Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Nov 4, 2016 14:21:58 GMT
I voted for during ME1 as the start and prior to ME3 as the end. It could easily have started before ME1 but I didn't see a need to start that far back. We don't know how long it takes to build ships in ME but the Normandy SR2 and the Crucible were both built in less time than the trilogy took so I reckon it can be pretty quick with the right resources.
The promos leading up to N7 day tell us that it was before ME3 (we know it's not after as the ending choices are irrelevant and we know it's not during as the Earth and Moon in the promos are not battle-scarred).
The promos also indicate that it's not secret, that there is a public call for potential colonists and that exploration and man's pioneering spirit is the stated reason behind the expedition. The same sort of reason why humanity decided to go to the moon in the first place.
It's possible that those in the know have other reasons. The battle with Sovereign or the Collector attacks may both have been potential motivations for the mission but I think the desire to expand man's horizons is reason enough and I think that it helps with this being a new story if we don't have any links to the old one.
I don't see any problem with the mission not being referenced in the original trilogy as we didn't see any other colonization missions being referenced in the original trilogy and we know that colonization was happening all the time in the ME universe.
Personally I don't believe that the Alliance have anything to do with this. There's no reason for them to be encouraging potential suicide missions and certainly no reason why they should send valuable military resources to another Galaxy never to be seen again when it's clear they may need them in their own Galaxy. Also, if it was an alliance mission we would be seeing alliance logos on everything. Personally I think this is privately funded by some eccentric billionaire or something.
I have no problem with the technology issue, either. As someone mentioned, the Citadel has discharging facilities that can be used without any need for a planet or star to discharge into so I don't see why it wouldn't be possible for the mission to bring such facilities along with them.
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Post by Element Zero on Nov 4, 2016 15:17:51 GMT
A few minor speculative details aside, you and I are thinking in the same direction. People are still really hung up on things, such as drive-discharge, but they haven't yet heard what they writers came up with to address the issue. The professional writers who work on Mass Effect have had 5 years to invent a solution to drive-discharge issues on giant ships, but the fan base is still in a tizzy. Stay strong, BSN. There will be some hand-waving and some consciously choosing to believe some of the stuff they come up with, I'm sure. That's what happens when you add a major plot-twist to an existing tale after that tale is written. Hopefully, some of these prophets of woe and naysayers will calm down and give in to the excitement after N7 Day.
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Post by CHRrOME on Nov 4, 2016 23:14:49 GMT
A few minor speculative details aside, you and I are thinking in the same direction. People are still really hung up on things, such as drive-discharge, but they haven't yet heard what they writers came up with to address the issue. The professional writers who work on Mass Effect have had 5 years to invent a solution to drive-discharge issues on giant ships, but the fan base is still in a tizzy. Stay strong, BSN. There will be some hand-waving and some consciously choosing to believe some of the stuff they come up with, I'm sure. That's what happens when you add a major plot-twist to an existing tale after that tale is written. Hopefully, some of these prophets of woe and naysayers will calm down and give in to the excitement after N7 Day. Yeah, it's true. We try to speculate using the lore, what we know about the game and our own logic, but it's their call in the end. If something doesn't seem to make sense, they come and say it does now because X,Y and Z. They will craft new lore if necessary. After all, they decided to add clip-based weapons after ME1 instead of the old heat-vent merely for gameplay purposes, even when such mechanic didn't technically had any advantage over the older system logically speaking.
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Post by Element Zero on Nov 5, 2016 0:13:03 GMT
A few minor speculative details aside, you and I are thinking in the same direction. People are still really hung up on things, such as drive-discharge, but they haven't yet heard what they writers came up with to address the issue. The professional writers who work on Mass Effect have had 5 years to invent a solution to drive-discharge issues on giant ships, but the fan base is still in a tizzy. Stay strong, BSN. There will be some hand-waving and some consciously choosing to believe some of the stuff they come up with, I'm sure. That's what happens when you add a major plot-twist to an existing tale after that tale is written. Hopefully, some of these prophets of woe and naysayers will calm down and give in to the excitement after N7 Day. Yeah, it's true. We try to speculate using the lore, what we know about the game and our own logic, but it's their call in the end. If something doesn't seem to make sense, they come and say it does now because X,Y and Z. They will craft new lore if necessary. After all, they decided to add clip-based weapons after ME1 instead of the old heat-vent merely for gameplay purposes, even when such mechanic didn't technically had any advantage over the older system logically speaking. Perfect example. It was good for gameplay, but I hated the "abandonment of cool lore". The M7 Lancer of ME3 shows that the two can be blended harmoniously with a bit of forethought and effort.
