Addictress
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
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Post by Addictress on Dec 19, 2019 4:39:56 GMT
faaaaaaaaacckk
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You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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Post by General Mahad on Dec 19, 2019 15:17:21 GMT
I just want a goddamn release date and knowledge about whether or not it will be ported to the PS4 despite being a next gen game.
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Partying like it's 1999
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Post by Little Bengel on Dec 19, 2019 15:21:54 GMT
I just want a goddamn release date and knowledge about whether or not it will be ported to the PS4 despite being a next gen game. I'm really just guessing here, but for a game that's likely releasing about... probably around 2 years after the next-gen consoles release, it'd be pretty stupid of them to develop for the current gen. Inquisition at least had the excuse that it was releasing on a more nascent stage of the current gen. DA4, based on the reports, will release at a time when the next-gen consoles are likely to be more well-established.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Dec 19, 2019 16:19:55 GMT
I just want a goddamn release date and knowledge about whether or not it will be ported to the PS4 despite being a next gen game. It won't be backwards ported. There was a question to them shortly after the teaser video and it was said that doing multiple generation support was a mistake with Inquisition.
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Post by General Mahad on Dec 19, 2019 16:26:25 GMT
Appreciate it, PS3 DA:I was an unstable mess, fun but unstable.
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『Sky-High Fly-Guy』
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, SWTOR
Origin: blessedjester1
Posts: 9 Likes: 9
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Post by 『Sky-High Fly-Guy』 on Dec 19, 2019 17:02:41 GMT
Appreciate it, PS3 DA:I was an unstable mess, fun but unstable. If I recall right, it also contributed in some manner to the shortcomings of the next-gen & PC builds. I'm no expert in any sense of the word, but I can imagine having to accumulate resources and work-hours to a soon-to-be-obsolete product is like dead weight on the overall project.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 19, 2019 17:11:15 GMT
Appreciate it, PS3 DA:I was an unstable mess, fun but unstable. If I recall right, it also contributed in some manner to the shortcomings of the next-gen & PC builds. I'm no expert in any sense of the word, but I can imagine having to accumulate resources and work-hours to a soon-to-be-obsolete product is like dead weight on the overall project. My guess is that since it was being released right at the start of a new generation the thinking was there would be a lot of people still using old hardware at that time and most people only play a game once. The problem is with the content that was cut the old consoles were blamed due to their lower power.
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Post by Unicephalon 40-D on Dec 19, 2019 17:16:43 GMT
If I recall right, it also contributed in some manner to the shortcomings of the next-gen & PC builds. I'm no expert in any sense of the word, but I can imagine having to accumulate resources and work-hours to a soon-to-be-obsolete product is like dead weight on the overall project. My guess is that since it was being released right at the start of a new generation the thinking was there would be a lot of people still using old hardware at that time and most people only play a game once. The problem is with the content that was cut the old consoles were blamed due to their lower power. Not even power, but memory pools. On PS3 its 256MB & 256MB, on X360 its 512MB - so same amount but way too little for what they had in mind for the game. I havent seen it on PS3 but some wizardry was probably done Does the horse run as slow as on PC?
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Post by themikefest on Dec 19, 2019 18:19:55 GMT
Appreciate it, PS3 DA:I was an unstable mess, fun but unstable. I played the game on PS3. The only problem I had was the time it took to load a save and after fast traveling.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Jan 1, 2020 16:45:20 GMT
My guess is that since it was being released right at the start of a new generation the thinking was there would be a lot of people still using old hardware at that time and most people only play a game once. The problem is with the content that was cut the old consoles were blamed due to their lower power. Not even power, but memory pools. On PS3 its 256MB & 256MB, on X360 its 512MB - so same amount but way too little for what they had in mind for the game. I havent seen it on PS3 but some wizardry was probably done Does the horse run as slow as on PC?
Depends on the PC.
