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Post by Kappa Neko on Nov 22, 2016 6:39:53 GMT
Liara brings Shepard back from the dead. It was Cerberus that did that. You know how I mean that.
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Post by Kappa Neko on Nov 22, 2016 10:51:43 GMT
Oh, the choice between saving Ashley and Kaiden is one of my favs in the game, it's like Hayashi Maroo test in Star Treck, sometimes you have to accept losses and sacrifice people. While Wrex vs Mordin is a metagaming choice, it is actually even harder for me, because I care more for the two characters involved, than for Ashley and Kaiden. Plus the death cutscenes are great. That's part of why I think the Kaidan/Ash decision is pointless. It's never a tough decision for me because I know I'm going to eventually romance Kaidan in ME3 and at that point I haven't really gotten to know Ashley and mostly don't care to. Then afterward my character pretty much never mentions her name again throughout the entire trilogy, and none of the other characters seem to care either. (I think they may bring it up once or twice... in three games.) It kind of reminds me of the Hawke v. Stroud decision in DAI. Seriously? I picked Stroud so fast Sorry, buddy, but come on. On the other hand, Hawke v. Alistair is pointlessly cruel to a ridiculous degree. One is your OWN CHARACTER, and one is a beloved main character from a previous game that you may have a very strong friendship with. Maybe it would have seemed less pointless if we'd seen some sort of result... but again it just seems like it's shoved into the game to try and get a reaction from the player and not the actual characters. What is the Wrex v. Mordin choice? I didn't realize you could save Mordin? I think the Legion v. Tali choice is maybe the best one in the trilogy... assuming you're forced to make it. Both are beloved characters at that point, and both make good points. It hurts to make that choice. Then afterward you live with the consequences... to a certain degree. I mean I never had to make it so I'm not sure if others bring up the death of Tali or Legion. Anyway, ugh, I don't want to make that choice in ME:A It's either meaningless or the opposite (hurts too much). Did you actually sacrifice Hawke and witness Varric's immense pain?? Made me feel like shit. Especially because I saved Stroud since the game glitched on me and gave me default male Hawke (mine was female). So I got rid of the imposter... but shit, I felt so bad for poor Varric. The Kaidan/Ashley situation wasn't easy for me at all. I sat there not knowing what to do. I felt bad for saving Kaidan because my Shepard was in love with him. Very selfish motivation. And while it's true that the games do not mention the sacrificed one all that often, it's implied the death was felt. In ME3 Ash/Kaidan haunt Shepard in her dreams. Never sure if s/he made the right choice, seeking forgiveness from the dead. If Ashley survives she of all people ironically will be absolutely devestated by Tali's death in ME3. The characters do react. It's not Bioware's fault when people don't feel the impact and happily kill characters off. (Not attacking any specific person. I just don't feel the emotional disconnect that some people have, I try to save everyone I can. I never kill or abandon companions. I feel bad for killing bad guys too. But I do like it when Bioware forces me to make hard choices. I want more of them.)
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Post by Deleted on Nov 22, 2016 11:20:41 GMT
That's part of why I think the Kaidan/Ash decision is pointless. It's never a tough decision for me because I know I'm going to eventually romance Kaidan in ME3 and at that point I haven't really gotten to know Ashley and mostly don't care to. Then afterward my character pretty much never mentions her name again throughout the entire trilogy, and none of the other characters seem to care either. (I think they may bring it up once or twice... in three games.) It kind of reminds me of the Hawke v. Stroud decision in DAI. Seriously? I picked Stroud so fast Sorry, buddy, but come on. On the other hand, Hawke v. Alistair is pointlessly cruel to a ridiculous degree. One is your OWN CHARACTER, and one is a beloved main character from a previous game that you may have a very strong friendship with. Maybe it would have seemed less pointless if we'd seen some sort of result... but again it just seems like it's shoved into the game to try and get a reaction from the player and not the actual characters. What is the Wrex v. Mordin choice? I didn't realize you could save Mordin? I think the Legion v. Tali choice is