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Post by General Mahad on Nov 3, 2016 22:17:46 GMT
I'm still trying to find out how the Alliance apparently had this colossus of a life ship constructed in secret above Luna.
Wouldn't it make more sense to construct it in a remote system and then send it to Luna?
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Post by NRieh on Nov 3, 2016 23:22:33 GMT
Where does this 'secret' part come from, really? Why do people assume that it should be a secret?
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Post by Hanako Ikezawa on Nov 3, 2016 23:28:26 GMT
Where does this 'secret' part come from, really? Why do people assume that it should be a secret? It comes from Hyperion and ships like her having technology that goes against the established lore and never being mentioned by anyone, thus only could make sense if kept a secret from the rest of the galaxy.
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Post by Sartoz on Nov 3, 2016 23:33:36 GMT
I'm still trying to find out how the Alliance apparently had this colossus of a life ship constructed in secret above Luna. Wouldn't it make more sense to construct it in a remote system and then send it to Luna? ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ I'm thinking the opposite.
What possible reason would you want it kept secret? The ARKCON projects needs colonists. You can't recruit colonists if it's a secret.
From what Flynn said, I gather that the Alliance pitched the idea to the Council and said those of you who pitch in we will take with us. And, as we now know, a few of these races did pitch in.
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Post by NRieh on Nov 3, 2016 23:35:37 GMT
Uhm. No, not exactly. As I've laready mentioned - character knows much MUCH more about the world around them than the player does. E.g. Shep DOES see Tali's face long before they give you a stock photo pic in ME3. Does it mean that Tali has no face up to that very moment? Is her face a secret?
AI is totally irrelevant for the Shep\ME123 plot. Characters may or may not know about it. We (players) don't, but it dos not mean anything per se.
The issue with 'super-space-magic-tech' does not rely upon the secrecy. It does not make sense and does not fit in, secret or not.
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Post by Hanako Ikezawa on Nov 3, 2016 23:43:05 GMT
Uhm. No, not exactly. As I've laready mentioned - character knows much MUCH more about the world around them than the player does. E.g. Shep DOES see Tali's face long before they give you a stock photo pic in ME3. Does it mean that Tali has no face up to that very moment? Is her face a secret? AI is totally irrelevant for the Shep\ME123 plot. Characters may or may not know about it. We (players) don't, but it dos not mean anything per se. The issue with 'super-space-magic-tech' does not rely upon the secrecy. It does not make sense and does not fit in, secret or not. Nonsense. Our characters are idiots compared to the player when it comes to knowledge of the universe, for example them having to ask questions they should know the answers to and the player even knows the answers to. The established lore states unequivocally that our cycle do not have intergalactic capabilities, and only the Reapers and Collectors do. If we did and that was common knowledge, there would be no worry about the Reapers since we'd all just go to another galaxy or at the very least Dark Space or places in the Milky Way not connected to the Relay network. So in order for us to suddenly have this miracle technology yet it is not mentioned in the established lore means that it has to have been classified. Also, in regards to your Tali example we knew what Quarians looked like under their masks before Shepard did. It was in a book that came out before Mass Effect 2. Just saying.
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Post by themikefest on Nov 4, 2016 0:20:34 GMT
Interesting they show the ship near the moon. It wasn't seen when Shepard was on the moon in ME1 during the rogue vi mission. It could've been on the other side. Sure. If so, I'd be a little surprised that no one especially Joker wouldn't say there's a lot of construction going on. So I would assume any construction would've started after ME1. Shepard could still give that speech and than used later when the ships leave.
I made a post on the first page that one theory I had is the ships were built during the prothean cycle. Why weren't they used? Simple. They had the same problem as they did with the crucible. The project was sabotaged from within by an indoctrinated group. The ships were either completed or nearly completed. The Alliance find them while searching for whatever. The ships are towed back to the moon where they get the once over. The ships get a new paint job. Some features added. Other fixings happen. The amount of resources needed is much less than having to build these ships from scratch making it very possible to have the ships up and running in a short period of time.
