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Post by Pounce de León on Dec 22, 2020 11:58:46 GMT
I've noticed that too, the streamer I watch had a tonne of crashes to desktop and glitchy quests playing AC, but I hardly heard any gripes about that from influencers or game journos. Actually I keep getting ads for it and I am still getting a lot of recommendations in youtube etc.  Then again, I think AC Valhalla is more like what people expected from Ubisoft anyway which may be why people weren't that fazed by the bugs. Cyberpunk on the other hand, I think a lot of the backlash is due to the fact their own team made it sound like they'd considered every possible outcome and were focusing on an immersive experience that was revolutionary to games. To me it seems like most game journos and youtubers just side with whichever way the crowd is going. I mean how quickly did IGN change its tune? Not to mention the influencers who were no doubt hesitant in overly criticising it. Insiders were pre-emptively calling it game of the decade based on the demos they had seen. I remember IGN saying after their 16 hr initial playthrough that 'first and foremost its an rpg', yet now, even CDPR aren't even calling it that even though it was primarily marketed as an rpg experience. Honestly I hope someone is compiling a list of things the devs and journos said would be a feature in the game. I was personally looking forward to playing a nomad turned stealthy pacifist. Apparently that isn't even possible, yet I remember one of the devs saying it was possible to get through the game without killing a single enemy. Then there were devs talking about the amount of details in the game. Like how they designed four different architectural styles, hand placed rubbish in rubbish bins, had a designer design 4 different style toilet blocks, npcs would react based on how they were wounded, relevant packaging being placed next to relevant businesses like allfoods next to restaurants, players would be able to traverse the city vertically, etc. All of their marketing spiel gave the idea that they were so detail focused and the game was so next-level immersive which may be why so many people feel like they were misled. I think this covers how I see the situation as well. Its not just the game and its problems alone are why people are so negative, but also the words and actions of CDPR itself. As far as the game journalists goes I have felt that way for years with how they approach any game even in what they choose to cover or not cover. Such as the trouble that CDPR might have had a year or so ago you would be lucky to find one article about it at most places or any kind of concern about how the delays might impact the game. Now because public opinion isn't the greatest its article after article about Cyberpunk. I fail to see how this is not a RPG game. It's got story, you can take your path, there is character progression, you build relations. There is action rpgs that deliver less of that and still are considered rpgs. Then again, I didn't follow the fucking hype in the first place. And it proves again to be the better option.
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Sanunes
N6
    
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 22, 2020 12:14:30 GMT
I think this covers how I see the situation as well. Its not just the game and its problems alone are why people are so negative, but also the words and actions of CDPR itself. As far as the game journalists goes I have felt that way for years with how they approach any game even in what they choose to cover or not cover. Such as the trouble that CDPR might have had a year or so ago you would be lucky to find one article about it at most places or any kind of concern about how the delays might impact the game. Now because public opinion isn't the greatest its article after article about Cyberpunk. I fail to see how this is not a RPG game. It's got story, you can take your path, there is character progression, you build relations. There is action rpgs that deliver less of that and still are considered rpgs. Then again, I didn't follow the fucking hype in the first place. And it proves again to be the better option. Personally I have no clue to what a RPG is anymore since everyone will point at four different random things and say that is a key feature of a RPG. I just think CDPR did themselves a disservice with things that they talked about publicly including using the term RPG because there is no firm definition of what it really is. I think not following the hype is a good thing, I don't even pre-order the majority of the time anymore and if I do I make sure I can return it if I run into hidden problems. Edit: Just to add, I think a lot of problems are small things that just keep adding up until it hits a critical mass and everything then becomes a big issue for each individual problem then becomes a demonstration of all the other problems.
