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Post by Shinobu on Apr 16, 2018 16:35:46 GMT
Thanks to Hrungr for posting this! Studio Update from Casey Hudson by Author - Casey HudsonPosted on - April 16, 2018 blog.bioware.com/2018/04/16/studio-update-from-casey-hudson/ Humans! It’s going to be an exciting year. There’s so much going on that I wanted to set up a blog where I can share some thoughts and news with you directly. This is the first entry in a series where I’d like to talk about our vision for BioWare, what that means for our upcoming titles, and share some stories about development as we head towards the launch of Anthem. I started at BioWare 20 years ago. I’ve worked on several of our titles, most notably as the Producer/Director of Star Wars: Knights of the Old Republic and the Mass Effect Trilogy. A few years ago, I took some time away to try something different, and had an amazing experience working at Microsoft on mixed-reality and HoloLens. But the Great White North called me home once again when I was offered the opportunity to return to BioWare as General Manager. The idea of leading the company that I was part of building for so long, and returning to work on the game worlds that I love, was one I couldn’t pass up. When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games. That experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together. It’s in that spirit that we are working through production on Anthem–a game designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures. It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare. Next time I’ll talk more about how our updated studio mission is helping to focus our work on Anthem and the games that will follow! May 10, 2018 12:08:33 GMT -4 Hrungr said: Creating Worlds: The Future of BioWare by Author - Casey Hudson Posted on - May 10, 2018 blog.bioware.com/2018/05/10/creating-worlds-the-future-of-bioware/static.cdn.ea.com/blog.bioware.com/wp-content/uploads/2018/05/BlogCover-1024x576.jpgFellow humans. Welcome to Part 2 of a 1200-part monthly blog series, where I’ll cover BioWare’s evolution from videogame studio to post-human AI hivemind. Today I want to talk about our vision for BioWare. Videogames are a unique medium. The only thing that stays the same is that they are constantly evolving. Many of the things we love about games now were not possible a few years ago. And that’s one of the hardest things about making games—continuing to innovate and evolve, while staying true to expectations players have from previous experiences. To ensure we stay on course, we’ve updated our mission statement at BioWare to something that we believe is true of our best games, and must continue to be true of future BioWare games—even as we take on new technologies and gameplay innovations. Our mission is this: We create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. Each word of this mission is carefully chosen. For Example, we believe what we do is first and foremost about creating worlds. Beyond just individual games, we try to create entire worlds that players can really live in, which span many games and media, as well as fan-created work like art, fiction, and cosplay. Creating worlds along with our player community, and seeing them take on a life of their own, is probably the most rewarding part of what we do. Companionship means that our stories are always presented as shared experiences. You’re not a solitary character walking around by yourself—in a BioWare game you’re always adventuring with a group of friends. Sometimes those friends are other players like in Neverwinter Nights, and Star Wars: The Old Republic. Sometimes they are fictional characters, like in Mass Effect and Dragon Age. However we design it, we always want to capture the special feeling of being on a journey with memorable companions. I talked last time about Anthem being “a story you can experience with friends.” There were, understandably, some questions and concerns about story in multiplayer. Specifically, “what if I don’t want to play with randos?” “What if I don’t have friends that I play games with?” And, “I like to be the one making choices in my story—if it’s multiplayer, won’t the story get watered down?” As a player, I worry about these things too—which brings us to the last line of our mission: become the hero of your story. In a BioWare game, you should feel like the story is about you. You create your own character, you decide what happens next, and you become the hero. I think the reason people are concerned about whether these things are possible in a multiplayer game is because it just hasn’t been solved well before. With Anthem we’re taking this problem head-on and structuring the entire game design to provide a specific solution for this. We’ll be sharing details on how it works very soon. We think it creates a unique experience where you have control over your own story, but your story is set in an ever-changing multiplayer world. And yes, even though Anthem is meant to bring out the best parts of playing as part of an online community, you can choose to play through the story with only your friends, or even on your own. It’s true—we’re trying something really different here. Anthem represents one way to deliver innovation and new experiences in the spirit of our mission. We also have teams envisioning future BioWare games, and they’re designing approaches that are different from Anthem—including one that’s very Dragon Age. As we try new things, I hope that you’ll come on the journey with us, and continue asking questions that will help shape Anthem into something we’ll all love to play. In a few weeks, we will be showing Anthem live to fans at EA PLAY in Hollywood and will have lots more details to share. The team is working super hard to get ready, and I can’t wait to hear what you think! Hope to see you there, Casey
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Post by Shinobu on Apr 16, 2018 16:50:50 GMT
"As you know, we were not able to deliver story DLC for Andromeda — this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games."
