Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,004 Likes: 2,731
inherit
3790
0
Apr 28, 2024 19:49:53 GMT
2,731
Kabraxal
1,004
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Kabraxal on Jul 13, 2018 19:54:32 GMT
Considering the Hissing Wastes is one of the best maps in the game, I’m okay with Bioware deserts. But then, I’m one that was happy the sprawling city was avoides and more effort put into actual interesting environments. So my tastes are very different than many gamers.
|
|
inherit
1033
0
31,231
colfoley
16,562
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 14, 2018 4:16:33 GMT
Considering the Hissing Wastes is one of the best maps in the game, I’m okay with Bioware deserts. But then, I’m one that was happy the sprawling city was avoides and more effort put into actual interesting environments. So my tastes are very different than many gamers. Hissing Wastes was gorgeous and fun.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Jul 15, 2018 17:51:22 GMT
Considering the Hissing Wastes is one of the best maps in the game, I’m okay with Bioware deserts. But then, I’m one that was happy the sprawling city was avoides and more effort put into actual interesting environments. So my tastes are very different than many gamers. Urban environments are always my least favourite. I'd much rather explore open wilderness than spend time in a city.
|
|
inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,068
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jul 16, 2018 12:47:09 GMT
If I had to pick, I'd rather have an urban environment. There's a lot of potential for good use of vertical space, secret passages and alternate routes to destinations. But you need to be able to enter and explore a good number of the buildings, or it's not worth it.
I don't see how an actually decent city area would be less interesting than just a whole lotta sand.
|
|
correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
Dr Obfuscate
807
0
Nov 10, 2023 13:59:26 GMT
5,270
correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
|
Post by correctamundo on Jul 16, 2018 21:55:42 GMT
Because it isn't just a whole lotta sand? I find exploring the wilderness way more interesting, and indeed plausible, than running around in city in a fantasy setting. At least 90% of the population is rural anyway.
|
|
inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,068
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jul 16, 2018 22:13:25 GMT
Because it isn't just a whole lotta sand? I find exploring the wilderness way more interesting, and indeed plausible, than running around in city in a fantasy setting. At least 90% of the population is rural anyway. It really is, though. Hissing Wastes has the least content compared to its size of all the areas in DA:I, both in terms of content and landmarks of any kind. But I'm not calling out Hissing Wastes in particular, all the zones in Inquisition are needlessly large, even for the amount of bland filler content they contain.
|
|
inherit
1033
0
31,231
colfoley
16,562
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 16, 2018 22:29:35 GMT
You know the problem might be that most of Europe at the time was wilderness. I mean hell look at how much of your time in W3 was spent out in the boonies
|
|
inherit
8885
0
7,210
river82
4,946
July 2017
river82
|
Post by river82 on Jul 16, 2018 22:37:52 GMT
Thinking back on it, half of what made the exploration in Baldur's Gate so entertaining was the difficulty of the encounters. Venturing out with just yourself and Imoen made even a meeting with a pack of wolves a deadly encounter, so you were creeping along the map. If you had a capable party with you, that exploration in BG would have also been incredibly boring. Which makes me think it was the strategic combat design which was much of the reason why the exploration in BG was as good as it was.
Fast forward to Inquisition and losing that great combat design honestly makes waltzing across the Hissing Wastes nothing more than a chore. To be frank I really don't think Bioware has ever excelled in exploration and they should play to their strengths more.
|
|
correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
Dr Obfuscate
807
0
Nov 10, 2023 13:59:26 GMT
5,270
correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
|
Post by correctamundo on Jul 17, 2018 6:20:33 GMT
Because it isn't just a whole lotta sand? I find exploring the wilderness way more interesting, and indeed plausible, than running around in city in a fantasy setting. At least 90% of the population is rural anyway. It really is, though. Hissing Wastes has the least content compared to its size of all the areas in DA:I, both in terms of content and landmarks of any kind. But I'm not calling out Hissing Wastes in particular, all the zones in Inquisition are needlessly large, even for the amount of bland filler content they contain. No it isn't.
