Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,882 Likes: 49,344
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Iakus
20,882
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 28, 2018 16:33:26 GMT
Meh, some Prothean (or older than the Prothean) artifact that breaks or is blown up as soon as it's used. One-way trip for the people using it, no way for anyone else to follow. Or no tech at all, just an unstable wormhole. That could work too
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MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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2,171
MegaIllusiveMan
I've revived Shepard, but I'm sending him in a Suicide Mission.
807
Jan 20, 2017 21:51:15 GMT
January 2017
megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
MegaIllusiveMan
MegaIllusiveMan
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Post by MegaIllusiveMan on Sept 28, 2018 19:08:17 GMT
To be fair, I would like the next to one to return to Andromeda to solve the remaining issues there and to pick up an exciting story.
But if we were ever going to the Milky Way, I would suggest doing it before ME3 and avoid all the possible player choices that impact the galaxy in major way (ME2 if you'd like Shepard to be mentioned, since some people actually have a canon Shepard that died at the Collector Base).
There is plenty of potential there. Some of those opportunities are even on planetary descriptions, such as the Anhur Rebellions, background events, like First Contact War or something that doesn't involve humanity at all, for example the Rachni Wars or the [Turian] Unification War.
If getting through familiar terrain is a problem, then make a new event that could exist but was never mentioned because we just didn't know about it. Come on! The Codex itself states that less of 1% of the galaxy has been explored. Many things could exist, including new and familiar species, locations and figures.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Prime Likes: 882
Posts: 5,902 Likes: 8,933
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8,933
Sanunes
Just a flip of the coin.
5,902
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 28, 2018 19:53:59 GMT
To be fair, I would like the next to one to return to Andromeda to solve the remaining issues there and to pick up an exciting story. But if we were ever going to the Milky Way, I would suggest doing it before ME3 and avoid all the possible player choices that impact the galaxy in major way (ME2 if you'd like Shepard to be mentioned, since some people actually have a canon Shepard that died at the Collector Base). There is plenty of potential there. Some of those opportunities are even on planetary descriptions, such as the Anhur Rebellions, background events, like First Contact War or something that doesn't involve humanity at all, for example the Rachni Wars or the [Turian] Unification War. If getting through familiar terrain is a problem, then make a new event that could exist but was never mentioned because we just didn't know about it. Come on! The Codex itself states that less of 1% of the galaxy has been explored. Many things could exist, including new and familiar species, locations and figures. I doubt that many interesting things would exist. The Milky Way was regularly purged and reset so I cannot see anything being anymore interesting being there until things have had a chance to evolve for centuries. The whole idea was that The Reapers setup a trap that all species for unknown number of cycles fell into and geared all their technology around, so if we do come across something else the chance is extremely high they are nearly identical to everything else we have encountered. Unless you want to take a risk and retcon things so that isn't the case and then know for a certainty at least one thing people will rage over.
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Post by sil on Sept 28, 2018 23:25:55 GMT
To be fair, I would like the next to one to return to Andromeda to solve the remaining issues there and to pick up an exciting story. But if we were ever going to the Milky Way, I would suggest doing it before ME3 and avoid all the possible player choices that impact the galaxy in major way (ME2 if you'd like Shepard to be mentioned, since some people actually have a canon Shepard that died at the Collector Base). There is plenty of potential there. Some of those opportunities are even on planetary descriptions, such as the Anhur Rebellions, background events, like First Contact War or something that doesn't involve humanity at all, for example the Rachni Wars or the [Turian] Unification War. If getting through familiar terrain is a problem, then make a new event that could exist but was never mentioned because we just didn't know about it. Come on! The Codex itself states that less of 1% of the galaxy has been explored. Many things could exist, including new and familiar species, locations and figures. I doubt that many interesting things would exist. The Milky Way was regularly purged and reset so I cannot see anything being anymore interesting being there until things have had a chance to evolve for centuries. The whole idea was that The Reapers setup a trap that all species for unknown number of cycles fell into and geared all their technology around, so if we do come across something else the chance is extremely high they are nearly identical to everything else we have encountered. Unless you want to take a risk and retcon things so that isn't the case and then know for a certainty at least one thing people will rage over. Three intelligent species were discovered during the course of the Cerberus Daily News articles, and those cover a year at most. There's a lot more out there than you think, and also, the galaxy is utterly immense, unimaginably immense, there can be all kinds of wonderful things to discover.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Sept 13, 2016 11:51:12 GMT
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sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 29, 2018 1:26:31 GMT
I doubt that many interesting things would exist. The Milky Way was regularly purged and reset so I cannot see anything being anymore interesting being there until things have had a chance to evolve for centuries. The whole idea was that The Reapers setup a trap that all species for unknown number of cycles fell into and geared all their technology around, so if we do come across something else the chance is extremely high they are nearly identical to everything else we have encountered. Unless you want to take a risk and retcon things so that isn't the case and then know for a certainty at least one thing people will rage over. Three intelligent species were discovered during the course of the Cerberus Daily News articles, and those cover a year at most. There's a lot more out there than you think, and also, the galaxy is utterly immense, unimaginably immense, there can be all kinds of wonderful things to discover. Just because there are species we haven't encountered doesn't mean they will be interesting or be an important part of a game. I don't it would be interesting having another Cerberus type plot where someone from within is going to harm us while coming across things that have the same level of impact has finding the Hanar in the first Mass Effect game. Everything about the Milky Way is about building everything around Mass Effect fields while using the Relays and Citadel. Even if there was another race out there going by the lore of the game itself which people are taking that 1% from how could they be more powerful then the Asari who were uplifting and manipulated by the Protheans. It just seems going back to the Milky Way is either the same as going to Andromeda where there can be all kinds of wonderful things to discover or just retreading what we already have.