A brand new state of the art with bleeding edge technology PC will ALMOST always, be a better a gaming experience than a brand new state of the art with bleeding edge technology (unless the game in question is designed specifically for the console in question). But playing the same game on a crappy out of date piece of shit PC is not going to be a better gaming experience than playing the same game on a brand new console with state of the art technology, in this case I would say that playing the game on a crappy out of date piece of shit PC would be a worse gaming experience.
Now I will always prefer a console over a PC because I got tied of keeping up with Jones so to speak with constantly updating my hardware and software which given I don't the skills, time, patience, knowlegde, and the money for (and FTR playing with a keyboard was never any fun for me and after a while point and click mouse games became murder on my wrist) for what is often a small graphical improvement and little else.
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Post by Sartoz on Jan 5, 2020 0:55:04 GMT
I just want a goddamn release date and knowledge about whether or not it will be ported to the PS4 despite being a next gen game. I'm really just guessing here, but for a game that's likely releasing about... probably around 2 years after the next-gen consoles release, it'd be pretty stupid of them to develop for the current gen. Inquisition at least had the excuse that it was releasing on a more nascent stage of the current gen. DA4, based on the reports, will release at a time when the next-gen consoles are likely to be more well-established.
Hm.. Think about it. The majority of players will still be on PS4-PS3 and whatever xbox console(s) are "current". With a possible release date of the PS5 in Nov 2020, PS5 console sales will be nowhere near the current player base... same with the xbox. I doubt that the studio will develop their game for the new hardware. Also add the fact that BIO will have insufficient time to use the new console hardware before the game is launched.
Nope, .. while the PS5 will be backward compatible( I believe), I really doubt the studio will use the console as its development standard. BUT, they will use it to show off the marketing propaganda (ie: no load screens, 4k eye candy.... etc)
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Hrungr
Twitter Guru
ღ N-Special
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Prime Likes: 65,767
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Post by Hrungr on Jan 5, 2020 1:34:17 GMT
I'm really just guessing here, but for a game that's likely releasing about... probably around 2 years after the next-gen consoles release, it'd be pretty stupid of them to develop for the current gen. Inquisition at least had the excuse that it was releasing on a more nascent stage of the current gen. DA4, based on the reports, will release at a time when the next-gen consoles are likely to be more well-established.
Hm.. Think about it. The majority of players will still be on PS4-PS3 and whatever xbox console(s) are "current". With a possible release date of the PS5 in Nov 2020, PS5 console sales will be nowhere near the current player base... same with the xbox. I doubt that the studio will develop their game for the new hardware. Also add the fact that BIO will have insufficient time to use the new console hardware before the game is launched.
Nope, .. while the PS5 will be backward compatible( I believe), I really doubt the studio will use the console as its development standard. BUT, they will use it to show off the marketing propaganda (ie: no load screens, 4k eye candy.... etc)
With DA4 likely arriving 2 years after the new consoles launch, I'd be surprised if it still supported the current gen. As an example, Witcher 3 released about 1.5 years after current gen launched and didn't support the older gen. Mark Darrah said a number of times he wished he'd bit the bullet and just went all-in on the current gen for DA:I (which released just 1 year after the current gen launched). With a comfortable 2 years into a new gen, I think he'll skip that particular headache.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Just a flip of the coin.
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Post by Sanunes on Jan 6, 2020 22:52:59 GMT
Hm.. Think about it. The majority of players will still be on PS4-PS3 and whatever xbox console(s) are "current". With a possible release date of the PS5 in Nov 2020, PS5 console sales will be nowhere near the current player base... same with the xbox. I doubt that the studio will develop their game for the new hardware. Also add the fact that BIO will have insufficient time to use the new console hardware before the game is launched.