So, do you think he is speaking specifically about the Quarian situation and implying there will be more Andromeda games to address it? Or do you think he is speaking generally, that games in future will get story DLC?
I'm hoping for the former.
Also," The idea of leading the company that I was part of building for so long, and returning to work on the game worlds that I love, was one I couldn’t pass up" makes me hopeful.
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Post by Sanunes on Apr 16, 2018 16:58:34 GMT
"As you know, we were not able to deliver story DLC for Andromeda — this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games." So, do you think he is speaking specifically about the Quarian situation and implying there will be more Andromeda games to address it? Or do you think he is speaking generally, that games in future will get story DLC? I'm hoping for the former. Also," The idea of leading the company that I was part of building for so long, and returning to work on the game worlds that I love, was one I couldn’t pass up" makes me hopeful. My guess is that they won't have the hooks for things they cannot guarantee to be resolved.
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Post by sil on Apr 16, 2018 17:08:01 GMT
When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games. Make the start by solving it for a past game, Andromeda, and then focus on the future.
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Post by cypherj on Apr 16, 2018 17:10:06 GMT
"As you know, we were not able to deliver story DLC for Andromeda — this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games." So, do you think he is speaking specifically about the Quarian situation and implying there will be more Andromeda games to address it? Or do you think he is speaking generally, that games in future will get story DLC? I'm hoping for the former. Also," The idea of leading the company that I was part of building for so long, and returning to work on the game worlds that I love, was one I couldn’t pass up" makes me hopeful. It sounds like they wanted to release DLC, but EA didn't think the money was there and didn't let them (the frustrating comment). So now they've looked at what went wrong and they're going to try and get back to their roots. What they think made their games great in the past. That's pretty much what I get from the below. "That experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together."
Obviously it's just my opinion from the marketing speak.
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Post by MarilynRobert on Apr 16, 2018 17:23:34 GMT
"As you know, we were not able to deliver story DLC for Andromeda — this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games." So, do you think he is speaking specifically about the Quarian situation and implying there will be more Andromeda games to address it? Or do you think he is speaking generally, that games in future will get story DLC? I'm hoping for the former. Also," The idea of leading the company that I was part of building for so long, and returning to work on the game worlds that I love, was one I couldn’t pass up" makes me hopeful. I wish but won't get my hopes up at all.
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Post by Deleted on Apr 16, 2018 17:28:02 GMT
The way I'm reading between the lines on this, I think Bioware intends to focus on multiplayer, story-based games that we can play "with friends" (since he did not say "with friends or alone"). They are hoping to put their individual stamp on that genre. I don't think this either hints at or promises any future Mass Effect games at all (It doesn't go so far as to say there won't be any, but rather is just mute on that aspect). They are certainly going to try to make their future games go over better with their intended audiences in the aspects of world, character and story-telling, but that's really just stating the obvious. It could be a good thing or a not so good thing. If it means taking even fewer creative risks in those areas, I'd personally view it as not so good a thing; but a company's got to do what it's got to do to stay in business. As Sanunes stated, I think the DLC references really mean that they won't tease DLC the way they did with the Quarians in Andromeda. It does indicate somewhat the Bioware wanted to do DLC for Andromeda but were blocked from doing so (probably by EA). He does, however, acknowledge the requests for a DLC as a "significant movement" among the players. We'll just have to wait to see what he says in his blog down the road.
