Iakus
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Post by Iakus on Feb 18, 2020 0:37:56 GMT
"If Bio is smart, we will have a 10-15 hr solo RPG game ( somewhat short, imo) then we jump into the MP world." - Sartoz 10 to 15 hours seems awfully short, tragically so. Even if DA 4 plays like ANTHEM, I would still prefer a longer Solo/Story Campaign in the neighbourhood of 30 to 40 hours. But I guess it would be a pipe dream to say I really want a story campaign the length of KOTOR 1/2. KOTOR took me about 60 hours from start to finish....But man, that was some beautiful story telling and rich exploration, characters and gameplay. And the ME OT.....My favourite games ever. 30-40 hours at the absolute minimum. Heck SWTOR has hundreds of hours of solo/story content for EACH of its eight classes!
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Post by biggydx on Feb 18, 2020 3:40:24 GMT
"If Bio is smart, we will have a 10-15 hr solo RPG game ( somewhat short, imo) then we jump into the MP world." - Sartoz 10 to 15 hours seems awfully short, tragically so. Even if DA 4 plays like ANTHEM, I would still prefer a longer Solo/Story Campaign in the neighbourhood of 30 to 40 hours. But I guess it would be a pipe dream to say I really want a story campaign the length of KOTOR 1/2. KOTOR took me about 60 hours from start to finish....But man, that was some beautiful story telling and rich exploration, characters and gameplay. And the ME OT.....My favourite games ever. 30-40 hours at the absolute minimum. Heck SWTOR has hundreds of hours of solo/story content for EACH of its eight classes! Is this for ALL missions (critical and sidequests), or just the main campaign?
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Feb 18, 2020 4:51:58 GMT
30-40 hours at the absolute minimum. Heck SWTOR has hundreds of hours of solo/story content for EACH of its eight classes! Is this for ALL missions (critical and sidequests), or just the main campaign? The boast on release was that the first act of each class story (which was a three act story) was itself as long as KOTOR.
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Post by saandrig on Feb 18, 2020 7:24:18 GMT
30-40 hours at the absolute minimum. Heck SWTOR has hundreds of hours of solo/story content for EACH of its eight classes! Is this for ALL missions (critical and sidequests), or just the main campaign? Well, it depends on how you play. A stealth class can skip quite a bit of combat and thus complete missions faster.
I don't know if you played the game, but currently only the main campaign can easily take 100+ hours. If you are efficient, but don't skip dialogues and cutscenes, you would still need probably above 70 hours.
If you mix it with faction storyline, single side quests, solo Flashpoint stories and companion content, a single run would easily take hundreds of hours. And that is without even getting near any of the MP content.
However it's not all "unique" quests for each class. SWTOR has a somewhat weird structure for it's main campaign. The original release (level 1-50) had a unique storyline for each of the 8 classes up to Corellia. In addition you had a faction (Empire or Republic) storyline for each planet you visited, that had it's own quests, but they are available for all classes of the same faction. There are also standalone faction side quests on each planet. Overall, if you just did the class story, it would take you about an hour or two per planet. If you also did the faction story of the planet, you would look at about 6+ hours.
After Corellia are Ilum, Makeb and Oricon where it's only separate faction storyline and no more class stories. Then came the Revan expansion and from there everything is the same for every class and faction for quite a while (KOTFE, KOTET expansions). Then once again (and currently) the story becomes faction specific. There are tiny sprinkles in all that of class specific content.
SWTOR is easily the best MMO when it comes to having a story and a single player story driven experience. But it's still a MMO structured experience, so if you want to try it, you should be prepared for it (bit of running back and forth, killing 10 rats, zones with lots of enemies, etc).
It's worth even only to check the unique class storylines up to Corellia. But the faction storylines are also good and they actually follow each other. For example as an Imperial you will have to subjugate and capture Balmorra at level 15-20. A Republic player will get to Balmorra at level 30-35 and will fight to free it from the Empire while meeting some of the same NPCs and hearing about what the Imperial player did. The situation is reversed on Taris and on some planets both storylines are in direct competition. Some of the classes even have important faction story NPCs pop in their own class storylines, including the option for unique kills, unavailable for the other classes.
There are a lot of awesome story connection bits that Bioware included and you will miss some of them if you haven't played all the class stories and both the Republic and Empire faction storylines. Sort of easter eggs for players that do replay runs. Aaaah, the good old classic Bioware that could make even a MMO be a great story experience.