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Post by Pounce de León on Dec 22, 2020 12:19:52 GMT
I fail to see how this is not a RPG game. It's got story, you can take your path, there is character progression, you build relations. There is action rpgs that deliver less of that and still are considered rpgs. Then again, I didn't follow the fucking hype in the first place. And it proves again to be the better option. Personally I have no clue to what a RPG is anymore since everyone will point at four different random things and say that is a key feature of a RPG. I just think CDPR did themselves a disservice with things that they talked about publicly including using the term RPG because there is no firm definition of what it really is. I think not following the hype is a good thing, I don't even pre-order the majority of the time anymore and if I do I make sure I can return it if I run into hidden problems. Yeah, every dog and their mother is called rpg today. The term has pretty much eroded. Customisable outfit and gear progression seems to suffice in many cases. Then we have mostly action oriented gameplay these days, isometric has gone uncommon. But it's pretty much an open world game with story and a character progression. I can play different characters - it's pretty much a rpg. Maybe more so than isometric games with level maps - they feel more static than the open world of Fallout, Skyrim, CP2077.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Dec 22, 2020 13:24:35 GMT
I think this covers how I see the situation as well. Its not just the game and its problems alone are why people are so negative, but also the words and actions of CDPR itself. As far as the game journalists goes I have felt that way for years with how they approach any game even in what they choose to cover or not cover. Such as the trouble that CDPR might have had a year or so ago you would be lucky to find one article about it at most places or any kind of concern about how the delays might impact the game. Now because public opinion isn't the greatest its article after article about Cyberpunk. I fail to see how this is not a RPG game. It's got story, you can take your path, there is character progression, you build relations. There is action rpgs that deliver less of that and still are considered rpgs. Then again, I didn't follow the fucking hype in the first place. And it proves again to be the better option. CP2077 is more of a RPG than The Witcher 3 is... As for people bitching about it not being revolutionary, they just have crazy expectation of what revolutionary means. The dev said they were taking inspiration from Deus EX and Vampire the Masquerade Bloodlines. Two games that are over 15 years old, how was it supposed to be revolutionary to start with? And I don't feel like they have failed at being their own version of an open world DX/VTMB. Especially at the side quest level. At the main quest level thought, two things seems to have happened: 1. Some leads just told the narrative/writers to do the main story à-la-TW3 aka railroaded missions. 2. The E3 2019 trailer of the Heist shows things that are impossible to do in-game, which means they cut things or rewrote stuff at the last minute making. Saying that, the first person dialogue/cutscenes are top-notch and I can already tell other story based 1st person games will now feels aged instantly if they aren't close to CP2077 version of it. This is as close as "revolutionary" a game can get.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Dec 22, 2020 14:13:10 GMT
At the main quest level thought, two things seems to have happened: 1. Some leads just told the narrative/writers to do the main story à-la-TW3 aka railroaded missions. 2. The E3 2019 trailer of the Heist shows things that are impossible to do in-game, which means they cut things or rewrote stuff at the last minute making. I remained almost completely spoiler free before the game launched and have no idea what they showed in trailers or gameplay segments. However, by just playing, I can easily tell how much they had to cut. Often it's in your face - "See that destructible wall? Well, take a good long look at it, because you won't see another one in the whole game. Oh, look at that MaxTac response. It's the first and the last one you will ever see. Check that NPC throwing you romance hints, dialogue and texts. You will never be able to act on it, no matter your gender. Check our huge map, it's broken down in distinct districts and the gangs fight for influence over them, but none of that matters in gameplay terms. Having hopes for this quest line? Well, let me end it abruptly with no closure. Check our different fixers with different tasks, personality and goals. It doesn't matter how you do their jobs, they will still like you and give you more. See those item/skill descriptions? They totally don't work like that."
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Post by Reznore on Dec 22, 2020 14:20:22 GMT
2. The E3 2019 trailer of the Heist shows things that are impossible to do in-game, which means they cut things or rewrote stuff at the last minute making. I wouldn't look at the cinematic trailer as any indication of anything. There was a trailer with V at a dinner with an old dude. It never happens in game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,192 Likes: 19,218
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Post by azarhal on Dec 22, 2020 14:57:05 GMT
2. The E3 2019 trailer of the Heist shows things that are impossible to do in-game, which means they cut things or rewrote stuff at the last minute making. I wouldn't look at the cinematic trailer as any indication of anything. There was a trailer with V at a dinner with an old dude. It never happens in game. The Heist trailer has scenes and VO that are in the game. Only the ending has some differences with the in-game version and it wasn't to avoid spoilers that they did that, because they had no issues spoiling something else in it.