|
|
inherit
1033
0
31,231
colfoley
16,562
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 17, 2018 8:40:55 GMT
Thinking back on it, half of what made the exploration in Baldur's Gate so entertaining was the difficulty of the encounters. Venturing out with just yourself and Imoen made even a meeting with a pack of wolves a deadly encounter, so you were creeping along the map. If you had a capable party with you, that exploration in BG would have also been incredibly boring. Which makes me think it was the strategic combat design which was much of the reason why the exploration in BG was as good as it was. Fast forward to Inquisition and losing that great combat design honestly makes waltzing across the Hissing Wastes nothing more than a chore. To be frank I really don't think Bioware has ever excelled in exploration and they should play to their strengths more. Generally I am not a fan of exploration for the sake of exploration, nor am I a fan of making games overly difficult 'for enjoyment'. I want to play games to enjoy myself, not give myself a heart attack. Also one of the reasons early Star Trek was never really my thing. The problem with Inquisition's exploration was that hook was not strong enough, or it felt like window dressing Fallow Mire: Inquisition soldiers have been abducted..which didn't take long to solve..Hissing Wastes: Cory's soldiers are looking for something for some reason. Now a lot of the maps I did like but in Andromeda every single planet had A. some connection to the main plot (with the possible exception of Eladdan) and B. their own unique problem to solve, their own unique story to progress through in addition to the exploration elements. Its something that DA O also did and something that I hope they look at again.
|
|
inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,068
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jul 17, 2018 14:46:33 GMT
It really is, though. Hissing Wastes has the least content compared to its size of all the areas in DA:I, both in terms of content and landmarks of any kind. But I'm not calling out Hissing Wastes in particular, all the zones in Inquisition are needlessly large, even for the amount of bland filler content they contain. No it isn't. Also, why does being a "fantasy setting" make cities implausible? Fantasy settings can have whatever rules they want.
|
|
Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,004 Likes: 2,731
inherit
3790
0
Apr 28, 2024 19:49:53 GMT
2,731
Kabraxal
1,004
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Kabraxal on Jul 17, 2018 17:03:56 GMT
Because it isn't just a whole lotta sand? I find exploring the wilderness way more interesting, and indeed plausible, than running around in city in a fantasy setting. At least 90% of the population is rural anyway. It really is, though. Hissing Wastes has the least content compared to its size of all the areas in DA:I, both in terms of content and landmarks of any kind. But I'm not calling out Hissing Wastes in particular, all the zones in Inquisition are needlessly large, even for the amount of bland filler content they contain. The use of space in Inquisition was actually brilliant. Instead of filling it with random content, it was used to mold a world that feels real instead of a blatant game world. Add in how they eased in ruins, camps, and other subtle touches to draw their lore into each space and this complaint of too large falls apart. Just seeing how many little hints of the old world were “casually” eased into those spaces... man, a few maps could have been even bigger. No game has used its spave so effectively to bring its world and lore to life. So much information was given by the varied wilderness zones that could not gave been achieved by taking them out just to give us a larger Val Royeux. In fact, too much would have been lost just to give us a few city streets that would add nothing to the world. Now, DA4 might need a bigger city if we go to Tevinter.
|
|
correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
inherit
Dr Obfuscate
807
0
Nov 10, 2023 13:59:26 GMT
5,270
correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
|
Post by correctamundo on Jul 17, 2018 18:39:20 GMT
Also, why does being a "fantasy setting" make cities implausible? Fantasy settings can have whatever rules they want. Most fantasy settings, and Dragon Age among them, are set in a world with agriculture very much premodern. A world that cannot sustain more than a minority of its people in cities. That doesn't preclude the possibility of large cities. The main part of the populace will be rural though.
