theflyingzamboni
N3
Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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theflyingzamboni
Sorry, my face is tired from dealing with... everything.
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theflyingzamboni
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Post by theflyingzamboni on Nov 25, 2016 21:17:09 GMT
Sounds like we may have given the wrong impression with that interview, so I'll clarify. They've already said Loyalty missions are entirely optional and don't affect the endgame in this one. It's more like DA:I companion quests, they just use the term "Loyalty mission" because it's hype. The Loyalty missions are all optional, true. But some of them do in fact have an impact on the final mission of the game, either directly or indirectly. Certain other (non-loyalty-related) quests and decisions can affect the final mission as well. In short: just because it's optional doesn't mean it's ignored by the main story. We're big fans of having reactivity where it makes sense to do so. We're just not doing "you didn't earn Bob's loyalty, ergo Bob dies." Hope that helps! So basically at least some of these quests will be like certain major side quests in Witcher 3. You don't have to do them, but doing them changes things about the ending. I am totally okay with this. It's a good way to tie characters into the main plot without making certain companions the "plot" companions. Not that I necessarily have a problem with that either. I quite liked Solas' role in Inquisition. Just pleasee don't close this forum too! Thanks Not sure if joking, so just in case I'll go ahead and mention here that this is a fan forum, and BioWare has no control over it.
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Addictress
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Post by Addictress on Nov 25, 2016 21:52:27 GMT
OOooohhh, shiver me timbers. A direct reply from Ian on this one. I am glad at his response.
I'm sorry I called you Michael Bay-esque, Andromeda. Perhaps I will be proven wrong after all.
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Post by Gwydden on Nov 25, 2016 21:58:10 GMT
Well, you didn't have to do the loyalty missions in ME2. You just could not ignore them without raising the body count. Since they are going for a lighter tone and a mood more similar to that of ME1 one, I suppose it makes sense to avoid blackmailing you into going through the companion quests. That is something that is worth exploring, for a change.
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Post by hivemind on Nov 25, 2016 22:17:05 GMT
Just pleasee don't close this forum too! Thanks Not sure if joking, so just in case I'll go ahead and mention here that this is a fan forum, and BioWare has no control over it. of course joking. I just wanted him to feel awkward. For old time sake
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hotdogbsg
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PSN: bubbles87
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Post by hotdogbsg on Nov 25, 2016 22:19:26 GMT
That is good news.
We all remember how intrepid homosexual pilot Steve Cortez died after a bad case of not being talked to enough.
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DragonEffect
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Pathfinding my way through life.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Pathfinding my way through life.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by DragonEffect on Nov 25, 2016 22:30:40 GMT
Sounds like we may have given the wrong impression with that interview, so I'll clarify. They've already said Loyalty missions are entirely optional and don't affect the endgame in this one. It's more like DA:I companion quests, they just use the term "Loyalty mission" because it's hype. The Loyalty missions are all optional, true. But some of them do in fact have an impact on the final mission of the game, either directly or indirectly. Certain other (non-loyalty-related) quests and decisions can affect the final mission as well. In short: just because it's optional doesn't mean it's ignored by the main story. We're big fans of having reactivity where it makes sense to do so. We're just not doing "you didn't earn Bob's loyalty, ergo Bob dies." Hope that helps! Thank God characters won't die just because Ryder didn't earn their loyalty. I like when the fate of Companions and NPCs isn't totally dependent on the player's choices or on how much they like or care about them. Some level of dependency is acceptable - after all, players want Companions to respond and interact with their PC; that's the whole point of video games -, but I much prefer the idea that Companion X, whom you not only didn't help, but whose trust you betrayed (even with the best of intentions) ends up teaching you a lesson about how wrong you were, how much of a poor leader you are or how bad you are at decision-making. An example of how well it was done is Tali's mission in ME2. She rightfully complains about your revelation of her father's illegal research to the Admiralty Board and about your disregard to the consequences she must face from that day onwards because of Shepard's stubborn, unilateral decision. Most people prefer to be loved by everyone, but IMO, it's characters like Balak, disgruntled Tali and confrontational Wrex that add an extra special replay value to the trilogy. For they're not just characters designed to pander to the player's ego. They have personality. And they're not afraid to go against the player's interests to show it.