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Post by aglomeracja on Dec 22, 2020 21:09:41 GMT
I fail to see how this is not a RPG game. It's got story, you can take your path, there is character progression, you build relations. There is action rpgs that deliver less of that and still are considered rpgs. Then again, I didn't follow the fucking hype in the first place. And it proves again to be the better option. CP2077 is more of a RPG than The Witcher 3 is... As for people bitching about it not being revolutionary, they just have crazy expectation of what revolutionary means. The dev said they were taking inspiration from Deus EX and Vampire the Masquerade Bloodlines. Two games that are over 15 years old, how was it supposed to be revolutionary to start with? And I don't feel like they have failed at being their own version of an open world DX/VTMB. Especially at the side quest level. At the main quest level thought, two things seems to have happened: 1. Some leads just told the narrative/writers to do the main story à-la-TW3 aka railroaded missions. 2. The E3 2019 trailer of the Heist shows things that are impossible to do in-game, which means they cut things or rewrote stuff at the last minute making. Saying that, the first person dialogue/cutscenes are top-notch and I can already tell other story based 1st person games will now feels aged instantly if they aren't close to CP2077 version of it. This is as close as "revolutionary" a game can get. Yeah, that's one of the things I've noticed during 3 hours I've played the game, despite all the issues on base consoles. Dialogue mechanics are very interesting, you can look around/move while talking to some character notice that "things" are going on in the background, there interactive options during simple conversations which can be combined with dialogue options (for instance you can sit down and ask a question while the "sitting" animation is still playing) etc. That worked really well and was quite immersive, I'm curious how it looks like later on. Another small revolution would be the amount of graphical details in the world, the car interiors are absolutely amazingly done.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Dec 23, 2020 0:20:50 GMT
I think the answer is simple: CDPR like Bioware are a company that is driven by profit and appeasing shareholders. Oh, I never had any doubt about that. It was just that every action they'd taken - with regards to the delivery of their games - spoke to a different...strategy for achieving those things. This most recent release seems to actively repudiate that strategy. It's very likely that this was poor planning and self-interest all wrapped into one. There was already a report made back in 2016 about the preproduction iteration of Cyberpunk being scrapped around late 2015/early 2016. While some assets were likely to have transferred over to the new concept behind the game, it likely meant a good number of features had to be can, or eventually resold to us as part of DLC. Four years for a game as ambitious as this one isn't enough, no matter what anyone tells you. Performance issues, cut content, and poor work life balance for the developers were an unfortunate aspect of getting it out the door like this. The self interest part is likely tied to bonuses and performance reviews. While the company has stated they no longer do so, linking workplace bonuses to metacritic scores does pose a risk to development practices (though not in all cases). The allure of the profits made from having the game across multiple console generations likely also went into the decision making behind the game. Tbh, it wouldn't surprise me at all if some suit in the company got wind of how bad a spot the game was in when the first official launch date was revealed, and they pulled out all the stops to try to make the game look as nice as possible. This likely also included manipulation of the review process. Now it's even led to a falling out between them and the major console makers. However made these decisions probably needs to moved out of their position or let go. This is too many fuck ups in one go.
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Sanunes
N6
    
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Posts: 5,801 Likes: 8,735
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0
Member is Online
Sept 26, 2023 5:53:31 GMT
8,735
Sanunes
Just a flip of the coin.
