The Elder King
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Post by The Elder King on Nov 29, 2016 9:59:34 GMT
They can balance it for MP and then just let us pause it in SP. If ME3 and DAI demonstrated anything, it's that BioWare makes unchallenging games. So letting us make them even less challenging by pausing doesn't have a downside. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Agreed. I love the pause in the ME trilogy. It allows for limited tactical play. I don't understand the need to remove it because it turns the combat into real time. A most vicious button smashing exercise.
This design move does remind me of when Electronic Arts Chief Creative Officer Richard Hilleman decided to address a very serious issue popping up : video games are too hard. Pub on Feb 7, 2015.
I'll quote an excellent reply to this from the same article: The problem isn't in how hard your games are, EA. It's with how you are presenting the controls to the player, and how masterfully you can create a learning curve. If you feel like your games are too hard, you are either screwing up your learning curve, or you were never gamers to begin with.
Not that I disagree with you on the pause feature (I actually agree), but is it necessary to use a catchphrase that has no relevance to the gameplay? Button smashing happened on release with DA2 since you had to press the attack button once per hit, so the quicker you push it the faster your character was (and even in that game they fixed that with a patch giving us the choice of our preferred method). The lack of pause in Andromeda won't make the game any more 'button mashingly' since the trigger for the gun function in the same way, and even with the individual cooldown you can't press the powers buttons continuously, unlike DA2's default autoattack. There is no system that lead you to push a button a lot as with DA2, even more considering unlike DA your character doesn't stand nearly as still. MEA will definitely have a more frenetic combat, forcing people to play like that, but it won't be a button mashing experience.
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Post by Arcian on Nov 29, 2016 10:09:32 GMT
So tired of Inquisition bashing. If you haven't noticed, this is a Bioware fan forum. There are tons of Dragon Age fans here and lots of people, like myself, who thoroughly enjoyed Inquisition. Every time a dev says "so many quests," there's a band of brother haters on this site saying it's "Inquisition all over again. " soooooo sick of it. Sorry you didn't enjoy Inquisition. It is made by the same company. It definitely will have some similarities no matter what, but there's definitely core differences because, you know. Dragon Age isn't Mass Effect and Mass Effect isn't Dragon Age. You can enjoy something and still bash it. I enjoyed DA:I but there was a lot of things about it that rustled my jimmies.
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Post by wright1978 on Nov 29, 2016 10:09:47 GMT
He's asked if the vision for the game is more Mac's than Casey's but dodges saying the Montreal teammates were fans of ME1 before becoming devs and they really push for their ideal of what Mass Effect should be. Given my favourite game was ME2 that's not something that sets my pulse racing.
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Post by Deleted on Nov 29, 2016 10:17:28 GMT
So tired of Inquisition bashing. If you haven't noticed, this is a Bioware fan forum. There are tons of Dragon Age fans here and lots of people, like myself, who thoroughly enjoyed Inquisition. Every time a dev says "so many quests," there's a band of brother haters on this site saying it's "Inquisition all over again. " soooooo sick of it. Sorry you didn't enjoy Inquisition. It is made by the same company. It definitely will have some similarities no matter what, but there's definitely core differences because, you know. Dragon Age isn't Mass Effect and Mass Effect isn't Dragon Age.
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The Elder King
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Post by The Elder King on Nov 29, 2016 10:18:10 GMT
So tired of Inquisition bashing. If you haven't noticed, this is a Bioware fan forum. There are tons of Dragon Age fans here and lots of people, like myself, who thoroughly enjoyed Inquisition. Every time a dev says "so many quests," there's a band of brother haters on this site saying it's "Inquisition all over again. " soooooo sick of it. Sorry you didn't enjoy Inquisition. It is made by the same company. It definitely will have some similarities no matter what, but there's definitely core differences because, you know. Dragon Age isn't Mass Effect and Mass Effect isn't Dragon Age. You can enjoy something and still bash it. I enjoyed DA:I but there was a lot of things about it that rustled my jimmies. I think in your case it more criticizing then bashing. I don't have a problem with either. The fact that is a fan forum doesn't mean people can't express their negative opinions on Bioware games.