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Post by Sartoz on Feb 18, 2020 14:13:01 GMT
"If Bio is smart, we will have a 10-15 hr solo RPG game ( somewhat short, imo) then we jump into the MP world." - Sartoz 10 to 15 hours seems awfully short, tragically so. Even if DA 4 plays like ANTHEM, I would still prefer a longer Solo/Story Campaign in the neighbourhood of 30 to 40 hours. But I guess it would be a pipe dream to say I really want a story campaign the length of KOTOR 1/2. KOTOR took me about 60 hours from start to finish....But man, that was some beautiful story telling and rich exploration, characters and gameplay. And the ME OT.....My favourite games ever. 30-40 hours at the absolute minimum. Heck SWTOR has hundreds of hours of solo/story content for EACH of its eight classes!
Oh..., don't get me wrong. I agree that 10-15hr SP story is short.
However, Anthem is a MP looter-shooter with a hybrid story line. ... its original design. I'd be glad to get an actual SP campaign of 15hrs. A 40hr campaign would be awesome. It's just difficult for me to accept that Bio would be do generous to include such a campaign with a game designed to play with your friends.
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Post by force58 on Feb 18, 2020 16:17:27 GMT
giving a focused team the time to test and iterate, focusing on gameplay first. I really don't see work on the story at all based on the comment from BW above. We still have no idea when 2.0 will be released or exactly "what" will be released. They're doing the same thing they've done since launch instead of just coming out and being honest about the path forward. If 2.0 results in basically starting over, then tell us. They stated they're not adding anything new to the existing game during the 2.0 process, so it 2.0 will result in having to start over wrt gear and level, tell us now so we can play other games in the meantime. Quit with the cryptic updates already.
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Post by nanotm on Feb 18, 2020 16:26:24 GMT
"If Bio is smart, we will have a 10-15 hr solo RPG game ( somewhat short, imo) then we jump into the MP world." - Sartoz 10 to 15 hours seems awfully short, tragically so. Even if DA 4 plays like ANTHEM, I would still prefer a longer Solo/Story Campaign in the neighbourhood of 30 to 40 hours. But I guess it would be a pipe dream to say I really want a story campaign the length of KOTOR 1/2. KOTOR took me about 60 hours from start to finish....But man, that was some beautiful story telling and rich exploration, characters and gameplay. And the ME OT.....My favourite games ever. well the dai solo game play section took more than 60 hours to play through, in fact if you didnt bother with the horse so you got to experiance the various conversations then it took closer to 120 hours to explore everywhere and complete the game .... yeah i played it through 4 times with various class of inquisitor and it synced the golden nug every time lol... if the new DA game doesn't have something similar it just wont be worth as much, i mean its fine if they drop the price down to $15 and make it a 15 hour solo story but realistically i expect them to charge a buck for every hour of gameplay 
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Post by XCPTNL on Feb 18, 2020 17:35:04 GMT
giving a focused team the time to test and iterate, focusing on gameplay first. I really don't see work on the story at all based on the comment from BW above. We still have no idea when 2.0 will be released or exactly "what" will be released. They're doing the same thing they've done since launch instead of just coming out and being honest about the path forward. If 2.0 results in basically starting over, then tell us. They stated they're not adding anything new to the existing game during the 2.0 process, so it 2.0 will result in having to start over wrt gear and level, tell us now so we can play other games in the meantime. Quit with the cryptic updates already. In the past I was kinda pissed about their lack of communication. But just read through this thread right here and you can understand why they won't talk much about what they are doing: a lot of people just ranting and being salty and probably most of them don't even play the game anymore or haven't played it at all. Reddit was or maybe still is even worse. And they have talked too much in the past about what they are going to do and then they didn't. So doing the "No Man's Sky" thing and shutting up while working in the background is something I can totally understand. It's better to underpromise and overdeliver than the other way around. That being said I don't expect much story content either but I don't care at all. This isn't a story game but the (former) Bioware fans just can't get this in their heads. They can work on story if they like once they overhauled crucial things like the whole progression, inscriptions, crafting and loot system and such. Then again I'd prefer to see more strongholds and more "Event-Maps" like Cataclysm first as well as higher difficulties, maybe a new faction or just more enemy types and stuff like that. It's not like Anthem had a super fascinating story in the first place that seriously needs a continuation.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Feb 18, 2020 18:02:39 GMT
30-40 hours at the absolute minimum. Heck SWTOR has hundreds of hours of solo/story content for EACH of its eight classes!