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Hope for the best, plan for the worst
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Post by griffith82 on Sept 29, 2018 3:21:07 GMT
Mass Effect: Fallout? I dig it! Blech. No thanks. I play fallout for that.
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MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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MegaIllusiveMan
I've revived Shepard, but I'm sending him in a Suicide Mission.
807
Jan 20, 2017 21:51:15 GMT
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megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
MegaIllusiveMan
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Post by MegaIllusiveMan on Sept 29, 2018 14:09:05 GMT
To be fair, I would like the next to one to return to Andromeda to solve the remaining issues there and to pick up an exciting story. But if we were ever going to the Milky Way, I would suggest doing it before ME3 and avoid all the possible player choices that impact the galaxy in major way (ME2 if you'd like Shepard to be mentioned, since some people actually have a canon Shepard that died at the Collector Base). There is plenty of potential there. Some of those opportunities are even on planetary descriptions, such as the Anhur Rebellions, background events, like First Contact War or something that doesn't involve humanity at all, for example the Rachni Wars or the [Turian] Unification War. If getting through familiar terrain is a problem, then make a new event that could exist but was never mentioned because we just didn't know about it. Come on! The Codex itself states that less of 1% of the galaxy has been explored. Many things could exist, including new and familiar species, locations and figures. I doubt that many interesting things would exist. The Milky Way was regularly purged and reset so I cannot see anything being anymore interesting being there until things have had a chance to evolve for centuries. The whole idea was that The Reapers setup a trap that all species for unknown number of cycles fell into and geared all their technology around, so if we do come across something else the chance is extremely high they are nearly identical to everything else we have encountered. Unless you want to take a risk and retcon things so that isn't the case and then know for a certainty at least one thing people will rage over. Not intergalactic events, no. There can be many new ideas not involving them in any way. The Yagh uplifting, for example, or even some new aliens that were discovered that were noticed by Cerberus Daily News (as mentioned above)... Or, like I said, events that take you exploring the galaxy, not just one cluster, and visiting familiar places like Eden Prime, the Citadel and new places such as countless that we can't land during the original trilogy. And then, we would have a new excuse to introduce new alien species (Virtual Aliens, for example or species that are being uplifted)... And well, like I said... I don't believe that in those 99% that haven't been explored on the MW Galaxy there is nothing of interest.
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notn7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on Sept 29, 2018 14:47:59 GMT
Three intelligent species were discovered during the course of the Cerberus Daily News articles, and those cover a year at most. There's a lot more out there than you think, and also, the galaxy is utterly immense, unimaginably immense, there can be all kinds of wonderful things to discover. Just because there are species we haven't encountered doesn't mean they will be interesting or be an important part of a game. I don't it would be interesting having another Cerberus type plot where someone from within is going to harm us while coming across things that have the same level of impact has finding the Hanar in the first Mass Effect game. Everything about the Milky Way is about building everything around Mass Effect fields while using the Relays and Citadel. Even if there was another race out there going by the lore of the game itself which people are taking that 1% from how could they be more powerful then the Asari who were uplifting and manipulated by the Protheans. It just seems going back to the Milky Way is either the same as going to Andromeda where there can be all kinds of wonderful things to discover or just retreading what we already have. A lot of resources were used up in the known galaxy at that time i.e. the Arks and the Crucible that more will be needed to rebuild so one would think that they would have to explore the unknown areas of the galaxy for these resources to rebuild that right there could be the set up for the story line all the while building on the dark energy angle, there would be new species that i'm sure would dislike us form stealing their resources to friendlies that we can trade with? and as an added plus you get to explore the list of possible out comes is endless.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,902 Likes: 8,933
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Just a flip of the coin.
