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Post by smilesja on Jul 19, 2018 2:25:10 GMT
And let's not forget the War Table, a game you play entirely by waiting. If you were sitting around waiting for War Table missions to finish, you were doing it wrong. I kinda wished we did some of those war table missions. They sounded interesting.
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Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Jul 19, 2018 7:18:40 GMT
If you were sitting around waiting for War Table missions to finish, you were doing it wrong. I kinda wished we did some of those war table missions. They sounded interesting. I think some of them somehow connects to the multiplayer?
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melbella
N6
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
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Trouble-shooting Space Diva
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Post by melbella on Jul 20, 2018 1:29:05 GMT
I kinda wished we did some of those war table missions. They sounded interesting. I think some of them somehow connects to the multiplayer?
Not directly, but some of the agents mentioned in the WT missions are the characters available to play in MP. It's set up quite a bit different from ME3, where you could name each toon and there were multiple options available for each class. DA has set, named characters, each with a different specialization and backstory.
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Jul 20, 2018 6:49:36 GMT
I think some of them somehow connects to the multiplayer?
Not directly, but some of the agents mentioned in the WT missions are the characters available to play in MP. It's set up quite a bit different from ME3, where you could name each toon and there were multiple options available for each class. DA has set, named characters, each with a different specialization and backstory.
Yeah I've played some MP sessions and someone said they have connection to the WT. Nice, next time playing SP I'll be sure to check them mission descriptions.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jul 20, 2018 19:15:26 GMT
And let's not forget the War Table, a game you play entirely by waiting. If you were sitting around waiting for War Table missions to finish, you were doing it wrong. This is something I actually agree with.
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Kabraxal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Jul 22, 2018 7:00:24 GMT
Inquisition's story was more then just decent. Also I hardly feel that this is a maxim for the entire industry. There are really five major RPG franchises active in the last 10 years or so. Mass Effect focused on character, Dragon Age focused on character, Elder Scrolls and Fallout focuses on exploration and Witcher focused on story. Everyone wants different things from their games and there ae franhcises out there that cater to them. You're right, it was more than just decent. It was terrible, and nonsensical, with a sloppy, rushed ending. On top of that, it was so ridiculously short that they had to arbitrarily gate the main quests and force players to engage with their terrible filler content in order to progress, in a transparent attempt to trick us into believing the game was worth the price we paid for it. And let's not forget the War Table, a game you play entirely by waiting. If you take out all that pointless padding, people would be done with the game on the same day that they bought it, and then they'd realise how much it actually sucked. Being bigger and longer doesn't make a game any better. They should've cut all that shit and put their energy into giving us a more compelling, more customisable main story experience, since those choices are the only ones that are actually going to matter when/if the next game rolls around. Nobody is going to give a shit if I saved Lord Woolsley or not. All that tells me is that this game and franchise were not for you to begin with. Inquisition’s story is built with layers started back in Origins and continuing to the next. It has to tell the story of the Inquisitor’s plight whe maintaining the threads of a bigger arc that has been teased from day one. It is masterful storytelling on that alone... add in the subtle handling of faith, religion, politics, and the slice of life elements of the Inquisition and you have one of the finest crafted stories Period. It just expects its audience not to need flashing beon signs to follow it.
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Post by dagless on Jul 22, 2018 15:50:44 GMT
All that tells me is that this game and franchise were not for you to begin with. Inquisition’s story is built with layers started back in Origins and continuing to the next. It has to tell the story of the Inquisitor’s plight whe maintaining the threads of a bigger arc that has been teased from day one. It is masterful storytelling on that alone... add in the subtle handling of faith, religion, politics, and the slice of life elements of the Inquisition and you have one of the finest crafted stories Period. It just expects its audience not to need flashing beon signs to follow it. Urgh. I hate this argument every time I see it. You liked the story and someone else didn’t, therefore they must prefer handholding, dumbing down or something? Sorry, but no. There’s no indication that pessimistpanda thought it was all too complicated. In fact the post suggests the main story was too short and simple. Personally, I didn’t mind that the main story was quite short and you needed points on the war table to progress. I did mind a bit that so much of the war table stuff felt a bit meaningless. It didn’t really seem to matter what you did there. Too few seemed to lead to actual missions, and when they did they tended to be simple fetch quests. I can’t even remember what political choices I made on the map. Did they ever affect anything in game? I thought it was alright overall. Some things were very well done, others not so good. Most of the criticisms of the world and quest design seem valid at least.
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Post by pessimistpanda on Jul 23, 2018 2:24:31 GMT
All that tells me is that this game and franchise were not for you to begin with. Inquisition’s story is built with layers started back in Origins and continuing to the next. It has to tell the story of the Inquisitor’s plight whe maintaining the threads of a bigger arc that has been teased from day one. It is masterful storytelling on that alone... add in the subtle handling of faith, religion, politics, and the slice of life elements of the Inquisition and you have one of the finest crafted stories Period. It just expects its audience not to need flashing beon signs to follow it. Urgh. I hate this argument every time I see it. You liked the story and someone else didn’t, therefore they must prefer handholding, dumbing down or something? Sorry, but no. There’s no indication that pessimistpanda thought it was all too complicated. In fact the post suggests the main story was too short and simple. Personally, I didn’t mind that the main story was quite short and you needed points on the war table to progress. I did mind a bit that so much of the war table stuff felt a bit meaningless. It didn’t really seem to matter what you did there. Too few seemed to lead to actual missions, and when they did they tended to be simple fetch quests. I can’t even remember what political choices I made on the map. Did they ever affect anything in game? I thought it was alright overall. Some things were very well done, others not so good. Most of the criticisms of the world and quest design seem valid at least. Not just short, but with some serious gaping plot holes, like how the hell an Orlesian noblewoman thought it was a good idea to forge an alliance with a talking darkspawn. "Milady, a festering pile of sentient disease is here to see you." "WELL THEN LET HIM IN, YOU IDIOT!!!"
