Andromeda: Not As Bad As I Remembered Sept 25, 2019 10:54:38 GMT smilesja, cyberstrike, and 3 more like this
Post by Deleted on Sept 25, 2019 10:54:38 GMT
Now that you mention it, I honestly can't recall any serious MEA banter off the top of my head (except a Lexi-Drazk exchange in the infirmary). I do recall a lot of weird attempts at being funny though. I am all for funny, but it needs to be good and fitting (Snarky Hawke from DA2 - the best evolution of the dialogue wheel to date).
Sept 24, 2019 22:27:04 GMT @upagain said:
I didn't think we were fighting. You stated that you gave Kaidan's bathroom floor tile a "pass" because it's what you were also thinking about. When I first brought the line into the discussion, anoter poster here told me that Kaidan was "heavily criticized" for that line... hence my "surprised" comment. You then started flinging the "blind fanboy" comments at me. Shrug.
My only point in all of it is that ME games have always included a certain number of what I call "guffaw lines." They are intentional written to get a reaction from the player that can vary from ROFLOL to Huh. They aren't meant to be taken as a serious part of the script. Liam's "shot him in the face" line is one of them. Kaidan's line is one from ME1. Some of those lines will 'hit" and others will "miss" - that's the nature of that sort of humor... but they serve the same purpose in the game and are not to be taken too seriously.
When I made the post, I honestly was having trouble thinking of any such line in ME3. I was today reminded of one - Shepard's Loch Ness monster comment and EDI's response to it in the Leviathan DLC. Personally, I like having such lines in ME games. ME:A had too many (and I acknowledged that), but ME3 (as I'm recalling it anyways) had, IMO, too few. ME1 had some that just weren't delivered very well (e.g. Ashley's eyeballs being dried on Therum) and the mechanic sucked because, by and large, the player had to click on the NPC in specific spots to trigger the banter. ME:A, with too much banter overall, had other problems... with lines cutting each other off or overlapping lines. Somewhere in there is a "happy" medium. I hope Bioware finds it without eliminating all those silly "guffaw lines" because, I for one, will miss them if they do eliminate them. I missed them in ME3 where they were far less frequent.
To expand the discussion further, one thing that ME3 introduced was serious banter. James discussing the Krogan on Palaven is a good example. ME:A had a lot of that serious banter as well... but the preponderance of those "guffaw lines" meant that most people never really tapped into those more serious discussion among the NPC's. As was suggested by another poster, it would be nice to see the banter coded so that it falls in line with the PC's chosen personality and also such that it doesn't trigger repeatedly or when the quest at hand is just not suited to being interrupted by a "guffaw line."
Somewhere after DAO Bioware had the notion of trying to bring their next game with "X hours more voiced dialogue than before" (like Bethesda and their new map being X time bigger). And I guess it was mandatory to "be funny 30% of the time". Before MEA it was usually well balanced between quality and quantity. But since MEA was a rushed crunch job with the overall feel of a playable early beta, it's easy to see how it might have been a case of going for quantity alone (and the "be funny" quota seems to have been set at 80%). Which again proves how Bioware forgot that often "less is better" (but they still apply it in an awful way sometimes). MEA can be however bigger than the whole MET, but it has much less memorable moments than any single ME game (although I am willing to give it parity with ME1 on that front).
With whatever flaws though, if they managed to bring back the DA2 dialogue wheel humor and it's effect on the auto dialogue and wheel choices, I would have given MEA a 9 score just for that 😁 But then again, they might have botched it to a worse state than we got at the end.
I recall a long conversation (over several trigger points) between Cora and Jaal talking about family and how Cora was an only child that ended with Jaal teaching Cora the Anara word for sibling. It was a serious discussion and, I thought, natural in an environment where species are just getting to know each other. Jaal would often describe backstory about the planet. Upon approaching quest areas, like the town where all the Angara were poisoned, there were serious comments made. I also recall a conversation on the bridge between Kallo and Suvi about Kallo giving money to a widow on the Nexus. There were serious moments there, BUT they were overshadowed by humorous attempts. It was somewhat dependent on which squad members put together. If you rode around a lot with Liam, you got fewer serious lines.... although he even did say a few.
ME3 was chock full of morbidly serious stuff that ME:A just didn't go there. It wasn't about a galaxy ending war so I wouldn't expect it to go there. People WANTED to be on that level and so they complained that it wasn't and failed to attend to the more "everyday" sort of serious discussions in game. As banter goes though, a lot of ME:A banter is far more memorable than what appeared in ME1. I honestly prefer the banter between Jaal and the other where he's teaching them aobut the Angara to Tali's whining about how the Quarian's weren't allowed on the Presidium or Kaidan and Ashley discussion how the stairs in the Citadel Tower represented "good defensive positions."