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Post by Deleted on Nov 25, 2016 9:20:59 GMT
loyalty missions to get to know the people that Ryder will be around. So, would that include crewmembers having loyalty missions? I just want to know how we're going to have "loyalty missions" designed to get to know your companions better when everyone is 2.5 million light years away from their old lives. So, you think that, in the 1700s, people who sailed away from their old lives in Europe were unable to get to know each other better once they arrived in North America?
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Post by hipi07 on Nov 25, 2016 10:02:07 GMT
I think you're taking it too literally. Surely they'll be part of the plot because they are main characters still but Virmire, for example, was not all Wrex nor Ash/Kaiden shows.
They'll still be involved and hopefully some will die because of my choices.
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Post by The Elder King on Nov 25, 2016 10:35:18 GMT
I think you're taking it too literally. Surely they'll be part of the plot because they are main characters still but Virmire, for example, was not all Wrex nor Ash/Kaiden shows. They'll still be involved and hopefully some will die because of my choices. Walters already confirmed they won't die in the 100 question and answer video GI made. Regardless of their relevance in the story they won't die. Unless they change something in this period before release.
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Post by Deleted on Nov 25, 2016 10:55:06 GMT
I think you're taking it too literally. Surely they'll be part of the plot because they are main characters still but Virmire, for example, was not all Wrex nor Ash/Kaiden shows. They'll still be involved and hopefully some will die because of my choices. Walters already confirmed they won't die in the 100 question and answer video GI made. Regardless of their relevance in the story they won't die. Unless they change something in this period before release. From the way he said it though, I think that not being able to die business may be limited to squad mates. I think it's possible that other friends, acquaintances and crew may die, although I don't really expect there to be too many such "life and death" choices in the game... maybe even just one... or maybe even none at all. I get the feeling that they do want to get away from the rather slippery slope that the trilogy went down. In ME1, the "popularity" of the Virmire choice with fans, I think, lead them to make ME2 basically all about squad mate deaths and that grew into the rather depressing laments about the death toll in war in ME3. They obviously want Andromeda to be about exploration and not about war and death, so I think moving away from the "make choice and X dies" philosophy is going to help set a more positive tone in the game overall. I get the feeling mission successes are going to be more about fitting in pieces of a larger knowledge "puzzle" than about saving certain lives (or alternatively causing particular deaths).
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Post by Arcian on Nov 25, 2016 13:50:58 GMT
From gameinformer article: So, he basically confirms the characters are never plot-integral and are just with you to be companions. Remember when Wrex opposes you for Saren's Krogan breeding facility in ME1? Remember when Ashley and Kaidan are in peril and you can only save one? Yeah, those kind of moments will not be in Andromeda. This goes against everything companion characters should be in my book. I'm really disappointed in what we're learning about this game :/ If the companion characters don't have a stake in the events of the main plotline, they are redundant.
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Post by wright1978 on Nov 25, 2016 13:58:47 GMT
Sounds like we may have given the wrong impression with that interview, so I'll clarify. They've already said Loyalty missions are entirely optional and don't affect the endgame in this one. It's more like DA:I companion quests, they just use the term "Loyalty mission" because it's hype. The Loyalty missions are all optional, true. But some of them do in fact have an impact on the final mission of the game, either directly or indirectly. Certain other (non-loyalty-related) quests and decisions can affect the final mission as well. In short: just because it's optional doesn't mean it's ignored by the main story. We're big fans of having reactivity where it makes sense to do so. We're just not doing "you didn't earn Bob's loyalty, ergo Bob dies." Hope that helps! Good to hear that there is reactivity in this manner.
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Post by armass81 on Nov 25, 2016 15:19:21 GMT
No plot and lots of companion missions, sounds like ME2 all over again.
But then again a lot of people seemed to like that game over them all, so whats the problem?
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Post by The Elder King on Nov 25, 2016 15:25:50 GMT
No plot and lots of companion missions, sounds like ME2 all over again. But then again a lot of people seemed to like that game over them all, so whats the problem? Where did you exactly read they said the game has no plots and 'lots' of companion missions? The funny thing is that as you criticize it to be too similar to ME2, others criticized it to be not so similar to ME2 or using the name loyalty as hype material. ME had companions quest as well, even if they were shorter and less numerous. As I see it, it's more of middle ground beteeen ME and ME2.
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Post by Ivory Samoan on Nov 25, 2016 15:26:58 GMT
This thread is the personification of hyperbole and freakout vibe.
