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Post by dadithinkimgay on Feb 5, 2023 23:52:07 GMT
the shot of all of those characters shutting that giant door - do you think they (or some of them) are companions? It just seems odd that a random assortment of Qunari, elves, and dwarves who aren’t grey wardens (looks like most are in Tevinter garb) are there.
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Post by eaglepursuit on Feb 6, 2023 0:01:00 GMT
the shot of all of those characters shutting that giant door - do you think they (or some of them) are companions? It just seems odd that a random assortment of Qunari, elves, and dwarves who aren’t grey wardens (looks like most are in Tevinter garb) are there. Indeed, that is a motley crew to be manning a door in a fortress otherwise occupied by a very uniform-oriented paramilitary organization.
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Post by cuthbertbeckett on Feb 6, 2023 0:05:52 GMT
the shot of all of those characters shutting that giant door - do you think they (or some of them) are companions? It just seems odd that a random assortment of Qunari, elves, and dwarves who aren’t grey wardens (looks like most are in Tevinter garb) are there. I bet those characters are such placeholders with no logic in placement. Some parts in a leak doesn´t have to make any sense.
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Post by q5tyhj on Feb 6, 2023 0:12:02 GMT
We do know that the playercharacter is a male elven Grey Warden. This screenshot says it all.
Are other origins possible? Yes but one if not the only option is to play as Grey Warden or i guess become one after some quests.
Some takeaways I have from this image, assuming it'll be somewhat translated into the final product: 1) Weapons look like they can be upgraded several times. If you look at the Templar Shield, it says it's at Rank 4, but there's also text underneath that says "Level 0". I'm unsure as to whether rank is describing the rarity of the weapon or not, but it seems as though every item piece in the game will allow for upgrades to some extent. This could be analogous to AC: Valhalla, where you can upgrade each piece of gear to level 10, increasing its base stats (possibly unlocking additional rune slots). 2) The use of the term "Guard" in the lower-left corner may indicate the mechanic returning. This could work similarly to DAI, and the "Guard" value indicates how much the maximum can be for your character (while building it up). 3) The portion on the left that says "Hero" makes me wonder if this is tied to your morality. Do you suppose the "damage" value listed for the shield is just the amount of damage blocked/reduced (so, armor rating) by the shield, or is it maybe an indication there's a generic shield-bash attack that isn't a spell/ability one has to spec into?
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Post by Absafraginlootly on Feb 6, 2023 0:59:24 GMT
While I don't expect (though would be pleasantly surprised by) playable origins in DAD I could see Grey Warden being a faction based race-neutral class-neutral background. Ditto things like Crow, Veil Jumper/Archer, and siccari. But it could also be a specialisation you can acquire with the assistance of Davrin for example, or the classes might no longer be mage/warrior/rogue, grey warden could be a class. Or it could just be a placeholder. But grey warden as one of the backgrounds you can pick would be cool.
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Post by colfoley on Feb 6, 2023 1:23:43 GMT
Granted this might mean a lot more potential options then just the three classes or the four discussed Origins but another thing that I could see them doing with this to try and accomodate the four ability limit, if indeed that is what ends up happening, is having a lot of super specifically definied classes. Like 'Elven KNight' could be one and 'Grey Warden' could be another. These classes could all have their own super defined archetypes in terms of a player character with skill trees built on mixing and matching. While maybe not an example they will do but an Elven Keeper could have a very different skill tree from a magister. A 'Veil Jumper' could have a combination of 'rogue' skills and then magical skills. A Grey Warden could be more foucsed on being a warrior.
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Post by Absafraginlootly on Feb 6, 2023 1:32:59 GMT
Would the dragon be another red lyrium dragon like corypheus had? An archdemon? What if its Solas? If its solas then the attempt to chain it down the playtester stopped just short of probably won't work (though i don't like their chances either way).
