michaeln7
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by michaeln7 on Dec 20, 2019 10:23:43 GMT
I have a mod(s) that makes Ryder LVL 100 on first level-up and gives him a ton more points so I can max out what I want right from the start.
It's great in that sense because I can do the quests I want without grinding.
It really improves the story flow.
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Coronavirus
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Prince Charmless
I will save BioWare
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by Coronavirus on Jan 16, 2020 15:49:59 GMT
I think the game is fine for a first playthrough. I enjoyed my character being a bit of a quirky Nathan Fillion type character who never really seemed to take things seriously and was so laid back. It’s the second time I played it when I started to see the issues. It doesn’t matter what dialogue options I pick I always end up as a Nathan Fillion type character that is occasionally logical or a Nathan Fillion type character that is occasionally prone to emotional outbursts or a Natha...you get it.
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Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
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Post by Unicephalon 40-D on Jan 16, 2020 17:11:43 GMT
For me it was THIRD playthrough that really hit all the spots ME1 did and more, so much that one can see from my signature I did enjoy first and second but third opened up. I think the same happened with ME1, but cant say the same about ME2 and 3...
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Post by Psychevore on Jan 28, 2020 11:39:00 GMT
I thoroughly enjoyed the game to be honest. Played it like 6 times. Combat is possibly the best Bioware has ever done in a game. Liam is a dopehead of a character, but his romance is the most realistic, natural romance Bioware has ever done, bar none. You should the play game once just for that.
But most importantly, I felt kindof the same feelings of wonder I felt in ME1. Who built these structures? What were they? And honestly, kinda bummed out we won't ever get the answers.
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Post by AnDromedary on Feb 5, 2020 19:42:47 GMT
I'd say I almost enjoyed my second PT of the game more than the first, despite the fact that I already knew the story, that the redundancy in dialogue options became more apparent and that I forced myself to play a Ryder personality I didn't really like that much.
The reason the second playthrough worked better was because I knew how to do things efficiently and how some quests were "meant" to be approached. During the first playthrough I wasted a lot of time driving back and forth because I did not (could not) know to which points I might eventually have to return or how some of the quests actually were supposed to work. This is actually a pretty harsh critique towards the gameplay designers of ME:A because the fact that a lot of the stuff that could have worked well did not during the first PT just because there was no intuitive flow of information to the player a pretty bad oversight on their part.
However, I generally agree, ME:A is actually a decent game, especially after the patches and with some mods. By and large it didn't deserve as much hate as it got back in the day. Some of the writing is still shit but there are good parts in there as well and the gameplay is actually pretty good and a natural evolution of the ME formula I think.
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Post by kotoreffect3 on Feb 5, 2020 22:14:03 GMT
As a Mass Effect game it falls short when compared to the original games but as a space exploration/colonization game it is still pretty fun. It was never a "bad" game.
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Post by Psychevore on Feb 6, 2020 10:15:36 GMT
I'd say I almost enjoyed my second PT of the game more than the first, despite the fact that I already knew the story, that the redundancy in dialogue options became more apparent and that I forced myself to play a Ryder personality I didn't really like that much. The reason the second playthrough worked better was because I knew how to do things efficiently and how some quests were "meant" to be approached. During the first playthrough I wasted a lot of time driving back and forth because I did not (could not) know to which points I might eventually have to return or how some of the quests actually were supposed to work. This is actually a pretty harsh critique towards the gameplay designers of ME:A because the fact that a lot of the stuff that could have worked well did not during the first PT just because there was no intuitive flow of information to the player a pretty bad oversight on their part. However, I generally agree, ME:A is actually a decent game, especially after the patches and with some mods. By and large it didn't deserve as much hate as it got back in the day. Some of the writing is still shit but there are good parts in there as well and the gameplay is actually pretty good and a natural evolution of the ME formula I think. I think this is pretty symptomatic of any open world game to be honest. I felt the same way about Death Stranding and DA:I, for instance. There's just so much stuff coming at you the first time you play the game, that it's next to impossible to do it all 'right'. The second time around you know what's coming and you know which ways you want to go and can go.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,972 Likes: 21,009
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Post by sjsharp2010 on Feb 6, 2020 11:36:52 GMT