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Post by themikefest on Nov 4, 2016 0:35:11 GMT
Also, in regards to your Tali example we knew what Quarians looked like under their masks before Shepard did. It was in a book that came out before Mass Effect 2. Just saying. We did? I have no idea what book you're talking about. Then again I've never read any of the books or comics. Can you post an image from that book?
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Post by Hanako Ikezawa on Nov 4, 2016 0:43:06 GMT
Also, in regards to your Tali example we knew what Quarians looked like under their masks before Shepard did. It was in a book that came out before Mass Effect 2. Just saying. We did? I have no idea what book you're talking about. Then again I've never read any of the books or comics. Can you post an image from that book? It was in Mass Effect: Ascension. There wasn't an image. The book described what a Quarian looked like via text. Basically, the book describes their faces as looking like a human's with the exception of the ears.
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Post by shechinah on Nov 4, 2016 0:45:45 GMT
Also, in regards to your Tali example we knew what Quarians looked like under their masks before Shepard did. It was in a book that came out before Mass Effect 2. Just saying. We did? I have no idea what book you're talking about. Then again I've never read any of the books or comics. Can you post an image from that book? I think this may be what Hanako Ikezawa is referring to but I may be mistaken since I don't know if it was shown prior to Mass Effect 2. It was made during Mass Effect 1, though. It is how Matt Rhodes always envisioned Tali'Zorah:
4.bp.blogspot.com/-czWJyZfhaG0/Ue6k3fs2R3I/AAAAAAAAA-0/DTmbUkO83aU/s200/quarian-model.jpg
I feel I should quote the following: "To me, this has always been (and always will be) Tali. This was drawn during ME1 when she was first being designed, and when her appearance under the mask wasn’t a big deal yet."
Source: mattrhodesart.blogspot.dk/2013/07/concept-art-behind-scenes.html
Note: Underline and bolded by me for emphasis since he italic'd it.
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Post by Hanako Ikezawa on Nov 4, 2016 0:55:58 GMT
We did? I have no idea what book you're talking about. Then again I've never read any of the books or comics. Can you post an image from that book? I think this may be what Hanako Ikezawa is referring to but I may be mistaken since I don't know if it was shown prior to Mass Effect 2. It was made during Mass Effect 1, though. It is how Matt Rhodes always envisioned Tali'Zorah:
*snip*
Nope, not what I am referring to. As I said above, I'm referring to the description given in Mass Effect: Ascension.
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Post by shechinah on Nov 4, 2016 1:04:31 GMT
I think this may be what Hanako Ikezawa is referring to but I may be mistaken since I don't know if it was shown prior to Mass Effect 2. It was made during Mass Effect 1, though. It is how Matt Rhodes always envisioned Tali'Zorah:
*snip*
Nope, not what I am referring to. As I said above, I'm referring to the description given in Mass Effect: Ascension. Yeah, I didn't see it. I think it got posted while I was writing my post. I just checked for the quarian description in Mass Effect: Ascension and wasn't that guy so badly tortured he couldn't be seen as an example of his race's appearance? I don't have the book so I had to go by what quotes I managed to find.
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Post by Hanako Ikezawa on Nov 4, 2016 1:10:39 GMT
Nope, not what I am referring to. As I said above, I'm referring to the description given in Mass Effect: Ascension. Yeah, I didn't see it. I think it got posted while I was writing my post. I just checked for the quarian description in Mass Effect: Ascension and wasn't that guy so badly tortured he couldn't be seen as an example of his race's appearance? I don't have the book so I had to go by what quotes I managed to find. Yes, but it is specifically noted that he had eyes, eyelids, a nose, lips, teeth, cheeks, and cheekbones like a human, the only difference being ears that were significantly smaller, or as the book put it "what passed for the quarian version of an ear".
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Post by alleyd on Nov 4, 2016 2:43:28 GMT
My idea is that the ARK's were constructed and crew recruited by a consortium of corporations such as Eldfell Ashland Energy with construction beginning prior to ME1. The original purpose of the ARK was to act as a major hub for an EEZO mining operation far removed from the standard relay network in the Nemean Abyss, but was repurposed to act as an ARK project post ME1 when the Reaper threat was acknowledged.