Nope, .. while the PS5 will be backward compatible( I believe), I really doubt the studio will use the console as its development standard. BUT, they will use it to show off the marketing propaganda (ie: no load screens, 4k eye candy.... etc)
With DA4 likely arriving 2 years after the new consoles launch, I'd be surprised if it still supported the current gen. As an example, Witcher 3 released about 1.5 years after current gen launched and didn't support the older gen. Mark Darrah said a number of times he wished he'd bit the bullet and just went all-in on the current gen for DA:I (which released just 1 year after the current gen launched). With a comfortable 2 years into a new gen, I think he'll skip that particular headache. I would be surprised if they would support current gen at all unless it was coming out prior to the release of a new console. Mark Darrah has made that statement too many times for me to ever think they would release a split game again or at least under his leadership and I don't blame him.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
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Prime Posts: 1,732
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Post by Cyberstrike on Jan 6, 2020 22:56:00 GMT
With DA4 likely arriving 2 years after the new consoles launch, I'd be surprised if it still supported the current gen. As an example, Witcher 3 released about 1.5 years after current gen launched and didn't support the older gen. Mark Darrah said a number of times he wished he'd bit the bullet and just went all-in on the current gen for DA:I (which released just 1 year after the current gen launched). With a comfortable 2 years into a new gen, I think he'll skip that particular headache. I would be surprised if they would support current gen at all unless it was coming out prior to the release of a new console. Mark Darrah has made that statement too many times for me to ever think they would release a split game again or at least under his leadership and I don't blame him.
The same here.
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Post by Sartoz on Jan 7, 2020 15:44:12 GMT
With DA4 likely arriving 2 years after the new consoles launch, I'd be surprised if it still supported the current gen. As an example, Witcher 3 released about 1.5 years after current gen launched and didn't support the older gen. Mark Darrah said a number of times he wished he'd bit the bullet and just went all-in on the current gen for DA:I (which released just 1 year after the current gen launched). With a comfortable 2 years into a new gen, I think he'll skip that particular headache. I would be surprised if they would support current gen at all unless it was coming out prior to the release of a new console. Mark Darrah has made that statement too many times for me to ever think they would release a split game again or at least under his leadership and I don't blame him.
Hm...
I can think of only one reason that makes development on the new platform imperative. Eye candy.
High resolution textures will do the trick (Hey, I'm looking at you Anthem). The SSD on the new gen consoles fixes that slow loading problem. But then, I see eye candy prioritized over the game story.
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Post by biggydx on Jan 7, 2020 16:04:18 GMT
Graphical fidelity is one thing, but you also have to consider load times (as you mentioned with SSD's), storage space (higher-resolution textures means more data to store), and more memory capacity. If we're talking about looter-shooters, Destiny is experiencing this issue right now, with current gen consoles, where Bungie is having remove new, seasonal content in order to allow room for new content; due to memory limitations. New platforms also have new coding architectures that could also make development on the platform much easier.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jan 7, 2020 19:10:45 GMT
I would be surprised if they would support current gen at all unless it was coming out prior to the release of a new console. Mark Darrah has made that statement too many times for me to ever think they would release a split game again or at least under his leadership and I don't blame him.
Hm...
I can think of only one reason that makes development on the new platform imperative. Eye candy.
High resolution textures will do the trick (Hey, I'm looking at you Anthem). The SSD on the new gen consoles fixes that slow loading problem. But then, I see eye candy prioritized over the game story.
Its more then just that is about future proofing the game as well. Think of what happened with Inquisition when the final DLC was not for the older consoles just because they couldn't get it to work on that hardware. The transfer of data and how data is set to load is also a big thing. Instead of having a massive loading screen at one point they could design it around SSD so content is streamed onto the platform to have a much smaller loading size. It could even give BioWare more functionality when it comes to companions for there will be more memory available to them. Just because we might not see the difference it doesn't mean just being eye candy is the only thing that they can see. Edit: Not to mention the most important thing, to minimize how people can complain about the game at launch for with BioWare people are going to scour the game for what they can scream about on the internet. With Inquisition the content that was cut that was only shown behind closed doors was probably removed due to the multiple console phase or how people claim BioWare scammed them with only showing the latest console instead of what the older consoles looked like.
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Hrungr
Twitter Guru
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Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,219 Likes: 114,228
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Post by Hrungr on Jan 7, 2020 19:40:23 GMT
Hm...
I can think of only one reason that makes development on the new platform imperative. Eye candy.