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Post by Deleted on Nov 29, 2016 10:27:30 GMT
I love all the DA and ME games, but man I can tear them apart if I want too. Obviously there are faults with all of them, and we have a right to express our views but imo Obliviousmiss has a point. On the ME boards there has always been a group of ppl ready to jump on DAI at any given notice, to the point where DAI fans can feel unwelcome. It's their whipping boy and I for one get very tired of it. If you don't like it that's fine, but constantly making jokes at it's expense, and by extension at the expense of those who love it, gets very tiresome. I wouldn't come on here and start bringing up ME1's pitiful combat system every time anyone ever mentioned a weapon or combat. So I totally get it when DAI fans get exasperated at the never ending hate towards DAI that's wielded (by a small minority) at any teeny tiny opportunity they get.
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Post by The Elder King on Nov 29, 2016 10:32:51 GMT
I love all the DA and ME games, but man I can tear them apart if I want too. Obviously there are faults with all of them, and we have a right to express our views but imo Obliviousmiss has a point. On the ME boards there has always been a group of ppl ready to jump on DAI at any given notice, to the point where DAI fans can feel unwelcome. It's their whipping boy and I for one get very tired of it. If you don't like it that's fine, but constantly making jokes at it's expense, and by extension at the expense of those who love it, gets very tiresome. I wouldn't come on here and start bringing up ME1's pitiful combat system every time anyone ever mentioned a weapon or combat. So I totally get it when DAI fans get exasperated at the never ending hate towards DAI that's wielded (by a small minority) at any teeny tiny opportunity they get. You do realize that the people criticizing DAI, even harder, aren't (necessarily) ME fans, but fans of Bioware games in general? They probably lived or loved DAO, DA2 or one of them. Most of the people in the forum (both prime BSN and this one) played and are fans of both series. And some of the might have problems with ME as well. I don't think there is a division between the two boards between two different groups of people (although there are a few that didn't play one series or heavily prefer one). Things like that always happened. During DA2's development people on the DA boards criticized the choices Bioware was making, calling it Dragon Effect 2 and that ME2 was heavily influencing it. And to be fair, ME3 is mentioned on this board with fears for Andromeda as much as DAI.
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Post by 10k on Nov 29, 2016 11:06:26 GMT
I'm still baffled I'm always the first to post it though. I generally check in at Gameinformer around the same time of day when I know there'll be news, but I waited maybe half an hour before posting it anywhere and still nobody had picked it up. If people want someone other than me to do it, they should probably be more eager to get the word out there because it seems like nobody else is really pushing for it but me. Keep doing what you're doing. I like the skepticism you always have in your writing when you make these threads. It seems a lot of people here don't like you being critical of BW. It's your opinion, I see no harm with it.
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Post by traks on Nov 29, 2016 11:09:16 GMT
Why make an own thread about every gameinformer piece in the first place? I didn't hear anything in that interview that warrants an own thread. What did I miss that has to be discussed in this thread and not the big gameinformer one - if at all?
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The Elder King
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Post by The Elder King on Nov 29, 2016 11:18:20 GMT
I'm still baffled I'm always the first to post it though. I generally check in at Gameinformer around the same time of day when I know there'll be news, but I waited maybe half an hour before posting it anywhere and still nobody had picked it up. If people want someone other than me to do it, they should probably be more eager to get the word out there because it seems like nobody else is really pushing for it but me. Keep doing what you're doing. I like the skepticism you always have in your writing when you make these threads. It seems a lot of people here don't like you being critical of BW. It's your opinion, I see no harm with it. I'm fine as well, as I stated above, but I think people don't like the constant pessimism to the point overreacting (which, at least in the loyalty quest thread, happened).
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Post by helios969 on Nov 29, 2016 12:11:52 GMT
Most of us "bashers" liked DAI as a game and are long time fans of Bioware, but I saw a tremendous amount of corner cutting in the game that bothered me. At the time I just thought it was the nature of openworld gaming combined with a general lack of resources...but then another developer came along and showed that you can maintain a tight focused narrative with meaningful side content. Now I just think they mismanaged their resources and cut corners in the wrong places...adding nonhuman races into the game at the last minute didn't help anything either (thankfully a mistake Bioware chose not to repeat in MEA).
As far as this thread goes...Perhaps I missed something but after watching the interview I didn't catch anything that suggested MEA would be a clone of DAI.
