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Post by javeart on Nov 24, 2016 9:36:53 GMT
MULTIPLE loyalty missions per sidekick would be great. One around the start of the story. A middle piece and a final mission Yes, please, as much companions content as possible
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Post by The Elder King on Nov 24, 2016 9:45:29 GMT
I think it's more likely we'll get only one loyalty quest per character, but more will be better. Though I'm pretty sure we won't get more then two anyway.
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Post by Ashii6 on Nov 24, 2016 10:16:49 GMT
I'm fine with loyalty missions as long as they're more complex than what we had in ME2. In ME2 - One convo to explain what's happening, then quick mission run, about 5-10 minutes depending on who's giving you a mission, and in the end you have AT BEST two extra conversation on the Normandy. After that? "Can we talk later? kkthxbb". I replayed ME2 lately and the number of conversations with some squaddies... it was just ridiculous. And some loyalty missions were literally for no more than 5 minutes. I'm keeping my fingers crossed for something more than this^ in Andromeda.
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Post by Hanako Ikezawa on Nov 24, 2016 10:19:11 GMT
I'm fine with loyalty missions as long as they're more complex than what we had in ME2. In ME2 - One convo to explain what's happening, then quick mission run, about 5-10 minutes depending on who's giving you a mission, and in the end you have AT BEST two extra conversation on the Normandy. After that? "Can we talk later? kkthxbb". I replayed ME2 lately and the number of conversations with some squaddies... it was just ridiculous. And some loyalty missions were literally for no more than 5 minutes. I'm keeping my fingers crossed for something more than this^ in Andromeda. How did you get through loyalty missions in 5-10 minutes? The dialogue to start the mission alone last about that long.
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Post by Ashii6 on Nov 24, 2016 10:23:53 GMT
I'm fine with loyalty missions as long as they're more complex than what we had in ME2. In ME2 - One convo to explain what's happening, then quick mission run, about 5-10 minutes depending on who's giving you a mission, and in the end you have AT BEST two extra conversation on the Normandy. After that? "Can we talk later? kkthxbb". I replayed ME2 lately and the number of conversations with some squaddies... it was just ridiculous. And some loyalty missions were literally for no more than 5 minutes. I'm keeping my fingers crossed for something more than this^ in Andromeda. How did you get through loyalty missions in 5-10 minutes? The dialogue to start the mission alone last about that long. Thane's mission was the shortest one. Especially if you're using intimidate option during interrogation. Also, I was talking about missions themselves, not dialogues that start missions on the Normandy. Anyway, I'd like something more complex than that. For one, I enjoyed Thane's mission, it was something more than just pew pew pew like in most cases, yet, it was too short.
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Post by The Elder King on Nov 24, 2016 10:25:13 GMT
I'm fine with loyalty missions as long as they're more complex than what we had in ME2. In ME2 - One convo to explain what's happening, then quick mission run, about 5-10 minutes depending on who's giving you a mission, and in the end you have AT BEST two extra conversation on the Normandy. After that? "Can we talk later? kkthxbb". I replayed ME2 lately and the number of conversations with some squaddies... it was just ridiculous. And some loyalty missions were literally for no more than 5 minutes. I'm keeping my fingers crossed for something more than this^ in Andromeda. I don't recall one loyalty quest that could be completed in 10 minutes. And they all have several dialogues inside. Even if you skipped all dialogues, the quest would be longer then 5 minutes. I agree that there should've been more dialogues afterwards, but that's not a problem caused by the loyalty quests, but by the writing budget.
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Post by Ahriman on Nov 24, 2016 10:26:21 GMT
I'm fine with loyalty missions as long as they're more complex than what we had in ME2. And yet it was already enough to nullify the main plot. In fact entire ME2 was about companion missions, with even more focus on companions the game would turn into some kind action date-sim, I dunno why people would want something like that.
