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Post by 10k on Nov 24, 2016 13:02:46 GMT
I don't think crew involvement will be excluded from main quest line. We already have proof that PeeBee is integral in some parts. I'm sure other crew mates may be involved a bit also. Just because it may not be a major part they'll hold, like with Wrex on Virmire, doesn't mean they'll not hold any part. Also I think the loyalty missions should be the place where we learn about these characters not the main missions. ME2 did this and I'm glad Andromeda will do the same. They already confirmed banter, so it's not like companions will be quiet with nothing to say. I don't feel like this is a big deal.
Basically it's like ME2 without the suicide mission at the end. Suicide mission was fun, but it left alot of variables when it comes to who's still alive or dead. This played a big part on who could be on your team the next game. Only 2 characters from ME2 could come back on your team in ME3. With characters not dying left and right, I think it could leave more wiggle room for the devs in terms of sequels.
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Post by deebo305 on Nov 24, 2016 13:19:23 GMT
So, he basically confirms the characters are never plot-integral and are just with you to be companions. Remember when Wrex opposes you for Saren's Krogan breeding facility in ME1? Remember when Ashley and Kaidan are in peril and you can only save one? Yeah, those kind of moments will not be in Andromeda. This goes against everything companion characters should be in my book. I'm really disappointed in what we're learning about this game :/ Thats a big assumption right there He talking about specifically loyalty quest but theres no guarantee that certain companions won't affect main story missions. Hell if you do Wrex's Family Armor quest he barely needs any real convincing on Virmire, Wait for more character and story reveals before shifting to panic mode
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Post by Deleted on Nov 24, 2016 16:25:38 GMT
From gameinformer article: So, he basically confirms the characters are never plot-integral and are just with you to be companions. Remember when Wrex opposes you for Saren's Krogan breeding facility in ME1? Remember when Ashley and Kaidan are in peril and you can only save one? Yeah, those kind of moments will not be in Andromeda. This goes against everything companion characters should be in my book. I'm really disappointed in what we're learning about this game :/ Pretty sure all he is saying is, should you decide to postpone or skip loyalty missions, it won't result in any failures/deaths in the main plot as a result. He doesn't say they can't die in their loyalty missions, or that none of your followers will die in the main plot due to other choices you may make throughout the game.
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Post by Link"Guess"ski on Nov 24, 2016 16:38:36 GMT
You're out of the loop. Mac said "no" when asked if companions could die in the Ask 101 questions video. That's part of where my worrying comes from in regards to these statements. It adds up, see?
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Post by Pearl on Nov 24, 2016 16:41:48 GMT
I see someone who is letting their pessimism tint their outlook on the game. The key is to hover around neutral expectations, not see something and immediately assume the sky is falling.
Don't misunderstand me here, I'm not convinced Andromeda will be a great game, or even a good game, but I'm going to wait and see for myself before assuming the worst.
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Post by Iakus on Nov 24, 2016 16:43:34 GMT
loyalty missions to get to know the people that Ryder will be around. So, would that include crewmembers having loyalty missions? I just want to know how we're going to have "loyalty missions" designed to get to know your companions better when everyone is 2.5 million light years away from their old lives.
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Post by The Elder King on Nov 24, 2016 16:48:16 GMT
loyalty missions to get to know the people that Ryder will be around. So, would that include crewmembers having loyalty missions? I just want to know how we're going to have "loyalty missions" designed to get to know your companions better when everyone is 2.5 million light years away from their old lives. I don't see how that would be a limit to know a person better, to be honest.
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Post by Link"Guess"ski on Nov 24, 2016 16:54:00 GMT
Yeah, quite the contrary. People probably miss home and are willing to talk about it, and once they get to andromeda they'll probably start looking for things to compensate for the loneliness of being isolated from everything they used to know. Some will be assigned to certain squads with collegues to form stories out of, some may have traveled as a family just like the Ryders, some stumble upon stuff on planets in Andromeda they will require Ryder's help with for personal reasons. Plenty of opportunities. Most interesting would be the more characters who start from scratch with zero pre-existing relations in Andromeda the more those characters will have a sense of agency in forming relationships from the ground up with the people or places that surround them.
I especially get the sense that Peebee might be some sort of vent-thief on the Nexus or from the Asari colony. Even her Racoon motif seems to suggest to me that she's an outcast that thrives in secret hideouts or something. Her story may be subversive to her design, but I do get the feeling that there'll be plenty of good scenarios aboard the Arks and the Andromeda places to make stories... I just really hope it's not only a bunch of character vignettes and then a family drama whilist the bigger plot of settling into Andromeda, meeting the new races and etc. feels like it's background-stuff because so much writing is spent on writing those Loyalty vignettes and mundane drama, detracting from the science-fiction plot of the premise; going to an alien galaxy.
