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Post by gothpunkboy89 on Oct 1, 2019 15:57:47 GMT
You have the whole bloody world open, including China (a tough to breach, but massive market) and games sell everywhere in numbers like never before. Half Life was expected to sell 180 000 units total, then became a global hit... that sold about 2.5 million copies in it's first two years. Today if you sell 2.5 million copies as an AAA shooter in your first month you will be laughed out of the park, stocks will crash and the game will be called the worst disaster ever. Hell, some AAA shooters have more preorders than that. And that is just sales, not counting the MTX, which is just the greedy bastards trying to make a few more billions, because you never know what latest model of a sport space shuttle your family will need 2000 years down the road.
And that is why mid size development companies are almost non existent anymore unless they are owned by a much larger company (IE Ubisoft, Activision, etc) so now game development is more or less split between small indie companies that develop small scale games on shoe string budgets or massive block buster video games with budgets that rival and surpass most movie budgets for production let alone marketing. Because even if they make a good game but it doesn't have the massive sales numbers like the next Call of Duty will have then it will not be successful enough to keep the lights on and the doors open. And if an IP doesn't make enough money even if it is good idea with a lot of potential but didn't sell as good as other games it more often then not causes the studio to stop all further production on squeals.
Insomiac Games released FUSE for PS3 and it wasn't a bad game. It was rather fun and the MP side was good but because it wasn't a smash success IG dropped any plans to make a sequel. As an independent company they literally couldn't afford to make any game that wouldn't instantly sell millions of copies like their Ratchet and Clank series would. Shit until Obsidian was bought out by Microsoft they had been stumbling from game to game always in a financially questionable state because they hadn't created a break out massively popular game since NV in 2010. None of their games were particularly shitty but they also were not extremely popular either.
Increase cost means mid size developers will make back production/marketing costs with less sales allowing them more breathing room. And without needing massive sales it can open up the potential for newer IPs to be green lit rather then relying on well established ones.
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Post by gothpunkboy89 on Oct 1, 2019 16:00:32 GMT
Would be interesting if they would still focus on MTX so much if the price of games were raised. After all in the USA at least games have been $60 for nearly if not actually a decade. Inflation alone should put games at ~$80 give or take. Considering the increase in cost of development of games increasing the sales means they need to sell less to make a profit and would make more off the current sale figures for most games. Actually, Jim Sterling has made some very interesting deep dives into game development costs and has, demonstrably, concluded that costs have actually been reduced, with game engines and libraries of assets readily available, huge repositories of content that game devs can draw from, as well as cheap labour and internships. In fact, game development is significantly cheaper today than it was 10 years ago. I don't think that game companies operating almost on par with sweat shops is a good argument. Considering they shouldn't be operating like that in the first place.
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Post by SirSourpuss on Oct 1, 2019 16:11:21 GMT
I don't think that game companies operating almost on par with sweat shops is a good argument. Considering they shouldn't be operating like that in the first place. Tell that to Bobby Kotick, Andrew Wilson, Tim Sweeney and ... uh, the 2K guy, I keep forgetting his name. Strauss Zelnik, that's his name. What the fuck kind of name is Strauss Zelnik, anyway? Sounds like an end boss to a D&D campaign.
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Post by Hanako Ikezawa on Oct 1, 2019 16:58:27 GMT
I don't think that game companies operating almost on par with sweat shops is a good argument. Considering they shouldn't be operating like that in the first place. Tell that to Bobby Kotick, Andrew Wilson, Tim Sweeney and ... uh, the 2K guy, I keep forgetting his name. Strauss Zelnik, that's his name. What the fuck kind of name is Strauss Zelnik, anyway? Sounds like an end boss to a D&D campaign.
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Post by saandrig on Oct 1, 2019 17:15:29 GMT
Tell that to Bobby Kotick, Andrew Wilson, Tim Sweeney and ... uh, the 2K guy, I keep forgetting his name. Strauss Zelnik, that's his name. What the fuck kind of name is Strauss Zelnik, anyway? Sounds like an end boss to a D&D campaign. And what is it if in my father's language "Strauss Zelnik" literally means (word for word, not even talking about close resemblance) "Ostrich Cabbage pie"?
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Post by SirSourpuss on Oct 1, 2019 17:37:32 GMT
And what is it if in my father's language "Strauss Zelnik" literally means (word for word, not even talking about close resemblance) "Ostrich Cabbage pie"? Hilarious.