5,801
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 23, 2020 17:35:08 GMT
Oh, I never had any doubt about that. It was just that every action they'd taken - with regards to the delivery of their games - spoke to a different...strategy for achieving those things. This most recent release seems to actively repudiate that strategy. It's very likely that this was poor planning and self-interest all wrapped into one. There was already a report made back in 2016 about the preproduction iteration of Cyberpunk being scrapped around late 2015/early 2016. While some assets were likely to have transferred over to the new concept behind the game, it likely meant a good number of features had to be can, or eventually resold to us as part of DLC. Four years for a game as ambitious as this one isn't enough, no matter what anyone tells you. Performance issues, cut content, and poor work life balance for the developers were an unfortunate aspect of getting it out the door like this. The self interest part is likely tied to bonuses and performance reviews. While the company has stated they no longer do so, linking workplace bonuses to metacritic scores does pose a risk to development practices (though not in all cases). The allure of the profits made from having the game across multiple console generations likely also went into the decision making behind the game. Tbh, it wouldn't surprise me at all if some suit in the company got wind of how bad a spot the game was in when the first official launch date was revealed, and they pulled out all the stops to try to make the game look as nice as possible. This likely also included manipulation of the review process. Now it's even led to a falling out between them and the major console makers. However made these decisions probably needs to moved out of their position or let go. This is too many fuck ups in one go. I think in 2015/2016 was also when they decided to scrap the game engine they were using and move to an upgraded one. There was also a comment made during E3 2019 about how the game was nearly unrecognizable because how much the game changed because they weren't sure how they were going to do the open world. A lot of comments I saw from the company made it seem they were always aiming for visual fidelity over functionality. I just wish with my time in the game it felt like the world did react to what I was doing and had done and in some ways it might have, but then I would put it at the same level of management speak as the amount of endings for Mass Effect 3. For then its technically true, but as a player it doesn't seem that way.
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Post by river82 on Dec 23, 2020 19:52:35 GMT
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Sanunes
N6
    
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Prime Likes: 882
Posts: 5,801 Likes: 8,735
Member is Online
inherit
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0
Member is Online
Sept 26, 2023 5:53:31 GMT
8,735
Sanunes
Just a flip of the coin.
5,801
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 23, 2020 20:30:00 GMT
CDPR doesn't really discount the price of their games unless they are on sale. The Witcher 3 GOTY version still retails at a new release price with a sale of 70% off right now on Steam.
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Post by river82 on Dec 23, 2020 20:40:14 GMT
CDPR doesn't really discount the price of their games unless they are on sale. The Witcher 3 GOTY version still retails at a new release price with a sale of 70% off right now on Steam. I can pick up the PC GOTY edition of Witcher 3 for about 25 Australian dollars from Amazon (retail price) if I really wanted to The thing about Steam is ... a LOT of games on Steam don't really get discounted. People theorise that it's so companies and Steam itself can have those regular, huge, "80% OFF, COME BUY NOW ON THE CHEAP, YOU DON'T WANT TO MISS OUT AND REGRET IT LATER" sales. You can't really slash by 80% when you discount, or you can but things would be dirt cheap then. It does prey on the uninformed people a bit who buy those games at full price though. Borderlands 3 is one example. About 10 days ago it was 70% off on Steam at about 20 Australian dollars. The sale lasted a day then it was back at full price at about 80 Australian dollars I think. And LO AND BEHOLD it's magically on special again for about 20 Australian dollar.
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Finished Dissertation long ago lol. Now happily employed :D
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Dec 23, 2020 20:40:56 GMT
It's very likely that this was poor planning and self-interest all wrapped into one. There was already a report made back in 2016 about the preproduction iteration of Cyberpunk being scrapped around late 2015/early 2016. While some assets were likely to have transferred over to the new concept behind the game, it likely meant a good number of features had to be can, or eventually resold to us as part of DLC. Four years for a game as ambitious as this one isn't enough, no matter what anyone tells you. Performance issues, cut content, and poor work life balance for the developers were an unfortunate aspect of getting it out the door like this. The self interest part is likely tied to bonuses and performance reviews. While the company has stated they no longer do so, linking workplace bonuses to metacritic scores does pose a risk to development practices (though not in all cases). The allure of the profits made from having the game across multiple console generations likely also went into the decision making behind the game. Tbh, it wouldn't surprise me at all if some suit in the company got wind of how bad a spot the game was in when the first official launch date was revealed, and they pulled out all the stops to try to make the game look as nice as possible. This likely also included manipulation of the review process. Now it's even led to a falling out between them and the major console makers. However made these decisions probably needs to moved out of their position or let go. This is too many fuck ups in one go. I think in 2015/2016 was also when they decided to scrap the game engine they were using and move to an upgraded one. There was also a comment made during E3 2019 about how the game was nearly unrecognizable because how much the game changed because they weren't sure how they were going to do the open world. A lot of comments I saw from the company made it seem they were always aiming for visual fidelity over functionality. I just wish with my time in the game it felt like the world did react to what I was doing and had done and in some ways it might have, but then I would put it at the same level of management speak as the amount of endings for Mass Effect 3. For then its technically true, but as a player it doesn't seem that way. Here's an article detailing them scrapping early prototyping/pre-production efforts. Below is an excerpt from it. "As noted by NeoGAF user Boskee, the game director for Cyberpunk 2077 has changed since the production of The Witcher 3 Blood and Wine expansion ended, hinting at a possible trashing of all the preproduction done before 2016. The poster apparently has sources that have revealed this, so this may not be simple speculation."Also, while this information should be taken with a healthy air of skepticism, someone claiming to know a developer working for CDPR (on Cyberpunk) has been highlighting details about the games development and studios woes on Reddit. The insider in question detailed a timeline of events. I'm using a Spoiler tag so as not to extend the thread page too long.