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"Why are you telling me this? I can read and draw my own conclusions." - Roach
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Post by Blast Processor on Nov 25, 2016 22:34:29 GMT
This thread just shows how easily some people jump to the wrong conclusions. Hopefully this makes people stop and think a little differently in the future.. maybe? *remains hopeful* When the internet was first created, there was a greeting that said: abandon all hope all ye who log in. True story. Yeah. And the second was if we didn't have people to overreact to random stuff the popcorn companies would go out of business! But thankfully nobody wants that, and we do not live it that world.
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Post by KaiserShep on Nov 25, 2016 22:39:53 GMT
From gameinformer article: So, he basically confirms the characters are never plot-integral and are just with you to be companions. Remember when Wrex opposes you for Saren's Krogan breeding facility in ME1? Remember when Ashley and Kaidan are in peril and you can only save one? Yeah, those kind of moments will not be in Andromeda. This goes against everything companion characters should be in my book. I'm really disappointed in what we're learning about this game :/ If the companion characters don't have a stake in the events of the main plotline, they are redundant. Companions in all BioWare games tend to have a stake in the main plot, regardless of whether or not they have a personal quest that's relevant to it.
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saberchic
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Post by saberchic on Nov 26, 2016 0:04:36 GMT
I found the concept of loyalty missing odd. They weren't loyalty missions. they were to make sure the companions had clear heads free from distractions. Not loyalty to Shepard necessarily. I found it to be pathetic that a distraction would cause them not to focus on the task at hand especially with the chance of dying is possible. If they can't put aside that distraction for the duration of the mission, why would you want them on your squad? Pathetic? Really? They are going on a mission where it is almost certain that they will NOT survive. Everybody has something they want to take care of before they die. If people weren't trying to get their affairs in order before the mission, that would have been weird. I rather enjoyed the loyalty missions, and Bioware seems to be getting better at implementing them. They feel just as important to me as doing the main story even though they are optional, which makes me want to do them. I like getting to know my companions better, and I don't think the main story has ever suffered because of it. Having character focused missions is one of the things I'm not concerned about with the game.
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Ivory Samoan
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Raising Hell with the Flavor XX
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Post by Ivory Samoan on Nov 26, 2016 1:21:00 GMT
Sounds like we may have given the wrong impression with that interview, so I'll clarify. They've already said Loyalty missions are entirely optional and don't affect the endgame in this one. It's more like DA:I companion quests, they just use the term "Loyalty mission" because it's hype. The Loyalty missions are all optional, true. But some of them do in fact have an impact on the final mission of the game, either directly or indirectly. Certain other (non-loyalty-related) quests and decisions can affect the final mission as well. In short: just because it's optional doesn't mean it's ignored by the main story. We're big fans of having reactivity where it makes sense to do so. We're just not doing "you didn't earn Bob's loyalty, ergo Bob dies." Hope that helps! My name is Zeta Ryder, and this is my favourite response on the Nexus.
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Post by themikefest on Nov 26, 2016 1:32:46 GMT
Pathetic? Really? They are going on a mission where it is almost certain that they will NOT survive. Everybody has something they want to take care of before they die. If people weren't trying to get their affairs in order before the mission, that would have been weird. Pathetic? Yes. Really? Yes. I mean what's next? Shepard needs to hold their hand to take them to the store because they forgot to buy milk? They signed up for a mission that could lead to them not returning regardless if their problem was taken of. Why let something they have no control over effect their performance? I like them as well. I would not have them be a deciding factor for a squadmate living or dying. If anything, I would have it effect the relationship with Shepard.
