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Post by The Elder King on Nov 29, 2016 13:49:35 GMT
Not that I disagree with you on the pause feature (I actually agree), but is it necessary to use a catchphrase that has no relevance to the gameplay? Button smashing happened on release with DA2 since you had to press the attack button once per hit, so the quicker you push it the faster your character was (and even in that game they fixed that with a patch giving us the choice of our preferred method). The lack of pause in Andromeda won't make the game any more 'button mashingly' since the trigger for the gun function in the same way, and even with the individual cooldown you can't press the powers buttons continuously, unlike DA2's default autoattack. There is no system that lead you to push a button a lot as with DA2, even more considering unlike DA your character doesn't stand nearly as still. MEA will definitely have a more frenetic combat, forcing people to play like that, but it won't be a button mashing experience. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Seems "button smashing" is of more interest than the article's reply... which to me make more sense to discuss. The lack of the Pause then Aim feature makes the game less tactical. Thing is, I see Bio veering (combat wise) towards the Star Wars Battlefront franchise. I could be wrong but there are debates questioning its success.. link here: segmentnext.com/2015/11/26/has-star-wars-battlefront-really-been-a-big-success/Nevertheless, I don't see why the original Pause then Aim mechanic could not be left as an option. Again, I don't disagree with the criticism on the lack of of the pause and aim feature. I'm simply saying it's not relevant at all with button mashing, which won't happen in the game. Where did they mention that they remove the tactical pause option? Did I miss something? (anyway we will see in 2 days wont we?) They mentioned this on tweets and some articles. We can still pause, but we can't aim or use powers during it.
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Post by Deleted on Nov 29, 2016 13:51:53 GMT
Can you rotate the view while paused, and does it stay the same after you unpause?
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The Elder King
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Post by The Elder King on Nov 29, 2016 13:54:38 GMT
Can you rotate the view while paused, and does it stay the same after you unpause? They haven't said anything about that. But the fact that they mentioned you can't aim, I guess it means you either can't rotate or it turns back when you unpause. Maybe we'll know more Thursday.
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Post by Link"Guess"ski on Nov 29, 2016 14:57:05 GMT
It has also be said on the twitter thread that there are no quests that involve collecting 20 of this and that. A lot of quests do not necessarily mean that they won't be great quests... it just means that the game is going to be quite large... which is the general trend with most of the games. Since the newer consoles can handle much more capacity than the old ones, developers are feeling "freed up" to produce larger games. The quality of that content can ONLY be logically judged after that content is released. Flynn's statements are not "evidence" of anything really. I really don't get people objecting to their being "a lot of planets to land on." I thought that's one thing they wanted more of in the ME Trilogy... i.e. that the complaint was that you could not land on most of the planets described by the Codex. I thought that was one reason some people are so against leaving the Milky Way... i.e. that it is still 99% unexplored. I'm really looking forward to the large number of planets that I can land on combined with the expectation that they will be quite a bit more varied than in ME1 (that is, no planets with just different colored mountains). People wanted to be able to explore more in ME1... and I think that's exactly what we're going to be able to do in ME:A... all with much better graphics than ME1 as well. He gave an example and said there won't be a "Collect 10 this and that" but IMO anything with a quantative "tickbox" is going to be detrimental unless it's just collectables like shards or "insignias". I don't want any "Kill x space bears" or "found artifact 1/3" because any of that is IMO bad quest design. I'm replaying DA:I and DA2 right now, and a thing I realize I liked in DA2 and previous Mass Effects before 3 is that quest objectives tell you what to do, but they describe the surrounding plot so the objective feels like a storydriven goal, like "speak to Arianni" because that's not a quantiative goal. ME3 would've been better if the quest log hadn't been static, but ME2 was basically alright. I also liked how DA:I had good quest descriptions but I didn't like how in almost every quest there was a bar monetizing the progress somehow, like the "1/x" things or some "total effort" bars like "power" and etc.