|
|
inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,068
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jul 17, 2018 23:05:56 GMT
It really is, though. Hissing Wastes has the least content compared to its size of all the areas in DA:I, both in terms of content and landmarks of any kind. But I'm not calling out Hissing Wastes in particular, all the zones in Inquisition are needlessly large, even for the amount of bland filler content they contain. The use of space in Inquisition was actually brilliant. Instead of filling it with random content, it was used to mold a world that feels real instead of a blatant game world. Add in how they eased in ruins, camps, and other subtle touches to draw their lore into each space and this complaint of too large falls apart. Just seeing how many little hints of the old world were “casually” eased into those spaces... man, a few maps could have been even bigger. No game has used its spave so effectively to bring its world and lore to life. So much information was given by the varied wilderness zones that could not gave been achieved by taking them out just to give us a larger Val Royeux. In fact, too much would have been lost just to give us a few city streets that would add nothing to the world. Now, DA4 might need a bigger city if we go to Tevinter. Yeah, I don't care about that. I care about having fun. What I'm hearing is that you like being an archaeologist in a fictional world. Fine. What I like is not spending an hour babysitting a fantasy cow for a random nobody.
|
|
inherit
1033
0
31,231
colfoley
16,562
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 18, 2018 1:30:45 GMT
The use of space in Inquisition was actually brilliant. Instead of filling it with random content, it was used to mold a world that feels real instead of a blatant game world. Add in how they eased in ruins, camps, and other subtle touches to draw their lore into each space and this complaint of too large falls apart. Just seeing how many little hints of the old world were “casually” eased into those spaces... man, a few maps could have been even bigger. No game has used its spave so effectively to bring its world and lore to life. So much information was given by the varied wilderness zones that could not gave been achieved by taking them out just to give us a larger Val Royeux. In fact, too much would have been lost just to give us a few city streets that would add nothing to the world. Now, DA4 might need a bigger city if we go to Tevinter. Yeah, I don't care about that. I care about having fun. What I'm hearing is that you like being an archaeologist in a fictional world. Fine. What I like is not spending an hour babysitting a fantasy cow for a random nobody. As much as I hate 'Where the Druffalo roams' (and ignore it) you'd have to be nuts to have to spend an hour on it. 15 minutes, tops, is more like it. Further more that quest is hardly a regular occurance in Inquisition (nor is it what Kabraxal was talking about) given that the only two other 'escort missions' in the game would be the quest with Lord Woolesly (which I nuke) and the Golden Halla on the Exalted Plains (which I also ignore).
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,880 Likes: 49,340
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,340
Iakus
20,880
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Jul 18, 2018 15:59:59 GMT
It really is, though. Hissing Wastes has the least content compared to its size of all the areas in DA:I, both in terms of content and landmarks of any kind. But I'm not calling out Hissing Wastes in particular, all the zones in Inquisition are needlessly large, even for the amount of bland filler content they contain. The use of space in Inquisition was actually brilliant. Instead of filling it with random content, it was used to mold a world that feels real instead of a blatant game world. Add in how they eased in ruins, camps, and other subtle touches to draw their lore into each space and this complaint of too large falls apart. Just seeing how many little hints of the old world were “casually” eased into those spaces... man, a few maps could have been even bigger. No game has used its spave so effectively to bring its world and lore to life. So much information was given by the varied wilderness zones that could not gave been achieved by taking them out just to give us a larger Val Royeux. In fact, too much would have been lost just to give us a few city streets that would add nothing to the world. Now, DA4 might need a bigger city if we go to Tevinter. Unfortunately for me, much of the content DID seem random for me. "Go find my ring" or "go fight darkspawn". Now this wasn't a universal problem: I liked the storylines in some of the zones, like Fallow Mire and Crestwood. Even Emprise had its moments. But too often doing those quests became a slog, carving through wave after wave of bandits, bears, or other wildlife to do....something...for no other reason than some NPC asked it of me. Which is why I largely stuck with the main storyline, companion personal quests, and a few of the more interesting side quests. Or at least ones I could RP as being something my Inquisitor would want to get involved with. That was largely closing rifts, since, that's kinda the Inquisitor's entire PURPOSE
|
|
Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,004 Likes: 2,731
inherit
3790
0
Apr 28, 2024 19:49:53 GMT
2,731
Kabraxal
1,004
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Kabraxal on Jul 18, 2018 16:30:29 GMT
