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Post by samhain444 on Apr 19, 2018 21:49:55 GMT
Bioware will probably return to the milky way to make the fans happy and do first contact or the prothean empire cycle. I really hope not...to either of them. As a fan of the series, a return to the Milky Way holds little interest to me if it deals with the events prior to the original trilogy.
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Post by themikefest on Apr 19, 2018 22:02:06 GMT
When saving the moose, I shoot the ugly kett. I don't care what Jaal says. The facility needs to be destroyed. Yes, the player has a choice to save it, but why? Because it saves the lives of x number of angarans? Why couldn't the resistance carry backpacks filled with explosives to place all over the facility, and when they have everyone freed, activate the detonator destroying the base?
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Post by cypherj on Apr 19, 2018 22:06:48 GMT
The tension about the Genophage is in ME1. Saren is looking for a cure so that he can use the Krogan as an army. You're trying to stop Saren, but Wrex is like wait a minute, this is my people we're talking about, if you're going to destroy this potential cure you're going to have to give me good explanation, or kill me before I kill you. Then Ashely, who is a nationalist, xenophobe due to what happened between humans and other races in the past, doesn't trust aliens, even her crew and is willing to shoot Wrex. This is all in game one. Just like Wrex pleading with you on Noveria to think about all the Krogan lives that were lost putting the Rachni down the first time. All this in the first game, not the trilogy as a whole. Decisions Shepard has to make, beliefs, leading to actions by your squadmates, even if those actions are against you as the protagonist. You're just throwing out basic themes for Andromeda and then using your own headcanonn, or opinion about where you think they may be going, or where you think they could or should go. That's fine. If you think they were trying to tell the story over multiple games from the start, as opposed to ME1 where it was almost written as if they didn't know they would get a second game, that's fine too. But don't tell me it was there, and I didn't see it because I didn't want to, or wanted the OT again. I was excited for Andromeda, signed up as soon as I got the Initiative email. Watched all the videos multiple times, pre-ordered the game and took off work to play it. It just was not as fleshed out or deep as the world you walked into at the start of ME1. Wrex is concerned about destroying the cure, but from what I've observed by watching others play, that's not what the player's generally debate in their heads when they decide to either shoot Wrex or not. Ashley's certainly not debating it - she shoots Wrex because he's threatening the commander. The reality is you have no choice to decide to save the facility and cure the genophage in that game, so there is no incentive to debate whether you believe the genophage is a good thing or bad thing at that point. If Saren were making nukes instead, the mission would be the same. You're going to destroy the facility regardless. The reason you might wind up shooting Wrex is because he's being insubordinate and you can't convince him to follow your orders. In Andromeda, you instead rescue the moshae from the Kett, finding out about who the Kett really are in the process as you go through that facility and gaining the Angara as you allies at the same time. Unlike ME1, you can actually choose, in the end of that mission, to destroy that facility or not. If you destroy the facility, you wipe out a good portion of the Angara Resistance army (along with the Angara captives) since Jaal made the mistake of calling up their best and brightest as reinforcements. That is why making that choice counts as a breech of the trust Jaal is placing in you. You can also decide to save the facility but then turn coat on the deal you just made with the Prefect and shoot just her instead. Is that more in line with your "narrow definition" of themes? What you've observed by watching other people play, really. OK, I have no comment on that one. I've asked more than once for someone to just do what I did. Take some history from the world that existed before the start of your story and show how it affected you, your decisions, your interaction with your crew, their interactions with each other. It was a very simple thing for me to do with ME1, and just ME1. I'm sitting here debating calmly, but other people seem to be getting upset for some reason, and then people say the detractors are the aggressive ones.
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Post by Deleted on Apr 19, 2018 22:07:27 GMT
When saving the moose, I shoot the ugly kett. I don't care what Jaal says. The facility needs to be destroyed. Yes, the player has a choice to save it, but why? Because it saves the lives of x number of angarans? Why couldn't the resistance carry backpacks filled with explosives to place all over the facility, and when they have everyone freed, activate the detonator destroying the base? From previous conversations, I also understand that you usually don't bother even recruiting Wrex... which makes the whole genophage issue totally moot in ME1 (so much for it's thematic importance in that game).