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Post by The Elder King on Nov 24, 2016 10:28:06 GMT
How did you get through loyalty missions in 5-10 minutes? The dialogue to start the mission alone last about that long. Thane's mission was the shortest one. Especially if you're using intimidate option during interrogation. Also, I was talking about missions themselves, not dialogues that start missions on the Normandy. Anyway, I'd like something more complex than that. For one, I enjoyed Thane's mission, it was something more than just pew pew pew like in most cases, yet, it was too short. Thane's mission had several dialogues inside. Two-three with Bayley, one with Mouse, one with the politician. If you exclude all dialogues, yeah, it's around 5 minutes, without counting the last dialogues. But the others all take more then 10 minutes to fight, unless maybe on easy (not sure about that since I never played on that level). I disagree though the the dialogues inside the quests shouldn't be counted for the time required to complete a mission.
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Post by Ashii6 on Nov 24, 2016 10:30:07 GMT
I'm fine with loyalty missions as long as they're more complex than what we had in ME2. In ME2 - One convo to explain what's happening, then quick mission run, about 5-10 minutes depending on who's giving you a mission, and in the end you have AT BEST two extra conversation on the Normandy. After that? "Can we talk later? kkthxbb". I replayed ME2 lately and the number of conversations with some squaddies... it was just ridiculous. And some loyalty missions were literally for no more than 5 minutes. I'm keeping my fingers crossed for something more than this^ in Andromeda. I don't recall one loyalty quest that could be completed in 10 minutes. And they all have several dialogues inside. Even if you skipped all dialogues, the quest would be longer then 5 minutes. I agree that there should've been more dialogues afterwards, but that's not a problem caused by the loyalty quests, but by the writing budget. Yeah, I understand they had to cut some stuff, since we had like 12 squadmates and not everyone could have lots of convos. Budget and stuff. As for time: yes, missions can be done in 5 minutes. I'm speaking from my experience when I was doing a speedrun in ME2. Skipped every convo etc. Of course, with all conversation they're longer, but still very simple. Like I said, I'd like something more complex. Maybe something that can't be done with just ONE mission.
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Post by The Elder King on Nov 24, 2016 10:32:40 GMT
I don't recall one loyalty quest that could be completed in 10 minutes. And they all have several dialogues inside. Even if you skipped all dialogues, the quest would be longer then 5 minutes. I agree that there should've been more dialogues afterwards, but that's not a problem caused by the loyalty quests, but by the writing budget. Yeah, I understand they had to cut some stuff, since we had like 12 squadmates and not everyone could have lots of convos. Budget and stuff. As for time: yes, missions can be done in 5 minutes. I'm speaking from my experience when I was doing a speedrun in ME2. Skipped every convo etc. Of course, with all conversation they're longer, but still very simple. Like I said, I'd like something more complex. Maybe something that can't be done with just ONE mission. Fair enough for the speed run, though it's not how the game is intended to play. Dialogues are a key part of the time in a mission, this goes beyond the loyalty quests. How much longer was the time required for recruitment and main quests in ME2 during a speed run? I'd like multi-leveled quests, but I won't get my hopes up for the loyalty quests in MEA.
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Post by Kappa Neko on Nov 24, 2016 10:41:36 GMT
Well, these things are not mutually exclusive. Optional quests that are all about the companions doesn't mean they can't save the day too.
In DAI the divine choice makes three of your companions potentially integral to the story's outcome. But the spotlight was on them more in their personal quests. It's where you get to know them as people.
Story relevance is not the same as being their friend and helping them with personal things. Virmire was all about dying for the cause. Had little to do with who they were as a person. They were a soldier in that moment doing their job.
That said, the fact that supposedly they cannot die is very disappointing. And I have no idea why this was even revealed.