The use of space in Inquisition was actually brilliant. Instead of filling it with random content, it was used to mold a world that feels real instead of a blatant game world. Add in how they eased in ruins, camps, and other subtle touches to draw their lore into each space and this complaint of too large falls apart. Just seeing how many little hints of the old world were “casually” eased into those spaces... man, a few maps could have been even bigger. No game has used its spave so effectively to bring its world and lore to life. So much information was given by the varied wilderness zones that could not gave been achieved by taking them out just to give us a larger Val Royeux. In fact, too much would have been lost just to give us a few city streets that would add nothing to the world. Now, DA4 might need a bigger city if we go to Tevinter. Yeah, I don't care about that. I care about having fun. What I'm hearing is that you like being an archaeologist in a fictional world. Fine. What I like is not spending an hour babysitting a fantasy cow for a random nobody. I want a world to feel as if it could actually exist. Blatant game worlds filled unrealistically with content is a thing of a constricted past that I’m glad Inquisition evolved past. And role playing a character also means you choose how to interact in the more fully realised world. So you don’t have to complete the 10 minute druffalo return if your character finds it unimportant or stupid. What you “heard” is not what I said. I like well designed worlds that have a greater sense of reality in RPGs. I can get a deeper role playing experience that immerses me far more than cheap close up cutscenes or mindless filler that makes the world a shallow sandbox to merely play in. RPGs should be better than that. Inquisition has shown what a truly masterful RPG is.
|
|
luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,390 Likes: 4,558
inherit
328
0
4,558
luketrevelyan
1,390
August 2016
luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by luketrevelyan on Jul 18, 2018 16:50:14 GMT
I'd like a better balance between the urban and rural areas. DA2 was too extreme one way and DAI was too extreme the other way. DAO felt just right.
|
|
inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,068
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jul 19, 2018 0:30:45 GMT
Yeah, I don't care about that. I care about having fun. What I'm hearing is that you like being an archaeologist in a fictional world. Fine. What I like is not spending an hour babysitting a fantasy cow for a random nobody. I want a world to feel as if it could actually exist. Blatant game worlds filled unrealistically with content is a thing of a constricted past that I’m glad Inquisition evolved past. And role playing a character also means you choose how to interact in the more fully realised world. So you don’t have to complete the 10 minute druffalo return if your character finds it unimportant or stupid. What you “heard” is not what I said. I like well designed worlds that have a greater sense of reality in RPGs. I can get a deeper role playing experience that immerses me far more than cheap close up cutscenes or mindless filler that makes the world a shallow sandbox to merely play in. RPGs should be better than that. Inquisition has shown what a truly masterful RPG is. A truly masterful RPG would have written an actually decent story FIRST, and then built its world to fit.
|
|
simit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
inherit
8535
0
1,042
simit
790
May 24, 2017 14:21:26 GMT
May 2017
simit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Chris2k30
Simit2k30
|
Post by simit on Jul 19, 2018 0:56:16 GMT
They did write a decent story an did build a world for it to fit, you just didn't like it
Could they have built things differently? of course they could have, just like W3 could have had better combat, skyrim less bugs an better well everything, but it never stopped me or anyone else who liked them, regardless of flaws, from doing so.
EDIT: Read Laidlaws comments an tbh they annoy me, thats about all i'll say on that
|
|
inherit
1033
0
31,231
colfoley
16,562
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 19, 2018 1:11:22 GMT
I want a world to feel as if it could actually exist. Blatant game worlds filled unrealistically with content is a thing of a constricted past that I’m glad Inquisition evolved past. And role playing a character also means you choose how to interact in the more fully realised world. So you don’t have to complete the 10 minute druffalo return if your character finds it unimportant or stupid. What you “heard” is not what I said. I like well designed worlds that have a greater sense of reality in RPGs. I can get a deeper role playing experience that immerses me far more than cheap close up cutscenes or mindless filler that makes the world a shallow sandbox to merely play in. RPGs should be better than that. Inquisition has shown what a truly masterful RPG is. A truly masterful RPG would have written an actually decent story FIRST, and then built its world to fit. Inquisition's story was more then just decent. Also I hardly feel that this is a maxim for the entire industry. There are really five major RPG franchises active in the last 10 years or so. Mass Effect focused on character, Dragon Age focused on character, Elder Scrolls and Fallout focuses on exploration and Witcher focused on story. Everyone wants different things from their games and there ae franhcises out there that cater to them.