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Post by Element Zero on Nov 4, 2016 4:52:20 GMT
Ok, I have a theory, like my ULTIMATE ARK THEORY. I don't know how to resolve the lack of advanced technology, but I have a theory about the game's premise and how to toss away the Reapers menace... First, I don't think this being a human-led initiative makes any sense in a pre-Reaper War setting. We lacked the economic, industrial and political clout to be the prime movers prior to circa 2183, barring substantial retcons. I know everyone thinks that the advertising has claimed that this is a human endeavor, but there hasn't really been any advertising. There have only been a few vague statements by devs in interviews. I think the true reveal will show the Ai to be a vast, multi-species initiative. We shall see. Secomdly, I like the complete removal of the Reapers from the story. I agree they have no part to play in MEA. I don't want them to inspire the Ai,,and I don't want them to intersect with it in any way. That being the case, I'd drop that whole bit about dire news from the Milky Way upon arriving in Andromeda. There's no need. I do t think it would add to the current narrative. It might needlessly muck things up, in a minor way, for the few newcomers who are unaware of the original trilogy plot line. There's basically nothing to gain by mentioning the Reapers at all. Otherwise, I'm on board. It's very similar to the story I've outlined in my own mind. That doesn't mean we will be right, but I'm eager to find out on Monday.
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Post by Element Zero on Nov 4, 2016 5:03:34 GMT
Where does this 'secret' part come from, really? Why do people assume that it should be a secret? It comes from Hyperion and ships like her having technology that goes against the established lore and never being mentioned by anyone, thus only could make sense if kept a secret from the rest of the galaxy. Interesting they show the ship near the moon. It wasn't seen when Shepard was on the moon in ME1 during the rogue vi mission. It could've been on the other side. Sure. If so, I'd be a little surprised that no one especially Joker wouldn't say there's a lot of construction going on. So I would assume any construction would've started after ME1. Shepard could still give that speech and than used later when the ships leave. I made a post on the first page that one theory I had is the ships were built during the prothean cycle. Why weren't they used? Simple. They had the same problem as they did with the crucible. The project was sabotaged from within by an indoctrinated group. The ships were either completed or nearly completed. The Alliance find them while searching for whatever. The ships are towed back to the moon where they get the once over. The ships get a new paint job. Some features added. Other fixings happen. The amount of resources needed is much less than having to build these ships from scratch making it very possible to have the ships up and running in a short period of time. Anyone expecting the writers and devs to flawlessly blend this post-trilogy decision to jump to Andromeda with the events of the original trilogy is doomed to be disappointed. There will be asspull technologies invented to allow intergalactic travel. There will be a huge interspecies initiative, heretofore unmentioned, that took place before the Reaper War. There will be other things that we just have to swallow. It's a small price to pay to keep enjoying Mass Effect, is it not? It is absolutely impossible for them to seamlessly blend the Andromeda concept with the previous trilogy. They'd have needed to continue moving forward in time, and their fans weren't willing to accept that. Getting hung up on all of these continuity details and trying to force it all to blend together seamlessly is fruitless. Our best bet is to trust them to do their best, and see what happens.
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Post by Hanako Ikezawa on Nov 4, 2016 5:37:25 GMT
It comes from Hyperion and ships like her having technology that goes against the established lore and never being mentioned by anyone, thus only could make sense if kept a secret from the rest of the galaxy. Anyone expecting the writers and devs to flawlessly blend this post-trilogy decision to jump to Andromeda with the events of the original trilogy is doomed to be disappointed. There will be asspull technologies invented to allow intergalactic travel. There will be a huge interspecies initiative, heretofore unmentioned, that took place before the Reaper War. There will be other things that we just have to swallow. It's a small price to pay to keep enjoying Mass Effect, is it not? It is absolutely impossible for them to seamlessly blend the Andromeda concept with the previous trilogy. They'd have needed to continue moving forward in time, and their fans weren't willing to accept that. Getting hung up on all of these continuity details and trying to force it all to blend together seamlessly is fruitless. Our best bet is to trust them to do their best, and see what happens. I disagree about there not being ways for it to have blended seamlessly with the previous games. Fans have pointed out multiple ways that it could be done. Now it's just a waiting game to see if Bioware sees the same ways, or don't care enough to use them.
