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Post by Deleted on May 17, 2018 9:21:39 GMT
I'd actually recommend you uninstall the EC temporarily and play through once using just the original ones to see if that changes your perceptions at all. Keep in mind that I'm not trying to convince you that the synthesis ending is a good one or that your individual Shepard would have chosen it. However, in the context of a dying person weighing both the pros and cons of a situation, could your Shepard have recalled such imagery from the information he/she had discovered and experienced over the course of the three games... a dying person who knows that he/she will never actually be able to make the choice itself... they still don't really know what the Crucible will do even if Hackett figures out how to get it to fire. I sort of get it. It's ultimately up to each player to decide for themselves what is true. Hence, a certain person that sometimes posts here believe Synthesis is the only option and that the rest of us all have the minds of racists...or something. In any case, I probably won't bother with the original cut simply because it's not how things ended up turning out and my argument is based solely on the EC. Fair enough. It's always an option if you ever get curious. I like that I have different Shepards that have reached different conclusions on the situation. I like that no ending is golden and yet all of them (including the originals and the EC ones) have different perspectives and nuances that are worth "considering" and stimulating to debate. At the end of the day, though, it is and will always be only a game.
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Post by sugarless on May 17, 2018 12:33:36 GMT
I suppose, but then that means the Leviathan DLC should just be tossed out the window as a hallucination on Shepard's part. The Catalyst is the Intelligence created by the Leviathan. masseffect.wikia.com/wiki/CatalystWhy? Just because the Leviathan says there's a Catalyst AI controlling the Reapers, doesn't mean that Shepard actually has to meet it or talk with it in order to be faced with the decision to operate the Crucible. The conversation with Leviathan plants the idea in his/her head that there should be an AI involved, but Leviathan doesn't specifically tell Shepard that it resides on the Citadel or that he/she should be able to converse with it directly. The embodiment of what the Catalyst looks like and might say if he/she were conversing with it could still be something Shepard is conjuring in his/her own mind in an effort to bring the pieces of the puzzle together on his/her own in order to make such a weighty decision alone... without help... cut off for the first time from anyone who can give him/her an order or guidance. Why should the Leviathan provide a description. Perhaps the catalyst is non-descript, spirit-like. Although I like your theory about Shepard's delusional state of mind while trying to understand/communicate with the catalyst, I think you're reading far more into it than Bioware intended. Otherwise it starts to feel like most of the last third of ME3 was a delusional dream/hallucination (in which case, wake Shepard up and bring him/her back for ME5)
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Post by Deleted on May 17, 2018 13:18:40 GMT
Why? Just because the Leviathan says there's a Catalyst AI controlling the Reapers, doesn't mean that Shepard actually has to meet it or talk with it in order to be faced with the decision to operate the Crucible. The conversation with Leviathan plants the idea in his/her head that there should be an AI involved, but Leviathan doesn't specifically tell Shepard that it resides on the Citadel or that he/she should be able to converse with it directly. The embodiment of what the Catalyst looks like and might say if he/she were conversing with it could still be something Shepard is conjuring in his/her own mind in an effort to bring the pieces of the puzzle together on his/her own in order to make such a weighty decision alone... without help... cut off for the first time from anyone who can give him/her an order or guidance. Why should the Leviathan provide a description. Perhaps the catalyst is non-descript, spirit-like. Although I like your theory about Shepard's delusional state of mind while trying to understand/communicate with the catalyst, I think you're reading far more into it than Bioware intended. Otherwise it starts to feel like most of the last third of ME3 was a delusional dream/hallucination (in which case, wake Shepard up and bring him/her back for ME5) All that I'm reading into anything is that Bioware has inserted little things into the imagery that enable the player to interpret things inside the game in different ways. People here are so driven towards making it so that there is only one "right way" to interpret the game, but what I see is a lot of vagueness and elusive hinting at things that can be viewed differently from several different angles. The poetry in Mass Effect was intentionally selected. The "post death" and rather religious inferences to ascension and afterlife were selected and put into the game every bit as intentionally as TIM's wonky eyes or references to the krogan nuking themselves and being nothing more than violent thugs and then showing us a krogan scientist. Bioware creates differential "room" in their stories expressly so that people can "read" different things into them. I never said Leviathan "should" provide a description. I'm saying that because it didn't, it is possible to interpret the ending in multiple ways. Interpetation is always head canon; and leaving possibilities open IS what I'm all about... and why I oppose bringing Shepard back. In many of ME3's endings (the majority of them actually), Shepard is dead. Bringing him/her back would declare all those playthroughs "not possible" within the "new" canon. Bioware can make Ryder's personality as Shepard-like as they want going forward, but I'm against Bioware going back and changing anything that's already been written. Bioware have clearly stated that they intended ME3 to be the end of Shepard's story. If they do ever decide to do a remake of the Trilogy, I hope they'll have the good sense to change it so completely as to make nearly unrecognizable, essentially leaving the OT as is and unscathed and creating a totally new game just giving it the Mass Effect name only.