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Post by KaiserShep on Nov 24, 2016 19:25:46 GMT
MULTIPLE loyalty missions per sidekick would be great. One around the start of the story. A middle piece and a final mission This brings me back to Fenris, who was not my favorite companion in Dragon Age, but easily had one of my favorite companion quests, because it was a series of them that went on over time, finally bringing it to a very satisfying conclusion.
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Post by SofNascimento on Nov 24, 2016 19:48:00 GMT
Teammates can't even die. It's obvious they will not be very much relevant to the Plot. Alas, no bastilas in Andromeda. How is that obvious? Your character can't die either. Does that make you irrelevant to the plot too? The plot, apparently, doesn't include you or your team mates dying. That doesn't mean it doesn't include you or your teammates doing things that are significant. In fact, if they were to die, they would be more likely to be irrelevant to the plot not less! That's true. Important is not the word I was looking for. More likely they won't be involved in key decisions and events like Bastila and the Star Forge in KoTOR. Not in that way at least. Or fight you like in Jade Empier when you clearly go against their principles. But it does match the more light tone of Andromeda. I wonder if squadmates will just be best friends that will never confront or challenge you in any meaningful way.
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Post by The Elder King on Nov 24, 2016 19:56:26 GMT
How is that obvious? Your character can't die either. Does that make you irrelevant to the plot too? The plot, apparently, doesn't include you or your team mates dying. That doesn't mean it doesn't include you or your teammates doing things that are significant. In fact, if they were to die, they would be more likely to be irrelevant to the plot not less! That's true. Important is not the word I was looking for. More likely they won't be involved in key decisions and events like Bastila and the Star Forge in KoTOR. Not in that way at least. Or fight you like in Jade Empier when you clearly go against their principles. But it does match the more light tone of Andromeda. I wonder if squadmates will just be best friends that will never confront or challenge you in any meaningful way. It doesn't fit what they're saying though. They hinted at confrontation between squadmates, so I think it'll happen for them with Ryder as well, depending on our choices in dialogues.
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Post by malanek on Nov 24, 2016 21:42:14 GMT
It sounds like ME2 which isn't a bad thing. It will depend on the main plot though, they need to be careful not to make it too imminently important if they want all players to do the companion missions before completing the main plot. Of course you can probably do the companion missions after the main story is done, although they would have to be of high quality to encourage me to do so. And it makes combat scaling really important. Bioware have never really done a game with good scaling, ME2 is probably the best. In ME3 and ME1 the game got ridiculously easy after you hit a certain level plateau even on the highest difficulty. And now in this they will have everyone potentially doing completely different content at different levels which is a huge challenge to their gameplay team.
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Post by Link"Guess"ski on Nov 24, 2016 22:15:55 GMT
They've already said Loyalty missions are entirely optional and don't affect the endgame in this one. It's more like DA:I companion quests, they just use the term "Loyalty mission" because it's hype.
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Post by malanek on Nov 24, 2016 22:34:56 GMT
They've already said Loyalty missions are entirely optional and don't affect the endgame in this one. It's more like DA:I companion quests, they just use the term "Loyalty mission" because it's hype. There is very little difference about whether the individual characters story effects the final mission or not from my point of view. In ME2 the loyalty and recruitment missions were almost entirely about an individual and distinct story. Yes, whether or not you did them did have an impact on the last mission, but it isn't important for the structure of the story. It was the fact it took you to an entire new area with a separate map and enemies. I still think it sounds more like ME2 than DAI. The companion missions in DAI were in general much shorter areas in terms of gameplay, this sounds like they open up entire new levels etc and DAI only did that in the most superficial manner.
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Post by Tiberius on Nov 24, 2016 22:50:35 GMT
Sounds like we may have given the wrong impression with that interview, so I'll clarify. They've already said Loyalty missions are entirely optional and don't affect the endgame in this one. It's more like DA:I companion quests, they just use the term "Loyalty mission" because it's hype. The Loyalty missions are all optional, true. But some of them do in fact have an impact on the final mission of the game, either directly or indirectly. Certain other (non-loyalty-related) quests and decisions can affect the final mission as well. In short: just because it's optional doesn't mean it's ignored by the main story. We're big fans of having reactivity where it makes sense to do so. We're just not doing "you didn't earn Bob's loyalty, ergo Bob dies." Hope that helps!
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Post by The Elder King on Nov 24, 2016 22:57:09 GMT
Sounds like we may have given the wrong impression with that interview, so I'll clarify. They've already said Loyalty missions are entirely optional and don't affect the endgame in this one. It's more like DA:I companion quests, they just use the term "Loyalty mission" because it's hype. The Loyalty missions are all optional, true. But some of them do in fact have an impact on the final mission of the game, either directly or indirectly. Certain other (non-loyalty-related) quests and decisions can affect the final mission as well. In short: just because it's optional doesn't mean it's ignored by the main story. We're big fans of having reactivity where it makes sense to do so. We're just not doing "you didn't earn Bob's loyalty, ergo Bob dies." Hope that helps! Thanks for the clarification Ian
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Post by colfoley on Nov 24, 2016 22:57:51 GMT
Sounds like we may have given the wrong impression with that interview, so I'll clarify. They've already said Loyalty missions are entirely optional and don't affect the endgame in this one. It's more like DA:I companion quests, they just use the term "Loyalty mission" because it's hype. The Loyalty missions are all optional, true. But some of them do in fact have an impact on the final mission of the game, either directly or indirectly. Certain other (non-loyalty-related) quests and decisions can affect the final mission as well. In short: just because it's optional doesn't mean it's ignored by the main story. We're big fans of having reactivity where it makes sense to do so. We're just not doing "you didn't earn Bob's loyalty, ergo Bob dies." Hope that helps! helps tremendously. Hopefully this means me a avoids the one mistake i thought da i made in terms of the narrative.