maybe the best one in the trilogy... assuming you're forced to make it. Both are beloved characters at that point, and both make good points. It hurts to make that choice. Then afterward you live with the consequences... to a certain degree. I mean I never had to make it so I'm not sure if others bring up the death of Tali or Legion. Anyway, ugh, I don't want to make that choice in ME:A It's either meaningless or the opposite (hurts too much). Did you actually sacrifice Hawke and witness Varric's immense pain?? Made me feel like shit. Especially because I saved Stroud since the game glitched on me and gave me default male Hawke (mine was female). So I got rid of the imposter... but shit, I felt so bad for poor Varric. The Kaidan/Ashley situation wasn't easy for me at all. I sat there not knowing what to do. I felt bad for saving Kaidan because my Shepard was in love with him. Very selfish motivation. And while it's true that the games do not mention the sacrificed one all that often, it's implied the death was felt. In ME3 Ash/Kaidan haunt Shepard in her dreams. Never sure if s/he made the right choice, seeking forgiveness from the dead. If Ashley survives she of all people ironically will be absolutely devestated by Tali's death in ME3. The characters do react. It's not Bioware's fault when people don't feel the impact and happily kill characters off. (Not attacking any specific person. I just don't feel the emotional disconnect that some people have, I try to save everyone I can. I never kill or abandon companions. I feel bad for killing bad guys too. But I do like it when Bioware forces me to make hard choices. I want more of them.) Wrex vs. Mordin: If you kill Wrex in ME1 and Wreav is head of Clan Urdnot in ME2 & 3, Mordin can be convinced to go along with sabotaging the genophage... in which case he will live. In defense of those of us who like to "play around" with having various different companions die in different playthroughs of the game... it's how we find out things like if Ashley survives and Tali dies, Ashley is devastated by Tali's death. There is a tremendous amount of "emotive" material that Bioware puts into their games that would simply not be discovered if everyone played every playthrough to save everyone they can. It is a game after all. These characters are not real. The real people are those who wrote the game... and I figure I owe it to them to discover all the depth I can of what they've written into each game... and, in the case of the ME Trilogy, that includes the tragedy of suffering different losses. Apparently, in ME:A squad mates won't be able to die. IMO, it's may make the ME:A experience feel somewhat more shallow than the ME:T one... but we'll wait to see what they've done with it before passing judgment.
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Post by javeart on Nov 22, 2016 11:34:14 GMT
Wrex vs. Mordin: If you kill Wrex in ME1 and Wreav is head of Clan Urdnot in ME2 & 3, Mordin can be convinced to go along with sabotaging the genophage... in which case he will live. When I go that route I always do it not recruting Wrex, because I rather leave him in the Citadel that have him kill one way or another, but I thought he coudl be alive in ME3 and you could still save Mordin. So you have to kill him if you go with the salarians, but in that case you don't save Mordin? I got that wrong, but it makes sense, Wreav in charge it's the only scenario in which not curing the genopage feels right to me, I can see how it could be that way for him too
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Post by Deleted on Nov 22, 2016 11:40:28 GMT
Wrex vs. Mordin: If you kill Wrex in ME1 and Wreav is head of Clan Urdnot in ME2 & 3, Mordin can be convinced to go along with sabotaging the genophage... in which case he will live. When I go that route I always do it not recruting Wrex, because I rather leave him in the Citadel that have him kill one way or another, but I thought he coudl be alive in ME3 and you could still save Mordin. So you have to kill him if you go with the salarians, but in that case you don't save Mordin? I got that wrong, but it makes sense, Wreav in charge it's the only scenario in which not curing the genopage feels right to me, I can see how it could be that way for him too I don't think I've ever done a playthrough right through ME3 where I've not recruited Wrex at all. I'll have to put that one on my bucket list to see the differences. (That's what I really love about this game... it seems that no matter how many times one plays it, there is always a different way to do it that unlocks some different bit of dialogue or cutscene and such.)