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Post by Petroshenko on Nov 5, 2016 1:07:37 GMT
On a somewhat unrelated note: I wouldn't be suprised if the "training" supposedly beginning at N7 Day is actually some kind of playable prologue. I'd like to think that you can already create your character and go through all the training on the moon base, maybe meet some of your future squad mates along the way, until you finally enter cryosleep on your way to Andromeda. That's where the prologue ends. In the final game you'll be able to continue from that point and awake in Andromeda. In my opinion, that would be a really cool way to handle things. Possible, but the cryo-tank is pretty much perfect moment to put character-creator inside the game, similar to ME2 surgical table. So I actually expect opening not to involve Player Character, even if it happens on Earth and shows the launch of Ai project
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Post by Hanako Ikezawa on Nov 5, 2016 1:11:10 GMT
On a somewhat unrelated note: I wouldn't be suprised if the "training" supposedly beginning at N7 Day is actually some kind of playable prologue. I'd like to think that you can already create your character and go through all the training on the moon base, maybe meet some of your future squad mates along the way, until you finally enter cryosleep on your way to Andromeda. That's where the prologue ends. In the final game you'll be able to continue from that point and awake in Andromeda. In my opinion, that would be a really cool way to handle things. Possible, but the cryo-tank is pretty much perfect moment to put character-creator inside the game, similar to ME2 surgical table. So I actually expect opening not to involve Player Character, even if it happens on Earth and shows the launch of Ai project Yeah, I can see us starting with the stasis pod as the CC, and after we awaken the Hyperion has like a training course to make sure Ryder has their bearings. Once you do, you get called to a place and that's when the game starts proper.
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Post by shechinah on Nov 5, 2016 1:44:19 GMT
On a somewhat unrelated note: I wouldn't be suprised if the "training" supposedly beginning at N7 Day is actually some kind of playable prologue. I'd like to think that you can already create your character and go through all the training on the moon base, maybe meet some of your future squad mates along the way, until you finally enter cryosleep on your way to Andromeda. That's where the prologue ends. In the final game you'll be able to continue from that point and awake in Andromeda. In my opinion, that would be a really cool way to handle things. Possible, but the cryo-tank is pretty much perfect moment to put character-creator inside the game, similar to ME2 surgical table. So I actually expect opening not to involve Player Character, even if it happens on Earth and shows the launch of Ai projectAlternatively, the player character will be wearing helmet and armor throughout it and hopefully it'll be a cutscene because I don't relish a repeat of Mass Effect 2's non-skippable segment that you have to replay every time because it, for some reason, don't care to let you save, quicksave or auto-save by the end of the segment despite having you at the controls and the gameplay portion goes on for almost a minute which may not seem like much but trust me, it adds up and becomes increasingly frustrating with every repeat.
This reminds me: I really hope to see a Mass Effect-equivalent of the Black Emporium's Mirror of Transformation.
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Post by Element Zero on Nov 5, 2016 2:49:59 GMT
Possible, but the cryo-tank is pretty much perfect moment to put character-creator inside the game, similar to ME2 surgical table. So I actually expect opening not to involve Player Character, even if it happens on Earth and shows the launch of Ai projectAlternatively, the player character will be wearing helmet and armor throughout it and hopefully it'll be a cutscene because I don't relish a repeat of Mass Effect 2's non-skippable segment that you have to replay every time because it, for some reason, don't care to let you save, quicksave or auto-save by the end of the segment despite having you at the controls and the gameplay portion goes on for almost a minute which may not seem like much but trust me, it adds up and becomes increasingly frustrating with every repeat.
This reminds me: I really hope to see a Mass Effect-equivalent of the Black Emporium's Mirror of Transformation.
I'd like to give this more than one like. I agree about the need for an autosave or the ability to skip through any lengthy intro, and I agree we need a mirror for CC touch-ups.
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Post by Ahriman on Nov 5, 2016 12:56:34 GMT
On a somewhat unrelated note: I wouldn't be suprised if the "training" supposedly beginning at N7 Day is actually some kind of playable prologue. I'd like to think that you can already create your character and go through all the training on the moon base, maybe meet some of your future squad mates along the way, until you finally enter cryosleep on your way to Andromeda. That's where the prologue ends. In the final game you'll be able to continue from that point and awake in Andromeda. In my opinion, that would be a really cool way to handle things. Possible, but the cryo-tank is pretty much perfect moment to put character-creator inside the game Terrible lighting inside stasis pod and closed eyes. How it's perfect?
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Post by Sartoz on Nov 5, 2016 13:17:56 GMT
I'd like to give this more than one like. I agree about the need for an autosave or the ability to skip through any lengthy intro, and I agree we need a mirror for CC touch-ups. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ I complained about the save / restart feature of the trilogy, especially about long missions and if you died, you have to start the mission from the beginning. The Bio response was that in MEA, that won't happen.