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Post by NotN7 on Feb 6, 2023 1:46:07 GMT
Would the dragon be another red lyrium dragon like corypheus had? An archdemon? What if its Solas? If its solas then the attempt to chain it down the playtester stopped just short of probably won't work (though i don't like their chances either way). You know, you got me thinking at the end of Trespasser or game ending (can't remember) Solas absorbed Flemteh and she was able to turn herself into a dragon could that be him?? *shrug* who knows
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Post by 10k on Feb 6, 2023 2:20:23 GMT
Everything I've seen from these leaks looks great. It seems DA is moving more towards how ME plays, which I'm fine with. Ever since the removal of tactics from the series, combat has always felt clunky with the constant micromanaging of party members. The player character that was leaked looked to be a male elf, and it seems they finally figured out proper body proportions when it comes to male elves. Here's hoping the writer is competent, and if so they could have a winner on their hands.
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Post by biggydx on Feb 6, 2023 2:40:32 GMT
Some takeaways I have from this image, assuming it'll be somewhat translated into the final product: 1) Weapons look like they can be upgraded several times. If you look at the Templar Shield, it says it's at Rank 4, but there's also text underneath that says "Level 0". I'm unsure as to whether rank is describing the rarity of the weapon or not, but it seems as though every item piece in the game will allow for upgrades to some extent. This could be analogous to AC: Valhalla, where you can upgrade each piece of gear to level 10, increasing its base stats (possibly unlocking additional rune slots). 2) The use of the term "Guard" in the lower-left corner may indicate the mechanic returning. This could work similarly to DAI, and the "Guard" value indicates how much the maximum can be for your character (while building it up). 3) The portion on the left that says "Hero" makes me wonder if this is tied to your morality. Do you suppose the "damage" value listed for the shield is just the amount of damage blocked/reduced (so, armor rating) by the shield, or is it maybe an indication there's a generic shield-bash attack that isn't a spell/ability one has to spec into? If there's a shield bash component to the gameplay, either as an ability or just through being able to swing the shield as a weapon, then it would indicate that the shield can also be used as a weapon. Other games, such as God of War and Elden Ring, have damage for their shields as well, as they can be used to attack your opponent.
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Post by thecommandershepard on Feb 6, 2023 4:00:11 GMT
Edit 2: "Elvish Knight" makes me think of Arcane Warrior but that's clearly full armor so likely not applicable. It depends on whether they will stick to original depiction of Arcane Warrior. Originally, the Arcane Warrior spec allowed for tank builds by replacing the strength stat with a magic stat, allowing you to wear the heaviest sets of armor with no problem as long as you invested enough in the magic attribute. KE took a different route and was essentially just a mage in robes with a shield and sword made of magic. The AW spec in DAI multi is very similar to KC in single. So I'm not sure where AW stands in the lore: is it essentially a copy and paste of KC, or is it a completely distinct specialization from which KC was merely derived, and KC's style evolved but was not copied? Other than using the protagonist's specialization and related abilities in gameplay as somewhat reliable representations in lore, I'm hesitant to do so for other characters. After all, we know that Templars and Seekers have different abilities, and Cassandra is a seeker who gets the Templar spec in gameplay.Iron Bull is the same way; he admits that he is not a Reaver but has Reaver spec.
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Post by saandrig on Feb 6, 2023 8:17:12 GMT
Come on, Bioware, give me different Origins!
From these leaks I already hope for a Warden, a Crow and a Tevinter. Should be at least one more, maybe Inquisition agent or a Qun spy. Thinking about it, we already had so many mentions of the Lords of Fortune, so probably that one as well.
So if I keep dreaming about it, the mage class should be restricted to the Warden, Tevinter (maybe a sub-Origin?) and Inquisition/LoF.
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Post by Pounce de León on Feb 6, 2023 8:38:19 GMT
I find it puzzling that BW not only drops items during development but repeatedly take full 180ies and extremely long dev cycles. Their last releases had the same shit happen and it showed in the results.
And now Walters is gonne, too. Who'll put this cart on the track now.