5,902
Sept 13, 2016 11:51:12 GMT
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sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 29, 2018 15:11:27 GMT
I doubt that many interesting things would exist. The Milky Way was regularly purged and reset so I cannot see anything being anymore interesting being there until things have had a chance to evolve for centuries. The whole idea was that The Reapers setup a trap that all species for unknown number of cycles fell into and geared all their technology around, so if we do come across something else the chance is extremely high they are nearly identical to everything else we have encountered. Unless you want to take a risk and retcon things so that isn't the case and then know for a certainty at least one thing people will rage over. Not intergalactic events, no. There can be many new ideas not involving them in any way. The Yagh uplifting, for example, or even some new aliens that were discovered that were noticed by Cerberus Daily News (as mentioned above)... Or, like I said, events that take you exploring the galaxy, not just one cluster, and visiting familiar places like Eden Prime, the Citadel and new places such as countless that we can't land during the original trilogy. And then, we would have a new excuse to introduce new alien species (Virtual Aliens, for example or species that are being uplifted)... And well, like I said... I don't believe that in those 99% that haven't been explored on the MW Galaxy there is nothing of interest. Even those things to me are far from likely if BioWare was to go back to The Milky Way which does cause the problem I saw with the sequels where players had expectations that were completely their own based on nothing aside from "this is what I want". Think of when we revisited Eden Prime in Mass Effect 3 the only way you know it is the same planet as Mass Effect 1 was the name of the planet and a short conversation between Shepard and Liara. Take way Shepard and Liara and that planet could have just as likely been in Andromeda where there was another Alliance outpost. Even when we go back to The Citadel with each game it was like visiting another space station that just happened to be called The Citadel. We never went back to the same Wards or locations on The Citadel it was always changed to fit the story of those games. Any of the locations that we revisit in the first three games never felt like I was revisiting a place I had been before and I don't think that would change with new sequels with new characters. So it would be the exploration of the unknown, but Andromeda was completely unknown as well that is why I don't understand all the claims.
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MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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MegaIllusiveMan
I've revived Shepard, but I'm sending him in a Suicide Mission.
807
Jan 20, 2017 21:51:15 GMT
January 2017
megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
MegaIllusiveMan
MegaIllusiveMan
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Post by MegaIllusiveMan on Sept 29, 2018 15:49:02 GMT
Not intergalactic events, no. There can be many new ideas not involving them in any way. The Yagh uplifting, for example, or even some new aliens that were discovered that were noticed by Cerberus Daily News (as mentioned above)... Or, like I said, events that take you exploring the galaxy, not just one cluster, and visiting familiar places like Eden Prime, the Citadel and new places such as countless that we can't land during the original trilogy. And then, we would have a new excuse to introduce new alien species (Virtual Aliens, for example or species that are being uplifted)... And well, like I said... I don't believe that in those 99% that haven't been explored on the MW Galaxy there is nothing of interest. Even those things to me are far from likely if BioWare was to go back to The Milky Way which does cause the problem I saw with the sequels where players had expectations that were completely their own based on nothing aside from "this is what I want". Think of when we revisited Eden Prime in Mass Effect 3 the only way you know it is the same planet as Mass Effect 1 was the name of the planet and a short conversation between Shepard and Liara. Take way Shepard and Liara and that planet could have just as likely been in Andromeda where there was another Alliance outpost. Even when we go back to The Citadel with each game it was like visiting another space station that just happened to be called The Citadel. We never went back to the same Wards or locations on The Citadel it was always changed to fit the story of those games. Any of the locations that we revisit in the first three games never felt like I was revisiting a place I had been before and I don't think that would change with new sequels with new characters. So it would be the exploration of the unknown, but Andromeda was completely unknown as well that is why I don't understand all the claims. I have to disagre with you there. We had plenty of things that reminded us that we were still on a familiar terrain, like NPCs, squadmates or even returning locations. The Presidium? It's there. Tuchanka, wasteland, home of the krogan? It's there. Omega, the Afterlife and Gozu District? There too. I could go on and on, TBH. See, visiting the same location over and over would be, of course, bad for business. But the location where you are on a same planet is just like that: different. We can't expect that Eden Prime has that same layout that it had on ME1 juts because it's Eden Prime, or something like that. And to be fair, yes,I would like to return to Andromeda as well. But the problem is that many people felt that it was too familiar in a sense. Same aliens species, a handful of new ones [nothing that couldn't be made on the MW] and not an interesting setting at all, at least IMO. Just saying "We're on Andromeda" all the time doesn't quite cut it.