So, perhaps there is an auto save just before a boss fight. Frankly, I like to name and keep those saves.
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nonstop
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Post by nonstop on Nov 5, 2016 14:18:51 GMT
Personally I'm not too wound up about the whole ark construction problem. It's inevitable there will be some inconsistencies or retcons, and I think we have to give Bioware some leeway with that and understand such things need to be done in order to progress the game the way they are doing. I'm sure they will try their best to make it plausible and fit in with the existing lore as best they can.
As far as it being a secret goes, I'm of the mind that it won't have been a secret at all. The whole Andromeda Initiative marketing suggests at least that there's been a recruitment drive to get people to sign up for the journey, and the arks have been constructed in plain sight of Earth. Is this a problem when it comes to Shepard and the original trilogy? Not as far as I'm concerned. Shepard has no reason to be talking or thinking about an intergalactic exploration mission when he or she has the Reapers to focus on. There's no way Shepard would be taking part in the mission - their priority is elsewhere. Just because we didn't hear about it in-game doesn't mean it wasn't happening. I'm sure there were many significant events and projects that our Shepard never heard anything about during the course of the trilogy.
The only thing that causes a problem is when we're on Luna base in ME1 and we see no ark under construction. So yes, that would be a retcon but again it's one of those minor things we just have to accept in the greater scheme of things, I think.
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Post by NRieh on Nov 5, 2016 14:24:59 GMT
Possible, but the cryo-tank is pretty much perfect moment to put character-creator inside the game Terrible lighting inside stasis pod and closed eyes. How it's perfect? Can't be worse than DAI Fade CC, can it?... It does not have to be all that literal, actually - Lazarus reconstruction gives you a proper face (with a decent lighting), not a bloody facial surgery sim. They'd have to play the 'helmet on' trick once again to make it work, though. Or to find some other way avoiding the PC's face on the screen during the intro. ME1, ME2 and DA2 have the most 'immersive' and 'seamless' Intros\CCs I know. DAI is ok too, but it's worse, because it actually gives you a glimpse of some weird default face before the editing begins.
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Post by dalinne on Nov 5, 2016 14:51:25 GMT
Terrible lighting inside stasis pod and closed eyes. How it's perfect? Can't be worse than DAI Fade CC, can it?... It does not have to be all that literal, actually - Lazarus reconstruction gives you a proper face (with a decent lighting), not a bloody facial surgery sim. They'd have to play the 'helmet on' trick once again to make it work, though. Or to find some other way avoiding the PC's face on the screen during the intro. ME1, ME2 and DA2 have the most 'immersive' and 'seamless' Intros\CCs I know. DAI is ok too, but it's worse, because it actually gives you a glimpse of some weird default face before the editing begins. I agree except for one fact: DA2 lacks of that immersion too, because before the CCs you see a glimpse of default Hawke
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Post by Ahriman on Nov 5, 2016 15:13:10 GMT
Terrible lighting inside stasis pod and closed eyes. How it's perfect? Can't be worse than DAI Fade CC, can it?... It does not have to be all that literal, actually - Lazarus reconstruction gives you a proper face (with a decent lighting), not a bloody facial surgery sim. They'd have to play the 'helmet on' trick once again to make it work, though. Or to find some other way avoiding the PC's face on the screen during the intro. ME1, ME2 and DA2 have the most 'immersive' and 'seamless' Intros\CCs I know. DAI is ok too, but it's worse, because it actually gives you a glimpse of some weird default face before the editing begins. Why not start with AI application profile then? That would be pretty much ME1 nostalgy. Bonus points for something like Name and portrait. Confirm. *para-pa-pa-pam, ominious music, theme switches from AI to ARKCON* ...relation to insert-daddy's-name Ryder confirmed ...Pathfinder level of access granted Specify your combat proficiency Specify your experience of research/exploration in hostile enviroments
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Post by NRieh on Nov 5, 2016 15:13:22 GMT
Well, It' makes sense for DA2. Because- Varric Tethras, the most Unreliable Narrator. It does not really matter what happens before the DA2 CC, because it's all his blah-blah. Had you ever payed attention to Bethany's.. chest during that 'fake Hawke tutorial combat'?.. Yeah, Varric loooves to exaggerate and make things up...
