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ShadowAngel
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Post by ShadowAngel on Mar 2, 2018 19:35:47 GMT
To put some clarification on the issue, the controversy was related to ability to either grind away for hours and build up your army enough to win at the end or just buy your army as a shortcut. I've never played "Shadow of War" so this is based on things I've heard and read but what was conveyed was the amount of time building your army to "win" at the end was borderline prohibitive, thus, making buying your army more attractive. Yes, I realize that in Shadow of War's case there's a side question of how long it takes to collect the army / find the zots / to finish the game. I remember Dragon Age Inquisition being criticised for requiring power points / collect enough fade-touched materials / to complete a playthrough. How do you balance the needs of those who want to play for 1,000 hours, vs. those who want to bang through the game in 10...? That question gains an extra dimension if you can 'pay' to short-cut that process. Will Anthem allow people to optionally 'buy' souped-up Javelins to save their time? Will Dragon Age 4 allow people to optionally 'buy' crafting materials to save their time? What did we need fade touched things for? I don't remember "needing" it but I do remember needing power points to advance areas. regarding the balance of playtime, it's simple. Make the main storyline a decent length that isn't a drag and those who like shorter games will be content, then you can have all the boring slog for those who want more playtime with the secondary quests that don't relate (and by that I mean isnt essential to do) to the main story line.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on Mar 2, 2018 19:46:57 GMT
Yes, I realize that in Shadow of War's case there's a side question of how long it takes to collect the army / find the zots / to finish the game. I remember Dragon Age Inquisition being criticised for requiring power points / collect enough fade-touched materials / to complete a playthrough. How do you balance the needs of those who want to play for 1,000 hours, vs. those who want to bang through the game in 10...? That question gains an extra dimension if you can 'pay' to short-cut that process. Will Anthem allow people to optionally 'buy' souped-up Javelins to save their time? Will Dragon Age 4 allow people to optionally 'buy' crafting materials to save their time? What did we need fade touched things for? I don't remember "needing" it but I do remember needing power points to advance areas. regarding the balance of playtime, it's simple. Make the main storyline a decent length that isn't a drag and those who like shorter games will be content, then you can have all the boring slog for those who want more playtime with the secondary quests that don't relate (and by that I mean isnt essential to do) to the main story line. Crafting for the "special bonus" to be added to the gear such as "on hit gain shield".
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Post by samhain444 on Mar 2, 2018 19:52:52 GMT
To put some clarification on the issue, the controversy was related to ability to either grind away for hours and build up your army enough to win at the end or just buy your army as a shortcut. I've never played "Shadow of War" so this is based on things I've heard and read but what was conveyed was the amount of time building your army to "win" at the end was borderline prohibitive, thus, making buying your army more attractive. Yes, I realize that in Shadow of War's case there's a side question of how long it takes to collect the army / find the zots / to finish the game. I remember Dragon Age Inquisition being criticised for requiring power points / collect enough fade-touched materials / to complete a playthrough. How do you balance the needs of those who want to play for 1,000 hours, vs. those who want to bang through the game in 10...? That question gains an extra dimension if you can 'pay' to short-cut that process. Will Anthem allow people to optionally 'buy' souped-up Javelins to save their time? Will Dragon Age 4 allow people to optionally 'buy' crafting materials to save their time? I think you have to be aware, as a developer, of the climate in which you are releasing your game and the potential reaction your monetization plan might generate within both your existing fan base and with casual gamers in general. Take the issue in regards to the loot box controversy with Battlefront II or Bungie's missteps with Destiny 2. I don't know how EA can't see the backlash they or Bungie experienced and not not incorporate that in to their "Live Service" plans for the game. If they are tonedeaf and release a similar lootbox scheme like they did with BFII, they run the risk of not only an equal, if not more intense backlash, but potentially killing any momentum for an IP they've spent nearly seven years developing with BioWare. In the end, though, it's EA's call as to what direction they will give BioWare to monetize "Anthem"...hope it's a wise one. In regards to Dragon Age Inquisition, I chalk up some of the issues to being BioWare's first attempt at an open world game, which they improved on with Mass Effect Andromeda as, instead of requiring a large amount power points to access certain aspects of the game, you could easily complete ME:A in 40hrs with minimal side activity on each planet outside of each planet's main mission and vault activation. Publishers like Activision/Blizzard, EA, Ubisoft, Warner Bros, etc will always push the boundaries of what is considered acceptable monetization because they are trying to maximize profit for their investment and it is up to their customers, the gamers, to let the know when they've crossed the line.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 2, 2018 19:59:21 GMT
I meant my comment more about how the YouTube commentators have pretty much dropped talking about those issues, but there are still people making how evil EA is for those lootboxes at any moment they can. If the CEO of EA sneezes then lootboxes and Battlefront are some part of conspiracy about tissues. Again, I am going be 100% honest right here, I will never click on a video link from a message board for I have no idea what they are really going to talk about and I will not give click revenue or help a video get to the point of monitization without knowing more about the video or the author of the video. Too many times I have gone to a video and its complete tinfoil hat pandering to the group they are targeting without actually being factual.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,927
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Sanunes
Just a flip of the coin.