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Post by Deleted on Nov 29, 2016 15:00:44 GMT
It has also be said on the twitter thread that there are no quests that involve collecting 20 of this and that. A lot of quests do not necessarily mean that they won't be great quests... it just means that the game is going to be quite large... which is the general trend with most of the games. Since the newer consoles can handle much more capacity than the old ones, developers are feeling "freed up" to produce larger games. The quality of that content can ONLY be logically judged after that content is released. Flynn's statements are not "evidence" of anything really. I really don't get people objecting to their being "a lot of planets to land on." I thought that's one thing they wanted more of in the ME Trilogy... i.e. that the complaint was that you could not land on most of the planets described by the Codex. I thought that was one reason some people are so against leaving the Milky Way... i.e. that it is still 99% unexplored. I'm really looking forward to the large number of planets that I can land on combined with the expectation that they will be quite a bit more varied than in ME1 (that is, no planets with just different colored mountains). People wanted to be able to explore more in ME1... and I think that's exactly what we're going to be able to do in ME:A... all with much better graphics than ME1 as well. He gave an example and said there won't be a "Collect 10 this and that" but IMO anything with a quantative "tickbox" is going to be detrimental unless it's just collectables like shards or "insignias". I don't want any "Kill x space bears" or "found artifact 1/3" because any of that is IMO bad quest design. I'm replaying DA:I and DA2 right now, and a thing I realize I liked in DA2 and previous Mass Effects before 3 is that quest objectives tell you what to do, but they describe the surrounding plot so the objective feels like a storydriven goal, like "speak to Arianni" because that's not a quantiative goal. ME3 would've been better if the quest log hadn't been static, but ME2 was basically alright. I also liked how DA:I had good quest descriptions but I didn't like how in almost every quest there was a bar monetizing the progress somehow, like the "1/x" things or some "total effort" bars like "power" and etc. ... and you have no proof that any of the quests will even have any sort of quantative "tickbox." As I said, Flynn's interview is "evidence" of nothing. You're just trying to feed your own negative speculations at this point.
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Post by fade9wayz on Nov 29, 2016 15:01:48 GMT
Put me on the same boat as Iakus. I had invested a lot of time and money into ME1 and ME2 compared to the rest of my gaming library from the 1990s (triple digit hours spent on at least 14 Commander Shepards), and it had more replay value than KOTOR during its relevant days (Male Revan, light side, always romance Bastila). I had been binge-consuming whatever news article there was on the Mass Effect franchise, and the fact remains that Hudson and Gamble did make false promises about the ME3. ME3 didn't really respect any sense of player agency, and the quality really suffered as a result (the problems associated with ME3 deserves a thread of its own, and there's enough google search results showing what those problems entail)The endings being crappy genuinely killed off my interest in importing all of my Shepards (only 3 made it to ME3)Hell, I didn't even buy the ME3 DLC until this summer because of it. No thanks to Hudson and Gamble lying their asses off about ME3 pre-release, I have very little reason to believe a single word the latter is saying (i.e. Multiplayer not being required for the "Shepard lives" ending, and the "you won't get a bespoken ending" being the chief offenders). The fact that Flynn actually brought up the word "false promises" in this interview speaks volumes here. I'm only on this board to see if Bioware learned their lessons or not. Right now, my trust rating is only 5% with this interview. Well, have fun rowing on your pond and beating dead sea horses. Do you think you're the only ones who invested a lot of time in these games? Hell, I have 2790 hours on ME3MP alone, so it is safe to say I found enjoyment and replay value in that game, but you probably don't care because MP-bla-bla-disdain-bla-bla, just like I don't care about your trust issues. Again, you can just wait after the game is out to make an educated decision, instead of a prejudiced one, on whether or not MEA is worth your money and time. Besides, these boards are not made by Bioware, this is fan-made. More or less wild speculations and varying personal opinions on subjects going from pubic hair to combat mechanics based on the little info that has been released so far. Waiting here to see if BW learned their lesson is silly. I certainly don't need people here to validate my own opinion on some game feature or character.
