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arvaarad
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Mar 18, 2017 16:32:40 GMT
March 2017
arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Mar 28, 2018 3:28:00 GMT
I enjoyed Origins, but its development nearly put Bioware out of business. They can’t routinely spend that much time on making a game unless we all agree to spend a lot more money on their games. The cost of Dragon Age Origins doesn't really have to do with how long it took to make the game. Inquisition, for example, will be released about 7 years after DA2 (which is about how long Origins took to develop). It's more to do with how much resources the game's eating up, and the smoothness of the production cycle. A game like Origins could have easily been made for a large profit, but it seems (from an outside perspective) things kept changing during full production, which is expensive. Also time consuming. Things do keep changing if there’s a complex branching situation. Get past a certain number of branches, and people can’t really keep track of the permutations, even with documentation. Hell, this effect even happens with non-game software. I don’t care how well designed a product is, if it’s got more than a couple unique screens, it’s very difficult even for product and design to keep the different states straight. So they’ll often design additional features that conflict with existing features, and it’s up to an engineer (or more likely QA) to realize that a whole set of screens needs to be reworked from scratch. Every new feature (or for RPGs, every new plot point) isn’t a linear addition to the workload. It can theoretically interact with every other preexisting feature. So if there’s feature A and feature B, that’s one interaction to worry about: does A play nice with B? Add a third feature C, and now you have to think of AB, AC, BC, and ABC interactions — four total. Add a fourth, and now suddenly you’re having to consider AB, AC, AD, BC, BD, CD, ABC, ABD, ACD, BCD, ABCD — it’s ballooned to 11 different possible cross-feature interactions. Every interaction is a place where a bug can form, and the number of interactions is growing exponentially. Now, of course, well-designed software tries to minimize the links between distant features. But as product complexity rises, there’s only so much that can be solved by clean code. The product becomes inherently, irreducibly more complex, at a pace no team can keep up with.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Dr Obfuscate
807
0
Nov 10, 2023 13:59:26 GMT
5,270
correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 28, 2018 9:29:56 GMT
Hello guys, we know by experience (DAI) that there is a lot of boring quests and "filler" content that takes hours and hours of the game, a 100% playthrough takes about 100-150 hours, so why not cut it to 50ish and create impactfull and meaningfull choices that changes deeply the state of the campaing, enhancing the experience, improving the replayability and giving the player the real power to create his own story. I'm talking about trading 50-100 hours of worthless/boring content with futile choices and investing it on significant differences and numerous ramifications, MAKE US PLAY THE GAME MORE THEN ONCE.Real difference, not just choosing to save character A or B while barelly have any impact on the game besides some sad lines from companions. Choices that create different stories and real repercussions, i want to talk with my riend about how i was able to free the Darkspawn from the call of the Old Gods, while he says "wtf, i'm fighting the 6th blight". Lower the number of filler content like side quests, exploring (the meaningless part), farming, leveling, reading and make an engaging, fast paced, continuous storytelling. *This could bring back background stories from DAO and take to the next level."
LESS IS MORE.I agree with you. Let me be blunt. Anyone here who does not understand what the original poster is suggesting probably never played Dragon Age Origins. DAO was an amazing game – hell it still is. Whatever you chose to do, it mattered at some point. DA2 had some problems but it still was a good game. Choices? Yep. They mattered. DAI was all over the place. Your choices? Good sodding luck. One poster suggested, “Well there is the Iron Bull choice.” No, that was not a choice. That was a contrived moment. There is a difference between being giving a choice and being thrown into a choice that should not be there it start with. I can think of a dozen different scenarios of how to better that Iron Bull choice. Thus using it as confirmation only cements the fact of how piss poor the small amount of choices were in DAI. The worst offense of DAI was the illusion of choice. And years later this STILL pisses me off. I’m currently playing through DAO again. And it’s a breath of fresh air. No hand-holding. No illusions. Good adult story telling. It is glorious. DAO reflected what real life has – cause and effect. There was no dialogue that held your hand and said, “Well if you kill Connor, this what will happen.” Then those consequences never played out. The choice was left up to YOU as to what you felt was the “right” choice. And whatever you chose it did happen. In DAI, your hand is held and told: “If you side with the Wardens, then this could happen.” But it never does happen. I would have been satisfied even with the smallest show of the choice having whatever consequences. Like chasing down a Warden who was acting strangely at the Skyhold and made a run for it. What is the point of having a choice when said choice never happens?!? I ask my husband that very same question when we had a discussing about DAI. And while he likes DAI more then I, he was even baffled by how there was little to no cause and effect. The DA franchise has gone downhill. The developers are too busy worrying about what other popular games are doing instead of doing their own thing. Such as adding in PVP, which did not need to be in the DA franchise and took a huge chunk out of what could have gone into the base game. I certainly hope that the forth installment goes back to its roots. If not, well I have a feeling MEA is going to have company. Be sad to see, but the DA franchise has been slowly dying since Knowles left. Bioware tells us, "Oh we love Dragon Age." Right. If that was the case then it would reflect in the execution of the game. But no it just an illusion much like the choices in DAI. LOL. If there ever was a game where your decisions had in-direct and direct dire consequences it is DAI. But whatever, you do you. And PvP?