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Post by KaiserShep on Nov 26, 2016 5:12:39 GMT
I found it to be pathetic that a distraction would cause them not to focus on the task at hand especially with the chance of dying is possible. If they can't put aside that distraction for the duration of the mission, why would you want them on your squad? Pathetic? Really? They are going on a mission where it is almost certain that they will NOT survive. Everybody has something they want to take care of before they die. If people weren't trying to get their affairs in order before the mission, that would have been weird. I rather enjoyed the loyalty missions, and Bioware seems to be getting better at implementing them. They feel just as important to me as doing the main story even though they are optional, which makes me want to do them. I like getting to know my companions better, and I don't think the main story has ever suffered because of it. Having character focused missions is one of the things I'm not concerned about with the game. I think that ME2 handled loyalty rather poorly. It was really an arbitrary mechanic where a companion simply lives or dies despite the event that kills them being precisely the same as if they were to survive. Where the suicide mission shined was where choosing the wrong people for certain tasks had consequences. The rest felt rather pointless, especially considering that gaining loyalty was a simple matter of completing a mission (with the exception of Zaeed, but then that nonsense carried over to ME3). But then, Mass Effect has typically been weak when it comes to companion reactivity when compares to its quasi-medieval counterpart.
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Post by Sifr on Nov 26, 2016 6:33:35 GMT
I think that ME2 handled loyalty rather poorly. It was really an arbitrary mechanic where a companion simply lives or dies despite the event that kills them being precisely the same as if they were to survive. Where the suicide mission shined was where choosing the wrong people for certain tasks had consequences. The rest felt rather pointless, especially considering that gaining loyalty was a simple matter of completing a mission (with the exception of Zaeed, but then that nonsense carried over to ME3). But then, Mass Effect has typically been weak when it comes to companion reactivity when compares to its quasi-medieval counterpart. Second this, loyalty should not be a determinant factor in whether a character lives or dies. It should be a culmination of our decisions in the game that determine whether certain negative outcomes can happen, such as character death. It's a shame they've implied that time critical missions aren't going to return, because I actually enjoyed them as a concept. It gave us some actual stakes for once, where inaction lead to things like the Normandy crew being killed by Collectors, the bomb detonating on Tuchanka or Jack being captured by Cerberus. What is the fun in a game where you know that no-one can die, that lets you put off important missions or leave halfway through them to get coffee on another planet? Stuff like that really destroys the illusion that there's any tension, because we know that we cannot fail and that success is guaranteed. I'm not asking for something as brutal as Dark Souls, but Bioware could do with not holding our hands quite so much. Let the player earn their victory, rather than have the plot being on rails the entire time and victory handed to us, without any effort on our part.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 26, 2016 10:28:07 GMT
To be fair, they said only squadmates won't die. We have no clue if there are some time critical missions, or not.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Nov 26, 2016 10:59:22 GMT
Watching the collectors liquefy half of your crew if you don't act fast enough was AWESOME! It was unexpected because usually it doesn't matter how urgent a matter is in a game, time freezes until you actually decide to go do it.
I definitely want more such scenarios.
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Post by javeart on Nov 26, 2016 11:22:57 GMT
Watching the collectors liquefy half of your crew if you don't act fast enough was AWESOME! It was unexpected because usually it doesn't matter how urgent a matter is in a game, time freezes until you actually decide to go do it. I definitely want more such scenarios. Things like that are very cool. I dislike race-against-time main plots, like in ME1, though. I mean, assuming loyalty missions and side-quests are interesting. I find it very immersion breaking, it's not that I don't want to help every single person I meet, run errands for everyone or chime into every private conversation it's taking place in the citadel, but wasn't I supposed to be in charge of saving the galaxy? Even Alliance stuff... Surely there must be someone else who can do all those things for you, Hacket. In ME1 it was ok for me, because I didn't think most side missions were actually interesting, so straight to main missions felt right, But it would have been a shame in ME2. Yes, you can always headcanon that for some reason you can't actually go on with your mission yet, but...On the other hand, when you're in a playthtough where you don't actually feel like going through the loyalty missions or even recruiting all the squadmates (I've done a few like that), it's kind of annoying having to wait for the next main mission to unlock. After DAI I'm never complaining about ME2 for that again, tough. At least side missions in ME2 were fun. DA2 was perfect for me in this regard.