2011
The Witcher 2, the big success of the company is released. Now the CD Projekt owners feel sure that they should diversive more. Work witch Witcher 3 begins (even though initially Witcher's 3 production was planned from 2008). Board of directors (this name is pretty much interchangable with the owners and with top management) looks also for another title to make beside Witcher.
VERGE OF 2011 / 2012
CDP reaches out to the creator of Cyberpunk.
EARLY 2012
Few people delegated to work on general ideas about Cyberpunk.
MIDDLE OF 2012
CDP starts to look for the directors for Cyberpunk project, around 40 people work on Cyberpunk.
it is thought that initially it will work on REDengine 3, the same that the Witcher 3 has. It is also revelad that the game will work on the then-future consoles (PS4, Xbox One).
EARLY 2013
Around dozen people left in the Cyberpunk's department, rest of the crew joins crunching in The Witcher 3.
Adam Badowski, member of the board of the company confirmes that the game is meant to have multiplayer.
SOMEWHERE DURING 2015
My source is moved from the Witcher 3 to Cyberpunk
EARLY 2015
2-3 dozens people work on the Cyberpunk project at that time, still most people are on the Witcher 3
MIDDLE OF 2015
Most of the people switched to Cyberpunk, now the proportions are changed and just some people are left on the Witcher 3 (after its release). Now, on Cyberpunk work around 100 people (not all people went from the Witcher 3 to Cyberpunk, some found new job opportunities, some were terminated).
LATE 2015
The Witcher 3 project is considered generally to be closed, now almost 150 people work on Cyberpunk
Problems arise between old Cyberpunk crew from 2012 - early 2015 and new crew that has joined later from the Witcher 3. From one hand, new crew members are thrown on the deep water, on the other hand, many ideas from the old crew are now being thrown to the bin, since management now is looking more deeply in Cyberpunk (heavy micro-management). Competition between old and new crew is fueled by the upper management (owners, board of directors).
EARLY 2016
Owners want to transgenders to be chosen in the game, different voice options, etc.
CDP finds musician to compose music.
CDP wants to release two titles somewhere between 2018 and early 2021, one of them being Cyberpunk.
MIDDLE OF 2016
150-200 people work on Cyberpunk.
LATE OF 2016
Most of the crew from before middle of 2015 (around 30 people) is instantly terminated, new vision of the project ahead
After all there will be new engine REDengine 4 (highly improved modification of REDengine 3), instead of exactly the same engine like in the Witcher 3.
CDP receives money from the government with the purpos of "creating big virtual city".
EARLY 2017
Owners expect that main course of the game should provide at least 50 hours of playing.
MIDDLE OF 2017
Someone is blackmailing CDP that he will reveal documentation of the game. CDP states to the blackmailer: you can go on, we don't care, from early 2017 we have new project going on about Cyberpunk and you have old data.
Several senior, well-known senior specialists leave the project. But many new people are hired now. And new problems arise in the crew - now between people who were anywhere near the Witcher 3 (less than 60 devs at this time), and new crew, people who mostly are right from the university or during senior years of studies (more than 150). And like before the competition is fueled by the upper management. People do not know who to trust with their ideas, and doesn't matter are you from old or new crew, better don't say too much about your ideas to middle managements (leads), because they will think you want to be smart and maybe take their position.
Now owners expect that the game provide in the main quests 80-100 hours of playing.
LATE 2017
250 people work on Cyberpunk now, but from them around 40 people are temporarly delegated for now to work specifically on the official trailer and to prepare sneak peeks before E3 Expo 2018.
