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Post by daniel on Nov 23, 2016 23:53:00 GMT
That can either mean there doing that because the game isn't as finished yet as we like it to be,or their keeping it under wraps because they dont want to ruin the experience for us. I'm trying to remember how the promotion for Mass Effect 3 went down, if that went similar or not, it has been quite a while.
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Post by Hanako Ikezawa on Nov 23, 2016 23:53:24 GMT
From gameinformer article: So, he basically confirms the characters are never plot-integral and are just with you to be companions. Remember when Wrex opposes you for Saren's Krogan breeding facility in ME1? Remember when Ashley and Kaidan are in peril and you can only save one? Yeah, those kind of moments will not be in Andromeda. This goes against everything companion characters should be in my book. I'm really disappointed in what we're learning about this game :/ I don't see him confirming the companions are not plot-integral. All this says is that the loyalty missions will focus on a single character, which is obvious, and that just the loyalty missions are not part of the critical path. That's a good thing in my opinion since the loyalty missions being part of the main path is one of the things that hurt the ME2 plot the most since it couldn't focus on the Collectors nearly as much. You are right about there not being scenarios like what you mention, but we already knew that since they tweeted than none of our squadmates die. If anything that means they will be more tied to the story since there aren't variables to consider, leaving them less involved like in ME3.
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Post by Link"Guess"ski on Nov 23, 2016 23:53:40 GMT
It's BioWare in a post-ME3/DA2 era so it'll take a really, really good game or two to get us there EDIT: I meant to respond to page 1.
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Post by KaiserShep on Nov 23, 2016 23:56:28 GMT
I don't see the problem with this.
Personally, I think that the best companion quest in the Mass Effect trilogy is Mordin's. While it did end up being a lead-in to the genophage plot to come in ME3, it had nothing to do with the Collector plot of ME2.
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Post by The Elder King on Nov 23, 2016 23:57:01 GMT
Sometimes I wonder if this is a forum where people who like and enjoy games can join together and have positive conversations about the games and different ideas, OR if people that come here are cynicals and have as goal to bring as much negativity as possible*. *disclaimer: this is not relevant for 80/90% of the BSNers. This forum is mainly about discussing Bioware games, regardless of the stance on them. People are free and welcome to share their opinions, regardless if positive or negative, excited or pessimistic.
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Post by Wulfram on Nov 23, 2016 23:58:54 GMT
All he's saying as far as I can see is that during the main quest, companions will have to share the spotlight with the protagonist, other companions, the villains, the plot and so forth, whereas loyalty missions are the time when they get to be the star for a mission.
Virmire in ME1 isn't about just Wrex or just Ashley or just Kaidan, its about all three of them and Saren and Sovereign and Shepard.
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Post by Link"Guess"ski on Nov 24, 2016 0:00:44 GMT
All he's saying as far as I can see is that during the main quest, companions will have to share the spotlight with the protagonist, other companions, the villains, the plot and so forth, whereas loyalty missions are the time when they get to be the star for a mission. Virmire in ME1 isn't about just Wrex or just Ashley or just Kaidan, its about all three of them and Saren and Sovereign and Shepard. Yeah, yeah, good point and I overreacted, but the news is still in the topic in all its hyperbal glory.
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Post by daniel on Nov 24, 2016 0:06:06 GMT
I'd be more worried about their being any actual interesting side characters then whether or not their tide to the story. So far we have barely seen any that match up with characters like Edi,Thane,and Javik
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Post by peebee on Nov 24, 2016 0:07:06 GMT
All he's saying as far as I can see is that during the main quest, companions will have to share the spotlight with the protagonist, other companions, the villains, the plot and so forth, whereas loyalty missions are the time when they get to be the star for a mission. Virmire in ME1 isn't about just Wrex or just Ashley or just Kaidan, its about all three of them and Saren and Sovereign and Shepard. Agreed! For me it's pretty clear he meant that as well. Didn't they say somewhere that the characters are a super important part of the game? That it's them we love etc. For me, no way they would give that up, they are aware by now that we like having the characters very present in the adventure. As he said, the loyalty mission will be the spotlight for that character, it'll be the moment where we can help specifically them, maybe with a personal problem, and learn more about their past or something, but that doesn't mean we won't learn more about them in the main story at all.
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Post by Deleted on Nov 24, 2016 0:20:45 GMT
i see 'spotlight' as meaning a part in the story where it's central to just that character. it's not to say that a character won't influence the story at all, just that the story, as a whole, won't centrally be about that character, aside from their loyalty mission.
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Post by colfoley on Nov 24, 2016 0:23:14 GMT
I'd be more worried about their being any actual interesting side characters then whether or not their tide to the story. So far we have barely seen any that match up with characters like Edi,Thane,and Javik *blinks* so far all we have seen is Peebee, and to paraphrase a post i made in another thread, all we have on her is 'is mouthy'. EDI, Thane and Javik weren't that popular until we spent around eighty hours with those characters.
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Post by colfoley on Nov 24, 2016 0:25:01 GMT
It occurs to me that if they are right about each squaddie having a lot of dialog and with seven companions they will have to do more outsidetheir loyalty missions
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Post by daniel on Nov 24, 2016 0:29:46 GMT
I'd be more worried about their being any actual interesting side characters then whether or not their tide to the story. So far we have barely seen any that match up with characters like Edi,Thane,and Javik *blinks* so far all we have seen is Peebee, and to paraphrase a post i made in another thread, all we have on her is 'is mouthy'. EDI, Thane and Javik weren't that popular until we spent around eighty hours with those characters. I fell in love with Thane and Javik very much right away because of all the backstory they had. Pretty much all the characters left a mark for me except for Miranda she just rubbed me the wrong way somehow, bad attitude and nothing interesting about her.
