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Post by cloud9 on May 27, 2020 8:20:15 GMT
Andromeda is basically a soft remake of Mass Effect 1. A very poor one.
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Post by Pounce de León on May 27, 2020 8:22:50 GMT
Thx, but I've already played the trilogy. Multiple times.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on May 27, 2020 13:56:17 GMT
Remakes don't usually touch the story elements. In broad strokes, but it’s not a mandate that all elements of the story or characters remain the same. It’s no different from adaptations of comics and novels to film. The ideas of the characters might remain intact, but many of the story details, even character motivations, can be totally different. And really, if you’re not going to put the effort to reimagine things, what’s the point of a remake in the first place? The disagreement I have is that BioWare games are all about the story, so if they are going back and making major alternations to the story wouldn't it just be the same as them making a new game then? For we don't know that any changes they make would even be accepted by the community leaving them in a bad place. If the game is pretty much Shepard versus Reapers and a few other key things, but everything else changed to fit online complaints to me it is just a new game that isn't telling us anything new which wouldn't interest me.
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Post by Ascend on May 27, 2020 14:18:58 GMT
It's not exactly fair to compare a 2007 game to a 2014 one. That being said, I had zero issues finishing ME1. DA:I, I still have not finished it. Now don't get me wrong. DA:I does a lot of things well. The characters are better than ME1, the graphics, less repetitive environments... The issue is, there's too much filler, just like Andromeda. If you're a completionist like me, it kills the pacing, and DA:I kills it a lot quicker than ME1. BioWare has shifted from providing meaningful content to simply providing lots of content. It became really prevalent in DA:I, and Andromeda exacerbated it to unbearable proportions. Andromeda is the result of the praise ME2 and DA:I got, with an attempt to include and fix the issues of ME1. That, obviously does not mix well, especially if you're adding content just to keep the player busy and artificially lengthen the hours. Confused how anyone can think ME2 has anything to do with Andromeda. ME2 is a tight story focused game, the sort of thing Bioware has pivoted away from due to Skyrim open world hype in creating DAI and MEA.
Really? Ok... Let's dive into this, and since many people compare it to ME1 instead, I'll be mentioning that game too... I would say that Andromeda is practically a more sandbox/open world ME2, and not ME1 with ME2 elements. ME2 was chosen as the core for Andromeda. This game is ME2 at its core for basically everything. It's ME2 revamped to the "current" generation, with some added elements of the other games. Andromeda begins almost the same as ME2, except this time you don't die, but actually survive the fall to a planet. Your father dies instead. In both cases death is used as the excuse as to why you're suddenly more powerful or have more abilities. In contrast, in ME1 you're made 'special' by a story element rather than death, which is the Cypher. And rather than having the collectors being the mysterious enemy, you have the Kett being the mysterious enemy. They both remain the enemy throughout the whole game. In ME1, the initial enemy (Geth / Saren) is technically not the enemy at all... Rather than looking for people to form a team, you're looking for planets to colonize. In ME1, you're looking for clues to defeat the enemy, i.e. progressing the plot. Rather than having to make those team mates loyal, you have to make the planets viable for colonization. In ME1 you're too busy looking for solutions to attend daddy issues. At least Colonization was a necessity in Andromeda, so it beats ME2 there. Rather than upgrading the Normandy you upgrade the Nexus. In ME1, you upgrade your understanding and knowledge of previous civilizations and the enemy. And so on and so on. Andromeda additionally has the same design structure, meaning, segregated small stories everywhere, forced teleportations everywhere, not being able to board the ship without leaving the planet/station, and the overall arching plot is extremely weak, if not non-existent, and it does not flow, at all. The structure of ME1 is completely different compared to Andromeda, plot-wise, world-wise and design-wise. Since the fundamentals are based on ME2 (which makes sense since it's their more popular game), actually an extremely linear game, it fails at its core because this is now a big and non-linear game which turns the strengths of a corridor game turn into weaknesses. You cannot use the same structure in a linear game for a more open and exploration game. On the basic ME2 core of the game, they tried adding ME1 exploration elements which actually are more like the ME2 Hammerhead missions on much larger maps full of fetch quests. ME1 worked, because the main missions had value to the end goal, even after the world opens up. The main missions of the game in the middle act, which were recruiting Liara, investigating the Feros colony, and visiting Noveria were directly connected to the main plot through having a Prothean Expert, receiving the Cypher and chasing Saren's sidekick respectively. In ME2 you're worrying about daddy issues, and in Andromeda I apparently cared so much about the story that I don't even remember what happened in the middle, aside from a bunch of vaults, which structurally work the same as character loyalty in ME2. In Andromeda, the lines between side missions and main missions is just as (if not more) blurry as in ME2. And the reason that is the case is because the main plot, as mentioned earlier, is extremely weak, if not non-existent. I'll take one simple example. It basically took 2/3 of the game in ME2 to find out that the Collectors were Prothean husks so to speak. It also took 2/3 of the game to find out that the Kett are basically the Andromedan version of Husks. In ME1, you find out what husks are on the first mission, which is like 1/10th of the game, if not less. That alone should give you an indication of the difference in depth that these games have in their writing. What else did ME2 and Andromeda have? Not much, other than a cliffhanger at the end. There is no equivalent to the ME1 Geth plot in those games for example, among many other things. I see really little evidence that it is based on ME1. The open world argument is quite a shallow one.