EARLY 2018
CDP takes over other small gaming company in Poland with 20 people. They also now are meant to work on Cyberpunk.
MIDDLE OF 2018
Official trailer is presented on E3 Expo 2018.
Over 300 people now are working on Cyberpunk (less than 50 from the team of the Witcher 3)
Owners tell the crew that they want see the game be released 1.5 year from now and they want to sell 20 mln copies in the first quarter after the release.
LATE OF 2018
Around 350 people work on Cyberpunk. CDP also starts hiring several people by external companies / subsidiaries, also in other parts of the world (like in Canada).
EARLY 2019
Some people go away, some new people are hired, now almost 400 devs (junior, senior, and leads who are also the lower management).
Around 50 people are working now to prepare material for E3 Expo 2019.
Beside mentioned 400 people, 50 people are meant to make different team to work on a different game, that is meant to be released one year after Cyberpunk.
Owners give up about genders, and also say that no need for 80-100 hours for the maing quests, around 60 hours will be enough, also the world doesn't have to be bigger than in the Witcher 3
MIDDLE OF 2019
People who were supposed to work on the different title, now also take care about Cyberpunk.
The unofficial Crunch for Cyberpunk begins, people work 6-7 days a week for 15-16 hours. It is forbidden though too call it crunch, and if somebody outside of the company comes to visit, they all should smile and look well rested, or they will have problems with HR.
Less than 40 left from the crew that made the Witcher 3 (not counting the middle management that basically are either Old Guard from times of Witcher 1, or specialist hired from other well known game producers).
E3 2019 Expo, date at 16-04-2020 is announced, but nobody in the studio believes that it will happen, game at this stage (june 2019) may be called with a very good will as pre-alpha.
After E3 2019 Expo is over, the leads (lower managament) and the middle and the upper management receive big bonuses.
40 people start to work on a multiplayer version.
Management decides there's no time for demo version of the game.
LATE 2019
It is decided that multiplayer should be seperate, paid thing and released 2 years later after the original Cyberpunk.
Now, more external companies are collaborating with CDP on Cyberpunk.
Moods in the crew are tough, everybody believes that board of directors and management expect too much. They don't want to listen what devs have to say, at this point if you talk too much about any ideas or problems, you can be instantly terminate
First real beta tests begin, in the versions on consoles the game is barely working.
Most of the people who started to work on the multiplayer version, now work on the main singleplayer version.
Management gives up about metro transportation, running on the walls, flying cars, large discussions with passerbies, different voice options, and other things. My source believes that the overall content is 1/4 - 1/3 smaller than that planned before.
JANUARY 2020
The date of the release is postponed from April to September.
My source believes at that time that the cut version of the game is playable in 80% on PC and 70% on consoles.
Almost 450 people work now directly in CDP on Cyberpunk + some outsorcing, altogether almost 500 people. It is decided there will be no other game and multiplayer for Cyberpunk at least until late 2022.
MARCH 2020
Coronavirus comes to Poland.
MAY 2020
Corona hits Poland hard. It is known now that Corona will affect work, many people do not believe that the game will be ready at September.
JUNE 2020
Many people in the crew doubt that versions on PS5, XSXS will be ready before 2022.
New date of release, from September to November.
29 OCTOBER 2020
The premiere is moved from 19-11-2020 to 10-12-2020. Devs are informed the very same day like the rest of the world. Why? So "they could get their asses more tight on the job during the last 2 months".
10 DECEMBER 2020
The premiere.
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Glorious Star Lord
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Sept 24, 2023 16:14:59 GMT
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KaiserShep
Party like it's 2023!
9,227
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Dec 24, 2020 14:31:07 GMT
There’s something oddly reassuring about the fact that a number of players have complained that they can’t keep the game despite requesting a refund. Guess it’s not nearly as bad as they suppose. I doubt anyone who disliked, say, Anthem would make a similar complaint. They would have just deleted it and moved on.
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Sanunes
N6
    
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,801 Likes: 8,735
Member is Online
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1561
0
Member is Online
Sept 26, 2023 5:53:31 GMT
8,735
Sanunes
Just a flip of the coin.