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Post by dalinne on Nov 5, 2016 15:42:53 GMT
Well, It' makes sense for DA2. Because- Varric Tethras, the most Unreliable Narrator. It does not really matter what happens before the DA2 CC, because it's all his blah-blah. Had you ever payed attention to Bethany's.. chest during that 'fake Hawke tutorial combat'?.. Yeah, Varric loooves to exaggerate and make things up... Fair enough
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legbamel
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Walkin' shoes walkin' back into BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: legbamel
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Post by legbamel on Nov 5, 2016 16:27:19 GMT
On a somewhat unrelated note: I wouldn't be suprised if the "training" supposedly beginning at N7 Day is actually some kind of playable prologue. I'd like to think that you can already create your character and go through all the training on the moon base, maybe meet some of your future squad mates along the way, until you finally enter cryosleep on your way to Andromeda. That's where the prologue ends. In the final game you'll be able to continue from that point and awake in Andromeda. In my opinion, that would be a really cool way to handle things. A DA:O-style character creator would make me ridiculously happy.
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Post by Hanako Ikezawa on Nov 5, 2016 21:07:36 GMT
Personally I'm not too wound up about the whole ark construction problem. It's inevitable there will be some inconsistencies or retcons, and I think we have to give Bioware some leeway with that and understand such things need to be done in order to progress the game the way they are doing. I'm sure they will try their best to make it plausible and fit in with the existing lore as best they can.Eh, their history tends to go against that assertion. *looks at Lazarus Project being used to get Shepard to be with Cerberus*
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Ponendus on Nov 5, 2016 22:47:38 GMT
I think it will be post-ME3, and pick up from where the man is telling the child the story of Shepherd. The realisation occurs around that earth as an ecosystem and society will never recover from the destruction of the reapers and its time to leave...
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Post by themikefest on Nov 5, 2016 23:46:58 GMT
What if the reapers built the ships? From the time Harbinger was created to when the relays were built, there's nothing to saying the amount of time passed. So what if the intelligence has the thralls build those ships to transport the thralls around the galaxy as part of the harvest? Once enough reapers were built and then built the relay's, those ships were no longer needed. Instead of destroying them, they were parked in some corner of the galaxy and forgotten.
Along comes this cycle and either the Alliance or someone else discovers them. The Alliance tows them back to the moon. They're given the once over. Find out they just need a new paint job, some repairs and some features added to them for the journey to Andromeda. This would save a lot of resources that otherwise would be needed to build the ships from scratch and can be ready in a short amount of time.
I'm sure I'm wrong, but, since its just speculation, anything is possible until Bioware says otherwise.
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Post by Deleted on Nov 5, 2016 23:49:42 GMT
If it's Reaper tech, all the inhabitants of the Ark ships will be fully indoctrinated, by the time they reach Andromeda.
Which would be a really, really unexpected (and awesome) plot twist.
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saberchic
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Post by saberchic on Nov 6, 2016 1:49:53 GMT
My guess is that it was started shortly before ME1 when humanity was trying to branch out and make it on its own. Humans weren't a part of the council yet, and I think that heading off into another galaxy was an option in case things didn't really go how humanity wanted. However, once Shepard came with the reaper warning, I would like to think that some didn't dismiss the claims outright, and as we got closer to ME3, with more and more evidence apparently popping up, I think the Alliance made the Andromeda Initiative more of a priority. Now that I've posted my thought, I've got 5 pages of this thread to go back and read to see if anyone else thinks the same.
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Post by Petroshenko on Nov 6, 2016 1:53:39 GMT
Post-ME1 would make sense, with humanity taking a seat at the Council and pushing the Andromeda Initiative as their show-off project to prove how forward thinking and valuable we are blah blah
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Post by Element Zero on Nov 6, 2016 7:14:45 GMT
What if the reapers built the ships? From the time Harbinger was created to when the relays were built, there's nothing to saying the amount of time passed. So what if the intelligence has the thralls build those ships to transport the thralls around the galaxy as part of the harvest? Once enough reapers were built and then built the relay's, those ships were no longer needed. Instead of destroying them, they were parked in some corner of the galaxy and forgotten. Along comes this cycle and either the Alliance or someone else discovers them. The Alliance tows them back to the moon. They're given the once over. Find out they just need a new paint job, some repairs and some features added to them for the journey to Andromeda. This would save a lot of resources that otherwise would be needed to build the ships from scratch and can be ready in a short amount of time. I'm sure I'm wrong, but, since its just speculation, anything is possible until Bioware says otherwise. If it's Reaper tech, all the inhabitants of the Ark ships will be fully indoctrinated, by the time they reach Andromeda.
Which would be a really, really unexpected (and awesome) plot twist.
We are the vanguard of their (Andromedans') destruction...?
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Post by PapaCharlie9 on Nov 8, 2016 2:33:42 GMT
Looks like the 38 people who voted for "Shorty before or during ME1/before the end of ME2" are the winners!
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