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Post by midnight tea on Dec 11, 2024 16:54:39 GMT
COD 6 has apparently pushed the number of units sold (across all of the franchise) past half a billion.
GTA V - cited to be the best selling game ever - sold over 205 million. Best selling RPGs ever? Skyrim sold 60 million, RDR2 sold 64 million, and Witcher 3 sold 50+ million - across many, many years (decades even).
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Post by smilesja on Dec 11, 2024 17:23:19 GMT
Why couldn't Veilguard reach half a billion sales? Is Bioware stupid?
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Post by biggydx on Dec 11, 2024 17:56:28 GMT
This topic will never go away will it?
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midnight tea
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Post by midnight tea on Dec 11, 2024 18:36:36 GMT
This topic will never go away will it? It never went away for Inquisition - and even with the fairly recent reveal that it sold 12 million units over years (and is the best-selling BioWare title to date) there are people calling that into question
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Post by smilesja on Dec 11, 2024 18:41:03 GMT
This topic will never go away will it? Because some people here and on parts of the internet are preying on Bioware's downfall. If the game sells poorly then they can go long diatribes on how Bioware sucks.
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Post by DragonKingReborn on Dec 11, 2024 19:06:41 GMT
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Post by colfoley on Dec 11, 2024 19:11:29 GMT
Treat this "news" tidbit with a bag of salt: apparently there's a rumor on spaces hostile to Dragon Age that DAV has crossed 3 million sales... and the funny thing is that these folks think it's bad, when - if those numbers are true - would mean that DAV would probably be BioWare's best-selling game at launch I don't think people get that RPGs are a niche titles. I saw estimates for uproariously successful BG3 and the number they gave was 15 million, which is a lot, but nothing compared to behemoths on the market from different genres. I seem to remember DAI hitting 6 million at launch.
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Post by OrbitalWings on Dec 11, 2024 20:11:33 GMT
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Post by smilesja on Dec 11, 2024 20:26:34 GMT
Congratulations Veilguard!
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Post by The Dread Pronoun on Dec 11, 2024 20:40:12 GMT
In the following video, Mark Darrah discusses how EA based/bases? (don't know if it's changed) their sales projections logic on how many copies the previous installment in a franchise sold.
(should start at 2:58)
Cliffs notes: -selling 2-3 million copies is "very low" and "not selling super well" (but I think that's in the context of AAA franchises, not the "niche" genre of rpgs like DA per se) -EA expected DAI to sell in the 2-3 mil copy range based on how DA2 sold; It did over 10 mil in total -Darrah thinks predominantly basing sales expectations of a new game on the previous game in a series, especially one that fundamentally reinvents itself with every installment like DA, is fallacious
So we know DAI did exceptionally well--it was one of those first "breakthrough" rpgs that defied the genre's usual low ceiling in sales and mainstream appeal, pre-Witcher 3 and BG3. We know DA2 was a disappointment for EA, but they still greenlighted another game even though they expected it to only do marginally better.
Did EA pull another "anchor bias" with DAI's sales when projecting DAV's sales (we know that DAV pre-orders were well within their projections, at least)? Did EA learn from its mistakes and not do that, and use a more informed measure? Did they take into account that the IP has been slumbering for 10 years into their sales projections, or do they think that's irrelevant because, you know, line must always go up?
Not only do the actual sales numbers matter (we'll likely not get that without a legit Schreier-like leak, but we'll likely get the ballpark range gist of it soon enough), but what EA considers good enough to greenlight another game, and with what budget, also matters.
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Post by river82 on Dec 11, 2024 20:44:34 GMT
Treat this "news" tidbit with a bag of salt: apparently there's a rumor on spaces hostile to Dragon Age that DAV has crossed 3 million sales... and the funny thing is that these folks think it's bad, when - if those numbers are true - would mean that DAV would probably be BioWare's best-selling game at launch I don't think people get that RPGs are a niche titles. I saw estimates for uproariously successful BG3 and the number they gave was 15 million, which is a lot, but nothing compared to behemoths on the market from different genres. I seem to remember DAI hitting 6 million at launch. Almost certainly didn't. It was, according to EA, Bioware's biggest launch but 6 million started floating around years after launch. The sale figures for Veilguard can't be identified, even from the video, as sale numbers or sell through numbers. Sell through numbers would be copies the studio has sold to the store for XMAS shopping season. If Veilguard was Bioware's biggest launch you will have EA trumpet it. I really wouldn't expect it. The sale figures from Bioware outline why they will do best as a AA studio and not a AAA one. As much as Midnight Tea would like to say these are in line with big AAA RPGs, the Kingdom of Amalur studio was shut down for selling 1.3 million in the first 90 days. Apparently that was a "failure".