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Trouble-shooting Space Diva
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Post by melbella on Oct 2, 2019 1:16:01 GMT
Were did it say the Kett's ship was immobilized by the Scourge? Liam's loyalty mission. The ship you end up on used to be the kett ark (or one of them at least).
Copied from the wiki page here: masseffect.fandom.com/wiki/Liam_Kosta:_All_In
Vessel Regarikas III Arrival Log: Heleus Translated from Tonaizhet:
...||.|...|..|.|...|.||.|....|.... Reporting: Restorian We awoke to the new cluster, and stars clouded with the (Scourge). There is life, but also machines. The Archon says there is worth beyond what we see. The Archon knows what is best. We will deploy, and grow as we always have. This loyal vessel is no longer fit for travel. The long dark between clusters and the sudden impact means it is too costly to repair. The kett know to move forward. Decommissioning begins. Always forward. ...|.|..|.|...|...||..|.|......
Data Storage: Talon Operational Override: Partial (Transcription overlapped by two unknown speakers, one angaran, one possibly human) Log begins: --Have you finished fixing it yet? --It's a complicated ship. I've never seen it--OW! --Head down until it works! Calot doesn't want it shiny; he wants it shooting. What's that gibberish? --Don't touch! You'll wipe the-- Data loss
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Post by gothpunkboy89 on Oct 2, 2019 14:30:54 GMT
Were did it say the Kett's ship was immobilized by the Scourge? Liam's loyalty mission. The ship you end up on used to be the kett ark (or one of them at least).
Copied from the wiki page here: masseffect.fandom.com/wiki/Liam_Kosta:_All_In
Vessel Regarikas III Arrival Log: Heleus Translated from Tonaizhet:
...||.|...|..|.|...|.||.|....|.... Reporting: Restorian We awoke to the new cluster, and stars clouded with the (Scourge). There is life, but also machines. The Archon says there is worth beyond what we see. The Archon knows what is best. We will deploy, and grow as we always have. This loyal vessel is no longer fit for travel. The long dark between clusters and the sudden impact means it is too costly to repair. The kett know to move forward. Decommissioning begins. Always forward. ...|.|..|.|...|...||..|.|......
Data Storage: Talon Operational Override: Partial (Transcription overlapped by two unknown speakers, one angaran, one possibly human) Log begins: --Have you finished fixing it yet? --It's a complicated ship. I've never seen it--OW! --Head down until it works! Calot doesn't want it shiny; he wants it shooting. What's that gibberish? --Don't touch! You'll wipe the-- Data loss
So you equate 1 ship with the entire Kett Fleet? Don't you think that is stretching it just a little bit?
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Post by Cyberstrike on Oct 3, 2019 14:14:19 GMT
A good thoughtful post, thank you. I absolutely agree that there are individuals who react with humour (bad or otherwise) to whatever horror life has thrown at them. I myself rememember a grand uncle who survived the Eastern front, got shot through both elbow joints by a soviet sniper for sport, and came back with a really nasty sense of humour. However, I would submit that just because individuals may definitely react like that, it still doesn't explain if the entire story has a tone of levity about it despite some of the dark aspects it contains. For example, just because my grand uncle came home with that special sense of humour he became notorious for in our family doesn't mean that a movie about the Battle of Stalingrad made with MEA's type and amount of humour would work out. The Lethal Weapon and Die Hard franchises are great examples of how serious tones were scaled back in favour of comedy moments as the franchises progressed. Both started out as serious suspense and in the case of Lethal Weapon even with a suicidal main character, with occasional moments of humour... and developed towards cool one liners with lots of gun shots and explosions. They became lighter entertainment with each new entry. And I'm not saying that's wrong or bad, just that it happened. If a major plot point is lack of armament, then how exactly is lack of armament a plot hole? Other than the "#WeComeInPeace" hashtag, was that lack of armament ever mentioned as a plot point in the game? There is definitely a lack of vehicle mounted weapons in the game, but other than that, almost everyone seems to carry a gun and there isn't much hesitation to open fire on the Kett on Habitat-7. Is any serious attempt at a peaceful resolution ever made? I don't remember any. And most of your research is about weapons and armour anyway. Would you believe someone came in peace if they showed up in an unarmed truck or ship, but everyone in it was armoured and carried an automatic rifle? Now an unarmed spaceship may still make sense, since according to the Codex, any engagement becomes impossible once a ship reaches FTL speed (which absolutely makes sense) - only to be contradicted by the absurd scene where the Archon's fleet intercepts the Tempest (look, another plot hole!). That explanation however cannot work for an unarmed ground transport like the Nomad, so the AI is really lucky that the Kett never thought of developing armed dropships or vehicles either, eh? The most likely explanation is that BioWare wasn't able to and/or didn't want to include vehicle combat since it can really change the gameplay focus too much. They wanted to make a squad based cover shooter, not Battlefield Andromeda: Desert Warfare. Which is absolutely understandable, but it did lead to those funny moments where both sides ship in armed infantry with unarmed transports to duke it out on the ground and no one ever thinks "what if I shoot down that drop ship before it dumps a dozen Kett on me?"