High resolution textures will do the trick (Hey, I'm looking at you Anthem). The SSD on the new gen consoles fixes that slow loading problem. But then, I see eye candy prioritized over the game story.
Its more then just that is about future proofing the game as well. Think of what happened with Inquisition when the final DLC was not for the older consoles just because they couldn't get it to work on that hardware. The transfer of data and how data is set to load is also a big thing. Instead of having a massive loading screen at one point they could design it around SSD so content is streamed onto the platform to have a much smaller loading size. It could even give BioWare more functionality when it comes to companions for there will be more memory available to them. Just because we might not see the difference it doesn't mean just being eye candy is the only thing that they can see. Edit: Not to mention the most important thing, to minimize how people can complain about the game at launch for with BioWare people are going to scour the game for what they can scream about on the internet. With Inquisition the content that was cut that was only shown behind closed doors was probably removed due to the multiple console phase or how people claim BioWare scammed them with only showing the latest console instead of what the older consoles looked like. And even beyond eye candy, having a system that can deal with larger numbers of NPCs, with more complex behaviours, better weather simulation, fluid dynamics, physics, and anything else that requires more cpu & gpu horsepower.
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Post by Sartoz on Jan 11, 2020 1:24:35 GMT
Its more then just that is about future proofing the game as well. Think of what happened with Inquisition when the final DLC was not for the older consoles just because they couldn't get it to work on that hardware. The transfer of data and how data is set to load is also a big thing. Instead of having a massive loading screen at one point they could design it around SSD so content is streamed onto the platform to have a much smaller loading size. It could even give BioWare more functionality when it comes to companions for there will be more memory available to them. Just because we might not see the difference it doesn't mean just being eye candy is the only thing that they can see. Edit: Not to mention the most important thing, to minimize how people can complain about the game at launch for with BioWare people are going to scour the game for what they can scream about on the internet. With Inquisition the content that was cut that was only shown behind closed doors was probably removed due to the multiple console phase or how people claim BioWare scammed them with only showing the latest console instead of what the older consoles looked like. And even beyond eye candy, having a system that can deal with larger numbers of NPCs, with more complex behaviours, better weather simulation, fluid dynamics, physics, and anything else that requires more cpu & gpu horsepower.
I hear you.
But I still believe the player base with the new hardware is far fewer than the PS4 or current Xbox console. The best I can come up with is a hybrid version. One that is not tied down to the new hardware.
Sony's PS4 is not the Xbox 360 (I think that is what you are referring to) . In that scenario, I agree. However the PS4 vs the PS5 is not that different (ie: SSD vs HDD and more memory for the PS5). But i bet you can downgrade the eye candy (minimum spec) and still use the PS4. That is the right marketing move, imo.
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Post by smilesja on Jan 17, 2020 1:31:05 GMT
Ok, I 'll concede that bland Geralt is offset by the Blandquisitor, but tW3 had better more meaningful side quests and was more highly acclaimed than DAI.
As I said, DAI is a very good game (but not great like DAO, Skyrim or tW3) and was fortunate to have little competition for game of the year.