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Don't knock the little winds. They're important - for morale.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 19, 2018 22:18:11 GMT
Wrex is concerned about destroying the cure, but from what I've observed by watching others play, that's not what the player's generally debate in their heads when they decide to either shoot Wrex or not. Ashley's certainly not debating it - she shoots Wrex because he's threatening the commander. The reality is you have no choice to decide to save the facility and cure the genophage in that game, so there is no incentive to debate whether you believe the genophage is a good thing or bad thing at that point. If Saren were making nukes instead, the mission would be the same. You're going to destroy the facility regardless. The reason you might wind up shooting Wrex is because he's being insubordinate and you can't convince him to follow your orders. In Andromeda, you instead rescue the moshae from the Kett, finding out about who the Kett really are in the process as you go through that facility and gaining the Angara as you allies at the same time. Unlike ME1, you can actually choose, in the end of that mission, to destroy that facility or not. If you destroy the facility, you wipe out a good portion of the Angara Resistance army (along with the Angara captives) since Jaal made the mistake of calling up their best and brightest as reinforcements. That is why making that choice counts as a breech of the trust Jaal is placing in you. You can also decide to save the facility but then turn coat on the deal you just made with the Prefect and shoot just her instead. Is that more in line with your "narrow definition" of themes? What you've observed by watching other people play, really. OK, I have no comment on that one. I've asked more than once for someone to just do what I did. Take some history from the world that existed before the start of your story and show how it affected you, your decisions, your interaction with your crew, their interactions with each other. It was a very simple thing for me to do with ME1, and just ME1. I'm sitting here debating calmly, but other people seem to be getting upset for some reason, and then people say the detractors are the aggressive ones. Aggressive? Who's aggressive? I gave you about 80 "themes". But I guess the weren't narrow enough.
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Post by themikefest on Apr 19, 2018 22:53:23 GMT
From previous conversations, I also understand that you usually don't bother even recruiting Wrex... which makes the whole genophage issue totally moot in ME1 (so much for it's thematic importance in that game). True, but about half the time that I do, my Shepard or good friend Ashley shoots the krogan on Virmire. In regards to the genophage, I don't care about it since I sabotage it to get more support to destroy the reapers in ME3. You know the best part is? Sabotaging it with Wrex in charge and ending up with 0 krogan assets, depending on the playthrough, but still get the breath scene. How cool is that?
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Post by Deleted on Apr 19, 2018 23:04:21 GMT
Wrex is concerned about destroying the cure, but from what I've observed by watching others play, that's not what the player's generally debate in their heads when they decide to either shoot Wrex or not. Ashley's certainly not debating it - she shoots Wrex because he's threatening the commander. The reality is you have no choice to decide to save the facility and cure the genophage in that game, so there is no incentive to debate whether you believe the genophage is a good thing or bad thing at that point. If Saren were making nukes instead, the mission would be the same. You're going to destroy the facility regardless. The reason you might wind up shooting Wrex is because he's being insubordinate and you can't convince him to follow your orders. In Andromeda, you instead rescue the moshae from the Kett, finding out about who the Kett really are in the process as you go through that facility and gaining the Angara as you allies at the same time. Unlike ME1, you can actually choose, in the end of that mission, to destroy that facility or not. If you destroy the facility, you wipe out a good portion of the Angara Resistance army (along with the Angara captives) since Jaal made the mistake of calling up their best and brightest as reinforcements. That is why making that choice counts as a breech of the trust Jaal is placing in you. You can also decide to save the facility but then turn coat on the deal you just made with the Prefect and shoot just her instead. Is that more in line with your "narrow definition" of themes? What you've observed by watching other people play, really. OK, I have no comment on that one. I've asked more than once for someone to just do what I did. Take some history from the world that existed before the start of your story and show how it affected you, your decisions, your interaction with your crew, their interactions with each other. It was a very simple thing for me to do with ME1, and just ME1. I'm sitting here debating calmly, but other people seem to be getting upset for some reason, and then people say the detractors are the aggressive ones. I also believe I'm calmly debating here. I've merely progressively narrowed by discussion to match what you've provided as the basis for a theme in ME1. I think the Moshae mission mirros the Virmire one quite closely. I've certainly described it without any questions or "what ifs." I'm not sure what the problem is here. From my point of view, you seem to have changed the task at hand yet again, but I'll comply and reframe it the terms you now describe above. The history from the world that existed before the start of Ryder's story is what the Angara believed their history to be - fighting an "outsider" enemies for nearly a century, cherishing their families at the same time. The mission to save the Moshae shattered those beliefs, neither Jaal nor Ryder could look at a kett again and not see a transformed Angara. The affect on Ryder's relationship with Jaal is dependent on whether or not he/she destroys the kett facility. Jaal views destroying the facility as a breech of trust. This can be negated by Ryder