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Post by Deleted on May 28, 2020 3:01:51 GMT
In broad strokes, but it’s not a mandate that all elements of the story or characters remain the same. It’s no different from adaptations of comics and novels to film. The ideas of the characters might remain intact, but many of the story details, even character motivations, can be totally different. And really, if you’re not going to put the effort to reimagine things, what’s the point of a remake in the first place? The disagreement I have is that BioWare games are all about the story, so if they are going back and making major alternations to the story wouldn't it just be the same as them making a new game then? For we don't know that any changes they make would even be accepted by the community leaving them in a bad place. If the game is pretty much Shepard versus Reapers and a few other key things, but everything else changed to fit online complaints to me it is just a new game that isn't telling us anything new which wouldn't interest me. I think this whole remake plead is just a ploy to get Bioware to rewrite the ending, and alter the story to fix the plot holes and other parts people didn't like.
Some people don't actually consider the trilogy to be about Shepard vs Reapers. They consider it to be about Shepard and his crew, that's it. Reapers don't exist to them.
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Post by NotN7 on May 28, 2020 3:43:07 GMT
The disagreement I have is that BioWare games are all about the story, so if they are going back and making major alternations to the story wouldn't it just be the same as them making a new game then? For we don't know that any changes they make would even be accepted by the community leaving them in a bad place. If the game is pretty much Shepard versus Reapers and a few other key things, but everything else changed to fit online complaints to me it is just a new game that isn't telling us anything new which wouldn't interest me. I think this whole remake plead is just a ploy to get Bioware to rewrite the ending, and alter the story to fix the plot holes and other parts people didn't like.
Some people don't actually consider the trilogy to be about Shepard vs Reapers. They consider it to be about Shepard and his crew, that's it. Reapers don't exist to them.
You know I agree and disagree the ending is the ending it will never change as long people have no immageition (think that's spelled right) and your right and wrong it was Shepard vs the reapers but add in( it was to me really) Shepard against the counsel .
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Post by Sanunes on May 28, 2020 4:17:52 GMT
The disagreement I have is that BioWare games are all about the story, so if they are going back and making major alternations to the story wouldn't it just be the same as them making a new game then? For we don't know that any changes they make would even be accepted by the community leaving them in a bad place. If the game is pretty much Shepard versus Reapers and a few other key things, but everything else changed to fit online complaints to me it is just a new game that isn't telling us anything new which wouldn't interest me. I think this whole remake plead is just a ploy to get Bioware to rewrite the ending, and alter the story to fix the plot holes and other parts people didn't like.
Some people don't actually consider the trilogy to be about Shepard vs Reapers. They consider it to be about Shepard and his crew, that's it. Reapers don't exist to them.
I guess I just imagine people wanting more added kinda like what they did with Final Fantasy VII Remake. Too many things I could see people wanting that it would get pretty much a full rewrite. From things like the Rachni, dead Council, or Collector Base and then want to see them expanded like how people wanted Midgard expanded in FFVIIR. To me even going in with the idea of just using a scalpel it would just become a ball of yarn that completely unravels or changes it into something that isn't what the original was.
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Post by Son of Dorn on May 28, 2020 5:09:08 GMT
I think this whole remake plead is just a ploy to get Bioware to rewrite the ending, and alter the story to fix the plot holes and other parts people didn't like.
Some people don't actually consider the trilogy to be about Shepard vs Reapers. They consider it to be about Shepard and his crew, that's it. Reapers don't exist to them.