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anarchy65
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by anarchy65 on Jul 23, 2018 17:55:01 GMT
I actually agree. I hoped for some more cities to visit besides Val Royeaux (which was kinda small for what they claimed to be one of the biggest cities in the world). Many of the maps felt very similar. Maybe some climate changes would have add something. And the table missions seemed to be far more interesting than the side quests I was actually doing. That was one of the big problems with DA:I for me: too many of the side quests were just plain and simple, and many of them were just fetch quests. Also, none of the decisions you make seem to really affect the world or the characters. You can make a quest to bring food to refugees, and when you ask someone how the refugees are doing, he/she still stays they're starving. It just makes it even more hollow.
I disagree with people criticizing The Witcher, because that game presented an incredible open world environment (big cities with lots of side quests, side quests at every corner, people doing different stuff, corpses all around showing the country was at war, etc) and with your choices actually having consequences on characters and the world. I don't think Dragon Age should "try to be The Witcher", but they could surely learn with it, especially on how to make side quests. Or just don't make open world, that's fine with me, Dragon Age: Origins is still my favorite game, and I would love to see another with the same style. What Dragon Age 4 should really focus is making a good story, with good characters (you already have a good "villain", don't ruin it), nice side quests and improved combat, and please, don't ruin it like you did with Mass Effect Andromeda. I would also love to see origin stories to return, but that seems unlikely. I would also like to see more characters from previous games: Sten, Oghren, Shale, it would be nice to see them again, even the ones people don't like that much.
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Post by colfoley on Jul 23, 2018 23:03:45 GMT
Urgh. I hate this argument every time I see it. You liked the story and someone else didn’t, therefore they must prefer handholding, dumbing down or something? Sorry, but no. There’s no indication that pessimistpanda thought it was all too complicated. In fact the post suggests the main story was too short and simple. Personally, I didn’t mind that the main story was quite short and you needed points on the war table to progress. I did mind a bit that so much of the war table stuff felt a bit meaningless. It didn’t really seem to matter what you did there. Too few seemed to lead to actual missions, and when they did they tended to be simple fetch quests. I can’t even remember what political choices I made on the map. Did they ever affect anything in game? I thought it was alright overall. Some things were very well done, others not so good. Most of the criticisms of the world and quest design seem valid at least. Not just short, but with some serious gaping plot holes, like how the hell an Orlesian noblewoman thought it was a good idea to forge an alliance with a talking darkspawn. "Milady, a festering pile of sentient disease is here to see you." "WELL THEN LET HIM IN, YOU IDIOT!!!" the hyperbole remains strong
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
2,830
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Jul 24, 2018 3:11:31 GMT
All that tells me is that this game and franchise were not for you to begin with. Inquisition’s story is built with layers started back in Origins and continuing to the next. It has to tell the story of the Inquisitor’s plight whe maintaining the threads of a bigger arc that has been teased from day one. It is masterful storytelling on that alone... add in the subtle handling of faith, religion, politics, and the slice of life elements of the Inquisition and you have one of the finest crafted stories Period. It just expects its audience not to need flashing beon signs to follow it. Urgh. I hate this argument every time I see it. You liked the story and someone else didn’t, therefore they must prefer handholding, dumbing down or something? Sorry, but no. There’s no indication that pessimistpanda thought it was all too complicated. In fact the post suggests the main story was too short and simple. Personally, I didn’t mind that the main story was quite short and you needed points on the war table to progress. I did mind a bit that so much of the war table stuff felt a bit meaningless. It didn’t really seem to matter what you did there. Too few seemed to lead to actual missions, and when they did they tended to be simple fetch quests. I can’t even remember what political choices I made on the map. Did they ever affect anything in game? I thought it was alright overall. Some things were very well done, others not so good. Most of the criticisms of the world and quest design seem valid at least. The war table didn't seem to matter (to you) because you didn't bother to look and listen. 😎
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Old Scientist Contrarian
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Post by alanc9 on Jul 24, 2018 3:31:48 GMT
Personally, I didn’t mind that the main story was quite short and you needed points on the war table to progress. I did mind a bit that so much of the war table stuff felt a bit meaningless. It didn’t really seem to matter what you did there. Too few seemed to lead to actual missions, and when they did they tended to be simple fetch quests. I can’t even remember what political choices I made on the map. Did they ever affect anything in game?. Well, the War Table wasn't really about influencing the stuff we see in the main game. It was about all the things that are happening in places where the.Inquisitor isn't. The events happen there, and the effects are felt there. Denerim getting burned to the ground is a real thing in your game-world even if your Inquisitor only finds out about it by mail.
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