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Post by Andrew Lucas on Nov 24, 2016 23:34:19 GMT
Can someone else make these currently salt ass threads.
Also, Solas aside, DAI's didn't use most of the cast to be important in the main plot. They turned out fine.
You're losing the edge.
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Post by Link"Guess"ski on Nov 24, 2016 23:44:47 GMT
Sounds like we may have given the wrong impression with that interview, so I'll clarify. They've already said Loyalty missions are entirely optional and don't affect the endgame in this one. It's more like DA:I companion quests, they just use the term "Loyalty mission" because it's hype. The Loyalty missions are all optional, true. But some of them do in fact have an impact on the final mission of the game, either directly or indirectly. Certain other (non-loyalty-related) quests and decisions can affect the final mission as well. In short: just because it's optional doesn't mean it's ignored by the main story. We're big fans of having reactivity where it makes sense to do so. We're just not doing "you didn't earn Bob's loyalty, ergo Bob dies." Hope that helps! I never expected to see you or any employees in here, but thanks, man! I am aware it's all interviews that are done kind of on the spot, so sometimes the details can't be taken at face value, but it's good you're here to clarify then! But uh, does EA approve of you lurking around in here? xD (don't worry we won't tell lol)
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Post by The Elder King on Nov 24, 2016 23:48:01 GMT
Sounds like we may have given the wrong impression with that interview, so I'll clarify. The Loyalty missions are all optional, true. But some of them do in fact have an impact on the final mission of the game, either directly or indirectly. Certain other (non-loyalty-related) quests and decisions can affect the final mission as well. In short: just because it's optional doesn't mean it's ignored by the main story. We're big fans of having reactivity where it makes sense to do so. We're just not doing "you didn't earn Bob's loyalty, ergo Bob dies." Hope that helps! I never expected to see you or any employees in here, but thanks, man! I am aware it's all interviews that are done kind of on the spot, so sometimes the details can't be taken at face value, but it's good you're here to clarify then! But uh, does EA approve of you lurking around in here? xD (don't worry we won't tell lol) He's not the only dev one that posted or lurk here. Josh Hendricks does too.
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Post by Andrew Lucas on Nov 24, 2016 23:52:14 GMT
Sounds like we may have given the wrong impression with that interview, so I'll clarify. The Loyalty missions are all optional, true. But some of them do in fact have an impact on the final mission of the game, either directly or indirectly. Certain other (non-loyalty-related) quests and decisions can affect the final mission as well. In short: just because it's optional doesn't mean it's ignored by the main story. We're big fans of having reactivity where it makes sense to do so. We're just not doing "you didn't earn Bob's loyalty, ergo Bob dies." Hope that helps! I never expected to see you or any employees in here, but thanks, man! I am aware it's all interviews that are done kind of on the spot, so sometimes the details can't be taken at face value, but it's good you're here to clarify then! But uh, does EA approve of you lurking around in here? xD (don't worry we won't tell lol)
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Post by KaiserShep on Nov 25, 2016 4:58:21 GMT
loyalty missions to get to know the people that Ryder will be around. So, would that include crewmembers having loyalty missions? I just want to know how we're going to have "loyalty missions" designed to get to know your companions better when everyone is 2.5 million light years away from their old lives. As an example, Garrus' loyalty mission is based on a personal history that goes back less than 2 years. Where or how a character grew up, or even where they're from is not necessary to get to know them better.
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Post by floratheelf on Nov 25, 2016 6:05:05 GMT
This thread just shows how easily some people jump to the wrong conclusions. Hopefully this makes people stop and think a little differently in the future.. maybe? *remains hopeful*
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Post by KaiserShep on Nov 25, 2016 6:20:55 GMT
This thread just shows how easily some people jump to the wrong conclusions. Hopefully this makes people stop and think a little differently in the future.. maybe? *remains hopeful* When the internet was first created, there was a greeting that said: abandon all hope all ye who log in. True story.
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Post by SofaJockey on Nov 25, 2016 8:54:21 GMT
Plot-integral characters cause their own issues.
For reasons I'm not stating here, Dragon Age's Anders and Solas would be two examples.
Also, 'marketing can be misleading', just because Javik wasn't plot integral didn't mean he wasn't very interesting to bring along in specific circumstances.
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