You know I agree and disagree the ending is the ending it will never change as long people have no immageition (think that's spelled right) and your right and wrong it was Shepard vs the reapers but add in( it was to me really) Shepard against the counsel . *Imagination
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Post by operationathena on May 28, 2020 22:54:04 GMT
Things look good for the trilogy remaster after the EA stockholder meeting. I'm very curious how they'll do it (assuming it's true of course), but I think it's long overdue and it'll be a day-one purchase for me. I never completed some of the ME3 DLC so if it includes all DLC (Which it better, unless it's a remake) I'm looking forward to it. I don't expect more than a 4K upscale though.
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Post by Deleted on May 28, 2020 23:11:28 GMT
Most remasters aren't upscaled. They create new high resolution textures based on the original ones.
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Post by KaiserShep on May 29, 2020 14:24:33 GMT
I think this whole remake plead is just a ploy to get Bioware to rewrite the ending, and alter the story to fix the plot holes and other parts people didn't like.
Some people don't actually consider the trilogy to be about Shepard vs Reapers. They consider it to be about Shepard and his crew, that's it. Reapers don't exist to them.
I guess I just imagine people wanting more added kinda like what they did with Final Fantasy VII Remake. Too many things I could see people wanting that it would get pretty much a full rewrite. From things like the Rachni, dead Council, or Collector Base and then want to see them expanded like how people wanted Midgard expanded in FFVIIR. To me even going in with the idea of just using a scalpel it would just become a ball of yarn that completely unravels or changes it into something that isn't what the original was. Hah. If they remade Mass Effect like Final Fantasy 7, the entire game would take place on the Citadel or something.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Post by Sanunes on May 29, 2020 14:30:15 GMT
I guess I just imagine people wanting more added kinda like what they did with Final Fantasy VII Remake. Too many things I could see people wanting that it would get pretty much a full rewrite. From things like the Rachni, dead Council, or Collector Base and then want to see them expanded like how people wanted Midgard expanded in FFVIIR. To me even going in with the idea of just using a scalpel it would just become a ball of yarn that completely unravels or changes it into something that isn't what the original was. Hah. If they remade Mass Effect like Final Fantasy 7, the entire game would take place on the Citadel or something. The first game would be Eden Prime and then five other games at $60 to get the equivalent of Mass Effect 1.
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Post by KaiserShep on May 29, 2020 14:44:15 GMT
Hah. If they remade Mass Effect like Final Fantasy 7, the entire game would take place on the Citadel or something. The first game would be Eden Prime and then five other games at $60 to get the equivalent of Mass Effect 1. Oh god, it’s true. Jenkins would die in slow motion while Ashley does her best waifu pose.
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Post by Highwayman667 on May 29, 2020 16:10:39 GMT
Most remasters aren't upscaled. They create new high resolution textures based on the original ones. I hope EA doesn't think that as an excuse to charge us full price again
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Post by ClarkKent on May 29, 2020 17:46:25 GMT
I guess I just imagine people wanting more added kinda like what they did with Final Fantasy VII Remake. Too many things I could see people wanting that it would get pretty much a full rewrite. From things like the Rachni, dead Council, or Collector Base and then want to see them expanded like how people wanted Midgard expanded in FFVIIR. To me even going in with the idea of just using a scalpel it would just become a ball of yarn that completely unravels or changes it into something that isn't what the original was. Hah. If they remade Mass Effect like Final Fantasy 7, the entire game would take place on the Citadel or something. I mean the whole idea of a Mass Effect remake is ridiculous but the premise of a game set in a fully realised Citadel? I would probably love that.
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Post by KaiserShep on May 29, 2020 17:55:35 GMT
Hah. If they remade Mass Effect like Final Fantasy 7, the entire game would take place on the Citadel or something. I mean the whole idea of a Mass Effect remake is ridiculous but the premise of a game set in a fully realised Citadel? I would probably love that. Sounds nice in theory, but not going through space with our own ship would be a massive turnoff.