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Post by Grog Muffins on Feb 6, 2023 8:39:30 GMT
Granted this might mean a lot more potential options then just the three classes or the four discussed Origins but another thing that I could see them doing with this to try and accomodate the four ability limit, if indeed that is what ends up happening, is having a lot of super specifically definied classes. Like 'Elven KNight' could be one and 'Grey Warden' could be another. These classes could all have their own super defined archetypes in terms of a player character with skill trees built on mixing and matching. While maybe not an example they will do but an Elven Keeper could have a very different skill tree from a magister. A 'Veil Jumper' could have a combination of 'rogue' skills and then magical skills. A Grey Warden could be more foucsed on being a warrior. You're describing multiplayer classes to the letter. Each has a set of a few moves hyper focused on their own identity, meant to be used in short matches, balanced between each other (damage, cast times, cooldowns, defense, DoT etc) and the only difference that matters is player skill. Do you suppose the "damage" value listed for the shield is just the amount of damage blocked/reduced (so, armor rating) by the shield, or is it maybe an indication there's a generic shield-bash attack that isn't a spell/ability one has to spec into? If there's a shield bash component to the gameplay, either as an ability or just through being able to swing the shield as a weapon, then it would indicate that the shield can also be used as a weapon. Other games, such as God of War and Elden Ring, have damage for their shields as well, as they can be used to attack your opponent. DA also has a damage rating in addition to armor rating on shields because Shield Bash is an ability that has been in all games. It's a quintessential sword & board ability that you need to have in your game if you have that weapon set. Also a Shield Throw.
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Post by gervaise21 on Feb 6, 2023 8:40:34 GMT
I think that the leaker know what an elf is so i trust him / her or his / her friend then they say that the protagonist which they had played was elvish. Granted this might mean a lot more potential options then just the three classes or the four discussed Origins but another thing that I could see them doing with this to try and accomodate the four ability limit, if indeed that is what ends up happening, is having a lot of super specifically definied classes. Like 'Elven KNight' could be one and 'Grey Warden' could be another. Leaving aside the game play implications, it suddenly occurred to me that perhaps Grey Warden will be a specific background for an elf PC. In DAI our background was Dalish whether mage or not. The same was true of the other races. You were given a specific background that applied to your race whether you were playing a mage, warrior or rogue. So the dwarf was always a member of the Carta, the Qunari/Tal'Vashoth was always a mercenary and the human was always a Trevelyan noble. Up to now I'd been working to a theory of making the Hero a background that could fit all races but what if it was more like DAI? So, rather than simply make the elf from a slave background (because that is what everyone associates them with in Tevinter even though not all slaves are elves), why not make the elf background something unexpected, like a Grey Warden. That would also neatly explain why Solas or his agents hadn't tried recruiting them. It would also give them an automatic status in places like Tevinter that a regular elf wouldn't enjoy. I have to admit that an elf Grey Warden is someone Solas wouldn't necessarily see coming. Of course, it is equally possible that the Grey Warden background is one that is going to be offered for all races, along with other options. I just hope this wasn't just a remnant of the multi-player that was being tested to see if it was worth carrying over into the final game because I'm really excited about the prospect of going to Weisshaupt, particularly when it seems something big is going down there. Another thing that was mentioned was the idea that the background hadn't been fully realised and may be this reflected something big affecting the fortress, like some sort of rift in the Veil (such as was apparent in the concept art from 2020). This got me thinking. What if Solas' ritual completes at the beginning of the game but doesn't have the desired effect he was hoping for? So instead of removing it entirely, it becomes highly unstable, with localised effects like the one that occurred at the Temple of Sacred Ashes in the finale against Corypheus. These would be particularly apparent in places where the Veil was already weakened, for example the Grand Necropolis in Nevarra, Arlathan Forest (which has concept art showing this) and Weisshaupt Fortress. So now it isn't just a question of finding Solas to stop him but finding Solas to fix his mess, or finding an alternative way of dealing with it.
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Post by lk13 on Feb 6, 2023 12:21:06 GMT
This is just speculation with no real basis besides the pre-alpha couple of screenshots we saw, so I can be completely wrong by the time the game comes out - BUT I'm willing to guess that DA:D might follow two different routes in terms of classes & origins: 1st route: origins revolve purely around factions, and it doesn't matter which race and class you play - with certain in-universe limitations of course. So you choose the Grey Warden\Siccari\Antivan Crow origin and you can be whatever race, whatever class; but if you're a Veil Jumper you can't be a dwarf. Might be weird to insert a huge Two Handed Qunari swordsman into the Crows or a Dwarf into the Siccari but hey - maybe some assassins need to have reach instead of flexibility, and Tevinter likely has enslaved a few dwarves too! 2nd route: a sort of "hyperfocused" version of DA:O origins; you basically can select a set of "pre-made" origins: Elf Sword&Shield Grey Warden; Human Mage Magister's Apprentice; Dwarf Sword&Dagger Legionnaire; Ancient Elven Archer Veil Jumper. You can't change these origins' races or class but you get a more focused, tight-knit origin experience. Or, well, the 3rd route that we also have to consider: there's no origins system in the game and our character, whatever their race and class, is simply a good old Grey Warden.