5,801
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Dec 24, 2020 17:18:27 GMT
There’s something oddly reassuring about the fact that a number of players have complained that they can’t keep the game despite requesting a refund. Guess it’s not nearly as bad as they suppose. I doubt anyone who disliked, say, Anthem would make a similar complaint. They would have just deleted it and moved on. Pretty sure there are people that want to keep anything if they ask for a refund. I seen it mostly in restaurants where they complain about their food and then want to keep it, but I have seen it at electronic stores over a TV that was "broken" as well.
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Glorious Star Lord
822
0
Sept 24, 2023 16:14:59 GMT
16,800
KaiserShep
Party like it's 2023!
9,227
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Dec 24, 2020 17:47:01 GMT
There’s something oddly reassuring about the fact that a number of players have complained that they can’t keep the game despite requesting a refund. Guess it’s not nearly as bad as they suppose. I doubt anyone who disliked, say, Anthem would make a similar complaint. They would have just deleted it and moved on. Pretty sure there are people that want to keep anything if they ask for a refund. I seen it mostly in restaurants where they complain about their food and then want to keep it, but I have seen it at electronic stores over a TV that was "broken" as well. Sure, I’m sure people want freebies for everything, though food and electronics are not something I’ve seen myself, especially the latter, since you’re basically guaranteed to get nothing if you keep the hardware. With food, I’ve only ever seen people just send it back. From what I’ve seen though, people are happy to just delete a game they don’t like even if they don’t get anything for it, and just eat the loss.
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Sept 26, 2023 4:25:56 GMT
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Post by smilesja on Dec 25, 2020 6:51:07 GMT
There’s something oddly reassuring about the fact that a number of players have complained that they can’t keep the game despite requesting a refund. Guess it’s not nearly as bad as they suppose. I doubt anyone who disliked, say, Anthem would make a similar complaint. They would have just deleted it and moved on. I guess if they can't get a refund, they'll just delete it.
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Glorious Star Lord
822
0
Sept 24, 2023 16:14:59 GMT
16,800
KaiserShep
Party like it's 2023!
9,227
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Dec 25, 2020 8:30:20 GMT
There’s something oddly reassuring about the fact that a number of players have complained that they can’t keep the game despite requesting a refund. Guess it’s not nearly as bad as they suppose. I doubt anyone who disliked, say, Anthem would make a similar complaint. They would have just deleted it and moved on. I guess if they can't get a refund, they'll just delete it. Some will, but I’m betting a lot won’t.
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Hier0phant
3,795
August 2016
hier0phant
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Post by Hier0phant on Dec 25, 2020 8:46:39 GMT
I despise using this word because i'm pro consumerist but these people are comically entitled to the point of delusion. They're probably cheap, zoomers, or low iq or a combination of all three ailments.
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4588
0
Sept 25, 2023 21:07:44 GMT
2,842
therevanchist25
1,718
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Dec 25, 2020 8:49:34 GMT
This game is another Anthem, a horrible mismanaged mess that destroyed Devs lives in a meat grinder environment, this time because the leaders were entirely unrealistic and kept replacing their veterans with inexperienced college kids.
This game is so sterile and non immersive. I walk past a shootout between gangsters and police...and it's a wholly static scene, where everyone just keeps shooting and not taking any damage, because it's waiting for the player to jump in. Now maybe that's just an unfortunate bug...but if that's by design, then I just have to shake my head. That is just a microcosm example of how this game went horribly wrong.
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Glorious Star Lord
822
0
Sept 24, 2023 16:14:59 GMT
16,800
KaiserShep
Party like it's 2023!
9,227
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Dec 25, 2020 10:53:32 GMT
This game is another Anthem, a horrible mismanaged mess that destroyed Devs lives in a meat grinder environment, this time because the leaders were entirely unrealistic and kept replacing their veterans with inexperienced college kids. This game is so sterile and non immersive. I walk past a shootout between gangsters and police...and it's a wholly static scene, where everyone just keeps shooting and not taking any damage, because it's waiting for the player to jump in. Now maybe that's just an unfortunate bug...but if that's by design, then I just have to shake my head. That is just a microcosm example of how this game went horribly wrong. No, it’s in no way another Anthem. Even through the troubles behind development and the gross mishandling of its release, Anthem suffers from a level of anemia this couldn’t even hope to compete with.