Well considering that both the Mako and Hammerhead were both horrible vehicle combat. With the Mako you couldn't aim very well and the sights were always off and the cool down feature made it stupid when dealing with Thresher Maws and it's long repair times didn't help. With the Hammerhead the targeting is still a mess and Vega said it best in ME3 "It's made of tissue paper." I mean play any ME2 DLC that has it on easy mode and even a lowly geth trooper can blow the damn thing up in 5 shots.
Also they're not fun to drive as well the Mako is slow and getting over mountains and getting out valleys and pits is a pain in the ass but that is as much of a fault of level designers as much as the designers of the Mako. The Hammerhead is too fast and is easy to loose control and go flying into lava and acid pits, plus that I hate that annoying VI for the Hammerhead.
The Nomad is a blast of pure joy that BioWare finally got a vehicle/mount right by ditching combat and just making it a fast cool car.
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Post by Cyberstrike on Oct 3, 2019 14:17:27 GMT
Liam's loyalty mission. The ship you end up on used to be the kett ark (or one of them at least).
Copied from the wiki page here: masseffect.fandom.com/wiki/Liam_Kosta:_All_In
Vessel Regarikas III Arrival Log: Heleus Translated from Tonaizhet:
...||.|...|..|.|...|.||.|....|.... Reporting: Restorian We awoke to the new cluster, and stars clouded with the (Scourge). There is life, but also machines. The Archon says there is worth beyond what we see. The Archon knows what is best. We will deploy, and grow as we always have. This loyal vessel is no longer fit for travel. The long dark between clusters and the sudden impact means it is too costly to repair. The kett know to move forward. Decommissioning begins. Always forward. ...|.|..|.|...|...||..|.|......
Data Storage: Talon Operational Override: Partial (Transcription overlapped by two unknown speakers, one angaran, one possibly human) Log begins: --Have you finished fixing it yet? --It's a complicated ship. I've never seen it--OW! --Head down until it works! Calot doesn't want it shiny; he wants it shooting. What's that gibberish? --Don't touch! You'll wipe the-- Data loss
So you equate 1 ship with the entire Kett Fleet? Don't you think that is stretching it just a little bit?
It's actually a Kett ark, that the Kett abandoned due to damage it sustained by the Scourge.
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Post by gothpunkboy89 on Oct 3, 2019 17:18:10 GMT
So you equate 1 ship with the entire Kett Fleet? Don't you think that is stretching it just a little bit?
It's actually a Kett ark, that the Kett abandoned due to damage it sustained by the Scourge.
And again how does this connect to the Kett Flee the Archon has command over. The fact they were able to put a fleet around Khi Tarisra and later Meridian as well as wage a constant warfare with the Angara and transport the materials needed to build bases on several planets to over see the ground forces.
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Post by Cyberstrike on Oct 5, 2019 16:24:50 GMT
It's actually a Kett ark, that the Kett abandoned due to damage it sustained by the Scourge.
And again how does this connect to the Kett Flee the Archon has command over. The fact they were able to put a fleet around Khi Tarisra and later Meridian as well as wage a constant warfare with the Angara and transport the materials needed to build bases on several planets to over see the ground forces.
How does the Nexus and the arks get the Tempest, all their shuttles, and building materials to start the colonies from? They brought it with them and use resources they found on other planets to build and repair the rest. Also who said that was the only Kett Ark? It's also possible and/or probable that the Kett ark in Liam's loyalty quest was just ONE single ship of a vast Kett fleet that was so badly damaged that they had no choice to abandoned it and the bulk of rest of the Kett fleet, including the Archon's flagship, are the Kett versions of arks. Is it really that hard to figure that out?
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Post by gothpunkboy89 on Oct 5, 2019 17:27:47 GMT
And again how does this connect to the Kett Flee the Archon has command over. The fact they were able to put a fleet around Khi Tarisra and later Meridian as well as wage a constant warfare with the Angara and transport the materials needed to build bases on several planets to over see the ground forces.