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Sept 13, 2016 11:51:12 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 2, 2018 20:07:17 GMT
To put some clarification on the issue, the controversy was related to ability to either grind away for hours and build up your army enough to win at the end or just buy your army as a shortcut. I've never played "Shadow of War" so this is based on things I've heard and read but what was conveyed was the amount of time building your army to "win" at the end was borderline prohibitive, thus, making buying your army more attractive. Yes, I realize that in Shadow of War's case there's a side question of how long it takes to collect the army / find the zots / to finish the game. I remember Dragon Age Inquisition being criticised for requiring power points / collect enough fade-touched materials / to complete a playthrough. How do you balance the needs of those who want to play for 1,000 hours, vs. those who want to bang through the game in 10...? That question gains an extra dimension if you can 'pay' to short-cut that process. Will Anthem allow people to optionally 'buy' souped-up Javelins to save their time? Will Dragon Age 4 allow people to optionally 'buy' crafting materials to save their time? Being honest for as I see it those things in Dragon Age: Inquisition was BioWare trying to appease different vocal groups instead of sticking to a single vision for their game and they did it again with Andromeda just in different ways. I just keep feeling that is where BioWare is really screwing up and if they include those things so they can target the game for different groups of people they are going to run into the same problems as before because they have not learned and it will purely be on BioWare in my eyes and not EA because they are screwing up their games trying to make everyone happy, but in reality they are just frustrating the most people possible.
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Post by majesticjazz on Mar 2, 2018 20:49:34 GMT
Doea anyone here besides me have this feeling that Anthem, as early as 2012 in the embryo stages....was actually planned as a typical SP Bioware game like DAI, MEA etc? But as time went on and games like Destiny came out in 2014....was changed to what it was today?
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Post by majesticjazz on Mar 2, 2018 21:00:37 GMT
I am going be 100% honest right here, I will never click on a video link from a message board for I have no idea what they are really going to talk about and I will not give click revenue or help a video get to the point of monitization without knowing more about the video or the author of the video. Too many times I have gone to a video and its complete tinfoil hat pandering to the group they are targeting without actually being factual. Nice avoidance
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Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 489 Likes: 837
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Wulfram on Mar 2, 2018 21:08:01 GMT
Doea anyone here besides me have this feeling that Anthem, as early as 2012 in the embryo stages....was actually planned as a typical SP Bioware game like DAI, MEA etc? But as time went on and games like Destiny came out in 2014....was changed to what it was today? Not really. If they wanted to make more Mass Effect style games they'd probably have just stuck to making Mass Effect. New IP suggests a desire to make a shift. And its not like Bioware don't have a history of making multiplayer games, from Baldur's Gate to NWN to SW:tOR.
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Post by majesticjazz on Mar 2, 2018 21:28:32 GMT
Doea anyone here besides me have this feeling that Anthem, as early as 2012 in the embryo stages....was actually planned as a typical SP Bioware game like DAI, MEA etc? But as time went on and games like Destiny came out in 2014....was changed to what it was today? Not really. If they wanted to make more Mass Effect style games they'd probably have just stuck to making Mass Effect. New IP suggests a desire to make a shift. And its not like Bioware don't have a history of making multiplayer games, from Baldur's Gate to NWN to SW:tOR. No, Im not saying that it was planned as another ME game. I am saying that could it have been a SP game at first but later changed to what it is now which is MP centric.