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The Elder King
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Post by The Elder King on Nov 29, 2016 15:04:43 GMT
It has also be said on the twitter thread that there are no quests that involve collecting 20 of this and that. A lot of quests do not necessarily mean that they won't be great quests... it just means that the game is going to be quite large... which is the general trend with most of the games. Since the newer consoles can handle much more capacity than the old ones, developers are feeling "freed up" to produce larger games. The quality of that content can ONLY be logically judged after that content is released. Flynn's statements are not "evidence" of anything really. I really don't get people objecting to their being "a lot of planets to land on." I thought that's one thing they wanted more of in the ME Trilogy... i.e. that the complaint was that you could not land on most of the planets described by the Codex. I thought that was one reason some people are so against leaving the Milky Way... i.e. that it is still 99% unexplored. I'm really looking forward to the large number of planets that I can land on combined with the expectation that they will be quite a bit more varied than in ME1 (that is, no planets with just different colored mountains). People wanted to be able to explore more in ME1... and I think that's exactly what we're going to be able to do in ME:A... all with much better graphics than ME1 as well. He gave an example and said there won't be a "Collect 10 this and that" but IMO anything with a quantative "tickbox" is going to be detrimental unless it's just collectables like shards or "insignias". I don't want any "Kill x space bears" or "found artifact 1/3" because any of that is IMO bad quest design. I'm replaying DA:I and DA2 right now, and a thing I realize I liked in DA2 and previous Mass Effects before 3 is that quest objectives tell you what to do, but they describe the surrounding plot so the objective feels like a storydriven goal, like "speak to Arianni" because that's not a quantiative goal. ME3 would've been better if the quest log hadn't been static, but ME2 was basically alright. I also liked how DA:I had good quest descriptions but I didn't like how in almost every quest there was a bar monetizing the progress somehow, like the "1/x" things or some "total effort" bars like "power" and etc. I sort of agree with that. Though for some side quests those were presents in DAO as well (like the Wade's armour quest) or ME with the collectible quests. DA2 had those quest were you find an item in the world and you had to bring it back that I don't like (though as far as I recall it was something you found out casually, you didnt have to search before for them). Presentation and quest descriptionis definitely important.
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Post by Element Zero on Nov 29, 2016 16:00:49 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Seems "button smashing" is of more interest than the article's reply... which to me make more sense to discuss. The lack of the Pause then Aim feature makes the game less tactical. Thing is, I see Bio veering (combat wise) towards the Star Wars Battlefront franchise. I could be wrong but there are debates questioning its success.. link here: segmentnext.com/2015/11/26/has-star-wars-battlefront-really-been-a-big-success/Nevertheless, I don't see why the original Pause then Aim mechanic could not be left as an option. It would indeed be nice if they could have left an optional toggle for it in the game... or even if they had left it in on just the easier settings. I can't help but think that someday (probably sooner than I'd like) my arthritis in my hands is going to impede me from playing these games entirely. Agreed. I don't use pause/play with Mass Effect, but I likewise have joint issues with EDS Hypermobility Type. It hasn't negatively impacted my gaming, yet, thanks to a full loadout of ring splints, just shortened the periods I spend gaming. There are BSNers who play ME with other disabilities, though, who really took advantage of the pause/play mechanic. (One guy plays with one hand! Amazing!) It's a shame to see it eliminated from their toolbox. It's a Singleplayer game. I see this as a not so subtle effort to push everyone toward trying MP. It removes a major barrier, at least, in eliminating the play differences. Many gamers will see their skills improve without the crutch, but it sucks for those who are now unable to continue playing.
