish that it was a labor of love with accompanying DLC, none of us have much control over that, and it doesn't change the nature of a book that was always my little-kid-crayon-hearts love letter to Mass Effect.
I got you, fam.
savethequarians"
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Post by anarchy65 on Oct 29, 2017 4:13:56 GMT
"Closing Montreal studio and ignoring ME:A shows they don't praise lazy work, even if it was profitable. Having incompetent people ...." Which doesn't say they're technically bad. Just in need of proper direction. And that's what seemed to be missing throughout MEA, with constantly changing leads. I know this aspect (the game's management) is getting off-topic because it's not related to ME: Annihilation, but I'd like to comment on these two posts. I strongly agree that proper direction was lacking, and it is what is entirely needed to move forward. To say that the people who made ME:A were lazy, or that there were incompetent people on this project, is NOT true. I do think critical mistakes were made at the high-level leadership level, not with the team members grunting it out in the trenches. I sincerely hope ME: Annihilation will be a very good story and keep the candle burning. The ME franchise IS recoverable. Story, story, story: plots, turns, and twists, character development, and great dialog (not an over abundance of cheesy dialog). Of course it is most likely a leadership problem (former employee Heir said lead developers refused to listen when developing Andromeda), but still, Andromeda was a big investment and the fans were really hopeful about it, so it was a huge letdown. And those were the same guys that developed Omega DLC, the most criticized of all DLC in MET. So, in 4 years they developed the worst DLC in MET and a huge failure of a game fans were really expecting and hyping. You can't really blame them for downgrading the studio (after all, they didn't really close it)
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Post by Hanako Ikezawa on Oct 29, 2017 5:12:19 GMT
I know this aspect (the game's management) is getting off-topic because it's not related to ME: Annihilation, but I'd like to comment on these two posts. I strongly agree that proper direction was lacking, and it is what is entirely needed to move forward. To say that the people who made ME:A were lazy, or that there were incompetent people on this project, is NOT true. I do think critical mistakes were made at the high-level leadership level, not with the team members grunting it out in the trenches. I sincerely hope ME: Annihilation will be a very good story and keep the candle burning. The ME franchise IS recoverable. Story, story, story: plots, turns, and twists, character development, and great dialog (not an over abundance of cheesy dialog). Of course it is most likely a leadership problem (former employee Heir said lead developers refused to listen when developing Andromeda), but still, Andromeda was a big investment and the fans were really hopeful about it, so it was a huge letdown. And those were the same guys that developed Omega DLC, the most criticized of all DLC in MET. So, in 4 years they developed the worst DLC in MET and a huge failure of a game fans were really expecting and hyping. You can't really blame them for downgrading the studio ( after all, they didn't really close it) Come on, Omega wasn't the worst or most criticized DLC in the entire MET. That's Pinnacle Station easily. The Omega DLC doesn't even medal when it comes to that. Also, yes they closed it. Bioware Montreal no longer exists in any capacity. It is part of Motive Studios now.
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Post by majesticjazz on Oct 29, 2017 5:29:55 GMT
Unless you guys can provide stats to back up your shit, you can both stop claiming that your side is "the majority" The decision on whether or not to make any story content DLC was probably made before the main game was even released, they just waited to announce it. The problem is not the story or the characters. the problem is that Montreal wasted literal years of development time on procedural planet generation that went nowhere. Get real! Just accept that DLC was planned but then pulled due to the failure of MEA. Why would Bioware tease the Quarians in-game only for some future novel release 14 months later? And why would a novel scheduled for a summer 2017 release get delayed to summer 2018? You just do not want to admit any failure on MEAs part. People here swore up and down that MEA was a successful game...EA was happy with it....and that it would get dlc because of those factors. Then when it was announced it wouldnt happen, people who couldnt admit that the lack of dlc was cause of MEA failure came up with this theory that it was planned to not have dlc..... No, MEA was a bomb and the lowest rated Bioware game EVER and an internet sidejoke.
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Post by majesticjazz on Oct 29, 2017 5:34:24 GMT
Of course it is most likely a leadership problem (former employee Heir said lead developers refused to listen when developing Andromeda), but still, Andromeda was a big investment and the fans were really hopeful about it, so it was a huge letdown. And those were the same guys that developed Omega DLC, the most criticized of all DLC in MET. So, in 4 years they developed the worst DLC in MET and a huge failure of a game fans were really expecting and hyping. You can't really blame them for downgrading the studio ( after all, they didn't really close it) Come on, Omega wasn't the worst or most criticized DLC in the entire MET. That's Pinnacle Station easily. The Omega DLC doesn't even medal when it comes to that. Also, yes they closed it. Bioware Montreal no longer exists in any capacity. It is part of Motive Studios now. Lol what a sorry rebuttal. Pinnacle Station was not a typical story dlc like Bring Down the Sky. If Pinnacle Station is the only MET Dlc that you can show that Omega was better than....then you really just prove our point that Montreal failed with Omega and it failed with MEA.