The quests in the Witcher 3 deserved all the praise they got. Made you want to do each and every one. They just weren't run of the mill. You had a quest where you had to join a knight tournament and compete in all of the events just to find out what was going on with the person overseeing it. Then when you found out it turned into a quest within a quest, where you ultimately had to make a decision where either both of the other people involved could die, or one or the other. The Witcher contracts weren't even fetch quests in my opinion because a lot of the had their own story, and once you looked into the further, you had a real choice in a lot of cases as to if killing the monster was the right thing to do, and a lot of times you wouldn't. At least I didn't. Then there's a quest later in the game where you track down some monsters and the quest plays out differently depending on choices you made in prior contracts. You can give them examples from completed quests to prove what kind of person you were when it came to monsters. That's what set the quests in the Witcher apart for me. There was no black and white in most quests, there was always gray area for the player, and the quests had meaningful choices in them. Not just for the current quest, but future quests as well because they stacked on each other. There's a quest for one of the best swords in the game, where you will or will not get it based on virtues or lack there of you displayed with your choices during prior quests. Also the randomness of the quests. You can be exploring and find someone on the road begging for help. They say they were attacked along with their brother in a cave. You take a contract go into the cave and find the brother who says that it wasn't the monsters, but his brothers that tried to kill him to cut him out the family business. Then when you come, you see the brothers standing with some other men. You have the chance to fight your way or talk to them. Turned out the extra men were from a nearby hunting camp, and came to help and you would have killed innocent people rather than work it out without bloodshed. This was a quest from a random person near a cave, and there were many instances like this in the game. I could go on and on with examples, but the quests in the Witcher 3 were of far higher quality than in most games. They weren't the normal quest where the armorer tells you he needs 5 wolf hides and you go out and kill wolves until you have enough hides to bring back to the armorer for a reward. Then later on in the game he comes back asking you to get him some more supplies. Those are fetch quests. That's what you got a lot of in DA:I. Eh most of those monster quest was go in solve the mystery of the monster, kill it and get your pay. It was very fun but aside from a few grey areas, it was mostly repetitive. To me Witcher 3 gets a little too much praise for its side questing. Had some great stand outs but was mired by repetitive stuff.
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Everyone seem normal till you get to know them
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Post by Blaze on Jan 27, 2020 7:24:45 GMT
I can think of only one reason that makes development on the new platform imperative. Eye candy.really? i would have thought reasons such as reaching to customers that uses the latest platforms, reducing cost and man power from working on outdated platforms and being on par with the latest tech would also apply. but maybe it's just me.
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Post by Sartoz on Jan 27, 2020 14:07:48 GMT
I can think of only one reason that makes development on the new platform imperative. Eye candy.really? i would have thought reasons such as reaching to customers that uses the latest platforms, reducing cost and man power from working on outdated platforms and being on par with the latest tech would also apply. but maybe it's just me.
Frostbite was, is and ever will be all about eye candy and was developed as a multiplayer engine.
There are many more "old platforms = current gen" than the new gen consoles coming out this fall. Reaching for customers implies targeting the highest player base out there. Cost reductions is achieved by using the current assets for current consoles. By definition new platforms requires new development to leverage the new hardware features and new implies additional costs, such as ray tracing support which is unavailable in current gen consoles(ie: PS4).
There is no way that the PS5, for example, will outnumber the PS4 player base by the end of 2022. Software development has and always will, lag behind the hardware evolution. Platform manufacturers make new hardware backward compatible for this very reason = cost reduction = use of current software assets. Over time, new games will leverage the new hardware.
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Post by Psychevore on Jan 28, 2020 11:26:24 GMT
Don't really care, as long as the result is good.
And I want a decent character creator just for once. Hell, I'd settle for a character creator with proper in game lighting for once, because that's been atrocious for the last few games.
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coldsteelblue
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
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Post by coldsteelblue on Jan 28, 2020 11:38:28 GMT
Don't really care, as long as the result is good. And I want a decent character creator just for once. Hell, I'd settle for a character creator with proper in game lighting for once, because that's been atrocious for the last few games.
I though the CC for DAI as alright, minus the lighting & the 50 shades of shaved head, but BW only focuses on the head, one game I've played of late is Code Vein & the CC on that in phenomenal in my opinion.
Just all I have to say.
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Post by Psychevore on Jan 28, 2020 11:46:55 GMT
Don't really care, as long as the result is good. And I want a decent character creator just for once. Hell, I'd settle for a character creator with proper in game lighting for once, because that's been atrocious for the last few games. I though the CC for DAI as alright, minus the lighting & the 50 shades of shaved head, but BW only focuses on the head, one game I've played of late is Code Vein & the CC on that in phenomenal in my opinion. Just all I have to say.
Black Desert Online. Got a 7 day free trial for that and honestly, I never really left the character creator. You can adjust everything, basically, up to and including the length and thickness of toes and fingers. Adjustable haircuts (!) It's almost a bit too much
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