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Post by Deleted on Nov 29, 2016 12:16:11 GMT
No one outside of the people involved is owed any kind of explanation for why team members leave a project or a company. Even when one is given by the person leaving, as in the case with Cameron Lee, people bound and determined to turn it into a smoking gun don't fucking believe them anyway, so what's the point? This is less true with Montreal, but in Edmonton I could totally see people leaving just because they could no longer tolerate living there. Edmonton isn't for everyone. The weather is not welcoming. The air quality is surprisingly bad. The city overall is unattractive. And the bigotry is unsubtle. I really liked living in Edmonton, but many people don't. I sort of get the feeling from Aaryn's interview that this might be yet another Canadian company that's eventually heading south... i.e. that more and more of their operations are going to be based in Austin rather than Alberta. I've lived in Alberta long enough that I've seen this sort of thing happen again and again with companies from numerous different industries. It usually happens in cycles - rolling on the ups and downs of the oil industry. Sad and frustrating for Albertans like myself to continually see different industries build up in the province during "good times" only to see them take their operations south whenever things slow down a bit.
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Post by Deleted on Nov 29, 2016 12:23:39 GMT
I'm still hoping the new IP is a contemporary setting with magic, basically I want Shadowrun since Harebrained Schemes is doing their whatever giant robot thing and I need my fix. As long as it takes you places around the world and we don't just stay in NA or Europe. I am growing a little tired of USA and England based entertainment with very occasional forays in France, Italy or Russia. Part of me hopes it is a setting with time machine romanticism involved, with power based characters and period weapons whenever you time travel, that you do not evolve, but simply pick up from the locker. But that so much work, it is completely out of question. I also always craved another take on Jade Empire setting, and on a renaissance setting similar to the Lies of Loke Lamora world or Bysantium-Cruisade setting... ah, the dreams, the dreams....
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The Elder King
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Post by The Elder King on Nov 29, 2016 12:23:59 GMT
Most of us "bashers" liked DAI as a game and are long time fans of Bioware, but I saw a tremendous amount of corner cutting in the game that bothered me. At the time I just thought it was the nature of openworld gaming combined with a general lack of resources...but then another developer came along and showed that you can maintain a tight focused narrative with meaningful side content. Now I just think they mismanaged their resources and cut corners in the wrong places...adding nonhuman races into the game at the last minute didn't help anything either (thankfully a mistake Bioware chose not to repeat in MEA). As far as this thread goes...Perhaps I missed something but after watching the interview I didn't catch anything that suggested MEA would be a clone of DAI. To be fair we don't know how much resources either teams had in developing their games. I think that doing open worlds rpgs, considering the type of games Bioware and CDPR were used to do, it's not necessarily easy. The latter did a better job (in my opinion), but I still cut Bioware some slack for DAI. I do want to see improvements in MEA though. As for the races, yeah, maybe they could've used those resources in other parts of the game, but I'm not sure that they'd have had those resources without adding races (as it goes for MP). Another thing to consider is that some cuts were probably based on developing on 5 platforms on two different gen.
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Post by Deleted on Nov 29, 2016 12:32:08 GMT
It has also be said on the twitter thread that there are no quests that involve collecting 20 of this and that. A lot of quests do not necessarily mean that they won't be great quests... it just means that the game is going to be quite large... which is the general trend with most of the games. Since the newer consoles can handle much more capacity than the old ones, developers are feeling "freed up" to produce larger games. The quality of that content can ONLY be logically judged after that content is released. Flynn's statements are not "evidence" of anything really. I really don't get people objecting to their being "a lot of planets to land on." I thought that's one thing they wanted more of in the ME Trilogy... i.e. that the complaint was that you could not land on most of the planets described by the Codex. I thought that was one reason some people are so against leaving the Milky Way... i.e. that it is still 99% unexplored. I'm really looking forward to the large number of planets that I can land on combined with the expectation that they will be quite a bit more varied than in ME1 (that is, no planets with just different colored mountains). People wanted to be able to explore more in ME1... and I think that's exactly what we're going to be able to do in ME:A... all with much better graphics than ME1 as well.
