aesir
N1
Posts: 19 Likes: 53
inherit
9254
0
Apr 10, 2019 18:35:13 GMT
53
aesir
19
August 2017
aesir
|
Post by aesir on Mar 2, 2018 10:06:42 GMT
Hello guys, we know by experience (DAI) that there is a lot of boring quests and "filler" content that takes hours and hours of the game, a 100% playthrough takes about 100-150 hours, so why not cut it to 50ish and create impactfull and meaningfull choices that changes deeply the state of the campaing, enhancing the experience, improving the replayability and giving the player the real power to create his own story.
I'm talking about trading 50-100 hours of worthless/boring content with futile choices and investing it on significant differences and numerous ramifications, MAKE US PLAY THE GAME MORE THEN ONCE.
Real difference, not just choosing to save character A or B while barelly have any impact on the game besides some sad lines from companions.
Choices that create different stories and real repercussions, i want to talk with my riend about how i was able to free the Darkspawn from the call of the Old Gods, while he says "wtf, i'm fighting the 6th blight".
Lower the number of filler content like side quests, exploring (the meaningless part), farming, leveling, reading and make an engaging, fast paced, continuous storytelling.
*This could bring back background stories from DAO and take to the next level."
LESS IS MORE.
|
|
inherit
9583
0
Nov 27, 2017 14:40:55 GMT
803
warden
1,158
Nov 25, 2017 22:12:36 GMT
November 2017
warden
https://images4.alphacoders.com/101/thumb-1920-1010967.png
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR
|
Post by warden on Mar 2, 2018 12:34:18 GMT
you are asking for a miracle at this point.
|
|
inherit
529
0
7,815
Nightscrawl
3,266
August 2016
nightscrawl
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by Nightscrawl on Mar 2, 2018 12:38:54 GMT
Your request for more meaningful choices can only go so far. You have to consider the ramifications of those choices. Let's just take something like the Iron Bull Chargers choice. While that is a great choice, the fact that the character can die limits his availability in future games. Let's take something much more significant: the Old God Baby. Because there is the option of not doing it at all, it can't have any great impact in future games or in the world at large because there is the chance that it doesn't exist in some player's world. So when making such a request, you have to consider what kind of choices you're talking about. If it's just choices that only affect that current game, that's much more doable. Larger choices that affect the entire world are going to be rendered essentially meaningless, aside from minor scenes and such, as we saw with Morrigan's son. Choices that create different stories and real repercussions, i want to talk with my riend about how i was able to free the Darkspawn from the call of the Old Gods, while he says "wtf, i'm fighting the 6th blight". This will never happen. It would take too many resources to develop such divergent paths. Not only that, but they then have to keep track of all the different plot threads.
|
|
inherit
♨ Retired
24
0
Member is Online
24,268
themikefest
14,812
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Mar 2, 2018 12:44:58 GMT
MAKE US PLAY THE GAME MORE THEN ONCE. They have for me. The number one reason why I like their games is because it has replay value. I have many playthroughs of the previous 3 games. I don't expect that will change for the new da game.
|
|
inherit
8750
0
Apr 26, 2018 20:05:42 GMT
1,585
tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
|
Post by tacsear on Mar 2, 2018 13:17:17 GMT
Choices do matter in DAI
|
|
inherit
679
0
3,539
CHRrOME
2,805
August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
666
112 ish
|
Post by CHRrOME on Mar 2, 2018 13:21:28 GMT
I don't mind quantity, so long as it has a standard for quality. Side quests were tedious as hell in DA:I because they were terrible, that was a major issue. The formula was, unlock an area, explore it in a pseudo linear way, get fuck ton of meaningless quests with useless rewards (or no reward at all many times) while wasting precious time with the "pick up" animation for herbs and minerals. The time spent was moving around picking stuff and doing those tedious quests, in which perhaps one in the whole map was a somewhat interesting or less "lazy" type of quest. I'm easily 115 hours before the final battle in my new playthrough just by doing that, it's not quality time though. I enjoy the maps, how they look, but they have nothing interesting in them but those awful designed quests. Adding choice is fine so long as it makes sense, you can't have a binary for every single quest though.
|
|
luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,390 Likes: 4,558
inherit
328
0
4,558
luketrevelyan
1,390
August 2016
luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by luketrevelyan on Mar 2, 2018 15:25:55 GMT
I partially agree with OP but I don't think that is achievable in a Dragon Age game without a significant change of time/setting.