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Post by The Elder King on Nov 24, 2016 10:44:33 GMT
Well, these things are not mutually exclusive. Optional quests that are all about the companions doesn't mean they can't save the day too. In DAI the divine choice makes three of your companions potentially integral to the story's outcome. But the spotlight was on them more in their personal quests. It's where you get to know them as people. Story relevance is not the same as being their friend and helping them with personal things. Virmire was all about dying for the cause. Had little to do with who they were as a person. They were a soldier in that moment doing their job. That said, the fact that supposedly they cannot die is very disappointing. And I have no idea why this was even revealed. They probably thought it was better to reveal it now and let the info be assimilated by people. As for the reason behind, I think it's for not creating too much variables in regards of squadmates that might cause problems in the future games if they want to bring them back, and in important roles.
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Post by javeart on Nov 24, 2016 10:44:59 GMT
I'm fine with loyalty missions as long as they're more complex than what we had in ME2. And yet it was already enough to nullify the main plot. In fact entire ME2 was about companion missions, with even more focus on companions the game would turn into some kind action date-sim, I dunno why people would want something like that. Ok, more content for the main plot too, problem solved I'm not asking for more companion content instead of more main plot content, I'm asking for more side quests related to companions instead side-quests related to... Don't know, finding shards and such... You can always skipp them, but it's good to know they're there Also, how well they fit into the main story, usually depends on what the main story it's about. The multiple loyalty missions in DA2 fitted perfectly, IMO
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Post by Kappa Neko on Nov 24, 2016 10:48:17 GMT
Well, these things are not mutually exclusive. Optional quests that are all about the companions doesn't mean they can't save the day too. In DAI the divine choice makes three of your companions potentially integral to the story's outcome. But the spotlight was on them more in their personal quests. It's where you get to know them as people. Story relevance is not the same as being their friend and helping them with personal things. Virmire was all about dying for the cause. Had little to do with who they were as a person. They were a soldier in that moment doing their job. That said, the fact that supposedly they cannot die is very disappointing. And I have no idea why this was even revealed. They probably thought it was better to reveal it now and let the info be assimilated by people. As for the reason behind, I think it's for not creating too much variables in regards of squadmates that might cause problems in the future games if they want to bring them back, and in important roles. That makes sense. In that case I'm all for it. I want another trilogy if MEA isn't a complete failure.
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Post by The Elder King on Nov 24, 2016 10:48:44 GMT
And yet it was already enough to nullify the main plot. In fact entire ME2 was about companion missions, with even more focus on companions the game would turn into some kind action date-sim, I dunno why people would want something like that. Ok, more content for the main plot too, problem solved I'm not asking for more companion content instead of more main plot content, I'm askink for more side quests related to companion instead side-quests related to... Don't know, finding shards and such... You can always skipped them, but it's good to know they're there Also, how well they fit into the main story, usually depends on what the main story it's about. The multiple loyalty missions in DA2 fitted perfectly, IMO The budget isn't infinite though. I do agree that I prefer companion quests (or side quest with more writing content) to shards quests, but the latter (I think) doesn't require much writing content and budget as the first type, or main quests. In any case it seems MEA might have a bigger budget related to writing, so hopefully they managed to improve on the type of quests we found in DAI.
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Post by javeart on Nov 24, 2016 10:57:06 GMT
Ok, more content for the main plot too, problem solved I'm not asking for more companion content instead of more main plot content, I'm askink for more side quests related to companion instead side-quests related to... Don't know, finding shards and such... You can always skipped them, but it's good to know they're there Also, how well they fit into the main story, usually depends on what the main story it's about. The multiple loyalty missions in DA2 fitted perfectly, IMO The budget isn't infinite though. I do agree that I prefer companion quests (or side quest with more writing content) to shards quests, but the latter (I think) doesn't require much writing content and budget as the first type, or main quests. In any case it seems MEA might have a bigger budget related to writing, so hopefully they managed to improve on the type of quests we found in DAI. Oh, I know, but I can dream right? I'd very happy sacrificing a lot of things for more main missions and more loyalty missions (I know it doesn't work that way, but if it did) I'd even say that I'd rather have a smaller cast, like ME3, with more development for each companion, than a large one, like ME2, whit less
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Post by The Elder King on Nov 24, 2016 11:05:20 GMT
Well, the leak mentioned 7 squadmates. I hope it's right, since having a too large cast will mean we get less content for each squadmate.