How does the Nexus and the arks get the Tempest, all their shuttles, and building materials to start the colonies from? They brought it with them and use resources they found on other planets to build and repair the rest. Also who said that was the only Kett Ark? It's also possible and/or probable that the Kett ark in Liam's loyalty quest was just ONE single ship of a vast Kett fleet that was so badly damaged that they had no choice to abandoned it and the bulk of rest of the Kett fleet, including the Archon's flagship, are the Kett versions of arks. Is it really that hard to figure that out?
Which kind of proves my point. Thank you for doing that.
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Post by melbella on Oct 5, 2019 17:33:14 GMT
And again how does this connect to the Kett Flee the Archon has command over. The fact they were able to put a fleet around Khi Tarisra and later Meridian as well as wage a constant warfare with the Angara and transport the materials needed to build bases on several planets to over see the ground forces.
How does the Nexus and the arks get the Tempest, all their shuttles, and building materials to start the colonies from? They brought it with them and use resources they found on other planets to build and repair the rest. Also who said that was the only Kett Ark? It's also possible and/or probable that the Kett ark in Liam's loyalty quest was just ONE single ship of a vast Kett fleet that was so badly damaged that they had no choice to abandoned it and the bulk of rest of the Kett fleet, including the Archon's flagship, are the Kett versions of arks. Is it really that hard to figure that out?
As was pointed out above, the kett have been in Heleus for decades. If they hadn't managed to build/repair ships in that amount of time, that would be odd. Just look what they had built on Eos. Why the Nexus colonizers thought setting up sites right next to them was a good idea, I don't know. There had to be other places on the planet that were suitable where the kett were not so entrenched.
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Post by Hanako Ikezawa on Oct 5, 2019 22:28:14 GMT
How does the Nexus and the arks get the Tempest, all their shuttles, and building materials to start the colonies from? They brought it with them and use resources they found on other planets to build and repair the rest. Also who said that was the only Kett Ark? It's also possible and/or probable that the Kett ark in Liam's loyalty quest was just ONE single ship of a vast Kett fleet that was so badly damaged that they had no choice to abandoned it and the bulk of rest of the Kett fleet, including the Archon's flagship, are the Kett versions of arks. Is it really that hard to figure that out?
As was pointed out above, the kett have been in Heleus for decades. If they hadn't managed to build/repair ships in that amount of time, that would be odd. Just look what they had built on Eos. Why the Nexus colonizers thought setting up sites right next to them was a good idea, I don't know. There had to be other places on the planet that were suitable where the kett were not so entrenched.
Wait, didn’t the Nexus set up Sites 1 and 2 first and the Kett showed up later? After all, Promise was never attacked by them, with only Resilience facing that fate.
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Post by Deleted on Oct 5, 2019 22:54:16 GMT
As was pointed out above, the kett have been in Heleus for decades. If they hadn't managed to build/repair ships in that amount of time, that would be odd. Just look what they had built on Eos. Why the Nexus colonizers thought setting up sites right next to them was a good idea, I don't know. There had to be other places on the planet that were suitable where the kett were not so entrenched.
Wait, didn’t the Nexus set up Sites 1 and 2 first and the Kett showed up later? After all, Promise was never attacked by them, with only Resilience facing that fate. I think melbella is referring to the general proximity to the number of kett vapor condensers and large kett base and is assuming (reasonably) that the kett did not build those facilities in under two years. I agree that it seems illogical for them to build just one mountainous ridge away from such a large facility. However, it would depend on their options. It seems likely to me that the sites were selected because other areas of the planet were even more highly irradiated than either the Promise or Resilience sites. The eventual site of Prodomos is less irradiated that the first two sites, but was not picked... probably because it is even closer to the main kett base than either Promise or Resilience.
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Post by Hanako Ikezawa on Oct 5, 2019 23:39:54 GMT
Wait, didn’t the Nexus set up Sites 1 and 2 first and the Kett showed up later? After all, Promise was never attacked by them, with only Resilience facing that fate. I think melbella is referring to the general proximity to the number of kett vapor condensers and large kett base and is assuming (reasonably) that the kett did not build those facilities in under two years. I agree that it seems illogical for them to build just one mountainous ridge away from such a large facility. However, it would depend on their options. It seems likely to me that the sites were selected because other areas of the planet were even more highly irradiated than either the Promise or Resilience sites. The eventual site of Prodomos is less irradiated that the first two sites, but was not picked... probably because it is even closer to the main kett base than either Promise or Resilience. I know what they meant, however going from the logs and things like that it seems that was exactly what happened. Unless the Kett just let the colonists walk through their territory to survey the area while not noticing the aliens. Plus I don’t think it’s that unreasonable for them to build that up in a year. After all, look at places like New Tuchanka.