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
Dr Obfuscate
807
0
Nov 10, 2023 13:59:26 GMT
5,270
correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 28, 2018 9:42:46 GMT
Easily set upa kickstarter? Do you get how this business wirks or just want to rant? Most large devs will not use Kickstarter for the legal issues it presents. And last I checked... Inquisition was a massive success financially. Might want to take those blinders off... Considering your spelling, you may want to take those blinders off. Reflecting on the events of 2014, DAI won accolades because of luck. If the events had played out the way they were supposed too, DAI probably would have won very few if any. Which of course later, I and many other opinions on such turned out to be fact. But of course you know this, yes? From all the research you did prior to your reply?!? I do not understand why people feel the need, much less believe that if “X” has won an award it must be good. Just because the least ugliest pig wins at a contest does not mean it is the prettiest or even the best. I for one would not be proud of such an achievement. Nor do I allow any award to dictate what my opinion will be instead of what it should be. My rant is more of an opinion. I am sorry you are offended. I am also offended. Offended by the fact: people these days cannot think for themselves, much less form their own opinion. If you or anyone wants to walk around and say, “I love DAI!” That is fine. I respect that. However, when I ask, “Why you like it” or even “Well, it’s not as good as you think,” give a reason/reasons as to why so we can have a meaningful discussion. When your only reason is: “It won rewards.” All I can do is: shake my head and laugh at the fact you cannot form your own opinion but base it on whatever is handed to someone else. Hey, some guy ate a car and Guinness World Records, gave him award. So, I should sit here, smile and not say, “That guy was an idiot” but instead give him a standing ovation and tell him he is my hero. The point is: I forum my opinion. I look at a polished turd and know its still a turd. I will not ever take anything at face value nor allow some else to speak for me. An old phrase that most people know is: “There is a sucker born every minute.” EA/Bioware is playing off these people from micro-transactions to feeding you or anyone bullshit. The sad part is: many are far too gullible and dive right in without checking how deep the bullshit really is. Now if you’ll excuse me, I just heard Halle Berry won an Oscar and I must watch her movie Catwoman. I know its going to be the best movie ever! Wtf? That is some huge-ass straw man your building. A lot of people really like DAI. Deal with it. "If the events had played out the way they were supposed too"? So you did not like the outcome and therefore it was not played out the way iit was supposed to? Yeah, right.