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Post by floratheelf on Nov 25, 2016 15:46:55 GMT
Well, Bioware did kind of, almost but not really say something a few people weren't sure if they would like.
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Post by Iakus on Nov 25, 2016 17:13:48 GMT
I just want to know how we're going to have "loyalty missions" designed to get to know your companions better when everyone is 2.5 million light years away from their old lives. As an example, Garrus' loyalty mission is based on a personal history that goes back less than 2 years. Where or how a character grew up, or even where they're from is not necessary to get to know them better. Sure. But it appears that the game is going to start just after waking up from a six hundred year journey. Which means their recent (or even not-so-recent) history was spent asleep. And their lives before that are, like I said, 2.5 million light years away.
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Post by The Elder King on Nov 25, 2016 17:16:21 GMT
As an example, Garrus' loyalty mission is based on a personal history that goes back less than 2 years. Where or how a character grew up, or even where they're from is not necessary to get to know them better. Sure. But it appears that the game is going to start just after waking up from a six hundred year journey. Which means their recent (or even not-so-recent) history was spent asleep. And their lives before that are, like I said, 2.5 million light years away. Well, to be fair companion like Drack and Peebee would've been awoke for a longer period of time, since they were on the Nexus. What you say might be true for Liam and Cora, but I still don't understand why you can't know a companion better or have a relationship with him/her only because they just woke up.
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Post by Iakus on Nov 25, 2016 17:20:17 GMT
I just want to know how we're going to have "loyalty missions" designed to get to know your companions better when everyone is 2.5 million light years away from their old lives. So, you think that, in the 1700s, people who sailed away from their old lives in Europe were unable to get to know each other better once they arrived in North America? Probably not by tracking down old family armor, visiting old homes, looking up estranged children, tracking down escaped criminals, etc. The purpose of this "Andromeda Initiative" was to provide a clean slate. This goes both ways. We're six hundred year and millions of light years removed from any personal baggage. Any sh*t that gets stirred up will have to be very, very recent.
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Post by Iakus on Nov 25, 2016 17:22:30 GMT
Sure. But it appears that the game is going to start just after waking up from a six hundred year journey. Which means their recent (or even not-so-recent) history was spent asleep. And their lives before that are, like I said, 2.5 million light years away. Well, to be fair companion like Drack and Peebee would've been awoke for a longer period of time, since they were on the Nexus. What you say might be true for Liam and Cora, but I still don't understand why you can't know a companion better or have a relationship with him/her only because they just woke up. It's not that, it's the concept of having "loyalty missions". You can certainly get to know characters better through conversations. I actually find that to be one of the more enjoyable aspects of these games. I'm just wondering how badly they managed to screw up their new lives by having something only the Pathfinder can deal with hanging over them right after arriving at a brand-new galaxy.
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Post by The Elder King on Nov 25, 2016 17:27:23 GMT
Well, to be fair companion like Drack and Peebee would've been awoke for a longer period of time, since they were on the Nexus. What you say might be true for Liam and Cora, but I still don't understand why you can't know a companion better or have a relationship with him/her only because they just woke up. It's not that, it's the concept of having "loyalty missions". You can certainly get to know characters better through conversations. I actually find that to be one of the more enjoyable aspects of these games. I'm just wondering how badly they managed to screw up their new lives by having something only the Pathfinder can deal with hanging over them right after arriving at a brand-new galaxy. I see what you mean now, though it should be noted that I don't think they'll really be about personal issue. For example, the GI (as the leak suggested) talked about Drack's loyalty quest. His quest seems to be related to finding a krogan colony ship. So while you will secure their loyalty
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Post by themikefest on Nov 25, 2016 17:27:52 GMT
As an example, Garrus' loyalty mission is based on a personal history that goes back less than 2 years. Do you mean after the SR1 was destroyed? Or during the time Shepard is chasing Saren? Because that would only apply if recruited in ME1. What if he isn't recruited? True, though its something that would be nice to know. Could make for some interesting conversations.
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Post by Space Cowboy on Nov 25, 2016 17:33:41 GMT
Well, to be fair companion like Drack and Peebee would've been awoke for a longer period of time, since they were on the Nexus. What you say might be true for Liam and Cora, but I still don't understand why you can't know a companion better or have a relationship with him/her only because they just woke up. It's not that, it's the concept of having "loyalty missions". You can certainly get to know characters better through conversations. I actually find that to be one of the more enjoyable aspects of these games. I'm just wondering how badly they managed to screw up their new lives by having something only the Pathfinder can deal with hanging over them right after arriving at a brand-new galaxy. I found the concept of loyalty missing odd. They weren't loyalty missions. they were to make sure the companions had clear heads free from distractions. Not loyalty to Shepard necessarily.