later demonstrating trust in Jaal's judgment by not shooting Aksul. The Wiki tells me that there are consequences (i.e. that you cannot romance Jaal and dialogue changes) if Ryder goes against Jaal's advice both times, but since I've not actually done that yet in one of my playthroughs, my comment on that will have to wait until I have. To show how it affects decisions about other quests in the game - In the side quest "The Lost Scout" we come across an Angara scout who is torturing a kett to find out where they have taken her family. The knowledge that the kett she is torturing may even be a member of her family does weigh on Ryder's mind when deciding whether or not to shoot the kett to end the torture or leave the woman to continue with it. The conversation with the Moshae indicating that the kett do remember their past life as an Angara also can weigh on this decision. I think I am doing the same thing easily with ME:A as you claim you can "do easily with ME1, and just ME1." Perhaps a better one suited to this new task involves Drack. There is a history between the Krogan and the Salarians that dates back before the AI left the Milky Way that should go without explanation. After finding the Salarian ark, you find out that the kett have been working on transforming both the Salarians aboard the ark and some missing Krogan scouts. They appear to be closest to transforming the krogan. At the end of the mission, you're faced with the decision to either save the Salarian pathfinder and some salarians or save the Krogan scouts who have not yet been transformed. If you save the Krogan scouts, Drack will be pleased. If you save the Salarians, he an be forgiving; however, it you made the decision to keep the Remnant Drive Core (not trusting the Krogan with it and not allowing them to have it as a power source for their colony), Drack will leave your crew entirely. The decision also affects how the final battle shapes up - You fight Krogan berserkers if you save the Salarians or you fight Salarian agents if you save the krogan. If you save the krogan, you are also thanked by the krogan scouts at the end of the game for having invited them to the party (i.e. inviting them to help you fight the Archon). Several things can influence the player in making this decision - everything from how they feel about the genophage, how they feel about novice substitute pathfinders, to what type of enemy they'd prefer to fight in the final battle... to whether or not they want to keep Drack on their crew.
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Post by General Mahad on Apr 28, 2018 6:47:21 GMT
I hope to god we never get another chapter with Ryder.
The Ryder twins are utter dimwits and it’s damn near impossible to take them seriously when they try to lighten the mood. Even Shepard, who despite his/her few idiot moments, had moments of incredible emotion and seriousness even in the Citadel DLC.
We need a fish-out-of-water protagonist, but they have to at least be able to take the situation around them serious enough when appropriate. No more stupid “Liam, hold me,” nor PeeBee escape pod idiocy.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Apr 28, 2018 7:05:21 GMT
I hope to god we never get another chapter with Ryder. The Ryder twins are utter dimwits and it’s damn near impossible to take them seriously when they try to lighten the mood. Even Shepard, who despite his/her few idiot moments, had moments of incredible emotion and seriousness even in the Citadel DLC. We need a fish-out-of-water protagonist, but they have to at least be able to take the situation around them serious enough when appropriate. No more stupid “Liam, hold me,” nor PeeBee escape pod idiocy. Just remember the "we need a different type of protagonist" gave us Ryder. Besides there is no rule that says they are not allowed to make changes to Ryder or how the dialogue system works and I think that is the bigger cause for the problems you had and not the character themselves.
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Origin: ferroboy
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Post by dmc1001 on Apr 28, 2018 7:57:40 GMT
he Ryder twins are utter dimwits and it’s damn near impossible to take them seriously when they try to lighten the mood. Even Shepard, who despite his/her few idiot moments, had moments of incredible emotion and seriousness even in the Citadel DLC. Utter dimwits who successfully stopped the enemy and took control of technology that put them in control of the cluster? I guess we all see what we want to see. I could agree on them lacking seriousness but not the other.
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Post by Deleted on Apr 28, 2018 8:13:09 GMT
I hope to god we never get another chapter with Ryder. The Ryder twins are utter dimwits and it’s damn near impossible to take them seriously when they try to lighten the mood. Even Shepard, who despite his/her few idiot moments, had moments of incredible emotion and seriousness even in the Citadel DLC. We need a fish-out-of-water protagonist, but they have to at least be able to take the situation around them serious enough when appropriate. No more stupid “Liam, hold me,” nor PeeBee escape pod idiocy. You absolutely had the option to NOT SELECT the "Liam Hold Me" line... instead selecting "Not liking this plan, Liam" which would have been just an honest statement, not a humorous one. With the escape pod stunt, Ryder had the option to be angry at PeeBee or not. She would try to quip back, but Ryder did could still respond with professional anger at the situation... Ryder's response was up to the player. Before ME:A released, people at BSN were clearly asking for a lighter mood, more like the Citadel DLC than ME3... so, Bioware merely delivered what those fans requested. Personally, I prefer a line like "Mad is the smallest word for what I am." as opposed to a gag like punching out a reporter asking questions about the fall of a planet (just because you'd done the same thing in ME1 and ME2 and then telling her to "stay down." You might consider that being "serious enough when appropriate" but I call it a cheap and overdone punch gag. As for serious discussions in Andromeda... find a video of the discussion between Drack and Ryder that was part of the "How to Act Tough" quest.