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TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 498 Likes: 891
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teatabitha
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Sept 29, 2018 16:44:05 GMT
To be fair, the Citadel is such a large place that I would expect to see different places that didn’t necessarily feel like the ones we already know. I liked being able to see something different each game. I only wish they had made at least a couple of districts that were specific to some of the Alien races and their culture. Kinda like having small towns inside a giant city .
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,902 Likes: 8,933
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8,933
Sanunes
Just a flip of the coin.
5,902
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 30, 2018 0:06:25 GMT
Even those things to me are far from likely if BioWare was to go back to The Milky Way which does cause the problem I saw with the sequels where players had expectations that were completely their own based on nothing aside from "this is what I want". Think of when we revisited Eden Prime in Mass Effect 3 the only way you know it is the same planet as Mass Effect 1 was the name of the planet and a short conversation between Shepard and Liara. Take way Shepard and Liara and that planet could have just as likely been in Andromeda where there was another Alliance outpost. Even when we go back to The Citadel with each game it was like visiting another space station that just happened to be called The Citadel. We never went back to the same Wards or locations on The Citadel it was always changed to fit the story of those games. Any of the locations that we revisit in the first three games never felt like I was revisiting a place I had been before and I don't think that would change with new sequels with new characters. So it would be the exploration of the unknown, but Andromeda was completely unknown as well that is why I don't understand all the claims. I have to disagre with you there. We had plenty of things that reminded us that we were still on a familiar terrain, like NPCs, squadmates or even returning locations. The Presidium? It's there. Tuchanka, wasteland, home of the krogan? It's there. Omega, the Afterlife and Gozu District? There too. I could go on and on, TBH. See, visiting the same location over and over would be, of course, bad for business. But the location where you are on a same planet is just like that: different. We can't expect that Eden Prime has that same layout that it had on ME1 juts because it's Eden Prime, or something like that. And to be fair, yes,I would like to return to Andromeda as well. But the problem is that many people felt that it was too familiar in a sense. Same aliens species, a handful of new ones [nothing that couldn't be made on the MW] and not an interesting setting at all, at least IMO. Just saying "We're on Andromeda" all the time doesn't quite cut it. The question I am always asking myself is "would BioWare do that based on past reactions" which is why I don't think we would have the familiarity of The Milky Way. It was said somewhere that they felt having companions die off was a mistake because it makes a lot of extra work to try and include them further. So with a statement like that and how people reacted to the Rachni Mission in Mass Effect 3 or even the Conrad bug in Mass Effect 2 I think anything that could have potential multiple different interactions would be ignored. Thinking of Tuchanka there are multiple different outcomes that I think if were all handled nearly the same way it would be the same level of people being upset because there wasn't enough variation, so my expectation is we wouldn't be going to Tuchanka or even Rannoch to try and prevent having to write multiple outcomes for the same thing because of choices in prior games. Its not that I would refuse to play a game that takes place in the Milky Way either, I just don't see how BioWare would make a game that felt any different then playing in Andromeda while trying to keep a game that isn't just trying to accommodate for people that won't let go of what was done in the past either it be choices or lore.
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Garo
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Garo on Oct 2, 2018 2:34:20 GMT
As much as I would like that I don't think BW can pull that off.
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Post by cloud9 on Oct 3, 2018 20:41:19 GMT
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,902 Likes: 8,933
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Sanunes
Just a flip of the coin.
5,902
Sept 13, 2016 11:51:12 GMT
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sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Oct 3, 2018 21:05:03 GMT
The problem with any "redoing" is there is a risk of not having a lot of people interested in it outside groups of people that are dedicated to the game. I know I won't be interested in the same overarching plot again so if it is still Shepard versus the Reapers I won't buy it. I want new content for my $60, not rehashes to try and fix the problems others see with the games.