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Post by katamuro on May 30, 2020 6:24:16 GMT
An update would be nice, building all three games on the Frostbite but keeping their identity. However that is not going to happen. Not just because it would be a stupidly expensive thing to do for all three games for a playerbase that isn't just going to buy it in droves no matter what but also because to properly move on from their mistakes Bioware and EA need to make the next Mass Effect game an ME4, set in Milky Way after the Reaper war. Andromeda 2 simply does not have the good will to carry the franchise forwards.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on May 30, 2020 6:51:11 GMT
An update would be nice, building all three games on the Frostbite but keeping their identity. However that is not going to happen. Not just because it would be a stupidly expensive thing to do for all three games for a playerbase that isn't just going to buy it in droves no matter what but also because to properly move on from their mistakes Bioware and EA need to make the next Mass Effect game an ME4, set in Milky Way after the Reaper war. Andromeda 2 simply does not have the good will to carry the franchise forwards. If there isn't enough good will for Andromeda 2, I just don't seeing there being enough good will for the entire franchise for if they cannot make any changes without people getting upset and not buying the game. For there is going to be plenty of blowback regardless of what direction they are going to go and they have all the leg work setup for Andromeda now and would have to replan an entire franchise around what to do in the Milky Way while dealing with people that are upset at how they abandoned Andromeda because of online complaints and people that are just done with Mass Effect/BioWare. Personally I think no matter what setting BioWare goes for good word of mouth is the most important thing they need and not catering to what setting they should be using to what portions of the playerbase are claiming would bring in the most players.
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Post by katamuro on May 30, 2020 14:06:22 GMT
If there isn't enough good will for Andromeda 2, I just don't seeing there being enough good will for the entire franchise for if they cannot make any changes without people getting upset and not buying the game. For there is going to be plenty of blowback regardless of what direction they are going to go and they have all the leg work setup for Andromeda now and would have to replan an entire franchise around what to do in the Milky Way while dealing with people that are upset at how they abandoned Andromeda because of online complaints and people that are just done with Mass Effect/BioWare. Personally I think no matter what setting BioWare goes for good word of mouth is the most important thing they need and not catering to what setting they should be using to what portions of the playerbase are claiming would bring in the most players. There is definetely more good will towards the Milky Way than Andromeda. First of all ME2 is still on most of the list of best rpg's to play and Mass Effect 3 despite it's flaws is still seen as an incredible game. Especially with Leviathan and Citadel DLC's. Public opinion not just among the fans but also in the wider gaming community is that OT is still great and that Andromeda was a disappointment. Both of those things are true as far as I am concerned. And there is a reason that they are now remastering OT rather than trying to shift resources to Andromeda. Most likely they are remastering it so that new people get it and then a few years down the line they will have ME4 coming out ready to cash in on all those new players lured in by the remaster. Other than that Milky Way is simply closer to us. Andromeda galaxy with only two new species, Angara and Kett and only the main species and the whole Helius cluster being a disaster zone it's not exactly brimming with possibilities. A Milky Way after the end of Reaper War(with red ending obviously) is a place where you can insert all kinds of stories. Exploration, war, espionage. Whatever. Plenty of things to be told and it has the advantage of all that history of both the species we already know and any species they want to bring in. And they can easily decide to rewrite the ending completely to suit their own purposes. Deus Ex team did that for their own game. That way they can avoid the whole thing with making one of the original endings to OT canon and just go with the best version they can come up. As for catering. if we are talking about EA which is a company that wants to make money what do you think they are going to go for, continuing on with an incredible game series where the ending was controversial more than a decade ago or going with an incredibly flawed "ok" game that had it's DLC's cancelled and was along with Anthem was such a big fail that it triggered major restructuring within Bioware? It's just good business to choose to continue something that is still seen as one of the greats rather than try to make an ok product into a great.
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Post by SirSourpuss on May 30, 2020 14:40:46 GMT
Most likely they are remastering it so that new people get it and then a few years down the line they will have ME4 coming out ready to cash in on all those new players lured in by the remaster. As I talk to new people getting into the franchise, is that ME is an OK trilogy, the MP is great, the story in 3 is terrible and basically we were all idiots for expecting our choices to pay off. And while that is all well and good ... these are not ME fans. You don't play ME for the MP, not to say that you shouldn't, although I personally will, but if you want ME to be a vehicle for another MP game, maybe you're not the fanbase Bioware is looking for. Coming from the Schreier Anthem article, it seems a lot of devs where disappointed with the direction Anthem took and what EA wanted out of the game, with its live service elements and focus on MP, rather than story telling. In other words, this might repopulate ME3MP, but it won't win over new fans and it won't generate lasting fans. And they can easily decide to rewrite the ending completely to suit their own purposes Oooh. I don't think people here will like this take. I hope you have a flamesuit handy. As for catering. if we are talking about EA which is a company that wants to make money what do you think they are going to go for, continuing on with an incredible game series where the ending was controversial more than a decade ago or going with an incredibly flawed "ok" game that had it's DLC's cancelled and was along with Anthem was such a big fail that it triggered major restructuring within Bioware? It's just good business to choose to continue something that is still seen as one of the greats rather than try to make an ok product into a great. While I've said before that Andromeda fans should get a sequel they deserve, making the next game Andromeda 2, with or without Ryder, will be a studio suicide move. The amount of damage the ME and Bioware brands have suffered ensure a weak market reception, to the point that I don't think it can be successfully turned around, even if the game turns out to be 10/10. It could make the ME after that be better received, but Bioware and ME would have to survive the current release, to reach that. Unless everyone's plan is to make 1 game in the ME universe to conclude Ryder's story, however merited that is or not and then just close shop.