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,004 Likes: 2,731
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Apr 28, 2024 19:49:53 GMT
2,731
Kabraxal
1,004
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Mar 28, 2018 17:49:20 GMT
Easily set upa kickstarter? Do you get how this business wirks or just want to rant? Most large devs will not use Kickstarter for the legal issues it presents. And last I checked... Inquisition was a massive success financially. Might want to take those blinders off... Considering your spelling, you may want to take those blinders off. Reflecting on the events of 2014, DAI won accolades because of luck. If the events had played out the way they were supposed too, DAI probably would have won very few if any. Which of course later, I and many other opinions on such turned out to be fact. But of course you know this, yes? From all the research you did prior to your reply?!? I do not understand why people feel the need, much less believe that if “X” has won an award it must be good. Just because the least ugliest pig wins at a contest does not mean it is the prettiest or even the best. I for one would not be proud of such an achievement. Nor do I allow any award to dictate what my opinion will be instead of what it should be. My rant is more of an opinion. I am sorry you are offended. I am also offended. Offended by the fact: people these days cannot think for themselves, much less form their own opinion. If you or anyone wants to walk around and say, “I love DAI!” That is fine. I respect that. However, when I ask, “Why you like it” or even “Well, it’s not as good as you think,” give a reason/reasons as to why so we can have a meaningful discussion. When your only reason is: “It won rewards.” All I can do is: shake my head and laugh at the fact you cannot form your own opinion but base it on whatever is handed to someone else. Hey, some guy ate a car and Guinness World Records, gave him award. So, I should sit here, smile and not say, “That guy was an idiot” but instead give him a standing ovation and tell him he is my hero. The point is: I forum my opinion. I look at a polished turd and know its still a turd. I will not ever take anything at face value nor allow some else to speak for me. An old phrase that most people know is: “There is a sucker born every minute.” EA/Bioware is playing off these people from micro-transactions to feeding you or anyone bullshit. The sad part is: many are far too gullible and dive right in without checking how deep the bullshit really is. Now if you’ll excuse me, I just heard Halle Berry won an Oscar and I must watch her movie Catwoman. I know its going to be the best movie ever! I think you need a long break. I’ve given my reasons on this forum numerous times. So not only dud you expose your lack of knowledge on how developers are funded and constrained by said funding, but your immediate response was another angry rant that simply attacked me, so we are done talking since you don’t want to have a discussion and just want to rant.
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Cantina
N3
Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Posts: 532 Likes: 952
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0
Dec 12, 2020 23:48:50 GMT
952
Cantina
Vive la révolution mages!
532
Sept 16, 2016 20:16:02 GMT
September 2016
cantina
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by Cantina on Mar 28, 2018 20:54:40 GMT
LOL. If there ever was a game where your decisions had in-direct and direct dire consequences it is DAI. But whatever, you do you. And PvP? Compared to the previous two games? No. But you keep believing that. Wtf? That is some huge-ass straw man your building. A lot of people really like DAI. Deal with it. "If the events had played out the way they were supposed too"? So you did not like the outcome and therefore it was not played out the way iit was supposed to? Yeah, right. (Shakes head) I know people like DAI and that is fine. You act as though I hated the game so badly it should be burned at the stake. On the contrary there were some bright spots in the game. Furthermore, you misconstrue what I was saying. But I won't break out the crayons and paper.
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Cantina
N3
Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Posts: 532 Likes: 952
inherit
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0
Dec 12, 2020 23:48:50 GMT
952
Cantina
Vive la révolution mages!
532
Sept 16, 2016 20:16:02 GMT
September 2016
cantina
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by Cantina on Mar 28, 2018 21:07:23 GMT
I think you need a long break. I’ve given my reasons on this forum numerous times. So not only dud you expose your lack of knowledge on how developers are funded and constrained by said funding, but your immediate response was another angry rant that simply attacked me, so we are done talking since you don’t want to have a discussion and just want to rant. I am not on here 24/7, nor am I able to read every single post you or anyone else makes. Lack of knowledge?!? Funny. Perhaps before you question someone else's education on such matters, you should find out first if they have any to start with. Which btw I do. Probably lots more then you think. Would you like my credentials as well? I'd be happy to list those. But, alas I do not need a lecture from you about "I do not know about such things." I am having a discussion. Your upset because I came in and stated an opinion opposite of your own. If I came in here and shook pom-poms about how great DAI is, you would not be jumping down my throat. Sorry to ruin your bubble of happiness, but in my opinion: DAI was not as great as people claim. And if you view that as ranting or throwing a tantrum or whatever, then perhaps your lack of knowledge falls into the category of not being able to accept other people opinions.