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Post by sentinel87 on May 17, 2018 20:18:41 GMT
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Post by RedCaesar97 on May 21, 2018 13:38:57 GMT
So after about two dozen playthroughs, I finally thought to speak to Detective Anaya and Samara before you take the elevator.
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Post by sugarless on May 24, 2018 2:39:16 GMT
A few C-Sec promo posters I found during the Cerberus coup in ME3 gave me a chuckle and some food for thought:
Is/was Bailey someone worth investigating for Internal Affairs?
Without Joker present, is EDI considered an illegal AI?
Volus go splodey! LOL
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Post by themikefest on May 24, 2018 15:22:39 GMT
After the cutscene showing the freelancers fire at Archangel's location, the player will see Archangel kill one of the freelancers. If Miranda is on the squad, she will say 'Good shot'.
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Post by RedCaesar97 on May 24, 2018 23:55:07 GMT
After the cutscene showing the freelancers fire at Archangel's location, the player will see Archangel kill one of the freelancers. If Miranda is on the squad, she will say 'Good shot'. I also like how if you stand still within sight of Archangel/Garrus, he will shoot your shields off (which makes a conversation option with him actually true)
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Post by themikefest on May 25, 2018 2:51:11 GMT
After the cutscene showing the freelancers fire at Archangel's location, the player will see Archangel kill one of the freelancers. If Miranda is on the squad, she will say 'Good shot'. I also like how if you stand still within sight of Archangel/Garrus, he will shoot your shields off (which makes a conversation option with him actually true) Yep. I've had that option pop up a few times.
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Post by aoibhealfae on May 28, 2018 12:30:51 GMT
I didn't realize it before but if you do ME3 Grunt/Rachni Queen mission, afterwards Kaidan make a chaos theory joke from Jurassic Park.
Should have mentioned it when Jeff Goldblum make ME impressions.
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Post by Deleted on May 28, 2018 17:30:16 GMT
I recently did a playthrough of ME2 and ME3. The area near where you recruit Kasumi has a list of different landmarks on the Citadel and transport to them, I don't think I ever paid attention to it before. One of them is the Council archives. I honestly never noticed it. Thanks for posting.
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Post by flyingsquirrel on May 29, 2018 3:14:07 GMT
Apparently when Jack is close to or at zero health in ME2, she can say, "If I die, I'm definitely haunting you, Shepard." I don't think I'd ever heard her say that before.
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I've revived Shepard, but I'm sending him in a Suicide Mission.
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Post by MegaIllusiveMan on May 29, 2018 18:17:42 GMT
I had a hard time today on Archangel's mission. Remembered that I had ME2 on PS3 and decided to fire it up, starting an Insanity Playthrough. Gotta say, without the Firepower Pack weapons, the game does get challenging on early levels, lol.
So, about the mission, I heard Garrus say: "I love this rifle.", just after headshoting someone and the conversation you have before the Blue Suns attack/after killing Garm is different, based on how much damage he took.
He always say something like "They barely touched me, Shepard", but this time, having reached almost zero health, he said "Tough bunch. Had worse, though."
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Post by sentinel87 on May 29, 2018 21:10:35 GMT
I recently did a playthrough of ME2 and ME3. The area near where you recruit Kasumi has a list of different landmarks on the Citadel and transport to them, I don't think I ever paid attention to it before. One of them is the Council archives. I honestly never noticed it. Thanks for posting.
Yeah, before this I hadn't really noticed it. Even though the cutscene with Kasumi shows off part of it, I never looked back up to read it. There is a similar one on Nos Astra with locations on Nos Astra and other planets that I've read. But I never thought there to look for one on the Citadel which would also make sense as it has a lot of different locations to travel to as well.
It's kind of cool they had at least some idea that that there were Council archives at least as far back as ME2. I wonder if it was always something they had wanted to show or mention before the Citadel DLC.
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Post by themikefest on May 30, 2018 21:40:08 GMT
Just before activating the first hammer, to signal Kalros, I looked up to see the reaper had its leg up in the air waiting for me to move so it can try and crush me. At the same time it was making the noise it does when firing its beam of doom except there was no beam of doom. The player will also hear the sound of its leg smashing into the ground even though the leg is in the air.
