Guardian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Jun 5, 2021 20:29:04 GMT
It feels like sometimes they stick to their guns and sometimes they don't, but the issue is if you make Renegade 100% ruthless that isn't logical. Just like Shepard being 100% heroic and morally 'right' all the time is impossible. I hope they'll make the Renegade interrupts less messed up, and fit with the intimidate options you get.
It also didn't help that they made Renegade inconsistent between the games. In ME1, you were a hard-line, no-nonsense soldier, and then became someone that hated Aliens in ME2 (at least from what I've seen and dabbled with). But yes, I agree with this.
Like for example, in ME2, that kid in Afterlife who wants to join the fight against Archangel. You can stop him as Paragon, but why can't you scare him away as Renegade? Your only option is to let him die. in my opinion, Renegade should be about telling it like it is and giving the person the choice, apart from that, it's out of Shepard's hands.
Absolutely 100%
I think my biggest issue with "Renegade" is that it never was consistent. Renegade should be what you described here - saying it like it is, and then letting the person decide. That doesn't make someone "good" or "evil". I think if this was what Renegade was, a lot more people might have gone with it as opposed to Paragon (or at least played Paragade more). I've only ever made three "Renegade" interrupts in my ME career, because I was rping them as my Shep would have as well. All three came in ME 3 (The Dalatras, shooting Udina, and Kai Leng).
But I really like this idea. I think it makes Renegade a more viable choice. I wouldn't say polar opposite to Paragon, but certainly more of a realist as opposed to a "good guy" (for lack of a better term).
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Post by sassafrassa on Jun 5, 2021 21:00:49 GMT
Yes he is. If he shoots I'm going to be dead before Ashley can retaliate. The only reason Ashley gets the chance to intervene if you fuck up the speech check is because Wrex has the decency to say his goodbyes before he blows your head off. Also, he never threatens to shoot you.
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Post by Deleted on Jun 5, 2021 22:03:53 GMT
Yes he is. If he shoots I'm going to be dead before Ashley can retaliate. The only reason Ashley gets the chance to intervene if you fuck up the speech check is because Wrex has the decency to say his goodbyes before he blows your head off. Also, he never threatens to shoot you. LMAO - Shepard's response when Simon Atwell shoots him/her in BDtS - "My shields took the hit. No damage done." OR "It takes more than just one shot to bring me down."
If your Shepard is such a coward to be mortally threatened by his companion saying "I'm done with you." as you BOTH draw guns and your Shepard is likely standing there in Colossus armor by that point in the game, then your Shepard clearly is not suited to handle the responsibilities of being a spectre. LMAO.
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Post by sassafrassa on Jun 5, 2021 22:12:12 GMT
LMAO - Shepard's response when Simon Atwell shoots him/her in BDtS - "My shields took the hit. No damage done." OR "It takes more than just one shot to bring me down." [/div][/quote] Simon was not standing at point blank range. Wrex and Shepard are right in front of each-other. Frankly, I'm not going to bother to explain anything else to a person who can't figure out for themselves that a gun pointed at them is a threatening gesture.
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Post by Deleted on Jun 5, 2021 22:14:39 GMT
LMAO - Shepard's response when Simon Atwell shoots him/her in BDtS - "My shields took the hit. No damage done." OR "It takes more than just one shot to bring me down." [/div][/quote] Simon was not standing at point blank range. Wrex and Shepard are right in front of each-other. Frankly, I'm not going to bother to explain anything else to a person who can't figure out for themselves that a gun pointed at them is a threatening gesture. [/quote][/div]
Still LMAO... even as Shepard has Ashley at the ready to snipe Wrex in the back if things go south... LMAO.
... and if what you want to be true about Shepard being dead before Ashley could retaliate was a fact in the game... every player who allows Ashley to shoot Wrex would have a dead Shepard... and they don't. Ashley kills Wrex before he can get a shot off every single time.
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14thcommander
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Post by 14thcommander on Jun 5, 2021 22:51:02 GMT
It feels like sometimes they stick to their guns and sometimes they don't, but the issue is if you make Renegade 100% ruthless that isn't logical. Just like Shepard being 100% heroic and morally 'right' all the time is impossible. I hope they'll make the Renegade interrupts less messed up, and fit with the intimidate options you get.
It also didn't help that they made Renegade inconsistent between the games. In ME1, you were a hard-line, no-nonsense soldier, and then became someone that hated Aliens in ME2 (at least from what I've seen and dabbled with). But yes, I agree with this.
Like for example, in ME2, that kid in Afterlife who wants to join the fight against Archangel. You can stop him as Paragon, but why can't you scare him away as Renegade? Your only option is to let him die. in my opinion, Renegade should be about telling it like it is and giving the person the choice, apart from that, it's out of Shepard's hands.
Absolutely 100%
I think my biggest issue with "Renegade" is that it never was consistent. Renegade should be what you described here - saying it like it is, and then letting the person decide. That doesn't make someone "good" or "evil". I think if this was what Renegade was, a lot more people might have gone with it as opposed to Paragon (or at least played Paragade more). I've only ever made three "Renegade" interrupts in my ME career, because I was rping them as my Shep would have as well. All three came in ME 3 (The Dalatras, shooting Udina, and Kai Leng).
But I really like this idea. I think it makes Renegade a more viable choice. I wouldn't say polar opposite to Paragon, but certainly more of a realist as opposed to a "good guy" (for lack of a better term).
Yeah you're totally right. Before I started my very first Renegade run, I always pictured Renegade options as psycho bitch who doesn't give a crap about anyone and that's why I never bothered with it. It's not exactly like that, and you can defo play it that way, but like you said it's really the lack of consistency. With Renegade options it feels like there's only 'psycho bitch' and 'caring but loudly and angry', no in between lmao.
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jadebaby88
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Official BSN Originale - Still searching for a better ending to ME3
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Post by jadebaby88 on Jun 7, 2021 1:23:18 GMT
You can do what you like and interpret it however you like. I don't care. The game already offers plenty of renegade choices that are not 'shoot to kill" first. "Good" or "right" is an interpretation to be made by individual players based on their personal moral compasses...or their desire to play a "not good" character. I still think it is unreasonable to expect that Bioware will start declaring "renegade" shoot first, talk later type of decisions as being "good" or "right" as much as some of the player base continue to want them to make such a declaration regarding the ME franchise and, in particular, ME3's endings. Individual players can continue to use whatever headcanons they want to... and mine are as good as yours. If they do ever start making such a declaration, then it will be up to me to decide whether or not I'll buy that game and you would face the same decision. I'm not about to change my IRL moral compass because of a game. End discussion. What are you even arguing anymore? lol This discussion started because someone claimed BioWare didn't make renegade and paragon choices to reward you equally. I proved that assertion wrong when I linked an article from one of the writers stating that they wanted renegade and paragon playthrough to be rewarded equally. In one sentence you literally said that good or right is an interpretation to be made by individual players based on their personal moral compasses, then the very next sentence you say it's unreasonable to expect that BioWare will start declaring renegade decisions as good or right? I believe the word you were looking for was impossible, not unreasonable. Because good and right are subjective in this case. However, good or right is not the same thing as rewarding the player equally based on the moral compass they choose for their Shepard. Whether you think that makes it equally good or right as a paragon playthrough is just your interpretation and nothing more. But one thing that cannot be debated, is that they intended for both playstyles to be rewarded equally. End discussion.
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