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Post by Andraste_Reborn on Dec 11, 2024 21:21:47 GMT
The sale figures from Bioware outline why they will do best as a AA studio and not a AAA one. As much as Midnight Tea would like to say these are in line with big AAA RPGs, the Kingdom of Amalur studio was shut down for selling 1.3 million in the first 90 days. Apparently that was a "failure". Kingdoms of Amalur was a bit of a weird situation, though. It actually surpassed EA's sales expectations, but 38 Studios needed it to sell at least 2 million copies because EA had loaned them a large amount of money so they could get the game out the door at all.
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Post by midnight tea on Dec 11, 2024 21:50:39 GMT
The sale figures from Bioware outline why they will do best as a AA studio and not a AAA one. As much as Midnight Tea would like to say these are in line with big AAA RPGs, the Kingdom of Amalur studio was shut down for selling 1.3 million in the first 90 days. Apparently that was a "failure". Kingdoms of Amalur was a bit of a weird situation, though. It actually surpassed EA's sales expectations, but 38 Studios needed it to sell at least 2 million copies because EA had loaned them a large amount of money so they could get the game out the door at all. I really liked that game. I wish more games had chakrams for weapons.
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Post by colfoley on Dec 11, 2024 22:27:53 GMT
The sale figures from Bioware outline why they will do best as a AA studio and not a AAA one. As much as Midnight Tea would like to say these are in line with big AAA RPGs, the Kingdom of Amalur studio was shut down for selling 1.3 million in the first 90 days. Apparently that was a "failure". Kingdoms of Amalur was a bit of a weird situation, though. It actually surpassed EA's sales expectations, but 38 Studios needed it to sell at least 2 million copies because EA had loaned them a large amount of money so they could get the game out the door at all. plus the state government of whatever state it was in.
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Post by OrbitalWings on Dec 11, 2024 22:41:17 GMT
Kingdoms of Amalur was a bit of a weird situation, though. It actually surpassed EA's sales expectations, but 38 Studios needed it to sell at least 2 million copies because EA had loaned them a large amount of money so they could get the game out the door at all. plus the state government of whatever state it was in. God I'd forgotten all the weird stuff around that game's funding. If I remember correctly they were concurrently developing an MMO game set in the same universe at one point too.
Kingdoms of Amalur definitely had franchise potential, but given it's shall we say unique financing situation I'm not surprised things went the way they did when everyone who funded it wanted a return on their investments.
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Post by Andraste_Reborn on Dec 11, 2024 23:09:39 GMT
plus the state government of whatever state it was in. God I'd forgotten all the weird stuff around that game's funding. If I remember correctly they were concurrently developing an MMO game set in the same universe at one point too.
Kingdoms of Amalur definitely had franchise potential, but given it's shall we say unique financing situation I'm not surprised things went the way they did when everyone who funded it wanted a return on their investments.
Yeah, whatever happened during Veilguard's development, at least BioWare never took large quantities of money from the government of Rhode Island to make an MMORPG that never released. As with Vampire the Masquerade: Bloodlines before it maybe the really surprising thing is that KoA got out the door at all, not that the studio collapsed pretty much immediately afterwards.
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Post by midnight tea on Dec 11, 2024 23:14:02 GMT
God I'd forgotten all the weird stuff around that game's funding. If I remember correctly they were concurrently developing an MMO game set in the same universe at one point too.
Kingdoms of Amalur definitely had franchise potential, but given it's shall we say unique financing situation I'm not surprised things went the way they did when everyone who funded it wanted a return on their investments.
Yeah, whatever happened during Veilguard's development, at least BioWare never took large quantities of money from the government of Rhode Island to make an MMORPG that never released. As with Vampire the Masquerade: Bloodlines before it maybe the really surprising thing is that KoA got out the door at all, not that the studio collapsed pretty much immediately afterwards.
Being released a few months after Skyrim probably didn't help...