Some of the things that made Kotor, Jade Empire, Mass Effect 1, and Dragon Age Origins so good was that they had very significant choices while not being tediously long (although Origins can sometimes feel a bit long) that allowed for a huge amount of replayability.
But you may notice a pattern here and they are all the first game in a series. The sequels for ME and DA went on to offer less compelling choices and have never fully honored all possible choices from previous entries. I don't really blame BioWare for doing that, because otherwise the series would become unmanageable. They have to keep it bounded to some degree.
This was one reason I was so excited about the "Secret IP" because I thought it would be a chance to experience a game without any baggage again. Sadly that is not looking too promising.
The game length I think has been a separate development more tied to open world. It sort of compounds the less compelling choices offered by the sequels though. With DAI I've often wanted to try all of the romances, but then I just can't bring myself to play 70-80 hours just for a bit of different content. So I've only done a few full PTs, whereas a game like Kotor I've lost count how many times I've played it (only takes maybe 20 hours).
|
|
pinkjellybeans
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 97 Likes: 254
inherit
1360
0
Sept 21, 2017 2:55:08 GMT
254
pinkjellybeans
97
Aug 30, 2016 14:16:12 GMT
August 2016
jellybeans
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by pinkjellybeans on Mar 2, 2018 16:00:28 GMT
I don't mind quantity, so long as it has a standard for quality. Side quests were tedious as hell in DA:I because they were terrible, that was a major issue. The formula was, unlock an area, explore it in a pseudo linear way, get fuck ton of meaningless quests with useless rewards (or no reward at all many times) while wasting precious time with the "pick up" animation for herbs and minerals. The time spent was moving around picking stuff and doing those tedious quests, in which perhaps one in the whole map was a somewhat interesting or less "lazy" type of quest. I'm easily 115 hours before the final battle in my new playthrough just by doing that, it's not quality time though. I enjoy the maps, how they look, but they have nothing interesting in them but those awful designed quests. Adding choice is fine so long as it makes sense, you can't have a binary for every single quest though. What I REALLY want from DA4 is 3 or 4 maps (no more than that, please!) that are connected to the main story, so we'll have the main quests happen on ALL of those maps. Obviously, there will be certain missions where we will need to go to places that are hidden (like the Winter Palace, or saving the Moshae in MEA) but Bioware can't have ALL of the main missions happen on these separate maps. It will make the game feel completely disconnected from the open world and exploring it will feel absolutely pointless. So they need to find a balance. For example, let's assume DA4 will be set in Tevinter for the most part. The biggest map on the game could have Minrathous as the center of it, so we would be exploring the big city and the outskirts of it, while doing side quests AND main quests. Then let's assume the main story takes us to somewhere else in Tevinter. Let's pretend we will need to infiltrate a base of Solas' spies or whatever. Give us another open map with the base somewhere in it, along with other points of interest. Other spies camps, maybe some ruins but more importantly a village with people that will interact with you and give you sidequests. Some of those sidequests can even be connected to the main quest, for example finding someone that had gone missing and then you find out they are actually being held by the spies. Then let's imagine you reach the base. Cutscenes, battles, dialogue, choices and all that, and then one of the spies escapes and you have to catch him on the other side of the map on one of those ruins. You know what I mean? Give us a reason to go to one corner to the other, let the main story be our main purpose to be there at first, but then give us other reasons to continue exploring it, and not because of the sake of pointless exploration. A good example from DAI is the map Fallow Mire. The map itself was not that great since once again, you have a pretty much empty map with nothing but dead people in it, so the opportunities for meaningful side content is almost non-existent, but the idea of having a fairly open map with a clear objective (reach the castle and save the soldiers) goes a long way to give you a sense of purpose. The moment the main story unfolds on these maps, you will have a reason to explore them and to be there. DAI tried to do this but they failed on the execution. I mean, you do go to The Hinterlands because you need to talk to Mother Giselle but going to an open world map just to have one conversation with someone is not nearly enough. Then the game tries to throw stuff for you to do that is somewhat connected to the main story but it's goddamn fetch quests everywhere. Go fetch blankets, go fetch food, go kill this, go kill that. So they have the right idea, but they need to work on the content and make it interesting and worth our time. Bioware only has to add a handful of great branching sidequests to each map with choices and dialogue and I'm sure everyone will be happy. Honestly, I'll take that over choices that change the outcome of the story any day. While it would be nice to have, I honestly just want to play a DA game with an open world where the content in it is actually good and you get to explore more than empty forests, empty ruins, (just a lot of emptiness in general) that have nothing to do with the main quest.. I want damn villages and cities full of people, children and animals, I want NPC encounters on the roads, I want the maps to feel alive and interesting. Once Bioware manages to do that, there will be a ton of opportunities to make great side content with dialogue and choices that will offer replayability. And I'm sure they could manage to add a few consequences here and there for some of these choices we make.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,880 Likes: 49,340
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,340
Iakus
20,880
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Mar 2, 2018 17:45:45 GMT
It's like I keep saying:
Forget importing choices from game to game, make them matter in the game where you make them. Don't just turn choices into baggage that demands more and more cameos.