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Post by javeart on Nov 25, 2016 17:36:13 GMT
Well, to be fair companion like Drack and Peebee would've been awoke for a longer period of time, since they were on the Nexus. What you say might be true for Liam and Cora, but I still don't understand why you can't know a companion better or have a relationship with him/her only because they just woke up. It's not that, it's the concept of having "loyalty missions". You can certainly get to know characters better through conversations. I actually find that to be one of the more enjoyable aspects of these games. I'm just wondering how badly they managed to screw up their new lives by having something only the Pathfinder can deal with hanging over them right after arriving at a brand-new galaxy. Maybe some of them are traveling with friends or family too and one gets in trouble? ir they lose something of high persnal value while exploring something , and you have to flee because it gets really dangerous an s/he asks you to come back? maybe one is interested in exploring a specific whatever? Ok, all my ideas stink because I'm not a very creative person , but I'd be very disappointed if a team of professional writers cannot come up with 6 o7 good ones
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Post by KaiserShep on Nov 25, 2016 17:45:02 GMT
As an example, Garrus' loyalty mission is based on a personal history that goes back less than 2 years. Do you mean after the SR1 was destroyed? Or during the time Shepard is chasing Saren? Because that would only apply if recruited in ME1. What if he isn't recruited? True, though its something that would be nice to know. Could make for some interesting conversations. I mean Sidonis. The Dr. Heart mission technically isn't for loyalty, since it doesn't really have any meaningful effect on Garrus. Wrex is the only character whose personal quest matters for the character's progression in ME1.
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Post by CrazyRah on Nov 25, 2016 17:46:36 GMT
Good lord that's one heck of a hyperbolic spin on things
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Post by Space Cowboy on Nov 25, 2016 17:49:01 GMT
Do you mean after the SR1 was destroyed? Or during the time Shepard is chasing Saren? Because that would only apply if recruited in ME1. What if he isn't recruited? True, though its something that would be nice to know. Could make for some interesting conversations. I mean Sidonis. The Dr. Heart mission technically isn't for loyalty, since it doesn't really have any meaningful effect on Garrus. Wrex is the only character whose personal quest matters for the character's progression in ME1. I thought the way you handled Dr Heart had some effect on Garrus in his intro dialog in ME2? Could be wrong.
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Post by The Elder King on Nov 25, 2016 17:52:00 GMT
I mean Sidonis. The Dr. Heart mission technically isn't for loyalty, since it doesn't really have any meaningful effect on Garrus. Wrex is the only character whose personal quest matters for the character's progression in ME1. I thought the way you handled Dr Heart had some effect on Garrus in his intro dialog in ME2? Could be wrong. He had an effect on his loyalty quest , the dialogues there were different based on the choice of sparing/killing him right away.
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Post by themikefest on Nov 25, 2016 17:57:07 GMT
I found the concept of loyalty missing odd. They weren't loyalty missions. they were to make sure the companions had clear heads free from distractions. Not loyalty to Shepard necessarily. I found it to be pathetic that a distraction would cause them not to focus on the task at hand especially with the chance of dying is possible. If they can't put aside that distraction for the duration of the mission, why would you want them on your squad?
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Post by Iakus on Nov 25, 2016 18:29:47 GMT
I mean Sidonis. The Dr. Heart mission technically isn't for loyalty, since it doesn't really have any meaningful effect on Garrus. Wrex is the only character whose personal quest matters for the character's progression in ME1. I thought the way you handled Dr Heart had some effect on Garrus in his intro dialog in ME2? Could be wrong. It changes something like two whole lines.
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Post by hivemind on Nov 25, 2016 20:54:18 GMT
Sounds like we may have given the wrong impression with that interview, so I'll clarify. They've already said Loyalty missions are entirely optional and don't affect the endgame in this one. It's more like DA:I companion quests, they just use the term "Loyalty mission" because it's hype. The Loyalty missions are all optional, true. But some of them do in fact have an impact on the final mission of the game, either directly or indirectly. Certain other (non-loyalty-related) quests and decisions can affect the final mission as well. In short: just because it's optional doesn't mean it's ignored by the main story. We're big fans of having reactivity where it makes sense to do so. We're just not doing "you didn't earn Bob's loyalty, ergo Bob dies." Hope that helps! Just pleasee don't close this forum too! Thanks
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