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Post by sil on Oct 3, 2018 22:34:59 GMT
There is no reason to rewrite ME2, it fits in the narrative just fine and its the best game of the lot.
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Post by Hanako Ikezawa on Oct 4, 2018 0:43:26 GMT
There is no reason to rewrite ME2, it fits in the narrative just fine and its the best game of the lot.
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Post by sil on Oct 4, 2018 8:12:51 GMT
There is no reason to rewrite ME2, it fits in the narrative just fine and its the best game of the lot. no u
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,868 Likes: 3,483
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Oct 5, 2018 1:15:08 GMT
There is no reason to rewrite ME2, it fits in the narrative just fine and its the best game of the lot. I don't think any of the games need to be rewritten, if you are doing the series over you minds as well though in some areas. The endings of ME3 being the most obvious, but also Me2 could use some tweaks. While it's story does fit the narrative it does little to advance the plot, just tie in why stopping the collectors hinders the reapers plan in some way, like 10 lines of dialogue across the game, have a bit more about prepping for the reapers or at least trying to convince people to prep, and as pro-human as I am maybe alter the reason the collectors are going after the humans to something like they are the only idiots with colonies in the terminus system waiting to be plucked and not some weird human genetic versatility angle and I think you would be good.
Funny thing about Me2 at its launch my reviews were fairly middling. I'm not sure if it is as time went on the game play won me over or if the DLC turned it around but it is now my favorite int eh series despite its flaws.
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Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by cloud9 on Oct 5, 2018 10:25:43 GMT
There is no reason to rewrite ME2, it fits in the narrative just fine and its the best game of the lot. I don't think any of the games need to be rewritten, if you are doing the series over you minds as well though in some areas. The endings of ME3 being the most obvious, but also Me2 could use some tweaks. While it's story does fit the narrative it does little to advance the plot, just tie in why stopping the collectors hinders the reapers plan in some way, like 10 lines of dialogue across the game, have a bit more about prepping for the reapers or at least trying to convince people to prep, and as pro-human as I am maybe alter the reason the collectors are going after the humans to something like they are the only idiots with colonies in the terminus system waiting to be plucked and not some weird human genetic versatility angle and I think you would be good.
Funny thing about Me2 at its launch my reviews were fairly middling. I'm not sure if it is as time went on the game play won me over or if the DLC turned it around but it is now my favorite int eh series despite its flaws.
But the plot on ME2 is absolutely pointless, because stopping the Collectors does not affect the inevitable outcome of the Reaper Invasion on ME3. And the Human Reaper makes no sense whatsoever, and why the Reapers all of the sudden wanted humans to send the Collectors all the way from the center of the galaxy to kidnap humans to create a human-reaper? This is an enormous plot hole that doesn't fit the story of the entire trilogy. It needs to be rewritten if they decide to work on the trilogy.
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themikefest
14,815
August 2016
themikefest
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Post by themikefest on Oct 5, 2018 10:54:03 GMT
Its not a human reaper. I don't recall humans having three eyes. The collectors must have been thinking of another species. Either that or they need to see an eye doctor. Hahahaha. I made a funny. ME2 introduced Harbinger, ASSUMING DIRECT CONTROL. It introduced the most valuable character, the Honorable Mr. Rupert Gardner, the greatest chef in the universe. It introduced space hamster. It showed that the Alliance never cared about finding a way to stop the reapers. Remember the clown calling himself Anderson said that its up to Shepard to find a way to stop them. When it came to the Collectors, its a good thing that Shepard works with Cerberus to stop them. Can't trust the Alliance to stop them.
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Apr 13, 2024 10:00:53 GMT
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cloud9
3,871
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Oct 5, 2018 11:37:25 GMT
Its not a human reaper. I don't recall humans having three eyes. The collectors must have been thinking of another species. Either that or they need to see an eye doctor. Hahahaha. I made a funny. ME2 introduced Harbinger, ASSUMING DIRECT CONTROL. It introduced the most valuable character, the Honorable Mr. Rupert Gardner, the greatest chef in the universe. It introduced space hamster. It showed that the Alliance never cared about finding a way to stop the reapers. Remember the clown calling himself Anderson said that its up to Shepard to find a way to stop them. When it came to the Collectors, its a good thing that Shepard works with Cerberus to stop them. Can't trust the Alliance to stop them. Is this going somewhere?
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24,272
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Post by themikefest on Oct 5, 2018 11:48:58 GMT
Were you expecting it to go somewhere?