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psychomegify
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: ThePsychomegify
Posts: 32 Likes: 113
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113
psychomegify
32
Mar 18, 2018 10:20:23 GMT
March 2018
psychomegify
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
ThePsychomegify
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Post by psychomegify on Mar 28, 2018 23:07:07 GMT
I think you need a long break. I’ve given my reasons on this forum numerous times. So not only dud you expose your lack of knowledge on how developers are funded and constrained by said funding, but your immediate response was another angry rant that simply attacked me, so we are done talking since you don’t want to have a discussion and just want to rant. I am not on here 24/7, nor am I able to read every single post you or anyone else makes. Lack of knowledge?!? Funny. Perhaps before you question someone else's education on such matters, you should find out first if they have any to start with. Which btw I do. Probably lots more then you think. Would you like my credentials as well? I'd be happy to list those. But, alas I do not need a lecture from you about "I do not know about such things." I am having a discussion. Your upset because I came in and stated an opinion opposite of your own. If I came in here and shook pom-poms about how great DAI is, you would not be jumping down my throat. Sorry to ruin your bubble of happiness, but in my opinion: DAI was not as great as people claim. And if you view that as ranting or throwing a tantrum or whatever, then perhaps your lack of knowledge falls into the category of not being able to accept other people opinions. At this point you're really not having a discussion. You're just attacking people.
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thedarkprince
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
PSN: xxPSCxx
Posts: 198 Likes: 313
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1931
0
313
thedarkprince
198
November 2016
thedarkprince
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
xxPSCxx
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Post by thedarkprince on Mar 28, 2018 23:58:48 GMT
Hello guys, we know by experience (DAI) that there is a lot of boring quests and "filler" content that takes hours and hours of the game, a 100% playthrough takes about 100-150 hours, so why not cut it to 50ish and create impactfull and meaningfull choices that changes deeply the state of the campaing, enhancing the experience, improving the replayability and giving the player the real power to create his own story. I'm talking about trading 50-100 hours of worthless/boring content with futile choices and investing it on significant differences and numerous ramifications, MAKE US PLAY THE GAME MORE THEN ONCE.Real difference, not just choosing to save character A or B while barelly have any impact on the game besides some sad lines from companions. Choices that create different stories and real repercussions, i want to talk with my riend about how i was able to free the Darkspawn from the call of the Old Gods, while he says "wtf, i'm fighting the 6th blight". Lower the number of filler content like side quests, exploring (the meaningless part), farming, leveling, reading and make an engaging, fast paced, continuous storytelling. *This could bring back background stories from DAO and take to the next level."
LESS IS MORE.Game should be 30-40 hours with tons of choices that makes people want to replay it more than once. Most Bioware games use to fall in that 35-40 hour range. That is what fans of Bioware are use to. I hate the new open world trend they are doing. The games fell so lifeless due to just being large open spaces that have tons of fetch quests.
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Mar 29, 2018 19:19:29 GMT
Hello guys, we know by experience (DAI) that there is a lot of boring quests and "filler" content that takes hours and hours of the game, a 100% playthrough takes about 100-150 hours, so why not cut it to 50ish and create impactfull and meaningfull choices that changes deeply the state of the campaing, enhancing the experience, improving the replayability and giving the player the real power to create his own story. I'm talking about trading 50-100 hours of worthless/boring content with futile choices and investing it on significant differences and numerous ramifications, MAKE US PLAY THE GAME MORE THEN ONCE.Real difference, not just choosing to save character A or B while barelly have any impact on the game besides some sad lines from companions. Choices that create different stories and real repercussions, i want to talk with my riend about how i was able to free the Darkspawn from the call of the Old Gods, while he says "wtf, i'm fighting the 6th blight". Lower the number of filler content like side quests, exploring (the meaningless part), farming, leveling, reading and make an engaging, fast paced, continuous storytelling. *This could bring back background stories from DAO and take to the next level."
LESS IS MORE.No. The rigidity of story design this would require would badly undermine roleplaying freedom. This was my primary complaint with DAO: the origins limited our character backgrounds unnecessarily. Having 6 backgrounds is better than 1, but it's not nearly as good as having no pre-written background at all (such as in NWN or KotOR).
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Mar 29, 2018 19:23:47 GMT
Game should be 30-40 hours with tons of choices that makes people want to replay it more than once. Most Bioware games use to fall in that 35-40 hour range. That is what fans of Bioware are use to. What fans are these? BioWare made a brilliant 80-100 game, followed by a sequel nearly twice the size. THAT is what this BioWare fan would like to see. The KotOR to Mass Effect period was a bunch of games that were too short.