As a Mass Effect game it falls short when compared to the original games but as a space exploration/colonization game it is still pretty fun. It was never a "bad" game. I've nevre found it a bad game either buggy a tfirst perhaps but never a bad game.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Feb 6, 2020 11:39:45 GMT
I thoroughly enjoyed the game to be honest. Played it like 6 times. Combat is possibly the best Bioware has ever done in a game. Liam is a dopehead of a character, but his romance is the most realistic, natural romance Bioware has ever done, bar none. You should the play game once just for that. But most importantly, I felt kindof the same feelings of wonder I felt in ME1. Who built these structures? What were they? And honestly, kinda bummed out we won't ever get the answers. Nevre say never we have no idea where Bioware will go next with ME. Especia;lly as the next game isn't out yet.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Feb 13, 2020 23:17:41 GMT
As a Mass Effect game it falls short when compared to the original games but as a space exploration/colonization game it is still pretty fun. It was never a "bad" game. Yeah. It’s a fairly fun game. I’ve always enjoyed it at least. I don’t think it was as good as the previous games though, primarily because I like so few of the characters and the dialogue. The gameplay is good though I personally preferred me3s, the story is solid, nothing amazing but solid. But the characters and the dialogue was weak imo. And then the open world part I think caused some other issues in the setting. The angara inhabit multiple worlds but you only come across groups of 20 or so in tiny outposts. They should have instanced “cities” making them underground or part of working remnant sections, only show 20 but have backdrops that give you an impression of size. Aya looks like it has a population of if I’m generous 1,000 people. Instead of look at the volcanoes the skyline should have been a vast city. Which given the story point of people rotating in gives a hint that their overall population is minuscule. Like the initiative might already outnumber them which makes no sense. It just made the setting seem empty and less impressive than the MW. You come from illium and omega and go to small villages.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,972 Likes: 21,009
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Post by sjsharp2010 on Feb 14, 2020 1:20:03 GMT
As a Mass Effect game it falls short when compared to the original games but as a space exploration/colonization game it is still pretty fun. It was never a "bad" game. Yeah. It’s a fairly fun game. I’ve always enjoyed it at least. I don’t think it was as good as the previous games though, primarily because I like so few of the characters and the dialogue. The gameplay is good though I personally preferred me3s, the story is solid, nothing amazing but solid. But the characters and the dialogue was weak imo. And then the open world part I think caused some other issues in the setting. The angara inhabit multiple worlds but you only come across groups of 20 or so in tiny outposts. They should have instanced “cities” making them underground or part of working remnant sections, only show 20 but have backdrops that give you an impression of size. Aya looks like it has a population of if I’m generous 1,000 people. Instead of look at the volcanoes the skyline should have been a vast city. Which given the story point of people rotating in gives a hint that their overall population is minuscule. Like the initiative might already outnumber them which makes no sense. It just made the setting seem empty and less impressive than the MW. You come from illium and omega and go to small villages. I thin kit depends on how you viwe it though because to me it looks like based on when we see Jaal's home that Angara prefer ewha tcan be bes tdescribed as close quarters living. Almost like huddlin garoungd a bonfier kind of thing with family.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 14, 2020 2:26:54 GMT
Yeah. It’s a fairly fun game. I’ve always enjoyed it at least. I don’t think it was as good as the previous games though, primarily because I like so few of the characters and the dialogue. The gameplay is good though I personally preferred me3s, the story is solid, nothing amazing but solid. But the characters and the dialogue was weak imo. And then the open world part I think caused some other issues in the setting. The angara inhabit multiple worlds but you only come across groups of 20 or so in tiny outposts. They should have instanced “cities” making them underground or part of working remnant sections, only show 20 but have backdrops that give you an impression of size. Aya looks like it has a population of if I’m generous 1,000 people. Instead of look at the volcanoes the skyline should have been a vast city. Which given the story point of people rotating in gives a hint that their overall population is minuscule. Like the initiative might already outnumber them which makes no sense. It just made the setting seem empty and less impressive than the MW. You come from illium and omega and go to small villages. I thin kit depends on how you viwe it though because to me it looks like based on when we see Jaal's home that Angara prefer ewha tcan be bes tdescribed as close quarters living. Almost like huddlin garoungd a bonfier kind of thing with family. That’s why I am guessing 1,000 in aya. Simple things like when flying into Hvarrl you should have passed by a couple large cities before landing in the jungle, heck just give population numbers on the planets when you scan them. Open world games have this issue almost universally. I wish they had just pulled some visual tricks to make the population look like a multi planet civilization would be.
