MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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I've revived Shepard, but I'm sending him in a Suicide Mission.
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megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
MegaIllusiveMan
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Post by MegaIllusiveMan on Jun 16, 2021 20:47:07 GMT
No more lots of credits after the recent patch -> Reduced the max credits that can be carried from Mass Effect to Mass Effect 2 down to 100k for more balanced early-game progression * Credit carryover maximum now matches carryover from the original release * Posthumous banking fees are a lot! It’s a great way to dodge taxes. Edit: Also, this -> Fixed an issue where a character’s eyes at the end of the Overlord DLC were unintentionally red I'm surprised this wasn't intentional since it adds to the shock value. Spoilers for pic size.
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Exile Isan
N3
You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
Posts: 623 Likes: 1,858
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exileisan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on Jun 17, 2021 4:04:09 GMT
Being able to see my Shepard's reflection in the mirrors in her apartment is trippy.
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sentinel87
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sentinel87 on Jun 17, 2021 14:04:44 GMT
On Priority: Thessia during the cutscene when Kai Leng throws Liara into the other squadmate and Shepard shots at him some sort of shield pops up in front of him when he holds his hand out now. In the OT there was nothing, I always assumed Leng was stopping the rounds with biotics.
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Exile Isan
N3
You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
Posts: 623 Likes: 1,858
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You must gather your party before venturing forth.
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exileisan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on Jun 17, 2021 20:22:45 GMT
On Priority: Thessia during the cutscene when Kai Leng throws Liara into the other squadmate and Shepard shots at him some sort of shield pops up in front of him when he holds his hand out now. In the OT there was nothing, I always assumed Leng was stopping the rounds with biotics. I always assumed he was using biotics, too. Leng never had biotic abilities before. However, in the book Retribution when Cerberus used Reaper tech to corrupt Paul Grayson he developed biotic abilities. So it was never outside the realm of possibility with Leng. I like the shield better, though, than him having biotics.
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sentinel87
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sentinel87 on Jun 17, 2021 23:50:17 GMT
There is no longer a counter to how many medi-gel revives the clone has when you fight them at the end of the Citadel DLC. A strange thing to change.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Jun 18, 2021 0:09:24 GMT
There is no longer a counter to how many medi-gel revives the clone has when you fight them at the end of the Citadel DLC. A strange thing to change.
So does that mean the clone has an infinite supply?
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Post by colfoley on Jun 18, 2021 0:11:14 GMT
There is no longer a counter to how many medi-gel revives the clone has when you fight them at the end of the Citadel DLC. A strange thing to change. *arches eyebrow* Then how do we kill them?
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sentinel87
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sentinel87 on Jun 18, 2021 0:15:45 GMT
You can still beat the clone. I didn't count how many times he healed when I fought him but it's not infinite. It's just strange the counter wasn't present.
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Post by colfoley on Jun 18, 2021 0:16:31 GMT
You can still beat the clone. I didn't count how many times he healed when I fought him but it's not infinite. It's just strange the counter wasn't present. Hopefully its something they patch back in actually.
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sentinel87
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sentinel87 on Jun 18, 2021 22:51:34 GMT
At the start of Priority: Earth during the cutscene when Shepard and Joker say goodbye Shepard will shake Joker's hand now. I assume this is meant for Shepard's that are more paragon than renegade. Mine cannon Shepard is, I'd say about 65/35.
I actually like Shepard returning his salute better myself which is probably for more renegade Shepards.
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andydandymandy
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 285 Likes: 686
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Post by andydandymandy on Jun 19, 2021 22:23:56 GMT
I don't know if this is a new bug with the new patch or anything but in my third playthrough of ME1 Legendary the conversation with the warehouse workers in Chora's Den during the Expose Saren mission didn't trigger (the one where if you can convince two thugs to run away rather then try to defend Fist). Instead of the conversation triggering they just got into a defensive position and tried to shoot me and my squad.