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Post by Element Zero on Nov 4, 2016 6:10:28 GMT
Anyone expecting the writers and devs to flawlessly blend this post-trilogy decision to jump to Andromeda with the events of the original trilogy is doomed to be disappointed. There will be asspull technologies invented to allow intergalactic travel. There will be a huge interspecies initiative, heretofore unmentioned, that took place before the Reaper War. There will be other things that we just have to swallow. It's a small price to pay to keep enjoying Mass Effect, is it not? It is absolutely impossible for them to seamlessly blend the Andromeda concept with the previous trilogy. They'd have needed to continue moving forward in time, and their fans weren't willing to accept that. Getting hung up on all of these continuity details and trying to force it all to blend together seamlessly is fruitless. Our best bet is to trust them to do their best, and see what happens. I'm prepared for disappointment. With Trespasser and the plans for DA4 ruining DAI and even the entire DA franchiseand this ruining ME, why should I expect anything different? I'm fully in "Assume the worst. That way you are never disappointed.". No. I would rather the franchise end with ME3 and keep the integrity Bioware claims to hold so dear, then to have the foundations the universe was built on thrown away and have these new games be Mass Effect in name only. If they are going to change so much, why not just make a new franchise rather than using the scraps of an existing one as a cash grab? And I disagree about there not being ways for it to have blended seamlessly with the previous games. Fans have pointed out multiple ways that it could be done. Now it's just a waiting game to see if Bioware sees the same ways, or don't care enough to do them. I don't see too many people say that they'd rather the IP have ended with the trilogy, as intended. That certainly would've avoided all of the issues. MEA is clearly a cashgrab. I'm just hoping it will be a very good cashgrab. (My preference would've been a continuation of the series in the Milky Way with an ending of BioWare's choosing as the baseline, whining fans be damned. Game saves are not sacred. I have dozens of them, with assorted endings.) I'm familiar with the fan ideas, like the Collector-tech arks and the like. They're far from "seamless". They feel somewhat forced to me, like fans reaching for ideas to make the impossible work. First, the original trilogy taught us that playing with Reaper tech nearly always goes wrong. Secondly, I'd rather this game not even mention the Reapers. Let's have a clean break, if we're jumping through hoops to avoid ME3. Finally, I haven't yet seen what the writers have come up with, but I have confidence that it will be better than the fan ideas. I've been on the BioWare sites for 10 years, and I've never seen the fans come up with a better idea than the writers in advance. (It's easy to do so after the fact.) In the end, I hope they are able to make a game that makes most of us happy. I'm pretty excited to see what they've done, and reasonably optimistic that I can swallow whatever BS must be swallowed to make the story work.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: KaptenRodelbjerg
PSN: rodelbjerg
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Post by Nihilus on Nov 4, 2016 9:24:41 GMT
The original Trilogy isn't really very consistent between games to begin with. So I really wonder where this "they better explain this ARK-project thingie perfectly, otherwise I will hate what the writers come up with" mentality is coming from. I believe you have to allow some plotholes and inconsistencies when it comes to mass effect, or at the very least allow yourself to head canon to some degree.
I'm not saying anyone should accept it whatever happens though, but whatever...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by fade9wayz on Nov 4, 2016 9:46:17 GMT
I'm lazy, so copy-paste from one fo my posts in the promo trailer thread: The ARKs were originally designed to be mini-Citadel hubs to be sent to some of those 99% unexplored places of the MW. They would be designed for long periods of FTL travel since they are going to places where there aren't any Mass Relays, and would be completely autonomous, and maybe able to discharge their electro-magnetic field around stars instead of planets. So, there wouldn't be any need for them to be built in secret. On the contrary, they would want volonteers to explore the unknown parts of the MW, and since they are mostly civilian ships (it would be a partneship between private and government companies), they wouldn't be counted in the war effort agaisnt the Reapers. So, they are launched anywhere before ME3 to these unknown parts. The Reapers arrive and suddenly nowhere in the Galaxy is it safe for them to settle. Things turn for the worst and the decision is taken to risk an intergalactic travel after some last-minute tweaks and addition. There's still ass-pulling, but at least I could still sit on it (much more so than the Lazarus Project which I still can't swallow).