|
|
Raga
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 324 Likes: 622
inherit
2488
0
622
Raga
324
Dec 27, 2016 14:16:12 GMT
December 2016
ontarah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Raga on Mar 2, 2018 18:08:23 GMT
I just don't want 50-70 extra hours of grindy quests involving closing rifts and collecting shards and whatnot. If you take the "core" DAI game (companion quests, main plot quests, and meatier side quests such as the village in Crestwood or the fortress in Empress du Leon) you have about the same amount of gameplay time as most past Bioware games. And that content is actually quite enjoyable and good, in the same general league as their past games. The thing that makes it insufferable is that each 3ish hours of solid content like that is predicated on 10ish hours of grindy horseshit.
Just drop the grindy horseshit. If they want "live" content they can get that through DLC for singleplayer and continued release of new gear and classes and areas and so on for multiplayer. There is no reason that they have to include 50ish hours of grindy horseshit into the game at release to make money off it or keep making money off it.
|
|
luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,390 Likes: 4,558
inherit
328
0
4,558
luketrevelyan
1,390
August 2016
luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by luketrevelyan on Mar 2, 2018 18:09:01 GMT
It's like I keep saying: Forget importing choices from game to game, make them matter in the game where you make them. Don't just turn choices into baggage that demands more and more cameos. I agree this is probably a good approach for an ongoing series like Dragon Age where you get new protagonists each game. For Mass Effect, the choices needed to import for each game since it was a single protagonist's story. DA doesn't need to do that as strictly, although I still prefer importing some important choices unless the setting is going to change more significantly in future games. But I would rather have more consequential decisions within a single game than have future games continually limited by the baggage of their predecessors.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,880 Likes: 49,340
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,340
Iakus
20,880
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Mar 2, 2018 19:01:33 GMT
It's like I keep saying: Forget importing choices from game to game, make them matter in the game where you make them. Don't just turn choices into baggage that demands more and more cameos. I agree this is probably a good approach for an ongoing series like Dragon Age where you get new protagonists each game. For Mass Effect, the choices needed to import for each game since it was a single protagonist's story. DA doesn't need to do that as strictly, although I still prefer importing some important choices unless the setting is going to change more significantly in future games. But I would rather have more consequential decisions within a single game than have future games continually limited by the baggage of their predecessors. Eh, I actually think MEA would have been a better game if it didn't have to deal with ME3's ending.
|
|
Raga
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 324 Likes: 622
inherit
2488
0
622
Raga
324
Dec 27, 2016 14:16:12 GMT
December 2016
ontarah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Raga on Mar 2, 2018 19:20:52 GMT
I agree this is probably a good approach for an ongoing series like Dragon Age where you get new protagonists each game. For Mass Effect, the choices needed to import for each game since it was a single protagonist's story. DA doesn't need to do that as strictly, although I still prefer importing some important choices unless the setting is going to change more significantly in future games. But I would rather have more consequential decisions within a single game than have future games continually limited by the baggage of their predecessors. Eh, I actually think MEA would have been a better game if it didn't have to deal with ME3's ending. This. I still think that only about 30% of the rage over Andromeda was caused by the game's genuine problems and 70% was because people resented that it existed at all as the only reason it needed to exist was because the devs burned down the whole Milky Way galaxy for all narrative purposes.