|
|
inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,068
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jul 19, 2018 1:32:46 GMT
A truly masterful RPG would have written an actually decent story FIRST, and then built its world to fit. Inquisition's story was more then just decent. Also I hardly feel that this is a maxim for the entire industry. There are really five major RPG franchises active in the last 10 years or so. Mass Effect focused on character, Dragon Age focused on character, Elder Scrolls and Fallout focuses on exploration and Witcher focused on story. Everyone wants different things from their games and there ae franhcises out there that cater to them. You're right, it was more than just decent. It was terrible, and nonsensical, with a sloppy, rushed ending. On top of that, it was so ridiculously short that they had to arbitrarily gate the main quests and force players to engage with their terrible filler content in order to progress, in a transparent attempt to trick us into believing the game was worth the price we paid for it. And let's not forget the War Table, a game you play entirely by waiting. If you take out all that pointless padding, people would be done with the game on the same day that they bought it, and then they'd realise how much it actually sucked. Being bigger and longer doesn't make a game any better. They should've cut all that shit and put their energy into giving us a more compelling, more customisable main story experience, since those choices are the only ones that are actually going to matter when/if the next game rolls around. Nobody is going to give a shit if I saved Lord Woolsley or not.
|
|
inherit
1033
0
31,231
colfoley
16,562
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 19, 2018 2:07:25 GMT
Inquisition's story was more then just decent. Also I hardly feel that this is a maxim for the entire industry. There are really five major RPG franchises active in the last 10 years or so. Mass Effect focused on character, Dragon Age focused on character, Elder Scrolls and Fallout focuses on exploration and Witcher focused on story. Everyone wants different things from their games and there ae franhcises out there that cater to them. You're right, it was more than just decent. It was terrible, and nonsensical, with a sloppy, rushed ending. On top of that, it was so ridiculously short that they had to arbitrarily gate the main quests and force players to engage with their terrible filler content in order to progress, in a transparent attempt to trick us into believing the game was worth the price we paid for it. And let's not forget the War Table, a game you play entirely by waiting. If you take out all that pointless padding, people would be done with the game on the same day that they bought it, and then they'd realise how much it actually sucked. Being bigger and longer doesn't make a game any better. They should've cut all that shit and put their energy into giving us a more compelling, more customisable main story experience, since those choices are the only ones that are actually going to matter when/if the next game rolls around. Nobody is going to give a shit if I saved Lord Woolsley or not. The kid who was longing for the Ram would obviously care. . Anyways to say I disagree with you is an undertatment. Story was great and philosophically engaging, the character content was stellar, I loved the War Table and while the side content varied from crap to awesome considering I am on my 6th play through and considering I am confident it will be around the eighty hour mark...again, it is well worth the money. To say nothing of what the game means personally.
|
|
inherit
3439
0
9,178
alanc9
Old Scientist Contrarian
7,828
February 2017
alanc9
|
Post by alanc9 on Jul 19, 2018 2:08:42 GMT
Writing a great story and then building the world doesn't necessarily give you a world that's actually practical to build.
|
|
inherit
3439
0
9,178
alanc9
Old Scientist Contrarian
7,828
February 2017
alanc9
|
Post by alanc9 on Jul 19, 2018 2:15:56 GMT
And let's not forget the War Table, a game you play entirely by waiting. If you were sitting around waiting for War Table missions to finish, you were doing it wrong.
|
|