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Post by griffith82 on Apr 28, 2018 13:30:38 GMT
I hope to god we never get another chapter with Ryder. The Ryder twins are utter dimwits and it’s damn near impossible to take them seriously when they try to lighten the mood. Even Shepard, who despite his/her few idiot moments, had moments of incredible emotion and seriousness even in the Citadel DLC. We need a fish-out-of-water protagonist, but they have to at least be able to take the situation around them serious enough when appropriate. No more stupid “Liam, hold me,” nor PeeBee escape pod idiocy. You absolutely had the option to NOT SELECT the "Liam Hold Me" line... instead selecting "Not liking this plan, Liam" which would have been just an honest statement, not a humorous one. With the escape pod stunt, Ryder had the option to be angry at PeeBee or not. She would try to quip back, but Ryder did could still respond with professional anger at the situation... Ryder's response was up to the player. Before ME:A released, people at BSN were clearly asking for a lighter mood, more like the Citadel DLC than ME3... so, Bioware merely delivered what those fans requested. Personally, I prefer a line like "Mad is the smallest word for what I am." as opposed to a gag like punching out a reporter asking questions about the fall of a planet (just because you'd done the same thing in ME1 and ME2 and then telling her to "stay down." You might consider that being "serious enough when appropriate" but I call it a cheap and overdone punch gag. As for serious discussions in Andromeda... find a video of the discussion between Drack and Ryder that was part of the "How to Act Tough" quest. Yup. Just proves hypocrisy is as strong here as it was on BSNPrime.
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Post by alanc9 on Apr 28, 2018 14:55:38 GMT
You absolutely had the option to NOT SELECT the "Liam Hold Me" line... instead selecting "Not liking this plan, Liam" which would have been just an honest statement, not a humorous one. With the escape pod stunt, Ryder had the option to be angry at PeeBee or not. She would try to quip back, but Ryder did could still respond with professional anger at the situation... Ryder's response was up to the player. Still, I can see a case for both of these being firing offenses. But the design assumes that everyone's going to be around for cutscenes, so that wasn't on the table.
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Post by General Mahad on Apr 28, 2018 16:04:24 GMT
Lol wow, people actually defend how Ryder’s written and defend the limited cringey dialogue. Well I guess that makes sense given how some say that Andromeda is better than the trilogy for some inscrutable reason. he Ryder twins are utter dimwits and it’s damn near impossible to take them seriously when they try to lighten the mood. Even Shepard, who despite his/her few idiot moments, had moments of incredible emotion and seriousness even in the Citadel DLC. Utter dimwits who successfully stopped the enemy and took control of technology that put them in control of the cluster? I guess we all see what we want to see. I could agree on them lacking seriousness but not the other. Oh please, Shepard does that in every DLC and more importantly, he actually gets DLC.
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Post by Unicephalon 40-D on Apr 28, 2018 16:11:54 GMT
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Post by General Mahad on Apr 28, 2018 16:17:45 GMT
Now do facedesk and never stop.
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Post by themikefest on Apr 28, 2018 16:39:30 GMT
For someone who was in the military for 3-4 years, and have a father who was an N7, little Ryder shows none of that. But the little one summed it up perfectly, after Eos, by saying I don't care. Lets talk about a kick a** team we have. Lets talk about that so-called kick a** team. You get a stowaway who doesn't like working with others, doesn't care about anyone and likes putting everyone in danger. Then you have the traitor. Obviously he doesn't care. So much for the kicka** team.
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Post by griffith82 on Apr 28, 2018 16:46:46 GMT
Lol wow, people actually defend how Ryder’s written and defend the limited cringey dialogue. Well I guess that makes sense given how some say that Andromeda is better than the trilogy for some inscrutable reason. Utter dimwits who successfully stopped the enemy and took control of technology that put them in control of the cluster? I guess we all see what we want to see. I could agree on them lacking seriousness but not the other. Oh please, Shepard does that in every DLC and more importantly, he actually gets DLC. You do know people can like things you don’t right?