|
|
inherit
679
0
3,539
CHRrOME
2,805
August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
666
112 ish
|
Post by CHRrOME on Mar 2, 2018 19:43:15 GMT
What I REALLY want from DA4 is 3 or 4 maps (no more than that, please!) that are connected to the main story, so we'll have the main quests happen on ALL of those maps. Obviously, there will be certain missions where we will need to go to places that are hidden (like the Winter Palace, or saving the Moshae in MEA) but Bioware can't have ALL of the main missions happen on these separate maps. It will make the game feel completely disconnected from the open world and exploring it will feel absolutely pointless. So they need to find a balance. For example, let's assume DA4 will be set in Tevinter for the most part. The biggest map on the game could have Minrathous as the center of it, so we would be exploring the big city and the outskirts of it, while doing side quests AND main quests. Then let's assume the main story takes us to somewhere else in Tevinter. Let's pretend we will need to infiltrate a base of Solas' spies or whatever. Give us another open map with the base somewhere in it, along with other points of interest. Other spies camps, maybe some ruins but more importantly a village with people that will interact with you and give you sidequests. Some of those sidequests can even be connected to the main quest, for example finding someone that had gone missing and then you find out they are actually being held by the spies. Then let's imagine you reach the base. Cutscenes, battles, dialogue, choices and all that, and then one of the spies escapes and you have to catch him on the other side of the map on one of those ruins. You know what I mean? Give us a reason to go to one corner to the other, let the main story be our main purpose to be there at first, but then give us other reasons to continue exploring it, and not because of the sake of pointless exploration. A good example from DAI is the map Fallow Mire. The map itself was not that great since once again, you have a pretty much empty map with nothing but dead people in it, so the opportunities for meaningful side content is almost non-existent, but the idea of having a fairly open map with a clear objective (reach the castle and save the soldiers) goes a long way to give you a sense of purpose. The moment the main story unfolds on these maps, you will have a reason to explore them and to be there. DAI tried to do this but they failed on the execution. I mean, you do go to The Hinterlands because you need to talk to Mother Giselle but going to an open world map just to have one conversation with someone is not nearly enough. Then the game tries to throw stuff for you to do that is somewhat connected to the main story but it's goddamn fetch quests everywhere. Go fetch blankets, go fetch food, go kill this, go kill that. So they have the right idea, but they need to work on the content and make it interesting and worth our time. Bioware only has to add a handful of great branching sidequests to each map with choices and dialogue and I'm sure everyone will be happy. Honestly, I'll take that over choices that change the outcome of the story any day. While it would be nice to have, I honestly just want to play a DA game with an open world where the content in it is actually good and you get to explore more than empty forests, empty ruins, (just a lot of emptiness in general) that have nothing to do with the main quest.. I want damn villages and cities full of people, children and animals, I want NPC encounters on the roads, I want the maps to feel alive and interesting. Once Bioware manages to do that, there will be a ton of opportunities to make great side content with dialogue and choices that will offer replayability. And I'm sure they could manage to add a few consequences here and there for some of these choices we make. Indeed, I was going to mention that actually. The maps in DA:I feel completely disconnected from the main game. I think Hinterlands and Fallow Mire are the only ones you actually go because the main plot takes you there (only to do something really minor in contrast to the entirety of the map), the rest of the maps are just unlockables to do whatever is there to do if you feel like doing it. In fact, you can completely ignore all of them and you'll finish the game in 25-30 hours tops probably. They need to connect the maps to the actual game and not have them separated like that. And the other thing was the cities, yes. Val Royaux was a complete disappointment, you can see the actual city in the background taunting you, but you cannot go there. It would've been so could to go there and see all it potentially had to offer. We need city maps with stuff to do in there like it was in Origins, and take it to the next level.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Mar 2, 2018 19:44:18 GMT
OH, so like Witcher 2.
Which was pretty much two different games based on who you sided with and even had 4 flavors of ending (two per side)
And was completely ignored in near all ways other than a few cameos come Witcher 3 to the rage of many (and my mild annoyance) because it couldn't matter.
|
|
inherit
679
0
3,539
CHRrOME
2,805
August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
666
112 ish
|
Post by CHRrOME on Mar 2, 2018 19:49:01 GMT
I agree this is probably a good approach for an ongoing series like Dragon Age where you get new protagonists each game. For Mass Effect, the choices needed to import for each game since it was a single protagonist's story. DA doesn't need to do that as strictly, although I still prefer importing some important choices unless the setting is going to change more significantly in future games. But I would rather have more consequential decisions within a single game than have future games continually limited by the baggage of their predecessors. Eh, I actually think MEA would have been a better game if it didn't have to deal with ME3's ending. That's the thing. Without the ME3's endings we could've had a normal Mass Effect game. They probably used half the development time just to figure the plot for Andromeda (or whatever the code name was back then).
|
|
boxofscreaming
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 943 Likes: 1,658
inherit
8698
0
1,658
boxofscreaming
943
June 2017
boxofscreaming
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by boxofscreaming on Mar 2, 2018 19:52:32 GMT
I think choices mattered plenty in all the Dragon Age games.