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,004 Likes: 2,731
inherit
3790
0
Apr 28, 2024 19:49:53 GMT
2,731
Kabraxal
1,004
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Mar 30, 2018 7:07:32 GMT
I think you need a long break. I’ve given my reasons on this forum numerous times. So not only dud you expose your lack of knowledge on how developers are funded and constrained by said funding, but your immediate response was another angry rant that simply attacked me, so we are done talking since you don’t want to have a discussion and just want to rant. I am not on here 24/7, nor am I able to read every single post you or anyone else makes. Lack of knowledge?!? Funny. Perhaps before you question someone else's education on such matters, you should find out first if they have any to start with. Which btw I do. Probably lots more then you think. Would you like my credentials as well? I'd be happy to list those. But, alas I do not need a lecture from you about "I do not know about such things." I am having a discussion. Your upset because I came in and stated an opinion opposite of your own. If I came in here and shook pom-poms about how great DAI is, you would not be jumping down my throat. Sorry to ruin your bubble of happiness, but in my opinion: DAI was not as great as people claim. And if you view that as ranting or throwing a tantrum or whatever, then perhaps your lack of knowledge falls into the category of not being able to accept other people opinions. I’m “jumping down your throat” because all you do is scream and rant. This post has done nothing but prove I can’t take you seriously. Keep being the victim.
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Wanted Apostate
127
0
Apr 28, 2024 23:29:26 GMT
18,242
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Mar 30, 2018 17:27:35 GMT
Game should be 30-40 hours with tons of choices that makes people want to replay it more than once. Most Bioware games use to fall in that 35-40 hour range. That is what fans of Bioware are use to. What fans are these? BioWare made a brilliant 80-100 game, followed by a sequel nearly twice the size. THAT is what this BioWare fan would like to see. The KotOR to Mass Effect period was a bunch of games that were too short.Too short? The Mass Effect trilogy and the DA2 was excellent, from this view, the DA2 has the highest replayability value in the series (and the best hero and story with flaws, but still). The DAO a bit long, but much better than the DAI, the DAO don't have so many empty area and quests. The open world game is the territory of Bethesda. And the Bethesda very good at it, the Bioware not really.
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0
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803
warden
1,158
Nov 25, 2017 22:12:36 GMT
November 2017
warden
https://images4.alphacoders.com/101/thumb-1920-1010967.png
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by warden on Mar 30, 2018 23:50:23 GMT
It's funny though, the next game is the key for three possible outcomes and for the moment the favorite one is end like the Mass Effect fanbase.
Will be fun to see which one turns into real in the years to come.
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Cantina
N3
Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Posts: 532 Likes: 952
inherit
1605
0
Dec 12, 2020 23:48:50 GMT
952
Cantina
Vive la révolution mages!
532
Sept 16, 2016 20:16:02 GMT
September 2016
cantina
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by Cantina on Mar 31, 2018 9:44:42 GMT
What fans are these? BioWare made a brilliant 80-100 game, followed by a sequel nearly twice the size. THAT is what this BioWare fan would like to see. The KotOR to Mass Effect period was a bunch of games that were too short.Too short? The Mass Effect trilogy and the DA2 was excellent, from this view, the DA2 has the highest replayability value in the series (and the best hero and story with flaws, but still). The DAO a bit long, but much better than the DAI, the DAO don't have so many empty area and quests. The open world game is the territory of Bethesda. And the Bethesda very good on it, the Bioware not really. Well, truth be told, claiming DAI as an an open world game is hogwash. A true open world game would be: Skyrim or even The Witcher 3. If you could walk from Orlais to Haven, then yes, DAI would be an open world. But alas DAI is more of an open zone game. A common structure used in a variety of RPGs. Not saying its a bad direction, it just all boils down to how it is executed. However, putting The Hinterlands to the side, the other zones lack content for the space AND quite a few zones could be skipped since they had no bearing on the main story. At least in Origins or hell even DA 2 the content equaled the space. Whereas the zones in DAI were large but lacked content. Its like they shoved all the content in The Hinterlands and the other zones got the left-overs. I for one loved Origins, give me an in-depth, non-hand holding, long game anytime. DA2 was shorter and sure it had issues, but man it was addictive. And then there is DAI, yeah it had a few moments that were good, but mostly as you said, lacked content. Not to mention the inconsistencies. But, hey maybe will get lucky and DA4 will be better. I'm holding out hope.
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738
0
4,632
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
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Post by Link"Guess"ski on Apr 11, 2018 20:30:50 GMT
Tell this to EA. Ask them if 50 hours as a single player game is enough. Maybe add in some microtransactions to compensate for the lack of live-service features or multiplayer focus.