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Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 489 Likes: 837
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Post by Wulfram on Mar 2, 2018 21:45:13 GMT
Not really. If they wanted to make more Mass Effect style games they'd probably have just stuck to making Mass Effect. New IP suggests a desire to make a shift. And its not like Bioware don't have a history of making multiplayer games, from Baldur's Gate to NWN to SW:tOR. No, Im not saying that it was planned as another ME game. I am saying that could it have been a SP game at first but later changed to what it is now which is MP centric. I understood that. What I'm saying is that I don't see why they'd develop a new IP for a Single Player Sci-Fi Shooter-RPG when they've already got one.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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Post by Iakus on Mar 2, 2018 22:23:16 GMT
Doea anyone here besides me have this feeling that Anthem, as early as 2012 in the embryo stages....was actually planned as a typical SP Bioware game like DAI, MEA etc? But as time went on and games like Destiny came out in 2014....was changed to what it was today? Not really. If they wanted to make more Mass Effect style games they'd probably have just stuck to making Mass Effect. New IP suggests a desire to make a shift. And its not like Bioware don't have a history of making multiplayer games, from Baldur's Gate to NWN to SW:tOR. Baldur's Gate and NWN are completely different animals. Thy are mod-friendly so players can add their own content. They can be played over LANs or private servers and don't depend on EA to keep servers going. DO you really think Anthem will have any of this?
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Not a jockey. Has a sofa.
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Post by SofaJockey on Mar 2, 2018 22:55:55 GMT
Baldur's Gate and NWN are completely different animals. Thy are mod-friendly so players can add their own content. They can be played over LANs or private servers and don't depend on EA to keep servers going. DO you really think Anthem will have any of this? Nope, they'll want to protect the Frostbite engine from multiplayer hackers so no modding. Not that it's an issue in my view, ME3 multiplayer is still happily running.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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Post by Iakus on Mar 2, 2018 23:06:20 GMT
Baldur's Gate and NWN are completely different animals. Thy are mod-friendly so players can add their own content. They can be played over LANs or private servers and don't depend on EA to keep servers going. DO you really think Anthem will have any of this? Nope, they'll want to protect the Frostbite engine from multiplayer hackers so no modding. Not that it's an issue in my view, ME3 multiplayer is still happily running. Yeah, I like to do more than run around pwning enemies in the face for my roleplay. I stopped playing ME3's MP the second they stopped making it a requirement for Faceless Torso Shep Ending. And never looked back.
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Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 489 Likes: 837
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Post by Wulfram on Mar 2, 2018 23:13:04 GMT
Not really. If they wanted to make more Mass Effect style games they'd probably have just stuck to making Mass Effect. New IP suggests a desire to make a shift. And its not like Bioware don't have a history of making multiplayer games, from Baldur's Gate to NWN to SW:tOR. Baldur's Gate and NWN are completely different animals. Thy are mod-friendly so players can add their own content. They can be played over LANs or private servers and don't depend on EA to keep servers going. DO you really think Anthem will have any of this? All I said was that they were multiplayer. NWN in particular was mainly designed for multiplayer.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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Post by Iakus on Mar 2, 2018 23:14:50 GMT
Baldur's Gate and NWN are completely different animals. Thy are mod-friendly so players can add their own content. They can be played over LANs or private servers and don't depend on EA to keep servers going. DO you really think Anthem will have any of this? All I said was that they were multiplayer. NWN in particular was mainly designed for multiplayer. NWN was designed to be "any player" One could customize modules aimed for any number of players. Heck you don't even have to be online save to download them! BG &NWN=designed to be expanded on by the players, to tell a million stories. Anthem appears to be designed for people can...run around and shoot things.
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Post by SofaJockey on Mar 2, 2018 23:16:34 GMT
Nope, they'll want to protect the Frostbite engine from multiplayer hackers so no modding. Not that it's an issue in my view, ME3 multiplayer is still happily running. Yeah, I like to do more than run around pwning enemies in the face for my roleplay. I stopped playing ME3's MP the second they stopped making it a requirement for Faceless Torso Shep Ending. And never looked back. I put a 1,000 hours into ME3MP and found it awesome, but I realize we have different tastes in these things which is fair enough... As Anthem is set to be a synthesis of SP and MP that may deter purists of both the 'SP-only' and 'MP-only' perspectives.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,879 Likes: 49,335
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Post by Iakus on Mar 2, 2018 23:20:40 GMT
Yeah, I like to do more than run around pwning enemies in the face for my roleplay. I stopped playing ME3's MP the second they stopped making it a requirement for Faceless Torso Shep Ending. And never looked back. I put a 1,000 hours into ME3MP and found it awesome, but I realize we have different tastes in these things which is fair enough... As Anthem is set to be a synthesis of SP and MP that may deter purists of both the 'SP-only' and 'MP-only' perspectives. Like I said in another thread: If Anthem can manage to fit the equivalent of eight-plus KOTOR or better equivalent single player stories into it, plus the usual "classic-Bioware"-style extras (SP companions, romances, background lore, etc) then MAYBE it might be worth it to "come and play". Since it's clear players won't be able to create their own like with Skyrim or NWN. But ATM, they're competing with Deadfire, Vampyr, Kingmaker, Battletech, A Wolf Among Us Season 2, Wasteland 3, etc. Edit: also, ironically, Neverwinter Nights Enhanced Edition
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Praise the Justicat!