|
|
luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,390 Likes: 4,558
inherit
328
0
4,558
luketrevelyan
1,390
August 2016
luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by luketrevelyan on Mar 2, 2018 21:13:48 GMT
I agree this is probably a good approach for an ongoing series like Dragon Age where you get new protagonists each game. For Mass Effect, the choices needed to import for each game since it was a single protagonist's story. DA doesn't need to do that as strictly, although I still prefer importing some important choices unless the setting is going to change more significantly in future games. But I would rather have more consequential decisions within a single game than have future games continually limited by the baggage of their predecessors. Eh, I actually think MEA would have been a better game if it didn't have to deal with ME3's ending. Agreed, I was referring to choices within the MET. Once the trilogy was over they shouldn't have felt compelled to keep honoring choices. Not picking a canon ending (or ignoring them or some other solution) gave them no creative room other than to abandon the setting altogether by moving to an entire new galaxy.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
inherit
Always teacher, sometimes writer
370
0
4,063
linksocarina
Teaching Mode Activated
3,179
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Mar 2, 2018 22:09:41 GMT
It's like I keep saying: Forget importing choices from game to game, make them matter in the game where you make them. Don't just turn choices into baggage that demands more and more cameos. That ruins a lot of the appeal for me though, I love the fact that we are basically world-building the Dragon Age for ourselves.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,880 Likes: 49,340
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,340
Iakus
20,880
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Mar 2, 2018 22:21:06 GMT
It's like I keep saying: Forget importing choices from game to game, make them matter in the game where you make them. Don't just turn choices into baggage that demands more and more cameos. That ruins a lot of the appeal for me though, I love the fact that we are basically world-building the Dragon Age for ourselves. Except we're not. Nothing important changes. Just who gets to make a cameo. Do you really think it's a coincidence that no matter who becomes Divine, she always picks "Victoria" as a name? I'd much rather they focus on creating exclusive content based on our choices, like the mage/Templar conflict, than try to shoehorn in mentions of whether Celene or Gaspard rules Orlais.
|
|
TheodoricFriede
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 397 Likes: 917
inherit
9694
0
Nov 19, 2018 22:58:41 GMT
917
TheodoricFriede
397
January 2018
theodoricfriede
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by TheodoricFriede on Mar 2, 2018 22:29:33 GMT
I dont give a damn about the "choices". DA2 is my favorite in the series and the choices you make could not matter less.
I dont want another bloated, grindy 120 hour game full of nothing, I want a nice contained game where I enjoy interacting with the world and characters.
|
|
inherit
1033
0
31,231
colfoley
16,562
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Mar 2, 2018 23:15:21 GMT
I find choices really mattering in games is kind of like that great gaming myth like a unicorn or a perfect ending. Everyone seems to want it but then no game has yet offered one.
|
|
inherit
Scribbles
185
0
Apr 28, 2024 21:32:43 GMT
30,247
Hanako Ikezawa
22,355
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Mar 2, 2018 23:24:41 GMT
It's like I keep saying: Forget importing choices from game to game, make them matter in the game where you make them. Don't just turn choices into baggage that demands more and more cameos. That ruins a lot of the appeal for me though, I love the fact that we are basically world-building the Dragon Age for ourselves. Same here. Even if it is just an illusion of choice and does little in the next game, I really like how that little changes. It's one of the things that makes me love Bioware, so if they got rid of that it is getting rid of part of the reason I get the games.
|
|
Jarovbees
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 331 Likes: 1,062
inherit
2845
0
Jan 16, 2017 22:09:34 GMT
1,062
Jarovbees
331
Jan 16, 2017 19:33:21 GMT
January 2017
isana
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Jarovbees on Mar 3, 2018 0:29:09 GMT
*This could bring back background stories from DAO and take to the next level."
LESS IS MORE. Didn't the devs say that they weren't doing origin stories anymore? Don't get me wrong, I loved them all. I'm just not going to hold out for their return.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
inherit
Always teacher, sometimes writer
370
0
4,063
linksocarina
Teaching Mode Activated
3,179
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Mar 3, 2018 2:12:08 GMT
That ruins a lot of the appeal for me though, I love the fact that we are basically world-building the Dragon Age for ourselves. Except we're not. Nothing important changes. Just who gets to make a cameo. Do you really think it's a coincidence that no matter who becomes Divine, she always picks "Victoria" as a name? I'd much rather they focus on creating exclusive content based on our choices, like the mage/Templar conflict, than try to shoehorn in mentions of whether Celene or Gaspard rules Orlais. No, but doesn't it matter who Victoria is versus why they picked that name?
|
|