The same happens with Harbinger except the leg part. He will look at the Normandy for a second before it flies away while the player hears the sound of his beam of doom being fired, but it's not seen firing.
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Post by themikefest on May 31, 2018 19:11:51 GMT
In my current trilogy run, I purposely did not complete loyalty missions for Tali and Legion. It was done for the dialogue that happens on the dreadnought in ME3. I've done it before, but forgot what was said. Anyways. I had Ashley and of course Tali with me. When Legion is revealed, I chose the bottom right dialogue. After that Shepard and Legion had a fair amount to say. They mentioned Saren a couple of times. I was surprised Tali didn't say anything.
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Post by Deleted on Jun 5, 2018 2:40:49 GMT
When I saw this sign, I immediately thought of this:
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Post by flyingsquirrel on Jun 5, 2018 19:58:14 GMT
I just discovered that if you do the "Blue Rose of Illium" quest and encourage the asari to marry her krogan boyfriend Charr, you run into the two of them on Tuchanka later. I don't know if I just didn't notice them before or if I never finished the quest before the Tuchanka missions before, but you can click on him and hear them discussing her adjustment to life on Tuchanka.
I'm assuming he's still among the dead on Utukku in ME3 regardless of the outcome - I know I have encouraged them to get married before even if I didn't run into them later.
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Post by dmc1001 on Jun 6, 2018 18:46:27 GMT
I just discovered that if you do the "Blue Rose of Illium" quest and encourage the asari to marry her krogan boyfriend Charr, you run into the two of them on Tuchanka later. I don't know if I just didn't notice them before or if I never finished the quest before the Tuchanka missions before, but you can click on him and hear them discussing her adjustment to life on Tuchanka. I'm assuming he's still among the dead on Utukku in ME3 regardless of the outcome - I know I have encouraged them to get married before even if I didn't run into them later. Yeah, and it's sad when you have to tell that asari of his fate.
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Post by flyingsquirrel on Jun 6, 2018 19:42:13 GMT
I also like how if you stand still within sight of Archangel/Garrus, he will shoot your shields off (which makes a conversation option with him actually true) Yep. I've had that option pop up a few times. I think it pops up either way. I don't think I've ever had my shields shot off like that, and yet "You shot me" was one of the dialogue options. I saw it and thought, "What? No he didn't."
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I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by MegaIllusiveMan on Jun 13, 2018 3:47:45 GMT
You can prompt Tali, which gives you two new line of dialogues, instead of going straight to Veetor after defeating the YMIR Mech.
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Post by themikefest on Jun 13, 2018 11:26:24 GMT
Javik will say "they were much smaller in my cycle" when seeing the yahg on Sur'Kesh.
After defeating the Atlas, during the Cerberus Fighter Base mission, Shepard will say, "Anyone wounded?" Javik replied saying "That shouldn't matter."
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Post by themikefest on Jun 13, 2018 14:30:59 GMT
In my current trilogy run, I purposely did not complete loyalty missions for Tali and Legion. It was done for the dialogue that happens on the dreadnought in ME3. I've done it before, but forgot what was said. Anyways. I had Ashley and of course Tali with me. When Legion is revealed, I chose the bottom right dialogue. After that Shepard and Legion had a fair amount to say. They mentioned Saren a couple of times. I was surprised Tali didn't say anything. I went through the mission again, but I chose the top right dialogue. This time Tali did say something. She mentioned that she was happy to see Legion.
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Post by abedsbrother on Jul 30, 2018 14:42:53 GMT
On Noveria, after the garage shootout, Captain Matsuo came in and was like, "Wtf are you doing Shepard?" I usually make a beeline for the Mako, never turned around and noticed she entered the garage.
Also on Noveria: I went directly to the Hot Labs as soon as Ventralis gave me the passkey. On my 14th playthrough, never done that before. I was shocked to be attacked by him and his soldiers after returning to the barracks - and everyone else is dead. Still crazy how much stuff I haven't found.
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Post by alanc9 on Aug 2, 2018 16:38:58 GMT
That whole Noveria sequence is weird. Benezia's people are apparently killing each other. Poor communication kills, perhaps, or maybe Benezia's so far gone she's giving incoherent orders.
Edit: it's best to play using a path that doesn't confront you with this. Going the Han Olar route below never reveals that Ventralis and his troops are also enemies, so it doesn't come up.
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