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Post by The Elder King on Nov 29, 2016 16:03:42 GMT
It would indeed be nice if they could have left an optional toggle for it in the game... or even if they had left it in on just the easier settings. I can't help but think that someday (probably sooner than I'd like) my arthritis in my hands is going to impede me from playing these games entirely. Agreed. I don't use pause/play with Mass Effect, but I likewise have joint issues with EDS-HT. It hasn't negatively impacted my gaming, yet, thanks to ring splints, just shortened the periods I spend gaming. There are BSNers who play ME with serious disabilities, though, who really took advantage of the pause/play mechanic. (One guy plays with one hand! Amazing!) It's a shame to see it eliminated from their toolbox. It's a Singleplayer game. I see this as a not so subtly effort to push everyone toward playing MP. It removes a major barrier, at least, in eliminating the play differences. Many gamers will see their skills improve without the crutch, but it sucks for those who are now unable to continue playing. I don't think the differences were that great between the two modes in ME3 though. There was some adjustment to do but it wasn't that difficult. I do hope that they'll decide it to bring it back in later games.
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Post by Element Zero on Nov 29, 2016 16:07:29 GMT
Agreed. I don't use pause/play with Mass Effect, but I likewise have joint issues with EDS-HT. It hasn't negatively impacted my gaming, yet, thanks to ring splints, just shortened the periods I spend gaming. There are BSNers who play ME with serious disabilities, though, who really took advantage of the pause/play mechanic. (One guy plays with one hand! Amazing!) It's a shame to see it eliminated from their toolbox. It's a Singleplayer game. I see this as a not so subtly effort to push everyone toward playing MP. It removes a major barrier, at least, in eliminating the play differences. Many gamers will see their skills improve without the crutch, but it sucks for those who are now unable to continue playing. I don't think the differences were that great between the two modes in ME3 though. There was some adjustment to do but it wasn't that difficult. I do hope that they'll decide it to bring it back in later games. Not for us, but I'm thinking of the guy with one hand. Also, ME3 difficulty was a joke that should never be repeated.
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The Elder King
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Post by The Elder King on Nov 29, 2016 16:13:13 GMT
I don't think the differences were that great between the two modes in ME3 though. There was some adjustment to do but it wasn't that difficult. I do hope that they'll decide it to bring it back in later games. Not for us, but I'm thinking of the guy with one hand. Also, ME3 difficulty was a joke that should never be repeated. Yeah, I meant for him/them. I was mostly referring to the control schemes that were enough similar. The SP being more difficult (which it should've) wouldn't have affected that.
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Post by Deleted on Nov 29, 2016 17:04:25 GMT
I know right? It does cast it in an unfair light but don't let other people's opinions stop you. I love all 3 games, DAI is in fact my favourite as the characters are very well written. DA2 has my favourite combat, and DAO has my favourite overall atmosphere. They're fantastic, and cheap without the DLCs. What if you had let the 'the endings are terrible' comments stop you from playing ME? One day, when it's on sale (or if you own it already), start up DAO, try a few Origins and find one that sticks, then go for it. I second that. Each game has pros and cons. When I first finished DAI shortly after relase (I preordered, still no regrets), I considered it maybe the best in the franchise. Then I replayed DA2 and I changed my mind. But that doesn't mean DAI is a bad game. It looks bad in certain repects compared to other games, but in turn it does some things better than the competition. And ultimately it all comes down to personal preference. A game can be objectively poorly designed and yet be a lot of fun and vice versa. I've enjoyed the hell out of Kingdom of Amalur even though I totally agree on all the criticism. I KNOW it's not a particularly amazing game but I played it for 70 hours and had a lot of fun with it. I consider ME1 the best game in the trilogy even though ME3 was a lot more fun to play. If gameplay sucks, does it make sense to hold ME1 in such high regard? Depends on how you look at it, what is most important to you. Nobody can answer that but yourself. I myself can usually tell from in-game footage and fairly neutral reviews if I'm going to enjoy a game. I've regretted maybe 2-3 game purchases in my life. However, always take everything salty fans say with... well, a grain (bucket) of salt. Things get more and more blown out of proportions online these days. It's a trend that annoys me immensely. No game is ever as amazing or as bad as people claim.