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Post by Deleted on Jun 19, 2021 22:38:48 GMT
I don't know if this is a new bug with the new patch or anything but in my third playthrough of ME1 Legendary the conversation with the warehouse workers in Chora's Den during the Expose Saren mission didn't trigger (the one where if you can convince two thugs to run away rather then try to defend Fist). Instead of the conversation triggering they just got into a defensive position and tried to shoot me and my squad. That just means your charm/intimidate points were not sufficient enough to pass either the paragon or renegade dialogue checks for that event. You need at least 2 charm or 2 intimidate to trigger the conversation; otherwise, they simply attack you.
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andydandymandy
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 285 Likes: 686
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Post by andydandymandy on Jun 19, 2021 22:44:36 GMT
I don't know if this is a new bug with the new patch or anything but in my third playthrough of ME1 Legendary the conversation with the warehouse workers in Chora's Den during the Expose Saren mission didn't trigger (the one where if you can convince two thugs to run away rather then try to defend Fist). Instead of the conversation triggering they just got into a defensive position and tried to shoot me and my squad. That just means your charm/intimidate points were not sufficient enough to pass either the paragon or renegade dialogue checks for that event. You need at least 2 charm or 2 intimidate to trigger the conversation; otherwise, they simply attack you. I didn't know you needed a certain amount of points just to even trigger the conversation. Wow. That's good to know.
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Post by jnericsonx on Jun 20, 2021 8:10:51 GMT
There is no longer a counter to how many medi-gel revives the clone has when you fight them at the end of the Citadel DLC. A strange thing to change. *arches eyebrow* Then how do we kill them? The Krogan way. Over and over till they stop moving.
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MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
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MegaIllusiveMan
I've revived Shepard, but I'm sending him in a Suicide Mission.
807
Jan 20, 2017 21:51:15 GMT
January 2017
megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
MegaIllusiveMan
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Post by MegaIllusiveMan on Jun 21, 2021 19:58:55 GMT
There is no longer a counter to how many medi-gel revives the clone has when you fight them at the end of the Citadel DLC. A strange thing to change. To be fair, it makes more sense. It makes the fight more pressing for newer players that don't rely on the count and want to end it soon, because they are stuck in a corner. Plus, it doesn't make sense knowing the clone's supplies from a Shepard perspective. At the start of Priority: Earth during the cutscene when Shepard and Joker say goodbye Shepard will shake Joker's hand now. I assume this is meant for Shepard's that are more paragon than renegade. Mine cannon Shepard is, I'd say about 65/35. I actually like Shepard returning his salute better myself which is probably for more renegade Shepards. That's awesome to hear. The modder for Priority Earth: Overhaul mod had done that as well, but IIRC, it was mentioned as cut content. Glad they've implemented it.
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Username
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: OxArtVandelayxO
PSN: artvandelay-81
Posts: 53 Likes: 197
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username
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OxArtVandelayxO
artvandelay-81
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Post by Username on Jun 22, 2021 0:52:22 GMT
This is an odd bug/balance change that was previously only in the PS3 version. The Locust has a reduced ammo count. PS4 Legendary Edition Xbox 360
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Post by winterking on Jun 22, 2021 13:39:31 GMT
At the start of Priority: Earth during the cutscene when Shepard and Joker say goodbye Shepard will shake Joker's hand now. I assume this is meant for Shepard's that are more paragon than renegade. Mine cannon Shepard is, I'd say about 65/35. I actually like Shepard returning his salute better myself which is probably for more renegade Shepards. Oh. I had the same thing happening with a paragon Shepard and I found it weird because I always remember the salute but I thought to myself that maybe I was misremembering things. Interesting change. My next Shepard will be more renegade so I'm curious to see what happens.
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a_mouse
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Games: Mass Effect Trilogy
Posts: 85 Likes: 143
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underscoremouse
Mass Effect Trilogy
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Post by a_mouse on Jun 23, 2021 7:42:47 GMT
In ME2, Samara Reave noticeably weaker vs armored targets.