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Post by AnDromedary on Feb 18, 2020 19:19:16 GMT
I'd say I almost enjoyed my second PT of the game more than the first, despite the fact that I already knew the story, that the redundancy in dialogue options became more apparent and that I forced myself to play a Ryder personality I didn't really like that much. The reason the second playthrough worked better was because I knew how to do things efficiently and how some quests were "meant" to be approached. During the first playthrough I wasted a lot of time driving back and forth because I did not (could not) know to which points I might eventually have to return or how some of the quests actually were supposed to work. This is actually a pretty harsh critique towards the gameplay designers of ME:A because the fact that a lot of the stuff that could have worked well did not during the first PT just because there was no intuitive flow of information to the player a pretty bad oversight on their part. However, I generally agree, ME:A is actually a decent game, especially after the patches and with some mods. By and large it didn't deserve as much hate as it got back in the day. Some of the writing is still shit but there are good parts in there as well and the gameplay is actually pretty good and a natural evolution of the ME formula I think. I think this is pretty symptomatic of any open world game to be honest. I felt the same way about Death Stranding and DA:I, for instance. There's just so much stuff coming at you the first time you play the game, that it's next to impossible to do it all 'right'. The second time around you know what's coming and you know which ways you want to go and can go. That's true, I guess. But I've played a lot of open world games, most of them more than once and in Andromeda this whole feeling of "ah, that's how they wanted me to do it and than it actually is fun and not a chore" hit me much more often than in any other game I can remember. Might just be my stupid way of doing things though.
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Post by Unicephalon 40-D on Feb 18, 2020 19:38:27 GMT
I thin kit depends on how you viwe it though because to me it looks like based on when we see Jaal's home that Angara prefer ewha tcan be bes tdescribed as close quarters living. Almost like huddlin garoungd a bonfier kind of thing with family. That’s why I am guessing 1,000 in aya. Simple things like when flying into Hvarrl you should have passed by a couple large cities before landing in the jungle, heck just give population numbers on the planets when you scan them. Open world games have this issue almost universally. I wish they had just pulled some visual tricks to make the population look like a multi planet civilization would be. You mean the Angaran cities? Didnt we see one from the top of the building where Sages are?
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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ahglock
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Post by ahglock on Feb 19, 2020 3:25:23 GMT
That’s why I am guessing 1,000 in aya. Simple things like when flying into Hvarrl you should have passed by a couple large cities before landing in the jungle, heck just give population numbers on the planets when you scan them. Open world games have this issue almost universally. I wish they had just pulled some visual tricks to make the population look like a multi planet civilization would be. You mean the Angaran cities? Didnt we see one from the top of the building where Sages are?
I took those to be ruins as there didn’t seem to be any activity.
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Addictress
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
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Post by Addictress on Mar 3, 2020 13:29:46 GMT
I actually really like established family. It worked wonderfully in Dragon Age 2 imo.
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Post by BamBam the Destroyer on Mar 3, 2020 13:48:46 GMT
I actually really like established family. It worked wonderfully in Dragon Age 2 imo. Mass Effect: Nepotism I mean, it works with the story (mostly) but it kind of kills a lot of the "self-made" cliche
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Post by Deleted on Mar 3, 2020 16:17:00 GMT
You mean the Angaran cities? Didnt we see one from the top of the building where Sages are?
I took those to be ruins as there didn’t seem to be any activity. We are told that the jungle life running amok on the planet was overrunning the Angaran cities on Havarl and the jungle vegetation grows exceptionally fast... taking over the one person's ship in the matter of a couple of days. So, I wouldn't equate what we see with ancient ruins even if they are currently abandoned.