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Post by Pounce de León on Mar 3, 2018 11:28:03 GMT
To put some clarification on the issue, the controversy was related to ability to either grind away for hours and build up your army enough to win at the end or just buy your army as a shortcut. I've never played "Shadow of War" so this is based on things I've heard and read but what was conveyed was the amount of time building your army to "win" at the end was borderline prohibitive, thus, making buying your army more attractive. Yes, I realize that in Shadow of War's case there's a side question of how long it takes to collect the army / find the zots / to finish the game. I remember Dragon Age Inquisition being criticised for requiring power points / collect enough fade-touched materials / to complete a playthrough. How do you balance the needs of those who want to play for 1,000 hours, vs. those who want to bang through the game in 10...? That question gains an extra dimension if you can 'pay' to short-cut that process. Will Anthem allow people to optionally 'buy' souped-up Javelins to save their time? Will Dragon Age 4 allow people to optionally 'buy' crafting materials to save their time? One is balance to make the game fun. The other is balance to maximise shitbox income. The risk of the latter possibly occuring is easy enough to spot and avoid. For if they design their game to be a mindless grind it's likely not gonna be fun until you spend dosh to cheat around the grind. When a game is too grindy you can usually cheat around it, but for me it's the intention that matters: If I know they want to fuck me with how their product works, I'm not gonny buy. I just don't reward such practice. And if this shit continues what hinders them to go e.g. always online and gate your access off when you don't comply to their predatory business model. Maybe one day cheating is fraud in their ToS.
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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Mar 4, 2018 1:27:23 GMT
I didn't buy Mankind Divided for the simple reason that it had incorporated MTX into a SP game. I will eventually buy it, but not until it is practically being given away. From what I hear, it is a good game that was fucked by their publisher.
EA is not alone as a shitbag publisher. However, they are the biggest and since there is a ubiquitous morality issue with almost all game publishers (profit over product), they are abjectly the worst and that isn't really debatable if you have one eye open.
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Post by Link"Guess"ski on Mar 4, 2018 22:42:47 GMT
Duuuude, this fucking quick-quote systemmmmmmm...! majesticjazz "I have this gut feeling that Anthem in the embryo stages was a standard SP Bioware game that eventually morphed into what it is now." This is basically why I made the topic. I had the same feeling for the longest time, but now that I rewatch the video I'm reconsidering as both Casey and Mac, the leaders of respectively the general project and narrative direction from the outset talked about a world that "is alive and constantly changing". The only "but" for me now, is that I know Casey Hudson is a man of innovation and ambition, and I like to think his ideal for "alive and constantly changing" meant something truly novel, hence "it is the Bob Dylan of games" not just the tried and tested standard-procedure for "live-service" "Games As A Service" model seen applied anywhere else in the industry.
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Post by majesticjazz on Mar 4, 2018 22:56:20 GMT
Duuuude, this fucking quick-quote systemmmmmmm...! majesticjazz "I have this gut feeling that Anthem in the embryo stages was a standard SP Bioware game that eventually morphed into what it is now." This is basically why I made the topic. I had the same feeling for the longest time, but now that I rewatch the video I'm reconsidering as both Casey and Mac, the leaders of respectively the general project and narrative direction from the outset talked about a world that "is alive and constantly changing". The only "but" for me now, is that I know Casey Hudson is a man of innovation and ambition, and I like to think his ideal for "alive and constantly changing" meant something truly novel, hence "it is the Bob Dylan of games" not just the tried and tested standard-procedure for "live-service" "Games As A Service" model seen applied anywhere else in the industry. Well E3 2018 will be Bioware's opportunity to prove that Anthem is a unique and innovative title for the industry and not just a Destiny/The Division clone with interactive dialog.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,900 Likes: 8,927
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Just a flip of the coin.