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Post by Kappa Neko on Nov 22, 2016 12:54:40 GMT
In defense of those of us who like to "play around" with having various different companions die in different playthroughs of the game... it's how we find out things like if Ashley survives and Tali dies, Ashley is devastated by Tali's death. There is a tremendous amount of "emotive" material that Bioware puts into their games that would simply not be discovered if everyone played every playthrough to save everyone they can. It is a game after all. These characters are not real. The real people are those who wrote the game... and I figure I owe it to them to discover all the depth I can of what they've written into each game... and, in the case of the ME Trilogy, that includes the tragedy of suffering different losses. Oh, I agree. I do that too. I was addressing the perceived lack of emotional impact on both the player and the characters, which I do not share. I did all the romances in ME1 and ME2, even though I REALLY didn't like Miranda at the time. I played a full psycho renegade Shepard at one point who murdered Wrex and Mordin and drove Tali into suicide. And who ended up with a destroyed Earth. I LOATHED that character. It wasn't exactly an enjoyable experience. But I didn't regret it. I wanted to see the other dialogue choices and consequences. I always play a paragon type of character first in any game. Because I enjoy that the most. Playing bad guys has little appeal to me. But I do it in Bioware games to get the content I'd be missing out on. Usually killing off characters or not recruiting them results in missing out on that content. So I don't understand why one would do that just because that character annoys them. Doing it to get a specific scenario later is different of course. The beauty of Bioware games is the replay value. There are SO MANY variations to explore. Way more than I will ever see because I don't have the time. But it's awesome. You are absolutely right that it would be a shame to miss out on half of the game. Everyone is free not to care about certain scenarios, of course. Just stating my own point of view. As I explained, I was talking about perception. The only time a death had almost no emotional impact on me was when the Hawke sibling died five minutes into the game. That was badly handled. When I replayed it was different because I had come to know the sibling and Hawke. The fate ofHawke's mom on the other hand was all kinds a horrific...
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Post by dagless on Nov 22, 2016 20:06:30 GMT
A bit like this:
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Post by Deleted on Nov 22, 2016 21:34:33 GMT
In respect to Kaiden vs Ashley choice. I don’t like either of them, and I have tried, but did not pursue their romances past ME1. However, the choice still feels grave to me, because it calls to sacrifice someone else’s life, while saving your own. I am not sure who will live and who will die on my 3rd play-through at that point.
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Post by The Elder King on Nov 22, 2016 21:36:13 GMT
In respect to Kaiden vs Ashley choice. I don’t like either of them, and I have tried, but did not pursue their romances past ME1. However, the choice still feels grave to me, because it calls to sacrifice someone else’s life, while saving your own. I am not sure who will live and who will die on my 3rd play-through at that point. Toss a coin ? Joking aside, you can see which character is closer to Shepard in that playthrough. Or choose based on which position makes more sense to leave unattended.
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Post by bullwinkl3 on Nov 23, 2016 1:59:25 GMT
my best friend in the game I would say it was Liara, such a well written character, I wouldn't really care if the new BF was human as long as they were as well written as her. Garrus was a close second though...
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Post by 10k on Nov 23, 2016 7:29:07 GMT
Garrus was not my Shep best friend. He was one of the two aliens I liked, but not a best friend, hell probably not even a friend. My best friend was Zaeed, took him and jack everywhere.
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Post by aoibhealfae on Nov 23, 2016 8:02:26 GMT
Make Garrus human and people still adore him anyway because he is your regular southern-accented dude-bro bad boy. Everyone's dream boat, right?
But I could still choose to ignore him in all three games. Can't do that with Liara but at least I could treat her coldly.
I choose my own bestfriend and it happened to be Ashley and I still sacrifice her anyway.
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Post by themikefest on Nov 23, 2016 12:31:25 GMT
You know how I mean that. No I don't. Why don't you explain what you meant. I played a full psycho renegade Shepard at one point who murdered Wrex I don't agree. Wrex pulls out his weapon aiming at Shepard. Shepard was defending him/herself. No murder. The same with the encounter on the Citadel. I have no problem shooting him. The dalatross offered to help. I took the deal. My Shepard was getting as much help as possible to deal with the reapers. I don't agree with that. Tali failed to save her species. All she did is stand there while the geth uploads the code. All she had to do was push the thing over the edge, stab it in the back or shoot the thing. Remember on the dreadnought in the control room? If you hold off for a moment before activating the console, she will say we need to hurry, my people are dying. What happened to caring about her people on Rannoch? That's right, she never cared otherwise she would've stopped the geth. Its interesting she is quick to stab that geth in the back, when it attacks Shepard, but not quick to do anything to stop the upload to save her species. I would've added a renegade interrupt as she's falling to her death
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Post by Deleted on Nov 23, 2016 12:55:30 GMT
In respect to Kaiden vs Ashley choice. I don’t like either of them, and I have tried, but did not pursue their romances past ME1. However, the choice still feels grave to me, because it calls to sacrifice someone else’s life, while saving your own. I am not sure who will live and who will die on my 3rd play-through at that point. Toss a coin ? Joking aside, you can see which character is closer to Shepard in that playthrough. Or choose based on which position makes more sense to leave unattended. Kaiden is higher in ranking, so based on that logic he both has to get the more important assignment and receive assistance. He also balances out the male-female joinable crew ratio in a non-DLC'd me3. So, he is a better survival candidate.