Oh..., don't get me wrong. I agree that 10-15hr SP story is short.
However, Anthem is a MP looter-shooter with a hybrid story line. ... its original design. I'd be glad to get an actual SP campaign of 15hrs. A 40hr campaign would be awesome. It's just difficult for me to accept that Bio would be do generous to include such a campaign with a game designed to play with your friends.
This is kinda why I wanted to ask. Most looter shooters have a main campaign that lasts upwards of 20hours, with some grinding in between if you need to be a specific level. It helps that Anthems experience isn't class locked (like Destiny), otherwise it would become a slog to do the campaign multiple times per class. I dont know what BioWare will do with the campaign; if a new one were added. My thought was it would probably be between the 10-15hr range.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Feb 18, 2020 20:01:08 GMT
"If Bio is smart, we will have a 10-15 hr solo RPG game ( somewhat short, imo) then we jump into the MP world." - Sartoz 10 to 15 hours seems awfully short, tragically so. Even if DA 4 plays like ANTHEM, I would still prefer a longer Solo/Story Campaign in the neighbourhood of 30 to 40 hours. But I guess it would be a pipe dream to say I really want a story campaign the length of KOTOR 1/2. KOTOR took me about 60 hours from start to finish....But man, that was some beautiful story telling and rich exploration, characters and gameplay. And the ME OT.....My favourite games ever. well the dai solo game play section took more than 60 hours to play through, in fact if you didnt bother with the horse so you got to experiance the various conversations then it took closer to 120 hours to explore everywhere and complete the game .... yeah i played it through 4 times with various class of inquisitor and it synced the golden nug every time lol... if the new DA game doesn't have something similar it just wont be worth as much, i mean its fine if they drop the price down to $15 and make it a 15 hour solo story but realistically i expect them to charge a buck for every hour of gameplay  If you ignore the Power gating mechanic, the bare bones fetch quests that just send you to run all over the map for elfroot and the bland pointless side content on every map, then DAI has maybe 10 hours worth per run at the most.
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Post by Polka Dot on Feb 19, 2020 0:46:01 GMT
For myself, I really enjoyed the game for the most part and have put over 400+ hrs in over the past year. Its flaws are obvious, especially after spending that much time with it, but there are significant enough elements of it that are salvageable that attempting an "Anthem 2.0/Next" relaunch is at least conceptually workable. Looking at the game from bird's-eye view, you can see a potentially cool CO-OP looter-shooter next to a potentially immersive, single player-focused RPG world but, in attempting to combine the two, they are more smushed together as opposed to elegantly entwined. With flying and combat, you can start to see the potential of the Javelins a unique third-person experience and how fun it is to combine you efforts with three other players with different powers to take different enemies. With the characters, lore, and animations, you get to scratch the service of a new, unexplored world rife with factions vying for control over what feels like a frontier outpost with all sides of opposition challenged by the ever-changing and mutating world they are trying to survive in. I look at that and see potentially a traditional 40-50hr BioWare single player campaign where Dax, Brin, and Rythe (among others) comprise your party NPCs with whom you can travel in groups of 3 or 4 to take on missions while non-party NPCs like Tassyn, Matthius, Yarrow, and Vule can advocate for the different factions, fight off outlaws, Dominion and Scars, and investigate intrigue in Fort Tarsis. From there, you can switch over to the multiplayer/CO-OP mode to complete daily, weekly and monthly challenges, complete seasonal objectives, build out your Javelin's loadout with loot-based weapons, gear and support materials while earning coin you can exchange for cool armor sets, vinyls, decals, etc. Unfortunately, by trying to have them both feed into and influence each other neither is a satisfactory experience. If I had "dream" redesign, I'd lean into the "BioWare-esque RPG" side and make traversing Fort Tarsis third person perspective, make the conversations also third-person perspective with more conversation options, have the Javelins have an overt story behind them and their design and purpose as