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Post by Sanunes on Mar 4, 2018 23:09:33 GMT
Duuuude, this fucking quick-quote systemmmmmmm...! majesticjazz "I have this gut feeling that Anthem in the embryo stages was a standard SP Bioware game that eventually morphed into what it is now." This is basically why I made the topic. I had the same feeling for the longest time, but now that I rewatch the video I'm reconsidering as both Casey and Mac, the leaders of respectively the general project and narrative direction from the outset talked about a world that "is alive and constantly changing". The only "but" for me now, is that I know Casey Hudson is a man of innovation and ambition, and I like to think his ideal for "alive and constantly changing" meant something truly novel, hence "it is the Bob Dylan of games" not just the tried and tested standard-procedure for "live-service" "Games As A Service" model seen applied anywhere else in the industry. Well E3 2018 will be Bioware's opportunity to prove that Anthem is a unique and innovative title for the industry and not just a Destiny/The Division clone with interactive dialog. Don't get your hopes up, going by the past they have done nothing to give any indication of what the final release of the game will be like. I think the last time they did that was with Inquisition and people hated what they saw because Cassandra was able to knock down a keep door with her attack or at release things had changed with Crestwood. I am not saying that people were wrong or right, but I don't think they want that to happen again.
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Post by Link"Guess"ski on Mar 4, 2018 23:36:14 GMT
^ Mass Effect 3 did show things from the final game that remained mostly the same in the final product at E3 the year before it shipped. DA:I and Andromeda both suffered from actaully being put together while they showcased little snippets and teases, and both had trailers showing in-game stuff where they had to cut away from characters showing facial animations because that only got done later in production. Anthem is led by the ME3 team and just like ME3 they actually created a vertical slice demo of real-time gameplay of the game being fully put together. Some things will change, and unless something drastically changes within the development itself, what they've shown off so far does represent what the game will actually be like, since it was at E3 and not some private panel event. Duuuude, this fucking quick-quote systemmmmmmm...! majesticjazz "I have this gut feeling that Anthem in the embryo stages was a standard SP Bioware game that eventually morphed into what it is now." This is basically why I made the topic. I had the same feeling for the longest time, but now that I rewatch the video I'm reconsidering as both Casey and Mac, the leaders of respectively the general project and narrative direction from the outset talked about a world that "is alive and constantly changing". The only "but" for me now, is that I know Casey Hudson is a man of innovation and ambition, and I like to think his ideal for "alive and constantly changing" meant something truly novel, hence "it is the Bob Dylan of games" not just the tried and tested standard-procedure for "live-service" "Games As A Service" model seen applied anywhere else in the industry. Well E3 2018 will be Bioware's opportunity to prove that Anthem is a unique and innovative title for the industry and not just a Destiny/The Division clone with interactive dialog. While that may not be innovative that would still be a deal-maker for some. My current fear is that it is simply a Destiny-clone with no BioWare-touch to it except the writing and setting having recognizable BioWare tropes or something. Interactive dialogue is not a given.
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Post by majesticjazz on Mar 5, 2018 0:10:35 GMT
Well E3 2018 will be Bioware's opportunity to prove that Anthem is a unique and innovative title for the industry and not just a Destiny/The Division clone with interactive dialog. Don't get your hopes up, going by the past they have done nothing to give any indication of what the final release of the game will be like. I think the last time they did that was with Inquisition and people hated what they saw because Cassandra was able to knock down a keep door with her attack or at release things had changed with Crestwood. I am not saying that people were wrong or right, but I don't think they want that to happen again. I do not recall a lot being shown at E3, I think what you are talking about was the PAX demo. Either way, a lot is riding on Anthem and if we go this E3 with very minimal and more of the vague coverage and details, people will begin to believe that Bioware is not too confident in the game and this will drive the narrative leading all the way up to the release of the demo or the release of the game. I am sure Battlefield V from EA will have a huge showing and I am sure other big AAA titles like whatever Bethesda reveals or what is shown of Cyberpunk 2077 etc. Yes there will be Gamescon later in the year, but Bioware has to show something substantial at E3. They do not have to reveal a release date, but at least a trailer and some gameplay that shows off how the game can be played exclusively single player. However I doubt they would go that route. Most likely, we'll get another trailer which reveals a bit more story details but the gameplay will still be MP centric just like the reveal from last year.
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Post by SofaJockey on Mar 5, 2018 1:02:35 GMT
but the gameplay will still be MP centric just like the reveal from last year. Struck me as a MP-centric game from the off, which you can solo, but some MP gives the 'best' experience. Which I think will be fine.
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