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Post by Link"Guess"ski on Apr 11, 2018 20:33:15 GMT
The problem with "choices that matter" is that sometimes, the choices really don't matter. Take the Bull's Chargers, something someone mentioned. I couldn't, for the absolute life of me, side with the Qun. At all. Ever. That's a meaningless choice for me even though I'm given the option. Another problem with "meaningful choice" is that a lot of the time, I won't get a choice that I like. Take Dorian's quest, for instance. I have to be very supportive of that little prick, and I had no desire to be. I agree that choices should have an effect on the world. Sometimes small, sometimes big. But you can't wave a magic wand and give something meaning merely because you have a choice. I think, instead, they should focus on making the points behind the decisions clear, even if they aren't always clear at the time you make the choice: The biggest one for this was choosing the mages or templars in Inquisition. To me, it seemed like BioWARE had no desire to put anymore effort in choosing the Templars beyond the bare minimum. I got to talk to mages in Redcliffe, hear all of this and that. But I only got one scene in Val Royeaux for the templars, and no one else to even communicate with. Except when they do matter, like DAO and ME1 and stuff. Think port hanshan and getting the hangar pass, think which version of the ending to DAO you got. All of that mattered and it made my playthrough significantly different to what my friends' got. Inquisition does not reach similar depth of branching choice at least not executed nearly as well. The outcome of the Ball quest might be special... but the acts of getting to the different outcomes is largely treading through the same stuff unlike the Port Hanshan quests and other good ones.
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Post by Fredward on Apr 12, 2018 6:20:50 GMT
Out of curiosity (1) what are the games where choices really mattered (2) what were those choices and (3) what were the long term consequences of those choices?
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Apr 12, 2018 6:54:54 GMT
Out of curiosity (1) what are the games where choices really mattered (2) what were those choices and (3) what were the long term consequences of those choices? Those came to mind immediately: (1) The Witcher 2: Assassins of Kings (2) Support Vernon Roche or Iorveth at the end of chapter 1 (3) Play chapter 2 from a different perspective and from a different home base (Henselt's siege camp vs. the town of Vergen) with a different set of NPCs and side quests (1) Skyrim (2) Support the Empire or the Stormcloaks (3) As the war progresses and you bring victory to your faction, Jarls of the opposing faction are replaced with new ones loyal to yours, and the loser's capital city (Solitude for the Empire, Windhelm for the Stormcloaks) will be reduced to a smoldering ruin for quite a while after the final battle (1) Warframe (2) The entire conversation with the Lotus at the end of "The Second Dream" (3) Decides which of the five schools of the Tenno will be your primary one, essentially picking your operator's primary skill tree for the game from then on
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Post by Iakus on Apr 12, 2018 16:22:06 GMT
Out of curiosity (1) what are the games where choices really mattered (2) what were those choices and (3) what were the long term consequences of those choices? 1) Alpha Protocol 2&3) -You can side with a number of factions, which can provide you with intel, sell you gear, provide backup on missions. -Impress Leland enough he way off you a job at the end, which you can accept or reject. -Virtually every important NPC can be killed in the game. - At least one enemy can be flipped to your side, given your choices and the information you gain over the course of the game. -At least one mission won't unlock unless you ask a particular NPC a question. Tyranny Hell, CHARACTER CREATION can alter the status quo of the world you operate in!
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
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Don't knock the little winds. They're important - for morale.
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A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 12, 2018 16:44:50 GMT
Out of curiosity (1) what are the games where choices really mattered (2) what were those choices and (3) what were the long term consequences of those choices? 1) Alpha Protocol 2&3) -You can side with a number of factions, which can provide you with intel, sell you gear, provide backup on missions. -Impress Leland enough he way off you a job at the end, which you can accept or reject. -Virtually every important NPC can be killed in the game. - At least one enemy can be flipped to your side, given your choices and the information you gain over the course of the game. -At least one mission won't unlock unless you ask a particular NPC a question. Sort of like MEA then. You get to kill several important NPCs. You get to turn at least one enemy, given your choices and info you gain over the course of the game. You can side with a number of factions and they will aid you in you time of need. Etc etc.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,880 Likes: 49,340
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Post by Iakus on Apr 12, 2018 17:03:07 GMT
1) Alpha Protocol 2&3) -You can side with a number of factions, which can provide you with intel, sell you gear, provide backup on missions. -Impress Leland enough he way off you a job at the end, which you can accept or reject. -Virtually every important NPC can be killed in the game. - At least one enemy can be flipped to your side, given your choices and the information you gain over the course of the game. -At least one mission won't unlock unless you ask a particular NPC a question. Sort of like MEA then. You get to kill several important NPCs. You get to turn at least one enemy, given your choices and info you gain over the course of the game. You can side with a number of factions and they will aid you in you time of need. Etc etc. If a candle is sort of like a bonfire, then sure.