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Post by sil on Apr 16, 2018 17:39:44 GMT
DLC teases are fine, but they should only be made when they are 100% certain the DLC will be made.
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Post by KaiserShep on Apr 16, 2018 17:41:18 GMT
DLC teases are fine, but they should only be made when they are 100% certain the DLC will be made. That goes to BioWare's penchant for not really planning ahead.
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Post by dmc1001 on Apr 16, 2018 18:16:41 GMT
"As you know, we were not able to deliver story DLC for Andromeda — this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games." So, do you think he is speaking specifically about the Quarian situation and implying there will be more Andromeda games to address it? Or do you think he is speaking generally, that games in future will get story DLC? I'm hoping for the former. Also," The idea of leading the company that I was part of building for so long, and returning to work on the game worlds that I love, was one I couldn’t pass up" makes me hopeful. I think it means no DLC for Andromeda but with the attempt to make sure there's no repeat of that for future game. Also, I laugh at the part of creating an experience you can have with your friends. That's just delusional thinking. I don't have any friends that play MP. One thing I like about SWTOR is that I can entirely avoid MP situations if I want. It doesn't sound like Anthem will allow it.
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Post by samhain444 on Apr 16, 2018 18:27:02 GMT
"As you know, we were not able to deliver story DLC for Andromeda — this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games." So, do you think he is speaking specifically about the Quarian situation and implying there will be more Andromeda games to address it? Or do you think he is speaking generally, that games in future will get story DLC? I'm hoping for the former. Also," The idea of leading the company that I was part of building for so long, and returning to work on the game worlds that I love, was one I couldn’t pass up" makes me hopeful. I think it means no DLC for Andromeda but with the attempt to make sure there's no repeat of that for future game. Also, I laugh at the part of creating an experience you can have with your friends. That's just delusional thinking. I don't have any friends that play MP. One thing I like about SWTOR is that I can entirely avoid MP situations if I want. It doesn't sound like Anthem will allow it. It makes no definitive statement either way, only that playing with friends is possible through the game.
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Post by flyingovertrout on Apr 16, 2018 19:19:49 GMT
I know less now than I did before reading Casey's post.
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Post by alanc9 on Apr 16, 2018 19:19:58 GMT
Not foreshadowing possible DLC content has its own problems. Can you do something like Trespasser without setting it up in the game proper?
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Post by traks on Apr 16, 2018 21:20:44 GMT
"As you know, we were not able to deliver story DLC for Andromeda — this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games." So, do you think he is speaking specifically about the Quarian situation and implying there will be more Andromeda games to address it? Or do you think he is speaking generally, that games in future will get story DLC? I'm hoping for the former. Also," The idea of leading the company that I was part of building for so long, and returning to work on the game worlds that I love, was one I couldn’t pass up" makes me hopeful. I read it as another hint for future Mass Effect games, but not specifically solving a side story like the Quarians getting to Andromeda. I was under the impression that them being there in future games (if they take place in Andromeda) was always planned to be explained with the upcoming book. An easy way to safe on resources for the first game. Great to hear that they seem to be thinking about how to continue ME. The way the Blog ends we might hear sooner about future plans for Mass Effect than thought.
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Post by SofaJockey on Apr 16, 2018 22:32:50 GMT
So, do you think he is speaking specifically about the Quarian situation and implying there will be more Andromeda games to address it? Or do you think he is speaking generally, that games in future will get story DLC? I think the latter. However, this refutes the notion that DLC was 'never planned' for MEA. Saying they were frustrated not to deliver DLC means that they wanted to.
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Post by Andrew Lucas on Apr 17, 2018 0:03:56 GMT
But BSN told me they weren't releasing DLC because they never planned to... what a shitshow.
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Post by colfoley on Apr 17, 2018 1:45:08 GMT
I always maintained they were working on DLC at least in the preliminary sense.