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Post by fade9wayz on Nov 29, 2016 12:35:03 GMT
Because ME3 was extremely flawed. I mean, it was to the point where a lot of people felt (and still feel) cheated. And Bioware basically just lectured the audience on what they should appreciate about it, because we clearly didn't "get it". So, yeah, they're going to be reluctant to put their trust in what comes next. The story, the mechanics, multiplayer integration. They're going to see the cr*p Bioware has pulled in the past in what's coming in the future. The big question Bioware needs to answer (and hasn't yet) for a lot of people is: Why should we trust you again? Why should you need trust? Just wait for the game and whatever review you find trutworthy to come out to decide if it's worth your while. You're not married to BW, they don't hold a gun to your head forcing you to buy the game either. If the very little we know about it so far is enough for you to decide the game will be bad, then good for you. I hope though it's little surprise that many here disagree with you and need to know more before making their minds up on the quality (or lack thereof) of a game that isn't even out yet. Expressing your concerns is fine, wanting BW to earn your trust following your standards alone is foolish. Edit: fucked up my quote, sorry, I blame my headache
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Post by Deleted on Nov 29, 2016 12:36:06 GMT
Heh, fwiw, the DA bashing makes it less appealing to try the franchise. I did not like what I saw when I started the first game, and overall very negative feedback on the last instalment makes it appear as a poor descision to invest the time into learning it. Basically, if I had to sum up what I got in terms of MA from the overall opinion is:Great game, lousy endings. In DA it is: Great romances, lousy third game. Frankly, I loved me3 endings, but I take it they were remade better. The common opinion does not really make it or break it for me, it just superimposes on my first impression of DA & my overall fatigue with fantasy writers takes on medieval Europe settings.
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Post by Sartoz on Nov 29, 2016 12:48:06 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Agreed. I love the pause in the ME trilogy. It allows for limited tactical play. I don't understand the need to remove it because it turns the combat into real time. A most vicious button smashing exercise.
This design move does remind me of when Electronic Arts Chief Creative Officer Richard Hilleman decided to address a very serious issue popping up : video games are too hard. Pub on Feb 7, 2015.
I'll quote an excellent reply to this from the same article: The problem isn't in how hard your games are, EA. It's with how you are presenting the controls to the player, and how masterfully you can create a learning curve. If you feel like your games are too hard, you are either screwing up your learning curve, or you were never gamers to begin with.
Not that I disagree with you on the pause feature (I actually agree), but is it necessary to use a catchphrase that has no relevance to the gameplay? Button smashing happened on release with DA2 since you had to press the attack button once per hit, so the quicker you push it the faster your character was (and even in that game they fixed that with a patch giving us the choice of our preferred method). The lack of pause in Andromeda won't make the game any more 'button mashingly' since the trigger for the gun function in the same way, and even with the individual cooldown you can't press the powers buttons continuously, unlike DA2's default autoattack. There is no system that lead you to push a button a lot as with DA2, even more considering unlike DA your character doesn't stand nearly as still. MEA will definitely have a more frenetic combat, forcing people to play like that, but it won't be a button mashing experience. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Seems "button smashing" is of more interest than the article's reply... which to me make more sense to discuss. The lack of the Pause then Aim feature makes the game less tactical. Thing is, I see Bio veering (combat wise) towards the Star Wars Battlefront franchise. I could be wrong but there are debates questioning its success.. link here: segmentnext.com/2015/11/26/has-star-wars-battlefront-really-been-a-big-success/Nevertheless, I don't see why the original Pause then Aim mechanic could not be left as an option.
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Post by themikefest on Nov 29, 2016 12:50:09 GMT
He does mention he like for the game to be released springish, but wouldn't say come he** or high water that it would.
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Post by Deleted on Nov 29, 2016 12:55:33 GMT
Heh, fwiw, the DA bashing makes it less appealing to try the franchise. I did not like what I saw when I started the first game, and overall very negative feedback on the last instalment makes it appear as a poor descision to invest the time into learning it. Basically, if I had to sum up what I got in terms of MA from the overall opinion is:Great game, lousy endings. In DA it is: Great romances, lousy third game. Frankly, I loved me3 endings, but I take it they were remade better. The common opinion does not really make it or break it for me, it just superimposes on my first impression of DA & my overall fatigue with fantasy writers takes on medieval Europe settings. I know right? It does cast it in an unfair light but don't let other people's opinions stop you. I love all 3 games, DAI is in fact my favourite as the characters are very well written. DA2 has my favourite combat, and DAO has my favourite overall atmosphere. They're fantastic, and cheap without the DLCs. What if you had let the 'the endings are terrible' comments stop you from playing ME? One day, when it's on sale (or if you own it already), start up DAO, try a few Origins and find one that sticks, then go for it.