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Post by Deleted on Oct 6, 2019 1:24:15 GMT
I think melbella is referring to the general proximity to the number of kett vapor condensers and large kett base and is assuming (reasonably) that the kett did not build those facilities in under two years. I agree that it seems illogical for them to build just one mountainous ridge away from such a large facility. However, it would depend on their options. It seems likely to me that the sites were selected because other areas of the planet were even more highly irradiated than either the Promise or Resilience sites. The eventual site of Prodomos is less irradiated that the first two sites, but was not picked... probably because it is even closer to the main kett base than either Promise or Resilience. I know what they meant, however going from the logs and things like that it seems that was exactly what happened. Unless the Kett just let the colonists walk through their territory to survey the area while not noticing the aliens. Plus I don’t think it’s that unreasonable for them to build that up in a year. After all, look at places like New Tuchanka. I'm not sure why the kett would build up such facilities on that particular planet if there goal in coming there was just to grab colonists and exalt them.
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Post by Buckeldemon on Oct 6, 2019 1:41:58 GMT
I'm not sure why the kett would build up such facilities on that particular planet if there goal in coming there was just to grab colonists and exalt them. My impression was that the Eos facility is some kind of power plant. Question is, what is that power used for? Does it get stored in some sort of kett battery and transported off planet to power a space-based shipyard hidden somewhere else in Heleus?
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Post by Hanako Ikezawa on Oct 6, 2019 1:56:42 GMT
I'm not sure why the kett would build up such facilities on that particular planet if there goal in coming there was just to grab colonists and exalt them. My impression was that the Eos facility is some kind of power plant. Question is, what is that power used for? Does it get stored in some sort of kett battery and transported off planet to power a space-based shipyard hidden somewhere else in Heleus? That, and it was also cleaning up the radiation so they could try to study/harness the Vault technology with less difficulty.
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Post by mannyray on Oct 6, 2019 17:13:06 GMT
My impression was that the Eos facility is some kind of power plant. Question is, what is that power used for? Does it get stored in some sort of kett battery and transported off planet to power a space-based shipyard hidden somewhere else in Heleus? That, and it was also cleaning up the radiation so they could try to study/harness the Vault technology with less difficulty. Out of all the plotholes and dissonance, one thing was clear from the very beginning: The Kett were most interested in the vaults themselves. Exalting locals was a secondary concern.
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Post by Deleted on Oct 6, 2019 19:04:14 GMT
That, and it was also cleaning up the radiation so they could try to study/harness the Vault technology with less difficulty. Out of all the plotholes and dissonance, one thing was clear from the very beginning: The Kett were most interested in the vaults themselves. Exalting locals was a secondary concern. What becomes clear over the course of the game through the Know Your Enemy quest line is that the Archon is the one most interested in the vaults. The kett are most interested in exalting the locals. The quest indicates clearly that the Archon is breaching protocols and has ceased communicating with the Kett Senate as he has become fixated on the vaults... causing a number of the kett to start questioning his leadership and leading into the Dissension in the Ranks quest line where you can ultimately cut a deal with Primus to help you get rid of the Archon.
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Post by correctamundo on Oct 7, 2019 16:23:21 GMT
Yup, out of all the Kett leadership in heleus only Archon is fixated on vault technology. Unfortunately for the rest he is the boss. Granted it is because he believes that control of Meridian will force the angara to surrender so they can be easily exalted.
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Post by mannyray on Oct 7, 2019 19:14:07 GMT
Out of all the plotholes and dissonance, one thing was clear from the very beginning: The Kett were most interested in the vaults themselves. The quest indicates clearly that the Archon is breaching protocols and has ceased communicating with the Kett Senate as he has become fixated on the vaults... causing a number of the kett to start questioning his leadership and leading into the Dissension in the Ranks quest line where you can ultimately cut a deal with Primus to help you get rid of the Archon. [/div] [/quote] Okay, fair point. Still, studying the remnant was part of the deal, albeit based on revelations ingame, the Archon took it too far.
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Post by sjsharp2010 on Oct 18, 2019 1:51:19 GMT
Yup, out of all the Kett leadership in heleus only Archon is fixated on vault technology. Unfortunately for the rest he is the boss. Granted it is because he believes that control of Meridian will force the angara to surrender so they can be easily exalted. Yeah I think that was his plan to take control of the remnant tech and force the Angara to surrender. Thankfully we were there to stop him though.
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