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Post by Pon.ee on Feb 6, 2023 12:28:04 GMT
I would be over the moon with faction based origins, it was a little bit sad you didn't get much of a tie in with your backstory in DA:I but if you're connected to an established group early on then that leaves room for so much adaptability. My fav part of DA:O was the adaptability of dialogue based on your origin and having that starting experience really helped me flesh out my PC in my head.
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Post by colfoley on Feb 6, 2023 12:31:26 GMT
Even if this does not tie into an Origins systems everything I am seeing suggests factions could play a BIG part in the upcoming game, which I am mega hyped for given when that is the gameplay loop it can really work out well. New Vegas, probably Origins to an extent.
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Post by Gileadan on Feb 6, 2023 12:51:31 GMT
Looks fairly grim, probably because it's such a super early build. Hopefully it will see a lot of iteration before release.
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Post by Pon.ee on Feb 6, 2023 13:09:05 GMT
If the Warden aspect is tied to an origin and Davrin is there (assuming he's a companion) it would be fun to see companions in other origins too. If you don't choose that origin you'd meet up with them another way but it would be neat to have a closer association to companions with camaraderie in a faction.
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Post by Ravenfeeder on Feb 6, 2023 13:40:06 GMT
please no. The combat look like a no for me. It looks like i won't be able to play it. The even games bring me no luck in DA. I'm with you there. If they go all action I'm probably out. DA2 was poor, but at least you could pause and you could select other party members.
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Post by Black Magic Ritual on Feb 6, 2023 15:33:19 GMT
If the Warden aspect is tied to an origin and Davrin is there (assuming he's a companion) it would be fun to see companions in other origins too. If you don't choose that origin you'd meet up with them another way but it would be neat to have a closer association to companions with camaraderie in a faction. AGREED I'd really like in each of the origins if the first companion we get is different from each one. I.e. meeting the Female Qunari in the Dwarf origin, meeting the female dwarf in the Human noble mage origin etc
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Post by cuthbertbeckett on Feb 6, 2023 15:41:31 GMT
Come on, Bioware, give me different Origins! From these leaks I already hope for a Warden, a Crow and a Tevinter. Should be at least one more, maybe Inquisition agent or a Qun spy. Thinking about it, we already had so many mentions of the Lords of Fortune, so probably that one as well. So if I keep dreaming about it, the mage class should be restricted to the Warden, Tevinter (maybe a sub-Origin?) and Inquisition/LoF. The problem is that those Origins very likely have a voiced protagonist which doesn´t mean that we get that many (if any) Origins. After DA2 & DAI which had no Origins (or does the Lothering part in DA 2 count? ) its hard to imagine that get as many as in DAO. Also i doubt that focus is on those like in DAO.
So the big question is how many Origins are reasonable for Bioware to do? If we are extremely lucky we get 4 but i think 3 is more likely. For each Class a different Origin.
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Post by cuthbertbeckett on Feb 6, 2023 15:46:02 GMT
If the Warden aspect is tied to an origin and Davrin is there (assuming he's a companion) it would be fun to see companions in other origins too. If you don't choose that origin you'd meet up with them another way but it would be neat to have a closer association to companions with camaraderie in a faction. They could pull off a Wynne instead of Jowan was cut as companion in DAO. But this would make sense. You get Davrin at bit early in the party than if you chose the Grey Warden Origin and other Non Grey Warden are getting at some event later. Same goes for Lady Crow and the Mage companion in the Mage Origin.
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Post by Andraste_Reborn on Feb 6, 2023 15:47:13 GMT
Hmmmmm, if they're factions I wonder how many we're getting? At least three, I assume, and the Crows seem like a nailed-on certainty. Lord of Fortune for the third? Although I wonder if they'd want something more mage-y since even if they're not class-locked the Wardens feel more warrior and the Crows are obviously more rogue. maybe they'll do a magic one and Lord of Fortune as a more class-agnostic choice?
All of which assumes that the class system still works the same way, which it might not for all we know.
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