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Post by ApocAlypsE on Nov 29, 2016 12:55:43 GMT
Where did they mention that they remove the tactical pause option? Did I miss something? (anyway we will see in 2 days wont we?)
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Post by Deleted on Nov 29, 2016 13:28:16 GMT
Not that I disagree with you on the pause feature (I actually agree), but is it necessary to use a catchphrase that has no relevance to the gameplay? Button smashing happened on release with DA2 since you had to press the attack button once per hit, so the quicker you push it the faster your character was (and even in that game they fixed that with a patch giving us the choice of our preferred method). The lack of pause in Andromeda won't make the game any more 'button mashingly' since the trigger for the gun function in the same way, and even with the individual cooldown you can't press the powers buttons continuously, unlike DA2's default autoattack. There is no system that lead you to push a button a lot as with DA2, even more considering unlike DA your character doesn't stand nearly as still. MEA will definitely have a more frenetic combat, forcing people to play like that, but it won't be a button mashing experience. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Seems "button smashing" is of more interest than the article's reply... which to me make more sense to discuss. The lack of the Pause then Aim feature makes the game less tactical. Thing is, I see Bio veering (combat wise) towards the Star Wars Battlefront franchise. I could be wrong but there are debates questioning its success.. link here: segmentnext.com/2015/11/26/has-star-wars-battlefront-really-been-a-big-success/Nevertheless, I don't see why the original Pause then Aim mechanic could not be left as an option. It would indeed be nice if they could have left an optional toggle for it in the game... or even if they had left it in on just the easier settings. I can't help but think that someday (probably sooner than I'd like) my arthritis in my hands is going to impede me from playing these games entirely.
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Post by Deleted on Nov 29, 2016 13:28:21 GMT
Heh, fwiw, the DA bashing makes it less appealing to try the franchise. I did not like what I saw when I started the first game, and overall very negative feedback on the last instalment makes it appear as a poor descision to invest the time into learning it. Basically, if I had to sum up what I got in terms of MA from the overall opinion is:Great game, lousy endings. In DA it is: Great romances, lousy third game. Frankly, I loved me3 endings, but I take it they were remade better. The common opinion does not really make it or break it for me, it just superimposes on my first impression of DA & my overall fatigue with fantasy writers takes on medieval Europe settings. I know right? It does cast it in an unfair light but don't let other people's opinions stop you. I love all 3 games, DAI is in fact my favourite as the characters are very well written. DA2 has my favourite combat, and DAO has my favourite overall atmosphere. They're fantastic, and cheap without the DLCs. What if you had let the 'the endings are terrible' comments stop you from playing ME? One day, when it's on sale (or if you own it already), start up DAO, try a few Origins and find one that sticks, then go for it. Oh, I own all three of the games. I tried both DA and ME at the same time, and ME captured me as a player from the very first moment, while DA did not. It was really dark (environment, not writing or setting), so I did not like the artwork, and the story just did not offer me the immediate hook to want to know what happened next. It has reminded me NWN1, my personal bioware disappointment (I think most of us have one of those). I know folks alway prefer others to like what they do. Heh, I keep trying to get my SWTOR guilders to give ME a shot, but there is always this certain something that each individual player seeks. And after years of Baldur's Gate, icewind Dale, and NWN2, I am compelled to stay away from the elves, dwarves, bows and spears. Now, on a completely unrelated topic, the "pause" -i don't have any in-genre examples, because as someone acutely noted I have never played an FPS (including MET experience), but from what I have tried, I am keeping my fingers crossed it will be more sleek, like blade and soul, rather as needlessly complicated as SWTOR. I actually agree that a game that is too hard to play is not a well designed game. I don't really like either running out of the keys on the keyboard to bind your every skill and memorizing a set 40 moves rotation, Or spending most of my time in combat with the game paused, rotating the view to spot the enemies. Or, alternatively, having it on casual, and letting everything blow up before I shoot a spell. i hope for something intuitive, with a lot of movement, but still okay on a normal difficulty for someone without the live wire reflexes. Fingers crossed!