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Post by crossngen on Nov 24, 2016 0:38:29 GMT
All he's saying as far as I can see is that during the main quest, companions will have to share the spotlight with the protagonist, other companions, the villains, the plot and so forth, whereas loyalty missions are the time when they get to be the star for a mission. Virmire in ME1 isn't about just Wrex or just Ashley or just Kaidan, its about all three of them and Saren and Sovereign and Shepard. Yeah, yeah, good point and I overreacted, but the news is still in the topic in all its hyperbal glory. So next time, instead of having an instant knee jerk reaction, how about you sit back, analyse what was said and form your conclusions afterwards? You've already said that it was this kind of reaction that got you banned from Neogaf.
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Post by RageUnderFire on Nov 24, 2016 1:45:04 GMT
MULTIPLE loyalty missions per sidekick would be great.
One around the start of the story.
A middle piece
and a final mission
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Post by colfoley on Nov 24, 2016 1:53:13 GMT
MULTIPLE loyalty missions per sidekick would be great. One around the start of the story. A middle piece and a final mission Like DA 2.
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Post by SofNascimento on Nov 24, 2016 1:58:58 GMT
Teammates can't even die. It's obvious they will not be very much relevant to the Plot. Alas, no bastilas in Andromeda.
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Post by daniel on Nov 24, 2016 2:00:43 GMT
I wonder what they will be about though since none of them will be in familiar terratory so most likely not about family!?
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Post by bshep on Nov 24, 2016 2:55:30 GMT
Sometimes I wonder if this is a forum where people who like and enjoy games can join together and have positive conversations about the games and different ideas, OR if people that come here are cynicals and have as goal to bring as much negativity as possible*. *disclaimer: this is not relevant for 80/90% of the BSNers. Don't worry only 4-5 people are like that here. You just happened to stumble on one of their threads.
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Post by goishen on Nov 24, 2016 4:16:47 GMT
From gameinformer article: So, he basically confirms the characters are never plot-integral and are just with you to be companions. Remember when Wrex opposes you for Saren's Krogan breeding facility in ME1? Remember when Ashley and Kaidan are in peril and you can only save one? Yeah, those kind of moments will not be in Andromeda. This goes against everything companion characters should be in my book. I'm really disappointed in what we're learning about this game :/ I agree. It does kind'a suck. But you have to look at their side of it. This is their first Mass Effect game after what was only supposed to be one game, which turned into a trilogy although it was always planned as such. I have a feeling that they don't wanna have to spend X amount of dollars on lines that 99% of people will never even hear.
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Post by midnightwolf on Nov 24, 2016 4:43:59 GMT
I'll be very happy if companions aren't tied to the main plot. In ME1 we had Liara, without whom we couldn't finish the story. In ME2 we couldn't recruit Thane or Samara without Liara. And in ME3 we couldn't even start the main plot without....yeah you guessed it, LIARA.
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Post by wright1978 on Nov 24, 2016 8:24:50 GMT
From gameinformer article: So, he basically confirms the characters are never plot-integral and are just with you to be companions. Remember when Wrex opposes you for Saren's Krogan breeding facility in ME1? Remember when Ashley and Kaidan are in peril and you can only save one? Yeah, those kind of moments will not be in Andromeda. This goes against everything companion characters should be in my book. I'm really disappointed in what we're learning about this game :/ I'm glad there's going to be loyalty missions to get to know the companions better. I'm worried though by the completely optional nature. Not only does that mean the threat of death(virmire/suicide mission) is gone but also leaves em fearful that loyalty will be a notion devoid of consequence.
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Post by Ahriman on Nov 24, 2016 8:54:53 GMT
You are trying too hard this time linkenski. The beauty from your avatar is related to the main plot to the point that she's on a mission without even being in the party. Sometimes I wonder if this is a forum where people who like and enjoy games can join together and have positive conversations about the games and different ideas, OR if people that come here are cynicals and have as goal to bring as much negativity as possible*. Positive conversations? You sound like some kind of a... fan. Absolutely disgusting.
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Post by ApocAlypsE on Nov 24, 2016 9:04:30 GMT
You are extrapolating from a statement very far indeed. Extrapolation like that is not reliable and prone to severe errors, so watch out for that. Predicting that the game will suck based on some random words from a developer. Also, I don't see what's wrong in that statement from Mike, it seem to me very generic and not interesting.
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Post by The Elder King on Nov 24, 2016 9:07:59 GMT
Teammates can't even die. It's obvious they will not be very much relevant to the Plot. Alas, no bastilas in Andromeda. Main plot? probably. They can still be related to certain plots aside their loyalty quests. Peebee seems to be recruited in what appears to be a main quest, and that's another part where she has the spotlight. In any case, I like companions that see both relevant and non relevant to the plot, as I stated above. It's not like we can't have great characters without them being connected to the main story. It's likely a decision meant to not start to generate too many variables that would make it barre to wrap things up in future games if they decide to stay with Ryder. As much I loved the Suicide Missions, it influenced Bioware on not using a lot of the squad in important roles in ME3.
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