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Post by Deleted on Nov 23, 2016 14:04:46 GMT
Toss a coin ? Joking aside, you can see which character is closer to Shepard in that playthrough. Or choose based on which position makes more sense to leave unattended. Kaiden is higher in ranking, so based on that logic he both has to get the more important assignment and receive assistance. He also balances out the male-female joinable crew ratio in a non-DLC'd me3. So, he is a better survival candidate. Reasons to save either in either position are used by different players. Kaidan being the ranking officer is indeed one reason Ashley will give for feeling guilty about being the one who survives. Romancing one is also a choice basis set out in the game and works into the plot theme of one reason why romances within the ranks are forbidden... i.e. because they can compromise/bias command decisions. However, most frequently, I send Ashley to go with the Salarian team since she is the soldier and Kaidan has more tech abilities to arm the bomb. Then, I more frequently save Ashley because the person arming the bomb is doing their assigned job by "making sure the bomb goes off, no matter what." I reason that, in that moment, they are not asking for assistance, but are telling Shepard that they have the situation under control... the bomb will go off as planned, and Kaidan is knowingly and voluntarily sacrificing his life and the lives of the crew with him (and yes, there are other Normandy crew there) to ensure that the job gets done. There is also the factor that Shepard leaves the bomb area with the full intention of helping Kirrahe's team. If the team member had indicated that the bomb was in danger of not going off, then there might be a reason for Shepard to consider going back... but the one attending the bomb doesn't indicate that... the bomb will go off... the mission will be accomplished... so my Shepard usually just presses on finish the "rescue" he/she already decided on doing when he/she first left the bomb area. When I want to save Kaidan, I will usually put him in the position of going with the Salarians... using the rationale that he is the higher ranking officer and what Kirrahe requires is not just another body behind a gun, but someone who can help co-command and coordinate his teams so that Shadow Team can work it's way in through to the bomb site. It's only on occasion that I will go back to save the bomb attendant... using the excuse that I interpret their message more as "we can't hold them off" and so the bomb might be at risk of being disarmed. In that case, rather than feeling like I'm sacrificing the other squad mate, I'm hoping and trusting that they will someone find a way to fending off the attackers. That Kirrahe can show up in the cargo deck of the Normandy even after not rescuing the Salarian team tells me that they were actually able to fend off that attack... just at the cost of the Normandy squad mate's life... and a single bullet can kill anyone in a unit at any time.
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Post by Deleted on Nov 23, 2016 14:16:49 GMT
Kaiden is higher in ranking, so based on that logic he both has to get the more important assignment and receive assistance. He also balances out the male-female joinable crew ratio in a non-DLC'd me3. So, he is a better survival candidate. Reasons to save either in either position are used by different players. Kaidan being the ranking officer is indeed one reason Ashley will give for feeling guilty about being the one who survives. Romancing one is also a choice basis set out in the game and works into the plot theme of one reason why romances within the ranks are forbidden... i.e. because they can compromise/bias command decisions. I don't disagree. Silly enough though, after playing Jaxo's storyline in SWTOR both ways for the Trooper, I am inclined to exclude the romantic considerations. I tend to enjoy trying to role-play as a consequentialist because it is a harder way for me to function, so it makes the game more challenging from the decision-making perspective, and, subsequently, more interesting. I am really fascinated by the ability to override emotional stimuli & what it feels like in retrospect, and this game has a great casuistry collection. I am very interested to watch how saving Ahsley, killing Wrex off and not curing the Genophage will unfold for me this time round.
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Post by Deleted on Nov 23, 2016 14:28:57 GMT
Reasons to save either in either position are used by different players. Kaidan being the ranking officer is indeed one reason Ashley will give for feeling guilty about being the one who survives. Romancing one is also a choice basis set out in the game and works into the plot theme of one reason why romances within the ranks are forbidden... i.e. because they can compromise/bias command decisions. I don't disagree. Silly enough though, after playing Jaxo's storyline in SWTOR both ways for the Trooper, I am inclined to exclude the romantic considerations. I tend to enjoy trying to role-play as a consequentialist because it is a harder way for me to function, so it makes the game more challenging from the decision-making perspective, and, subsequently, more interesting. I am really fascinated by the ability to override emotional stimuli & what it feels like in retrospect, and this game has a great casuistry collection. I am very interested to watch how saving Ahsley, killing Wrex off and not curing the Genophage will unfold for me this time round. I forgot to mention in my last post... In order to save Mordin, I also believe you have to destroy Maelon's data so that Eve dies in ME3. I believe if Eve doesn't die, he can't be convinced to go along with not curing the genophage.