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Post by Iakus on Nov 28, 2016 16:24:38 GMT
Pathetic? Yes. Really? Yes. I mean what's next? Shepard needs to hold their hand to take them to the store because they forgot to buy milk? They signed up for a mission that could lead to them not returning regardless if their problem was taken of. Why let something they have no control over effect their performance? Especially since these are all professionals used to being in dangerous situations. And several of them (like Zaeed, Mordin, Thane) have spent decades as professional killers and infiltrators who regularly took on high-risk missions. Heck, Samara has spend centuries as a mercenary, then a justicar. Why was it only now that their family issues seem to catch up with them?
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The Elder King
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Post by The Elder King on Nov 28, 2016 16:32:09 GMT
Pathetic? Yes. Really? Yes. I mean what's next? Shepard needs to hold their hand to take them to the store because they forgot to buy milk? They signed up for a mission that could lead to them not returning regardless if their problem was taken of. Why let something they have no control over effect their performance? Especially since these are all professionals used to being in dangerous situations. And several of them (like Zaeed, Mordin, Thane) have spent decades as professional killers and infiltrators who regularly took on high-risk missions. Heck, Samara has spend centuries as a mercenary, then a justicar. Why was it only now that their family issues seem to catch up with them? Samara has hunted Morinth for the last centuries, and was her primary focus. She was hunting Morinth when she was recruited by Shepard. It she doesn't go after Morinth on Omega, there's the chance she'd lose her again for a long period of time, with the latter killing many people in the process. It's not far fetched or ridicolus she'd ask Shepard to help killing her. Killing Morinth isn't simply a family matter.
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Post by Iakus on Nov 28, 2016 16:39:04 GMT
Especially since these are all professionals used to being in dangerous situations. And several of them (like Zaeed, Mordin, Thane) have spent decades as professional killers and infiltrators who regularly took on high-risk missions. Heck, Samara has spend centuries as a mercenary, then a justicar. Why was it only now that their family issues seem to catch up with them? Samara has hunted Morinth for the last centuries, and was her primary focus. She was hunting Morinth when she was recruited by Shepard. It she doesn't go after Morinth on Omega, there's the chance she'd lose her again for a long period of time, with the latter killing many people in the process. It's not far fetched or ridicolus she'd ask Shepard to help killing her. Killing Morinth isn't simply a family matter. That much is true. However, Morinth being alive weakening her biotic powers or preventing her from dodging falling debris is rather ridiculous.
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Post by themikefest on Nov 28, 2016 16:52:51 GMT
Especially since these are all professionals used to being in dangerous situations. And several of them (like Zaeed, Mordin, Thane) have spent decades as professional killers and infiltrators who regularly took on high-risk missions. Heck, Samara has spend centuries as a mercenary, then a justicar. Why was it only now that their family issues seem to catch up with them? Look at Garrus. He's been in the turian military and worked for C-sec. He, of all the squadmates, would know that thinking about issues he has no control over shouldn't effect his performance. But it does for him as well as the others. Its very surprising he isn't able to put aside his problem and focus on the mission and doing what he can to survive. Even in ME3, loyalty missions that aren't completed, effect the outcome of the ME2 characters. Grunt, Kasumi, Zaeed and Miranda all die if their loyalty mission isn't completed no matter what. Legion and Thane die regardless if loyal or not. The rest can live depending on the playthrough.