opposed to being triggered by leveling and it's story a simple codex entry, explain why you, personally, chose to be a Freelancer as opposed to a Sentinal or part of Corvis, give further back-history into the origins of the scars, give clearer objectives to the outlaws and give more faces to the Dominion (further agency beyond "enemy"), let us flirt with Tassyn or Maxine, the bar owner, or Brin... Maybe it defeats the purpose of what they were attempting...maybe they were unsure what they were attempting...but maybe it would align closer to an audiences expectations. Casey started this ball rolling in 2012 shortly after ME3's release and was part of it's initial conceptual phase before leaving 2 years later in 8/2014. I wonder if him coming back to "Anthem" three years later was reminiscent of that Donald Glover gif of him to returning with pizzas and everything is on fire. Obviously, getting the game out was priority one and getting BioWare vets like Mark Darrah and Mike Gamble on board in late 2017/early 2018 was likely in aid of that. Now? Casey is the face of "Anthem" once again...I'm genuinely curious where he takes it from here. While reading this, I was reminded of the story about David Gaider having been involved in some early drafts for Anthem, but his work was discarded because it wasn't... "Dylan" enough or somesuch. If they made Anthem more SP-friendly, I might be interested. For me, that would need to include NPC followers, and it's my understanding that is difficult to impossible to do with the flying mechanic. I think that pretty much sums up the problem. They set out to create "Dylan" with no concrete concept of what that means. So now they're still talking about focusing on gameplay, but... as near as I can tell the basic gameplay is pretty well liked. The flying, the javelins, the ways they can be customized. I feel like something else is needed to get more people to want to spend hundreds of hours in that game, more than just more loot - though I admit I've never quite understood why so many people keep wanting to get more loot to make it easier to get even more loot, if there's no other goals to aspire to. I guess that works for some, though, as the success of a number of looter shooters demonstrates.
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Post by nanotm on Feb 19, 2020 3:16:24 GMT
well the dai solo game play section took more than 60 hours to play through, in fact if you didnt bother with the horse so you got to experiance the various conversations then it took closer to 120 hours to explore everywhere and complete the game .... yeah i played it through 4 times with various class of inquisitor and it synced the golden nug every time lol... if the new DA game doesn't have something similar it just wont be worth as much, i mean its fine if they drop the price down to $15 and make it a 15 hour solo story but realistically i expect them to charge a buck for every hour of gameplay  If you ignore the Power gating mechanic, the bare bones fetch quests that just send you to run all over the map for elfroot and the bland pointless side content on every map, then DAI has maybe 10 hours worth per run at the most. yeah but only if your repeating the game after having already found everything (or using a set of published maps) its impossible to randomly bulldoze your way through them and complete them without having the prior knowledge of each thing, not least of which because you wont have the necessary equipment to do so...
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Post by XCPTNL on Feb 19, 2020 4:49:07 GMT
I feel like something else is needed to get more people to want to spend hundreds of hours in that game... Yes, more endgame content. More difficulties, more strongholds, more bosses, more stuff like cataclysm, more events, more enemy variety, more interesting and challenging events in freeplay... but also a big overhaul of some of the core mechanics that are not great right now (loot/inscriptions/crafting/big imbalances between abilites...). though I admit I've never quite understood why so many people keep wanting to get more loot to make it easier to get even more loot, if there's no other goals to aspire to. That's easy to explain. It's the whole point of games like this: optimizing your builds, perfecting them if possible, hunting for the god rolls, being able to beat really hard difficulties (that are missing as well right now), being able to ramp up the damage numbers just a little bit more or shaving off a few more minutes or seconds of that clearing time and maybe (if there's PVP and/or some kind of leaderboard) challenging others.