One thing I would have really liked to see with Andromeda was to have each planet divided into two parts (before the vaults were activated and then after the vaults were activated). This would have meant that the game itself would have been less "open" in that all pre-activation side quests would lock out if not done before the vault was activated and a whole batch of new quests designed to fit the changed environment would trigger only after the vault was activated. That way, with Havarl, we could have perhaps seen the Angaran cities come to life again as people returned and reclaimed their buildings from the surrounding jungle.
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Post by KaiserShep on Mar 3, 2020 16:40:57 GMT
I've actually played this game more than ME2 now. What a world we live in.
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Post by Unicephalon 40-D on Mar 3, 2020 19:08:01 GMT
I've actually played this game more than ME2 now. What a world we live in. In hours, I might be closing in on my next, 4th playthrough..
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cyberpunker
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
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https://web.archive.org/web/20160730023122im_/http://orig00.deviantart.net/0f5b/f/2015/290/e/e/untitled_5_by_lungsal-d9ddqkw.png
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by cyberpunker on Mar 19, 2020 15:53:54 GMT
I think the game is fine for a first playthrough. I enjoyed my character being a bit of a quirky Nathan Fillion type character who never really seemed to take things seriously and was so laid back. It’s the second time I played it when I started to see the issues. It doesn’t matter what dialogue options I pick I always end up as a Nathan Fillion type character that is occasionally logical or a Nathan Fillion type character that is occasionally prone to emotional outbursts or a Natha...you get it. THIS. I agree. If you play the game as a casual, non-serious guy/gal, then it makes sense. This article presents the best defense of Andromeda, and simultaneously exposes the reasons why Andromeda failed. If you treat Bioware's poor writing and unimaginative storyline as attempts at humor, then this game isn't so bad; if you treat it as how Bioware intended (an epic space opera with a serious themes and deep characters), you will be sorely disappointed. "Mass Effect: Andromeda is a teenage comedy in space. And it rocks. You play as Ryder, a young man or woman forced into the role of Pathfinder (basically, the expedition's designated scout, leader and everything-doer) after the death of your father. Your character's basic inadequacy is a recurring theme in the beginning of the story. Nobody respects or expects much of you, even as they're desperate for you to solve all their problems for them. Any attempts your character makes at drama or sincerity come off as the words of a dumb kid trying to be taken seriously." Similarly, your own decisions don't carry as much weight as they did in previous games. wherein your story choices could lead to the deaths of important characters, not to mention billions of offscreen innocents. By comparison, Ryder's stakes are fairly low, being the first game in the series where none of your companions can permanently die. There's an inherent silliness to all of it, especially in the way that every side character seems so stupid and inept, similar to bumbling adults in high school movies...But somehow it works, transforming the story into a light-hearted adventure where, however hilariously Ryder or anybody else messes up, nothing can ever go too wrong. It's nice, sometimes, to know that the Scooby Gang will always get the bad guy in the end. www.popdust.com/in-defense-mass-effect-andromeda-2645490134.html
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sjsharp2010
N7
Go Team!
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Posts: 12,972 Likes: 21,009
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Post by sjsharp2010 on Mar 19, 2020 19:38:53 GMT
I actually really like established family. It worked wonderfully in Dragon Age 2 imo. Yeah I agree I thinkit worked quite well in Andromeda as well.
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Post by Hanako Ikezawa on Mar 19, 2020 20:06:19 GMT
I actually really like established family. It worked wonderfully in Dragon Age 2 imo. Yeah I agree I thinkit worked quite well in Andromeda as well. That’s one of the few parts I didn’t like. I mean they did it fine, but I am not a fan of a predefined character and much prefer your backstory being more open.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Mar 21, 2020 0:31:45 GMT
Yeah I agree I thinkit worked quite well in Andromeda as well. That’s one of the few parts I didn’t like. I mean they did it fine, but I am not a fan of a predefined character and much prefer your backstory being more open. Yeah. It felt more like you were playing Scott Ryder than playing your Ryder. I prefer the latter. Some prefer the former.
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Post by Dazzle on Apr 13, 2020 22:36:44 GMT
I'm replaying Andromeda after an OT trilogy. It's obviously not as great, but I'm enjoying rolling around in the nomad and shooting things. It's much better with a few mods installed for sure.
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