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Post by Deleted on Apr 28, 2018 16:48:40 GMT
You absolutely had the option to NOT SELECT the "Liam Hold Me" line... instead selecting "Not liking this plan, Liam" which would have been just an honest statement, not a humorous one. With the escape pod stunt, Ryder had the option to be angry at PeeBee or not. She would try to quip back, but Ryder did could still respond with professional anger at the situation... Ryder's response was up to the player. Still, I can see a case for both of these being firing offenses. But the design assumes that everyone's going to be around for cutscenes, so that wasn't on the table. Agreed. Firing either of them was not on the table, although certainly a choice some would have preferred to take. There are many similar instances even in the OT where they were using a system that was accused of making "bi-polar" Shepards and forcing funky decisions in subsequent games.... Like the whole situation with Rana Thanoptis... Either Shepard killed her with apparently little reason to do so in ME1 or was compelled to let her go a second time in ME2 (generating some sort of ridiculous quip from squadmates in both ME1 and ME2). There was no option to have given her a chance in ME1 and then really see the extent of her indoctrination in ME2 and kill her there (which I thought was the most logical sequence under the circumstances). The answer is that the writing has some bad moments and some good ones throughout the whole ME franchise. No single game in the franchise is perfectly written and, more often than not, the player has a variety of ways to avoid the individual lines they don't like... despite all the whining people like to do here about all the options that are "off the table" rather than acknowledging the options that are there that they simply just ignore or miss. In the case of PeeBee, you do have no choice but to recruit her, but nothing in the game says you have to go out of your way to find all the little pieces of remnant tech she wants or to find and reclaim Poc that ultimately are the only ways you'll ever get far enough into her story arc to trigger the escape pod incident. Ditto with Liam's story arc. If you don't like him, just don't ever fill out his armor request and you'll never get a conversation that goes beyond his asking for it. From a role playing perspective, there is a strong argument to suggest that a professional and focused pathfirnder would just not bother getting derailed by such side quests... but then the whiners would have to curb their 100% completion urges long enough to actually engage in some logical role playing instead of insisting that it's up to the game developer to design every single side quest in the game to fit with every single imaginable alternate choice they might possibly and even remotely want to see put "on the table."
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Post by General Mahad on Apr 28, 2018 17:05:21 GMT
Lol wow, people actually defend how Ryder’s written and defend the limited cringey dialogue. Well I guess that makes sense given how some say that Andromeda is better than the trilogy for some inscrutable reason. Oh please, Shepard does that in every DLC and more importantly, he actually gets DLC. You do know people can like things you don’t right? There are also people who like the infamous Ride to Hell: Retribution despite the mountain of evidence showing it to be the worst thing since Syphilis. Andromeda is like BioWare’s Ride to Hell: Retribution only more infamous.
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Hope for the best, plan for the worst
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Post by griffith82 on Apr 28, 2018 17:17:22 GMT
You do know people can like things you don’t right? There are also people who like the infamous Ride to Hell: Retribution despite the mountain of evidence showing it to be the worst thing since Syphilis. Andromeda is like BioWare’s Ride to Hell: Retribution only more infamous. Lol. Not even close.
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Hanako Ikezawa
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Post by Hanako Ikezawa on Apr 28, 2018 17:19:03 GMT
I prefer Ryder over Shepard easily.
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♨ Retired
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themikefest
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Post by themikefest on Apr 28, 2018 17:20:02 GMT
I prefer Shepard over Ryder easily
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General Mahad
You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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Post by General Mahad on Apr 28, 2018 17:20:23 GMT
There are also people who like the infamous Ride to Hell: Retribution despite the mountain of evidence showing it to be the worst thing since Syphilis. Andromeda is like BioWare’s Ride to Hell: Retribution only more infamous. Lol. Not even close. You don’t have to try to convince me, the internet already solidified Andromeda as the Ride to Hell of AAA RPGs.
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mannyray
N3
Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Drycake3000
Posts: 635 Likes: 722
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mannyray
Played Anthem finally. So... yeah.
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Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by mannyray on Apr 28, 2018 17:23:11 GMT
Still nothing but wishful thinking on the OP's part that Ryder won't return. If they go back to Andromeda, Ryder returns. A different team making the game doesn't mean anything. Funny how people ignore the precedent for this and any other game franchise simply because they hated the most recent release.
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