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Post by force58 on Feb 19, 2020 15:34:19 GMT
I really don't see work on the story at all based on the comment from BW above. We still have no idea when 2.0 will be released or exactly "what" will be released. They're doing the same thing they've done since launch instead of just coming out and being honest about the path forward. If 2.0 results in basically starting over, then tell us. They stated they're not adding anything new to the existing game during the 2.0 process, so it 2.0 will result in having to start over wrt gear and level, tell us now so we can play other games in the meantime. Quit with the cryptic updates already. In the past I was kinda pissed about their lack of communication. But just read through this thread right here and you can understand why they won't talk much about what they are doing: a lot of people just ranting and being salty and probably most of them don't even play the game anymore or haven't played it at all. Reddit was or maybe still is even worse. And they have talked too much in the past about what they are going to do and then they didn't. So doing the "No Man's Sky" thing and shutting up while working in the background is something I can totally understand. It's better to underpromise and overdeliver than the other way around. That being said I don't expect much story content either but I don't care at all. This isn't a story game but the (former) Bioware fans just can't get this in their heads. They can work on story if they like once they overhauled crucial things like the whole progression, inscriptions, crafting and loot system and such. Then again I'd prefer to see more strongholds and more "Event-Maps" like Cataclysm first as well as higher difficulties, maybe a new faction or just more enemy types and stuff like that. It's not like Anthem had a super fascinating story in the first place that seriously needs a continuation. That was my point, but I guess I didn't make it that well. The story for me was great, but after it was over and I had done the strongholds and explored for hours on end, what was left? I guess chasing a piece of gear here or there, but the gear itself was was so underwhelming, for me anyway, that I had no incentive to farm. There just wasn't/isn't enough engaging activities to keep most people playing much beyond completing the campaign. I did come back for the cataclysm but you all have heard my issues with that. My hope is that once 2.0 is released it'll bring with it an infusion of players, old and new, and there won't be so much of the end-game elitist type attitudes toward it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Feb 19, 2020 16:24:49 GMT
In the past I was kinda pissed about their lack of communication. But just read through this thread right here and you can understand why they won't talk much about what they are doing: a lot of people just ranting and being salty and probably most of them don't even play the game anymore or haven't played it at all. Reddit was or maybe still is even worse. And they have talked too much in the past about what they are going to do and then they didn't. So doing the "No Man's Sky" thing and shutting up while working in the background is something I can totally understand. It's better to underpromise and overdeliver than the other way around. That being said I don't expect much story content either but I don't care at all. This isn't a story game but the (former) Bioware fans just can't get this in their heads. They can work on story if they like once they overhauled crucial things like the whole progression, inscriptions, crafting and loot system and such. Then again I'd prefer to see more strongholds and more "Event-Maps" like Cataclysm first as well as higher difficulties, maybe a new faction or just more enemy types and stuff like that. It's not like Anthem had a super fascinating story in the first place that seriously needs a continuation. That was my point, but I guess I didn't make it that well. The story for me was great, but after it was over and I had done the strongholds and explored for hours on end, what was left? I guess chasing a piece of gear here or there, but the gear itself was was so underwhelming, for me anyway, that I had no incentive to farm. There just wasn't/isn't enough engaging activities to keep most people playing much beyond completing the campaign. I did come back for the cataclysm but you all have heard my issues with that. My hope is that once 2.0 is released it'll bring with it an infusion of players, old and new, and there won't be so much of the end-game elitist type attitudes toward it. Yeah, I don't play games to chase gear. Or pwn aliens. I play games to experience story. Without that, it's all pointless grinding and quickly gets boring. No story, no point.
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Post by XCPTNL on Feb 19, 2020 16:52:42 GMT
My hope is that once 2.0 is released it'll bring with it an infusion of players, old and new, and there won't be so much of the end-game elitist type attitudes toward it. I highly doubt this will happen to be honest. New players are coming in all the time, we've had a lot of new or returning players join the discord lately. But unless there is some really good matchmaking system working in the background the problems will occur like in any other game like this. It's just bad game design in my opinion when people that won't fit together are matched. There is so much data, there's machine learning and all that... yet we have the most simple form of matchmaking that will always cause problems when you put a well-geared and skilled player that has played for several hundreds or thousands of hours together with casual players. And with stuff like cataclysm or the currently running seasonal strongholds it's not just a matter of "having to carry somebody" (because I can do that just fine and solo everything) - but the players who don't know about secrets, puzzles, bonus score opportunities and such are seriously fucking things up for the others (for example by rushing ahead. Or doing an objective before the bonus objective has been done). And this leads to frustration for all participants. Yeah, I don't play games to chase gear. Or pwn aliens. I play games to experience story. Without that, it's all pointless grinding and quickly gets boring. No story, no point. I don't wanna sound like a complete asshole... but WTF are you doing in the Anthem forums then? This obviously is not the right game for you and it probably never will be. There are so many good singleplayer and story-driven games out there, why waste time discussing a game that is clearly not your cup of tea? For other people singleplayer games are pointless - I know some people, good friends actually, that basically skip everything in almost every game. They are not interested in stories at all, they just want good gameplay. Personally I like both, leaning more towards the multiplayer and gameplay side of things though. Competitive in the past, perfectionist in games like Anthem nowadays. But I won't pass up a good game like Deus Ex or hopefully Cyberpunk either. But I usually know what to expect from these games before I start them and if I get bored I might even stop playing.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Feb 19, 2020 17:59:24 GMT