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Post by Deleted on Jun 23, 2021 9:26:22 GMT
In ME2, Samara Reave noticeably weaker vs armored targets. I haven't recruited Samara yet, so I don't know about her reave; but I noticed that Liara's warp seemed much less effective on Vasir's armor while playing LotSB than in the old game. She's at Rank 3 and I'm playing on normal. In my old game ME1 import runs, she'd be at the same rank and I'd usually be playing on a harder difficulty.
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sugarless
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 466 Likes: 1,393
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sugarless
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by sugarless on Jun 23, 2021 21:56:53 GMT
The YMIR mech in the final fight of Jacob's loyalty quest now goes off as a full blown nuke. Stronger than the Cain. Even my monitor shuddered I don't remember this happening in the OT.
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andydandymandy
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 285 Likes: 686
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Post by andydandymandy on Jun 23, 2021 23:48:55 GMT
The YMIR mech in the final fight of Jacob's loyalty quest now goes off as a full blown nuke. Stronger than the Cain. Even my monitor shuddered I don't remember this happening in the OT.
This happens in the OT too. It happens when you blow their head off with a head shot. This is why I always go for the thing's head when I am surrounded by enemies.
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Post by marshalmoriarty on Jun 24, 2021 1:11:37 GMT
In follow-up to my laments over ME2 forcing you into the SM straight after recruiting Legion if you'd recruited everyone else etc, I can confirm that this is either fixed or works differently. Upon finishing Derelict Reaper, I asked EDI to take her time but as usual she instantly finished up and I got the 'IFF is ready' message immediatly.
However upon activating Legion his LM instantly triggered and this revoked the IFF's ready status. Not wanting to give the game a chance to change its mind again, I went and did 'A House Divided' whereupon the IFF was ready again when I got back to Normandy.
As Jesus said to his servant John: 'F**king well pleased, mate!'
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Post by RedCaesar97 on Jun 24, 2021 13:30:46 GMT
In follow-up to my laments over ME2 forcing you into the SM straight after recruiting Legion if you'd recruited everyone else etc, I can confirm that this is either fixed or works differently. Upon finishing Derelict Reaper, I asked EDI to take her time but as usual she instantly finished up and I got the 'IFF is ready' message immediatly. However upon activating Legion his LM instantly triggered and this revoked the IFF's ready status. Not wanting to give the game a chance to change its mind again, I went and did 'A House Divided' whereupon the IFF was ready again when I got back to Normandy. As Jesus said to his servant John: 'F**king well pleased, mate!' It worked this way in the original ME2.
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Post by marshalmoriarty on Jun 25, 2021 1:33:43 GMT
No it didn't or at least could glitch because I've played ME2 about 10 times, always recruiting people and doing their loyalty missions before Derelict Reaper and its never revoked EDI's IFF completion to give me the chance to do Legion's LM before.
Every playthrough I keep a logbook of what order I did missions and who came with me because I like to rotate my crew and use everyone as equally as I can. So I know that the facts in terms of what I was doing are accurate and that I didn't get the chance to do 'House divided' until after the SM before. I *never* go to Derelict Reaper until I have everyone and they're loyal.
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Post by themikefest on Jun 25, 2021 1:44:31 GMT
No it didn't or at least could glitch because I've played ME2 about 10 times, always recruiting people and doing their loyalty missions before Derelict Reaper and its never revoked EDI's IFF completion to give me the chance to do Legion's LM before. Every playthrough I keep a logbook of what order I did missions and who came with me because I like to rotate my crew and use everyone as equally as I can. So I know that the facts in terms of what I was doing are accurate and that I didn't get the chance to do 'House divided' until after the SM before. I *never* go to Derelict Reaper until I have everyone and they're loyal. What RedCaesar97 posted is correct, and I've played ME2 a lot more than 10 times.
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