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Post by Deleted on Apr 17, 2018 2:00:49 GMT
"We are going to fix the problem of not enough single player content with lots of multiplayer content..." That's what I got out of the blog, and I'm not amused.
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Post by Shinobu on Apr 17, 2018 2:19:47 GMT
"We are going to fix the problem of not enough single player content with lots of multiplayer content..." That's what I got out of the blog, and I'm not amused. I didn't really get that impression. I think he was just talking about Anthem since it is their next game and it is multiplayer. Of course, if it is wildly successful they may shift even farther in that direction, but I don't think he implied all future games will be primarily MP. After reading everyone's posts I think I got too excited initially that he was saying there would be future games in Andromeda to address the fate of the Quarians when he just said they would try to avoid similar "no-DLC" situations. Still, I know Mass Effect is near and dear to him, so I'm still hopeful for more ME in the future.
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Apr 17, 2018 6:40:12 GMT
Thanks to Hrungr for posting this! Studio Update from Casey Hudson by Author - Casey HudsonPosted on - April 16, 2018 blog.bioware.com/2018/04/16/studio-update-from-casey-hudson/ A blog??? .... Please don't be: First...future games in the franchise??? Then... What about all the other issues? Are they planned to be solved too? Biggest among them: Who, what, where are the Jardaan, Scourge, and are the Kett truly the villains? So episodic games? Yep. That is right. You have heard it here first folks. PREPARE! Telltale style game from Bioware. And it is called Anthem! If you like such then enjoy -otherwise: Ok. I am waiting... Just please enough of We can only take so many wrecks before interest is lost..... You can call me a cynic now. I am nearly beyond caring anymore.
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Post by correctamundo on Apr 17, 2018 7:31:13 GMT
So, do you think he is speaking specifically about the Quarian situation and implying there will be more Andromeda games to address it? Or do you think he is speaking generally, that games in future will get story DLC? I think the latter. However, this refutes the notion that DLC was 'never planned' for MEA. Saying they were frustrated not to deliver DLC means that they wanted to. They never said there never was any plannig for DLC. Only that the decision not to make any was made early.
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Apr 17, 2018 7:54:04 GMT
I think the latter. However, this refutes the notion that DLC was 'never planned' for MEA. Saying they were frustrated not to deliver DLC means that they wanted to. They never said there never was any plannig for DLC. Only that the decision not to was made early. Simple issue of a squandered development cycle. My theory: Original plan was to have the DLC be part of the main game... so it "originally" would not be considered DLC but main game. Then when the game was redesigned 2/3rds to 3/4ths the way through the development cycle... The Q.DLC got pushed aside as a side story and not implementable after redesign be it technical, size, graphic, audio or whatever. The publisher held them to the word of "no DLC" and we got what we got.
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Post by dmc1001 on Apr 17, 2018 8:17:41 GMT
Original plan was to have the DLC be part of the main game... so it "originally" would not be considered DLC but main game. Like the From Ashes DLC? But, yes, I agree that the screwed up development cycle left us with an incomplete game.
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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At sunrise there is the sunset.
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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November 2016
thelastvanguardian
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
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Post by Atemporal Vanguardian-Debugger on Apr 17, 2018 8:35:50 GMT
Original plan was to have the DLC be part of the main game... so it "originally" would not be considered DLC but main game. Like the From Ashes DLC? But, yes, I agree that the screwed up development cycle left us with an incomplete game. Maybe but not exactly. I was considering it as included as part of the main game -not like the FADLC -locked crap that was pulled in ME3. Like Mars in ME3 is main game but in the world of ME:A it would have been a DLC -if you get the meaning.
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CHRrOME
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chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by CHRrOME on Apr 17, 2018 12:20:04 GMT
"When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games."
What the hell did he mean with "we were not able" ? Not able as in "backlash prevented us" or not able as in "we had no pissing clue" ? Or some other force intervened perhaps?
"That experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together."
This, this, and this. IF. ONLY.
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