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Post by Space Cowboy on Nov 24, 2016 11:06:21 GMT
I don't recall one loyalty quest that could be completed in 10 minutes. And they all have several dialogues inside. Even if you skipped all dialogues, the quest would be longer then 5 minutes. I agree that there should've been more dialogues afterwards, but that's not a problem caused by the loyalty quests, but by the writing budget. Yeah, I understand they had to cut some stuff, since we had like 12 squadmates and not everyone could have lots of convos. Budget and stuff. As for time: yes, missions can be done in 5 minutes. I'm speaking from my experience when I was doing a speedrun in ME2. Skipped every convo etc. Of course, with all conversation they're longer, but still very simple. Like I said, I'd like something more complex. Maybe something that can't be done with just ONE mission. Did you skip side content then too, like unlocking doors and freeing workers, finding loot?
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Post by Warrick on Nov 24, 2016 11:13:23 GMT
Would be fine by me if they were like swtor companions. To be honest I prefer many swtor companions to many DA and ME ones.
Hopefully not all the companions will have their dads there so the chance of their loyalty involving daddy issues is not high. If a companion's quest involves confronting his mum I'm not doing it.
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Post by The Elder King on Nov 24, 2016 11:15:15 GMT
Would be fine by me if they were like swtor companions. To be honest I prefer many swtor companions to many DA and ME ones. Hopefully not all the companions will have their dads there so the chance of their loyalty involving daddy issues is not high. If a companion's quest involves confronting his mum I'm not doing it. The only mention of a particular loyalty quest is finding a krogan colony ship for the krogan squadmate so it's a good start.
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Post by Thrombin on Nov 24, 2016 11:22:08 GMT
Yeah, I understand they had to cut some stuff, since we had like 12 squadmates and not everyone could have lots of convos. Budget and stuff. As for time: yes, missions can be done in 5 minutes. I'm speaking from my experience when I was doing a speedrun in ME2. Skipped every convo etc. Of course, with all conversation they're longer, but still very simple. Like I said, I'd like something more complex. Maybe something that can't be done with just ONE mission. You're complaining about the lack of content by citing an example in which you deliberately skipped content. Seems valid
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Post by Thrombin on Nov 24, 2016 11:26:37 GMT
Teammates can't even die. It's obvious they will not be very much relevant to the Plot. Alas, no bastilas in Andromeda. How is that obvious? Your character can't die either. Does that make you irrelevant to the plot too? The plot, apparently, doesn't include you or your team mates dying. That doesn't mean it doesn't include you or your teammates doing things that are significant. In fact, if they were to die, they would be more likely to be irrelevant to the plot not less!
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Post by hotdogbsg on Nov 24, 2016 11:46:38 GMT
Hopefully the other companion who will accompany you during loyalty missions isn't a silent partner, like in ME2. That always bugged me.
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Post by themikefest on Nov 24, 2016 12:41:08 GMT
How did you get through loyalty missions in 5-10 minutes? The dialogue to start the mission alone last about that long. Jack's loyalty mission I can complete in less than 10 minutes. I skip a lot of the dialogue and run past the baddies.
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Post by kumazan on Nov 24, 2016 12:41:22 GMT
From gameinformer article: So, he basically confirms the characters are never plot-integral and are just with you to be companions. Remember when Wrex opposes you for Saren's Krogan breeding facility in ME1? Remember when Ashley and Kaidan are in peril and you can only save one? Yeah, those kind of moments will not be in Andromeda. This goes against everything companion characters should be in my book. I'm really disappointed in what we're learning about this game :/ The only time individual characters have the spotlight ENTIRELY on them. Entirely. Wrex or Kaidan/Ashley didn't have the spotlight entirely on them, as there other things, arguably more important, going on then. You might end up being right about this, but there's no way to know yet, let alone a confirmation. This is just a case of cognitive bias, you're interpreting Mac Walters the way it better suits your prejudice of the game.
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