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Post by ClarkKent on May 30, 2020 15:18:40 GMT
Ironically, I've only ever heard praise of ME3's MP from big Mass Effect fans. It's always a similar reaction of 'Oh I thought it would be bastardisation but it actually turned out to be good'. I don't imagine new fans are actually that bothered by the MP as they already play mechanically superior MP games and, if as you say they aren't that connected to the story, then they wouldn't be so enamoured with playing as a Krogan or an Asari as a big trilogy fan would.
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Post by SirSourpuss on May 30, 2020 15:44:29 GMT
Ironically, I've only ever heard praise of ME3's MP from big Mass Effect fans. It's always a similar reaction of 'Oh I thought it would be bastardisation but it actually turned out to be good'. I don't imagine new fans are actually that bothered by the MP as they already play mechanically superior MP games and, if as you say they aren't that connected to the story, then they wouldn't be so enamoured with playing as a Krogan or an Asari as a big trilogy fan would. I don't think they really care about the world, choices, consequences etc. The MP is just an interesting skin, to them, with the in-universe lore explaining some cool combat mechanics. But from what I've been told, they don't care about the universe's choices, consequences or notable personalities, i.e. what gives the setting life. If you made an Apex Legends type of ME MP, not in the battle royale sense, but as a free to play, standalone MP game, linked to the ME universe, but loosely, with no set timeframe or galaxy even, they wouldn't care about the ME SP at all. Maybe it could spur some on to look more into the universe, but that wouldn't be many. Evident by how Andromeda's MP, as far as I'm told, hasn't seen the success of the ME3 MP. The ME3 MP got really popular from word of mouth, that many non-ME fans checked it out, but I doubt the ME:A MP even registered for them. At least, as evident by ME:A's sales. You'd think they'd jump into the new one, but they didn't. The audience Bioware and/or EA want for that, just isn't there.
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Post by katamuro on May 30, 2020 18:26:02 GMT
As I talk to new people getting into the franchise, is that ME is an OK trilogy, the MP is great, the story in 3 is terrible and basically we were all idiots for expecting our choices to pay off. And while that is all well and good ... these are not ME fans. You don't play ME for the MP, not to say that you shouldn't, although I personally will, but if you want ME to be a vehicle for another MP game, maybe you're not the fanbase Bioware is looking for. Coming from the Schreier Anthem article, it seems a lot of devs where disappointed with the direction Anthem took and what EA wanted out of the game, with its live service elements and focus on MP, rather than story telling. In other words, this might repopulate ME3MP, but it won't win over new fans and it won't generate lasting fans. Oooh. I don't think people here will like this take. I hope you have a flamesuit handy. While I've said before that Andromeda fans should get a sequel they deserve, making the next game Andromeda 2, with or without Ryder, will be a studio suicide move. The amount of damage the ME and Bioware brands have suffered ensure a weak market reception, to the point that I don't think it can be successfully turned around, even if the game turns out to be 10/10. It could make the ME after that be better received, but Bioware and ME would have to survive the current release, to reach that. Unless everyone's plan is to make 1 game in the ME universe to conclude Ryder's story, however merited that is or not and then just close shop. I think you are overestimating people's memories. Look at how many times people go "no preorders" and "won't play anything with microtransactions" and yet those shooters both by Activision and EA have both made a rather pretty penny while still doing things those things that people say they hate them for. Look at Bethesda and their treatment of players of Fallout 76. And you are also underestimating just how much money EA is making from Bioware. Andromeda despite not being the kind of success they probably wanted still made quite a bit of money, way more than it's development and marketing budgets combined. They are going to remake Anthem possibly into something worth playing a few years from now. When they said they wanted it to have a 10 year life they meant it and with all the rework it gets it will be running even longer now. Look at SWTOR, despite years of declining player count they are keeping the game alive. Bioware has Dragon Age that unless they flub it again will be a hit. Large, sprawling, high production value RPG's are not a common thing. It's why we keep replaying the same ones for years. So when it comes to Mass Effect you better believe that they are going to be very careful with it. Especially since Respawn has proved that games with no multiplayer and no microtransactions can make a lot of money. In Star Wars at a time when Disney themselves have failed to deliver. It is also a prestige thing. You think the people in Bioware and EA in senior positions are not aware how they are being perceived right now? They know and for sure they will be doing