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 12, 2018 19:15:13 GMT
Sort of like MEA then. You get to kill several important NPCs. You get to turn at least one enemy, given your choices and info you gain over the course of the game. You can side with a number of factions and they will aid you in you time of need. Etc etc. If a candle is sort of like a bonfire, then sure. Yeah, but never fear. One of these days Alpha protocol might grow into a little campfire.
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Post by Catilina on Apr 13, 2018 12:36:02 GMT
Except we're not. Nothing important changes. Just who gets to make a cameo. Do you really think it's a coincidence that no matter who becomes Divine, she always picks "Victoria" as a name? I'd much rather they focus on creating exclusive content based on our choices, like the mage/Templar conflict, than try to shoehorn in mentions of whether Celene or Gaspard rules Orlais. No, but doesn't it matter who Victoria is versus why they picked that name? Merrill: I've always wondered: how do your Divines choose their names? Sebastian: They write all the best sacred names on slips of paper and stuff them in a miter. Sebastian: Then the newly elected Divine picks a name out of the hat. Merrill: What if she picks a name she doesn't like? Does she have to keep it? Sebastian: Of course she does. How do you think we got four Divines named Hortensia?
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Post by duskwanderer on Apr 14, 2018 1:51:35 GMT
The problem with "choices that matter" is that sometimes, the choices really don't matter. Take the Bull's Chargers, something someone mentioned. I couldn't, for the absolute life of me, side with the Qun. At all. Ever. That's a meaningless choice for me even though I'm given the option. Another problem with "meaningful choice" is that a lot of the time, I won't get a choice that I like. Take Dorian's quest, for instance. I have to be very supportive of that little prick, and I had no desire to be. I agree that choices should have an effect on the world. Sometimes small, sometimes big. But you can't wave a magic wand and give something meaning merely because you have a choice. I think, instead, they should focus on making the points behind the decisions clear, even if they aren't always clear at the time you make the choice: The biggest one for this was choosing the mages or templars in Inquisition. To me, it seemed like BioWARE had no desire to put anymore effort in choosing the Templars beyond the bare minimum. I got to talk to mages in Redcliffe, hear all of this and that. But I only got one scene in Val Royeaux for the templars, and no one else to even communicate with. Except when they do matter, like DAO and ME1 and stuff. Think port hanshan and getting the hangar pass, think which version of the ending to DAO you got. All of that mattered and it made my playthrough significantly different to what my friends' got. Inquisition does not reach similar depth of branching choice at least not executed nearly as well. The outcome of the Ball quest might be special... but the acts of getting to the different outcomes is largely treading through the same stuff unlike the Port Hanshan quests and other good ones. Those endings never really made much of a difference to me. Honestly, Parasini was too interesting for me not to justify another choice, particularly since I thought Anoleis would gyp me. And Morrigan really sapped the sting out of the DA:O decision. Plus, think about Port Hanshan for a minute. The choice loses all impact the second you find the geth in the garage. I hear people talk about that choice, and it was honestly not that special. Hell, at the very least, saving the Feros colony people made Matriarch Aetheyta's dialogue better in the 2nd game. No choice will ever be perfectly impactful. That was my whole point. Rather then give us choice after choice of fluff, they should give us good reasons to make some of the decisions.
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Post by Link"Guess"ski on Apr 14, 2018 14:58:10 GMT
With Geth showing up in the garage my brain just defaulted to "gameplay/story segregation". Of course they often try to address gameplay with the lore but often it comes across as "BOSS SHOWS UP OUT OF NOWHERE" and I honestly don't have a problem with that. I would rather have this kind of nonsense than the story or interactive story containing plotholes or ME3-style fake storytelling.
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