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Post by Deleted on Nov 23, 2016 14:34:55 GMT
I don't disagree. Silly enough though, after playing Jaxo's storyline in SWTOR both ways for the Trooper, I am inclined to exclude the romantic considerations. I tend to enjoy trying to role-play as a consequentialist because it is a harder way for me to function, so it makes the game more challenging from the decision-making perspective, and, subsequently, more interesting. I am really fascinated by the ability to override emotional stimuli & what it feels like in retrospect, and this game has a great casuistry collection. I am very interested to watch how saving Ahsley, killing Wrex off and not curing the Genophage will unfold for me this time round. I forgot to mention in my last post... In order to save Mordin, I also believe you have to destroy Maelon's data so that Eve dies in ME3. I believe if Eve doesn't die, he can't be convinced to go along with not curing the genophage. Of course! That fits perfectly
Back to Human BFF?
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Post by Deleted on Nov 23, 2016 14:47:13 GMT
I forgot to mention in my last post... In order to save Mordin, I also believe you have to destroy Maelon's data so that Eve dies in ME3. I believe if Eve doesn't die, he can't be convinced to go along with not curing the genophage. Of course! That fits perfectly
Back to Human BFF?
I guess we should get back on topic... I still don't think the game forces anyone on the player as a best friend. Even Liara can be ignored to a large degree by simply not going to her cabin and initiating conversations with her, skipping right by her during the Earth mission, and selecting the "coldest" options possible when there is a conversation with her that the player can't avoid. If combined with actively initiating lots of friendly conveersations with someone else, the player can easily make the game feel that she's certainly not Shepard's best friend. I expect something similar in ME:A. Some characters will be easier than others to give the relationship a best friend feel to it, and players will likely accuse Bioware of "forcing" the issue in some way... but in the end, the player will have quite a bit of control to manipulate such relationships to their liking. However, if all the extra lines and elimination of the P/R system, it may take quite a few more playthroughs to figure out which dialogue choices result in the sort of relationships the player really desires in each case.
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Post by The Elder King on Nov 23, 2016 14:49:10 GMT
I think that with 'forcing' people meant that for some characters the interactions allena towards friendly without many option to set them to be more neutral or professional. Like Liara hugging Shepard by default in ME2.
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Post by Deleted on Nov 23, 2016 15:02:36 GMT
I think that with 'forcing' people meant that for some characters the interactions allena towards friendly without many option to set them to be more neutral or professional. Like Liara hugging Shepard by default in ME2. Hugs can be a casual greeting in some places... some people I know are just "huggy" by nature... although I do think customs in some places are changing. I remember reading that Ebola was having quite an effect on causing people in the effected areas to stop greeting each other with physical touching. ... and there was a time when a kiss on both cheeks could be more of a death sentence than a friendly greeting. I think Mass Effect was providing some "commentary" showing us some of these differences... for example, how do you interpret Javik refusing to shake Shepard's hand in light of the fact that he also continually washes his hands. Was he shunning Shepard or was it just a cultural personal space thing? I do agree that Shepard maybe should have been able to react negatively to her hug... but I argue that omission alone should not warrant the degree of the laments some people make about Liara being "forced" on them. I've heard people claim that they were "ninja-manced" by Liara in ME1... yet there are two clear opportunities to tell her clearly that you're not interested in her. You can even opt to recruit her so late in the game and it becomes impossible to romance her.