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Post by river82 on Dec 12, 2024 0:07:55 GMT
The sale figures from Bioware outline why they will do best as a AA studio and not a AAA one. As much as Midnight Tea would like to say these are in line with big AAA RPGs, the Kingdom of Amalur studio was shut down for selling 1.3 million in the first 90 days. Apparently that was a "failure". Kingdoms of Amalur was a bit of a weird situation, though. It actually surpassed EA's sales expectations, but 38 Studios needed it to sell at least 2 million copies because EA had loaned them a large amount of money so they could get the game out the door at all. It was way too ambitious. Like, Metaphor Refantazio sold a million copies at launch but is being hailed as a revolutionary success, but Atlus only has 300 odd employees split into 3 internal teams (apparently) and release 2 or 3 games a year. I think RPGs need to be strictly AA and smaller TBH.
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Post by smilesja on Dec 12, 2024 0:12:44 GMT
Kingdoms of Amalur was a bit of a weird situation, though. It actually surpassed EA's sales expectations, but 38 Studios needed it to sell at least 2 million copies because EA had loaned them a large amount of money so they could get the game out the door at all. It was way too ambitious. Like, Metaphor Refantazio sold a million copies at launch but is being hailed as a revolutionary success, but Atlus only has 300 odd employees split into 3 internal teams (apparently) and release 2 or 3 games a year. I think RPGs need to be strictly AA and smaller TBH. Yeah even the very best RPGs don't match the sheer sales that AAA games like COD gets. I mean last year the best seller was Hogwarts' Legacy.
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Post by river82 on Dec 12, 2024 0:23:58 GMT
It was way too ambitious. Like, Metaphor Refantazio sold a million copies at launch but is being hailed as a revolutionary success, but Atlus only has 300 odd employees split into 3 internal teams (apparently) and release 2 or 3 games a year. I think RPGs need to be strictly AA and smaller TBH. Yeah even the very best RPGs don't match the sheer sales that AAA games like COD gets. I mean last year the best seller was Hogwarts' Legacy. Dude, I can't even THINK of many AAA RPGs anymore. There's Diablo 4, I think which releases once every 10 years, you can classify Genshin as one which is live service. CD Projekt Red. After that Fromsoft only has 400 employees so I don't know if you'd consider them one when CD Projekt has over a thousand (and Ubisoft has like 20000), and Bethesda 450 so possibly them also but that's teetering on the edge. Other than that, almost all the RPGs are AA I think. FF16 was Square Enix sure, but they were Creative Business Unit 3 which have now been disbanded, and they're notoriously cheap with labor *looks at FF14, they're cash cow funding all sorts of doomed projects* AAA is so freaking expensive now that when you get into AAA you almost have to think of alternate forms of monetization. Bioware downsizing to what? 300. I honestly think it's a good idea. AAA development is honestly doomed. 2 billion dollar GTA incoming. A) How can you compete and B ) It better sell well for like 20 years. Even then Genshin just puts gambling in their games and makes 5 billion dollars so *shrugs*
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Post by alanc9 on Dec 12, 2024 2:00:04 GMT
The sale figures for Veilguard can't be identified, even from the video, as sale numbers or sell through numbers. Sell through numbers would be copies the studio has sold to the store for XMAS shopping season. I keep forgetting that stores are still a thing. Most studios would do better as AA studios, wouldn't they? Edit: I see you beat me to it.
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Post by The Dread Pronoun on Dec 12, 2024 2:10:52 GMT
Yeah, whatever happened during Veilguard's development, at least BioWare never took large quantities of money from the government of Rhode Island to make an MMORPG that never released. As with Vampire the Masquerade: Bloodlines before it maybe the really surprising thing is that KoA got out the door at all, not that the studio collapsed pretty much immediately afterwards.
Being released a few months after Skyrim probably didn't help... Skyrim, another fucking money machine!
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Post by river82 on Dec 12, 2024 2:31:23 GMT
The sale figures for Veilguard can't be identified, even from the video, as sale numbers or sell through numbers. Sell through numbers would be copies the studio has sold to the store for XMAS shopping season. I keep forgetting that stores are still a thing. It depends on a lot of things. PC vs console is one, region is another (Japan is very digital whereas I think Europe is more physical), are the titles offered physically or is it offered digitally only? Are DLC packages being counted as "copies". You often get these really huge digital stats that kinda try and push everyone to digital, then you get stuff like this which leaks out Which shows digital copies for Sony's first party titles to be down. Also things like disc versions of the PS5 still outselling discless versions which means the majority of people still want to use discs some of the time. Probably because you can a) sell discs after you play them and have the option of buying second hand ... and then selling it again.
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Post by VARMAELEN on Dec 12, 2024 2:54:32 GMT
Remember when I was talking about sustainability?
Great times.
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