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Jan 28, 2017 10:19:12 GMT
January 2017
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Post by sil on Oct 5, 2018 15:36:13 GMT
I don't think any of the games need to be rewritten, if you are doing the series over you minds as well though in some areas. The endings of ME3 being the most obvious, but also Me2 could use some tweaks. While it's story does fit the narrative it does little to advance the plot, just tie in why stopping the collectors hinders the reapers plan in some way, like 10 lines of dialogue across the game, have a bit more about prepping for the reapers or at least trying to convince people to prep, and as pro-human as I am maybe alter the reason the collectors are going after the humans to something like they are the only idiots with colonies in the terminus system waiting to be plucked and not some weird human genetic versatility angle and I think you would be good.
Funny thing about Me2 at its launch my reviews were fairly middling. I'm not sure if it is as time went on the game play won me over or if the DLC turned it around but it is now my favorite int eh series despite its flaws.
But the plot on ME2 is absolutely pointless, because stopping the Collectors does not affect the inevitable outcome of the Reaper Invasion on ME3. And the Human Reaper makes no sense whatsoever, and why the Reapers all of the sudden wanted humans to send the Collectors all the way from the center of the galaxy to kidnap humans to create a human-reaper? This is an enormous plot hole that doesn't fit the story of the entire trilogy. It needs to be rewritten if they decide to work on the trilogy. Of course its got a point, and of course it affects the Reaper invasion. The fact that the Reapers will invade has always been known, in no way, shape or form can we stop them from coming. The point is to delay their arrival to buy more time. Sovereign failed in its task to open the Citadel Relay and disable the Mass Relay network. Mankind were the ones who led the charge against Sovereign and were the ones to kill it, which in turn led to the Collectors (established as a reserve force to monitor the genetics of the cycles species) investigating humanity and Shepard, establishing them as a prime candidate for ascension into Reaper form. Their goal was to create another Reaper (which we see in ME2, a protoform before the shell is complete) so that it could open the Citadel Relay as Sovereign was meant to. The races of the galaxy barely stopped Sovereign and would fail once the human Reaper was active. When the Collectors failed in their role, the only course left to the Reapers was to wake up and travel across the intergalactic void to begin their harvest. The plot hole isn't Mass Effect 2. The plot hole is why, if the Reapers can travel so fast, do they even need to use the Citadel Relay? Mass Effect 3 should've established their intergalactic journey as something that drains the Reapers and gives us an edge in some way, but it is never addressed.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,882 Likes: 49,344
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Dec 21, 2018 17:35:11 GMT
49,344
Iakus
20,882
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Oct 5, 2018 16:49:07 GMT
But the plot on ME2 is absolutely pointless, because stopping the Collectors does not affect the inevitable outcome of the Reaper Invasion on ME3. And the Human Reaper makes no sense whatsoever, and why the Reapers all of the sudden wanted humans to send the Collectors all the way from the center of the galaxy to kidnap humans to create a human-reaper? This is an enormous plot hole that doesn't fit the story of the entire trilogy. It needs to be rewritten if they decide to work on the trilogy. Of course its got a point, and of course it affects the Reaper invasion. The fact that the Reapers will invade has always been known, in no way, shape or form can we stop them from coming. The point is to delay their arrival to buy more time. Sovereign failed in its task to open the Citadel Relay and disable the Mass Relay network. Mankind were the ones who led the charge against Sovereign and were the ones to kill it, which in turn led to the Collectors (established as a reserve force to monitor the genetics of the cycles species) investigating humanity and Shepard, establishing them as a prime candidate for ascension into Reaper form. Their goal was to create another Reaper (which we see in ME2, a protoform before the shell is complete) so that it could open the Citadel Relay as Sovereign was meant to. The races of the galaxy barely stopped Sovereign and would fail once the human Reaper was active. When the Collectors failed in their role, the only course left to the Reapers was to wake up and travel across the intergalactic void to begin their harvest. The plot hole isn't Mass Effect 2. The plot hole is why, if the Reapers can travel so fast, do they even need to use the Citadel Relay? Mass Effect 3 should've established their intergalactic journey as something that drains the Reapers and gives us an edge in some way, but it is never addressed. How? By punching the Citadel? How would another Reaper accomplish what Sovereign failed to do? Especially with the Conduit no longer an option. If anything, the introduction of the Collectors added a plot hole. Like why weren't they used in the initial invasion? Their seeker swarms would have left the defenders (including Shepard) helpless and Saren could have opened the relay unopposed.
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