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Post by javeart on Nov 23, 2016 15:14:36 GMT
I think that with 'forcing' people meant that for some characters the interactions allena towards friendly without many option to set them to be more neutral or professional. Like Liara hugging Shepard by default in ME2. But don't they do that a little? Once you've recruited someone, and as long as you don't kill him/her, don't they all act like you're really good friends? I don't see much of a difference there. Not exactly the same problem, but related, I remember being a complete jerk to ashley once, and she didn't even blink, it was terrible Still, I prefer that to be locked out of content, like in DA, though as someone else had said (I think it was in this thread) the ideal would be something like a friendship/rivalry system, where you get some interaccions and dialogue with someone who likes you and other with someone who doesn't. I guess doing that properly it's a lot of work, though In anycase, I think it's nice when a companion shows up spontaneosuly to show sopport in a certain moment and things like that, without you specifically going to them, I mean. Like when Garrus approaches you and urges to rest a little. Is always Garrus the one who does that, right? And moments like that are always going to feel like they're forcing him/her as best friend, but even so, I like them. I guess they coud pick who shows up based on your previous interactions with them, though. like in Citadel, that' was a nice touch
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Post by Deleted on Nov 23, 2016 15:41:41 GMT
I think that with 'forcing' people meant that for some characters the interactions allena towards friendly without many option to set them to be more neutral or professional. Like Liara hugging Shepard by default in ME2. But don't they do that a little? Once you've recruited someone, and as long as you don't kill him/her, don't they all act like you're really good friends? I don't see much of a difference there. Not exactly the same problem, but related, I remember being a complete jerk to ashley once, and she didn't even blink, it was terrible Still, I prefer that to be locked out of content, like in DA, though as someone else had said (I think it was in this thread) the ideal would be something like a friendship/rivalry system, where you get some interaccions and dialogue with someone who likes you and other with someone who doesn't. I guess doing that properly it's a lot of work, though In anycase, I think it's nice when a companion shows up spontaneosuly to show sopport in a certain moment and things like that, without you specifically going to them, I mean. Like when Garrus approaches you and urges to rest a little. Is always Garrus the one who does that, right? And moments like that are always going to feel like they're forcing him/her as best friend, but even so, I like them. I guess they coud pick who shows up based on your previous interactions with them, though. like in Citadel, that' was a nice touch Haven't you ever had anyone who considered you to be their friend when you personally didn't feel hardly friendly at all towards them? Happens all the time IRL. It's just reality that some people will not treat you in accordance with how you feel you're treating them but will form their own "delusions" and treat you however they feel they want to. If players were given the ability to full control all the companion NPCs as well as the player, it would be an absolutely awful RPG, IMO. Having NPCs react occasionally out of line with how I feel my PC is treating them is what makes an RPG surprising and fun... for me anyways. It's still not forcing me to become a BFF of Garrus... who perhaps a little too much concern for my well being even though I hardly talk with him... any more than it forces me to not romance Ashley... who generally shows very little concern for my well being and isn't, quite frankly, very romantic in ME3.
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Post by themikefest on Nov 23, 2016 15:48:34 GMT
I think that with 'forcing' people meant that for some characters the interactions allena towards friendly without many option to set them to be more neutral or professional. Like Liara hugging Shepard by default in ME2. The problem with that what-the-crap hug is that even if Shepard wanted to throw the asari in the volcano, it happens. If someone said that to me, I would avoid that person. A hug would be the last thing on my mind. It's interesting that during the broker dlc, the player has the option to hug the asari or not. So what changed? Why couldn't that happen when seeing her on Illium? Unfortunately, the player gets another what-the-crap hug if the asari is invited up to the Normandy. I like the option for me to decide who I would want to be buddy-buddy with in MEA. It could be no one or it could be more than one character.
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Post by javeart on Nov 23, 2016 15:51:46 GMT
Haven't you ever had anyone who considered you to be their friend when you personally didn't feel hardly friendly at all towards them? Happens all the time IRL. It's just reality that some people will not treat you in accordance with how you feel you're treating them but will form their own "delusions" and treat you however they feel they want to. If players were given the ability to full control all the companion NPCs as well as the player, it would be an absolutely awful RPG, IMO. Having NPCs react occasionally out of line with how I feel my PC is treating them is what makes an RPG surprising and fun... for me anyways. It's still not forcing me to become a BFF of Garrus... who perhaps a little too much concern for my well being even though I hardly talk with him... any more than it forces me to not romance Ashley... who generally shows very little concern for my well being and isn't, quite frankly, very romantic in ME3. I agee, yes, there's always reactions you don't expect, and I don't have much of a problem with that. Though I usually play nice with eveyone, so it's easy for me to say. Even so, one has to admit that while sometimes you can meet someone that likes you much more than you like him/her, it doesn't go that way with everyone around you, like it happens to Shepard Her own fault for being so charismatic, I guess
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