everything they can to make it at least slip people's minds. Because even if their sports franchises make plenty of money those sports franchises are not exciting. No one says "I am really looking forward to Madden 2023, I have been hoping for it to be released since 2019". They are cash cows that keep the business steady but they can't much in the way of growth. Other game studios and franchises provide that. Bioware was a prestige badge for EA. So was Visceral before they killed it but as we have seen EA seemed to have been run by a bunch of homicidal maniacs at the time that were so out of touch with reality people on LSD were telling them to get a grip. As for Bioware making their own ending...I think it would be the best choice. They are kinda stuck with a mess of their own making right now and no way to really resolve it without some utterly needless outrage flying about. They know they have to choose Red or some variation upon it. I could list the reasons and explain them but it would likely double the length of this post. Making a new ending provides them with a convenient loophole, a loophole they have already used before when in ME2 if your Shepard died then you couldn't use that save file for ME3. They have already made certain choices about the games that people have shrugged off. They have done this in Dragon Age too. They need to continue the main series of games and they need to move on from the Reaper war so there are really not that many options to do it.
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Post by SirSourpuss on May 30, 2020 20:07:18 GMT
I think you are overestimating people's memories. Look at how many times people go "no preorders" and "won't play anything with microtransactions" and yet those shooters both by Activision and EA have both made a rather pretty penny while still doing things those things that people say they hate them for. Look at Bethesda and their treatment of players of Fallout 76. And you are also underestimating just how much money EA is making from Bioware. Andromeda despite not being the kind of success they probably wanted still made quite a bit of money, way more than it's development and marketing budgets combined Wiki lists that Andromeda cost $100 million CAD and that the revenue generated is ~$110 million USD. Considering that, with the given digital/retail split, only ~50-60% of that $110 million USD made it back to EA, Andromeda can have lost EA as much as $20 million USD. As for the previous franchises, CoD has been declining in sales, with nostalgia trips like Modern Warfare reversing the trend, temporarily and Todd Howard called everyone naive for thinking that Fallout 76 didn't damage the brand and Bethesda's rep. Case in point, outside of Doom Eternal, which is a DOOM game, no other Bethesda game has performed well, since Fallout 76. They are going to remake Anthem possibly into something worth playing a few years from now Maybe. If Anthem can survive the time in stasis. Gaming is very competitive to spend that long being bad. It's already one year since release and we're probably at least another 18 months away from getting Anthem Next. Even if it eventually becomes good, I don't think Anthem will have a future. Bioware has Dragon Age that unless they flub it again will be a hit I doubt that. I know Bioware has a lot riding on it, at this point, but I doubt that. But if it will be good, it will generate some good buzz around Bioware and heaven knows, they will need that, even if it doesn't sell well. The live service elements and the Anthem route they are going with it, makes me very doubtful of what we will get, at least, on launch. Bioware was a prestige badge for EA Agreed. So was Visceral before they killed it but as we have seen EA seemed to have been run by a bunch of homicidal maniacs at the time that were so out of touch with reality people on LSD were telling them to get a grip. With the exception of Blake Jorgensen, who left EA, or am I thinking Patrick Soderlund? Anyway, either one,with the exception of him, the rest of the EA heads are still the same as the ones that were there when Visceral was closed down. Unless I am mistaken. They need to continue the main series of games and they need to move on from the Reaper war so there are really not that many options to do it. Agreed.
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Post by Deleted on May 30, 2020 20:18:16 GMT
As for Bioware making their own ending...I think it would be the best choice. They are kinda stuck with a mess of their own making right now and no way to really resolve it without some utterly needless outrage flying about. They know they have to choose Red or some variation upon it. I could list the reasons and explain them but it would likely double the length of this post. Making a new ending provides them with a convenient loophole, a loophole they have already used before when in ME2 if your Shepard died then you couldn't use that save file for ME3. They have already made certain choices about the games that people have shrugged off. They have done this in Dragon Age too. They need to continue the main series of games and they need to move on from the Reaper war so there are really not that many options to do it. What are you going to do if the next game they make isn't what you describe?
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