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The Smiling Knight
538
0
Sept 26, 2023 4:25:56 GMT
21,416
smilesja
13,459
August 2016
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Post by smilesja on Dec 25, 2020 16:34:06 GMT
This game is another Anthem, a horrible mismanaged mess that destroyed Devs lives in a meat grinder environment, this time because the leaders were entirely unrealistic and kept replacing their veterans with inexperienced college kids. This game is so sterile and non immersive. I walk past a shootout between gangsters and police...and it's a wholly static scene, where everyone just keeps shooting and not taking any damage, because it's waiting for the player to jump in. Now maybe that's just an unfortunate bug...but if that's by design, then I just have to shake my head. That is just a microcosm example of how this game went horribly wrong. No, it’s in no way another Anthem. Even through the troubles behind development and the gross mishandling of its release, Anthem suffers from a level of anemia this couldn’t even hope to compete with. I don't know, there's some people who say it's a shallow experience.
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4588
0
Sept 25, 2023 21:07:44 GMT
2,842
therevanchist25
1,718
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Dec 25, 2020 17:55:53 GMT
This game is another Anthem, a horrible mismanaged mess that destroyed Devs lives in a meat grinder environment, this time because the leaders were entirely unrealistic and kept replacing their veterans with inexperienced college kids. This game is so sterile and non immersive. I walk past a shootout between gangsters and police...and it's a wholly static scene, where everyone just keeps shooting and not taking any damage, because it's waiting for the player to jump in. Now maybe that's just an unfortunate bug...but if that's by design, then I just have to shake my head. That is just a microcosm example of how this game went horribly wrong. No, it’s in no way another Anthem. Even through the troubles behind development and the gross mishandling of its release, Anthem suffers from a level of anemia this couldn’t even hope to compete with. From my experience with this game so far...no, this is exactly Anthem. The open world is a Diorama meant only to be viewed, and not interacted with. There is no Subway/Metro, as was promised, There are no vulnerable/intimate ripper doc surgery scenes after the first one. You can't even drink a damn whisky from a shot glass at a bar, unless it's a scripted mission event. It just deposits a bottle into your inventory that you have to go into in order to drink. Every single food merchant (all 4 of them) sells the same shit as the vending machines. There is literally a ramen shop right outside your house, that you sit at with jackie in the first mission while he eats some noodles Deckard Kaine style. Guess what, you can't buy any noodles, just eat the shitty vending machine food and like it. CDPR said their goal was maximum immersion, they wanted the player immersed literally 100% of the time they were playing. That was exactly why they went with first person only. They could not have failed that objective harder, when everything in game is relegated to a damn menu screen. There is not even a single flying car, even in the background! In a setting where they are everywhere! Cops don't even use cars! they just instantly teleport behind you when you become wanted. Just get in a car and drive a few blocks up and your in the clear, because they can't chase you, AT ALL! The infamous MaxTac, the cops apex predators they hyped up in the opening mission? Never see their asses again, even at max wanted level. The combat feels floaty and weird, dodging feels more like teleporting, and it does not even work, because enemies dodge/teleport mid swing in your direction to make sure they still hit you. Also just like Anthem, their E3 demo was a total lie. There is no wall running, you can't hack into an enemies brain to get into their "internal network". There is no MaxTac, there is no destroyable cover, there is no Trauma Team. Everything they show off in that opening level, that was in the demo literally DISAPPEARS FOREVER after that mission. The game that they implied, was a complete lie, that never existed. Exactly like Anthem....
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Glorious Star Lord
822
0
Sept 24, 2023 16:14:59 GMT
16,800
KaiserShep
Party like it's 2023!
9,227
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Dec 25, 2020 18:34:27 GMT
No, it’s in no way another Anthem. Even through the troubles behind development and the gross mishandling of its release, Anthem suffers from a level of anemia this couldn’t even hope to compete with. I don't know, there's some people who say it's a shallow experience. I’m curious as to what specifically they’re talking about. If their focus is purely on the actual sandbox, but none of the narrative or characters, I’m not going to take those people seriously.
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