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Post by Iakus on Nov 28, 2016 17:13:11 GMT
Especially since these are all professionals used to being in dangerous situations. And several of them (like Zaeed, Mordin, Thane) have spent decades as professional killers and infiltrators who regularly took on high-risk missions. Heck, Samara has spend centuries as a mercenary, then a justicar. Why was it only now that their family issues seem to catch up with them? Look at Garrus. He's been in the turian military and worked for C-sec. He, of all the squadmates, would know that thinking about issues he has no control over shouldn't effect his performance. But it does for him as well as the others. Its very surprising he isn't able to put aside his problem and focus on the mission and doing what he can to survive. Even in ME3, loyalty missions that aren't completed, effect the outcome of the ME2 characters. Grunt, Kasumi, Zaeed and Miranda all die if their loyalty mission isn't completed no matter what. Legion and Thane die regardless if loyal or not. The rest can live depending on the playthrough. Samara dies offscreen if she isn't loyal too.
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Post by themikefest on Nov 28, 2016 17:18:45 GMT
Samara dies offscreen if she isn't loyal too. Only if the player chooses not to complete the mission. I'm saying, if Shepard encounters all of them in ME3, and all ME2 squadmates are not loyal, Miranda, Grunt, Kasumi and Zaeed die no matter what, if their loyalty mission wasn't completed in ME2
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Post by The Elder King on Nov 28, 2016 17:22:48 GMT
Samara has hunted Morinth for the last centuries, and was her primary focus. She was hunting Morinth when she was recruited by Shepard. It she doesn't go after Morinth on Omega, there's the chance she'd lose her again for a long period of time, with the latter killing many people in the process. It's not far fetched or ridicolus she'd ask Shepard to help killing her. Killing Morinth isn't simply a family matter. That much is true. However, Morinth being alive weakening her biotic powers or preventing her from dodging falling debris is rather ridiculous. I agree on this, but I'd rather say it's Bioware's fault of implementing a flawed mechanic. Especially since these are all professionals used to being in dangerous situations. And several of them (like Zaeed, Mordin, Thane) have spent decades as professional killers and infiltrators who regularly took on high-risk missions. Heck, Samara has spend centuries as a mercenary, then a justicar. Why was it only now that their family issues seem to catch up with them? Look at Garrus. He's been in the turian military and worked for C-sec. He, of all the squadmates, would know that thinking about issues he has no control over shouldn't effect his performance. But it does for him as well as the others. Its very surprising he isn't able to put aside his problem and focus on the mission and doing what he can to survive. Even in ME3, loyalty missions that aren't completed, effect the outcome of the ME2 characters. Grunt, Kasumi, Zaeed and Miranda all die if their loyalty mission isn't completed no matter what. Legion and Thane die regardless if loyal or not. The rest can live depending on the playthrough. As I said above, it's Bioware's fault on implementing this mechanic. Even more so for ME3 for those characters where the loyalty is required to survive. Loyalty should have effect on some outcomes for those characters (like Grunt not being fully accepted or welcomed) not on their survival.
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Post by themikefest on Nov 28, 2016 17:27:16 GMT
As I said above, it's Bioware's fault on implementing this mechanic. Even more so for ME3 for those characters where the loyalty is required to survive. Loyalty should have effect on some outcomes for those characters (like Grunt not being fully accepted or welcomed) not on their survival. I've been saying that for however long. Never agreed that the loyalty missions should be a deciding factor in whether the squadmate lives or dies.
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August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Nov 28, 2016 17:44:11 GMT
Look at Garrus. He's been in the turian military and worked for C-sec. He, of all the squadmates, would know that thinking about issues he has no control over shouldn't effect his performance. But it does for him as well as the others. Its very surprising he isn't able to put aside his problem and focus on the mission and doing what he can to survive. This would be the same Garrus who; Wanted Shepard to help him track down Dr Saleon, who'd escaped him several years earlier? Decided to quit C-Sec and join Shepard, because C-Sec refused to let him properly investigate Saren and bring him down? Wanted revenge on Sidonis for betraying his team on Omega? Pestered the Turian leadership about the Reapers so much, they gave him a task force to shut him up? Garrus doesn't like to leave things unfinished, it's a consistent trait of his across the trilogy.
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