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Post by samhain444 on Oct 29, 2017 5:39:57 GMT
MajesticJazz would just like to thank everyone for partcipating in this thread as he finally gets to talk shit about ME:A again. It was losing a bit of steam for a bit so this was a nice reprise.
The folks on the Dragon Age side would also like to thank you for participating as well as it means he's not over there annoying them.
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Post by Hanako Ikezawa on Oct 29, 2017 5:40:21 GMT
Come on, Omega wasn't the worst or most criticized DLC in the entire MET. That's Pinnacle Station easily. The Omega DLC doesn't even medal when it comes to that. Also, yes they closed it. Bioware Montreal no longer exists in any capacity. It is part of Motive Studios now. Lol what a sorry rebuttal. Pinnacle Station was not a typical story dlc like Bring Down the Sky. If Pinnacle Station is the only MET Dlc that you can show that Omega was better than....then you really just prove our point that Montreal failed with Omega and it failed with MEA. How is it a sorry rebuttal? The said the worst DLC, not story DLC. And I can show more DLC that are worse and/or most criticized. For example From Ashes, a ME3 story DLC, is far more criticized that Omega with criticisms about it being Day 1 DLC, removing stuff that should have been in the main game, etc. Then there is the Firewalker DLC from ME2, the Extended Cut from ME3, and of course those accursed nickel and dime DLCs like the weapon packs, armor packs, alt appearance packs, and of course those accursed loot boxes. Do you just disagree with certain posters on principle or something?
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Post by pessimistpanda on Oct 29, 2017 5:41:43 GMT
Unless you guys can provide stats to back up your shit, you can both stop claiming that your side is "the majority" The decision on whether or not to make any story content DLC was probably made before the main game was even released, they just waited to announce it. The problem is not the story or the characters. the problem is that Montreal wasted literal years of development time on procedural planet generation that went nowhere. Get real! Just accept that DLC was planned but then pulled due to the failure of MEA. Why would Bioware tease the Quarians in-game only for some future novel release 14 months later? And why would a novel scheduled for a summer 2017 release get delayed to summer 2018? You just do not want to admit any failure on MEAs part. People here swore up and down that MEA was a successful game...EA was happy with it....and that it would get dlc because of those factors. Then when it was announced it wouldnt happen, people who couldnt admit that the lack of dlc was cause of MEA failure came up with this theory that it was planned to not have dlc..... No, MEA was a bomb and the lowest rated Bioware game EVER and an internet sidejoke. Buddy, you don't know the first thing about me. I never liked the Mass Effect franchise in the first place.
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Post by Hanako Ikezawa on Oct 29, 2017 5:44:01 GMT
MajesticJazz would just like to thank everyone for partcipating in this thread as he finally gets to talk shit about ME:A again. It was losing a bit of steam for a bit so this was a nice reprise. The folks on the Dragon Age side would also like to thank you for participating as well as it means he's not over there annoying them. At this point it seems more like they want to talk smack and insult individual people rather than the games themselves.
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Post by Kappa Neko on Oct 29, 2017 7:03:01 GMT
I actually liked the Omega DLC...
I honestly don't understand the hate for it. And I always thought Arrival was considered the worst story DLC. I never bought that one, only watched a play through and agree that it was meh.
I actually can't believe that the same people who made the decent Omega DLC made crappy Andromeda.
So either the writers of MEA were different or it really was total lack of direction/vision. I believe there is a big difference between working within an established framework and established characters... and building an entire game in a different universe with new characters and lore.
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Post by Deleted on Oct 29, 2017 7:29:06 GMT
For ME: Annihilation to be pushed to a June '18 release, the train wreck simply continues. It's too painful for me to care about the future of Andromeda, and Andromeda's loose ends don't interest me. I wish this wasn't the case for me. If Annihilation was released on N7 day this year, I would feel much better about it.
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Post by river82 on Oct 29, 2017 8:06:15 GMT
I'm fascinated by the Quarian race, so Mass Effect Annihilation will be the first book from Bioware I read. I'm actually looking forward to it. It helps that it's being written by a quality author and not a game writer who dabbles.
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Post by N7Valentine on Oct 29, 2017 9:08:45 GMT
Man that sucks We could have had a DLC but get a book instead...Not that I hate reading but the Quarian ark should've been resolved on screen in a game
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