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Nov 29, 2016 13:30:20 GMT
Heh, fwiw, the DA bashing makes it less appealing to try the franchise. I did not like what I saw when I started the first game, and overall very negative feedback on the last instalment makes it appear as a poor descision to invest the time into learning it. Basically, if I had to sum up what I got in terms of MA from the overall opinion is:Great game, lousy endings. In DA it is: Great romances, lousy third game. Frankly, I loved me3 endings, but I take it they were remade better. The common opinion does not really make it or break it for me, it just superimposes on my first impression of DA & my overall fatigue with fantasy writers takes on medieval Europe settings. I know right? It does cast it in an unfair light but don't let other people's opinions stop you. I love all 3 games, DAI is in fact my favourite as the characters are very well written. DA2 has my favourite combat, and DAO has my favourite overall atmosphere. They're fantastic, and cheap without the DLCs. What if you had let the 'the endings are terrible' comments stop you from playing ME? One day, when it's on sale (or if you own it already), start up DAO, try a few Origins and find one that sticks, then go for it. I second that. Each game has pros and cons. When I first finished DAI shortly after relase (I preordered, still no regrets), I considered it maybe the best in the franchise. Then I replayed DA2 and I changed my mind. But that doesn't mean DAI is a bad game. It looks bad in certain repects compared to other games, but in turn it does some things better than the competition. And ultimately it all comes down to personal preference. A game can be objectively poorly designed and yet be a lot of fun and vice versa. I've enjoyed the hell out of Kingdom of Amalur even though I totally agree on all the criticism. I KNOW it's not a particularly amazing game but I played it for 70 hours and had a lot of fun with it. I consider ME1 the best game in the trilogy even though ME3 was a lot more fun to play. If gameplay sucks, does it make sense to hold ME1 in such high regard? Depends on how you look at it, what is most important to you. Nobody can answer that but yourself. I myself can usually tell from in-game footage and fairly neutral reviews if I'm going to enjoy a game. I've regretted maybe 2-3 game purchases in my life. However, always take everything salty fans say with... well, a grain (bucket) of salt. Things get more and more blown out of proportions online these days. It's a trend that annoys me immensely. No game is ever as amazing or as bad as people claim. And if there are more people out there who decide not to try a game they could have loved because of a very vocal very resentful minority, that's a real shame. Unless there are serious money or time constraints to consider, always form your own opnion based on your own experiences.
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Post by Deleted on Nov 29, 2016 13:47:37 GMT
Because ME3 was extremely flawed. I mean, it was to the point where a lot of people felt (and still feel) cheated. And Bioware basically just lectured the audience on what they should appreciate about it, because we clearly didn't "get it". So, yeah, they're going to be reluctant to put their trust in what comes next. The story, the mechanics, multiplayer integration. They're going to see the cr*p Bioware has pulled in the past in what's coming in the future. The big question Bioware needs to answer (and hasn't yet) for a lot of people is: Why should we trust you again? Why should you need trust? Just wait for the game and whatever review you find trutworthy to come out to decide if it's worth your while. You're not married to BW, they don't hold a gun to your head forcing you to buy the game either. If the very little we know about it so far is enough for you to decide the game will be bad, then good for you. I hope though it's little surprise that many here disagree with you and need to know more before making their minds up on the quality (or lack thereof) of a game that isn't even out yet. Expressing your concerns is fine, wanting BW to earn your trust following your standards alone is foolish. Edit: fucked up my quote, sorry, I blame my headache Put me on the same boat as Iakus. I had invested a lot of time and money into ME1 and ME2 compared to the rest of my gaming library from the 1990s (triple digit hours spent on at least 14 Commander Shepards), and it had more replay value than KOTOR during its relevant days (Male Revan, light side, always romance Bastila). I had been binge-consuming whatever news article there was on the Mass Effect franchise, and the fact remains that Hudson and Gamble did make false promises about the ME3. ME3 didn't really respect any sense of player agency, and the quality really suffered as a result (the problems associated with ME3 deserves a thread of its own, and there's enough google search results showing what those problems entail)The endings being crappy genuinely killed off my interest in importing all of my Shepards (only 3 made it to ME3)Hell, I didn't even buy the ME3 DLC until this summer because of it. No thanks to Hudson and Gamble lying their asses off about ME3 pre-release, I have very little reason to believe a single word the latter is saying (i.e. Multiplayer not being required for the "Shepard lives" ending, and the "you won't get a bespoken ending" being the chief offenders). The fact that Flynn actually brought up the word "false promises" in this interview speaks volumes here. I'm only on this board to see if Bioware learned their lessons or not. Right now, my trust rating is only 5% with this interview.
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