Yeah, I don't play games to chase gear. Or pwn aliens. I play games to experience story. Without that, it's all pointless grinding and quickly gets boring. No story, no point. I don't wanna sound like a complete asshole... but WTF are you doing in the Anthem forums then? This obviously is not the right game for you and it probably never will be. There are so many good singleplayer and story-driven games out there, why waste time discussing a game that is clearly not your cup of tea? For other people singleplayer games are pointless - I know some people, good friends actually, that basically skip everything in almost every game. They are not interested in stories at all, they just want good gameplay. Personally I like both, leaning more towards the multiplayer and gameplay side of things though. Competitive in the past, perfectionist in games like Anthem nowadays. But I won't pass up a good game like Deus Ex or hopefully Cyberpunk either. But I usually know what to expect from these games before I start them and if I get bored I might even stop playing. Obviously, it is not. It's the first Bioware game since the original Baldur's Gate that I didn't purchase. And normally I do steer clear of the Anthem threads (except for the skepticism thread) not because I feel I shouldn't be allowed to (until the mods get even more tyrannical, I guess) but out of politeness on my part. But with news of some kind of revamp of Anthem, I think I am justified in posting on threads about it, and voice my own hopes and expectations. Since even if I am not a fan of Anthem, I am something of a connoisseur of Bioware games. If that's all right with YOU, that is.
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Post by AnDromedary on Feb 19, 2020 18:17:21 GMT
I know this is kind of a derailing topic but I just want to quickly chime in to say that Anthem is a bit of a special case as well because it was advertised as being story heavy despite being an online loot shooter. And it was to be honest. It has a pretty sophisticated campaign, given the genre, no matter what you personally may think of the content itself. I feel like those of us who were most interested in that aspect of the game (and again, it was heavily advertised) were screwed over the most by the cancellation of the roadmap and whatnot. So Anthem specifically doesn't really get the excuse "it was never meant to be a game for you" because it tried to be a story game as well as a loot shooter.
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Post by XCPTNL on Feb 19, 2020 19:52:06 GMT
Obviously, it is not. It's the first Bioware game since the original Baldur's Gate that I didn't purchase. And normally I do steer clear of the Anthem threads (except for the skepticism thread) not because I feel I shouldn't be allowed to (until the mods get even more tyrannical, I guess) but out of politeness on my part. But with news of some kind of revamp of Anthem, I think I am justified in posting on threads about it, and voice my own hopes and expectations. Since even if I am not a fan of Anthem, I am something of a connoisseur of Bioware games. If that's all right with YOU, that is. I didn't want to say "you should go" as much as "why are you (possibly) wasting your time here discussing Anthem while you could instead enjoy something else".  No justification needed or anything obviously, I'm just wondering why somebody would spend time talking about a game he/she will most likely never play instead of discussing or playing the games they really enjoy.
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Post by shinobiwan on Feb 19, 2020 19:55:31 GMT
Obviously, it is not. It's the first Bioware game since the original Baldur's Gate that I didn't purchase. And normally I do steer clear of the Anthem threads (except for the skepticism thread) not because I feel I shouldn't be allowed to (until the mods get even more tyrannical, I guess) but out of politeness on my part. But with news of some kind of revamp of Anthem, I think I am justified in posting on threads about it, and voice my own hopes and expectations. Since even if I am not a fan of Anthem, I am something of a connoisseur of Bioware games. If that's all right with YOU, that is. I didn't want to say "you should go" as much as "why are you (possibly) wasting your time here discussing Anthem while you could instead enjoy something else".  No justification needed or anything obviously, I'm just wondering why somebody would spend time talking about a game he/she will most likely never play instead of discussing or playing the games they really enjoy. Usually when people feel wronged, they want to talk about it rather than pretending it never happened and move on. Also, you can vent about how shitty anthem is and invest in time and discussion for better games at the same time - they are not mutually exclusive.
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Post by smilesja on Feb 19, 2020 20:08:06 GMT
I mean sure you can vent but doing it over and over again especially for a game that you have no interest in is kinda excessive.
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Post by shinobiwan on Feb 19, 2020 20:20:21 GMT
He asked why. I don’t really care if you find it excessive. I also don’t see how you could credibly think complaining about complaining ad nauseam is any better.
Personally, I don’t understand why anyone would want to talk about the gameplay details of a game that is said to be undergoing a fundamental rework and which is confirmed to remain stagnant for at least the next few months, but whatever floats your boat.