And if there are more people out there who decide not to try a game they could have loved because of a very vocal very resentful minority, that's a real shame. Unless there are serious money or time constraints to consider, always form your own opnion based on your own experiences.
I agree, especially with the second half of what you said. I always cringe when I read someone saying 'I never played DA2 because ppl online said it was bad' for example. Nowadays there's a terrible tendancy online for folks to either love or hate a game. In reality most of us should occupy the middle ground, but that's not as exciting of a soundbite or meme.
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Post by jackievakarian on Nov 29, 2016 17:07:13 GMT
Not for us, but I'm thinking of the guy with one hand. Also, ME3 difficulty was a joke that should never be repeated. Yeah, I meant for him/them. I was mostly referring to the control schemes that were enough similar. The SP being more difficult (which it should've) wouldn't have affected that. Was ME3 too easy for most players? I kind of sucked at ME2, but I managed to beat ME3 on Insanity difficulty and I felt extremely accomplished and proud. I didn't think it was too easy at all. If anything, I felt the difficulty was "just right" or a little difficult. I hope ME: A will be about as difficult as that, a sweet spot.
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Post by duckley on Nov 29, 2016 17:07:42 GMT
I am just looking forward to playing a decently fun game. I have no grand illusions that this will be a masterpiece (but great if it is!!). I have absolutely loved the DA series and the ME series to date - warts and all. I am much more of a DA series fan... still playing Inquisition.
Would love it if both series were available as reboots for PS4.
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Post by The Elder King on Nov 29, 2016 17:16:53 GMT
Yeah, I meant for him/them. I was mostly referring to the control schemes that were enough similar. The SP being more difficult (which it should've) wouldn't have affected that. Was ME3 too easy for most players? I kind of sucked at ME2, but I managed to beat ME3 on Insanity difficulty and I felt extremely accomplished and proud. I didn't think it was too easy at all. If anything, I felt the difficulty was "just right" or a little difficult. I hope ME: A will be about as difficult as that, a sweet spot. I think it might've been a bit more difficult. It was still fun to play though.
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Post by Kappa Neko on Nov 29, 2016 17:49:48 GMT
I am just looking forward to playing a decently fun game. I have no grand illusions that this will be a masterpiece (but great if it is!!). I have absolutely loved the DA series and the ME series to date - warts and all. I am much more of a DA series fan... still playing Inquisition. Would love it if both series were available as reboots for PS4. At this point I would give an arm for a remaster of the trilogy... all DLC included. ARE YOU LISTENING, EA?! MAJOR CASHGRAB OPPORTUNITY!!!
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Post by Deleted on Nov 29, 2016 17:58:57 GMT
Well, have fun rowing on your pond and beating dead sea horses. Do you think you're the only ones who invested a lot of time in these games? Hell, I have 2790 hours on ME3MP alone, so it is safe to say I found enjoyment and replay value in that game, but you probably don't care because MP-bla-bla-disdain-bla-bla, just like I don't care about your trust issues. Again, you can just wait after the game is out to make an educated decision, instead of a prejudiced one, on whether or not MEA is worth your money and time. Besides, these boards are not made by Bioware, this is fan-made. More or less wild speculations and varying personal opinions on subjects going from pubic hair to combat mechanics based on the little info that has been released so far. Waiting here to see if BW learned their lesson is silly. I certainly don't need people here to validate my own opinion on some game feature or character. Just to set the record straight, I only signed up on this forum because as it stood, I had no centralized way to get info since Facebook and Twitter are unreliable, and I am completely aware this is a fan made site. BTW, I was permabanned from the official forums in 2012 for calling out BioWare on their bullshit. Another thing I want to straighten out is I am going to YouTube the game when it releases and I'm content eating my popcorn if there is an equal backlash as ME3.One way or another, they're not earning my cash.