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Post by Ahriman on Nov 4, 2016 10:12:49 GMT
That't not how it works, that's not how any of this works. You don't need to discharge around stars because there are planets around stars. And there are no stars in Dark Space. Technically there are, but their presense is non-existant.
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Post by fade9wayz on Nov 4, 2016 10:46:50 GMT
That't not how it works, that's not how any of this works. You don't need to discharge around stars because there are planets around stars. And there are no stars in Dark Space. Technically there are, but their presense is non-existant.No, there aren't always planets around stars, and I don't understand what you're getting at. There are stars in between galaxies or there aren't. As such, we know rogue stars exist between galaxies. They were ejected from their galaxy of orgin either by a super-nova or a black hole, or because of galaxy collissions. They are not even rare : www.nature.com/news/half-of-stars-lurk-outside-galaxies-1.16288Lore in Mass Effect says that dreadnought-sized ships need to discharge their magnetic field into a planet's magnetic field, but nothing in lore prevents them from discharging into a star's magnetic field as well, provided they are built for this. Although it might not have to come all that close to a star, considering the sheer size of our own sun's magnetic field : www.nasa.gov/mission_pages/voyager/heliosphere-surprise.htmlIn addition, the Citadel has special facilities that allow visiting ships to discharge. This is part of the lore that could be exploited and expanded upon too.
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NRieh
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Post by NRieh on Nov 4, 2016 10:59:57 GMT
Hanako Ikezawa Yeah, and Tutorial Character from KOTOR had asked me to 'click the left mouse button'. Game-mechanical stuff that is supposed to introduce the setting to a new player is unavoidable. Best a player can do is NOT to ask Doc 'what's L2?' had they picked up the Adept class. Even the dumbest of the dumb Shepard should know a lot of things about the world, big and small ones. The entire trilogy takes ~100 hours, and assuming that anything that had not been spoken about does not exist seems like a bad idea to me. We never hear about Earth!Shep's city of birth, we don't know what medigel tases like, we don't know how to program&operate the omnitool, who's the best singer among the Humans, what modern ME literature looks like (and no - Blasto comic and Drew's promotional easter-eggs from ME2 do not count! ). We only know what's relevant to the current events and people around us. This book only has a general description, and it has nothing to do with Tali specifically. And nothing indicates than quarians' basic features are a big mystery for everyone (other than Joker who..well, makes jokes about it at some point). Shep SEES HER FACE during the ME2 scene, while the player DOES NOT. I'm using it as an example of why ' player not knowing' =\= 'a secret' =\= 'something that never happened'. Have in mind that I'm still rather sceptical about the entire 'Human\Lunar Ark' concept, but we dont' have much yet. All I'm saying is that I see no problem with players not knowing about something in ME universe, be it Shep's Mommy favourite color or name of the recent President. It's safe to assume that Mommy did have her preferences and the President had their name.
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Heimdall
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
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Post by Heimdall on Nov 4, 2016 12:35:50 GMT
You know, just because the Ark was under construction above Luna doesn't mean it's purpose and the specific technology it uses wasn't a secret. I like the idea that it started and was advertised as a means for humans to colonize worlds within our galaxy but far outside the relay network, only after ME1 did it's purpose change. That's when it and additional Ark projects (The fleet of ships we apparently have with us may not have started as a unified project, we just know that Hyperion seems to be the biggest primary Ark) got Council resources and access to Sovereign's remains, from which the necessary drive technology was reverse engineered (Or the necessary technology was discovered another way).
Yup, I'm going with that theory.
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cormyr07
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Post by cormyr07 on Nov 4, 2016 13:15:01 GMT
On a somewhat unrelated note: I wouldn't be suprised if the "training" supposedly beginning at N7 Day is actually some kind of playable prologue. I'd like to think that you can already create your character and go through all the training on the moon base, maybe meet some of your future squad mates along the way, until you finally enter cryosleep on your way to Andromeda. That's where the prologue ends. In the final game you'll be able to continue from that point and awake in Andromeda. In my opinion, that would be a really cool way to handle things.
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