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Frost
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Feb 20, 2020 1:28:44 GMT
Obviously, it is not. It's the first Bioware game since the original Baldur's Gate that I didn't purchase. And normally I do steer clear of the Anthem threads (except for the skepticism thread) not because I feel I shouldn't be allowed to (until the mods get even more tyrannical, I guess) but out of politeness on my part. But with news of some kind of revamp of Anthem, I think I am justified in posting on threads about it, and voice my own hopes and expectations. Since even if I am not a fan of Anthem, I am something of a connoisseur of Bioware games. If that's all right with YOU, that is. I didn't want to say "you should go" as much as "why are you (possibly) wasting your time here discussing Anthem while you could instead enjoy something else".  No justification needed or anything obviously, I'm just wondering why somebody would spend time talking about a game he/she will most likely never play instead of discussing or playing the games they really enjoy. For me when I comment on Anthem, it is because Anthem has a direct impact on the Bioware games I do enjoy. Anthem already sunk MEA and caused massive delays for DA4. DAI came out in 2014. Now it is 2020, and DA4 is still stuck in preproduction because of Anthem, with late 2022 being the earliest that DA4 will release. If Bioware does end up doing a large amount of new work on Anthem, it will likely again be at the expense of DA4. So, for me it is definitely worth commenting on Anthem news.
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Post by force58 on Feb 21, 2020 15:53:54 GMT
My hope is that once 2.0 is released it'll bring with it an infusion of players, old and new, and there won't be so much of the end-game elitist type attitudes toward it. I highly doubt this will happen to be honest. New players are coming in all the time, we've had a lot of new or returning players join the discord lately. But unless there is some really good matchmaking system working in the background the problems will occur like in any other game like this. It's just bad game design in my opinion when people that won't fit together are matched. There is so much data, there's machine learning and all that... yet we have the most simple form of matchmaking that will always cause problems when you put a well-geared and skilled player that has played for several hundreds or thousands of hours together with casual players. And with stuff like cataclysm or the currently running seasonal strongholds it's not just a matter of "having to carry somebody" (because I can do that just fine and solo everything) - but the players who don't know about secrets, puzzles, bonus score opportunities and such are seriously fucking things up for the others (for example by rushing ahead. Or doing an objective before the bonus objective has been done). And this leads to frustration for all participants. Yeah, I don't play games to chase gear. Or pwn aliens. I play games to experience story. Without that, it's all pointless grinding and quickly gets boring. No story, no point. I don't wanna sound like a complete asshole... but WTF are you doing in the Anthem forums then? This obviously is not the right game for you and it probably never will be. There are so many good singleplayer and story-driven games out there, why waste time discussing a game that is clearly not your cup of tea? For other people singleplayer games are pointless - I know some people, good friends actually, that basically skip everything in almost every game. They are not interested in stories at all, they just want good gameplay. Personally I like both, leaning more towards the multiplayer and gameplay side of things though. Competitive in the past, perfectionist in games like Anthem nowadays. But I won't pass up a good game like Deus Ex or hopefully Cyberpunk either. But I usually know what to expect from these games before I start them and if I get bored I might even stop playing. but the players who don't know about secrets, puzzles, bonus score opportunities and such are seriously fucking things up for the others but the players who don't know about secrets, puzzles, bonus score opportunities and such are seriously fucking things up for the others And this is exactly the reason why I won't play the end game content. I thought Bungie/Destiny was bad about this, but my experience in Anthem was much, much worse. It's a sad state of affairs if a lot of you feel the same way about this. People play games for different reasons. I'd venture a guess that most people don't play games with a preconceived notion that they MUST watch hours of YT vids in order to play really well and not piss off the "pro" players. It kind of negates the mystery and fun that playing games is supposed to provide.
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Post by Sartoz on Feb 21, 2020 16:17:15 GMT
Big Snip ------- -------- I'd venture a guess that most people don't play games with a preconceived notion that they MUST watch hours of YT vids in order to play really well and not piss off the "pro" players. It kind of negates the mystery and fun that playing games is supposed to provide.[/quote][/quote]
Exactly. I agree with you. On the other hand, remember that Anthem was designed as a "co-op game with your friends". Great idea but flawed in its implementation. SO, if the "pros" are upset, too bad. I paid my monies for the game and the "pros" can always play with their friends....
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