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Post by Lebanese Dude on Nov 29, 2016 18:11:31 GMT
What's with all the salt?
This video is just reiterating previous points and talking about a new IP. How can you get worked up over that?
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Post by BadgerladDK on Nov 29, 2016 18:21:18 GMT
What's with all the salt? This video is just reiterating previous points and talking about a new IP. How can you get worked up over that? Bsn... Bsn never changes.
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Element Zero
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Nov 29, 2016 18:54:37 GMT
Yeah, I meant for him/them. I was mostly referring to the control schemes that were enough similar. The SP being more difficult (which it should've) wouldn't have affected that. Was ME3 too easy for most players? I kind of sucked at ME2, but I managed to beat ME3 on Insanity difficulty and I felt extremely accomplished and proud. I didn't think it was too easy at all. If anything, I felt the difficulty was "just right" or a little difficult. I hope ME: A will be about as difficult as that, a sweet spot. It was pretty easy. ME3 Insanity was comparable to ME2 Veteran. Many of us are hoping for a return to a more even or gradual gradient. The devs seem to have heard and received that message. Think of it this way: Bumping Insanity's difficulty back "up" for those of us who need more of a challenge wouldn't preclude others from playing the game on Normal, Veteran, or Hardcore, right?
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Amirit
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 460 Likes: 594
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amirit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Amirit on Nov 29, 2016 19:22:21 GMT
Let's say you are right - and I have to admit, MEI is my personal fear too (being that from the start). Still, there is a chance it's not as bad as we afraid it might be. The problem with DAI (ok, on of the problem) was that all that extra stuff was just that - extra. The need to explore anything was barely justified even if you ignore the urgency of the primary mission. However, in MEA we were promised exploring as the main feature. No timer, no world saving looming over our consciousness - just moving from planet to planet and exploring. Remember Crestwood? It was one of very few (or only?) meaningful location in DAI with all quests tacked together and related to main plot as well. Afaik, BW admitted it too and there was something about using that zone as an example of quest-hubs in MEA. It might be good. Don't panic just yet.
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Deleted
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guest@proboards.com
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Post by Deleted on Nov 29, 2016 19:35:44 GMT
Hey Amirit! Very well said, thank you! I also want MEA to be very good game, with interesting characters, good story, gameplay and many ''forgotten'' planets to explore (I wish that for any ME fans really, as we all deserve good next-gen ME game including BioWare), I will stay positive until first reviews (lol) and I hope I will be surprised even more then
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ApocAlypsE
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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ApocAlypsE
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apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by ApocAlypsE on Nov 29, 2016 19:53:28 GMT
Where did they mention that they remove the tactical pause option? Did I miss something? (anyway we will see in 2 days wont we?) They mentioned this on tweets and some articles. We can still pause, but we can't aim or use powers during it. So whats the point of pausing then? Not that I'm complaining, I like my gameplay fast and furious (notice my avatar), but I have to wonder why even pause if you can't queue powers during this?
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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The Elder King
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 29, 2016 20:21:02 GMT
They mentioned this on tweets and some articles. We can still pause, but we can't aim or use powers during it. So whats the point of pausing then? Not that I'm complaining, I like my gameplay fast and furious (notice my avatar), but I have to wonder why even pause if you can't queue powers during this? According to them, to look around the scenery. You can still use to slow down the action I guess.
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RoboticWater
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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roboticwater
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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Post by RoboticWater on Nov 29, 2016 20:27:51 GMT
They mentioned this on tweets and some articles. We can still pause, but we can't aim or use powers during it. So whats the point of pausing then? Not that I'm complaining, I like my gameplay fast and furious (notice my avatar), but I have to wonder why even pause if you can't queue powers during this? I think it's to switch weapons or activate other utility actions.
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